ng-primitives 0.81.0 → 0.82.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fesm2022/ng-primitives-combobox.mjs +2 -1
- package/fesm2022/ng-primitives-combobox.mjs.map +1 -1
- package/fesm2022/ng-primitives-menu.mjs +6 -4
- package/fesm2022/ng-primitives-menu.mjs.map +1 -1
- package/fesm2022/ng-primitives-popover.mjs +3 -2
- package/fesm2022/ng-primitives-popover.mjs.map +1 -1
- package/fesm2022/ng-primitives-portal.mjs +21 -4
- package/fesm2022/ng-primitives-portal.mjs.map +1 -1
- package/fesm2022/ng-primitives-tooltip.mjs +3 -2
- package/fesm2022/ng-primitives-tooltip.mjs.map +1 -1
- package/fesm2022/ng-primitives-utils.mjs +17 -1
- package/fesm2022/ng-primitives-utils.mjs.map +1 -1
- package/menu/config/menu-config.d.ts +3 -1
- package/menu/menu-trigger/menu-trigger.d.ts +4 -3
- package/menu/submenu-trigger/submenu-trigger.d.ts +4 -3
- package/package.json +41 -41
- package/popover/config/popover-config.d.ts +3 -1
- package/popover/popover-trigger/popover-trigger.d.ts +3 -2
- package/portal/index.d.ts +1 -0
- package/portal/offset.d.ts +39 -0
- package/portal/overlay.d.ts +3 -2
- package/tooltip/config/tooltip-config.d.ts +3 -1
- package/tooltip/tooltip-trigger/tooltip-trigger.d.ts +3 -2
- package/utils/helpers/validators.d.ts +12 -0
- package/utils/index.d.ts +1 -1
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{"version":3,"file":"ng-primitives-popover.mjs","sources":["../../../../packages/ng-primitives/popover/src/config/popover-config.ts","../../../../packages/ng-primitives/popover/src/popover-arrow/popover-arrow.ts","../../../../packages/ng-primitives/popover/src/popover-trigger/popover-trigger-state.ts","../../../../packages/ng-primitives/popover/src/popover-trigger/popover-trigger.ts","../../../../packages/ng-primitives/popover/src/popover/popover.ts","../../../../packages/ng-primitives/popover/src/ng-primitives-popover.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport { type Placement } from '@floating-ui/dom';\n\nexport interface NgpPopoverConfig {\n /**\n * Define the offset of the popover relative to the trigger.\n * @default 4\n */\n offset: number;\n\n /**\n * Define the placement of the popover relative to the trigger.\n * @default 'bottom'\n */\n placement: Placement;\n\n /**\n * Define the delay before the popover is shown.\n * @default 0\n */\n showDelay: number;\n\n /**\n * Define the delay before the popover is hidden.\n * @default 0\n */\n hideDelay: number;\n\n /**\n * Define whether the popover should flip when there is not enough space for the popover.\n * @default true\n */\n flip: boolean;\n\n /**\n * Define the container element or selector in to which the popover should be attached.\n * @default 'body'\n */\n container: HTMLElement | string | null;\n\n /**\n * Define whether the popover should close when clicking outside of it.\n * @default true\n */\n closeOnOutsideClick: boolean;\n\n /**\n * Define whether the popover should close when the escape key is pressed.\n * @default true\n */\n closeOnEscape: boolean;\n\n /**\n * Defines how the popover behaves when the window is scrolled.\n * @default scroll\n */\n scrollBehavior: 'reposition' | 'block';\n}\n\nexport const defaultPopoverConfig: NgpPopoverConfig = {\n offset: 4,\n placement: 'bottom',\n showDelay: 0,\n hideDelay: 0,\n flip: true,\n container: 'body',\n closeOnOutsideClick: true,\n closeOnEscape: true,\n scrollBehavior: 'reposition',\n};\n\nexport const NgpPopoverConfigToken = new InjectionToken<NgpPopoverConfig>('NgpPopoverConfigToken');\n\n/**\n * Provide the default Popover configuration\n * @param config The Popover configuration\n * @returns The provider\n */\nexport function providePopoverConfig(config: Partial<NgpPopoverConfig>): Provider[] {\n return [\n {\n provide: NgpPopoverConfigToken,\n useValue: { ...defaultPopoverConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Popover configuration\n * @returns The global Popover configuration\n */\nexport function injectPopoverConfig(): NgpPopoverConfig {\n return inject(NgpPopoverConfigToken, { optional: true }) ?? defaultPopoverConfig;\n}\n","import { Directive } from '@angular/core';\nimport { setupOverlayArrow } from 'ng-primitives/portal';\n\n@Directive({\n selector: '[ngpPopoverArrow]',\n exportAs: 'ngpPopoverArrow',\n})\nexport class NgpPopoverArrow {\n constructor() {\n setupOverlayArrow();\n }\n}\n","import { InjectOptions, Signal } from '@angular/core';\nimport {\n createState,\n createStateInjector,\n createStateProvider,\n createStateToken,\n State,\n} from 'ng-primitives/state';\nimport type { NgpPopoverTrigger } from './popover-trigger';\n\n/**\n * The state token for the PopoverTrigger primitive.\n */\nexport const NgpPopoverTriggerStateToken = createStateToken<NgpPopoverTrigger>('PopoverTrigger');\n\n/**\n * Provides the PopoverTrigger state.\n */\nexport const providePopoverTriggerState = createStateProvider(NgpPopoverTriggerStateToken);\n\n/**\n * Injects the PopoverTrigger state.\n */\nexport const injectPopoverTriggerState = createStateInjector<NgpPopoverTrigger>(\n NgpPopoverTriggerStateToken,\n) as <T>(options?: InjectOptions) => Signal<State<NgpPopoverTrigger<T>>>;\n\n/**\n * The PopoverTrigger state registration function.\n */\nexport const popoverTriggerState = createState(NgpPopoverTriggerStateToken);\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput, NumberInput } from '@angular/cdk/coercion';\nimport {\n booleanAttribute,\n computed,\n Directive,\n inject,\n Injector,\n input,\n numberAttribute,\n OnDestroy,\n output,\n signal,\n ViewContainerRef,\n} from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n} from 'ng-primitives/portal';\nimport { injectPopoverConfig } from '../config/popover-config';\nimport { popoverTriggerState, providePopoverTriggerState } from './popover-trigger-state';\n\n/**\n * Apply the `ngpPopoverTrigger` directive to an element that triggers the popover to show.\n */\n@Directive({\n selector: '[ngpPopoverTrigger]',\n exportAs: 'ngpPopoverTrigger',\n providers: [providePopoverTriggerState({ inherit: false })],\n host: {\n '[attr.aria-expanded]': 'open() ? \"true\" : \"false\"',\n '[attr.data-open]': 'open() ? \"\" : null',\n '[attr.data-placement]': 'state.placement()',\n '[attr.data-disabled]': 'state.disabled() ? \"\" : null',\n '[attr.aria-describedby]': 'overlay()?.ariaDescribedBy()',\n '(click)': 'toggle($event)',\n },\n})\nexport class NgpPopoverTrigger<T = null> implements OnDestroy {\n /**\n * Access the trigger element\n */\n private readonly trigger = injectElementRef();\n\n /**\n * Access the injector.\n */\n private readonly injector = inject(Injector);\n\n /**\n * Access the view container reference.\n */\n private readonly viewContainerRef = inject(ViewContainerRef);\n\n /**\n * Access the global popover configuration.\n */\n private readonly config = injectPopoverConfig();\n\n /**\n * Access the popover template ref.\n */\n readonly popover = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpPopoverTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpPopoverTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the popover relative to the trigger.\n * @default 'top'\n */\n readonly placement = input<NgpPopoverPlacement>(this.config.placement, {\n alias: 'ngpPopoverTriggerPlacement',\n });\n\n /**\n * Define the offset of the popover relative to the trigger.\n * @default 0\n */\n readonly offset = input<number, NumberInput>(this.config.offset, {\n alias: 'ngpPopoverTriggerOffset',\n transform: numberAttribute,\n });\n\n /**\n * Define the delay before the popover is displayed.\n * @default 0\n */\n readonly showDelay = input<number, NumberInput>(this.config.showDelay, {\n alias: 'ngpPopoverTriggerShowDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define the delay before the popover is hidden.\n * @default 0\n */\n readonly hideDelay = input<number, NumberInput>(this.config.hideDelay, {\n alias: 'ngpPopoverTriggerHideDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define whether the popover should flip when there is not enough space for the popover.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(this.config.flip, {\n alias: 'ngpPopoverTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Define the container in which the popover should be attached.\n * @default document.body\n */\n readonly container = input<HTMLElement | string | null>(this.config.container, {\n alias: 'ngpPopoverTriggerContainer',\n });\n\n /**\n * Define whether the popover should close when clicking outside of it.\n * @default true\n */\n readonly closeOnOutsideClick = input<boolean, BooleanInput>(this.config.closeOnOutsideClick, {\n alias: 'ngpPopoverTriggerCloseOnOutsideClick',\n transform: booleanAttribute,\n });\n\n /**\n * Define whether the popover should close when the escape key is pressed.\n * @default true\n */\n readonly closeOnEscape = input<boolean, BooleanInput>(this.config.closeOnEscape, {\n alias: 'ngpPopoverTriggerCloseOnEscape',\n transform: booleanAttribute,\n });\n\n /**\n * Defines how the popover behaves when the window is scrolled.\n * @default 'reposition'\n */\n readonly scrollBehavior = input<'reposition' | 'block'>(this.config.scrollBehavior, {\n alias: 'ngpPopoverTriggerScrollBehavior',\n });\n\n /**\n * Provide context to the popover. This can be used to pass data to the popover content.\n */\n readonly context = input<T>(undefined, {\n alias: 'ngpPopoverTriggerContext',\n });\n\n /**\n * The overlay that manages the popover\n * @internal\n */\n readonly overlay = signal<NgpOverlay<T> | null>(null);\n\n /**\n * The open state of the popover.\n * @internal\n */\n readonly open = computed(() => this.overlay()?.isOpen() ?? false);\n\n /**\n * Event emitted when the popover open state changes.\n */\n readonly openChange = output<boolean>({\n alias: 'ngpPopoverTriggerOpenChange',\n });\n\n /**\n * The popover trigger state.\n */\n readonly state = popoverTriggerState<NgpPopoverTrigger<T>>(this);\n\n ngOnDestroy(): void {\n this.overlay()?.destroy();\n }\n\n protected toggle(event: MouseEvent): void {\n // if the trigger is disabled then do not toggle the popover\n if (this.state.disabled()) {\n return;\n }\n\n // determine the origin of the event, 0 is keyboard, 1 is mouse\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if the popover is open then hide it\n if (this.open()) {\n this.hide(origin);\n } else {\n this.show();\n }\n }\n\n /**\n * Show the popover.\n * @returns A promise that resolves when the popover has been shown\n */\n async show(): Promise<void> {\n // If the trigger is disabled, don't show the popover\n if (this.state.disabled()) {\n return;\n }\n\n // Create the overlay if it doesn't exist yet\n if (!this.overlay()) {\n this.createOverlay();\n }\n\n // Show the overlay\n await this.overlay()?.show();\n\n if (this.open()) {\n this.openChange.emit(true);\n }\n }\n\n /**\n * @internal\n * Hide the popover.\n * @returns A promise that resolves when the popover has been hidden\n */\n async hide(origin: FocusOrigin = 'program'): Promise<void> {\n // If the trigger is disabled or the popover is not open, do nothing\n if (this.state.disabled() || !this.open()) {\n return;\n }\n\n // Hide the overlay\n await this.overlay()?.hide({ origin });\n\n this.openChange.emit(false);\n }\n\n /**\n * Create the overlay that will contain the popover\n */\n private createOverlay(): void {\n const popover = this.state.popover();\n\n if (!popover) {\n throw new Error('Popover must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: popover,\n triggerElement: this.trigger.nativeElement,\n injector: this.injector,\n context: this.state.context,\n container: this.state.container(),\n placement: this.state.placement,\n offset: this.state.offset(),\n flip: this.state.flip(),\n showDelay: this.state.showDelay(),\n hideDelay: this.state.hideDelay(),\n closeOnOutsideClick: this.state.closeOnOutsideClick(),\n closeOnEscape: this.state.closeOnEscape(),\n restoreFocus: true,\n scrollBehaviour: this.state.scrollBehavior(),\n viewContainerRef: this.viewContainerRef,\n };\n\n this.overlay.set(createOverlay(config));\n }\n}\n\nexport type NgpPopoverPlacement =\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end';\n","import { Directive, input } from '@angular/core';\nimport { NgpFocusTrap } from 'ng-primitives/focus-trap';\nimport { explicitEffect } from 'ng-primitives/internal';\nimport { injectOverlay } from 'ng-primitives/portal';\n\n/**\n * Apply the `ngpPopover` directive to an element that represents the popover. This typically would be a `div` inside an `ng-template`.\n */\n@Directive({\n selector: '[ngpPopover]',\n exportAs: 'ngpPopover',\n hostDirectives: [NgpFocusTrap],\n host: {\n role: 'dialog',\n '[id]': 'id()',\n '[style.left.px]': 'overlay.position().x',\n '[style.top.px]': 'overlay.position().y',\n '[style.--ngp-popover-trigger-width.px]': 'overlay.triggerWidth()',\n '[style.--ngp-popover-transform-origin]': 'overlay.transformOrigin()',\n '[attr.data-placement]': 'overlay.finalPlacement()',\n 'data-overlay': '',\n },\n})\nexport class NgpPopover {\n /**\n * Access the overlay.\n */\n protected readonly overlay = injectOverlay();\n\n /**\n * The unique id of the tooltip.\n */\n readonly id = input(this.overlay.id());\n\n constructor() {\n explicitEffect([this.id], ([id]) => this.overlay.id.set(id));\n }\n}\n","/**\n * Generated bundle index. 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{"version":3,"file":"ng-primitives-popover.mjs","sources":["../../../../packages/ng-primitives/popover/src/config/popover-config.ts","../../../../packages/ng-primitives/popover/src/popover-arrow/popover-arrow.ts","../../../../packages/ng-primitives/popover/src/popover-trigger/popover-trigger-state.ts","../../../../packages/ng-primitives/popover/src/popover-trigger/popover-trigger.ts","../../../../packages/ng-primitives/popover/src/popover/popover.ts","../../../../packages/ng-primitives/popover/src/ng-primitives-popover.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport { type Placement } from '@floating-ui/dom';\nimport { NgpOffset } from 'ng-primitives/portal';\n\nexport interface NgpPopoverConfig {\n /**\n * Define the offset of the popover relative to the trigger.\n * Can be a number (applies to mainAxis) or an object with mainAxis, crossAxis, and alignmentAxis.\n * @default 4\n */\n offset: NgpOffset;\n\n /**\n * Define the placement of the popover relative to the trigger.\n * @default 'bottom'\n */\n placement: Placement;\n\n /**\n * Define the delay before the popover is shown.\n * @default 0\n */\n showDelay: number;\n\n /**\n * Define the delay before the popover is hidden.\n * @default 0\n */\n hideDelay: number;\n\n /**\n * Define whether the popover should flip when there is not enough space for the popover.\n * @default true\n */\n flip: boolean;\n\n /**\n * Define the container element or selector in to which the popover should be attached.\n * @default 'body'\n */\n container: HTMLElement | string | null;\n\n /**\n * Define whether the popover should close when clicking outside of it.\n * @default true\n */\n closeOnOutsideClick: boolean;\n\n /**\n * Define whether the popover should close when the escape key is pressed.\n * @default true\n */\n closeOnEscape: boolean;\n\n /**\n * Defines how the popover behaves when the window is scrolled.\n * @default scroll\n */\n scrollBehavior: 'reposition' | 'block';\n}\n\nexport const defaultPopoverConfig: NgpPopoverConfig = {\n offset: 4,\n placement: 'bottom',\n showDelay: 0,\n hideDelay: 0,\n flip: true,\n container: 'body',\n closeOnOutsideClick: true,\n closeOnEscape: true,\n scrollBehavior: 'reposition',\n};\n\nexport const NgpPopoverConfigToken = new InjectionToken<NgpPopoverConfig>('NgpPopoverConfigToken');\n\n/**\n * Provide the default Popover configuration\n * @param config The Popover configuration\n * @returns The provider\n */\nexport function providePopoverConfig(config: Partial<NgpPopoverConfig>): Provider[] {\n return [\n {\n provide: NgpPopoverConfigToken,\n useValue: { ...defaultPopoverConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Popover configuration\n * @returns The global Popover configuration\n */\nexport function injectPopoverConfig(): NgpPopoverConfig {\n return inject(NgpPopoverConfigToken, { optional: true }) ?? defaultPopoverConfig;\n}\n","import { Directive } from '@angular/core';\nimport { setupOverlayArrow } from 'ng-primitives/portal';\n\n@Directive({\n selector: '[ngpPopoverArrow]',\n exportAs: 'ngpPopoverArrow',\n})\nexport class NgpPopoverArrow {\n constructor() {\n setupOverlayArrow();\n }\n}\n","import { InjectOptions, Signal } from '@angular/core';\nimport {\n createState,\n createStateInjector,\n createStateProvider,\n createStateToken,\n State,\n} from 'ng-primitives/state';\nimport type { NgpPopoverTrigger } from './popover-trigger';\n\n/**\n * The state token for the PopoverTrigger primitive.\n */\nexport const NgpPopoverTriggerStateToken = createStateToken<NgpPopoverTrigger>('PopoverTrigger');\n\n/**\n * Provides the PopoverTrigger state.\n */\nexport const providePopoverTriggerState = createStateProvider(NgpPopoverTriggerStateToken);\n\n/**\n * Injects the PopoverTrigger state.\n */\nexport const injectPopoverTriggerState = createStateInjector<NgpPopoverTrigger>(\n NgpPopoverTriggerStateToken,\n) as <T>(options?: InjectOptions) => Signal<State<NgpPopoverTrigger<T>>>;\n\n/**\n * The PopoverTrigger state registration function.\n */\nexport const popoverTriggerState = createState(NgpPopoverTriggerStateToken);\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput, NumberInput } from '@angular/cdk/coercion';\nimport {\n booleanAttribute,\n computed,\n Directive,\n inject,\n Injector,\n input,\n numberAttribute,\n OnDestroy,\n output,\n signal,\n ViewContainerRef,\n} from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n coerceOffset,\n NgpOffset,\n NgpOffsetInput,\n} from 'ng-primitives/portal';\nimport { injectPopoverConfig } from '../config/popover-config';\nimport { popoverTriggerState, providePopoverTriggerState } from './popover-trigger-state';\n\n/**\n * Apply the `ngpPopoverTrigger` directive to an element that triggers the popover to show.\n */\n@Directive({\n selector: '[ngpPopoverTrigger]',\n exportAs: 'ngpPopoverTrigger',\n providers: [providePopoverTriggerState({ inherit: false })],\n host: {\n '[attr.aria-expanded]': 'open() ? \"true\" : \"false\"',\n '[attr.data-open]': 'open() ? \"\" : null',\n '[attr.data-placement]': 'state.placement()',\n '[attr.data-disabled]': 'state.disabled() ? \"\" : null',\n '[attr.aria-describedby]': 'overlay()?.ariaDescribedBy()',\n '(click)': 'toggle($event)',\n },\n})\nexport class NgpPopoverTrigger<T = null> implements OnDestroy {\n /**\n * Access the trigger element\n */\n private readonly trigger = injectElementRef();\n\n /**\n * Access the injector.\n */\n private readonly injector = inject(Injector);\n\n /**\n * Access the view container reference.\n */\n private readonly viewContainerRef = inject(ViewContainerRef);\n\n /**\n * Access the global popover configuration.\n */\n private readonly config = injectPopoverConfig();\n\n /**\n * Access the popover template ref.\n */\n readonly popover = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpPopoverTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpPopoverTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the popover relative to the trigger.\n * @default 'top'\n */\n readonly placement = input<NgpPopoverPlacement>(this.config.placement, {\n alias: 'ngpPopoverTriggerPlacement',\n });\n\n /**\n * Define the offset of the popover relative to the trigger.\n * Can be a number (applies to mainAxis) or an object with mainAxis, crossAxis, and alignmentAxis.\n * @default 0\n */\n readonly offset = input<NgpOffset, NgpOffsetInput>(this.config.offset, {\n alias: 'ngpPopoverTriggerOffset',\n transform: coerceOffset,\n });\n\n /**\n * Define the delay before the popover is displayed.\n * @default 0\n */\n readonly showDelay = input<number, NumberInput>(this.config.showDelay, {\n alias: 'ngpPopoverTriggerShowDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define the delay before the popover is hidden.\n * @default 0\n */\n readonly hideDelay = input<number, NumberInput>(this.config.hideDelay, {\n alias: 'ngpPopoverTriggerHideDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define whether the popover should flip when there is not enough space for the popover.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(this.config.flip, {\n alias: 'ngpPopoverTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Define the container in which the popover should be attached.\n * @default document.body\n */\n readonly container = input<HTMLElement | string | null>(this.config.container, {\n alias: 'ngpPopoverTriggerContainer',\n });\n\n /**\n * Define whether the popover should close when clicking outside of it.\n * @default true\n */\n readonly closeOnOutsideClick = input<boolean, BooleanInput>(this.config.closeOnOutsideClick, {\n alias: 'ngpPopoverTriggerCloseOnOutsideClick',\n transform: booleanAttribute,\n });\n\n /**\n * Define whether the popover should close when the escape key is pressed.\n * @default true\n */\n readonly closeOnEscape = input<boolean, BooleanInput>(this.config.closeOnEscape, {\n alias: 'ngpPopoverTriggerCloseOnEscape',\n transform: booleanAttribute,\n });\n\n /**\n * Defines how the popover behaves when the window is scrolled.\n * @default 'reposition'\n */\n readonly scrollBehavior = input<'reposition' | 'block'>(this.config.scrollBehavior, {\n alias: 'ngpPopoverTriggerScrollBehavior',\n });\n\n /**\n * Provide context to the popover. This can be used to pass data to the popover content.\n */\n readonly context = input<T>(undefined, {\n alias: 'ngpPopoverTriggerContext',\n });\n\n /**\n * The overlay that manages the popover\n * @internal\n */\n readonly overlay = signal<NgpOverlay<T> | null>(null);\n\n /**\n * The open state of the popover.\n * @internal\n */\n readonly open = computed(() => this.overlay()?.isOpen() ?? false);\n\n /**\n * Event emitted when the popover open state changes.\n */\n readonly openChange = output<boolean>({\n alias: 'ngpPopoverTriggerOpenChange',\n });\n\n /**\n * The popover trigger state.\n */\n readonly state = popoverTriggerState<NgpPopoverTrigger<T>>(this);\n\n ngOnDestroy(): void {\n this.overlay()?.destroy();\n }\n\n protected toggle(event: MouseEvent): void {\n // if the trigger is disabled then do not toggle the popover\n if (this.state.disabled()) {\n return;\n }\n\n // determine the origin of the event, 0 is keyboard, 1 is mouse\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if the popover is open then hide it\n if (this.open()) {\n this.hide(origin);\n } else {\n this.show();\n }\n }\n\n /**\n * Show the popover.\n * @returns A promise that resolves when the popover has been shown\n */\n async show(): Promise<void> {\n // If the trigger is disabled, don't show the popover\n if (this.state.disabled()) {\n return;\n }\n\n // Create the overlay if it doesn't exist yet\n if (!this.overlay()) {\n this.createOverlay();\n }\n\n // Show the overlay\n await this.overlay()?.show();\n\n if (this.open()) {\n this.openChange.emit(true);\n }\n }\n\n /**\n * @internal\n * Hide the popover.\n * @returns A promise that resolves when the popover has been hidden\n */\n async hide(origin: FocusOrigin = 'program'): Promise<void> {\n // If the trigger is disabled or the popover is not open, do nothing\n if (this.state.disabled() || !this.open()) {\n return;\n }\n\n // Hide the overlay\n await this.overlay()?.hide({ origin });\n\n this.openChange.emit(false);\n }\n\n /**\n * Create the overlay that will contain the popover\n */\n private createOverlay(): void {\n const popover = this.state.popover();\n\n if (!popover) {\n throw new Error('Popover must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: popover,\n triggerElement: this.trigger.nativeElement,\n injector: this.injector,\n context: this.state.context,\n container: this.state.container(),\n placement: this.state.placement,\n offset: this.state.offset(),\n flip: this.state.flip(),\n showDelay: this.state.showDelay(),\n hideDelay: this.state.hideDelay(),\n closeOnOutsideClick: this.state.closeOnOutsideClick(),\n closeOnEscape: this.state.closeOnEscape(),\n restoreFocus: true,\n scrollBehaviour: this.state.scrollBehavior(),\n viewContainerRef: this.viewContainerRef,\n };\n\n this.overlay.set(createOverlay(config));\n }\n}\n\nexport type NgpPopoverPlacement =\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end';\n","import { Directive, input } from '@angular/core';\nimport { NgpFocusTrap } from 'ng-primitives/focus-trap';\nimport { explicitEffect } from 'ng-primitives/internal';\nimport { injectOverlay } from 'ng-primitives/portal';\n\n/**\n * Apply the `ngpPopover` directive to an element that represents the popover. This typically would be a `div` inside an `ng-template`.\n */\n@Directive({\n selector: '[ngpPopover]',\n exportAs: 'ngpPopover',\n hostDirectives: [NgpFocusTrap],\n host: {\n role: 'dialog',\n '[id]': 'id()',\n '[style.left.px]': 'overlay.position().x',\n '[style.top.px]': 'overlay.position().y',\n '[style.--ngp-popover-trigger-width.px]': 'overlay.triggerWidth()',\n '[style.--ngp-popover-transform-origin]': 'overlay.transformOrigin()',\n '[attr.data-placement]': 'overlay.finalPlacement()',\n 'data-overlay': '',\n },\n})\nexport class NgpPopover {\n /**\n * Access the overlay.\n */\n protected readonly overlay = injectOverlay();\n\n /**\n * The unique id of the tooltip.\n */\n readonly id = input(this.overlay.id());\n\n constructor() {\n explicitEffect([this.id], ([id]) => this.overlay.id.set(id));\n }\n}\n","/**\n * Generated bundle index. 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@@ -4,10 +4,10 @@ import { DOCUMENT } from '@angular/common';
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4
4
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import { InjectionToken, inject, TemplateRef, DestroyRef, signal, computed, Injector, runInInjectionContext, afterRenderEffect } from '@angular/core';
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5
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import { autoUpdate, offset, shift, flip, arrow, computePosition } from '@floating-ui/dom';
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import { setupExitAnimation, explicitEffect, fromResizeEvent, injectElementRef } from 'ng-primitives/internal';
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7
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-
import { isObject, isFunction, injectDisposables, uniqueId, safeTakeUntilDestroyed } from 'ng-primitives/utils';
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7
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+
import { isObject, isFunction, injectDisposables, uniqueId, safeTakeUntilDestroyed, isNil } from 'ng-primitives/utils';
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import { Subject, fromEvent } from 'rxjs';
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import { ComponentPortal, DomPortalOutlet, TemplatePortal } from '@angular/cdk/portal';
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10
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-
import { coerceCssPixelValue } from '@angular/cdk/coercion';
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+
import { coerceCssPixelValue, coerceNumberProperty } from '@angular/cdk/coercion';
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const NgpOverlayContextToken = new InjectionToken('NgpOverlayContextToken');
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/**
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@@ -568,7 +568,7 @@ class NgpOverlay {
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568
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*/
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async computePosition(overlayElement, strategy = 'absolute') {
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// Create middleware array
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-
const middleware = [offset(this.config.offset
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+
const middleware = [offset(this.config.offset ?? 0), shift()];
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// Add flip middleware if requested
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if (this.config.flip !== false) {
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middleware.push(flip());
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@@ -723,9 +723,26 @@ function setupOverlayArrow() {
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});
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}
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/**
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* Transform function to coerce offset input values to the correct type
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* @param value The input value to coerce
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* @returns The coerced offset value
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*/
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function coerceOffset(value) {
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if (isNil(value)) {
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return 0;
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}
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if (isObject(value)) {
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return value;
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}
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// Use CDK's coerceNumberProperty for consistent number coercion
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// This handles strings, numbers, and other input types just like Angular CDK inputs
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return coerceNumberProperty(value, 0);
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}
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/**
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* Generated bundle index. Do not edit.
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728
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*/
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729
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730
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-
export { BlockScrollStrategy, NgpComponentPortal, NgpOverlay, NgpPortal, NgpTemplatePortal, NoopScrollStrategy, createOverlay, createPortal, injectOverlay, injectOverlayContext, provideOverlayContext, setupOverlayArrow };
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747
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+
export { BlockScrollStrategy, NgpComponentPortal, NgpOverlay, NgpPortal, NgpTemplatePortal, NoopScrollStrategy, coerceOffset, createOverlay, createPortal, injectOverlay, injectOverlayContext, provideOverlayContext, setupOverlayArrow };
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731
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//# sourceMappingURL=ng-primitives-portal.mjs.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ng-primitives-portal.mjs","sources":["../../../../packages/ng-primitives/portal/src/overlay-token.ts","../../../../packages/ng-primitives/portal/src/portal.ts","../../../../packages/ng-primitives/portal/src/scroll-strategy.ts","../../../../packages/ng-primitives/portal/src/overlay.ts","../../../../packages/ng-primitives/portal/src/overlay-arrow.ts","../../../../packages/ng-primitives/portal/src/ng-primitives-portal.ts"],"sourcesContent":["import { inject, InjectionToken, Signal, ValueProvider } from '@angular/core';\n\nconst NgpOverlayContextToken = new InjectionToken<unknown>('NgpOverlayContextToken');\n\n/**\n * Injects the context for the overlay.\n * @internal\n */\nexport function injectOverlayContext<T>(): Signal<T> {\n return inject(NgpOverlayContextToken) as Signal<T>;\n}\n\n/**\n * Provides the context for the overlay.\n * @param value The value to provide as the context.\n * @internal\n */\nexport function provideOverlayContext<T>(value: Signal<T | undefined> | undefined): ValueProvider {\n return { provide: NgpOverlayContextToken, useValue: value };\n}\n","import { ComponentPortal, DomPortalOutlet, TemplatePortal } from '@angular/cdk/portal';\nimport {\n ComponentRef,\n EmbeddedViewRef,\n Injector,\n TemplateRef,\n Type,\n ViewContainerRef,\n} from '@angular/core';\nimport { NgpExitAnimationRef, setupExitAnimation } from 'ng-primitives/internal';\n\nexport abstract class NgpPortal {\n constructor(\n protected readonly viewContainerRef: ViewContainerRef,\n protected readonly injector: Injector,\n ) {}\n\n /**\n * Get the elements of the portal.\n */\n abstract getElements(): HTMLElement[];\n\n /**\n * Detect changes in the portal.\n */\n abstract detectChanges(): void;\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n abstract getAttached(): boolean;\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n abstract attach(container: HTMLElement): this;\n\n /**\n * Detach the portal from the DOM.\n */\n abstract detach(): Promise<void>;\n}\n\nexport class NgpComponentPortal<T> extends NgpPortal {\n private readonly componentPortal: ComponentPortal<T>;\n private viewRef: ComponentRef<T> | null = null;\n private isDestroying = false;\n private exitAnimationRef: NgpExitAnimationRef | null = null;\n\n constructor(component: Type<T>, viewContainerRef: ViewContainerRef, injector: Injector) {\n super(viewContainerRef, injector);\n this.componentPortal = new ComponentPortal(component, viewContainerRef, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(container, undefined, undefined, this.injector);\n this.viewRef = domOutlet.attach(this.componentPortal);\n\n const element = this.viewRef.location.nativeElement as HTMLElement;\n\n this.exitAnimationRef = setupExitAnimation({ element });\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? [this.viewRef.location.nativeElement] : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.changeDetectorRef.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && (this.viewRef.location.nativeElement as HTMLElement).isConnected;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await this.exitAnimationRef?.exit();\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport class NgpTemplatePortal<T> extends NgpPortal {\n private readonly templatePortal: TemplatePortal<T>;\n private viewRef: EmbeddedViewRef<T> | null = null;\n private exitAnimationRefs: NgpExitAnimationRef[] = [];\n private isDestroying = false;\n\n constructor(\n template: TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n ) {\n super(viewContainerRef, injector);\n this.templatePortal = new TemplatePortal(template, viewContainerRef, context, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(container, undefined, undefined, this.injector);\n this.viewRef = domOutlet.attach(this.templatePortal);\n\n for (const rootNode of this.viewRef.rootNodes) {\n if (rootNode instanceof HTMLElement) {\n // Setup exit animation for each root node\n const exitAnimationRef = setupExitAnimation({ element: rootNode });\n this.exitAnimationRefs.push(exitAnimationRef);\n }\n }\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? this.viewRef.rootNodes : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && this.viewRef.rootNodes.length > 0;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await Promise.all(this.exitAnimationRefs.map(ref => ref.exit()));\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport function createPortal<T>(\n componentOrTemplate: Type<T> | TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n): NgpPortal {\n if (componentOrTemplate instanceof TemplateRef) {\n return new NgpTemplatePortal(componentOrTemplate, viewContainerRef, injector, context);\n } else {\n return new NgpComponentPortal(componentOrTemplate, viewContainerRef, injector);\n }\n}\n","/**\n * This code is largely based on the CDK Overlay's scroll strategy implementation, however it\n * has been modified so that it does not rely on the CDK's global overlay styles.\n */\nimport { coerceCssPixelValue } from '@angular/cdk/coercion';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { isFunction, isObject } from 'ng-primitives/utils';\n\nexport interface ScrollStrategy {\n enable(): void;\n disable(): void;\n}\n\n/** Cached result of the check that indicates whether the browser supports scroll behaviors. */\nlet scrollBehaviorSupported: boolean | undefined;\n\nexport function supportsScrollBehavior(): boolean {\n if (scrollBehaviorSupported != null) {\n return scrollBehaviorSupported;\n }\n\n // If we're not in the browser, it can't be supported. Also check for `Element`, because\n // some projects stub out the global `document` during SSR which can throw us off.\n if (!isObject(document) || !document || !isFunction(Element) || !Element) {\n return (scrollBehaviorSupported = false);\n }\n\n // If the element can have a `scrollBehavior` style, we can be sure that it's supported.\n if ('scrollBehavior' in document.documentElement!.style) {\n return (scrollBehaviorSupported = true);\n }\n\n // Check if scrollTo is supported and if it's been polyfilled\n const scrollToFunction = Element.prototype.scrollTo;\n if (!scrollToFunction) {\n return (scrollBehaviorSupported = false);\n }\n\n // We can detect if the function has been polyfilled by calling `toString` on it. Native\n // functions are obfuscated using `[native code]`, whereas if it was overwritten we'd get\n // the actual function source. Via https://davidwalsh.name/detect-native-function. Consider\n // polyfilled functions as supporting scroll behavior.\n return (scrollBehaviorSupported = !/\\{\\s*\\[native code\\]\\s*\\}/.test(scrollToFunction.toString()));\n}\n\ninterface HTMLStyles {\n top: string;\n left: string;\n position: string;\n overflowY: string;\n width: string;\n}\n\nexport class BlockScrollStrategy implements ScrollStrategy {\n private readonly previousHTMLStyles: HTMLStyles = {\n top: '',\n left: '',\n position: '',\n overflowY: '',\n width: '',\n };\n private previousScrollPosition = { top: 0, left: 0 };\n private isEnabled = false;\n\n constructor(\n private readonly viewportRuler: ViewportRuler,\n private readonly document: Document,\n ) {}\n\n /** Blocks page-level scroll while the attached overlay is open. */\n enable() {\n if (this.canBeEnabled()) {\n const root = this.document.documentElement!;\n\n this.previousScrollPosition = this.viewportRuler.getViewportScrollPosition();\n\n // Cache the previous inline styles in case the user had set them.\n this.previousHTMLStyles.left = root.style.left || '';\n this.previousHTMLStyles.top = root.style.top || '';\n this.previousHTMLStyles.position = root.style.position || '';\n this.previousHTMLStyles.overflowY = root.style.overflowY || '';\n this.previousHTMLStyles.width = root.style.width || '';\n\n // Set the styles to block scrolling.\n root.style.position = 'fixed';\n\n // Necessary for the content not to lose its width. Note that we're using 100%, instead of\n // 100vw, because 100vw includes the width plus the scrollbar, whereas 100% is the width\n // that the element had before we made it `fixed`.\n root.style.width = '100%';\n\n // Note: this will always add a scrollbar to whatever element it is on, which can\n // potentially result in double scrollbars. It shouldn't be an issue, because we won't\n // block scrolling on a page that doesn't have a scrollbar in the first place.\n root.style.overflowY = 'scroll';\n\n // Note: we're using the `html` node, instead of the `body`, because the `body` may\n // have the user agent margin, whereas the `html` is guaranteed not to have one.\n root.style.left = coerceCssPixelValue(-this.previousScrollPosition.left);\n root.style.top = coerceCssPixelValue(-this.previousScrollPosition.top);\n root.setAttribute('data-scrollblock', '');\n this.isEnabled = true;\n }\n }\n\n /** Unblocks page-level scroll while the attached overlay is open. */\n disable(): void {\n if (this.isEnabled) {\n const html = this.document.documentElement!;\n const body = this.document.body!;\n const htmlStyle = html.style;\n const bodyStyle = body.style;\n const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n this.isEnabled = false;\n\n htmlStyle.left = this.previousHTMLStyles.left;\n htmlStyle.top = this.previousHTMLStyles.top;\n htmlStyle.position = this.previousHTMLStyles.position;\n htmlStyle.overflowY = this.previousHTMLStyles.overflowY;\n htmlStyle.width = this.previousHTMLStyles.width;\n html.removeAttribute('data-scrollblock');\n\n // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n // because it can throw off feature detections in `supportsScrollBehavior` which\n // checks for `'scrollBehavior' in documentElement.style`.\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n }\n\n window.scroll(this.previousScrollPosition.left, this.previousScrollPosition.top);\n\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n }\n }\n }\n\n private canBeEnabled(): boolean {\n // Since the scroll strategies can't be singletons, we have to use a global CSS class\n // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n // scrolling multiple times.\n const html = this.document.documentElement!;\n\n if (html.classList.contains('cdk-global-scrollblock') || this.isEnabled) {\n return false;\n }\n\n const viewport = this.viewportRuler.getViewportSize();\n return html.scrollHeight > viewport.height || html.scrollWidth > viewport.width;\n }\n}\n\nexport class NoopScrollStrategy implements ScrollStrategy {\n enable(): void {\n // No operation for enabling\n }\n\n disable(): void {\n // No operation for disabling\n }\n}\n","import { FocusMonitor, FocusOrigin } from '@angular/cdk/a11y';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { DOCUMENT } from '@angular/common';\nimport {\n DestroyRef,\n Injector,\n Provider,\n Signal,\n TemplateRef,\n Type,\n ViewContainerRef,\n computed,\n inject,\n runInInjectionContext,\n signal,\n} from '@angular/core';\nimport {\n Middleware,\n Placement,\n Strategy,\n arrow,\n autoUpdate,\n computePosition,\n flip,\n offset,\n shift,\n} from '@floating-ui/dom';\nimport { explicitEffect, fromResizeEvent } from 'ng-primitives/internal';\nimport { injectDisposables, safeTakeUntilDestroyed, uniqueId } from 'ng-primitives/utils';\nimport { Subject, fromEvent } from 'rxjs';\nimport { provideOverlayContext } from './overlay-token';\nimport { NgpPortal, createPortal } from './portal';\nimport { BlockScrollStrategy, NoopScrollStrategy } from './scroll-strategy';\n\n/**\n * Configuration options for creating an overlay\n * @internal\n */\nexport interface NgpOverlayConfig<T = unknown> {\n /** Content to display in the overlay (component or template) */\n content: NgpOverlayContent<T>;\n\n /** The element that triggers the overlay */\n triggerElement: HTMLElement;\n\n /** The injector to use for creating the portal */\n injector: Injector;\n /** ViewContainerRef to use for creating the portal */\n viewContainerRef: ViewContainerRef;\n\n /** Context data to pass to the overlay content */\n context?: Signal<T | undefined>;\n\n /** Container element or selector to attach the overlay to (defaults to document.body) */\n container?: HTMLElement | string | null;\n\n /** Preferred placement of the overlay relative to the trigger. */\n placement?: Signal<Placement>;\n\n /** Offset distance between the overlay and trigger in pixels */\n offset?: number;\n\n /** Whether to enable flip behavior when space is limited */\n flip?: boolean;\n\n /** Delay before showing the overlay in milliseconds */\n showDelay?: number;\n\n /** Delay before hiding the overlay in milliseconds */\n hideDelay?: number;\n\n /** Whether the overlay should be positioned with fixed or absolute strategy */\n strategy?: Strategy;\n\n /** The scroll strategy to use for the overlay */\n scrollBehaviour?: 'reposition' | 'block';\n /** Whether to close the overlay when clicking outside */\n closeOnOutsideClick?: boolean;\n /** Whether to close the overlay when pressing escape */\n closeOnEscape?: boolean;\n /** Whether to restore focus to the trigger element when hiding the overlay */\n restoreFocus?: boolean;\n /** Additional middleware for floating UI positioning */\n additionalMiddleware?: Middleware[];\n\n /** Additional providers */\n providers?: Provider[];\n}\n\n/** Type for overlay content which can be either a template or component */\nexport type NgpOverlayContent<T> = TemplateRef<NgpOverlayTemplateContext<T>> | Type<unknown>;\n\n/** Context for template-based overlays */\nexport type NgpOverlayTemplateContext<T> = {\n $implicit: T;\n};\n\n/**\n * NgpOverlay manages the lifecycle and positioning of overlay UI elements.\n * It abstracts the common behavior shared by tooltips, popovers, menus, etc.\n * @internal\n */\nexport class NgpOverlay<T = unknown> {\n private readonly disposables = injectDisposables();\n private readonly document = inject(DOCUMENT);\n private readonly destroyRef = inject(DestroyRef);\n private readonly viewContainerRef: ViewContainerRef;\n private readonly viewportRuler = inject(ViewportRuler);\n private readonly focusMonitor = inject(FocusMonitor);\n /** Access any parent overlays */\n private readonly parentOverlay = inject(NgpOverlay, { optional: true });\n /** Signal tracking the portal instance */\n private readonly portal = signal<NgpPortal | null>(null);\n\n /** Signal tracking the overlay position */\n readonly position = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Determine if the overlay has been positioned\n * @internal\n */\n readonly isPositioned = computed(\n () => this.position().x !== undefined && this.position().y !== undefined,\n );\n\n /** Signal tracking the trigger element width */\n readonly triggerWidth = signal<number | null>(null);\n\n /** The transform origin for the overlay */\n readonly transformOrigin = signal<string>('center center');\n\n /** Signal tracking the final placement of the overlay */\n readonly finalPlacement = signal<Placement | undefined>(undefined);\n\n /** Function to dispose the positioning auto-update */\n private disposePositioning?: () => void;\n\n /** Timeout handle for showing the overlay */\n private openTimeout?: () => void;\n\n /** Timeout handle for hiding the overlay */\n private closeTimeout?: () => void;\n\n /** Signal tracking whether the overlay is open */\n readonly isOpen = signal(false);\n\n /** A unique id for the overlay */\n readonly id = signal<string>(uniqueId('ngp-overlay'));\n\n /** The aria-describedby attribute for accessibility */\n readonly ariaDescribedBy = computed(() => (this.isOpen() ? this.id() : undefined));\n\n /** The scroll strategy */\n private scrollStrategy = new NoopScrollStrategy();\n\n /** An observable that emits when the overlay is closing */\n readonly closing = new Subject<void>();\n\n /** Store the arrow element */\n private arrowElement: HTMLElement | null = null;\n\n /** @internal The position of the arrow */\n readonly arrowPosition = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Creates a new overlay instance\n * @param config Initial configuration for the overlay\n * @param destroyRef Reference for automatic cleanup\n */\n constructor(private config: NgpOverlayConfig<T>) {\n // we cannot inject the viewContainerRef as this can throw an error during hydration in SSR\n this.viewContainerRef = config.viewContainerRef;\n\n // Listen for placement signal changes to update position\n if (config.placement) {\n explicitEffect([config.placement], () => this.updatePosition());\n }\n\n // this must be done after the config is set\n this.transformOrigin.set(this.getTransformOrigin());\n\n // Monitor trigger element resize\n fromResizeEvent(this.config.triggerElement)\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(({ width, height }) => {\n this.triggerWidth.set(width);\n\n // if the element has been hidden, hide immediately\n if (width === 0 || height === 0) {\n this.hideImmediate();\n }\n });\n\n // if there is a parent overlay and it is closed, close this overlay\n this.parentOverlay?.closing.pipe(safeTakeUntilDestroyed(this.destroyRef)).subscribe(() => {\n if (this.isOpen()) {\n this.hideImmediate();\n }\n });\n\n // If closeOnOutsideClick is enabled, set up a click listener\n fromEvent<MouseEvent>(this.document, 'mouseup', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnOutsideClick) {\n return;\n }\n\n const overlay = this.portal();\n\n if (!overlay || !this.isOpen()) {\n return;\n }\n\n const path = event.composedPath();\n const isInsideOverlay = overlay.getElements().some(el => path.includes(el));\n const isInsideTrigger = path.includes(this.config.triggerElement);\n\n if (!isInsideOverlay && !isInsideTrigger) {\n this.hide();\n }\n });\n\n // If closeOnEscape is enabled, set up a keydown listener\n fromEvent<KeyboardEvent>(this.document, 'keydown', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnEscape) return;\n if (event.key === 'Escape' && this.isOpen()) {\n this.hide({ origin: 'keyboard', immediate: true });\n }\n });\n\n // Ensure cleanup on destroy\n this.destroyRef.onDestroy(() => this.destroy());\n }\n\n /**\n * Show the overlay with the specified delay\n * @param showDelay Optional delay to override the configured showDelay\n */\n show(): Promise<void> {\n return new Promise<void>(resolve => {\n // If closing is in progress, cancel it\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n\n // Don't proceed if already opening or open\n if (this.openTimeout || this.isOpen()) {\n return;\n }\n\n // Use the provided delay or fall back to config\n const delay = this.config.showDelay ?? 0;\n\n this.openTimeout = this.disposables.setTimeout(() => {\n this.openTimeout = undefined;\n this.createOverlay();\n resolve();\n }, delay);\n });\n }\n\n /**\n * Stop any pending close operation. This is useful for example, if we move the mouse from the tooltip trigger to the tooltip itself.\n * This will prevent the tooltip from closing immediately when the mouse leaves the trigger.\n * @internal\n */\n cancelPendingClose(): void {\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n }\n\n /**\n * Hide the overlay with the specified delay\n * @param options Optional options for hiding the overlay\n */\n hide(options?: OverlayTriggerOptions): void {\n // If opening is in progress, cancel it\n if (this.openTimeout) {\n this.openTimeout();\n this.openTimeout = undefined;\n }\n\n // Don't proceed if already closing or closed unless immediate is true\n if ((this.closeTimeout && !options?.immediate) || !this.isOpen()) {\n return;\n }\n\n this.closing.next();\n\n const dispose = async () => {\n this.closeTimeout = undefined;\n\n if (this.config.restoreFocus) {\n this.focusMonitor.focusVia(this.config.triggerElement, options?.origin ?? 'program', {\n preventScroll: true,\n });\n }\n\n await this.destroyOverlay();\n };\n\n if (options?.immediate) {\n // If immediate, dispose right away\n dispose();\n } else {\n this.closeTimeout = this.disposables.setTimeout(dispose, this.config.hideDelay ?? 0);\n }\n }\n\n /**\n * Update the configuration of this overlay\n * @param config New configuration (partial)\n */\n updateConfig(config: Partial<NgpOverlayConfig<T>>): void {\n this.config = { ...this.config, ...config };\n\n // If the overlay is already open, update its position\n if (this.isOpen()) {\n this.updatePosition();\n }\n }\n\n /**\n * Immediately hide the overlay without any delay\n */\n hideImmediate(): void {\n this.hide({ immediate: true });\n }\n\n /**\n * Toggle the overlay open/closed state\n */\n toggle(): void {\n if (this.isOpen()) {\n this.hide();\n } else {\n this.show();\n }\n }\n\n /**\n * Force update the position of the overlay\n */\n updatePosition(): void {\n const portal = this.portal();\n\n if (!portal) {\n return;\n }\n\n const elements = portal.getElements();\n\n if (elements.length === 0) {\n return;\n }\n\n const overlayElement = elements[0] as HTMLElement;\n\n // Compute new position\n this.computePosition(overlayElement);\n }\n\n /**\n * Completely destroy this overlay instance\n */\n destroy(): void {\n this.hideImmediate();\n this.disposePositioning?.();\n this.scrollStrategy.disable();\n }\n\n /**\n * Get the elements of the overlay\n */\n getElements(): HTMLElement[] {\n return this.portal()?.getElements() ?? [];\n }\n\n /**\n * Internal method to create the overlay\n */\n private createOverlay(): void {\n if (!this.config.content) {\n throw new Error('Overlay content must be provided');\n }\n\n // Create a new portal with context\n const portal = createPortal(\n this.config.content,\n this.viewContainerRef,\n Injector.create({\n parent: this.config.injector,\n providers: [\n ...(this.config.providers || []),\n { provide: NgpOverlay, useValue: this },\n provideOverlayContext<T>(this.config.context),\n ],\n }),\n { $implicit: this.config.context } as NgpOverlayTemplateContext<T>,\n );\n\n // Attach portal to container\n const container = this.resolveContainer();\n portal.attach(container);\n\n // Update portal signal\n this.portal.set(portal);\n\n // Ensure view is up to date\n portal.detectChanges();\n\n // find a dedicated outlet element\n // this is the element that has the `data-overlay` attribute\n // if no such element exists, we use the first element in the portal\n const outletElement =\n portal.getElements().find(el => el.hasAttribute('data-overlay')) ?? portal.getElements()[0];\n\n if (!outletElement) {\n throw new Error('Overlay element is not available.');\n }\n\n // Set up positioning\n this.setupPositioning(outletElement);\n\n // Mark as open\n this.isOpen.set(true);\n\n this.scrollStrategy =\n this.config.scrollBehaviour === 'block'\n ? new BlockScrollStrategy(this.viewportRuler, this.document)\n : new NoopScrollStrategy();\n\n this.scrollStrategy.enable();\n }\n\n /**\n * Internal method to setup positioning of the overlay\n */\n private setupPositioning(overlayElement: HTMLElement): void {\n // Determine positioning strategy based on overlay element's CSS\n const strategy =\n getComputedStyle(overlayElement).position === 'fixed'\n ? 'fixed'\n : this.config.strategy || 'absolute';\n\n // Setup auto-update for positioning\n this.disposePositioning = autoUpdate(this.config.triggerElement, overlayElement, () =>\n this.computePosition(overlayElement, strategy),\n );\n }\n\n /**\n * Compute the overlay position using floating-ui\n */\n private async computePosition(\n overlayElement: HTMLElement,\n strategy: Strategy = 'absolute',\n ): Promise<void> {\n // Create middleware array\n const middleware: Middleware[] = [offset(this.config.offset || 0), shift()];\n\n // Add flip middleware if requested\n if (this.config.flip !== false) {\n middleware.push(flip());\n }\n\n // Add any additional middleware\n if (this.config.additionalMiddleware) {\n middleware.push(...this.config.additionalMiddleware);\n }\n\n // If the arrow element is registered, add arrow middleware\n if (this.arrowElement) {\n middleware.push(arrow({ element: this.arrowElement }));\n }\n\n // Compute the position\n const placement = this.config.placement?.() ?? 'top';\n\n const position = await computePosition(this.config.triggerElement, overlayElement, {\n placement,\n middleware,\n strategy,\n });\n\n // Update position signal\n this.position.set({ x: position.x, y: position.y });\n\n // Update final placement signal\n this.finalPlacement.set(position.placement);\n\n // Update arrow position if available\n if (this.arrowElement) {\n this.arrowPosition.set({\n x: position.middlewareData.arrow?.x,\n y: position.middlewareData.arrow?.y,\n });\n }\n\n // Ensure view is updated\n this.portal()?.detectChanges();\n }\n\n /**\n * Internal method to destroy the overlay portal\n */\n private async destroyOverlay(): Promise<void> {\n const portal = this.portal();\n\n if (!portal) {\n return;\n }\n\n // Clear portal reference to prevent double destruction\n this.portal.set(null);\n\n // Clean up positioning\n this.disposePositioning?.();\n this.disposePositioning = undefined;\n\n // Detach the portal\n await portal.detach();\n\n // Mark as closed\n this.isOpen.set(false);\n\n // Reset final placement\n this.finalPlacement.set(undefined);\n\n // disable scroll strategy\n this.scrollStrategy.disable();\n this.scrollStrategy = new NoopScrollStrategy();\n }\n\n /**\n * Get the transform origin for the overlay\n */\n private getTransformOrigin(): string {\n const placement = this.config.placement?.() ?? 'top';\n const basePlacement = placement.split('-')[0]; // Extract \"top\", \"bottom\", etc.\n const alignment = placement.split('-')[1]; // Extract \"start\" or \"end\"\n\n const map: Record<string, string> = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left',\n };\n\n let x = 'center';\n let y = 'center';\n\n if (basePlacement === 'top' || basePlacement === 'bottom') {\n y = map[basePlacement];\n if (alignment === 'start') x = 'left';\n else if (alignment === 'end') x = 'right';\n } else {\n x = map[basePlacement];\n if (alignment === 'start') y = 'top';\n else if (alignment === 'end') y = 'bottom';\n }\n\n return `${y} ${x}`;\n }\n\n /**\n * Register the arrow element for positioning\n * @internal\n */\n registerArrow(arrowElement: HTMLElement | null): void {\n this.arrowElement = arrowElement;\n }\n\n /**\n * Remove the registered arrow element\n * @internal\n */\n unregisterArrow(): void {\n this.arrowElement = null;\n }\n\n /**\n * Resolve the container element from the configuration\n * @internal\n */\n private resolveContainer(): HTMLElement {\n if (!this.config.container) {\n return this.document.body;\n }\n\n if (typeof this.config.container === 'string') {\n const element = this.document.querySelector(this.config.container);\n if (!element) {\n // Fallback to document.body if the container is not found\n console.warn(\n `NgPrimitives: Container element with selector \"${this.config.container}\" not found. Falling back to document.body.`,\n );\n return this.document.body;\n }\n\n return element as HTMLElement;\n }\n\n return this.config.container;\n }\n}\n\n/**\n * Helper function to create an overlay in a single call\n * @internal\n */\nexport function createOverlay<T>(config: NgpOverlayConfig<T>): NgpOverlay<T> {\n // we run the overlay creation in the injector context to ensure that it can call the inject function\n return runInInjectionContext(config.injector, () => new NgpOverlay<T>(config));\n}\n\n/**\n * Helper function to inject the NgpOverlay instance\n * @internal\n */\nexport function injectOverlay<T>(): NgpOverlay<T> {\n return inject(NgpOverlay);\n}\n\nexport interface OverlayTriggerOptions {\n /**\n * Whether the visibility change should be immediate.\n */\n immediate?: boolean;\n /**\n * The origin of the focus event that triggered the visibility change.\n */\n origin?: FocusOrigin;\n}\n","import { DestroyRef, afterRenderEffect, inject } from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { injectOverlay } from './overlay';\n\nexport function setupOverlayArrow(): void {\n const overlay = injectOverlay();\n const element = injectElementRef();\n const destroyRef = inject(DestroyRef);\n\n // register the arrow element with the overlay\n overlay.registerArrow(element.nativeElement);\n\n // cleanup the arrow element on destroy\n destroyRef.onDestroy(() => overlay.unregisterArrow());\n\n // update the arrow position after the overlay is rendered\n afterRenderEffect(() => {\n const position = overlay.arrowPosition();\n element.nativeElement.style.setProperty('inset-inline-start', `${position.x}px`);\n element.nativeElement.style.setProperty('inset-block-start', `${position.y}px`);\n element.nativeElement.dataset['placement'] = overlay.finalPlacement();\n });\n}\n","/**\n * Generated bundle index. 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{"version":3,"file":"ng-primitives-portal.mjs","sources":["../../../../packages/ng-primitives/portal/src/overlay-token.ts","../../../../packages/ng-primitives/portal/src/portal.ts","../../../../packages/ng-primitives/portal/src/scroll-strategy.ts","../../../../packages/ng-primitives/portal/src/overlay.ts","../../../../packages/ng-primitives/portal/src/overlay-arrow.ts","../../../../packages/ng-primitives/portal/src/offset.ts","../../../../packages/ng-primitives/portal/src/ng-primitives-portal.ts"],"sourcesContent":["import { inject, InjectionToken, Signal, ValueProvider } from '@angular/core';\n\nconst NgpOverlayContextToken = new InjectionToken<unknown>('NgpOverlayContextToken');\n\n/**\n * Injects the context for the overlay.\n * @internal\n */\nexport function injectOverlayContext<T>(): Signal<T> {\n return inject(NgpOverlayContextToken) as Signal<T>;\n}\n\n/**\n * Provides the context for the overlay.\n * @param value The value to provide as the context.\n * @internal\n */\nexport function provideOverlayContext<T>(value: Signal<T | undefined> | undefined): ValueProvider {\n return { provide: NgpOverlayContextToken, useValue: value };\n}\n","import { ComponentPortal, DomPortalOutlet, TemplatePortal } from '@angular/cdk/portal';\nimport {\n ComponentRef,\n EmbeddedViewRef,\n Injector,\n TemplateRef,\n Type,\n ViewContainerRef,\n} from '@angular/core';\nimport { NgpExitAnimationRef, setupExitAnimation } from 'ng-primitives/internal';\n\nexport abstract class NgpPortal {\n constructor(\n protected readonly viewContainerRef: ViewContainerRef,\n protected readonly injector: Injector,\n ) {}\n\n /**\n * Get the elements of the portal.\n */\n abstract getElements(): HTMLElement[];\n\n /**\n * Detect changes in the portal.\n */\n abstract detectChanges(): void;\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n abstract getAttached(): boolean;\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n abstract attach(container: HTMLElement): this;\n\n /**\n * Detach the portal from the DOM.\n */\n abstract detach(): Promise<void>;\n}\n\nexport class NgpComponentPortal<T> extends NgpPortal {\n private readonly componentPortal: ComponentPortal<T>;\n private viewRef: ComponentRef<T> | null = null;\n private isDestroying = false;\n private exitAnimationRef: NgpExitAnimationRef | null = null;\n\n constructor(component: Type<T>, viewContainerRef: ViewContainerRef, injector: Injector) {\n super(viewContainerRef, injector);\n this.componentPortal = new ComponentPortal(component, viewContainerRef, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(container, undefined, undefined, this.injector);\n this.viewRef = domOutlet.attach(this.componentPortal);\n\n const element = this.viewRef.location.nativeElement as HTMLElement;\n\n this.exitAnimationRef = setupExitAnimation({ element });\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? [this.viewRef.location.nativeElement] : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.changeDetectorRef.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && (this.viewRef.location.nativeElement as HTMLElement).isConnected;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await this.exitAnimationRef?.exit();\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport class NgpTemplatePortal<T> extends NgpPortal {\n private readonly templatePortal: TemplatePortal<T>;\n private viewRef: EmbeddedViewRef<T> | null = null;\n private exitAnimationRefs: NgpExitAnimationRef[] = [];\n private isDestroying = false;\n\n constructor(\n template: TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n ) {\n super(viewContainerRef, injector);\n this.templatePortal = new TemplatePortal(template, viewContainerRef, context, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(container, undefined, undefined, this.injector);\n this.viewRef = domOutlet.attach(this.templatePortal);\n\n for (const rootNode of this.viewRef.rootNodes) {\n if (rootNode instanceof HTMLElement) {\n // Setup exit animation for each root node\n const exitAnimationRef = setupExitAnimation({ element: rootNode });\n this.exitAnimationRefs.push(exitAnimationRef);\n }\n }\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? this.viewRef.rootNodes : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && this.viewRef.rootNodes.length > 0;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await Promise.all(this.exitAnimationRefs.map(ref => ref.exit()));\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport function createPortal<T>(\n componentOrTemplate: Type<T> | TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n): NgpPortal {\n if (componentOrTemplate instanceof TemplateRef) {\n return new NgpTemplatePortal(componentOrTemplate, viewContainerRef, injector, context);\n } else {\n return new NgpComponentPortal(componentOrTemplate, viewContainerRef, injector);\n }\n}\n","/**\n * This code is largely based on the CDK Overlay's scroll strategy implementation, however it\n * has been modified so that it does not rely on the CDK's global overlay styles.\n */\nimport { coerceCssPixelValue } from '@angular/cdk/coercion';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { isFunction, isObject } from 'ng-primitives/utils';\n\nexport interface ScrollStrategy {\n enable(): void;\n disable(): void;\n}\n\n/** Cached result of the check that indicates whether the browser supports scroll behaviors. */\nlet scrollBehaviorSupported: boolean | undefined;\n\nexport function supportsScrollBehavior(): boolean {\n if (scrollBehaviorSupported != null) {\n return scrollBehaviorSupported;\n }\n\n // If we're not in the browser, it can't be supported. Also check for `Element`, because\n // some projects stub out the global `document` during SSR which can throw us off.\n if (!isObject(document) || !document || !isFunction(Element) || !Element) {\n return (scrollBehaviorSupported = false);\n }\n\n // If the element can have a `scrollBehavior` style, we can be sure that it's supported.\n if ('scrollBehavior' in document.documentElement!.style) {\n return (scrollBehaviorSupported = true);\n }\n\n // Check if scrollTo is supported and if it's been polyfilled\n const scrollToFunction = Element.prototype.scrollTo;\n if (!scrollToFunction) {\n return (scrollBehaviorSupported = false);\n }\n\n // We can detect if the function has been polyfilled by calling `toString` on it. Native\n // functions are obfuscated using `[native code]`, whereas if it was overwritten we'd get\n // the actual function source. Via https://davidwalsh.name/detect-native-function. Consider\n // polyfilled functions as supporting scroll behavior.\n return (scrollBehaviorSupported = !/\\{\\s*\\[native code\\]\\s*\\}/.test(scrollToFunction.toString()));\n}\n\ninterface HTMLStyles {\n top: string;\n left: string;\n position: string;\n overflowY: string;\n width: string;\n}\n\nexport class BlockScrollStrategy implements ScrollStrategy {\n private readonly previousHTMLStyles: HTMLStyles = {\n top: '',\n left: '',\n position: '',\n overflowY: '',\n width: '',\n };\n private previousScrollPosition = { top: 0, left: 0 };\n private isEnabled = false;\n\n constructor(\n private readonly viewportRuler: ViewportRuler,\n private readonly document: Document,\n ) {}\n\n /** Blocks page-level scroll while the attached overlay is open. */\n enable() {\n if (this.canBeEnabled()) {\n const root = this.document.documentElement!;\n\n this.previousScrollPosition = this.viewportRuler.getViewportScrollPosition();\n\n // Cache the previous inline styles in case the user had set them.\n this.previousHTMLStyles.left = root.style.left || '';\n this.previousHTMLStyles.top = root.style.top || '';\n this.previousHTMLStyles.position = root.style.position || '';\n this.previousHTMLStyles.overflowY = root.style.overflowY || '';\n this.previousHTMLStyles.width = root.style.width || '';\n\n // Set the styles to block scrolling.\n root.style.position = 'fixed';\n\n // Necessary for the content not to lose its width. Note that we're using 100%, instead of\n // 100vw, because 100vw includes the width plus the scrollbar, whereas 100% is the width\n // that the element had before we made it `fixed`.\n root.style.width = '100%';\n\n // Note: this will always add a scrollbar to whatever element it is on, which can\n // potentially result in double scrollbars. It shouldn't be an issue, because we won't\n // block scrolling on a page that doesn't have a scrollbar in the first place.\n root.style.overflowY = 'scroll';\n\n // Note: we're using the `html` node, instead of the `body`, because the `body` may\n // have the user agent margin, whereas the `html` is guaranteed not to have one.\n root.style.left = coerceCssPixelValue(-this.previousScrollPosition.left);\n root.style.top = coerceCssPixelValue(-this.previousScrollPosition.top);\n root.setAttribute('data-scrollblock', '');\n this.isEnabled = true;\n }\n }\n\n /** Unblocks page-level scroll while the attached overlay is open. */\n disable(): void {\n if (this.isEnabled) {\n const html = this.document.documentElement!;\n const body = this.document.body!;\n const htmlStyle = html.style;\n const bodyStyle = body.style;\n const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n this.isEnabled = false;\n\n htmlStyle.left = this.previousHTMLStyles.left;\n htmlStyle.top = this.previousHTMLStyles.top;\n htmlStyle.position = this.previousHTMLStyles.position;\n htmlStyle.overflowY = this.previousHTMLStyles.overflowY;\n htmlStyle.width = this.previousHTMLStyles.width;\n html.removeAttribute('data-scrollblock');\n\n // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n // because it can throw off feature detections in `supportsScrollBehavior` which\n // checks for `'scrollBehavior' in documentElement.style`.\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n }\n\n window.scroll(this.previousScrollPosition.left, this.previousScrollPosition.top);\n\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n }\n }\n }\n\n private canBeEnabled(): boolean {\n // Since the scroll strategies can't be singletons, we have to use a global CSS class\n // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n // scrolling multiple times.\n const html = this.document.documentElement!;\n\n if (html.classList.contains('cdk-global-scrollblock') || this.isEnabled) {\n return false;\n }\n\n const viewport = this.viewportRuler.getViewportSize();\n return html.scrollHeight > viewport.height || html.scrollWidth > viewport.width;\n }\n}\n\nexport class NoopScrollStrategy implements ScrollStrategy {\n enable(): void {\n // No operation for enabling\n }\n\n disable(): void {\n // No operation for disabling\n }\n}\n","import { FocusMonitor, FocusOrigin } from '@angular/cdk/a11y';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { DOCUMENT } from '@angular/common';\nimport {\n DestroyRef,\n Injector,\n Provider,\n Signal,\n TemplateRef,\n Type,\n ViewContainerRef,\n computed,\n inject,\n runInInjectionContext,\n signal,\n} from '@angular/core';\nimport {\n Middleware,\n Placement,\n Strategy,\n arrow,\n autoUpdate,\n computePosition,\n flip,\n offset,\n shift,\n} from '@floating-ui/dom';\nimport { explicitEffect, fromResizeEvent } from 'ng-primitives/internal';\nimport { injectDisposables, safeTakeUntilDestroyed, uniqueId } from 'ng-primitives/utils';\nimport { Subject, fromEvent } from 'rxjs';\nimport { NgpOffset } from './offset';\nimport { provideOverlayContext } from './overlay-token';\nimport { NgpPortal, createPortal } from './portal';\nimport { BlockScrollStrategy, NoopScrollStrategy } from './scroll-strategy';\n\n/**\n * Configuration options for creating an overlay\n * @internal\n */\nexport interface NgpOverlayConfig<T = unknown> {\n /** Content to display in the overlay (component or template) */\n content: NgpOverlayContent<T>;\n\n /** The element that triggers the overlay */\n triggerElement: HTMLElement;\n\n /** The injector to use for creating the portal */\n injector: Injector;\n /** ViewContainerRef to use for creating the portal */\n viewContainerRef: ViewContainerRef;\n\n /** Context data to pass to the overlay content */\n context?: Signal<T | undefined>;\n\n /** Container element or selector to attach the overlay to (defaults to document.body) */\n container?: HTMLElement | string | null;\n\n /** Preferred placement of the overlay relative to the trigger. */\n placement?: Signal<Placement>;\n\n /** Offset distance between the overlay and trigger. Can be a number or an object with axis-specific offsets */\n offset?: NgpOffset;\n\n /** Whether to enable flip behavior when space is limited */\n flip?: boolean;\n\n /** Delay before showing the overlay in milliseconds */\n showDelay?: number;\n\n /** Delay before hiding the overlay in milliseconds */\n hideDelay?: number;\n\n /** Whether the overlay should be positioned with fixed or absolute strategy */\n strategy?: Strategy;\n\n /** The scroll strategy to use for the overlay */\n scrollBehaviour?: 'reposition' | 'block';\n /** Whether to close the overlay when clicking outside */\n closeOnOutsideClick?: boolean;\n /** Whether to close the overlay when pressing escape */\n closeOnEscape?: boolean;\n /** Whether to restore focus to the trigger element when hiding the overlay */\n restoreFocus?: boolean;\n /** Additional middleware for floating UI positioning */\n additionalMiddleware?: Middleware[];\n\n /** Additional providers */\n providers?: Provider[];\n}\n\n/** Type for overlay content which can be either a template or component */\nexport type NgpOverlayContent<T> = TemplateRef<NgpOverlayTemplateContext<T>> | Type<unknown>;\n\n/** Context for template-based overlays */\nexport type NgpOverlayTemplateContext<T> = {\n $implicit: T;\n};\n\n/**\n * NgpOverlay manages the lifecycle and positioning of overlay UI elements.\n * It abstracts the common behavior shared by tooltips, popovers, menus, etc.\n * @internal\n */\nexport class NgpOverlay<T = unknown> {\n private readonly disposables = injectDisposables();\n private readonly document = inject(DOCUMENT);\n private readonly destroyRef = inject(DestroyRef);\n private readonly viewContainerRef: ViewContainerRef;\n private readonly viewportRuler = inject(ViewportRuler);\n private readonly focusMonitor = inject(FocusMonitor);\n /** Access any parent overlays */\n private readonly parentOverlay = inject(NgpOverlay, { optional: true });\n /** Signal tracking the portal instance */\n private readonly portal = signal<NgpPortal | null>(null);\n\n /** Signal tracking the overlay position */\n readonly position = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Determine if the overlay has been positioned\n * @internal\n */\n readonly isPositioned = computed(\n () => this.position().x !== undefined && this.position().y !== undefined,\n );\n\n /** Signal tracking the trigger element width */\n readonly triggerWidth = signal<number | null>(null);\n\n /** The transform origin for the overlay */\n readonly transformOrigin = signal<string>('center center');\n\n /** Signal tracking the final placement of the overlay */\n readonly finalPlacement = signal<Placement | undefined>(undefined);\n\n /** Function to dispose the positioning auto-update */\n private disposePositioning?: () => void;\n\n /** Timeout handle for showing the overlay */\n private openTimeout?: () => void;\n\n /** Timeout handle for hiding the overlay */\n private closeTimeout?: () => void;\n\n /** Signal tracking whether the overlay is open */\n readonly isOpen = signal(false);\n\n /** A unique id for the overlay */\n readonly id = signal<string>(uniqueId('ngp-overlay'));\n\n /** The aria-describedby attribute for accessibility */\n readonly ariaDescribedBy = computed(() => (this.isOpen() ? this.id() : undefined));\n\n /** The scroll strategy */\n private scrollStrategy = new NoopScrollStrategy();\n\n /** An observable that emits when the overlay is closing */\n readonly closing = new Subject<void>();\n\n /** Store the arrow element */\n private arrowElement: HTMLElement | null = null;\n\n /** @internal The position of the arrow */\n readonly arrowPosition = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Creates a new overlay instance\n * @param config Initial configuration for the overlay\n * @param destroyRef Reference for automatic cleanup\n */\n constructor(private config: NgpOverlayConfig<T>) {\n // we cannot inject the viewContainerRef as this can throw an error during hydration in SSR\n this.viewContainerRef = config.viewContainerRef;\n\n // Listen for placement signal changes to update position\n if (config.placement) {\n explicitEffect([config.placement], () => this.updatePosition());\n }\n\n // this must be done after the config is set\n this.transformOrigin.set(this.getTransformOrigin());\n\n // Monitor trigger element resize\n fromResizeEvent(this.config.triggerElement)\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(({ width, height }) => {\n this.triggerWidth.set(width);\n\n // if the element has been hidden, hide immediately\n if (width === 0 || height === 0) {\n this.hideImmediate();\n }\n });\n\n // if there is a parent overlay and it is closed, close this overlay\n this.parentOverlay?.closing.pipe(safeTakeUntilDestroyed(this.destroyRef)).subscribe(() => {\n if (this.isOpen()) {\n this.hideImmediate();\n }\n });\n\n // If closeOnOutsideClick is enabled, set up a click listener\n fromEvent<MouseEvent>(this.document, 'mouseup', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnOutsideClick) {\n return;\n }\n\n const overlay = this.portal();\n\n if (!overlay || !this.isOpen()) {\n return;\n }\n\n const path = event.composedPath();\n const isInsideOverlay = overlay.getElements().some(el => path.includes(el));\n const isInsideTrigger = path.includes(this.config.triggerElement);\n\n if (!isInsideOverlay && !isInsideTrigger) {\n this.hide();\n }\n });\n\n // If closeOnEscape is enabled, set up a keydown listener\n fromEvent<KeyboardEvent>(this.document, 'keydown', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnEscape) return;\n if (event.key === 'Escape' && this.isOpen()) {\n this.hide({ origin: 'keyboard', immediate: true });\n }\n });\n\n // Ensure cleanup on destroy\n this.destroyRef.onDestroy(() => this.destroy());\n }\n\n /**\n * Show the overlay with the specified delay\n * @param showDelay Optional delay to override the configured showDelay\n */\n show(): Promise<void> {\n return new Promise<void>(resolve => {\n // If closing is in progress, cancel it\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n\n // Don't proceed if already opening or open\n if (this.openTimeout || this.isOpen()) {\n return;\n }\n\n // Use the provided delay or fall back to config\n const delay = this.config.showDelay ?? 0;\n\n this.openTimeout = this.disposables.setTimeout(() => {\n this.openTimeout = undefined;\n this.createOverlay();\n resolve();\n }, delay);\n });\n }\n\n /**\n * Stop any pending close operation. This is useful for example, if we move the mouse from the tooltip trigger to the tooltip itself.\n * This will prevent the tooltip from closing immediately when the mouse leaves the trigger.\n * @internal\n */\n cancelPendingClose(): void {\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n }\n\n /**\n * Hide the overlay with the specified delay\n * @param options Optional options for hiding the overlay\n */\n hide(options?: OverlayTriggerOptions): void {\n // If opening is in progress, cancel it\n if (this.openTimeout) {\n this.openTimeout();\n this.openTimeout = undefined;\n }\n\n // Don't proceed if already closing or closed unless immediate is true\n if ((this.closeTimeout && !options?.immediate) || !this.isOpen()) {\n return;\n }\n\n this.closing.next();\n\n const dispose = async () => {\n this.closeTimeout = undefined;\n\n if (this.config.restoreFocus) {\n this.focusMonitor.focusVia(this.config.triggerElement, options?.origin ?? 'program', {\n preventScroll: true,\n });\n }\n\n await this.destroyOverlay();\n };\n\n if (options?.immediate) {\n // If immediate, dispose right away\n dispose();\n } else {\n this.closeTimeout = this.disposables.setTimeout(dispose, this.config.hideDelay ?? 0);\n }\n }\n\n /**\n * Update the configuration of this overlay\n * @param config New configuration (partial)\n */\n updateConfig(config: Partial<NgpOverlayConfig<T>>): void {\n this.config = { ...this.config, ...config };\n\n // If the overlay is already open, update its position\n if (this.isOpen()) {\n this.updatePosition();\n }\n }\n\n /**\n * Immediately hide the overlay without any delay\n */\n hideImmediate(): void {\n this.hide({ immediate: true });\n }\n\n /**\n * Toggle the overlay open/closed state\n */\n toggle(): void {\n if (this.isOpen()) {\n this.hide();\n } else {\n this.show();\n }\n }\n\n /**\n * Force update the position of the overlay\n */\n updatePosition(): void {\n const portal = this.portal();\n\n if (!portal) {\n return;\n }\n\n const elements = portal.getElements();\n\n if (elements.length === 0) {\n return;\n }\n\n const overlayElement = elements[0] as HTMLElement;\n\n // Compute new position\n this.computePosition(overlayElement);\n }\n\n /**\n * Completely destroy this overlay instance\n */\n destroy(): void {\n this.hideImmediate();\n this.disposePositioning?.();\n this.scrollStrategy.disable();\n }\n\n /**\n * Get the elements of the overlay\n */\n getElements(): HTMLElement[] {\n return this.portal()?.getElements() ?? [];\n }\n\n /**\n * Internal method to create the overlay\n */\n private createOverlay(): void {\n if (!this.config.content) {\n throw new Error('Overlay content must be provided');\n }\n\n // Create a new portal with context\n const portal = createPortal(\n this.config.content,\n this.viewContainerRef,\n Injector.create({\n parent: this.config.injector,\n providers: [\n ...(this.config.providers || []),\n { provide: NgpOverlay, useValue: this },\n provideOverlayContext<T>(this.config.context),\n ],\n }),\n { $implicit: this.config.context } as NgpOverlayTemplateContext<T>,\n );\n\n // Attach portal to container\n const container = this.resolveContainer();\n portal.attach(container);\n\n // Update portal signal\n this.portal.set(portal);\n\n // Ensure view is up to date\n portal.detectChanges();\n\n // find a dedicated outlet element\n // this is the element that has the `data-overlay` attribute\n // if no such element exists, we use the first element in the portal\n const outletElement =\n portal.getElements().find(el => el.hasAttribute('data-overlay')) ?? portal.getElements()[0];\n\n if (!outletElement) {\n throw new Error('Overlay element is not available.');\n }\n\n // Set up positioning\n this.setupPositioning(outletElement);\n\n // Mark as open\n this.isOpen.set(true);\n\n this.scrollStrategy =\n this.config.scrollBehaviour === 'block'\n ? new BlockScrollStrategy(this.viewportRuler, this.document)\n : new NoopScrollStrategy();\n\n this.scrollStrategy.enable();\n }\n\n /**\n * Internal method to setup positioning of the overlay\n */\n private setupPositioning(overlayElement: HTMLElement): void {\n // Determine positioning strategy based on overlay element's CSS\n const strategy =\n getComputedStyle(overlayElement).position === 'fixed'\n ? 'fixed'\n : this.config.strategy || 'absolute';\n\n // Setup auto-update for positioning\n this.disposePositioning = autoUpdate(this.config.triggerElement, overlayElement, () =>\n this.computePosition(overlayElement, strategy),\n );\n }\n\n /**\n * Compute the overlay position using floating-ui\n */\n private async computePosition(\n overlayElement: HTMLElement,\n strategy: Strategy = 'absolute',\n ): Promise<void> {\n // Create middleware array\n const middleware: Middleware[] = [offset(this.config.offset ?? 0), shift()];\n\n // Add flip middleware if requested\n if (this.config.flip !== false) {\n middleware.push(flip());\n }\n\n // Add any additional middleware\n if (this.config.additionalMiddleware) {\n middleware.push(...this.config.additionalMiddleware);\n }\n\n // If the arrow element is registered, add arrow middleware\n if (this.arrowElement) {\n middleware.push(arrow({ element: this.arrowElement }));\n }\n\n // Compute the position\n const placement = this.config.placement?.() ?? 'top';\n\n const position = await computePosition(this.config.triggerElement, overlayElement, {\n placement,\n middleware,\n strategy,\n });\n\n // Update position signal\n this.position.set({ x: position.x, y: position.y });\n\n // Update final placement signal\n this.finalPlacement.set(position.placement);\n\n // Update arrow position if available\n if (this.arrowElement) {\n this.arrowPosition.set({\n x: position.middlewareData.arrow?.x,\n y: position.middlewareData.arrow?.y,\n });\n }\n\n // Ensure view is updated\n this.portal()?.detectChanges();\n }\n\n /**\n * Internal method to destroy the overlay portal\n */\n private async destroyOverlay(): Promise<void> {\n const portal = this.portal();\n\n if (!portal) {\n return;\n }\n\n // Clear portal reference to prevent double destruction\n this.portal.set(null);\n\n // Clean up positioning\n this.disposePositioning?.();\n this.disposePositioning = undefined;\n\n // Detach the portal\n await portal.detach();\n\n // Mark as closed\n this.isOpen.set(false);\n\n // Reset final placement\n this.finalPlacement.set(undefined);\n\n // disable scroll strategy\n this.scrollStrategy.disable();\n this.scrollStrategy = new NoopScrollStrategy();\n }\n\n /**\n * Get the transform origin for the overlay\n */\n private getTransformOrigin(): string {\n const placement = this.config.placement?.() ?? 'top';\n const basePlacement = placement.split('-')[0]; // Extract \"top\", \"bottom\", etc.\n const alignment = placement.split('-')[1]; // Extract \"start\" or \"end\"\n\n const map: Record<string, string> = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left',\n };\n\n let x = 'center';\n let y = 'center';\n\n if (basePlacement === 'top' || basePlacement === 'bottom') {\n y = map[basePlacement];\n if (alignment === 'start') x = 'left';\n else if (alignment === 'end') x = 'right';\n } else {\n x = map[basePlacement];\n if (alignment === 'start') y = 'top';\n else if (alignment === 'end') y = 'bottom';\n }\n\n return `${y} ${x}`;\n }\n\n /**\n * Register the arrow element for positioning\n * @internal\n */\n registerArrow(arrowElement: HTMLElement | null): void {\n this.arrowElement = arrowElement;\n }\n\n /**\n * Remove the registered arrow element\n * @internal\n */\n unregisterArrow(): void {\n this.arrowElement = null;\n }\n\n /**\n * Resolve the container element from the configuration\n * @internal\n */\n private resolveContainer(): HTMLElement {\n if (!this.config.container) {\n return this.document.body;\n }\n\n if (typeof this.config.container === 'string') {\n const element = this.document.querySelector(this.config.container);\n if (!element) {\n // Fallback to document.body if the container is not found\n console.warn(\n `NgPrimitives: Container element with selector \"${this.config.container}\" not found. Falling back to document.body.`,\n );\n return this.document.body;\n }\n\n return element as HTMLElement;\n }\n\n return this.config.container;\n }\n}\n\n/**\n * Helper function to create an overlay in a single call\n * @internal\n */\nexport function createOverlay<T>(config: NgpOverlayConfig<T>): NgpOverlay<T> {\n // we run the overlay creation in the injector context to ensure that it can call the inject function\n return runInInjectionContext(config.injector, () => new NgpOverlay<T>(config));\n}\n\n/**\n * Helper function to inject the NgpOverlay instance\n * @internal\n */\nexport function injectOverlay<T>(): NgpOverlay<T> {\n return inject(NgpOverlay);\n}\n\nexport interface OverlayTriggerOptions {\n /**\n * Whether the visibility change should be immediate.\n */\n immediate?: boolean;\n /**\n * The origin of the focus event that triggered the visibility change.\n */\n origin?: FocusOrigin;\n}\n","import { DestroyRef, afterRenderEffect, inject } from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { injectOverlay } from './overlay';\n\nexport function setupOverlayArrow(): void {\n const overlay = injectOverlay();\n const element = injectElementRef();\n const destroyRef = inject(DestroyRef);\n\n // register the arrow element with the overlay\n overlay.registerArrow(element.nativeElement);\n\n // cleanup the arrow element on destroy\n destroyRef.onDestroy(() => overlay.unregisterArrow());\n\n // update the arrow position after the overlay is rendered\n afterRenderEffect(() => {\n const position = overlay.arrowPosition();\n element.nativeElement.style.setProperty('inset-inline-start', `${position.x}px`);\n element.nativeElement.style.setProperty('inset-block-start', `${position.y}px`);\n element.nativeElement.dataset['placement'] = overlay.finalPlacement();\n });\n}\n","import { coerceNumberProperty } from '@angular/cdk/coercion';\nimport { isObject, isNil } from 'ng-primitives/utils';\n\n/**\n * Options for configuring offset between a floating element and its reference element.\n * Can be a single number for uniform offset or an object for axis-specific control.\n */\nexport interface NgpOffsetOptions {\n /**\n * The offset along the main axis (the axis that runs along the side of the floating element).\n * Represents the distance between the floating element and the reference element.\n * @default 0\n */\n mainAxis?: number;\n\n /**\n * The offset along the cross axis (the axis that runs along the alignment of the floating element).\n * Represents the skidding between the floating element and the reference element.\n * @default 0\n */\n crossAxis?: number;\n\n /**\n * Same axis as crossAxis but applies only to aligned placements and inverts the end alignment.\n * When set to a number, it overrides the crossAxis value.\n * @default null\n */\n alignmentAxis?: number | null;\n}\n\n/**\n * Type representing all valid offset values.\n * Can be a number (applies to mainAxis) or an object with axis-specific offsets.\n */\nexport type NgpOffset = number | NgpOffsetOptions;\n\n/**\n * Input type for offset that also accepts string representations of numbers\n */\nexport type NgpOffsetInput = NgpOffset | string;\n\n/**\n * Transform function to coerce offset input values to the correct type\n * @param value The input value to coerce\n * @returns The coerced offset value\n */\nexport function coerceOffset(value: NgpOffsetInput | null | undefined): NgpOffset {\n if (isNil(value)) {\n return 0;\n }\n\n if (isObject(value)) {\n return value;\n }\n\n // Use CDK's coerceNumberProperty for consistent number coercion\n // This handles strings, numbers, and other input types just like Angular CDK inputs\n return coerceNumberProperty(value, 0);\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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@@ -1,4 +1,4 @@
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1
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-
import { setupOverlayArrow, injectOverlay, injectOverlayContext, createOverlay } from 'ng-primitives/portal';
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import { setupOverlayArrow, injectOverlay, injectOverlayContext, coerceOffset, createOverlay } from 'ng-primitives/portal';
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export { injectOverlayContext as injectTooltipContext } from 'ng-primitives/portal';
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import * as i0 from '@angular/core';
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import { InjectionToken, inject, Directive, input, Component, ElementRef, Injector, ViewContainerRef, booleanAttribute, numberAttribute, signal, computed } from '@angular/core';
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@@ -183,11 +183,12 @@ class NgpTooltipTrigger {
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});
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/**
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* Define the offset of the tooltip relative to the trigger.
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* Can be a number (applies to mainAxis) or an object with mainAxis, crossAxis, and alignmentAxis.
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* @default 0
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*/
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this.offset = input(this.config.offset, {
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alias: 'ngpTooltipTriggerOffset',
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transform:
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transform: coerceOffset,
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});
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/**
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* Define the delay before the tooltip is displayed.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ng-primitives-tooltip.mjs","sources":["../../../../packages/ng-primitives/tooltip/src/config/tooltip-config.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-arrow/tooltip-arrow.ts","../../../../packages/ng-primitives/tooltip/src/tooltip/tooltip.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-text-content/tooltip-text-content.component.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-trigger/tooltip-trigger-state.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-trigger/tooltip-trigger.ts","../../../../packages/ng-primitives/tooltip/src/ng-primitives-tooltip.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport { type Placement } from '@floating-ui/dom';\n\nexport interface NgpTooltipConfig {\n /**\n * Define the offset of the tooltip relative to the trigger.\n * @default 4\n */\n offset: number;\n\n /**\n * Define the placement of the tooltip relative to the trigger.\n * @default 'top'\n */\n placement: Placement;\n\n /**\n * Define the delay before the tooltip is shown.\n * @default 0\n */\n showDelay: number;\n\n /**\n * Define the delay before the tooltip is hidden.\n * @default 500\n */\n hideDelay: number;\n\n /**\n * Define whether the tooltip should flip when there is not enough space for the tooltip.\n * @default true\n */\n flip: boolean;\n\n /**\n * Define the container element or selector in to which the tooltip should be attached.\n * @default 'body'\n */\n container: HTMLElement | string | null;\n\n /**\n * Whether the tooltip should only show when the trigger element overflows.\n * @default false\n */\n showOnOverflow: boolean;\n\n /**\n * Whether to use the text content of the trigger element as the tooltip content.\n * @default true\n */\n useTextContent: boolean;\n}\n\nexport const defaultTooltipConfig: NgpTooltipConfig = {\n offset: 4,\n placement: 'top',\n showDelay: 0,\n hideDelay: 500,\n flip: true,\n container: 'body',\n showOnOverflow: false,\n useTextContent: true,\n};\n\nexport const NgpTooltipConfigToken = new InjectionToken<NgpTooltipConfig>('NgpTooltipConfigToken');\n\n/**\n * Provide the default Tooltip configuration\n * @param config The Tooltip configuration\n * @returns The provider\n */\nexport function provideTooltipConfig(config: Partial<NgpTooltipConfig>): Provider[] {\n return [\n {\n provide: NgpTooltipConfigToken,\n useValue: { ...defaultTooltipConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Tooltip configuration\n * @returns The global Tooltip configuration\n */\nexport function injectTooltipConfig(): NgpTooltipConfig {\n return inject(NgpTooltipConfigToken, { optional: true }) ?? defaultTooltipConfig;\n}\n","import { Directive } from '@angular/core';\nimport { setupOverlayArrow } from 'ng-primitives/portal';\n\n@Directive({\n selector: '[ngpTooltipArrow]',\n exportAs: 'ngpTooltipArrow',\n})\nexport class NgpTooltipArrow {\n constructor() {\n setupOverlayArrow();\n }\n}\n","import { Directive, input } from '@angular/core';\nimport { explicitEffect, setupHover } from 'ng-primitives/internal';\nimport { injectOverlay } from 'ng-primitives/portal';\n\n/**\n * Apply the `ngpTooltip` directive to an element that represents the tooltip. This typically would be a `div` inside an `ng-template`.\n */\n@Directive({\n selector: '[ngpTooltip]',\n exportAs: 'ngpTooltip',\n host: {\n role: 'tooltip',\n '[id]': 'id()',\n '[style.left.px]': 'overlay.position().x',\n '[style.top.px]': 'overlay.position().y',\n '[style.--ngp-tooltip-trigger-width.px]': 'overlay.triggerWidth()',\n '[style.--ngp-tooltip-transform-origin]': 'overlay.transformOrigin()',\n '[attr.data-placement]': 'overlay.finalPlacement()',\n 'data-overlay': '',\n },\n})\nexport class NgpTooltip {\n /**\n * Access the overlay.\n */\n protected readonly overlay = injectOverlay();\n\n /**\n * The unique id of the tooltip.\n */\n readonly id = input(this.overlay.id());\n\n constructor() {\n explicitEffect([this.id], ([id]) => this.overlay.id.set(id));\n\n // if the mouse moves over the tooltip, we want to keep it open\n setupHover({\n hoverStart: () => this.overlay.cancelPendingClose(),\n hoverEnd: () => this.overlay.hide(),\n });\n }\n}\n","import { Component } from '@angular/core';\nimport { injectOverlayContext } from 'ng-primitives/portal';\nimport { NgpTooltip } from '../tooltip/tooltip';\n\n/**\n * Internal component for wrapping string content in tooltip portals\n * @internal\n */\n@Component({\n template: '{{ content() }}',\n hostDirectives: [NgpTooltip],\n host: {\n // Used only for styling, since the host directive isn’t added to the DOM.\n // This acts as the styling entry point.\n ngpTooltip: '',\n },\n})\nexport class NgpTooltipTextContentComponent {\n /**\n * The string content to display\n */\n readonly content = injectOverlayContext();\n}\n","import {\n createState,\n createStateInjector,\n createStateProvider,\n createStateToken,\n} from 'ng-primitives/state';\nimport type { NgpTooltipTrigger } from './tooltip-trigger';\n\n/**\n * The state token for the TooltipTrigger primitive.\n */\nexport const NgpTooltipTriggerStateToken =\n createStateToken<NgpTooltipTrigger<unknown>>('TooltipTrigger');\n\n/**\n * Provides the TooltipTrigger state.\n */\nexport const provideTooltipTriggerState = createStateProvider(NgpTooltipTriggerStateToken);\n\n/**\n * Injects the TooltipTrigger state.\n */\nexport const injectTooltipTriggerState = createStateInjector<NgpTooltipTrigger<unknown>>(\n NgpTooltipTriggerStateToken,\n);\n\n/**\n * The TooltipTrigger state registration function.\n */\nexport const tooltipTriggerState = createState(NgpTooltipTriggerStateToken);\n","import { BooleanInput, NumberInput } from '@angular/cdk/coercion';\nimport {\n booleanAttribute,\n computed,\n Directive,\n ElementRef,\n inject,\n Injector,\n input,\n numberAttribute,\n OnDestroy,\n Signal,\n signal,\n ViewContainerRef,\n} from '@angular/core';\nimport { setupOverflowListener } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n} from 'ng-primitives/portal';\nimport { isString } from 'ng-primitives/utils';\nimport { injectTooltipConfig } from '../config/tooltip-config';\nimport { NgpTooltipTextContentComponent } from '../tooltip-text-content/tooltip-text-content.component';\nimport { provideTooltipTriggerState, tooltipTriggerState } from './tooltip-trigger-state';\n\ntype TooltipInput<T> = NgpOverlayContent<T> | string | null | undefined;\n\n/**\n * Apply the `ngpTooltipTrigger` directive to an element that triggers the tooltip to show.\n */\n@Directive({\n selector: '[ngpTooltipTrigger]',\n exportAs: 'ngpTooltipTrigger',\n providers: [provideTooltipTriggerState()],\n host: {\n '[attr.data-open]': 'open() ? \"\" : null',\n '[attr.data-disabled]': 'state.disabled() ? \"\" : null',\n '[attr.aria-describedby]': 'overlay()?.ariaDescribedBy()',\n '(mouseenter)': 'show()',\n '(mouseleave)': 'hide()',\n '(focus)': 'show()',\n '(blur)': 'hide()',\n },\n})\nexport class NgpTooltipTrigger<T = null> implements OnDestroy {\n /**\n * Access the trigger element\n */\n private readonly trigger = inject(ElementRef<HTMLElement>);\n\n /**\n * Access the injector.\n */\n private readonly injector = inject(Injector);\n\n /**\n * Access the view container reference.\n */\n private readonly viewContainerRef = inject(ViewContainerRef);\n\n /**\n * Access the global tooltip configuration.\n */\n private readonly config = injectTooltipConfig();\n\n /**\n * Access the tooltip template ref.\n */\n readonly tooltip = input<NgpOverlayContent<T> | string | null, TooltipInput<T>>(null, {\n alias: 'ngpTooltipTrigger',\n transform: (value: TooltipInput<T>) => (value && !isString(value) ? value : null),\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpTooltipTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the tooltip relative to the trigger.\n * @default 'top'\n */\n readonly placement = input<NgpTooltipPlacement>(this.config.placement, {\n alias: 'ngpTooltipTriggerPlacement',\n });\n\n /**\n * Define the offset of the tooltip relative to the trigger.\n * @default 0\n */\n readonly offset = input<number, NumberInput>(this.config.offset, {\n alias: 'ngpTooltipTriggerOffset',\n transform: numberAttribute,\n });\n\n /**\n * Define the delay before the tooltip is displayed.\n * @default 500\n */\n readonly showDelay = input<number, NumberInput>(this.config.showDelay, {\n alias: 'ngpTooltipTriggerShowDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define the delay before the tooltip is hidden.\n * @default 0\n */\n readonly hideDelay = input<number, NumberInput>(this.config.hideDelay, {\n alias: 'ngpTooltipTriggerHideDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define whether the tooltip should flip when there is not enough space for the tooltip.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(this.config.flip, {\n alias: 'ngpTooltipTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Define the container in which the tooltip should be attached.\n * @default document.body\n */\n readonly container = input<HTMLElement | string | null>(this.config.container, {\n alias: 'ngpTooltipTriggerContainer',\n });\n\n /**\n * Define whether the tooltip should only show when the trigger element overflows.\n * @default false\n */\n readonly showOnOverflow = input<boolean, BooleanInput>(this.config.showOnOverflow, {\n alias: 'ngpTooltipTriggerShowOnOverflow',\n transform: booleanAttribute,\n });\n\n /**\n * Provide context to the tooltip. This can be used to pass data to the tooltip content.\n */\n readonly context = input<T>(undefined, {\n alias: 'ngpTooltipTriggerContext',\n });\n\n /**\n * Define whether to use the text content of the trigger element as the tooltip content.\n * When enabled, the tooltip will display the text content of the trigger element.\n * @default true\n */\n readonly useTextContent = input<boolean, BooleanInput>(this.config.useTextContent, {\n alias: 'ngpTooltipTriggerUseTextContent',\n transform: booleanAttribute,\n });\n\n /**\n * The overlay that manages the tooltip\n * @internal\n */\n readonly overlay = signal<NgpOverlay<T | string> | null>(null);\n\n /**\n * The unique id of the tooltip.\n */\n readonly tooltipId = signal<string | undefined>(undefined);\n\n /**\n * The open state of the tooltip.\n * @internal\n */\n readonly open = computed(() => this.overlay()?.isOpen() ?? false);\n\n /**\n * Determine if the trigger element has overflow.\n */\n private readonly hasOverflow: Signal<boolean>;\n\n /**\n * Store the state of the tooltip.\n * @internal\n */\n readonly state = tooltipTriggerState<NgpTooltipTrigger<T>>(this);\n\n constructor() {\n this.hasOverflow = setupOverflowListener(this.trigger.nativeElement, {\n disabled: computed(() => !this.state.showOnOverflow()),\n });\n }\n\n ngOnDestroy(): void {\n this.overlay()?.destroy();\n }\n\n /**\n * Show the tooltip.\n */\n show(): void {\n // If the trigger is disabled, do not show the tooltip\n if (this.state.disabled() || this.open()) {\n // we mark this as show again to stop it dismissing\n this.overlay()?.cancelPendingClose();\n return;\n }\n\n // if we should only show when there is overflow, check if the trigger has overflow\n if (this.state.showOnOverflow() && !this.hasOverflow()) {\n // If the trigger does not have overflow, do not show the tooltip\n return;\n }\n\n // Create the overlay if it doesn't exist yet\n if (!this.overlay()) {\n this.createOverlay();\n }\n\n this.overlay()?.show();\n }\n\n /**\n * Hide the tooltip.\n */\n hide(): void {\n // If the trigger is disabled, do nothing\n if (this.state.disabled()) {\n return;\n }\n\n this.overlay()?.hide();\n }\n\n /**\n * Create the overlay that will contain the tooltip\n */\n private createOverlay(): void {\n // Determine the content and context based on useTextContent setting\n const shouldUseTextContent = this.state.useTextContent();\n let content = this.state.tooltip();\n let context: Signal<T | string | undefined> = this.state.context;\n\n if (!content) {\n if (!shouldUseTextContent) {\n if (ngDevMode) {\n throw new Error(\n '[ngpTooltipTrigger]: Tooltip must be a string, TemplateRef, or ComponentType. Alternatively, set useTextContent to true if none is provided.',\n );\n }\n\n return;\n }\n\n const textContent = this.trigger.nativeElement.textContent?.trim() || '';\n if (ngDevMode && !textContent) {\n console.warn(\n '[ngpTooltipTrigger]: useTextContent is enabled but trigger element has no text content',\n );\n return;\n }\n content = NgpTooltipTextContentComponent;\n context = signal(textContent);\n } else if (isString(content)) {\n context = signal(content);\n content = NgpTooltipTextContentComponent;\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T | string> = {\n content,\n triggerElement: this.trigger.nativeElement,\n injector: this.injector,\n context,\n container: this.state.container(),\n placement: this.state.placement,\n offset: this.state.offset(),\n flip: this.state.flip(),\n showDelay: this.state.showDelay(),\n hideDelay: this.state.hideDelay(),\n closeOnEscape: true,\n closeOnOutsideClick: true,\n viewContainerRef: this.viewContainerRef,\n };\n\n // Create the overlay instance\n this.overlay.set(createOverlay(config));\n }\n\n /**\n * Set the tooltip id.\n */\n setTooltipId(id: string): void {\n this.tooltipId.set(id);\n }\n}\n\nexport type NgpTooltipPlacement =\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end';\n","/**\n * Generated bundle index. 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{"version":3,"file":"ng-primitives-tooltip.mjs","sources":["../../../../packages/ng-primitives/tooltip/src/config/tooltip-config.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-arrow/tooltip-arrow.ts","../../../../packages/ng-primitives/tooltip/src/tooltip/tooltip.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-text-content/tooltip-text-content.component.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-trigger/tooltip-trigger-state.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-trigger/tooltip-trigger.ts","../../../../packages/ng-primitives/tooltip/src/ng-primitives-tooltip.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport { type Placement } from '@floating-ui/dom';\nimport { NgpOffset } from 'ng-primitives/portal';\n\nexport interface NgpTooltipConfig {\n /**\n * Define the offset of the tooltip relative to the trigger.\n * Can be a number (applies to mainAxis) or an object with mainAxis, crossAxis, and alignmentAxis.\n * @default 4\n */\n offset: NgpOffset;\n\n /**\n * Define the placement of the tooltip relative to the trigger.\n * @default 'top'\n */\n placement: Placement;\n\n /**\n * Define the delay before the tooltip is shown.\n * @default 0\n */\n showDelay: number;\n\n /**\n * Define the delay before the tooltip is hidden.\n * @default 500\n */\n hideDelay: number;\n\n /**\n * Define whether the tooltip should flip when there is not enough space for the tooltip.\n * @default true\n */\n flip: boolean;\n\n /**\n * Define the container element or selector in to which the tooltip should be attached.\n * @default 'body'\n */\n container: HTMLElement | string | null;\n\n /**\n * Whether the tooltip should only show when the trigger element overflows.\n * @default false\n */\n showOnOverflow: boolean;\n\n /**\n * Whether to use the text content of the trigger element as the tooltip content.\n * @default true\n */\n useTextContent: boolean;\n}\n\nexport const defaultTooltipConfig: NgpTooltipConfig = {\n offset: 4,\n placement: 'top',\n showDelay: 0,\n hideDelay: 500,\n flip: true,\n container: 'body',\n showOnOverflow: false,\n useTextContent: true,\n};\n\nexport const NgpTooltipConfigToken = new InjectionToken<NgpTooltipConfig>('NgpTooltipConfigToken');\n\n/**\n * Provide the default Tooltip configuration\n * @param config The Tooltip configuration\n * @returns The provider\n */\nexport function provideTooltipConfig(config: Partial<NgpTooltipConfig>): Provider[] {\n return [\n {\n provide: NgpTooltipConfigToken,\n useValue: { ...defaultTooltipConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Tooltip configuration\n * @returns The global Tooltip configuration\n */\nexport function injectTooltipConfig(): NgpTooltipConfig {\n return inject(NgpTooltipConfigToken, { optional: true }) ?? defaultTooltipConfig;\n}\n","import { Directive } from '@angular/core';\nimport { setupOverlayArrow } from 'ng-primitives/portal';\n\n@Directive({\n selector: '[ngpTooltipArrow]',\n exportAs: 'ngpTooltipArrow',\n})\nexport class NgpTooltipArrow {\n constructor() {\n setupOverlayArrow();\n }\n}\n","import { Directive, input } from '@angular/core';\nimport { explicitEffect, setupHover } from 'ng-primitives/internal';\nimport { injectOverlay } from 'ng-primitives/portal';\n\n/**\n * Apply the `ngpTooltip` directive to an element that represents the tooltip. This typically would be a `div` inside an `ng-template`.\n */\n@Directive({\n selector: '[ngpTooltip]',\n exportAs: 'ngpTooltip',\n host: {\n role: 'tooltip',\n '[id]': 'id()',\n '[style.left.px]': 'overlay.position().x',\n '[style.top.px]': 'overlay.position().y',\n '[style.--ngp-tooltip-trigger-width.px]': 'overlay.triggerWidth()',\n '[style.--ngp-tooltip-transform-origin]': 'overlay.transformOrigin()',\n '[attr.data-placement]': 'overlay.finalPlacement()',\n 'data-overlay': '',\n },\n})\nexport class NgpTooltip {\n /**\n * Access the overlay.\n */\n protected readonly overlay = injectOverlay();\n\n /**\n * The unique id of the tooltip.\n */\n readonly id = input(this.overlay.id());\n\n constructor() {\n explicitEffect([this.id], ([id]) => this.overlay.id.set(id));\n\n // if the mouse moves over the tooltip, we want to keep it open\n setupHover({\n hoverStart: () => this.overlay.cancelPendingClose(),\n hoverEnd: () => this.overlay.hide(),\n });\n }\n}\n","import { Component } from '@angular/core';\nimport { injectOverlayContext } from 'ng-primitives/portal';\nimport { NgpTooltip } from '../tooltip/tooltip';\n\n/**\n * Internal component for wrapping string content in tooltip portals\n * @internal\n */\n@Component({\n template: '{{ content() }}',\n hostDirectives: [NgpTooltip],\n host: {\n // Used only for styling, since the host directive isn’t added to the DOM.\n // This acts as the styling entry point.\n ngpTooltip: '',\n },\n})\nexport class NgpTooltipTextContentComponent {\n /**\n * The string content to display\n */\n readonly content = injectOverlayContext();\n}\n","import {\n createState,\n createStateInjector,\n createStateProvider,\n createStateToken,\n} from 'ng-primitives/state';\nimport type { NgpTooltipTrigger } from './tooltip-trigger';\n\n/**\n * The state token for the TooltipTrigger primitive.\n */\nexport const NgpTooltipTriggerStateToken =\n createStateToken<NgpTooltipTrigger<unknown>>('TooltipTrigger');\n\n/**\n * Provides the TooltipTrigger state.\n */\nexport const provideTooltipTriggerState = createStateProvider(NgpTooltipTriggerStateToken);\n\n/**\n * Injects the TooltipTrigger state.\n */\nexport const injectTooltipTriggerState = createStateInjector<NgpTooltipTrigger<unknown>>(\n NgpTooltipTriggerStateToken,\n);\n\n/**\n * The TooltipTrigger state registration function.\n */\nexport const tooltipTriggerState = createState(NgpTooltipTriggerStateToken);\n","import { BooleanInput, NumberInput } from '@angular/cdk/coercion';\nimport {\n booleanAttribute,\n computed,\n Directive,\n ElementRef,\n inject,\n Injector,\n input,\n numberAttribute,\n OnDestroy,\n Signal,\n signal,\n ViewContainerRef,\n} from '@angular/core';\nimport { setupOverflowListener } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n coerceOffset,\n NgpOffset,\n NgpOffsetInput,\n} from 'ng-primitives/portal';\nimport { isString } from 'ng-primitives/utils';\nimport { injectTooltipConfig } from '../config/tooltip-config';\nimport { NgpTooltipTextContentComponent } from '../tooltip-text-content/tooltip-text-content.component';\nimport { provideTooltipTriggerState, tooltipTriggerState } from './tooltip-trigger-state';\n\ntype TooltipInput<T> = NgpOverlayContent<T> | string | null | undefined;\n\n/**\n * Apply the `ngpTooltipTrigger` directive to an element that triggers the tooltip to show.\n */\n@Directive({\n selector: '[ngpTooltipTrigger]',\n exportAs: 'ngpTooltipTrigger',\n providers: [provideTooltipTriggerState()],\n host: {\n '[attr.data-open]': 'open() ? \"\" : null',\n '[attr.data-disabled]': 'state.disabled() ? \"\" : null',\n '[attr.aria-describedby]': 'overlay()?.ariaDescribedBy()',\n '(mouseenter)': 'show()',\n '(mouseleave)': 'hide()',\n '(focus)': 'show()',\n '(blur)': 'hide()',\n },\n})\nexport class NgpTooltipTrigger<T = null> implements OnDestroy {\n /**\n * Access the trigger element\n */\n private readonly trigger = inject(ElementRef<HTMLElement>);\n\n /**\n * Access the injector.\n */\n private readonly injector = inject(Injector);\n\n /**\n * Access the view container reference.\n */\n private readonly viewContainerRef = inject(ViewContainerRef);\n\n /**\n * Access the global tooltip configuration.\n */\n private readonly config = injectTooltipConfig();\n\n /**\n * Access the tooltip template ref.\n */\n readonly tooltip = input<NgpOverlayContent<T> | string | null, TooltipInput<T>>(null, {\n alias: 'ngpTooltipTrigger',\n transform: (value: TooltipInput<T>) => (value && !isString(value) ? value : null),\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpTooltipTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the tooltip relative to the trigger.\n * @default 'top'\n */\n readonly placement = input<NgpTooltipPlacement>(this.config.placement, {\n alias: 'ngpTooltipTriggerPlacement',\n });\n\n /**\n * Define the offset of the tooltip relative to the trigger.\n * Can be a number (applies to mainAxis) or an object with mainAxis, crossAxis, and alignmentAxis.\n * @default 0\n */\n readonly offset = input<NgpOffset, NgpOffsetInput>(this.config.offset, {\n alias: 'ngpTooltipTriggerOffset',\n transform: coerceOffset,\n });\n\n /**\n * Define the delay before the tooltip is displayed.\n * @default 500\n */\n readonly showDelay = input<number, NumberInput>(this.config.showDelay, {\n alias: 'ngpTooltipTriggerShowDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define the delay before the tooltip is hidden.\n * @default 0\n */\n readonly hideDelay = input<number, NumberInput>(this.config.hideDelay, {\n alias: 'ngpTooltipTriggerHideDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define whether the tooltip should flip when there is not enough space for the tooltip.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(this.config.flip, {\n alias: 'ngpTooltipTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Define the container in which the tooltip should be attached.\n * @default document.body\n */\n readonly container = input<HTMLElement | string | null>(this.config.container, {\n alias: 'ngpTooltipTriggerContainer',\n });\n\n /**\n * Define whether the tooltip should only show when the trigger element overflows.\n * @default false\n */\n readonly showOnOverflow = input<boolean, BooleanInput>(this.config.showOnOverflow, {\n alias: 'ngpTooltipTriggerShowOnOverflow',\n transform: booleanAttribute,\n });\n\n /**\n * Provide context to the tooltip. This can be used to pass data to the tooltip content.\n */\n readonly context = input<T>(undefined, {\n alias: 'ngpTooltipTriggerContext',\n });\n\n /**\n * Define whether to use the text content of the trigger element as the tooltip content.\n * When enabled, the tooltip will display the text content of the trigger element.\n * @default true\n */\n readonly useTextContent = input<boolean, BooleanInput>(this.config.useTextContent, {\n alias: 'ngpTooltipTriggerUseTextContent',\n transform: booleanAttribute,\n });\n\n /**\n * The overlay that manages the tooltip\n * @internal\n */\n readonly overlay = signal<NgpOverlay<T | string> | null>(null);\n\n /**\n * The unique id of the tooltip.\n */\n readonly tooltipId = signal<string | undefined>(undefined);\n\n /**\n * The open state of the tooltip.\n * @internal\n */\n readonly open = computed(() => this.overlay()?.isOpen() ?? false);\n\n /**\n * Determine if the trigger element has overflow.\n */\n private readonly hasOverflow: Signal<boolean>;\n\n /**\n * Store the state of the tooltip.\n * @internal\n */\n readonly state = tooltipTriggerState<NgpTooltipTrigger<T>>(this);\n\n constructor() {\n this.hasOverflow = setupOverflowListener(this.trigger.nativeElement, {\n disabled: computed(() => !this.state.showOnOverflow()),\n });\n }\n\n ngOnDestroy(): void {\n this.overlay()?.destroy();\n }\n\n /**\n * Show the tooltip.\n */\n show(): void {\n // If the trigger is disabled, do not show the tooltip\n if (this.state.disabled() || this.open()) {\n // we mark this as show again to stop it dismissing\n this.overlay()?.cancelPendingClose();\n return;\n }\n\n // if we should only show when there is overflow, check if the trigger has overflow\n if (this.state.showOnOverflow() && !this.hasOverflow()) {\n // If the trigger does not have overflow, do not show the tooltip\n return;\n }\n\n // Create the overlay if it doesn't exist yet\n if (!this.overlay()) {\n this.createOverlay();\n }\n\n this.overlay()?.show();\n }\n\n /**\n * Hide the tooltip.\n */\n hide(): void {\n // If the trigger is disabled, do nothing\n if (this.state.disabled()) {\n return;\n }\n\n this.overlay()?.hide();\n }\n\n /**\n * Create the overlay that will contain the tooltip\n */\n private createOverlay(): void {\n // Determine the content and context based on useTextContent setting\n const shouldUseTextContent = this.state.useTextContent();\n let content = this.state.tooltip();\n let context: Signal<T | string | undefined> = this.state.context;\n\n if (!content) {\n if (!shouldUseTextContent) {\n if (ngDevMode) {\n throw new Error(\n '[ngpTooltipTrigger]: Tooltip must be a string, TemplateRef, or ComponentType. Alternatively, set useTextContent to true if none is provided.',\n );\n }\n\n return;\n }\n\n const textContent = this.trigger.nativeElement.textContent?.trim() || '';\n if (ngDevMode && !textContent) {\n console.warn(\n '[ngpTooltipTrigger]: useTextContent is enabled but trigger element has no text content',\n );\n return;\n }\n content = NgpTooltipTextContentComponent;\n context = signal(textContent);\n } else if (isString(content)) {\n context = signal(content);\n content = NgpTooltipTextContentComponent;\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T | string> = {\n content,\n triggerElement: this.trigger.nativeElement,\n injector: this.injector,\n context,\n container: this.state.container(),\n placement: this.state.placement,\n offset: this.state.offset(),\n flip: this.state.flip(),\n showDelay: this.state.showDelay(),\n hideDelay: this.state.hideDelay(),\n closeOnEscape: true,\n closeOnOutsideClick: true,\n viewContainerRef: this.viewContainerRef,\n };\n\n // Create the overlay instance\n this.overlay.set(createOverlay(config));\n }\n\n /**\n * Set the tooltip id.\n */\n setTooltipId(id: string): void {\n this.tooltipId.set(id);\n }\n}\n\nexport type NgpTooltipPlacement =\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end';\n","/**\n * Generated bundle index. 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