ng-primitives 0.99.3 → 0.99.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fesm2022/ng-primitives-dialog.mjs +2 -1
- package/fesm2022/ng-primitives-dialog.mjs.map +1 -1
- package/fesm2022/ng-primitives-file-upload.mjs +3 -2
- package/fesm2022/ng-primitives-file-upload.mjs.map +1 -1
- package/fesm2022/ng-primitives-interactions.mjs +2 -2
- package/fesm2022/ng-primitives-interactions.mjs.map +1 -1
- package/fesm2022/ng-primitives-internal.mjs +2 -2
- package/fesm2022/ng-primitives-internal.mjs.map +1 -1
- package/fesm2022/ng-primitives-menu.mjs.map +1 -1
- package/fesm2022/ng-primitives-portal.mjs +2 -1
- package/fesm2022/ng-primitives-portal.mjs.map +1 -1
- package/fesm2022/ng-primitives-progress.mjs +1 -1
- package/fesm2022/ng-primitives-toggle-group.mjs +1 -1
- package/fesm2022/ng-primitives-toolbar.mjs +1 -1
- package/file-upload/index.d.ts +165 -1
- package/menu/index.d.ts +1 -1
- package/package.json +1 -1
- package/progress/index.d.ts +107 -2
- package/toggle-group/index.d.ts +51 -2
- package/toolbar/index.d.ts +28 -1
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{"version":3,"file":"ng-primitives-menu.mjs","sources":["../../../../packages/ng-primitives/menu/src/config/menu-config.ts","../../../../packages/ng-primitives/menu/src/menu-trigger/menu-trigger-state.ts","../../../../packages/ng-primitives/menu/src/menu/menu-state.ts","../../../../packages/ng-primitives/menu/src/submenu-trigger/submenu-trigger-state.ts","../../../../packages/ng-primitives/menu/src/submenu-trigger/submenu-trigger.ts","../../../../packages/ng-primitives/menu/src/menu-item/menu-item-state.ts","../../../../packages/ng-primitives/menu/src/menu-item/menu-item.ts","../../../../packages/ng-primitives/menu/src/menu-trigger/menu-trigger.ts","../../../../packages/ng-primitives/menu/src/menu/menu.ts","../../../../packages/ng-primitives/menu/src/ng-primitives-menu.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport { NgpOffset, NgpShift } from 'ng-primitives/portal';\nimport type { NgpMenuPlacement } from '../menu-trigger/menu-trigger';\n\nexport interface NgpMenuConfig {\n /**\n * Define the offset of the menu relative to the trigger.\n * Can be a number (applies to mainAxis) or an object with mainAxis, crossAxis, and alignmentAxis.\n * @default 4\n */\n offset: NgpOffset;\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'bottom-start'\n */\n placement: NgpMenuPlacement;\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n flip: boolean;\n\n /**\n * Define the container element or selector in to which the menu should be attached.\n * @default 'body'\n */\n container: HTMLElement | string | null;\n\n /**\n * Defines how the menu behaves when the window is scrolled.\n * @default scroll\n */\n scrollBehavior: 'reposition' | 'block';\n\n /**\n * Configure shift behavior to keep the menu in view.\n * Can be a boolean to enable/disable, or an object with padding and limiter options.\n * @default undefined (enabled by default in overlay)\n */\n shift: NgpShift;\n}\n\nexport const defaultMenuConfig: NgpMenuConfig = {\n offset: 4,\n placement: 'bottom-start',\n flip: true,\n container: 'body',\n scrollBehavior: 'block',\n shift: undefined,\n};\n\nexport const NgpMenuConfigToken = new InjectionToken<NgpMenuConfig>('NgpMenuConfigToken');\n\n/**\n * Provide the default Menu configuration\n * @param config The Menu configuration\n * @returns The provider\n */\nexport function provideMenuConfig(config: Partial<NgpMenuConfig>): Provider[] {\n return [\n {\n provide: NgpMenuConfigToken,\n useValue: { ...defaultMenuConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Menu configuration\n * @returns The global Menu configuration\n */\nexport function injectMenuConfig(): NgpMenuConfig {\n return inject(NgpMenuConfigToken, { optional: true }) ?? defaultMenuConfig;\n}\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport {\n computed,\n inject,\n Injector,\n signal,\n Signal,\n ViewContainerRef,\n WritableSignal,\n} from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOffset,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n NgpShift,\n} from 'ng-primitives/portal';\nimport {\n attrBinding,\n controlled,\n createPrimitive,\n dataBinding,\n deprecatedSetter,\n listener,\n} from 'ng-primitives/state';\nimport { NgpMenuPlacement } from './menu-trigger';\n\nexport interface NgpMenuTriggerState<T = unknown> {\n /**\n * The menu template or component.\n */\n readonly menu: WritableSignal<NgpOverlayContent<any> | undefined>;\n /**\n * The computed placement of the menu.\n */\n readonly placement: WritableSignal<NgpMenuPlacement>;\n /**\n * Whether the menu is open.\n */\n readonly open: Signal<boolean>;\n /**\n * The offset of the menu.\n */\n readonly offset: WritableSignal<NgpOffset>;\n\n /**\n * The disabled state of the trigger.\n */\n readonly disabled: WritableSignal<boolean>;\n\n /**\n * Whether the menu should flip when there is not enough space.\n */\n readonly flip: WritableSignal<boolean>;\n\n /**\n * The context provided to the menu.\n */\n readonly context?: WritableSignal<T>;\n\n /**\n * Set whether the trigger is disabled.\n * @param isDisabled - Whether the trigger is disabled\n */\n setDisabled(isDisabled: boolean): void;\n\n /**\n * Set whether the menu should flip when there is not enough space.\n * @param shouldFlip - Whether the menu should flip\n */\n setFlip(shouldFlip: boolean): void;\n\n /**\n * Set the placement of the menu.\n * @param placement - The new placement\n */\n setPlacement(placement: NgpMenuPlacement): void;\n\n /**\n * Set the offset of the menu.\n * @param offset - The new offset\n */\n setOffset(offset: NgpOffset): void;\n\n /**\n * Set the context provided to the menu.\n * @param context - The new context\n */\n setContext(context: T): void;\n\n /**\n * Show the menu.\n */\n show(): void;\n /**\n * Hide the menu.\n * @param origin - The focus origin\n * @internal\n */\n hide(origin?: FocusOrigin): void;\n /**\n * Toggle the menu.\n * @param event - The mouse event\n */\n toggle(event: MouseEvent): void;\n\n /**\n * Set the menu content.\n * @param menu - The new menu\n */\n setMenu(menu: NgpOverlayContent<any>): void;\n}\n\nexport interface NgpMenuTriggerProps<T = unknown> {\n /**\n * Whether the trigger is disabled.\n */\n readonly disabled?: Signal<boolean>;\n /**\n * The menu template or component.\n */\n readonly menu?: Signal<NgpOverlayContent<T> | undefined>;\n /**\n * The placement of the menu.\n */\n readonly placement?: Signal<NgpMenuPlacement>;\n /**\n * The offset of the menu.\n */\n readonly offset?: Signal<NgpOffset>;\n /**\n * Whether the menu should flip when there is not enough space.\n */\n readonly flip?: Signal<boolean>;\n /**\n * The container in which the menu should be attached.\n */\n readonly container?: Signal<HTMLElement | string | null>;\n\n /**\n * Configure shift behavior to keep the menu in view.\n * Can be a boolean to enable/disable, or an object with padding and limiter options.\n * @default undefined (enabled by default in overlay)\n */\n shift: NgpShift;\n\n /**\n * How the menu behaves when the window is scrolled.\n */\n readonly scrollBehavior?: Signal<'reposition' | 'block'>;\n /**\n * Context to provide to the menu.\n */\n readonly context?: Signal<T>;\n}\n\nexport const [\n NgpMenuTriggerStateToken,\n ngpMenuTrigger,\n _injectMenuTriggerState,\n provideMenuTriggerState,\n] = createPrimitive(\n 'NgpMenuTrigger',\n <T>({\n disabled: _disabled = signal(false),\n menu: _menu = signal<NgpOverlayContent<T> | undefined>(undefined),\n placement: _placement = signal('bottom-start' as NgpMenuPlacement),\n offset: _offset = signal(4),\n flip: _flip = signal(true),\n context: _context = signal<T>(undefined as T),\n container,\n scrollBehavior,\n }: NgpMenuTriggerProps<T>) => {\n const element = injectElementRef();\n const injector = inject(Injector);\n const viewContainerRef = inject(ViewContainerRef);\n\n // Controlled properties\n const menu = controlled(_menu);\n const disabled = controlled(_disabled);\n const placement = controlled(_placement);\n const flip = controlled(_flip);\n const offset = controlled(_offset);\n const context = controlled(_context);\n\n // Internal state\n const overlay = signal<NgpOverlay<T> | null>(null);\n const open = computed(() => overlay()?.isOpen() ?? false);\n\n // Host bindings\n attrBinding(element, 'aria-haspopup', 'true');\n attrBinding(element, 'aria-expanded', open);\n dataBinding(element, 'data-open', open);\n dataBinding(element, 'data-placement', placement);\n\n // Event listeners\n listener(element, 'click', onClick);\n\n // Methods\n function onClick(event: MouseEvent): void {\n if (disabled?.()) {\n return;\n }\n toggle(event);\n }\n\n function toggle(event: MouseEvent): void {\n // determine the origin of the event, 0 is keyboard, 1 is mouse\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if the menu is open then hide it\n if (open()) {\n hide(origin);\n } else {\n show();\n }\n }\n\n function show(): void {\n // Create the overlay if it doesn't exist yet\n if (!overlay()) {\n createOverlayInstance();\n }\n\n // Show the overlay\n overlay()?.show();\n }\n\n function hide(origin: FocusOrigin = 'program'): void {\n // If the trigger is disabled or the menu is not open, do nothing\n if (!open()) {\n return;\n }\n\n // Hide the overlay\n overlay()?.hide({ origin });\n }\n\n function createOverlayInstance(): void {\n const menuContent = menu?.();\n\n if (!menuContent) {\n throw new Error('Menu must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: menuContent,\n triggerElement: element.nativeElement,\n viewContainerRef,\n injector,\n context,\n container: container?.(),\n placement: placement,\n offset: offset(),\n flip: flip(),\n closeOnOutsideClick: true,\n closeOnEscape: true,\n restoreFocus: true,\n scrollBehaviour: scrollBehavior?.() ?? 'block',\n };\n\n overlay.set(createOverlay(config));\n }\n\n function setMenu(newMenu: NgpOverlayContent<T> | undefined): void {\n menu.set(newMenu);\n }\n\n function setDisabled(isDisabled: boolean): void {\n disabled.set(isDisabled);\n\n if (isDisabled && open()) {\n hide();\n }\n }\n\n function setFlip(shouldFlip: boolean): void {\n flip.set(shouldFlip);\n }\n\n function setPlacement(newPlacement: NgpMenuPlacement): void {\n placement.set(newPlacement);\n }\n\n function setOffset(newOffset: NgpOffset): void {\n offset.set(newOffset);\n }\n\n function setContext(newContext: T): void {\n context.set(newContext);\n }\n\n return {\n menu: deprecatedSetter(menu, 'setMenu'),\n placement: deprecatedSetter(placement, 'setPlacement'),\n offset: deprecatedSetter(offset, 'setOffset'),\n disabled: deprecatedSetter(disabled, 'setDisabled'),\n context: deprecatedSetter(context, 'setContext'),\n open,\n show,\n hide,\n toggle,\n setDisabled,\n setMenu,\n setFlip,\n setPlacement,\n setOffset,\n setContext,\n flip,\n } satisfies NgpMenuTriggerState<T>;\n },\n);\n\nexport function injectMenuTriggerState<T>(): Signal<NgpMenuTriggerState<T>> {\n return _injectMenuTriggerState() as Signal<NgpMenuTriggerState<T>>;\n}\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { injectOverlay } from 'ng-primitives/portal';\nimport { attrBinding, createPrimitive, styleBinding } from 'ng-primitives/state';\nimport { Subject } from 'rxjs';\nimport { injectMenuTriggerState } from '../menu-trigger/menu-trigger-state';\n\nexport interface NgpMenuState {\n /**\n * Close the menu and any parent menus.\n * @param origin - The focus origin\n */\n closeAllMenus(origin: FocusOrigin): void;\n /**\n * Subject that emits when submenus should be closed.\n * @internal\n */\n readonly closeSubmenus: Subject<HTMLElement>;\n}\n\nexport interface NgpMenuProps {}\n\nexport const [NgpMenuStateToken, ngpMenu, injectMenuState, provideMenuState] = createPrimitive(\n 'NgpMenu',\n ({}: NgpMenuProps) => {\n const element = injectElementRef();\n const overlay = injectOverlay();\n const menuTrigger = injectMenuTriggerState();\n const parentMenu = injectMenuState({ optional: true, skipSelf: true });\n\n // Host bindings\n attrBinding(element, 'role', 'menu');\n attrBinding(element, 'data-placement', overlay.finalPlacement);\n attrBinding(element, 'data-overlay', '');\n styleBinding(element, 'left.px', () => overlay.position().x ?? null);\n styleBinding(element, 'top.px', () => overlay.position().y ?? null);\n styleBinding(element, '--ngp-menu-trigger-width.px', overlay.triggerWidth);\n styleBinding(element, '--ngp-menu-transform-origin', overlay.transformOrigin);\n\n // Subject to notify children to close submenus\n const closeSubmenus = new Subject<HTMLElement>();\n\n // Methods\n function closeAllMenus(origin: FocusOrigin): void {\n menuTrigger().hide(origin);\n parentMenu()?.closeAllMenus(origin);\n }\n\n return {\n closeAllMenus,\n closeSubmenus,\n } satisfies NgpMenuState;\n },\n);\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport {\n computed,\n inject,\n Injector,\n signal,\n Signal,\n ViewContainerRef,\n WritableSignal,\n} from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOffset,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n} from 'ng-primitives/portal';\nimport {\n attrBinding,\n controlled,\n createPrimitive,\n dataBinding,\n deprecatedSetter,\n listener,\n} from 'ng-primitives/state';\nimport { safeTakeUntilDestroyed } from 'ng-primitives/utils';\nimport { NgpMenuPlacement } from '../menu-trigger/menu-trigger';\nimport { injectMenuState } from '../menu/menu-state';\n\nexport interface NgpSubmenuTriggerState {\n /**\n * The menu template or component.\n */\n readonly menu: WritableSignal<NgpOverlayContent<any> | undefined>;\n\n /**\n * The computed placement of the menu.\n */\n readonly placement: WritableSignal<NgpMenuPlacement>;\n\n /**\n * Whether the menu is open.\n */\n readonly open: Signal<boolean>;\n\n /**\n * The offset of the menu.\n */\n readonly offset: WritableSignal<NgpOffset>;\n\n /**\n * The disabled state of the trigger.\n */\n readonly disabled: WritableSignal<boolean>;\n\n /**\n * Whether the menu should flip when there is not enough space.\n */\n readonly flip: WritableSignal<boolean>;\n\n /**\n * Show the menu.\n */\n show(): void;\n\n /**\n * Hide the menu.\n * @param origin - The focus origin\n */\n hide(origin?: FocusOrigin): void;\n\n /**\n * Toggle the menu.\n * @param event - The mouse event\n */\n toggle(event: MouseEvent): void;\n\n /**\n * Set whether the trigger is disabled.\n * @param isDisabled - Whether the trigger is disabled\n */\n setDisabled(isDisabled: boolean): void;\n\n /**\n * Set the menu template or component.\n * @param menu - The menu content\n */\n setMenu(menu: NgpOverlayContent<any> | undefined): void;\n\n /**\n * Set the placement of the menu.\n * @param placement - The menu placement\n */\n setPlacement(placement: NgpMenuPlacement): void;\n\n /**\n * Set the offset of the menu.\n * @param offset - The menu offset\n */\n setOffset(offset: NgpOffset): void;\n\n /**\n * Set whether the menu should flip when there is not enough space.\n * @param shouldFlip - Whether the menu should flip\n */\n setFlip(shouldFlip: boolean): void;\n}\n\nexport interface NgpSubmenuTriggerProps<T = unknown> {\n /**\n * Whether the trigger is disabled.\n */\n readonly disabled?: Signal<boolean>;\n /**\n * The menu template or component.\n */\n readonly menu?: Signal<NgpOverlayContent<T> | undefined>;\n /**\n * The placement of the menu.\n */\n readonly placement?: Signal<NgpMenuPlacement>;\n /**\n * The offset of the menu.\n */\n readonly offset?: Signal<NgpOffset>;\n /**\n * Whether the menu should flip when there is not enough space.\n */\n readonly flip?: Signal<boolean>;\n}\n\nexport const [\n NgpSubmenuTriggerStateToken,\n ngpSubmenuTrigger,\n injectSubmenuTriggerState,\n provideSubmenuTriggerState,\n] = createPrimitive(\n 'NgpSubmenuTrigger',\n <T>({\n disabled: _disabled = signal(false),\n menu: _menu = signal<NgpOverlayContent<T> | undefined>(undefined),\n placement: _placement = signal('right-start'),\n offset: _offset = signal(0),\n flip: _flip = signal(true),\n }: NgpSubmenuTriggerProps<T>) => {\n const element = injectElementRef();\n const injector = inject(Injector);\n const viewContainerRef = inject(ViewContainerRef);\n const parentMenu = injectMenuState({ optional: true });\n\n // Controlled properties\n const menu = controlled(_menu);\n const disabled = controlled(_disabled);\n const placement = controlled(_placement);\n const flip = controlled(_flip);\n const offset = controlled(_offset);\n\n const overlay = signal<NgpOverlay<T> | null>(null);\n const open = computed(() => overlay()?.isOpen() ?? false);\n\n // Subscribe to parent menu's closeSubmenus\n parentMenu()\n ?.closeSubmenus.pipe(safeTakeUntilDestroyed())\n .subscribe(submenuElement => {\n // if the element is not the trigger, we want to close the menu\n if (submenuElement === element.nativeElement) {\n return;\n }\n\n hide('mouse');\n });\n\n // Host bindings\n attrBinding(element, 'aria-haspopup', 'true');\n attrBinding(element, 'aria-expanded', open);\n dataBinding(element, 'data-open', open);\n\n // Event listeners\n listener(element, 'click', onClick);\n listener(element, 'keydown', handleArrowKey);\n listener(element, 'pointerenter', showSubmenuOnHover);\n\n // Methods\n function onClick(event: MouseEvent): void {\n if (disabled?.()) {\n return;\n }\n toggle(event);\n }\n\n function toggle(event: MouseEvent): void {\n // determine the origin of the event, 0 is keyboard, 1 is mouse\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if the menu is open then hide it\n if (open()) {\n hide(origin);\n } else {\n show();\n }\n }\n\n function show(): void {\n // If the trigger is disabled, don't show the menu\n if (disabled?.()) {\n return;\n }\n\n // Create the overlay if it doesn't exist yet\n if (!overlay()) {\n createOverlayInstance();\n }\n\n // Show the overlay\n overlay()?.show();\n }\n\n function hide(origin: FocusOrigin = 'program'): void {\n // If the trigger is disabled or the menu is not open, do nothing\n if (disabled?.() || !open()) {\n return;\n }\n\n // Hide the overlay\n overlay()?.hide({ origin });\n }\n\n function createOverlayInstance(): void {\n const menuContent = menu?.();\n\n if (!menuContent) {\n throw new Error('Menu must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: menuContent,\n triggerElement: element.nativeElement,\n injector,\n placement,\n offset: offset(),\n flip: flip(),\n closeOnOutsideClick: true,\n closeOnEscape: true,\n restoreFocus: true,\n viewContainerRef,\n };\n\n overlay.set(createOverlay(config));\n }\n\n function handleArrowKey(event: Event): void {\n if (event instanceof KeyboardEvent === false) {\n return;\n }\n\n const direction = getComputedStyle(element.nativeElement).direction;\n const isRtl = direction === 'rtl';\n\n const isRightArrow = event.key === 'ArrowRight';\n const isLeftArrow = event.key === 'ArrowLeft';\n\n if ((isRightArrow && !isRtl) || (isLeftArrow && isRtl)) {\n event.preventDefault();\n show();\n }\n }\n\n function showSubmenuOnHover(event: Event): void {\n if (event instanceof PointerEvent === false) {\n return;\n }\n\n // if this was triggered by a touch event, we don't want to show the submenu\n // as it will be shown by the click event - this prevents the submenu from being toggled\n if (event.pointerType === 'touch') {\n return;\n }\n\n show();\n }\n\n function setDisabled(isDisabled: boolean): void {\n disabled.set(isDisabled);\n\n if (isDisabled && open()) {\n hide();\n }\n }\n\n function setMenu(newMenu: NgpOverlayContent<T> | undefined): void {\n menu.set(newMenu);\n }\n\n function setPlacement(newPlacement: NgpMenuPlacement): void {\n placement.set(newPlacement);\n }\n\n function setOffset(newOffset: NgpOffset): void {\n offset.set(newOffset);\n }\n\n function setFlip(shouldFlip: boolean): void {\n flip.set(shouldFlip);\n }\n\n return {\n placement: deprecatedSetter(placement, 'setPlacement'),\n offset: deprecatedSetter(offset, 'setOffset'),\n disabled: deprecatedSetter(disabled, 'setDisabled'),\n menu: deprecatedSetter(menu, 'setMenu'),\n flip: deprecatedSetter(flip, 'setFlip'),\n open,\n show,\n hide,\n toggle,\n setDisabled,\n setMenu,\n setFlip,\n setPlacement,\n setOffset,\n } satisfies NgpSubmenuTriggerState;\n },\n);\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput } from '@angular/cdk/coercion';\nimport { booleanAttribute, Directive, input } from '@angular/core';\nimport { coerceOffset, NgpOffset, NgpOffsetInput, NgpOverlayContent } from 'ng-primitives/portal';\nimport { NgpMenuPlacement } from '../menu-trigger/menu-trigger';\nimport { ngpSubmenuTrigger, provideSubmenuTriggerState } from './submenu-trigger-state';\n\n@Directive({\n selector: '[ngpSubmenuTrigger]',\n exportAs: 'ngpSubmenuTrigger',\n providers: [provideSubmenuTriggerState()],\n})\nexport class NgpSubmenuTrigger<T = unknown> {\n /**\n * Access the submenu template ref.\n */\n readonly menu = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpSubmenuTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpSubmenuTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'right-start'\n */\n readonly placement = input<NgpMenuPlacement>('right-start', {\n alias: 'ngpSubmenuTriggerPlacement',\n });\n\n /**\n * Define the offset of the menu relative to the trigger.\n * Can be a number (applies to mainAxis) or an object with mainAxis, crossAxis, and alignmentAxis.\n * @default 0\n */\n readonly offset = input<NgpOffset, NgpOffsetInput>(0, {\n alias: 'ngpSubmenuTriggerOffset',\n transform: coerceOffset,\n });\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(true, {\n alias: 'ngpSubmenuTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Access the menu trigger state.\n */\n private readonly state = ngpSubmenuTrigger<T>({\n disabled: this.disabled,\n menu: this.menu,\n placement: this.placement,\n offset: this.offset,\n flip: this.flip,\n });\n\n /**\n * Show the menu.\n */\n show(): void {\n this.state.show();\n }\n\n /**\n * Hide the menu.\n */\n hide(origin: FocusOrigin = 'program'): void {\n this.state.hide(origin);\n }\n\n /**\n * Toggle the menu.\n * @param event - The mouse event\n */\n toggle(event: MouseEvent): void {\n this.state.toggle(event);\n }\n}\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { inject, Injector, signal, Signal } from '@angular/core';\nimport { ngpButton } from 'ng-primitives/button';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { attrBinding, createPrimitive, listener } from 'ng-primitives/state';\nimport { injectMenuState } from '../menu/menu-state';\nimport { NgpSubmenuTrigger } from '../submenu-trigger/submenu-trigger';\n\nexport interface NgpMenuItemState {}\n\nexport interface NgpMenuItemProps {\n /**\n * Whether the menu item is disabled.\n */\n readonly disabled?: Signal<boolean>;\n}\n\nexport const [NgpMenuItemStateToken, ngpMenuItem, injectMenuItemState, provideMenuItemState] =\n createPrimitive('NgpMenuItem', ({ disabled = signal(false) }: NgpMenuItemProps) => {\n const element = injectElementRef();\n const injector = inject(Injector);\n const parentMenu = injectMenuState({ optional: true });\n\n ngpButton({ disabled });\n\n // Host bindings\n attrBinding(element, 'role', 'menuitem');\n\n // Event listeners\n listener(element, 'click', onClick);\n listener(element, 'keydown', handleArrowKey);\n listener(element, 'mouseenter', showSubmenuOnHover);\n\n // Methods\n function onClick(event: MouseEvent): void {\n // we do this here to avoid circular dependency issues\n const trigger = injector.get(NgpSubmenuTrigger, null, { self: true, optional: true });\n\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if this is a submenu trigger, we don't want to close the menu, we want to open the submenu\n if (!trigger) {\n parentMenu()?.closeAllMenus(origin);\n }\n }\n\n function handleArrowKey(event: Event): void {\n if (event instanceof KeyboardEvent === false) {\n return;\n }\n\n // if there is no parent menu, we don't want to do anything\n const trigger = injector.get(NgpSubmenuTrigger, null, { optional: true, skipSelf: true });\n\n if (!trigger) {\n return;\n }\n\n const direction = getComputedStyle(element.nativeElement).direction;\n const isRtl = direction === 'rtl';\n\n const isLeftArrow = event.key === 'ArrowLeft';\n const isRightArrow = event.key === 'ArrowRight';\n\n if ((isLeftArrow && !isRtl) || (isRightArrow && isRtl)) {\n event.preventDefault();\n\n if (trigger) {\n trigger.hide('keyboard');\n }\n }\n }\n\n function showSubmenuOnHover(): void {\n parentMenu()?.closeSubmenus.next(element.nativeElement);\n }\n\n return {} satisfies NgpMenuItemState;\n });\n","import { BooleanInput } from '@angular/cdk/coercion';\nimport { booleanAttribute, Directive, input } from '@angular/core';\nimport { ngpRovingFocusItem, provideRovingFocusItemState } from 'ng-primitives/roving-focus';\nimport { ngpMenuItem, provideMenuItemState } from './menu-item-state';\n\n/**\n * The `NgpMenuItem` directive represents a menu item.\n */\n@Directive({\n selector: '[ngpMenuItem]',\n exportAs: 'ngpMenuItem',\n providers: [provideMenuItemState(), provideRovingFocusItemState()],\n})\nexport class NgpMenuItem {\n /** Whether the menu item is disabled */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpMenuItemDisabled',\n transform: booleanAttribute,\n });\n\n constructor() {\n ngpMenuItem({ disabled: this.disabled });\n ngpRovingFocusItem({ disabled: this.disabled });\n }\n}\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput } from '@angular/cdk/coercion';\nimport { booleanAttribute, Directive, input, Signal } from '@angular/core';\nimport {\n coerceOffset,\n coerceShift,\n NgpOffset,\n NgpOffsetInput,\n NgpOverlayContent,\n NgpShift,\n NgpShiftInput,\n} from 'ng-primitives/portal';\nimport { injectMenuConfig } from '../config/menu-config';\nimport { ngpMenuTrigger, provideMenuTriggerState } from './menu-trigger-state';\n\n/**\n * The `NgpMenuTrigger` directive allows you to turn an element into a menu trigger.\n */\n@Directive({\n selector: '[ngpMenuTrigger]',\n exportAs: 'ngpMenuTrigger',\n providers: [provideMenuTriggerState()],\n})\nexport class NgpMenuTrigger<T = unknown> {\n /**\n * Access the global menu configuration.\n */\n private readonly config = injectMenuConfig();\n\n /**\n * Access the menu template ref or ComponentType.\n */\n readonly menu = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpMenuTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpMenuTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'bottom-start'\n */\n readonly placement = input<NgpMenuPlacement>(this.config.placement, {\n alias: 'ngpMenuTriggerPlacement',\n });\n\n /**\n * Define the offset of the menu relative to the trigger.\n * Can be a number (applies to mainAxis) or an object with mainAxis, crossAxis, and alignmentAxis.\n * @default 4\n */\n readonly offset = input<NgpOffset, NgpOffsetInput>(this.config.offset, {\n alias: 'ngpMenuTriggerOffset',\n transform: coerceOffset,\n });\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(this.config.flip, {\n alias: 'ngpMenuTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Configure shift behavior to keep the menu in view.\n * Can be a boolean to enable/disable, or an object with padding and limiter options.\n * @default undefined (enabled by default in overlay)\n */\n readonly shift = input<NgpShift, NgpShiftInput>(this.config.shift, {\n alias: 'ngpMenuTriggerShift',\n transform: coerceShift,\n });\n\n /**\n * Define the container in which the menu should be attached.\n * @default document.body\n */\n readonly container = input<HTMLElement | string | null>(this.config.container, {\n alias: 'ngpMenuTriggerContainer',\n });\n\n /**\n * Defines how the menu behaves when the window is scrolled.\n * @default 'block'\n */\n readonly scrollBehavior = input<'reposition' | 'block'>(this.config.scrollBehavior, {\n alias: 'ngpMenuTriggerScrollBehavior',\n });\n\n /**\n * Provide context to the menu. This can be used to pass data to the menu content.\n */\n readonly context = input<T>(undefined, {\n alias: 'ngpMenuTriggerContext',\n });\n\n /**\n * The menu trigger state.\n */\n private readonly state = ngpMenuTrigger<T>({\n disabled: this.disabled,\n menu: this.menu,\n placement: this.placement,\n offset: this.offset,\n flip: this.flip,\n shift: this.shift(),\n container: this.container,\n scrollBehavior: this.scrollBehavior,\n context: this.context as Signal<T>,\n });\n\n /**\n * Show the menu.\n */\n show(): void {\n this.state.show();\n }\n\n /**\n * Hide the menu.\n * @param origin - The focus origin\n * @internal\n */\n hide(origin?: FocusOrigin): void {\n this.state.hide(origin);\n }\n\n /**\n * Toggle the menu.\n * @param event - The mouse event\n */\n toggle(event: MouseEvent): void {\n this.state.toggle(event);\n }\n}\n\nexport type NgpMenuPlacement =\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end';\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { Directive } from '@angular/core';\nimport { ngpFocusTrap, provideFocusTrapState } from 'ng-primitives/focus-trap';\nimport { ngpRovingFocusGroup, provideRovingFocusGroupState } from 'ng-primitives/roving-focus';\nimport { ngpMenu, provideMenuState } from './menu-state';\n\n/**\n * The `NgpMenu` is a container for menu items.\n */\n@Directive({\n selector: '[ngpMenu]',\n exportAs: 'ngpMenu',\n providers: [\n // ensure we don't inherit the focus group from the parent menu if there is one\n provideRovingFocusGroupState({ inherit: false }),\n provideMenuState({ inherit: false }),\n provideFocusTrapState(),\n ],\n})\nexport class NgpMenu {\n private readonly state = ngpMenu({});\n\n constructor() {\n ngpRovingFocusGroup({ inherit: false });\n ngpFocusTrap({});\n }\n\n /** @internal Close the menu and any parent menus */\n closeAllMenus(origin: FocusOrigin): void {\n this.state.closeAllMenus(origin);\n }\n}\n","/**\n * Generated bundle index. 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+
{"version":3,"file":"ng-primitives-menu.mjs","sources":["../../../../packages/ng-primitives/menu/src/config/menu-config.ts","../../../../packages/ng-primitives/menu/src/menu-trigger/menu-trigger-state.ts","../../../../packages/ng-primitives/menu/src/menu/menu-state.ts","../../../../packages/ng-primitives/menu/src/submenu-trigger/submenu-trigger-state.ts","../../../../packages/ng-primitives/menu/src/submenu-trigger/submenu-trigger.ts","../../../../packages/ng-primitives/menu/src/menu-item/menu-item-state.ts","../../../../packages/ng-primitives/menu/src/menu-item/menu-item.ts","../../../../packages/ng-primitives/menu/src/menu-trigger/menu-trigger.ts","../../../../packages/ng-primitives/menu/src/menu/menu.ts","../../../../packages/ng-primitives/menu/src/ng-primitives-menu.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport { NgpOffset, NgpShift } from 'ng-primitives/portal';\nimport type { NgpMenuPlacement } from '../menu-trigger/menu-trigger';\n\nexport interface NgpMenuConfig {\n /**\n * Define the offset of the menu relative to the trigger.\n * Can be a number (applies to mainAxis) or an object with mainAxis, crossAxis, and alignmentAxis.\n * @default 4\n */\n offset: NgpOffset;\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'bottom-start'\n */\n placement: NgpMenuPlacement;\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n flip: boolean;\n\n /**\n * Define the container element or selector in to which the menu should be attached.\n * @default 'body'\n */\n container: HTMLElement | string | null;\n\n /**\n * Defines how the menu behaves when the window is scrolled.\n * @default scroll\n */\n scrollBehavior: 'reposition' | 'block';\n\n /**\n * Configure shift behavior to keep the menu in view.\n * Can be a boolean to enable/disable, or an object with padding and limiter options.\n * @default undefined (enabled by default in overlay)\n */\n shift: NgpShift;\n}\n\nexport const defaultMenuConfig: NgpMenuConfig = {\n offset: 4,\n placement: 'bottom-start',\n flip: true,\n container: 'body',\n scrollBehavior: 'block',\n shift: undefined,\n};\n\nexport const NgpMenuConfigToken = new InjectionToken<NgpMenuConfig>('NgpMenuConfigToken');\n\n/**\n * Provide the default Menu configuration\n * @param config The Menu configuration\n * @returns The provider\n */\nexport function provideMenuConfig(config: Partial<NgpMenuConfig>): Provider[] {\n return [\n {\n provide: NgpMenuConfigToken,\n useValue: { ...defaultMenuConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Menu configuration\n * @returns The global Menu configuration\n */\nexport function injectMenuConfig(): NgpMenuConfig {\n return inject(NgpMenuConfigToken, { optional: true }) ?? defaultMenuConfig;\n}\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport {\n computed,\n inject,\n Injector,\n signal,\n Signal,\n ViewContainerRef,\n WritableSignal,\n} from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOffset,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n NgpShift,\n} from 'ng-primitives/portal';\nimport {\n attrBinding,\n controlled,\n createPrimitive,\n dataBinding,\n deprecatedSetter,\n listener,\n} from 'ng-primitives/state';\nimport { NgpMenuPlacement } from './menu-trigger';\n\nexport interface NgpMenuTriggerState<T = unknown> {\n /**\n * The menu template or component.\n */\n readonly menu: WritableSignal<NgpOverlayContent<any> | undefined>;\n /**\n * The computed placement of the menu.\n */\n readonly placement: WritableSignal<NgpMenuPlacement>;\n /**\n * Whether the menu is open.\n */\n readonly open: Signal<boolean>;\n /**\n * The offset of the menu.\n */\n readonly offset: WritableSignal<NgpOffset>;\n\n /**\n * The disabled state of the trigger.\n */\n readonly disabled: WritableSignal<boolean>;\n\n /**\n * Whether the menu should flip when there is not enough space.\n */\n readonly flip: WritableSignal<boolean>;\n\n /**\n * The context provided to the menu.\n */\n readonly context: WritableSignal<T>;\n\n /**\n * Set whether the trigger is disabled.\n * @param isDisabled - Whether the trigger is disabled\n */\n setDisabled(isDisabled: boolean): void;\n\n /**\n * Set whether the menu should flip when there is not enough space.\n * @param shouldFlip - Whether the menu should flip\n */\n setFlip(shouldFlip: boolean): void;\n\n /**\n * Set the placement of the menu.\n * @param placement - The new placement\n */\n setPlacement(placement: NgpMenuPlacement): void;\n\n /**\n * Set the offset of the menu.\n * @param offset - The new offset\n */\n setOffset(offset: NgpOffset): void;\n\n /**\n * Set the context provided to the menu.\n * @param context - The new context\n */\n setContext(context: T): void;\n\n /**\n * Show the menu.\n */\n show(): void;\n /**\n * Hide the menu.\n * @param origin - The focus origin\n * @internal\n */\n hide(origin?: FocusOrigin): void;\n /**\n * Toggle the menu.\n * @param event - The mouse event\n */\n toggle(event: MouseEvent): void;\n\n /**\n * Set the menu content.\n * @param menu - The new menu\n */\n setMenu(menu: NgpOverlayContent<any>): void;\n}\n\nexport interface NgpMenuTriggerProps<T = unknown> {\n /**\n * Whether the trigger is disabled.\n */\n readonly disabled?: Signal<boolean>;\n /**\n * The menu template or component.\n */\n readonly menu?: Signal<NgpOverlayContent<T> | undefined>;\n /**\n * The placement of the menu.\n */\n readonly placement?: Signal<NgpMenuPlacement>;\n /**\n * The offset of the menu.\n */\n readonly offset?: Signal<NgpOffset>;\n /**\n * Whether the menu should flip when there is not enough space.\n */\n readonly flip?: Signal<boolean>;\n /**\n * The container in which the menu should be attached.\n */\n readonly container?: Signal<HTMLElement | string | null>;\n\n /**\n * Configure shift behavior to keep the menu in view.\n * Can be a boolean to enable/disable, or an object with padding and limiter options.\n * @default undefined (enabled by default in overlay)\n */\n shift: NgpShift;\n\n /**\n * How the menu behaves when the window is scrolled.\n */\n readonly scrollBehavior?: Signal<'reposition' | 'block'>;\n /**\n * Context to provide to the menu.\n */\n readonly context?: Signal<T>;\n}\n\nexport const [\n NgpMenuTriggerStateToken,\n ngpMenuTrigger,\n _injectMenuTriggerState,\n provideMenuTriggerState,\n] = createPrimitive(\n 'NgpMenuTrigger',\n <T>({\n disabled: _disabled = signal(false),\n menu: _menu = signal<NgpOverlayContent<T> | undefined>(undefined),\n placement: _placement = signal('bottom-start' as NgpMenuPlacement),\n offset: _offset = signal(4),\n flip: _flip = signal(true),\n context: _context = signal<T>(undefined as T),\n container,\n scrollBehavior,\n }: NgpMenuTriggerProps<T>) => {\n const element = injectElementRef();\n const injector = inject(Injector);\n const viewContainerRef = inject(ViewContainerRef);\n\n // Controlled properties\n const menu = controlled(_menu);\n const disabled = controlled(_disabled);\n const placement = controlled(_placement);\n const flip = controlled(_flip);\n const offset = controlled(_offset);\n const context = controlled(_context);\n\n // Internal state\n const overlay = signal<NgpOverlay<T> | null>(null);\n const open = computed(() => overlay()?.isOpen() ?? false);\n\n // Host bindings\n attrBinding(element, 'aria-haspopup', 'true');\n attrBinding(element, 'aria-expanded', open);\n dataBinding(element, 'data-open', open);\n dataBinding(element, 'data-placement', placement);\n\n // Event listeners\n listener(element, 'click', onClick);\n\n // Methods\n function onClick(event: MouseEvent): void {\n if (disabled?.()) {\n return;\n }\n toggle(event);\n }\n\n function toggle(event: MouseEvent): void {\n // determine the origin of the event, 0 is keyboard, 1 is mouse\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if the menu is open then hide it\n if (open()) {\n hide(origin);\n } else {\n show();\n }\n }\n\n function show(): void {\n // Create the overlay if it doesn't exist yet\n if (!overlay()) {\n createOverlayInstance();\n }\n\n // Show the overlay\n overlay()?.show();\n }\n\n function hide(origin: FocusOrigin = 'program'): void {\n // If the trigger is disabled or the menu is not open, do nothing\n if (!open()) {\n return;\n }\n\n // Hide the overlay\n overlay()?.hide({ origin });\n }\n\n function createOverlayInstance(): void {\n const menuContent = menu?.();\n\n if (!menuContent) {\n throw new Error('Menu must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: menuContent,\n triggerElement: element.nativeElement,\n viewContainerRef,\n injector,\n context,\n container: container?.(),\n placement: placement,\n offset: offset(),\n flip: flip(),\n closeOnOutsideClick: true,\n closeOnEscape: true,\n restoreFocus: true,\n scrollBehaviour: scrollBehavior?.() ?? 'block',\n };\n\n overlay.set(createOverlay(config));\n }\n\n function setMenu(newMenu: NgpOverlayContent<T> | undefined): void {\n menu.set(newMenu);\n }\n\n function setDisabled(isDisabled: boolean): void {\n disabled.set(isDisabled);\n\n if (isDisabled && open()) {\n hide();\n }\n }\n\n function setFlip(shouldFlip: boolean): void {\n flip.set(shouldFlip);\n }\n\n function setPlacement(newPlacement: NgpMenuPlacement): void {\n placement.set(newPlacement);\n }\n\n function setOffset(newOffset: NgpOffset): void {\n offset.set(newOffset);\n }\n\n function setContext(newContext: T): void {\n context.set(newContext);\n }\n\n return {\n menu: deprecatedSetter(menu, 'setMenu'),\n placement: deprecatedSetter(placement, 'setPlacement'),\n offset: deprecatedSetter(offset, 'setOffset'),\n disabled: deprecatedSetter(disabled, 'setDisabled'),\n context: deprecatedSetter(context, 'setContext'),\n open,\n show,\n hide,\n toggle,\n setDisabled,\n setMenu,\n setFlip,\n setPlacement,\n setOffset,\n setContext,\n flip,\n } satisfies NgpMenuTriggerState<T>;\n },\n);\n\nexport function injectMenuTriggerState<T>(): Signal<NgpMenuTriggerState<T>> {\n return _injectMenuTriggerState() as Signal<NgpMenuTriggerState<T>>;\n}\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { injectOverlay } from 'ng-primitives/portal';\nimport { attrBinding, createPrimitive, styleBinding } from 'ng-primitives/state';\nimport { Subject } from 'rxjs';\nimport { injectMenuTriggerState } from '../menu-trigger/menu-trigger-state';\n\nexport interface NgpMenuState {\n /**\n * Close the menu and any parent menus.\n * @param origin - The focus origin\n */\n closeAllMenus(origin: FocusOrigin): void;\n /**\n * Subject that emits when submenus should be closed.\n * @internal\n */\n readonly closeSubmenus: Subject<HTMLElement>;\n}\n\nexport interface NgpMenuProps {}\n\nexport const [NgpMenuStateToken, ngpMenu, injectMenuState, provideMenuState] = createPrimitive(\n 'NgpMenu',\n ({}: NgpMenuProps) => {\n const element = injectElementRef();\n const overlay = injectOverlay();\n const menuTrigger = injectMenuTriggerState();\n const parentMenu = injectMenuState({ optional: true, skipSelf: true });\n\n // Host bindings\n attrBinding(element, 'role', 'menu');\n attrBinding(element, 'data-placement', overlay.finalPlacement);\n attrBinding(element, 'data-overlay', '');\n styleBinding(element, 'left.px', () => overlay.position().x ?? null);\n styleBinding(element, 'top.px', () => overlay.position().y ?? null);\n styleBinding(element, '--ngp-menu-trigger-width.px', overlay.triggerWidth);\n styleBinding(element, '--ngp-menu-transform-origin', overlay.transformOrigin);\n\n // Subject to notify children to close submenus\n const closeSubmenus = new Subject<HTMLElement>();\n\n // Methods\n function closeAllMenus(origin: FocusOrigin): void {\n menuTrigger().hide(origin);\n parentMenu()?.closeAllMenus(origin);\n }\n\n return {\n closeAllMenus,\n closeSubmenus,\n } satisfies NgpMenuState;\n },\n);\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport {\n computed,\n inject,\n Injector,\n signal,\n Signal,\n ViewContainerRef,\n WritableSignal,\n} from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOffset,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n} from 'ng-primitives/portal';\nimport {\n attrBinding,\n controlled,\n createPrimitive,\n dataBinding,\n deprecatedSetter,\n listener,\n} from 'ng-primitives/state';\nimport { safeTakeUntilDestroyed } from 'ng-primitives/utils';\nimport { NgpMenuPlacement } from '../menu-trigger/menu-trigger';\nimport { injectMenuState } from '../menu/menu-state';\n\nexport interface NgpSubmenuTriggerState {\n /**\n * The menu template or component.\n */\n readonly menu: WritableSignal<NgpOverlayContent<any> | undefined>;\n\n /**\n * The computed placement of the menu.\n */\n readonly placement: WritableSignal<NgpMenuPlacement>;\n\n /**\n * Whether the menu is open.\n */\n readonly open: Signal<boolean>;\n\n /**\n * The offset of the menu.\n */\n readonly offset: WritableSignal<NgpOffset>;\n\n /**\n * The disabled state of the trigger.\n */\n readonly disabled: WritableSignal<boolean>;\n\n /**\n * Whether the menu should flip when there is not enough space.\n */\n readonly flip: WritableSignal<boolean>;\n\n /**\n * Show the menu.\n */\n show(): void;\n\n /**\n * Hide the menu.\n * @param origin - The focus origin\n */\n hide(origin?: FocusOrigin): void;\n\n /**\n * Toggle the menu.\n * @param event - The mouse event\n */\n toggle(event: MouseEvent): void;\n\n /**\n * Set whether the trigger is disabled.\n * @param isDisabled - Whether the trigger is disabled\n */\n setDisabled(isDisabled: boolean): void;\n\n /**\n * Set the menu template or component.\n * @param menu - The menu content\n */\n setMenu(menu: NgpOverlayContent<any> | undefined): void;\n\n /**\n * Set the placement of the menu.\n * @param placement - The menu placement\n */\n setPlacement(placement: NgpMenuPlacement): void;\n\n /**\n * Set the offset of the menu.\n * @param offset - The menu offset\n */\n setOffset(offset: NgpOffset): void;\n\n /**\n * Set whether the menu should flip when there is not enough space.\n * @param shouldFlip - Whether the menu should flip\n */\n setFlip(shouldFlip: boolean): void;\n}\n\nexport interface NgpSubmenuTriggerProps<T = unknown> {\n /**\n * Whether the trigger is disabled.\n */\n readonly disabled?: Signal<boolean>;\n /**\n * The menu template or component.\n */\n readonly menu?: Signal<NgpOverlayContent<T> | undefined>;\n /**\n * The placement of the menu.\n */\n readonly placement?: Signal<NgpMenuPlacement>;\n /**\n * The offset of the menu.\n */\n readonly offset?: Signal<NgpOffset>;\n /**\n * Whether the menu should flip when there is not enough space.\n */\n readonly flip?: Signal<boolean>;\n}\n\nexport const [\n NgpSubmenuTriggerStateToken,\n ngpSubmenuTrigger,\n injectSubmenuTriggerState,\n provideSubmenuTriggerState,\n] = createPrimitive(\n 'NgpSubmenuTrigger',\n <T>({\n disabled: _disabled = signal(false),\n menu: _menu = signal<NgpOverlayContent<T> | undefined>(undefined),\n placement: _placement = signal('right-start'),\n offset: _offset = signal(0),\n flip: _flip = signal(true),\n }: NgpSubmenuTriggerProps<T>) => {\n const element = injectElementRef();\n const injector = inject(Injector);\n const viewContainerRef = inject(ViewContainerRef);\n const parentMenu = injectMenuState({ optional: true });\n\n // Controlled properties\n const menu = controlled(_menu);\n const disabled = controlled(_disabled);\n const placement = controlled(_placement);\n const flip = controlled(_flip);\n const offset = controlled(_offset);\n\n const overlay = signal<NgpOverlay<T> | null>(null);\n const open = computed(() => overlay()?.isOpen() ?? false);\n\n // Subscribe to parent menu's closeSubmenus\n parentMenu()\n ?.closeSubmenus.pipe(safeTakeUntilDestroyed())\n .subscribe(submenuElement => {\n // if the element is not the trigger, we want to close the menu\n if (submenuElement === element.nativeElement) {\n return;\n }\n\n hide('mouse');\n });\n\n // Host bindings\n attrBinding(element, 'aria-haspopup', 'true');\n attrBinding(element, 'aria-expanded', open);\n dataBinding(element, 'data-open', open);\n\n // Event listeners\n listener(element, 'click', onClick);\n listener(element, 'keydown', handleArrowKey);\n listener(element, 'pointerenter', showSubmenuOnHover);\n\n // Methods\n function onClick(event: MouseEvent): void {\n if (disabled?.()) {\n return;\n }\n toggle(event);\n }\n\n function toggle(event: MouseEvent): void {\n // determine the origin of the event, 0 is keyboard, 1 is mouse\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if the menu is open then hide it\n if (open()) {\n hide(origin);\n } else {\n show();\n }\n }\n\n function show(): void {\n // If the trigger is disabled, don't show the menu\n if (disabled?.()) {\n return;\n }\n\n // Create the overlay if it doesn't exist yet\n if (!overlay()) {\n createOverlayInstance();\n }\n\n // Show the overlay\n overlay()?.show();\n }\n\n function hide(origin: FocusOrigin = 'program'): void {\n // If the trigger is disabled or the menu is not open, do nothing\n if (disabled?.() || !open()) {\n return;\n }\n\n // Hide the overlay\n overlay()?.hide({ origin });\n }\n\n function createOverlayInstance(): void {\n const menuContent = menu?.();\n\n if (!menuContent) {\n throw new Error('Menu must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: menuContent,\n triggerElement: element.nativeElement,\n injector,\n placement,\n offset: offset(),\n flip: flip(),\n closeOnOutsideClick: true,\n closeOnEscape: true,\n restoreFocus: true,\n viewContainerRef,\n };\n\n overlay.set(createOverlay(config));\n }\n\n function handleArrowKey(event: Event): void {\n if (event instanceof KeyboardEvent === false) {\n return;\n }\n\n const direction = getComputedStyle(element.nativeElement).direction;\n const isRtl = direction === 'rtl';\n\n const isRightArrow = event.key === 'ArrowRight';\n const isLeftArrow = event.key === 'ArrowLeft';\n\n if ((isRightArrow && !isRtl) || (isLeftArrow && isRtl)) {\n event.preventDefault();\n show();\n }\n }\n\n function showSubmenuOnHover(event: Event): void {\n if (event instanceof PointerEvent === false) {\n return;\n }\n\n // if this was triggered by a touch event, we don't want to show the submenu\n // as it will be shown by the click event - this prevents the submenu from being toggled\n if (event.pointerType === 'touch') {\n return;\n }\n\n show();\n }\n\n function setDisabled(isDisabled: boolean): void {\n disabled.set(isDisabled);\n\n if (isDisabled && open()) {\n hide();\n }\n }\n\n function setMenu(newMenu: NgpOverlayContent<T> | undefined): void {\n menu.set(newMenu);\n }\n\n function setPlacement(newPlacement: NgpMenuPlacement): void {\n placement.set(newPlacement);\n }\n\n function setOffset(newOffset: NgpOffset): void {\n offset.set(newOffset);\n }\n\n function setFlip(shouldFlip: boolean): void {\n flip.set(shouldFlip);\n }\n\n return {\n placement: deprecatedSetter(placement, 'setPlacement'),\n offset: deprecatedSetter(offset, 'setOffset'),\n disabled: deprecatedSetter(disabled, 'setDisabled'),\n menu: deprecatedSetter(menu, 'setMenu'),\n flip: deprecatedSetter(flip, 'setFlip'),\n open,\n show,\n hide,\n toggle,\n setDisabled,\n setMenu,\n setFlip,\n setPlacement,\n setOffset,\n } satisfies NgpSubmenuTriggerState;\n },\n);\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput } from '@angular/cdk/coercion';\nimport { booleanAttribute, Directive, input } from '@angular/core';\nimport { coerceOffset, NgpOffset, NgpOffsetInput, NgpOverlayContent } from 'ng-primitives/portal';\nimport { NgpMenuPlacement } from '../menu-trigger/menu-trigger';\nimport { ngpSubmenuTrigger, provideSubmenuTriggerState } from './submenu-trigger-state';\n\n@Directive({\n selector: '[ngpSubmenuTrigger]',\n exportAs: 'ngpSubmenuTrigger',\n providers: [provideSubmenuTriggerState()],\n})\nexport class NgpSubmenuTrigger<T = unknown> {\n /**\n * Access the submenu template ref.\n */\n readonly menu = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpSubmenuTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpSubmenuTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'right-start'\n */\n readonly placement = input<NgpMenuPlacement>('right-start', {\n alias: 'ngpSubmenuTriggerPlacement',\n });\n\n /**\n * Define the offset of the menu relative to the trigger.\n * Can be a number (applies to mainAxis) or an object with mainAxis, crossAxis, and alignmentAxis.\n * @default 0\n */\n readonly offset = input<NgpOffset, NgpOffsetInput>(0, {\n alias: 'ngpSubmenuTriggerOffset',\n transform: coerceOffset,\n });\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(true, {\n alias: 'ngpSubmenuTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Access the menu trigger state.\n */\n private readonly state = ngpSubmenuTrigger<T>({\n disabled: this.disabled,\n menu: this.menu,\n placement: this.placement,\n offset: this.offset,\n flip: this.flip,\n });\n\n /**\n * Show the menu.\n */\n show(): void {\n this.state.show();\n }\n\n /**\n * Hide the menu.\n */\n hide(origin: FocusOrigin = 'program'): void {\n this.state.hide(origin);\n }\n\n /**\n * Toggle the menu.\n * @param event - The mouse event\n */\n toggle(event: MouseEvent): void {\n this.state.toggle(event);\n }\n}\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { inject, Injector, signal, Signal } from '@angular/core';\nimport { ngpButton } from 'ng-primitives/button';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { attrBinding, createPrimitive, listener } from 'ng-primitives/state';\nimport { injectMenuState } from '../menu/menu-state';\nimport { NgpSubmenuTrigger } from '../submenu-trigger/submenu-trigger';\n\nexport interface NgpMenuItemState {}\n\nexport interface NgpMenuItemProps {\n /**\n * Whether the menu item is disabled.\n */\n readonly disabled?: Signal<boolean>;\n}\n\nexport const [NgpMenuItemStateToken, ngpMenuItem, injectMenuItemState, provideMenuItemState] =\n createPrimitive('NgpMenuItem', ({ disabled = signal(false) }: NgpMenuItemProps) => {\n const element = injectElementRef();\n const injector = inject(Injector);\n const parentMenu = injectMenuState({ optional: true });\n\n ngpButton({ disabled });\n\n // Host bindings\n attrBinding(element, 'role', 'menuitem');\n\n // Event listeners\n listener(element, 'click', onClick);\n listener(element, 'keydown', handleArrowKey);\n listener(element, 'mouseenter', showSubmenuOnHover);\n\n // Methods\n function onClick(event: MouseEvent): void {\n // we do this here to avoid circular dependency issues\n const trigger = injector.get(NgpSubmenuTrigger, null, { self: true, optional: true });\n\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if this is a submenu trigger, we don't want to close the menu, we want to open the submenu\n if (!trigger) {\n parentMenu()?.closeAllMenus(origin);\n }\n }\n\n function handleArrowKey(event: Event): void {\n if (event instanceof KeyboardEvent === false) {\n return;\n }\n\n // if there is no parent menu, we don't want to do anything\n const trigger = injector.get(NgpSubmenuTrigger, null, { optional: true, skipSelf: true });\n\n if (!trigger) {\n return;\n }\n\n const direction = getComputedStyle(element.nativeElement).direction;\n const isRtl = direction === 'rtl';\n\n const isLeftArrow = event.key === 'ArrowLeft';\n const isRightArrow = event.key === 'ArrowRight';\n\n if ((isLeftArrow && !isRtl) || (isRightArrow && isRtl)) {\n event.preventDefault();\n\n if (trigger) {\n trigger.hide('keyboard');\n }\n }\n }\n\n function showSubmenuOnHover(): void {\n parentMenu()?.closeSubmenus.next(element.nativeElement);\n }\n\n return {} satisfies NgpMenuItemState;\n });\n","import { BooleanInput } from '@angular/cdk/coercion';\nimport { booleanAttribute, Directive, input } from '@angular/core';\nimport { ngpRovingFocusItem, provideRovingFocusItemState } from 'ng-primitives/roving-focus';\nimport { ngpMenuItem, provideMenuItemState } from './menu-item-state';\n\n/**\n * The `NgpMenuItem` directive represents a menu item.\n */\n@Directive({\n selector: '[ngpMenuItem]',\n exportAs: 'ngpMenuItem',\n providers: [provideMenuItemState(), provideRovingFocusItemState()],\n})\nexport class NgpMenuItem {\n /** Whether the menu item is disabled */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpMenuItemDisabled',\n transform: booleanAttribute,\n });\n\n constructor() {\n ngpMenuItem({ disabled: this.disabled });\n ngpRovingFocusItem({ disabled: this.disabled });\n }\n}\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput } from '@angular/cdk/coercion';\nimport { booleanAttribute, Directive, input, Signal } from '@angular/core';\nimport {\n coerceOffset,\n coerceShift,\n NgpOffset,\n NgpOffsetInput,\n NgpOverlayContent,\n NgpShift,\n NgpShiftInput,\n} from 'ng-primitives/portal';\nimport { injectMenuConfig } from '../config/menu-config';\nimport { ngpMenuTrigger, provideMenuTriggerState } from './menu-trigger-state';\n\n/**\n * The `NgpMenuTrigger` directive allows you to turn an element into a menu trigger.\n */\n@Directive({\n selector: '[ngpMenuTrigger]',\n exportAs: 'ngpMenuTrigger',\n providers: [provideMenuTriggerState()],\n})\nexport class NgpMenuTrigger<T = unknown> {\n /**\n * Access the global menu configuration.\n */\n private readonly config = injectMenuConfig();\n\n /**\n * Access the menu template ref or ComponentType.\n */\n readonly menu = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpMenuTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpMenuTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'bottom-start'\n */\n readonly placement = input<NgpMenuPlacement>(this.config.placement, {\n alias: 'ngpMenuTriggerPlacement',\n });\n\n /**\n * Define the offset of the menu relative to the trigger.\n * Can be a number (applies to mainAxis) or an object with mainAxis, crossAxis, and alignmentAxis.\n * @default 4\n */\n readonly offset = input<NgpOffset, NgpOffsetInput>(this.config.offset, {\n alias: 'ngpMenuTriggerOffset',\n transform: coerceOffset,\n });\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(this.config.flip, {\n alias: 'ngpMenuTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Configure shift behavior to keep the menu in view.\n * Can be a boolean to enable/disable, or an object with padding and limiter options.\n * @default undefined (enabled by default in overlay)\n */\n readonly shift = input<NgpShift, NgpShiftInput>(this.config.shift, {\n alias: 'ngpMenuTriggerShift',\n transform: coerceShift,\n });\n\n /**\n * Define the container in which the menu should be attached.\n * @default document.body\n */\n readonly container = input<HTMLElement | string | null>(this.config.container, {\n alias: 'ngpMenuTriggerContainer',\n });\n\n /**\n * Defines how the menu behaves when the window is scrolled.\n * @default 'block'\n */\n readonly scrollBehavior = input<'reposition' | 'block'>(this.config.scrollBehavior, {\n alias: 'ngpMenuTriggerScrollBehavior',\n });\n\n /**\n * Provide context to the menu. This can be used to pass data to the menu content.\n */\n readonly context = input<T>(undefined, {\n alias: 'ngpMenuTriggerContext',\n });\n\n /**\n * The menu trigger state.\n */\n private readonly state = ngpMenuTrigger<T>({\n disabled: this.disabled,\n menu: this.menu,\n placement: this.placement,\n offset: this.offset,\n flip: this.flip,\n shift: this.shift(),\n container: this.container,\n scrollBehavior: this.scrollBehavior,\n context: this.context as Signal<T>,\n });\n\n /**\n * Show the menu.\n */\n show(): void {\n this.state.show();\n }\n\n /**\n * Hide the menu.\n * @param origin - The focus origin\n * @internal\n */\n hide(origin?: FocusOrigin): void {\n this.state.hide(origin);\n }\n\n /**\n * Toggle the menu.\n * @param event - The mouse event\n */\n toggle(event: MouseEvent): void {\n this.state.toggle(event);\n }\n}\n\nexport type NgpMenuPlacement =\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end';\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { Directive } from '@angular/core';\nimport { ngpFocusTrap, provideFocusTrapState } from 'ng-primitives/focus-trap';\nimport { ngpRovingFocusGroup, provideRovingFocusGroupState } from 'ng-primitives/roving-focus';\nimport { ngpMenu, provideMenuState } from './menu-state';\n\n/**\n * The `NgpMenu` is a container for menu items.\n */\n@Directive({\n selector: '[ngpMenu]',\n exportAs: 'ngpMenu',\n providers: [\n // ensure we don't inherit the focus group from the parent menu if there is one\n provideRovingFocusGroupState({ inherit: false }),\n provideMenuState({ inherit: false }),\n provideFocusTrapState(),\n ],\n})\nexport class NgpMenu {\n private readonly state = ngpMenu({});\n\n constructor() {\n ngpRovingFocusGroup({ inherit: false });\n ngpFocusTrap({});\n }\n\n /** @internal Close the menu and any parent menus */\n closeAllMenus(origin: FocusOrigin): void {\n this.state.closeAllMenus(origin);\n }\n}\n","/**\n * Generated bundle index. 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@@ -2,7 +2,8 @@ import { coerceNumberProperty, coerceCssPixelValue } from '@angular/cdk/coercion
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2
2
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import { isNil, isObject, isFunction, injectDisposables, uniqueId, safeTakeUntilDestroyed } from 'ng-primitives/utils';
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3
3
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import { FocusMonitor } from '@angular/cdk/a11y';
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4
4
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import { ViewportRuler } from '@angular/cdk/overlay';
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5
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-
import {
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5
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+
import { DOCUMENT } from '@angular/common';
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6
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+
import { InjectionToken, inject, TemplateRef, DestroyRef, signal, computed, Injector, runInInjectionContext, afterRenderEffect } from '@angular/core';
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6
7
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import { autoUpdate, offset, shift, flip, arrow, computePosition } from '@floating-ui/dom';
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7
8
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import { setupExitAnimation, explicitEffect, fromResizeEvent, injectElementRef } from 'ng-primitives/internal';
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8
9
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import { Subject, fromEvent } from 'rxjs';
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ng-primitives-portal.mjs","sources":["../../../../packages/ng-primitives/portal/src/offset.ts","../../../../packages/ng-primitives/portal/src/overlay-token.ts","../../../../packages/ng-primitives/portal/src/portal.ts","../../../../packages/ng-primitives/portal/src/scroll-strategy.ts","../../../../packages/ng-primitives/portal/src/overlay.ts","../../../../packages/ng-primitives/portal/src/overlay-arrow.ts","../../../../packages/ng-primitives/portal/src/shift.ts","../../../../packages/ng-primitives/portal/src/ng-primitives-portal.ts"],"sourcesContent":["import { coerceNumberProperty } from '@angular/cdk/coercion';\nimport { isObject, isNil } from 'ng-primitives/utils';\n\n/**\n * Options for configuring offset between a floating element and its reference element.\n * Can be a single number for uniform offset or an object for axis-specific control.\n */\nexport interface NgpOffsetOptions {\n /**\n * The offset along the main axis (the axis that runs along the side of the floating element).\n * Represents the distance between the floating element and the reference element.\n * @default 0\n */\n mainAxis?: number;\n\n /**\n * The offset along the cross axis (the axis that runs along the alignment of the floating element).\n * Represents the skidding between the floating element and the reference element.\n * @default 0\n */\n crossAxis?: number;\n\n /**\n * Same axis as crossAxis but applies only to aligned placements and inverts the end alignment.\n * When set to a number, it overrides the crossAxis value.\n * @default null\n */\n alignmentAxis?: number | null;\n}\n\n/**\n * Type representing all valid offset values.\n * Can be a number (applies to mainAxis) or an object with axis-specific offsets.\n */\nexport type NgpOffset = number | NgpOffsetOptions;\n\n/**\n * Input type for offset that also accepts string representations of numbers\n */\nexport type NgpOffsetInput = NgpOffset | string;\n\n/**\n * Transform function to coerce offset input values to the correct type\n * @param value The input value to coerce\n * @returns The coerced offset value\n */\nexport function coerceOffset(value: NgpOffsetInput | null | undefined): NgpOffset {\n if (isNil(value)) {\n return 0;\n }\n\n if (isObject(value)) {\n return value;\n }\n\n // Use CDK's coerceNumberProperty for consistent number coercion\n // This handles strings, numbers, and other input types just like Angular CDK inputs\n return coerceNumberProperty(value, 0);\n}\n","import { inject, InjectionToken, Signal, ValueProvider } from '@angular/core';\n\nconst NgpOverlayContextToken = new InjectionToken<unknown>('NgpOverlayContextToken');\n\n/**\n * Injects the context for the overlay.\n * @internal\n */\nexport function injectOverlayContext<T>(): Signal<T> {\n return inject(NgpOverlayContextToken) as Signal<T>;\n}\n\n/**\n * Provides the context for the overlay.\n * @param value The value to provide as the context.\n * @internal\n */\nexport function provideOverlayContext<T>(value: Signal<T | undefined> | undefined): ValueProvider {\n return { provide: NgpOverlayContextToken, useValue: value };\n}\n","import { VERSION } from '@angular/cdk';\nimport { ComponentPortal, DomPortalOutlet, TemplatePortal } from '@angular/cdk/portal';\nimport {\n type ApplicationRef,\n ComponentRef,\n EmbeddedViewRef,\n Injector,\n TemplateRef,\n Type,\n ViewContainerRef,\n} from '@angular/core';\nimport { NgpExitAnimationRef, setupExitAnimation } from 'ng-primitives/internal';\n\nexport abstract class NgpPortal {\n constructor(\n protected readonly viewContainerRef: ViewContainerRef,\n protected readonly injector: Injector,\n ) {}\n\n /**\n * Get the elements of the portal.\n */\n abstract getElements(): HTMLElement[];\n\n /**\n * Detect changes in the portal.\n */\n abstract detectChanges(): void;\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n abstract getAttached(): boolean;\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n abstract attach(container: HTMLElement): this;\n\n /**\n * Detach the portal from the DOM.\n */\n abstract detach(): Promise<void>;\n\n /**\n * Angular v20 removes `_unusedComponentFactoryResolver` and `_document` from DomPortalOutlet's\n * constructor signature as they have been deprecated since v18, and replaced with optional\n * `_appRef` and `_defaultInjector` params.\n * This temporary change ensures consistent behaviour for consumers using ng v20+.\n * @see {@link https://github.com/angular/components/pull/24504 The implementing PR} for the new implementation.\n * @see {@link https://github.com/angular/components/blob/732a0d7ab69ec25925cc06a0fb17b0fb16a4b0ae/src/cdk/portal/dom-portal-outlet.ts#L27 The latest v20 version comments}\n * describe the importance of passing the `_appRef` and `_defaultInjector` when it comes to component portals\n */\n // todo: remove this compat fix once support for v19 is dropped when v21 is released\n // - should aim to add appRef also to prevent unforeseen issues in certain edge cases\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n protected _getDomPortalOutletCtorParamsCompat(): (ApplicationRef | Injector | undefined | any)[] {\n return Number(VERSION.major) >= 20 ? [this.injector] : [undefined, this.injector];\n }\n}\n\nexport class NgpComponentPortal<T> extends NgpPortal {\n private readonly componentPortal: ComponentPortal<T>;\n private viewRef: ComponentRef<T> | null = null;\n private isDestroying = false;\n private exitAnimationRef: NgpExitAnimationRef | null = null;\n\n constructor(component: Type<T>, viewContainerRef: ViewContainerRef, injector: Injector) {\n super(viewContainerRef, injector);\n this.componentPortal = new ComponentPortal(component, viewContainerRef, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(\n container,\n undefined,\n ...this._getDomPortalOutletCtorParamsCompat(),\n );\n this.viewRef = domOutlet.attach(this.componentPortal);\n\n const element = this.viewRef.location.nativeElement as HTMLElement;\n\n this.exitAnimationRef = setupExitAnimation({ element });\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? [this.viewRef.location.nativeElement] : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.changeDetectorRef.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && (this.viewRef.location.nativeElement as HTMLElement).isConnected;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await this.exitAnimationRef?.exit();\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport class NgpTemplatePortal<T> extends NgpPortal {\n private readonly templatePortal: TemplatePortal<T>;\n private viewRef: EmbeddedViewRef<T> | null = null;\n private exitAnimationRefs: NgpExitAnimationRef[] = [];\n private isDestroying = false;\n\n constructor(\n template: TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n ) {\n super(viewContainerRef, injector);\n this.templatePortal = new TemplatePortal(template, viewContainerRef, context, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(\n container,\n undefined,\n ...this._getDomPortalOutletCtorParamsCompat(),\n );\n this.viewRef = domOutlet.attach(this.templatePortal);\n\n for (const rootNode of this.viewRef.rootNodes) {\n if (rootNode instanceof HTMLElement) {\n // Setup exit animation for each root node\n const exitAnimationRef = setupExitAnimation({ element: rootNode });\n this.exitAnimationRefs.push(exitAnimationRef);\n }\n }\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? this.viewRef.rootNodes : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && this.viewRef.rootNodes.length > 0;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await Promise.all(this.exitAnimationRefs.map(ref => ref.exit()));\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport function createPortal<T>(\n componentOrTemplate: Type<T> | TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n): NgpPortal {\n if (componentOrTemplate instanceof TemplateRef) {\n return new NgpTemplatePortal(componentOrTemplate, viewContainerRef, injector, context);\n } else {\n return new NgpComponentPortal(componentOrTemplate, viewContainerRef, injector);\n }\n}\n","/**\n * This code is largely based on the CDK Overlay's scroll strategy implementation, however it\n * has been modified so that it does not rely on the CDK's global overlay styles.\n */\nimport { coerceCssPixelValue } from '@angular/cdk/coercion';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { isFunction, isObject } from 'ng-primitives/utils';\n\nexport interface ScrollStrategy {\n enable(): void;\n disable(): void;\n}\n\n/** Cached result of the check that indicates whether the browser supports scroll behaviors. */\nlet scrollBehaviorSupported: boolean | undefined;\n\nexport function supportsScrollBehavior(): boolean {\n if (scrollBehaviorSupported != null) {\n return scrollBehaviorSupported;\n }\n\n // If we're not in the browser, it can't be supported. Also check for `Element`, because\n // some projects stub out the global `document` during SSR which can throw us off.\n if (!isObject(document) || !document || !isFunction(Element) || !Element) {\n return (scrollBehaviorSupported = false);\n }\n\n // If the element can have a `scrollBehavior` style, we can be sure that it's supported.\n if ('scrollBehavior' in document.documentElement!.style) {\n return (scrollBehaviorSupported = true);\n }\n\n // Check if scrollTo is supported and if it's been polyfilled\n const scrollToFunction = Element.prototype.scrollTo;\n if (!scrollToFunction) {\n return (scrollBehaviorSupported = false);\n }\n\n // We can detect if the function has been polyfilled by calling `toString` on it. Native\n // functions are obfuscated using `[native code]`, whereas if it was overwritten we'd get\n // the actual function source. Via https://davidwalsh.name/detect-native-function. Consider\n // polyfilled functions as supporting scroll behavior.\n return (scrollBehaviorSupported = !/\\{\\s*\\[native code\\]\\s*\\}/.test(scrollToFunction.toString()));\n}\n\ninterface HTMLStyles {\n top: string;\n left: string;\n position: string;\n overflowY: string;\n width: string;\n}\n\nexport class BlockScrollStrategy implements ScrollStrategy {\n private readonly previousHTMLStyles: HTMLStyles = {\n top: '',\n left: '',\n position: '',\n overflowY: '',\n width: '',\n };\n private previousScrollPosition = { top: 0, left: 0 };\n private isEnabled = false;\n\n constructor(\n private readonly viewportRuler: ViewportRuler,\n private readonly document: Document,\n ) {}\n\n /** Blocks page-level scroll while the attached overlay is open. */\n enable() {\n if (this.canBeEnabled()) {\n const root = this.document.documentElement!;\n\n this.previousScrollPosition = this.viewportRuler.getViewportScrollPosition();\n\n // Cache the previous inline styles in case the user had set them.\n this.previousHTMLStyles.left = root.style.left || '';\n this.previousHTMLStyles.top = root.style.top || '';\n this.previousHTMLStyles.position = root.style.position || '';\n this.previousHTMLStyles.overflowY = root.style.overflowY || '';\n this.previousHTMLStyles.width = root.style.width || '';\n\n // Set the styles to block scrolling.\n root.style.position = 'fixed';\n\n // Necessary for the content not to lose its width. Note that we're using 100%, instead of\n // 100vw, because 100vw includes the width plus the scrollbar, whereas 100% is the width\n // that the element had before we made it `fixed`.\n root.style.width = '100%';\n\n // Note: this will always add a scrollbar to whatever element it is on, which can\n // potentially result in double scrollbars. It shouldn't be an issue, because we won't\n // block scrolling on a page that doesn't have a scrollbar in the first place.\n root.style.overflowY = 'scroll';\n\n // Note: we're using the `html` node, instead of the `body`, because the `body` may\n // have the user agent margin, whereas the `html` is guaranteed not to have one.\n root.style.left = coerceCssPixelValue(-this.previousScrollPosition.left);\n root.style.top = coerceCssPixelValue(-this.previousScrollPosition.top);\n root.setAttribute('data-scrollblock', '');\n this.isEnabled = true;\n }\n }\n\n /** Unblocks page-level scroll while the attached overlay is open. */\n disable(): void {\n if (this.isEnabled) {\n const html = this.document.documentElement!;\n const body = this.document.body!;\n const htmlStyle = html.style;\n const bodyStyle = body.style;\n const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n this.isEnabled = false;\n\n htmlStyle.left = this.previousHTMLStyles.left;\n htmlStyle.top = this.previousHTMLStyles.top;\n htmlStyle.position = this.previousHTMLStyles.position;\n htmlStyle.overflowY = this.previousHTMLStyles.overflowY;\n htmlStyle.width = this.previousHTMLStyles.width;\n html.removeAttribute('data-scrollblock');\n\n // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n // because it can throw off feature detections in `supportsScrollBehavior` which\n // checks for `'scrollBehavior' in documentElement.style`.\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n }\n\n window.scroll(this.previousScrollPosition.left, this.previousScrollPosition.top);\n\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n }\n }\n }\n\n private canBeEnabled(): boolean {\n // Since the scroll strategies can't be singletons, we have to use a global CSS class\n // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n // scrolling multiple times.\n const html = this.document.documentElement!;\n\n if (html.classList.contains('cdk-global-scrollblock') || this.isEnabled) {\n return false;\n }\n\n const viewport = this.viewportRuler.getViewportSize();\n return html.scrollHeight > viewport.height || html.scrollWidth > viewport.width;\n }\n}\n\nexport class NoopScrollStrategy implements ScrollStrategy {\n enable(): void {\n // No operation for enabling\n }\n\n disable(): void {\n // No operation for disabling\n }\n}\n","import { FocusMonitor, FocusOrigin } from '@angular/cdk/a11y';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport {\n DOCUMENT,\n DestroyRef,\n Injector,\n Provider,\n Signal,\n TemplateRef,\n Type,\n ViewContainerRef,\n computed,\n inject,\n runInInjectionContext,\n signal,\n} from '@angular/core';\nimport {\n Middleware,\n Placement,\n Strategy,\n arrow,\n autoUpdate,\n computePosition,\n flip,\n offset,\n shift,\n} from '@floating-ui/dom';\nimport { explicitEffect, fromResizeEvent } from 'ng-primitives/internal';\nimport { injectDisposables, safeTakeUntilDestroyed, uniqueId } from 'ng-primitives/utils';\nimport { Subject, fromEvent } from 'rxjs';\nimport { debounceTime } from 'rxjs/operators';\nimport { NgpOffset } from './offset';\nimport { provideOverlayContext } from './overlay-token';\nimport { NgpPortal, createPortal } from './portal';\nimport { BlockScrollStrategy, NoopScrollStrategy } from './scroll-strategy';\nimport { NgpShift } from './shift';\n\n/**\n * Configuration options for creating an overlay\n * @internal\n */\nexport interface NgpOverlayConfig<T = unknown> {\n /** Content to display in the overlay (component or template) */\n content: NgpOverlayContent<T>;\n\n /** The element that triggers the overlay */\n triggerElement: HTMLElement;\n\n /** The element to use for positioning the overlay (if different from trigger) */\n anchorElement?: HTMLElement | null;\n\n /** The injector to use for creating the portal */\n injector: Injector;\n /** ViewContainerRef to use for creating the portal */\n viewContainerRef: ViewContainerRef;\n\n /** Context data to pass to the overlay content */\n context?: Signal<T | undefined>;\n\n /** Container element or selector to attach the overlay to (defaults to document.body) */\n container?: HTMLElement | string | null;\n\n /** Preferred placement of the overlay relative to the trigger. */\n placement?: Signal<Placement>;\n\n /** Offset distance between the overlay and trigger. Can be a number or an object with axis-specific offsets */\n offset?: NgpOffset;\n\n /** Shift configuration to keep the overlay in view. Can be a boolean, an object with options, or undefined */\n shift?: NgpShift;\n\n /** Whether to enable flip behavior when space is limited */\n flip?: boolean;\n\n /** Delay before showing the overlay in milliseconds */\n showDelay?: number;\n\n /** Delay before hiding the overlay in milliseconds */\n hideDelay?: number;\n\n /** Whether the overlay should be positioned with fixed or absolute strategy */\n strategy?: Strategy;\n\n /** The scroll strategy to use for the overlay */\n scrollBehaviour?: 'reposition' | 'block';\n /** Whether to close the overlay when clicking outside */\n closeOnOutsideClick?: boolean;\n /** Whether to close the overlay when pressing escape */\n closeOnEscape?: boolean;\n /** Whether to restore focus to the trigger element when hiding the overlay */\n restoreFocus?: boolean;\n /** Additional middleware for floating UI positioning */\n additionalMiddleware?: Middleware[];\n\n /** Additional providers */\n providers?: Provider[];\n}\n\n/** Type for overlay content which can be either a template or component */\nexport type NgpOverlayContent<T> = TemplateRef<NgpOverlayTemplateContext<T>> | Type<unknown>;\n\n/** Context for template-based overlays */\nexport type NgpOverlayTemplateContext<T> = {\n $implicit: T;\n};\n\n/**\n * NgpOverlay manages the lifecycle and positioning of overlay UI elements.\n * It abstracts the common behavior shared by tooltips, popovers, menus, etc.\n * @internal\n */\nexport class NgpOverlay<T = unknown> {\n private readonly disposables = injectDisposables();\n private readonly document = inject(DOCUMENT);\n private readonly destroyRef = inject(DestroyRef);\n private readonly viewContainerRef: ViewContainerRef;\n private readonly viewportRuler = inject(ViewportRuler);\n private readonly focusMonitor = inject(FocusMonitor);\n /** Access any parent overlays */\n private readonly parentOverlay = inject(NgpOverlay, { optional: true });\n /** Signal tracking the portal instance */\n private readonly portal = signal<NgpPortal | null>(null);\n\n /** Signal tracking the overlay position */\n readonly position = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Determine if the overlay has been positioned\n * @internal\n */\n readonly isPositioned = computed(\n () => this.position().x !== undefined && this.position().y !== undefined,\n );\n\n /** Signal tracking the trigger element width */\n readonly triggerWidth = signal<number | null>(null);\n\n /** The transform origin for the overlay */\n readonly transformOrigin = signal<string>('center center');\n\n /** Signal tracking the final placement of the overlay */\n readonly finalPlacement = signal<Placement | undefined>(undefined);\n\n /** Function to dispose the positioning auto-update */\n private disposePositioning?: () => void;\n\n /** Timeout handle for showing the overlay */\n private openTimeout?: () => void;\n\n /** Timeout handle for hiding the overlay */\n private closeTimeout?: () => void;\n\n /** Signal tracking whether the overlay is open */\n readonly isOpen = signal(false);\n\n /** A unique id for the overlay */\n readonly id = signal<string>(uniqueId('ngp-overlay'));\n\n /** The aria-describedby attribute for accessibility */\n readonly ariaDescribedBy = computed(() => (this.isOpen() ? this.id() : undefined));\n\n /** The scroll strategy */\n private scrollStrategy = new NoopScrollStrategy();\n\n /** An observable that emits when the overlay is closing */\n readonly closing = new Subject<void>();\n\n /** Store the arrow element */\n private arrowElement: HTMLElement | null = null;\n\n /** @internal The position of the arrow */\n readonly arrowPosition = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Creates a new overlay instance\n * @param config Initial configuration for the overlay\n * @param destroyRef Reference for automatic cleanup\n */\n constructor(private config: NgpOverlayConfig<T>) {\n // we cannot inject the viewContainerRef as this can throw an error during hydration in SSR\n this.viewContainerRef = config.viewContainerRef;\n\n // Listen for placement signal changes to update position\n if (config.placement) {\n explicitEffect([config.placement], () => this.updatePosition());\n }\n\n // this must be done after the config is set\n this.transformOrigin.set(this.getTransformOrigin());\n\n // Monitor trigger element resize\n const elementToMonitor = this.config.anchorElement || this.config.triggerElement;\n fromResizeEvent(elementToMonitor)\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(({ width, height }) => {\n this.triggerWidth.set(width);\n\n // if the element has been hidden, hide immediately\n if (width === 0 || height === 0) {\n this.hideImmediate();\n }\n });\n\n // if there is a parent overlay and it is closed, close this overlay\n this.parentOverlay?.closing\n // we add a debounce here to ensure any dom events like clicks are processed first\n .pipe(debounceTime(0), safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(() => {\n if (this.isOpen()) {\n this.hideImmediate();\n }\n });\n\n // If closeOnOutsideClick is enabled, set up a click listener\n fromEvent<MouseEvent>(this.document, 'mouseup', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnOutsideClick) {\n return;\n }\n\n const overlay = this.portal();\n\n if (!overlay || !this.isOpen()) {\n return;\n }\n\n const path = event.composedPath();\n const isInsideOverlay = overlay.getElements().some(el => path.includes(el));\n const isInsideTrigger = path.includes(this.config.triggerElement);\n const isInsideAnchor = this.config.anchorElement\n ? path.includes(this.config.anchorElement)\n : false;\n\n if (!isInsideOverlay && !isInsideTrigger && !isInsideAnchor) {\n this.hide();\n }\n });\n\n // If closeOnEscape is enabled, set up a keydown listener\n fromEvent<KeyboardEvent>(this.document, 'keydown', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnEscape) return;\n if (event.key === 'Escape' && this.isOpen()) {\n this.hide({ origin: 'keyboard', immediate: true });\n }\n });\n\n // Ensure cleanup on destroy\n this.destroyRef.onDestroy(() => this.destroy());\n }\n\n /**\n * Show the overlay with the specified delay\n * @param showDelay Optional delay to override the configured showDelay\n */\n show(): Promise<void> {\n return new Promise<void>(resolve => {\n // If closing is in progress, cancel it\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n\n // Don't proceed if already opening or open\n if (this.openTimeout || this.isOpen()) {\n return;\n }\n\n // Use the provided delay or fall back to config\n const delay = this.config.showDelay ?? 0;\n\n this.openTimeout = this.disposables.setTimeout(() => {\n this.openTimeout = undefined;\n this.createOverlay();\n resolve();\n }, delay);\n });\n }\n\n /**\n * Stop any pending close operation. This is useful for example, if we move the mouse from the tooltip trigger to the tooltip itself.\n * This will prevent the tooltip from closing immediately when the mouse leaves the trigger.\n * @internal\n */\n cancelPendingClose(): void {\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n }\n\n /**\n * Hide the overlay with the specified delay\n * @param options Optional options for hiding the overlay\n */\n hide(options?: OverlayTriggerOptions): void {\n // If opening is in progress, cancel it\n if (this.openTimeout) {\n this.openTimeout();\n this.openTimeout = undefined;\n }\n\n // Don't proceed if already closing or closed unless immediate is true\n if ((this.closeTimeout && !options?.immediate) || !this.isOpen()) {\n return;\n }\n\n this.closing.next();\n\n const dispose = async () => {\n this.closeTimeout = undefined;\n\n if (this.config.restoreFocus) {\n this.focusMonitor.focusVia(this.config.triggerElement, options?.origin ?? 'program', {\n preventScroll: true,\n });\n }\n\n await this.destroyOverlay();\n };\n\n if (options?.immediate) {\n // If immediate, dispose right away\n dispose();\n } else {\n this.closeTimeout = this.disposables.setTimeout(dispose, this.config.hideDelay ?? 0);\n }\n }\n\n /**\n * Update the configuration of this overlay\n * @param config New configuration (partial)\n */\n updateConfig(config: Partial<NgpOverlayConfig<T>>): void {\n this.config = { ...this.config, ...config };\n\n // If the overlay is already open, update its position\n if (this.isOpen()) {\n this.updatePosition();\n }\n }\n\n /**\n * Immediately hide the overlay without any delay\n */\n hideImmediate(): void {\n this.hide({ immediate: true });\n }\n\n /**\n * Toggle the overlay open/closed state\n */\n toggle(): void {\n if (this.isOpen()) {\n this.hide();\n } else {\n this.show();\n }\n }\n\n /**\n * Force update the position of the overlay\n */\n updatePosition(): void {\n const portal = this.portal();\n\n if (!portal) {\n return;\n }\n\n const elements = portal.getElements();\n\n if (elements.length === 0) {\n return;\n }\n\n const overlayElement = elements[0] as HTMLElement;\n\n // Compute new position\n this.computePosition(overlayElement);\n }\n\n /**\n * Completely destroy this overlay instance\n */\n destroy(): void {\n this.hideImmediate();\n this.disposePositioning?.();\n this.scrollStrategy.disable();\n }\n\n /**\n * Get the elements of the overlay\n */\n getElements(): HTMLElement[] {\n return this.portal()?.getElements() ?? [];\n }\n\n /**\n * Internal method to create the overlay\n */\n private createOverlay(): void {\n if (!this.config.content) {\n throw new Error('Overlay content must be provided');\n }\n\n // Create a new portal with context\n const portal = createPortal(\n this.config.content,\n this.viewContainerRef,\n Injector.create({\n parent: this.config.injector,\n providers: [\n ...(this.config.providers || []),\n { provide: NgpOverlay, useValue: this },\n provideOverlayContext<T>(this.config.context),\n ],\n }),\n { $implicit: this.config.context } as NgpOverlayTemplateContext<T>,\n );\n\n // Attach portal to container\n const container = this.resolveContainer();\n portal.attach(container);\n\n // Update portal signal\n this.portal.set(portal);\n\n // Ensure view is up to date\n portal.detectChanges();\n\n // find a dedicated outlet element\n // this is the element that has the `data-overlay` attribute\n // if no such element exists, we use the first element in the portal\n const outletElement =\n portal.getElements().find(el => el.hasAttribute('data-overlay')) ?? portal.getElements()[0];\n\n if (!outletElement) {\n throw new Error('Overlay element is not available.');\n }\n\n // Set up positioning\n this.setupPositioning(outletElement);\n\n // Mark as open\n this.isOpen.set(true);\n\n this.scrollStrategy =\n this.config.scrollBehaviour === 'block'\n ? new BlockScrollStrategy(this.viewportRuler, this.document)\n : new NoopScrollStrategy();\n\n this.scrollStrategy.enable();\n }\n\n /**\n * Internal method to setup positioning of the overlay\n */\n private setupPositioning(overlayElement: HTMLElement): void {\n // Determine positioning strategy based on overlay element's CSS\n const strategy =\n getComputedStyle(overlayElement).position === 'fixed'\n ? 'fixed'\n : this.config.strategy || 'absolute';\n\n // Use anchor element for positioning if provided, otherwise use trigger element\n const referenceElement = this.config.anchorElement || this.config.triggerElement;\n\n // Setup auto-update for positioning\n this.disposePositioning = autoUpdate(referenceElement, overlayElement, () =>\n this.computePosition(overlayElement, strategy),\n );\n }\n\n /**\n * Compute the overlay position using floating-ui\n */\n private async computePosition(\n overlayElement: HTMLElement,\n strategy: Strategy = 'absolute',\n ): Promise<void> {\n // Create middleware array\n const middleware: Middleware[] = [offset(this.config.offset ?? 0)];\n\n // Add shift middleware (enabled by default for backward compatibility)\n // Shift keeps the overlay in view by shifting it along its axis when it would otherwise overflow the viewport\n const shiftConfig = this.config.shift;\n if (shiftConfig !== false) {\n const shiftOptions = shiftConfig === undefined || shiftConfig === true ? {} : shiftConfig;\n middleware.push(shift(shiftOptions));\n }\n\n // Add flip middleware if requested\n if (this.config.flip !== false) {\n middleware.push(flip());\n }\n\n // Add any additional middleware\n if (this.config.additionalMiddleware) {\n middleware.push(...this.config.additionalMiddleware);\n }\n\n // If the arrow element is registered, add arrow middleware\n if (this.arrowElement) {\n middleware.push(arrow({ element: this.arrowElement }));\n }\n\n // Compute the position\n const placement = this.config.placement?.() ?? 'top';\n\n // Use anchor element for positioning if provided, otherwise use trigger element\n const referenceElement = this.config.anchorElement || this.config.triggerElement;\n\n const position = await computePosition(referenceElement, overlayElement, {\n placement,\n middleware,\n strategy,\n });\n\n // Update position signal\n this.position.set({ x: position.x, y: position.y });\n\n // Update final placement signal\n this.finalPlacement.set(position.placement);\n\n // Update arrow position if available\n if (this.arrowElement) {\n this.arrowPosition.set({\n x: position.middlewareData.arrow?.x,\n y: position.middlewareData.arrow?.y,\n });\n }\n\n // Ensure view is updated\n this.portal()?.detectChanges();\n }\n\n /**\n * Internal method to destroy the overlay portal\n */\n private async destroyOverlay(): Promise<void> {\n const portal = this.portal();\n\n if (!portal) {\n return;\n }\n\n // Clear portal reference to prevent double destruction\n this.portal.set(null);\n\n // Clean up positioning\n this.disposePositioning?.();\n this.disposePositioning = undefined;\n\n // Detach the portal\n await portal.detach();\n\n // Mark as closed\n this.isOpen.set(false);\n\n // Reset final placement\n this.finalPlacement.set(undefined);\n\n // disable scroll strategy\n this.scrollStrategy.disable();\n this.scrollStrategy = new NoopScrollStrategy();\n }\n\n /**\n * Get the transform origin for the overlay\n */\n private getTransformOrigin(): string {\n const placement = this.config.placement?.() ?? 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Falling back to document.body.`,\n );\n return this.document.body;\n }\n\n return element as HTMLElement;\n }\n\n return this.config.container;\n }\n}\n\n/**\n * Helper function to create an overlay in a single call\n * @internal\n */\nexport function createOverlay<T>(config: NgpOverlayConfig<T>): NgpOverlay<T> {\n // we run the overlay creation in the injector context to ensure that it can call the inject function\n return runInInjectionContext(config.injector, () => new NgpOverlay<T>(config));\n}\n\n/**\n * Helper function to inject the NgpOverlay instance\n * @internal\n */\nexport function injectOverlay<T>(): NgpOverlay<T> {\n return inject(NgpOverlay);\n}\n\nexport interface OverlayTriggerOptions {\n /**\n * Whether the visibility change should be immediate.\n */\n immediate?: boolean;\n /**\n * The origin of the focus event that triggered the visibility change.\n */\n origin?: FocusOrigin;\n}\n","import { DestroyRef, afterRenderEffect, inject } from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { injectOverlay } from './overlay';\n\nexport function setupOverlayArrow(): void {\n const overlay = injectOverlay();\n const element = injectElementRef();\n const destroyRef = inject(DestroyRef);\n\n // register the arrow element with the overlay\n overlay.registerArrow(element.nativeElement);\n\n // cleanup the arrow element on destroy\n destroyRef.onDestroy(() => overlay.unregisterArrow());\n\n // update the arrow position after the overlay is rendered\n afterRenderEffect(() => {\n const position = overlay.arrowPosition();\n element.nativeElement.style.setProperty('inset-inline-start', `${position.x}px`);\n element.nativeElement.style.setProperty('inset-block-start', `${position.y}px`);\n element.nativeElement.dataset['placement'] = overlay.finalPlacement();\n });\n}\n","import { coerceNumberProperty } from '@angular/cdk/coercion';\nimport { isNil, isObject } from 'ng-primitives/utils';\n\n/**\n * Options for configuring shift behavior to keep the floating element in view.\n * The shift middleware ensures the floating element stays visible by shifting it\n * within the viewport when it would otherwise overflow.\n */\nexport interface NgpShiftOptions {\n /**\n * The minimum padding between the floating element and the viewport edges.\n * Prevents the floating element from touching the edges of the viewport.\n * @default 0\n */\n padding?: number;\n\n /**\n * The limiter function that determines how much the floating element can shift.\n * Common limiters from @floating-ui/dom include:\n * - limitShift: Limits shifting to prevent the reference element from being obscured\n * @default undefined\n */\n limiter?: {\n fn: (state: unknown) => { x: number; y: number };\n options?: unknown;\n };\n}\n\n/**\n * Type representing all valid shift values.\n * Can be a boolean (enable/disable), undefined, or an object with detailed options.\n */\nexport type NgpShift = boolean | NgpShiftOptions | undefined;\n\n/**\n * Input type for shift that also accepts string representations of booleans\n */\nexport type NgpShiftInput = NgpShift | string;\n\n/**\n * Transform function to coerce shift input values to the correct type\n * @param value The input value to coerce\n * @returns The coerced shift value\n */\nexport function coerceShift(value: NgpShiftInput | null | undefined): NgpShift {\n if (isNil(value)) {\n return undefined;\n }\n\n if (isObject(value)) {\n return value;\n }\n\n // Handle boolean values\n if (typeof value === 'boolean') {\n return value;\n }\n\n // Handle string boolean values\n if (value === 'true') {\n return true;\n }\n\n if (value === 'false') {\n return false;\n }\n\n // Handle string number values for padding shorthand\n const numValue = coerceNumberProperty(value, null);\n if (numValue !== null && !isNaN(numValue)) {\n return { padding: numValue };\n }\n\n return undefined;\n}\n","/**\n * Generated bundle index. 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+
{"version":3,"file":"ng-primitives-portal.mjs","sources":["../../../../packages/ng-primitives/portal/src/offset.ts","../../../../packages/ng-primitives/portal/src/overlay-token.ts","../../../../packages/ng-primitives/portal/src/portal.ts","../../../../packages/ng-primitives/portal/src/scroll-strategy.ts","../../../../packages/ng-primitives/portal/src/overlay.ts","../../../../packages/ng-primitives/portal/src/overlay-arrow.ts","../../../../packages/ng-primitives/portal/src/shift.ts","../../../../packages/ng-primitives/portal/src/ng-primitives-portal.ts"],"sourcesContent":["import { coerceNumberProperty } from '@angular/cdk/coercion';\nimport { isObject, isNil } from 'ng-primitives/utils';\n\n/**\n * Options for configuring offset between a floating element and its reference element.\n * Can be a single number for uniform offset or an object for axis-specific control.\n */\nexport interface NgpOffsetOptions {\n /**\n * The offset along the main axis (the axis that runs along the side of the floating element).\n * Represents the distance between the floating element and the reference element.\n * @default 0\n */\n mainAxis?: number;\n\n /**\n * The offset along the cross axis (the axis that runs along the alignment of the floating element).\n * Represents the skidding between the floating element and the reference element.\n * @default 0\n */\n crossAxis?: number;\n\n /**\n * Same axis as crossAxis but applies only to aligned placements and inverts the end alignment.\n * When set to a number, it overrides the crossAxis value.\n * @default null\n */\n alignmentAxis?: number | null;\n}\n\n/**\n * Type representing all valid offset values.\n * Can be a number (applies to mainAxis) or an object with axis-specific offsets.\n */\nexport type NgpOffset = number | NgpOffsetOptions;\n\n/**\n * Input type for offset that also accepts string representations of numbers\n */\nexport type NgpOffsetInput = NgpOffset | string;\n\n/**\n * Transform function to coerce offset input values to the correct type\n * @param value The input value to coerce\n * @returns The coerced offset value\n */\nexport function coerceOffset(value: NgpOffsetInput | null | undefined): NgpOffset {\n if (isNil(value)) {\n return 0;\n }\n\n if (isObject(value)) {\n return value;\n }\n\n // Use CDK's coerceNumberProperty for consistent number coercion\n // This handles strings, numbers, and other input types just like Angular CDK inputs\n return coerceNumberProperty(value, 0);\n}\n","import { inject, InjectionToken, Signal, ValueProvider } from '@angular/core';\n\nconst NgpOverlayContextToken = new InjectionToken<unknown>('NgpOverlayContextToken');\n\n/**\n * Injects the context for the overlay.\n * @internal\n */\nexport function injectOverlayContext<T>(): Signal<T> {\n return inject(NgpOverlayContextToken) as Signal<T>;\n}\n\n/**\n * Provides the context for the overlay.\n * @param value The value to provide as the context.\n * @internal\n */\nexport function provideOverlayContext<T>(value: Signal<T | undefined> | undefined): ValueProvider {\n return { provide: NgpOverlayContextToken, useValue: value };\n}\n","import { VERSION } from '@angular/cdk';\nimport { ComponentPortal, DomPortalOutlet, TemplatePortal } from '@angular/cdk/portal';\nimport {\n type ApplicationRef,\n ComponentRef,\n EmbeddedViewRef,\n Injector,\n TemplateRef,\n Type,\n ViewContainerRef,\n} from '@angular/core';\nimport { NgpExitAnimationRef, setupExitAnimation } from 'ng-primitives/internal';\n\nexport abstract class NgpPortal {\n constructor(\n protected readonly viewContainerRef: ViewContainerRef,\n protected readonly injector: Injector,\n ) {}\n\n /**\n * Get the elements of the portal.\n */\n abstract getElements(): HTMLElement[];\n\n /**\n * Detect changes in the portal.\n */\n abstract detectChanges(): void;\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n abstract getAttached(): boolean;\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n abstract attach(container: HTMLElement): this;\n\n /**\n * Detach the portal from the DOM.\n */\n abstract detach(): Promise<void>;\n\n /**\n * Angular v20 removes `_unusedComponentFactoryResolver` and `_document` from DomPortalOutlet's\n * constructor signature as they have been deprecated since v18, and replaced with optional\n * `_appRef` and `_defaultInjector` params.\n * This temporary change ensures consistent behaviour for consumers using ng v20+.\n * @see {@link https://github.com/angular/components/pull/24504 The implementing PR} for the new implementation.\n * @see {@link https://github.com/angular/components/blob/732a0d7ab69ec25925cc06a0fb17b0fb16a4b0ae/src/cdk/portal/dom-portal-outlet.ts#L27 The latest v20 version comments}\n * describe the importance of passing the `_appRef` and `_defaultInjector` when it comes to component portals\n */\n // todo: remove this compat fix once support for v19 is dropped when v21 is released\n // - should aim to add appRef also to prevent unforeseen issues in certain edge cases\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n protected _getDomPortalOutletCtorParamsCompat(): (ApplicationRef | Injector | undefined | any)[] {\n return Number(VERSION.major) >= 20 ? [this.injector] : [undefined, this.injector];\n }\n}\n\nexport class NgpComponentPortal<T> extends NgpPortal {\n private readonly componentPortal: ComponentPortal<T>;\n private viewRef: ComponentRef<T> | null = null;\n private isDestroying = false;\n private exitAnimationRef: NgpExitAnimationRef | null = null;\n\n constructor(component: Type<T>, viewContainerRef: ViewContainerRef, injector: Injector) {\n super(viewContainerRef, injector);\n this.componentPortal = new ComponentPortal(component, viewContainerRef, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(\n container,\n undefined,\n ...this._getDomPortalOutletCtorParamsCompat(),\n );\n this.viewRef = domOutlet.attach(this.componentPortal);\n\n const element = this.viewRef.location.nativeElement as HTMLElement;\n\n this.exitAnimationRef = setupExitAnimation({ element });\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? [this.viewRef.location.nativeElement] : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.changeDetectorRef.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && (this.viewRef.location.nativeElement as HTMLElement).isConnected;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await this.exitAnimationRef?.exit();\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport class NgpTemplatePortal<T> extends NgpPortal {\n private readonly templatePortal: TemplatePortal<T>;\n private viewRef: EmbeddedViewRef<T> | null = null;\n private exitAnimationRefs: NgpExitAnimationRef[] = [];\n private isDestroying = false;\n\n constructor(\n template: TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n ) {\n super(viewContainerRef, injector);\n this.templatePortal = new TemplatePortal(template, viewContainerRef, context, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(\n container,\n undefined,\n ...this._getDomPortalOutletCtorParamsCompat(),\n );\n this.viewRef = domOutlet.attach(this.templatePortal);\n\n for (const rootNode of this.viewRef.rootNodes) {\n if (rootNode instanceof HTMLElement) {\n // Setup exit animation for each root node\n const exitAnimationRef = setupExitAnimation({ element: rootNode });\n this.exitAnimationRefs.push(exitAnimationRef);\n }\n }\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? this.viewRef.rootNodes : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && this.viewRef.rootNodes.length > 0;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await Promise.all(this.exitAnimationRefs.map(ref => ref.exit()));\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport function createPortal<T>(\n componentOrTemplate: Type<T> | TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n): NgpPortal {\n if (componentOrTemplate instanceof TemplateRef) {\n return new NgpTemplatePortal(componentOrTemplate, viewContainerRef, injector, context);\n } else {\n return new NgpComponentPortal(componentOrTemplate, viewContainerRef, injector);\n }\n}\n","/**\n * This code is largely based on the CDK Overlay's scroll strategy implementation, however it\n * has been modified so that it does not rely on the CDK's global overlay styles.\n */\nimport { coerceCssPixelValue } from '@angular/cdk/coercion';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { isFunction, isObject } from 'ng-primitives/utils';\n\nexport interface ScrollStrategy {\n enable(): void;\n disable(): void;\n}\n\n/** Cached result of the check that indicates whether the browser supports scroll behaviors. */\nlet scrollBehaviorSupported: boolean | undefined;\n\nexport function supportsScrollBehavior(): boolean {\n if (scrollBehaviorSupported != null) {\n return scrollBehaviorSupported;\n }\n\n // If we're not in the browser, it can't be supported. Also check for `Element`, because\n // some projects stub out the global `document` during SSR which can throw us off.\n if (!isObject(document) || !document || !isFunction(Element) || !Element) {\n return (scrollBehaviorSupported = false);\n }\n\n // If the element can have a `scrollBehavior` style, we can be sure that it's supported.\n if ('scrollBehavior' in document.documentElement!.style) {\n return (scrollBehaviorSupported = true);\n }\n\n // Check if scrollTo is supported and if it's been polyfilled\n const scrollToFunction = Element.prototype.scrollTo;\n if (!scrollToFunction) {\n return (scrollBehaviorSupported = false);\n }\n\n // We can detect if the function has been polyfilled by calling `toString` on it. Native\n // functions are obfuscated using `[native code]`, whereas if it was overwritten we'd get\n // the actual function source. Via https://davidwalsh.name/detect-native-function. Consider\n // polyfilled functions as supporting scroll behavior.\n return (scrollBehaviorSupported = !/\\{\\s*\\[native code\\]\\s*\\}/.test(scrollToFunction.toString()));\n}\n\ninterface HTMLStyles {\n top: string;\n left: string;\n position: string;\n overflowY: string;\n width: string;\n}\n\nexport class BlockScrollStrategy implements ScrollStrategy {\n private readonly previousHTMLStyles: HTMLStyles = {\n top: '',\n left: '',\n position: '',\n overflowY: '',\n width: '',\n };\n private previousScrollPosition = { top: 0, left: 0 };\n private isEnabled = false;\n\n constructor(\n private readonly viewportRuler: ViewportRuler,\n private readonly document: Document,\n ) {}\n\n /** Blocks page-level scroll while the attached overlay is open. */\n enable() {\n if (this.canBeEnabled()) {\n const root = this.document.documentElement!;\n\n this.previousScrollPosition = this.viewportRuler.getViewportScrollPosition();\n\n // Cache the previous inline styles in case the user had set them.\n this.previousHTMLStyles.left = root.style.left || '';\n this.previousHTMLStyles.top = root.style.top || '';\n this.previousHTMLStyles.position = root.style.position || '';\n this.previousHTMLStyles.overflowY = root.style.overflowY || '';\n this.previousHTMLStyles.width = root.style.width || '';\n\n // Set the styles to block scrolling.\n root.style.position = 'fixed';\n\n // Necessary for the content not to lose its width. Note that we're using 100%, instead of\n // 100vw, because 100vw includes the width plus the scrollbar, whereas 100% is the width\n // that the element had before we made it `fixed`.\n root.style.width = '100%';\n\n // Note: this will always add a scrollbar to whatever element it is on, which can\n // potentially result in double scrollbars. It shouldn't be an issue, because we won't\n // block scrolling on a page that doesn't have a scrollbar in the first place.\n root.style.overflowY = 'scroll';\n\n // Note: we're using the `html` node, instead of the `body`, because the `body` may\n // have the user agent margin, whereas the `html` is guaranteed not to have one.\n root.style.left = coerceCssPixelValue(-this.previousScrollPosition.left);\n root.style.top = coerceCssPixelValue(-this.previousScrollPosition.top);\n root.setAttribute('data-scrollblock', '');\n this.isEnabled = true;\n }\n }\n\n /** Unblocks page-level scroll while the attached overlay is open. */\n disable(): void {\n if (this.isEnabled) {\n const html = this.document.documentElement!;\n const body = this.document.body!;\n const htmlStyle = html.style;\n const bodyStyle = body.style;\n const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n this.isEnabled = false;\n\n htmlStyle.left = this.previousHTMLStyles.left;\n htmlStyle.top = this.previousHTMLStyles.top;\n htmlStyle.position = this.previousHTMLStyles.position;\n htmlStyle.overflowY = this.previousHTMLStyles.overflowY;\n htmlStyle.width = this.previousHTMLStyles.width;\n html.removeAttribute('data-scrollblock');\n\n // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n // because it can throw off feature detections in `supportsScrollBehavior` which\n // checks for `'scrollBehavior' in documentElement.style`.\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n }\n\n window.scroll(this.previousScrollPosition.left, this.previousScrollPosition.top);\n\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n }\n }\n }\n\n private canBeEnabled(): boolean {\n // Since the scroll strategies can't be singletons, we have to use a global CSS class\n // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n // scrolling multiple times.\n const html = this.document.documentElement!;\n\n if (html.classList.contains('cdk-global-scrollblock') || this.isEnabled) {\n return false;\n }\n\n const viewport = this.viewportRuler.getViewportSize();\n return html.scrollHeight > viewport.height || html.scrollWidth > viewport.width;\n }\n}\n\nexport class NoopScrollStrategy implements ScrollStrategy {\n enable(): void {\n // No operation for enabling\n }\n\n disable(): void {\n // No operation for disabling\n }\n}\n","import { FocusMonitor, FocusOrigin } from '@angular/cdk/a11y';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { DOCUMENT } from '@angular/common';\nimport {\n DestroyRef,\n Injector,\n Provider,\n Signal,\n TemplateRef,\n Type,\n ViewContainerRef,\n computed,\n inject,\n runInInjectionContext,\n signal,\n} from '@angular/core';\nimport {\n Middleware,\n Placement,\n Strategy,\n arrow,\n autoUpdate,\n computePosition,\n flip,\n offset,\n shift,\n} from '@floating-ui/dom';\nimport { explicitEffect, fromResizeEvent } from 'ng-primitives/internal';\nimport { injectDisposables, safeTakeUntilDestroyed, uniqueId } from 'ng-primitives/utils';\nimport { Subject, fromEvent } from 'rxjs';\nimport { debounceTime } from 'rxjs/operators';\nimport { NgpOffset } from './offset';\nimport { provideOverlayContext } from './overlay-token';\nimport { NgpPortal, createPortal } from './portal';\nimport { BlockScrollStrategy, NoopScrollStrategy } from './scroll-strategy';\nimport { NgpShift } from './shift';\n\n/**\n * Configuration options for creating an overlay\n * @internal\n */\nexport interface NgpOverlayConfig<T = unknown> {\n /** Content to display in the overlay (component or template) */\n content: NgpOverlayContent<T>;\n\n /** The element that triggers the overlay */\n triggerElement: HTMLElement;\n\n /** The element to use for positioning the overlay (if different from trigger) */\n anchorElement?: HTMLElement | null;\n\n /** The injector to use for creating the portal */\n injector: Injector;\n /** ViewContainerRef to use for creating the portal */\n viewContainerRef: ViewContainerRef;\n\n /** Context data to pass to the overlay content */\n context?: Signal<T | undefined>;\n\n /** Container element or selector to attach the overlay to (defaults to document.body) */\n container?: HTMLElement | string | null;\n\n /** Preferred placement of the overlay relative to the trigger. */\n placement?: Signal<Placement>;\n\n /** Offset distance between the overlay and trigger. Can be a number or an object with axis-specific offsets */\n offset?: NgpOffset;\n\n /** Shift configuration to keep the overlay in view. Can be a boolean, an object with options, or undefined */\n shift?: NgpShift;\n\n /** Whether to enable flip behavior when space is limited */\n flip?: boolean;\n\n /** Delay before showing the overlay in milliseconds */\n showDelay?: number;\n\n /** Delay before hiding the overlay in milliseconds */\n hideDelay?: number;\n\n /** Whether the overlay should be positioned with fixed or absolute strategy */\n strategy?: Strategy;\n\n /** The scroll strategy to use for the overlay */\n scrollBehaviour?: 'reposition' | 'block';\n /** Whether to close the overlay when clicking outside */\n closeOnOutsideClick?: boolean;\n /** Whether to close the overlay when pressing escape */\n closeOnEscape?: boolean;\n /** Whether to restore focus to the trigger element when hiding the overlay */\n restoreFocus?: boolean;\n /** Additional middleware for floating UI positioning */\n additionalMiddleware?: Middleware[];\n\n /** Additional providers */\n providers?: Provider[];\n}\n\n/** Type for overlay content which can be either a template or component */\nexport type NgpOverlayContent<T> = TemplateRef<NgpOverlayTemplateContext<T>> | Type<unknown>;\n\n/** Context for template-based overlays */\nexport type NgpOverlayTemplateContext<T> = {\n $implicit: T;\n};\n\n/**\n * NgpOverlay manages the lifecycle and positioning of overlay UI elements.\n * It abstracts the common behavior shared by tooltips, popovers, menus, etc.\n * @internal\n */\nexport class NgpOverlay<T = unknown> {\n private readonly disposables = injectDisposables();\n private readonly document = inject(DOCUMENT);\n private readonly destroyRef = inject(DestroyRef);\n private readonly viewContainerRef: ViewContainerRef;\n private readonly viewportRuler = inject(ViewportRuler);\n private readonly focusMonitor = inject(FocusMonitor);\n /** Access any parent overlays */\n private readonly parentOverlay = inject(NgpOverlay, { optional: true });\n /** Signal tracking the portal instance */\n private readonly portal = signal<NgpPortal | null>(null);\n\n /** Signal tracking the overlay position */\n readonly position = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Determine if the overlay has been positioned\n * @internal\n */\n readonly isPositioned = computed(\n () => this.position().x !== undefined && this.position().y !== undefined,\n );\n\n /** Signal tracking the trigger element width */\n readonly triggerWidth = signal<number | null>(null);\n\n /** The transform origin for the overlay */\n readonly transformOrigin = signal<string>('center center');\n\n /** Signal tracking the final placement of the overlay */\n readonly finalPlacement = signal<Placement | undefined>(undefined);\n\n /** Function to dispose the positioning auto-update */\n private disposePositioning?: () => void;\n\n /** Timeout handle for showing the overlay */\n private openTimeout?: () => void;\n\n /** Timeout handle for hiding the overlay */\n private closeTimeout?: () => void;\n\n /** Signal tracking whether the overlay is open */\n readonly isOpen = signal(false);\n\n /** A unique id for the overlay */\n readonly id = signal<string>(uniqueId('ngp-overlay'));\n\n /** The aria-describedby attribute for accessibility */\n readonly ariaDescribedBy = computed(() => (this.isOpen() ? this.id() : undefined));\n\n /** The scroll strategy */\n private scrollStrategy = new NoopScrollStrategy();\n\n /** An observable that emits when the overlay is closing */\n readonly closing = new Subject<void>();\n\n /** Store the arrow element */\n private arrowElement: HTMLElement | null = null;\n\n /** @internal The position of the arrow */\n readonly arrowPosition = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Creates a new overlay instance\n * @param config Initial configuration for the overlay\n * @param destroyRef Reference for automatic cleanup\n */\n constructor(private config: NgpOverlayConfig<T>) {\n // we cannot inject the viewContainerRef as this can throw an error during hydration in SSR\n this.viewContainerRef = config.viewContainerRef;\n\n // Listen for placement signal changes to update position\n if (config.placement) {\n explicitEffect([config.placement], () => this.updatePosition());\n }\n\n // this must be done after the config is set\n this.transformOrigin.set(this.getTransformOrigin());\n\n // Monitor trigger element resize\n const elementToMonitor = this.config.anchorElement || this.config.triggerElement;\n fromResizeEvent(elementToMonitor)\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(({ width, height }) => {\n this.triggerWidth.set(width);\n\n // if the element has been hidden, hide immediately\n if (width === 0 || height === 0) {\n this.hideImmediate();\n }\n });\n\n // if there is a parent overlay and it is closed, close this overlay\n this.parentOverlay?.closing\n // we add a debounce here to ensure any dom events like clicks are processed first\n .pipe(debounceTime(0), safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(() => {\n if (this.isOpen()) {\n this.hideImmediate();\n }\n });\n\n // If closeOnOutsideClick is enabled, set up a click listener\n fromEvent<MouseEvent>(this.document, 'mouseup', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnOutsideClick) {\n return;\n }\n\n const overlay = this.portal();\n\n if (!overlay || !this.isOpen()) {\n return;\n }\n\n const path = event.composedPath();\n const isInsideOverlay = overlay.getElements().some(el => path.includes(el));\n const isInsideTrigger = path.includes(this.config.triggerElement);\n const isInsideAnchor = this.config.anchorElement\n ? path.includes(this.config.anchorElement)\n : false;\n\n if (!isInsideOverlay && !isInsideTrigger && !isInsideAnchor) {\n this.hide();\n }\n });\n\n // If closeOnEscape is enabled, set up a keydown listener\n fromEvent<KeyboardEvent>(this.document, 'keydown', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnEscape) return;\n if (event.key === 'Escape' && this.isOpen()) {\n this.hide({ origin: 'keyboard', immediate: true });\n }\n });\n\n // Ensure cleanup on destroy\n this.destroyRef.onDestroy(() => this.destroy());\n }\n\n /**\n * Show the overlay with the specified delay\n * @param showDelay Optional delay to override the configured showDelay\n */\n show(): Promise<void> {\n return new Promise<void>(resolve => {\n // If closing is in progress, cancel it\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n\n // Don't proceed if already opening or open\n if (this.openTimeout || this.isOpen()) {\n return;\n }\n\n // Use the provided delay or fall back to config\n const delay = this.config.showDelay ?? 0;\n\n this.openTimeout = this.disposables.setTimeout(() => {\n this.openTimeout = undefined;\n this.createOverlay();\n resolve();\n }, delay);\n });\n }\n\n /**\n * Stop any pending close operation. This is useful for example, if we move the mouse from the tooltip trigger to the tooltip itself.\n * This will prevent the tooltip from closing immediately when the mouse leaves the trigger.\n * @internal\n */\n cancelPendingClose(): void {\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n }\n\n /**\n * Hide the overlay with the specified delay\n * @param options Optional options for hiding the overlay\n */\n hide(options?: OverlayTriggerOptions): void {\n // If opening is in progress, cancel it\n if (this.openTimeout) {\n this.openTimeout();\n this.openTimeout = undefined;\n }\n\n // Don't proceed if already closing or closed unless immediate is true\n if ((this.closeTimeout && !options?.immediate) || !this.isOpen()) {\n return;\n }\n\n this.closing.next();\n\n const dispose = async () => {\n this.closeTimeout = undefined;\n\n if (this.config.restoreFocus) {\n this.focusMonitor.focusVia(this.config.triggerElement, options?.origin ?? 'program', {\n preventScroll: true,\n });\n }\n\n await this.destroyOverlay();\n };\n\n if (options?.immediate) {\n // If immediate, dispose right away\n dispose();\n } else {\n this.closeTimeout = this.disposables.setTimeout(dispose, this.config.hideDelay ?? 0);\n }\n }\n\n /**\n * Update the configuration of this overlay\n * @param config New configuration (partial)\n */\n updateConfig(config: Partial<NgpOverlayConfig<T>>): void {\n this.config = { ...this.config, ...config };\n\n // If the overlay is already open, update its position\n if (this.isOpen()) {\n this.updatePosition();\n }\n }\n\n /**\n * Immediately hide the overlay without any delay\n */\n hideImmediate(): void {\n this.hide({ immediate: true });\n }\n\n /**\n * Toggle the overlay open/closed state\n */\n toggle(): void {\n if (this.isOpen()) {\n this.hide();\n } else {\n this.show();\n }\n }\n\n /**\n * Force update the position of the overlay\n */\n updatePosition(): void {\n const portal = this.portal();\n\n if (!portal) {\n return;\n }\n\n const elements = portal.getElements();\n\n if (elements.length === 0) {\n return;\n }\n\n const overlayElement = elements[0] as HTMLElement;\n\n // Compute new position\n this.computePosition(overlayElement);\n }\n\n /**\n * Completely destroy this overlay instance\n */\n destroy(): void {\n this.hideImmediate();\n this.disposePositioning?.();\n this.scrollStrategy.disable();\n }\n\n /**\n * Get the elements of the overlay\n */\n getElements(): HTMLElement[] {\n return this.portal()?.getElements() ?? [];\n }\n\n /**\n * Internal method to create the overlay\n */\n private createOverlay(): void {\n if (!this.config.content) {\n throw new Error('Overlay content must be provided');\n }\n\n // Create a new portal with context\n const portal = createPortal(\n this.config.content,\n this.viewContainerRef,\n Injector.create({\n parent: this.config.injector,\n providers: [\n ...(this.config.providers || []),\n { provide: NgpOverlay, useValue: this },\n provideOverlayContext<T>(this.config.context),\n ],\n }),\n { $implicit: this.config.context } as NgpOverlayTemplateContext<T>,\n );\n\n // Attach portal to container\n const container = this.resolveContainer();\n portal.attach(container);\n\n // Update portal signal\n this.portal.set(portal);\n\n // Ensure view is up to date\n portal.detectChanges();\n\n // find a dedicated outlet element\n // this is the element that has the `data-overlay` attribute\n // if no such element exists, we use the first element in the portal\n const outletElement =\n portal.getElements().find(el => el.hasAttribute('data-overlay')) ?? portal.getElements()[0];\n\n if (!outletElement) {\n throw new Error('Overlay element is not available.');\n }\n\n // Set up positioning\n this.setupPositioning(outletElement);\n\n // Mark as open\n this.isOpen.set(true);\n\n this.scrollStrategy =\n this.config.scrollBehaviour === 'block'\n ? new BlockScrollStrategy(this.viewportRuler, this.document)\n : new NoopScrollStrategy();\n\n this.scrollStrategy.enable();\n }\n\n /**\n * Internal method to setup positioning of the overlay\n */\n private setupPositioning(overlayElement: HTMLElement): void {\n // Determine positioning strategy based on overlay element's CSS\n const strategy =\n getComputedStyle(overlayElement).position === 'fixed'\n ? 'fixed'\n : this.config.strategy || 'absolute';\n\n // Use anchor element for positioning if provided, otherwise use trigger element\n const referenceElement = this.config.anchorElement || this.config.triggerElement;\n\n // Setup auto-update for positioning\n this.disposePositioning = autoUpdate(referenceElement, overlayElement, () =>\n this.computePosition(overlayElement, strategy),\n );\n }\n\n /**\n * Compute the overlay position using floating-ui\n */\n private async computePosition(\n overlayElement: HTMLElement,\n strategy: Strategy = 'absolute',\n ): Promise<void> {\n // Create middleware array\n const middleware: Middleware[] = [offset(this.config.offset ?? 0)];\n\n // Add shift middleware (enabled by default for backward compatibility)\n // Shift keeps the overlay in view by shifting it along its axis when it would otherwise overflow the viewport\n const shiftConfig = this.config.shift;\n if (shiftConfig !== false) {\n const shiftOptions = shiftConfig === undefined || shiftConfig === true ? {} : shiftConfig;\n middleware.push(shift(shiftOptions));\n }\n\n // Add flip middleware if requested\n if (this.config.flip !== false) {\n middleware.push(flip());\n }\n\n // Add any additional middleware\n if (this.config.additionalMiddleware) {\n middleware.push(...this.config.additionalMiddleware);\n }\n\n // If the arrow element is registered, add arrow middleware\n if (this.arrowElement) {\n middleware.push(arrow({ element: this.arrowElement }));\n }\n\n // Compute the position\n const placement = this.config.placement?.() ?? 'top';\n\n // Use anchor element for positioning if provided, otherwise use trigger element\n const referenceElement = this.config.anchorElement || this.config.triggerElement;\n\n const position = await computePosition(referenceElement, overlayElement, {\n placement,\n middleware,\n strategy,\n });\n\n // Update position signal\n this.position.set({ x: position.x, y: position.y });\n\n // Update final placement signal\n this.finalPlacement.set(position.placement);\n\n // Update arrow position if available\n if (this.arrowElement) {\n this.arrowPosition.set({\n x: position.middlewareData.arrow?.x,\n y: position.middlewareData.arrow?.y,\n });\n }\n\n // Ensure view is updated\n this.portal()?.detectChanges();\n }\n\n /**\n * Internal method to destroy the overlay portal\n */\n private async destroyOverlay(): Promise<void> {\n const portal = this.portal();\n\n if (!portal) {\n return;\n }\n\n // Clear portal reference to prevent double destruction\n this.portal.set(null);\n\n // Clean up positioning\n this.disposePositioning?.();\n this.disposePositioning = undefined;\n\n // Detach the portal\n await portal.detach();\n\n // Mark as closed\n this.isOpen.set(false);\n\n // Reset final placement\n this.finalPlacement.set(undefined);\n\n // disable scroll strategy\n this.scrollStrategy.disable();\n this.scrollStrategy = new NoopScrollStrategy();\n }\n\n /**\n * Get the transform origin for the overlay\n */\n private getTransformOrigin(): string {\n const placement = this.config.placement?.() ?? 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Falling back to document.body.`,\n );\n return this.document.body;\n }\n\n return element as HTMLElement;\n }\n\n return this.config.container;\n }\n}\n\n/**\n * Helper function to create an overlay in a single call\n * @internal\n */\nexport function createOverlay<T>(config: NgpOverlayConfig<T>): NgpOverlay<T> {\n // we run the overlay creation in the injector context to ensure that it can call the inject function\n return runInInjectionContext(config.injector, () => new NgpOverlay<T>(config));\n}\n\n/**\n * Helper function to inject the NgpOverlay instance\n * @internal\n */\nexport function injectOverlay<T>(): NgpOverlay<T> {\n return inject(NgpOverlay);\n}\n\nexport interface OverlayTriggerOptions {\n /**\n * Whether the visibility change should be immediate.\n */\n immediate?: boolean;\n /**\n * The origin of the focus event that triggered the visibility change.\n */\n origin?: FocusOrigin;\n}\n","import { DestroyRef, afterRenderEffect, inject } from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { injectOverlay } from './overlay';\n\nexport function setupOverlayArrow(): void {\n const overlay = injectOverlay();\n const element = injectElementRef();\n const destroyRef = inject(DestroyRef);\n\n // register the arrow element with the overlay\n overlay.registerArrow(element.nativeElement);\n\n // cleanup the arrow element on destroy\n destroyRef.onDestroy(() => overlay.unregisterArrow());\n\n // update the arrow position after the overlay is rendered\n afterRenderEffect(() => {\n const position = overlay.arrowPosition();\n element.nativeElement.style.setProperty('inset-inline-start', `${position.x}px`);\n element.nativeElement.style.setProperty('inset-block-start', `${position.y}px`);\n element.nativeElement.dataset['placement'] = overlay.finalPlacement();\n });\n}\n","import { coerceNumberProperty } from '@angular/cdk/coercion';\nimport { isNil, isObject } from 'ng-primitives/utils';\n\n/**\n * Options for configuring shift behavior to keep the floating element in view.\n * The shift middleware ensures the floating element stays visible by shifting it\n * within the viewport when it would otherwise overflow.\n */\nexport interface NgpShiftOptions {\n /**\n * The minimum padding between the floating element and the viewport edges.\n * Prevents the floating element from touching the edges of the viewport.\n * @default 0\n */\n padding?: number;\n\n /**\n * The limiter function that determines how much the floating element can shift.\n * Common limiters from @floating-ui/dom include:\n * - limitShift: Limits shifting to prevent the reference element from being obscured\n * @default undefined\n */\n limiter?: {\n fn: (state: unknown) => { x: number; y: number };\n options?: unknown;\n };\n}\n\n/**\n * Type representing all valid shift values.\n * Can be a boolean (enable/disable), undefined, or an object with detailed options.\n */\nexport type NgpShift = boolean | NgpShiftOptions | undefined;\n\n/**\n * Input type for shift that also accepts string representations of booleans\n */\nexport type NgpShiftInput = NgpShift | string;\n\n/**\n * Transform function to coerce shift input values to the correct type\n * @param value The input value to coerce\n * @returns The coerced shift value\n */\nexport function coerceShift(value: NgpShiftInput | null | undefined): NgpShift {\n if (isNil(value)) {\n return undefined;\n }\n\n if (isObject(value)) {\n return value;\n }\n\n // Handle boolean values\n if (typeof value === 'boolean') {\n return value;\n }\n\n // Handle string boolean values\n if (value === 'true') {\n return true;\n }\n\n if (value === 'false') {\n return false;\n }\n\n // Handle string number values for padding shorthand\n const numValue = coerceNumberProperty(value, null);\n if (numValue !== null && !isNaN(numValue)) {\n return { padding: numValue };\n }\n\n return undefined;\n}\n","/**\n * Generated bundle index. 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@@ -262,5 +262,5 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "20.3.9", ngImpor
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* Generated bundle index. Do not edit.
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*/
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export { NgpProgress, NgpProgressIndicator, NgpProgressLabel, NgpProgressTrack, NgpProgressValue, injectProgressState, provideProgressState };
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export { NgpProgress, NgpProgressIndicator, NgpProgressLabel, NgpProgressTrack, NgpProgressValue, injectProgressState, ngpProgress, provideProgressState };
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//# sourceMappingURL=ng-primitives-progress.mjs.map
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@@ -276,5 +276,5 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "20.3.9", ngImpor
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export { NgpToggleGroup, NgpToggleGroupItem, injectToggleGroupItemState, injectToggleGroupState, provideToggleGroupConfig, provideToggleGroupItemState, provideToggleGroupState };
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export { NgpToggleGroup, NgpToggleGroupItem, injectToggleGroupItemState, injectToggleGroupState, ngpToggleGroup, ngpToggleGroupItem, provideToggleGroupConfig, provideToggleGroupItemState, provideToggleGroupState };
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//# sourceMappingURL=ng-primitives-toggle-group.mjs.map
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@@ -53,5 +53,5 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "20.3.9", ngImpor
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* Generated bundle index. Do not edit.
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*/
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export { NgpToolbar, injectToolbarState, provideToolbarState };
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export { NgpToolbar, injectToolbarState, ngpToolbar, provideToolbarState };
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//# sourceMappingURL=ng-primitives-toolbar.mjs.map
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