ng-primitives 0.76.1 → 0.77.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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{"version":3,"file":"ng-primitives-internal.mjs","sources":["../../../../packages/ng-primitives/internal/src/utilities/element-ref.ts","../../../../packages/ng-primitives/internal/src/exit-animation/exit-animation-manager.ts","../../../../packages/ng-primitives/internal/src/exit-animation/exit-animation.ts","../../../../packages/ng-primitives/internal/src/interactions/focus.ts","../../../../packages/ng-primitives/internal/src/interactions/focus-visible.ts","../../../../packages/ng-primitives/internal/src/signals/explicit-effect.ts","../../../../packages/ng-primitives/internal/src/utilities/resize.ts","../../../../packages/ng-primitives/internal/src/utilities/dom-removal.ts","../../../../packages/ng-primitives/internal/src/interactions/hover.ts","../../../../packages/ng-primitives/internal/src/interactions/press.ts","../../../../packages/ng-primitives/internal/src/style-injector/style-injector.ts","../../../../packages/ng-primitives/internal/src/utilities/mutation-observer.ts","../../../../packages/ng-primitives/internal/src/utilities/overflow.ts","../../../../packages/ng-primitives/internal/src/utilities/scrolling.ts","../../../../packages/ng-primitives/internal/src/ng-primitives-internal.ts"],"sourcesContent":["import { ElementRef, inject } from '@angular/core';\n\n/**\n * A simple utility function to inject an element reference with less boilerplate.\n * @returns The element reference.\n */\nexport function injectElementRef<T extends HTMLElement>(): ElementRef<T> {\n return inject(ElementRef);\n}\n","import { ClassProvider, inject, Injectable } from '@angular/core';\nimport type { NgpExitAnimation } from './exit-animation';\n\n@Injectable()\nexport class NgpExitAnimationManager {\n /** Store the instances of the exit animation directive. */\n private readonly instances: NgpExitAnimation[] = [];\n\n /** Add an instance to the manager. */\n add(instance: NgpExitAnimation): void {\n this.instances.push(instance);\n }\n\n /** Remove an instance from the manager. */\n remove(instance: NgpExitAnimation): void {\n const index = this.instances.indexOf(instance);\n if (index !== -1) {\n this.instances.splice(index, 1);\n }\n }\n\n /** Exit all instances. */\n async exit(): Promise<void> {\n await Promise.all(this.instances.map(instance => instance.exit()));\n }\n}\n\nexport function provideExitAnimationManager(): ClassProvider {\n return { provide: NgpExitAnimationManager, useClass: NgpExitAnimationManager };\n}\n\nexport function injectExitAnimationManager(): NgpExitAnimationManager {\n return inject(NgpExitAnimationManager);\n}\n","import { Directive, OnDestroy } from '@angular/core';\nimport { injectElementRef } from '../utilities/element-ref';\nimport { injectExitAnimationManager } from './exit-animation-manager';\n\n@Directive({\n selector: '[ngpExitAnimation]',\n exportAs: 'ngpExitAnimation',\n})\nexport class NgpExitAnimation implements OnDestroy {\n /** The animation manager. */\n private readonly animationManager = injectExitAnimationManager();\n /** Access the element reference. */\n protected readonly elementRef = injectElementRef();\n\n /** Exist animation reference. */\n protected readonly ref = setupExitAnimation({ element: this.elementRef.nativeElement });\n\n constructor() {\n this.animationManager.add(this);\n }\n\n ngOnDestroy(): void {\n this.animationManager.remove(this);\n }\n\n /** Mark the element as exiting. */\n async exit(): Promise<void> {\n await this.ref.exit();\n }\n}\n\ninterface NgpExitAnimationOptions {\n /** The element to animate. */\n element: HTMLElement;\n}\n\nexport interface NgpExitAnimationRef {\n /** Mark the element as exiting and wait for the animation to finish. */\n exit: () => Promise<void>;\n}\n\nexport function setupExitAnimation({ element }: NgpExitAnimationOptions): NgpExitAnimationRef {\n let state: 'enter' | 'exit' = 'enter';\n\n function setState(newState: 'enter' | 'exit') {\n state = newState;\n\n // remove all current animation state attributes\n element.removeAttribute('data-enter');\n element.removeAttribute('data-exit');\n\n // add the new animation state attribute\n if (state === 'enter') {\n element.setAttribute('data-enter', '');\n } else if (state === 'exit') {\n element.setAttribute('data-exit', '');\n }\n }\n\n // Set the initial state to 'enter'\n requestAnimationFrame(() => setState('enter'));\n\n return {\n exit: () => {\n return new Promise((resolve, reject) => {\n setState('exit');\n\n const animations = element.getAnimations();\n\n // Wait for the exit animations to finish\n if (animations.length > 0) {\n Promise.all(animations.map(anim => anim.finished))\n .then(() => resolve())\n .catch(err => {\n if (err instanceof Error && err.name !== 'AbortError') {\n return reject(err);\n }\n // Ignore abort errors as they are expected when the animation is interrupted\n // by the removal of the element - e.g. when the user navigates away to another page\n resolve();\n });\n } else {\n resolve();\n }\n });\n },\n };\n}\n","import { FocusMonitor } from '@angular/cdk/a11y';\nimport { ElementRef, Renderer2, Signal, inject, signal } from '@angular/core';\nimport { safeTakeUntilDestroyed } from 'ng-primitives/utils';\n\nexport interface NgpFocusOptions {\n disabled?: Signal<boolean>;\n focusWithin?: boolean;\n focus?: () => void;\n blur?: () => void;\n}\n\nexport interface NgpFocusState {\n isFocused: Signal<boolean>;\n}\n\nexport function setupFocus({\n focus,\n blur,\n focusWithin = false,\n disabled = signal(false),\n}: NgpFocusOptions): NgpFocusState {\n /**\n * Access the element reference.\n */\n const elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n /**\n * Access the focus monitor.\n */\n const focusMonitor = inject(FocusMonitor);\n\n /**\n * Access the renderer.\n */\n const renderer = inject(Renderer2);\n\n /**\n * Whether the element is currently focused.\n */\n const isFocused = signal<boolean>(false);\n\n focusMonitor\n .monitor(elementRef, focusWithin)\n .pipe(safeTakeUntilDestroyed())\n .subscribe(focusOrigin => {\n if (disabled()) {\n return;\n }\n\n isFocused.set(focusOrigin !== null);\n if (focusOrigin !== null) {\n if (focus) {\n focus();\n }\n renderer.setAttribute(elementRef.nativeElement, 'data-focus', '');\n } else {\n if (blur) {\n blur();\n }\n renderer.removeAttribute(elementRef.nativeElement, 'data-focus');\n }\n });\n\n return { isFocused };\n}\n","import { FocusMonitor, FocusOrigin } from '@angular/cdk/a11y';\nimport { ElementRef, inject, Renderer2, Signal, signal } from '@angular/core';\nimport { onBooleanChange, safeTakeUntilDestroyed } from 'ng-primitives/utils';\n\nexport interface NgpFocusVisibleOptions {\n disabled?: Signal<boolean>;\n focusChange?: (value: boolean) => void;\n}\n\nexport interface NgpFocusVisibleState {\n isFocused: Signal<boolean>;\n}\n\nexport function setupFocusVisible({\n focusChange,\n disabled = signal(false),\n}: NgpFocusVisibleOptions): NgpFocusVisibleState {\n const elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n const renderer = inject(Renderer2);\n const focusMonitor = inject(FocusMonitor);\n\n // Whether the element is currently focused.\n const isFocused = signal<boolean>(false);\n\n // handle focus state\n focusMonitor\n .monitor(elementRef.nativeElement)\n .pipe(safeTakeUntilDestroyed())\n .subscribe(origin =>\n // null indicates the element was blurred\n origin === null ? onBlur() : onFocus(origin),\n );\n\n // if the component becomes disabled and it is focused, hide the focus\n onBooleanChange(disabled, () => focus(false));\n\n function onFocus(origin: FocusOrigin): void {\n if (disabled() || isFocused()) {\n return;\n }\n\n // for some elements the focus visible state should always appear on focus\n if (alwaysShowFocus()) {\n focus(true);\n return;\n }\n\n // if the focus origin is keyboard or program(focused programmatically), then the focus is visible\n if (origin === 'keyboard') {\n focus(true);\n return;\n }\n }\n\n function onBlur(): void {\n if (disabled() || !isFocused()) {\n return;\n }\n\n focus(false);\n }\n\n /**\n * Trigger the focus signal along with the focusChange event.\n */\n function focus(value: boolean) {\n if (isFocused() === value) {\n return;\n }\n\n isFocused.set(value);\n focusChange?.(value);\n\n if (value) {\n renderer.setAttribute(elementRef.nativeElement, 'data-focus-visible', '');\n } else {\n renderer.removeAttribute(elementRef.nativeElement, 'data-focus-visible');\n }\n }\n\n function alwaysShowFocus(): boolean {\n const nonTextInputTypes = [\n 'checkbox',\n 'radio',\n 'range',\n 'color',\n 'file',\n 'image',\n 'button',\n 'submit',\n 'reset',\n ];\n\n // if this is an input element and it is a text input\n if (\n elementRef.nativeElement instanceof HTMLInputElement &&\n !nonTextInputTypes.includes(elementRef.nativeElement.type)\n ) {\n return true;\n }\n\n // if this is a textarea\n if (elementRef.nativeElement instanceof HTMLTextAreaElement) {\n return true;\n }\n\n // if this is an element with contenteditable\n if (\n elementRef.nativeElement.isContentEditable ||\n elementRef.nativeElement.hasAttribute('contenteditable')\n ) {\n return true;\n }\n\n return false;\n }\n\n return {\n isFocused,\n };\n}\n","/**\n * This implementation is heavily inspired by the great work on ngextension!\n * https://github.com/ngxtension/ngxtension-platform/blob/main/libs/ngxtension/explicit-effect/src/explicit-effect.ts\n */\nimport {\n CreateEffectOptions,\n EffectCleanupRegisterFn,\n EffectRef,\n effect,\n untracked,\n} from '@angular/core';\n\n/**\n * We want to have the Tuple in order to use the types in the function signature\n */\ntype ExplicitEffectValues<T> = {\n [K in keyof T]: () => T[K];\n};\n\n/**\n * This explicit effect function will take the dependencies and the function to run when the dependencies change.\n * @param deps - The dependencies that the effect will run on\n * @param fn - The function to run when the dependencies change\n * @param options - The options for the effect with the addition of defer (it allows the computation to run on first change, not immediately)\n */\nexport function explicitEffect<Input extends readonly unknown[], Params = Input>(\n deps: readonly [...ExplicitEffectValues<Input>],\n fn: (deps: Params, onCleanup: EffectCleanupRegisterFn) => void,\n options?: CreateEffectOptions,\n): EffectRef {\n return effect(onCleanup => {\n const depValues = deps.map(s => s());\n untracked(() => fn(depValues as Params, onCleanup));\n }, options);\n}\n","import { DestroyRef, effect, inject, Injector, signal, Signal, untracked } from '@angular/core';\nimport { isUndefined, safeTakeUntilDestroyed } from 'ng-primitives/utils';\nimport { map, Observable, Subscription } from 'rxjs';\nimport { explicitEffect } from '../signals/explicit-effect';\nimport { injectElementRef } from './element-ref';\n\ninterface NgpResizeObserverOptions {\n /**\n * Whether to listen for events.\n */\n disabled?: Signal<boolean>;\n\n /**\n * The injector to use when called from outside of the injector context.\n */\n injector?: Injector;\n}\n\n/**\n * A simple helper function to create a resize observer as an RxJS Observable.\n * @param element The element to observe for resize events.\n * @returns The resize event as an Observable.\n */\nexport function fromResizeEvent(\n element: HTMLElement,\n { disabled = signal(false), injector }: NgpResizeObserverOptions = {},\n): Observable<Dimensions> {\n return new Observable(observable => {\n // ResizeObserver may not be available in all environments, so check for its existence\n if (isUndefined(window?.ResizeObserver)) {\n // ResizeObserver is not available (SSR or unsupported browser)\n // Complete the observable without emitting any values\n observable.complete();\n return;\n }\n\n let observer: ResizeObserver | null = null;\n\n function setupOrTeardownObserver() {\n if (disabled()) {\n if (observer) {\n observer.disconnect();\n observer = null;\n }\n return;\n }\n\n if (!observer) {\n observer = new ResizeObserver(entries => {\n // if there are no entries, ignore the event\n if (!entries.length) {\n return;\n }\n\n // otherwise, take the first entry and emit the dimensions\n const entry = entries[0];\n\n if ('borderBoxSize' in entry) {\n const borderSizeEntry = entry['borderBoxSize'];\n // this may be different across browsers so normalize it\n const borderSize = Array.isArray(borderSizeEntry)\n ? borderSizeEntry[0]\n : borderSizeEntry;\n\n observable.next({ width: borderSize['inlineSize'], height: borderSize['blockSize'] });\n } else {\n // fallback for browsers that don't support borderBoxSize\n observable.next({ width: element.offsetWidth, height: element.offsetHeight });\n }\n });\n\n observer.observe(element);\n }\n }\n\n setupOrTeardownObserver();\n\n explicitEffect([disabled], () => setupOrTeardownObserver(), { injector });\n\n return () => observer?.disconnect();\n });\n}\n\n/**\n * A utility function to observe any element for resize events and return the dimensions as a signal.\n */\nexport function observeResize(elementFn: () => HTMLElement | undefined): Signal<Dimensions> {\n const dimensions = signal<Dimensions>({ width: 0, height: 0 });\n const injector = inject(Injector);\n const destroyRef = inject(DestroyRef);\n\n // store the subscription to the resize event\n let subscription: Subscription | null = null;\n\n effect(() => {\n const targetElement = elementFn();\n\n untracked(() => {\n if (!targetElement) {\n return;\n }\n\n // if we already have a subscription, unsubscribe from it\n subscription?.unsubscribe();\n\n // create a new subscription to the resize event\n subscription = fromResizeEvent(targetElement, { injector })\n .pipe(safeTakeUntilDestroyed(destroyRef))\n .subscribe(event => dimensions.set({ width: event.width, height: event.height }));\n });\n });\n\n return dimensions;\n}\n\nexport interface Dimensions {\n width: number;\n height: number;\n}\n\n/**\n * A simple utility to get the dimensions of an element as a signal.\n */\nexport function injectDimensions(): Signal<Dimensions> {\n const elementRef = injectElementRef<HTMLElement>();\n const destroyRef = inject(DestroyRef);\n const dimensions = signal<Dimensions>({ width: 0, height: 0 });\n\n fromResizeEvent(elementRef.nativeElement)\n .pipe(\n safeTakeUntilDestroyed(destroyRef),\n map(({ width, height }) => ({ width, height })),\n )\n .subscribe(event => dimensions.set(event));\n\n return dimensions;\n}\n","import { isPlatformServer } from '@angular/common';\nimport { inject, PLATFORM_ID } from '@angular/core';\nimport { safeTakeUntilDestroyed } from 'ng-primitives/utils';\nimport { fromResizeEvent } from './resize';\n\n/**\n * Whenever an element is removed from the DOM, we call the callback.\n * @param element The element to watch for removal.\n * @param callback The callback to call when the element is removed.\n */\nexport function onDomRemoval(element: HTMLElement, callback: () => void): void {\n const platform = inject(PLATFORM_ID);\n\n // Dont run this on the server\n if (isPlatformServer(platform)) {\n return;\n }\n\n // This is a bit of a hack, but it works. If the element dimensions become zero,\n // it's likely that the element has been removed from the DOM.\n fromResizeEvent(element)\n .pipe(safeTakeUntilDestroyed())\n .subscribe(dimensions => {\n // we check the dimensions first to short-circuit the check as it's faster\n if (dimensions.width === 0 && dimensions.height === 0 && !document.body.contains(element)) {\n callback();\n }\n });\n}\n","import { DOCUMENT, isPlatformBrowser } from '@angular/common';\nimport { effect, ElementRef, inject, Injectable, PLATFORM_ID, Signal, signal } from '@angular/core';\nimport { injectDisposables, onBooleanChange } from 'ng-primitives/utils';\nimport { onDomRemoval } from '../utilities/dom-removal';\n\n/**\n * We use a service here as this value is a singleton\n * and allows us to register the dom events once.\n */\n@Injectable({\n providedIn: 'root',\n})\nclass GlobalPointerEvents {\n /**\n * Whether global mouse events should be ignored.\n */\n ignoreEmulatedMouseEvents: boolean = false;\n\n /**\n * Access the document.\n */\n private readonly document = inject(DOCUMENT);\n\n /**\n * Determine the platform id.\n */\n private readonly platformId = inject(PLATFORM_ID);\n\n constructor() {\n // we only want to setup events on the client\n if (isPlatformBrowser(this.platformId)) {\n this.setupGlobalTouchEvents();\n }\n }\n\n private setupGlobalTouchEvents(): void {\n this.document.addEventListener('pointerup', this.handleGlobalPointerEvent.bind(this));\n this.document.addEventListener('touchend', this.setGlobalIgnoreEmulatedMouseEvents.bind(this));\n }\n\n private setGlobalIgnoreEmulatedMouseEvents(): void {\n this.ignoreEmulatedMouseEvents = true;\n // Clear globalIgnoreEmulatedMouseEvents after a short timeout. iOS fires onPointerEnter\n // with pointerType=\"mouse\" immediately after onPointerUp and before onFocus. On other\n // devices that don't have this quirk, we don't want to ignore a mouse hover sometime in\n // the distant future because a user previously touched the element.\n setTimeout(() => (this.ignoreEmulatedMouseEvents = false), 50);\n }\n\n private handleGlobalPointerEvent(event: PointerEvent): void {\n if (event.pointerType === 'touch') {\n this.setGlobalIgnoreEmulatedMouseEvents();\n }\n }\n}\n\ninterface NgpHoverOptions {\n disabled?: Signal<boolean>;\n hoverStart?: () => void;\n hoverEnd?: () => void;\n}\n\nexport interface NgpHoverState {\n hovered: Signal<boolean>;\n}\n\n/**\n * Programatically add the hover functionality to an element.\n * This is useful in cases where we can't necessarily use a HostDirective,\n * because there is a chance the directive has already been used.\n */\nexport function setupHover({\n hoverStart,\n hoverEnd,\n disabled = signal(false),\n}: NgpHoverOptions): NgpHoverState {\n /**\n * Access the element.\n */\n const elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n /**\n * Access the global pointer events handler.\n */\n const globalPointerEvents = inject(GlobalPointerEvents);\n\n /**\n * Access the disposable helper.\n */\n const disposables = injectDisposables();\n\n /**\n * Store the current hover state.\n */\n const hovered = signal<boolean>(false);\n\n /**\n * Whether this element should ignore emulated mouse events.\n */\n let ignoreEmulatedMouseEvents: boolean = false;\n\n /**\n * Setup event listeners.\n */\n disposables.addEventListener(elementRef.nativeElement, 'pointerenter', onPointerEnter);\n disposables.addEventListener(elementRef.nativeElement, 'pointerleave', onPointerLeave);\n disposables.addEventListener(elementRef.nativeElement, 'touchstart', onTouchStart);\n disposables.addEventListener(elementRef.nativeElement, 'mouseenter', onMouseEnter);\n disposables.addEventListener(elementRef.nativeElement, 'mouseleave', onMouseLeave);\n\n // anytime the disabled state changes to true, we must reset the hover state\n if (disabled) {\n onBooleanChange(disabled, reset);\n }\n\n // if the element is removed from the dom, we want to reset the hover state\n onDomRemoval(elementRef.nativeElement, reset);\n\n // anytime the hover state changes we want to update the attribute\n effect(() =>\n hovered()\n ? elementRef.nativeElement.setAttribute('data-hover', '')\n : elementRef.nativeElement.removeAttribute('data-hover'),\n );\n\n /**\n * Reset the hover state.\n */\n function reset(): void {\n onHoverEnd('mouse');\n }\n\n /**\n * Trigger the hover start events.\n * @param event\n * @param pointerType\n */\n function onHoverStart(event: Event, pointerType: string): void {\n if (\n disabled() ||\n pointerType === 'touch' ||\n hovered() ||\n !(event.currentTarget as Element)?.contains(event.target as Element)\n ) {\n return;\n }\n\n hovered.set(true);\n hoverStart?.();\n }\n\n /**\n * Trigger the hover end events.\n * @param pointerType\n */\n function onHoverEnd(pointerType: string): void {\n if (pointerType === 'touch' || !hovered()) {\n return;\n }\n\n hovered.set(false);\n hoverEnd?.();\n }\n\n function onPointerEnter(event: PointerEvent): void {\n if (globalPointerEvents.ignoreEmulatedMouseEvents && event.pointerType === 'mouse') {\n return;\n }\n\n onHoverStart(event, event.pointerType);\n }\n\n function onPointerLeave(event: PointerEvent): void {\n if (!disabled() && (event.currentTarget as Element)?.contains(event.target as Element)) {\n onHoverEnd(event.pointerType);\n }\n }\n\n function onTouchStart(): void {\n ignoreEmulatedMouseEvents = true;\n }\n\n function onMouseEnter(event: MouseEvent): void {\n if (!ignoreEmulatedMouseEvents && !globalPointerEvents.ignoreEmulatedMouseEvents) {\n onHoverStart(event, 'mouse');\n }\n\n ignoreEmulatedMouseEvents = false;\n }\n\n function onMouseLeave(event: MouseEvent): void {\n if (!disabled() && (event.currentTarget as Element)?.contains(event.target as Element)) {\n onHoverEnd('mouse');\n }\n }\n\n return { hovered };\n}\n","import { ElementRef, Signal, effect, inject, signal } from '@angular/core';\nimport { injectDisposables } from 'ng-primitives/utils';\n\ninterface NgpPressState {\n pressed: Signal<boolean>;\n}\n\ninterface NgpPressOptions {\n disabled?: Signal<boolean>;\n pressStart?: () => void;\n pressEnd?: () => void;\n}\n\nexport function setupPress({\n pressStart,\n pressEnd,\n disabled = signal(false),\n}: NgpPressOptions): NgpPressState {\n const elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n const disposables = injectDisposables();\n\n /**\n * Whether the element is currently pressed.\n */\n const pressed = signal<boolean>(false);\n\n // setup event listeners\n disposables.addEventListener(elementRef.nativeElement, 'pointerdown', onPointerDown);\n\n // anytime the press state changes we want to update the attribute\n effect(() =>\n pressed() && !disabled()\n ? elementRef.nativeElement.setAttribute('data-press', '')\n : elementRef.nativeElement.removeAttribute('data-press'),\n );\n\n /**\n * Reset the press state.\n */\n function reset(): void {\n // if we are not pressing, then do nothing\n if (!pressed()) {\n return;\n }\n\n // clear any existing disposables\n disposableListeners.forEach(dispose => dispose());\n pressed.set(false);\n pressEnd?.();\n }\n\n /**\n * Store the list of disposables.\n */\n let disposableListeners: (() => void)[] = [];\n\n function onPointerDown(): void {\n if (disabled()) {\n return;\n }\n\n // clear any existing disposables\n disposableListeners.forEach(dispose => dispose());\n\n // update the press state\n pressed.set(true);\n pressStart?.();\n\n // setup global event listeners to catch events on elements outside the directive\n const ownerDocument = elementRef.nativeElement.ownerDocument ?? document;\n\n // if the pointer up event happens on any elements, then we are no longer pressing on this element\n const pointerUp = disposables.addEventListener(\n ownerDocument,\n 'pointerup',\n () => reset(),\n false,\n );\n\n // Instead of relying on the `pointerleave` event, which is not consistently called on iOS Safari,\n // we use the `pointermove` event to determine if we are still \"pressing\".\n // By checking if the target is still within the element, we can determine if the press is ongoing.\n const pointerMove = disposables.addEventListener(\n ownerDocument,\n 'pointermove',\n () => onPointerMove as EventListener,\n false,\n );\n\n // if the pointer is cancelled, then we are no longer pressing on this element\n const pointerCancel = disposables.addEventListener(\n ownerDocument,\n 'pointercancel',\n () => reset(),\n false,\n );\n\n disposableListeners = [pointerUp, pointerMove, pointerCancel];\n }\n\n function onPointerMove(event: PointerEvent): void {\n if (\n elementRef.nativeElement !== event.target &&\n !elementRef.nativeElement.contains(event.target as Node)\n ) {\n reset();\n }\n }\n\n return { pressed };\n}\n","import { DOCUMENT, isPlatformBrowser } from '@angular/common';\nimport { CSP_NONCE, inject, Injectable, PLATFORM_ID } from '@angular/core';\n\n/**\n * A utility service for injecting styles into the document.\n * Angular doesn't allow directives to specify styles, only components.\n * As we ship directives, occasionally we need to associate styles with them.\n * This service allows us to programmatically inject styles into the document.\n */\n@Injectable({\n providedIn: 'root',\n})\nexport class StyleInjector {\n /**\n * Access the CSP nonce\n */\n private readonly cspNonce = inject(CSP_NONCE, { optional: true });\n\n /**\n * Access the document.\n */\n private readonly document = inject(DOCUMENT);\n\n /**\n * Detect the platform.\n */\n private readonly platformId = inject(PLATFORM_ID);\n\n /**\n * Store the map of style elements with their unique identifiers.\n */\n private readonly styleElements = new Map<string, HTMLStyleElement>();\n\n constructor() {\n if (isPlatformBrowser(this.platformId)) {\n this.collectServerStyles();\n }\n }\n\n /**\n * Inject a style into the document.\n * @param id The unique identifier for the style.\n * @param style The style to inject.\n */\n add(id: string, style: string): void {\n if (this.styleElements.has(id)) {\n return;\n }\n\n const styleElement = this.document.createElement('style');\n styleElement.setAttribute('data-ngp-style', id);\n styleElement.textContent = style;\n\n // If a CSP nonce is provided, set it on the style element\n if (this.cspNonce) {\n styleElement.setAttribute('nonce', this.cspNonce);\n }\n\n this.document.head.appendChild(styleElement);\n this.styleElements.set(id, styleElement);\n }\n\n /**\n * Remove a style from the document.\n * @param id The unique identifier for the style.\n */\n remove(id: string): void {\n const styleElement = this.styleElements.get(id);\n\n if (styleElement) {\n this.document.head.removeChild(styleElement);\n this.styleElements.delete(id);\n }\n }\n\n /**\n * Collect any styles that were rendered by the server.\n */\n private collectServerStyles(): void {\n const styleElements = this.document.querySelectorAll<HTMLStyleElement>('style[data-ngp-style]');\n\n styleElements.forEach(styleElement => {\n const id = styleElement.getAttribute('data-ngp-style');\n\n if (id) {\n this.styleElements.set(id, styleElement);\n }\n });\n }\n}\n\nexport function injectStyleInjector(): StyleInjector {\n return inject(StyleInjector);\n}\n","import { Injector, Signal, signal } from '@angular/core';\nimport { Observable } from 'rxjs';\nimport { explicitEffect } from '../signals/explicit-effect';\n\ninterface NgpMutationObserverOptions {\n /**\n * Whether to listen for events.\n */\n disabled?: Signal<boolean>;\n /**\n * The injector to use when called from outside of the injector context.\n */\n injector?: Injector;\n /**\n * Whether the childList should be observed.\n */\n childList?: boolean;\n /**\n * Whether the subtree should be observed.\n */\n subtree?: boolean;\n /**\n * Whether the attributes should be observed.\n */\n attributes?: boolean;\n /**\n * Whether the characterData should be observed.\n */\n characterData?: boolean;\n /**\n * Whether the attributeFilter should be observed.\n */\n attributeFilter?: string[];\n}\n\n/**\n * This function sets up a mutation observer to listen for changes in the DOM.\n * It will stop listening when the `disabled` signal is true, and re-enable when it is false.\n * @param options - Options for the mutation observer\n */\nexport function fromMutationObserver(\n element: HTMLElement,\n {\n childList,\n subtree,\n attributes,\n characterData,\n disabled = signal(false),\n injector,\n }: NgpMutationObserverOptions = {},\n): Observable<MutationRecord[]> {\n return new Observable<MutationRecord[]>(observable => {\n let observer: MutationObserver | null = null;\n\n function setupOrTeardownObserver() {\n if (disabled()) {\n if (observer) {\n observer.disconnect();\n observer = null;\n }\n return;\n }\n\n observer = new 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{"version":3,"file":"ng-primitives-internal.mjs","sources":["../../../../packages/ng-primitives/internal/src/utilities/element-ref.ts","../../../../packages/ng-primitives/internal/src/exit-animation/exit-animation-manager.ts","../../../../packages/ng-primitives/internal/src/exit-animation/exit-animation.ts","../../../../packages/ng-primitives/internal/src/interactions/focus.ts","../../../../packages/ng-primitives/internal/src/interactions/focus-visible.ts","../../../../packages/ng-primitives/internal/src/signals/explicit-effect.ts","../../../../packages/ng-primitives/internal/src/utilities/resize.ts","../../../../packages/ng-primitives/internal/src/utilities/dom-removal.ts","../../../../packages/ng-primitives/internal/src/interactions/hover.ts","../../../../packages/ng-primitives/internal/src/interactions/press.ts","../../../../packages/ng-primitives/internal/src/style-injector/style-injector.ts","../../../../packages/ng-primitives/internal/src/utilities/mutation-observer.ts","../../../../packages/ng-primitives/internal/src/utilities/overflow.ts","../../../../packages/ng-primitives/internal/src/utilities/scrolling.ts","../../../../packages/ng-primitives/internal/src/ng-primitives-internal.ts"],"sourcesContent":["import { ElementRef, inject } from '@angular/core';\n\n/**\n * A simple utility function to inject an element reference with less boilerplate.\n * @returns The element reference.\n */\nexport function injectElementRef<T extends HTMLElement>(): ElementRef<T> {\n return inject(ElementRef);\n}\n","import { ClassProvider, inject, Injectable } from '@angular/core';\nimport type { NgpExitAnimation } from './exit-animation';\n\n@Injectable()\nexport class NgpExitAnimationManager {\n /** Store the instances of the exit animation directive. */\n private readonly instances: NgpExitAnimation[] = [];\n\n /** Add an instance to the manager. */\n add(instance: NgpExitAnimation): void {\n this.instances.push(instance);\n }\n\n /** Remove an instance from the manager. */\n remove(instance: NgpExitAnimation): void {\n const index = this.instances.indexOf(instance);\n if (index !== -1) {\n this.instances.splice(index, 1);\n }\n }\n\n /** Exit all instances. */\n async exit(): Promise<void> {\n await Promise.all(this.instances.map(instance => instance.exit()));\n }\n}\n\nexport function provideExitAnimationManager(): ClassProvider {\n return { provide: NgpExitAnimationManager, useClass: NgpExitAnimationManager };\n}\n\nexport function injectExitAnimationManager(): NgpExitAnimationManager {\n return inject(NgpExitAnimationManager);\n}\n","import { Directive, OnDestroy } from '@angular/core';\nimport { injectElementRef } from '../utilities/element-ref';\nimport { injectExitAnimationManager } from './exit-animation-manager';\n\n@Directive({\n selector: '[ngpExitAnimation]',\n exportAs: 'ngpExitAnimation',\n})\nexport class NgpExitAnimation implements OnDestroy {\n /** The animation manager. */\n private readonly animationManager = injectExitAnimationManager();\n /** Access the element reference. */\n protected readonly elementRef = injectElementRef();\n\n /** Exist animation reference. */\n protected readonly ref = setupExitAnimation({ element: this.elementRef.nativeElement });\n\n constructor() {\n this.animationManager.add(this);\n }\n\n ngOnDestroy(): void {\n this.animationManager.remove(this);\n }\n\n /** Mark the element as exiting. */\n async exit(): Promise<void> {\n await this.ref.exit();\n }\n}\n\ninterface NgpExitAnimationOptions {\n /** The element to animate. */\n element: HTMLElement;\n}\n\nexport interface NgpExitAnimationRef {\n /** Mark the element as exiting and wait for the animation to finish. */\n exit: () => Promise<void>;\n}\n\nexport function setupExitAnimation({ element }: NgpExitAnimationOptions): NgpExitAnimationRef {\n let state: 'enter' | 'exit' = 'enter';\n\n function setState(newState: 'enter' | 'exit') {\n state = newState;\n\n // remove all current animation state attributes\n element.removeAttribute('data-enter');\n element.removeAttribute('data-exit');\n\n // add the new animation state attribute\n if (state === 'enter') {\n element.setAttribute('data-enter', '');\n } else if (state === 'exit') {\n element.setAttribute('data-exit', '');\n }\n }\n\n // Set the initial state to 'enter'\n requestAnimationFrame(() => setState('enter'));\n\n return {\n exit: () => {\n return new Promise((resolve, reject) => {\n setState('exit');\n\n const animations = element.getAnimations();\n\n // Wait for the exit animations to finish\n if (animations.length > 0) {\n Promise.all(animations.map(anim => anim.finished))\n .then(() => resolve())\n .catch(err => {\n if (err instanceof Error && err.name !== 'AbortError') {\n return reject(err);\n }\n // Ignore abort errors as they are expected when the animation is interrupted\n // by the removal of the element - e.g. when the user navigates away to another page\n resolve();\n });\n } else {\n resolve();\n }\n });\n },\n };\n}\n","import { FocusMonitor } from '@angular/cdk/a11y';\nimport { ElementRef, Renderer2, Signal, inject, signal } from '@angular/core';\nimport { safeTakeUntilDestroyed } from 'ng-primitives/utils';\n\nexport interface NgpFocusOptions {\n disabled?: Signal<boolean>;\n focusWithin?: boolean;\n focus?: () => void;\n blur?: () => void;\n}\n\nexport interface NgpFocusState {\n isFocused: Signal<boolean>;\n}\n\nexport function setupFocus({\n focus,\n blur,\n focusWithin = false,\n disabled = signal(false),\n}: NgpFocusOptions): NgpFocusState {\n /**\n * Access the element reference.\n */\n const elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n /**\n * Access the focus monitor.\n */\n const focusMonitor = inject(FocusMonitor);\n\n /**\n * Access the renderer.\n */\n const renderer = inject(Renderer2);\n\n /**\n * Whether the element is currently focused.\n */\n const isFocused = signal<boolean>(false);\n\n focusMonitor\n .monitor(elementRef, focusWithin)\n .pipe(safeTakeUntilDestroyed())\n .subscribe(focusOrigin => {\n if (disabled()) {\n return;\n }\n\n isFocused.set(focusOrigin !== null);\n if (focusOrigin !== null) {\n if (focus) {\n focus();\n }\n renderer.setAttribute(elementRef.nativeElement, 'data-focus', '');\n } else {\n if (blur) {\n blur();\n }\n renderer.removeAttribute(elementRef.nativeElement, 'data-focus');\n }\n });\n\n return { isFocused };\n}\n","import { FocusMonitor, FocusOrigin } from '@angular/cdk/a11y';\nimport { ElementRef, inject, Renderer2, Signal, signal } from '@angular/core';\nimport { onBooleanChange, safeTakeUntilDestroyed } from 'ng-primitives/utils';\n\nexport interface NgpFocusVisibleOptions {\n disabled?: Signal<boolean>;\n focusChange?: (value: boolean) => void;\n}\n\nexport interface NgpFocusVisibleState {\n isFocused: Signal<boolean>;\n}\n\nexport function setupFocusVisible({\n focusChange,\n disabled = signal(false),\n}: NgpFocusVisibleOptions): NgpFocusVisibleState {\n const elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n const renderer = inject(Renderer2);\n const focusMonitor = inject(FocusMonitor);\n\n // Whether the element is currently focused.\n const isFocused = signal<boolean>(false);\n\n // handle focus state\n focusMonitor\n .monitor(elementRef.nativeElement)\n .pipe(safeTakeUntilDestroyed())\n .subscribe(origin =>\n // null indicates the element was blurred\n origin === null ? onBlur() : onFocus(origin),\n );\n\n // if the component becomes disabled and it is focused, hide the focus\n onBooleanChange(disabled, () => focus(false));\n\n function onFocus(origin: FocusOrigin): void {\n if (disabled() || isFocused()) {\n return;\n }\n\n // for some elements the focus visible state should always appear on focus\n if (alwaysShowFocus()) {\n focus(true);\n return;\n }\n\n // if the focus origin is keyboard or program(focused programmatically), then the focus is visible\n if (origin === 'keyboard') {\n focus(true);\n return;\n }\n }\n\n function onBlur(): void {\n if (disabled() || !isFocused()) {\n return;\n }\n\n focus(false);\n }\n\n /**\n * Trigger the focus signal along with the focusChange event.\n */\n function focus(value: boolean) {\n if (isFocused() === value) {\n return;\n }\n\n isFocused.set(value);\n focusChange?.(value);\n\n if (value) {\n renderer.setAttribute(elementRef.nativeElement, 'data-focus-visible', '');\n } else {\n renderer.removeAttribute(elementRef.nativeElement, 'data-focus-visible');\n }\n }\n\n function alwaysShowFocus(): boolean {\n const nonTextInputTypes = [\n 'checkbox',\n 'radio',\n 'range',\n 'color',\n 'file',\n 'image',\n 'button',\n 'submit',\n 'reset',\n ];\n\n // if this is an input element and it is a text input\n if (\n elementRef.nativeElement instanceof HTMLInputElement &&\n !nonTextInputTypes.includes(elementRef.nativeElement.type)\n ) {\n return true;\n }\n\n // if this is a textarea\n if (elementRef.nativeElement instanceof HTMLTextAreaElement) {\n return true;\n }\n\n // if this is an element with contenteditable\n if (\n elementRef.nativeElement.isContentEditable ||\n elementRef.nativeElement.hasAttribute('contenteditable')\n ) {\n return true;\n }\n\n return false;\n }\n\n return {\n isFocused,\n };\n}\n","/**\n * This implementation is heavily inspired by the great work on ngextension!\n * https://github.com/ngxtension/ngxtension-platform/blob/main/libs/ngxtension/explicit-effect/src/explicit-effect.ts\n */\nimport {\n CreateEffectOptions,\n EffectCleanupRegisterFn,\n EffectRef,\n effect,\n untracked,\n} from '@angular/core';\n\n/**\n * We want to have the Tuple in order to use the types in the function signature\n */\ntype ExplicitEffectValues<T> = {\n [K in keyof T]: () => T[K];\n};\n\n/**\n * This explicit effect function will take the dependencies and the function to run when the dependencies change.\n * @param deps - The dependencies that the effect will run on\n * @param fn - The function to run when the dependencies change\n * @param options - The options for the effect with the addition of defer (it allows the computation to run on first change, not immediately)\n */\nexport function explicitEffect<Input extends readonly unknown[], Params = Input>(\n deps: readonly [...ExplicitEffectValues<Input>],\n fn: (deps: Params, onCleanup: EffectCleanupRegisterFn) => void,\n options?: CreateEffectOptions,\n): EffectRef {\n return effect(onCleanup => {\n const depValues = deps.map(s => s());\n untracked(() => fn(depValues as Params, onCleanup));\n }, options);\n}\n","import { DestroyRef, effect, inject, Injector, signal, Signal, untracked } from '@angular/core';\nimport { isUndefined, safeTakeUntilDestroyed } from 'ng-primitives/utils';\nimport { Observable, Subscription } from 'rxjs';\nimport { map } from 'rxjs/operators';\nimport { explicitEffect } from '../signals/explicit-effect';\nimport { injectElementRef } from './element-ref';\n\ninterface NgpResizeObserverOptions {\n /**\n * Whether to listen for events.\n */\n disabled?: Signal<boolean>;\n\n /**\n * The injector to use when called from outside of the injector context.\n */\n injector?: Injector;\n}\n\n/**\n * A simple helper function to create a resize observer as an RxJS Observable.\n * @param element The element to observe for resize events.\n * @returns The resize event as an Observable.\n */\nexport function fromResizeEvent(\n element: HTMLElement,\n { disabled = signal(false), injector }: NgpResizeObserverOptions = {},\n): Observable<Dimensions> {\n return new Observable(observable => {\n // ResizeObserver may not be available in all environments, so check for its existence\n if (isUndefined(window?.ResizeObserver)) {\n // ResizeObserver is not available (SSR or unsupported browser)\n // Complete the observable without emitting any values\n observable.complete();\n return;\n }\n\n let observer: ResizeObserver | null = null;\n\n function setupOrTeardownObserver() {\n if (disabled()) {\n if (observer) {\n observer.disconnect();\n observer = null;\n }\n return;\n }\n\n if (!observer) {\n observer = new ResizeObserver(entries => {\n // if there are no entries, ignore the event\n if (!entries.length) {\n return;\n }\n\n // otherwise, take the first entry and emit the dimensions\n const entry = entries[0];\n\n if ('borderBoxSize' in entry) {\n const borderSizeEntry = entry['borderBoxSize'];\n // this may be different across browsers so normalize it\n const borderSize = Array.isArray(borderSizeEntry)\n ? borderSizeEntry[0]\n : borderSizeEntry;\n\n observable.next({ width: borderSize['inlineSize'], height: borderSize['blockSize'] });\n } else {\n // fallback for browsers that don't support borderBoxSize\n observable.next({ width: element.offsetWidth, height: element.offsetHeight });\n }\n });\n\n observer.observe(element);\n }\n }\n\n setupOrTeardownObserver();\n\n explicitEffect([disabled], () => setupOrTeardownObserver(), { injector });\n\n return () => observer?.disconnect();\n });\n}\n\n/**\n * A utility function to observe any element for resize events and return the dimensions as a signal.\n */\nexport function observeResize(elementFn: () => HTMLElement | undefined): Signal<Dimensions> {\n const dimensions = signal<Dimensions>({ width: 0, height: 0 });\n const injector = inject(Injector);\n const destroyRef = inject(DestroyRef);\n\n // store the subscription to the resize event\n let subscription: Subscription | null = null;\n\n effect(() => {\n const targetElement = elementFn();\n\n untracked(() => {\n if (!targetElement) {\n return;\n }\n\n // if we already have a subscription, unsubscribe from it\n subscription?.unsubscribe();\n\n // create a new subscription to the resize event\n subscription = fromResizeEvent(targetElement, { injector })\n .pipe(safeTakeUntilDestroyed(destroyRef))\n .subscribe(event => dimensions.set({ width: event.width, height: event.height }));\n });\n });\n\n return dimensions;\n}\n\nexport interface Dimensions {\n width: number;\n height: number;\n}\n\n/**\n * A simple utility to get the dimensions of an element as a signal.\n */\nexport function injectDimensions(): Signal<Dimensions> {\n const elementRef = injectElementRef<HTMLElement>();\n const destroyRef = inject(DestroyRef);\n const dimensions = signal<Dimensions>({ width: 0, height: 0 });\n\n fromResizeEvent(elementRef.nativeElement)\n .pipe(\n safeTakeUntilDestroyed(destroyRef),\n map(({ width, height }) => ({ width, height })),\n )\n .subscribe(event => dimensions.set(event));\n\n return dimensions;\n}\n","import { isPlatformServer } from '@angular/common';\nimport { inject, PLATFORM_ID } from '@angular/core';\nimport { safeTakeUntilDestroyed } from 'ng-primitives/utils';\nimport { fromResizeEvent } from './resize';\n\n/**\n * Whenever an element is removed from the DOM, we call the callback.\n * @param element The element to watch for removal.\n * @param callback The callback to call when the element is removed.\n */\nexport function onDomRemoval(element: HTMLElement, callback: () => void): void {\n const platform = inject(PLATFORM_ID);\n\n // Dont run this on the server\n if (isPlatformServer(platform)) {\n return;\n }\n\n // This is a bit of a hack, but it works. If the element dimensions become zero,\n // it's likely that the element has been removed from the DOM.\n fromResizeEvent(element)\n .pipe(safeTakeUntilDestroyed())\n .subscribe(dimensions => {\n // we check the dimensions first to short-circuit the check as it's faster\n if (dimensions.width === 0 && dimensions.height === 0 && !document.body.contains(element)) {\n callback();\n }\n });\n}\n","import { DOCUMENT, isPlatformBrowser } from '@angular/common';\nimport { effect, ElementRef, inject, Injectable, PLATFORM_ID, Signal, signal } from '@angular/core';\nimport { injectDisposables, onBooleanChange } from 'ng-primitives/utils';\nimport { onDomRemoval } from '../utilities/dom-removal';\n\n/**\n * We use a service here as this value is a singleton\n * and allows us to register the dom events once.\n */\n@Injectable({\n providedIn: 'root',\n})\nclass GlobalPointerEvents {\n /**\n * Whether global mouse events should be ignored.\n */\n ignoreEmulatedMouseEvents: boolean = false;\n\n /**\n * Access the document.\n */\n private readonly document = inject(DOCUMENT);\n\n /**\n * Determine the platform id.\n */\n private readonly platformId = inject(PLATFORM_ID);\n\n constructor() {\n // we only want to setup events on the client\n if (isPlatformBrowser(this.platformId)) {\n this.setupGlobalTouchEvents();\n }\n }\n\n private setupGlobalTouchEvents(): void {\n this.document.addEventListener('pointerup', this.handleGlobalPointerEvent.bind(this));\n this.document.addEventListener('touchend', this.setGlobalIgnoreEmulatedMouseEvents.bind(this));\n }\n\n private setGlobalIgnoreEmulatedMouseEvents(): void {\n this.ignoreEmulatedMouseEvents = true;\n // Clear globalIgnoreEmulatedMouseEvents after a short timeout. iOS fires onPointerEnter\n // with pointerType=\"mouse\" immediately after onPointerUp and before onFocus. On other\n // devices that don't have this quirk, we don't want to ignore a mouse hover sometime in\n // the distant future because a user previously touched the element.\n setTimeout(() => (this.ignoreEmulatedMouseEvents = false), 50);\n }\n\n private handleGlobalPointerEvent(event: PointerEvent): void {\n if (event.pointerType === 'touch') {\n this.setGlobalIgnoreEmulatedMouseEvents();\n }\n }\n}\n\ninterface NgpHoverOptions {\n disabled?: Signal<boolean>;\n hoverStart?: () => void;\n hoverEnd?: () => void;\n}\n\nexport interface NgpHoverState {\n hovered: Signal<boolean>;\n}\n\n/**\n * Programatically add the hover functionality to an element.\n * This is useful in cases where we can't necessarily use a HostDirective,\n * because there is a chance the directive has already been used.\n */\nexport function setupHover({\n hoverStart,\n hoverEnd,\n disabled = signal(false),\n}: NgpHoverOptions): NgpHoverState {\n /**\n * Access the element.\n */\n const elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n /**\n * Access the global pointer events handler.\n */\n const globalPointerEvents = inject(GlobalPointerEvents);\n\n /**\n * Access the disposable helper.\n */\n const disposables = injectDisposables();\n\n /**\n * Store the current hover state.\n */\n const hovered = signal<boolean>(false);\n\n /**\n * Whether this element should ignore emulated mouse events.\n */\n let ignoreEmulatedMouseEvents: boolean = false;\n\n /**\n * Setup event listeners.\n */\n disposables.addEventListener(elementRef.nativeElement, 'pointerenter', onPointerEnter);\n disposables.addEventListener(elementRef.nativeElement, 'pointerleave', onPointerLeave);\n disposables.addEventListener(elementRef.nativeElement, 'touchstart', onTouchStart);\n disposables.addEventListener(elementRef.nativeElement, 'mouseenter', onMouseEnter);\n disposables.addEventListener(elementRef.nativeElement, 'mouseleave', onMouseLeave);\n\n // anytime the disabled state changes to true, we must reset the hover state\n if (disabled) {\n onBooleanChange(disabled, reset);\n }\n\n // if the element is removed from the dom, we want to reset the hover state\n onDomRemoval(elementRef.nativeElement, reset);\n\n // anytime the hover state changes we want to update the attribute\n effect(() =>\n hovered()\n ? elementRef.nativeElement.setAttribute('data-hover', '')\n : elementRef.nativeElement.removeAttribute('data-hover'),\n );\n\n /**\n * Reset the hover state.\n */\n function reset(): void {\n onHoverEnd('mouse');\n }\n\n /**\n * Trigger the hover start events.\n * @param event\n * @param pointerType\n */\n function onHoverStart(event: Event, pointerType: string): void {\n if (\n disabled() ||\n pointerType === 'touch' ||\n hovered() ||\n !(event.currentTarget as Element)?.contains(event.target as Element)\n ) {\n return;\n }\n\n hovered.set(true);\n hoverStart?.();\n }\n\n /**\n * Trigger the hover end events.\n * @param pointerType\n */\n function onHoverEnd(pointerType: string): void {\n if (pointerType === 'touch' || !hovered()) {\n return;\n }\n\n hovered.set(false);\n hoverEnd?.();\n }\n\n function onPointerEnter(event: PointerEvent): void {\n if (globalPointerEvents.ignoreEmulatedMouseEvents && event.pointerType === 'mouse') {\n return;\n }\n\n onHoverStart(event, event.pointerType);\n }\n\n function onPointerLeave(event: PointerEvent): void {\n if (!disabled() && (event.currentTarget as Element)?.contains(event.target as Element)) {\n onHoverEnd(event.pointerType);\n }\n }\n\n function onTouchStart(): void {\n ignoreEmulatedMouseEvents = true;\n }\n\n function onMouseEnter(event: MouseEvent): void {\n if (!ignoreEmulatedMouseEvents && !globalPointerEvents.ignoreEmulatedMouseEvents) {\n onHoverStart(event, 'mouse');\n }\n\n ignoreEmulatedMouseEvents = false;\n }\n\n function onMouseLeave(event: MouseEvent): void {\n if (!disabled() && (event.currentTarget as Element)?.contains(event.target as Element)) {\n onHoverEnd('mouse');\n }\n }\n\n return { hovered };\n}\n","import { ElementRef, Signal, effect, inject, signal } from '@angular/core';\nimport { injectDisposables } from 'ng-primitives/utils';\n\ninterface NgpPressState {\n pressed: Signal<boolean>;\n}\n\ninterface NgpPressOptions {\n disabled?: Signal<boolean>;\n pressStart?: () => void;\n pressEnd?: () => void;\n}\n\nexport function setupPress({\n pressStart,\n pressEnd,\n disabled = signal(false),\n}: NgpPressOptions): NgpPressState {\n const elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n const disposables = injectDisposables();\n\n /**\n * Whether the element is currently pressed.\n */\n const pressed = signal<boolean>(false);\n\n // setup event listeners\n disposables.addEventListener(elementRef.nativeElement, 'pointerdown', onPointerDown);\n\n // anytime the press state changes we want to update the attribute\n effect(() =>\n pressed() && !disabled()\n ? elementRef.nativeElement.setAttribute('data-press', '')\n : elementRef.nativeElement.removeAttribute('data-press'),\n );\n\n /**\n * Reset the press state.\n */\n function reset(): void {\n // if we are not pressing, then do nothing\n if (!pressed()) {\n return;\n }\n\n // clear any existing disposables\n disposableListeners.forEach(dispose => dispose());\n pressed.set(false);\n pressEnd?.();\n }\n\n /**\n * Store the list of disposables.\n */\n let disposableListeners: (() => void)[] = [];\n\n function onPointerDown(): void {\n if (disabled()) {\n return;\n }\n\n // clear any existing disposables\n disposableListeners.forEach(dispose => dispose());\n\n // update the press state\n pressed.set(true);\n pressStart?.();\n\n // setup global event listeners to catch events on elements outside the directive\n const ownerDocument = elementRef.nativeElement.ownerDocument ?? document;\n\n // if the pointer up event happens on any elements, then we are no longer pressing on this element\n const pointerUp = disposables.addEventListener(\n ownerDocument,\n 'pointerup',\n () => reset(),\n false,\n );\n\n // Instead of relying on the `pointerleave` event, which is not consistently called on iOS Safari,\n // we use the `pointermove` event to determine if we are still \"pressing\".\n // By checking if the target is still within the element, we can determine if the press is ongoing.\n const pointerMove = disposables.addEventListener(\n ownerDocument,\n 'pointermove',\n () => onPointerMove as EventListener,\n false,\n );\n\n // if the pointer is cancelled, then we are no longer pressing on this element\n const pointerCancel = disposables.addEventListener(\n ownerDocument,\n 'pointercancel',\n () => reset(),\n false,\n );\n\n disposableListeners = [pointerUp, pointerMove, pointerCancel];\n }\n\n function onPointerMove(event: PointerEvent): void {\n if (\n elementRef.nativeElement !== event.target &&\n !elementRef.nativeElement.contains(event.target as Node)\n ) {\n reset();\n }\n }\n\n return { pressed };\n}\n","import { DOCUMENT, isPlatformBrowser } from '@angular/common';\nimport { CSP_NONCE, inject, Injectable, PLATFORM_ID } from '@angular/core';\n\n/**\n * A utility service for injecting styles into the document.\n * Angular doesn't allow directives to specify styles, only components.\n * As we ship directives, occasionally we need to associate styles with them.\n * This service allows us to programmatically inject styles into the document.\n */\n@Injectable({\n providedIn: 'root',\n})\nexport class StyleInjector {\n /**\n * Access the CSP nonce\n */\n private readonly cspNonce = inject(CSP_NONCE, { optional: true });\n\n /**\n * Access the document.\n */\n private readonly document = inject(DOCUMENT);\n\n /**\n * Detect the platform.\n */\n private readonly platformId = inject(PLATFORM_ID);\n\n /**\n * Store the map of style elements with their unique identifiers.\n */\n private readonly styleElements = new Map<string, HTMLStyleElement>();\n\n constructor() {\n if (isPlatformBrowser(this.platformId)) {\n this.collectServerStyles();\n }\n }\n\n /**\n * Inject a style into the document.\n * @param id The unique identifier for the style.\n * @param style The style to inject.\n */\n add(id: string, style: string): void {\n if (this.styleElements.has(id)) {\n return;\n }\n\n const styleElement = this.document.createElement('style');\n styleElement.setAttribute('data-ngp-style', id);\n styleElement.textContent = style;\n\n // If a CSP nonce is provided, set it on the style element\n if (this.cspNonce) {\n styleElement.setAttribute('nonce', this.cspNonce);\n }\n\n this.document.head.appendChild(styleElement);\n this.styleElements.set(id, styleElement);\n }\n\n /**\n * Remove a style from the document.\n * @param id The unique identifier for the style.\n */\n remove(id: string): void {\n const styleElement = this.styleElements.get(id);\n\n if (styleElement) {\n this.document.head.removeChild(styleElement);\n this.styleElements.delete(id);\n }\n }\n\n /**\n * Collect any styles that were rendered by the server.\n */\n private collectServerStyles(): void {\n const styleElements = this.document.querySelectorAll<HTMLStyleElement>('style[data-ngp-style]');\n\n styleElements.forEach(styleElement => {\n const id = styleElement.getAttribute('data-ngp-style');\n\n if (id) {\n this.styleElements.set(id, styleElement);\n }\n });\n }\n}\n\nexport function injectStyleInjector(): StyleInjector {\n return inject(StyleInjector);\n}\n","import { Injector, Signal, signal } from '@angular/core';\nimport { Observable } from 'rxjs';\nimport { explicitEffect } from '../signals/explicit-effect';\n\ninterface NgpMutationObserverOptions {\n /**\n * Whether to listen for events.\n */\n disabled?: Signal<boolean>;\n /**\n * The injector to use when called from outside of the injector context.\n */\n injector?: Injector;\n /**\n * Whether the childList should be observed.\n */\n childList?: boolean;\n /**\n * Whether the subtree should be observed.\n */\n subtree?: boolean;\n /**\n * Whether the attributes should be observed.\n */\n attributes?: boolean;\n /**\n * Whether the characterData should be observed.\n */\n characterData?: boolean;\n /**\n * Whether the attributeFilter should be observed.\n */\n attributeFilter?: string[];\n}\n\n/**\n * This function sets up a mutation observer to listen for changes in the DOM.\n * It will stop listening when the `disabled` signal is true, and re-enable when it is false.\n * @param options - Options for the mutation observer\n */\nexport function fromMutationObserver(\n element: HTMLElement,\n {\n childList,\n subtree,\n attributes,\n characterData,\n disabled = signal(false),\n injector,\n }: NgpMutationObserverOptions = {},\n): Observable<MutationRecord[]> {\n return new Observable<MutationRecord[]>(observable => {\n let observer: MutationObserver | null = null;\n\n function setupOrTeardownObserver() {\n if (disabled()) {\n if (observer) {\n observer.disconnect();\n observer = null;\n }\n return;\n }\n\n observer = new MutationObserver(mutations => observable.next(mutations));\n observer.observe(element, { childList, subtree, attributes, characterData });\n }\n\n setupOrTeardownObserver();\n\n // any time the disabled state changes, we need to re-evaluate the observer\n explicitEffect([disabled], () => setupOrTeardownObserver(), { injector });\n\n return () => observer?.disconnect();\n });\n}\n","import { DestroyRef, inject, Injector, Signal, signal } from '@angular/core';\nimport { safeTakeUntilDestroyed } from 'ng-primitives/utils';\nimport { merge } from 'rxjs';\nimport { fromMutationObserver } from './mutation-observer';\nimport { fromResizeEvent } from './resize';\n\ninterface NgpOverflowListenerOptions {\n /**\n * Whether to listen for overflow changes.\n */\n disabled?: Signal<boolean>;\n /**\n * The injector to use when called from outside of the injector context.\n */\n injector?: Injector;\n}\n\nexport function setupOverflowListener(\n element: HTMLElement,\n { disabled = signal(false), injector }: NgpOverflowListenerOptions,\n): Signal<boolean> {\n const hasOverflow = signal<boolean>(false);\n const destroyRef = injector?.get(DestroyRef) ?? inject(DestroyRef);\n\n // Merge both observables and update hasOverflow on any event\n\n merge(\n fromResizeEvent(element, { disabled, injector }),\n fromMutationObserver(element, { disabled, injector, characterData: true }),\n )\n .pipe(safeTakeUntilDestroyed(destroyRef))\n .subscribe(() =>\n hasOverflow.set(\n element.scrollWidth > element.clientWidth || element.scrollHeight > element.clientHeight,\n ),\n );\n\n return hasOverflow;\n}\n","function getScrollableAncestor(element: HTMLElement): HTMLElement | null {\n let parent = element.parentElement;\n while (parent) {\n const style = window.getComputedStyle(parent);\n if (/(auto|scroll)/.test(style.overflowY) || /(auto|scroll)/.test(style.overflowX)) {\n return parent;\n }\n parent = parent.parentElement;\n }\n return null;\n}\n\nexport function scrollIntoViewIfNeeded(element: HTMLElement): void {\n const scrollableAncestor = getScrollableAncestor(element);\n if (!scrollableAncestor) return;\n\n const parentRect = scrollableAncestor.getBoundingClientRect();\n const elementRect = element.getBoundingClientRect();\n\n if (elementRect.top < parentRect.top) {\n scrollableAncestor.scrollTop -= parentRect.top - elementRect.top;\n } else if (elementRect.bottom > parentRect.bottom) {\n scrollableAncestor.scrollTop += elementRect.bottom - parentRect.bottom;\n }\n\n if (elementRect.left < parentRect.left) {\n scrollableAncestor.scrollLeft -= parentRect.left - elementRect.left;\n } else if (elementRect.right > parentRect.right) {\n scrollableAncestor.scrollLeft += elementRect.right - parentRect.right;\n }\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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@@ -383,7 +383,7 @@ class NgpMenuTrigger {
383
383
  */
384
384
  this.config = injectMenuConfig();
385
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  /**
386
- * Access the menu template ref.
386
+ * Access the menu template ref or ComponentType.
387
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  */
388
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  this.menu = input(undefined, {
389
389
  alias: 'ngpMenuTrigger',
@@ -457,11 +457,13 @@ class NgpMenuTrigger {
457
457
  ngOnDestroy() {
458
458
  this.overlay()?.destroy();
459
459
  }
460
- toggle(event) {
461
- // if the trigger is disabled then do not toggle the menu
460
+ onClick(event) {
462
461
  if (this.state.disabled()) {
463
462
  return;
464
463
  }
464
+ this.toggle(event);
465
+ }
466
+ toggle(event) {
465
467
  // determine the origin of the event, 0 is keyboard, 1 is mouse
466
468
  const origin = event.detail === 0 ? 'keyboard' : 'mouse';
467
469
  // if the menu is open then hide it
@@ -476,10 +478,6 @@ class NgpMenuTrigger {
476
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  * Show the menu.
477
479
  */
478
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  show() {
479
- // If the trigger is disabled, don't show the menu
480
- if (this.state.disabled()) {
481
- return;
482
- }
483
481
  // Create the overlay if it doesn't exist yet
484
482
  if (!this.overlay()) {
485
483
  this.createOverlay();
@@ -493,7 +491,7 @@ class NgpMenuTrigger {
493
491
  */
494
492
  hide(origin = 'program') {
495
493
  // If the trigger is disabled or the menu is not open, do nothing
496
- if (this.state.disabled() || !this.open()) {
494
+ if (!this.open()) {
497
495
  return;
498
496
  }
499
497
  // Hide the overlay
@@ -526,7 +524,7 @@ class NgpMenuTrigger {
526
524
  this.overlay.set(createOverlay(config));
527
525
  }
528
526
  static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "19.2.11", ngImport: i0, type: NgpMenuTrigger, deps: [], target: i0.ɵɵFactoryTarget.Directive }); }
529
- static { this.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "17.1.0", version: "19.2.11", type: NgpMenuTrigger, isStandalone: true, selector: "[ngpMenuTrigger]", inputs: { menu: { classPropertyName: "menu", publicName: "ngpMenuTrigger", isSignal: true, isRequired: false, transformFunction: null }, disabled: { classPropertyName: "disabled", publicName: "ngpMenuTriggerDisabled", isSignal: true, isRequired: false, transformFunction: null }, placement: { classPropertyName: "placement", publicName: "ngpMenuTriggerPlacement", isSignal: true, isRequired: false, transformFunction: null }, offset: { classPropertyName: "offset", publicName: "ngpMenuTriggerOffset", isSignal: true, isRequired: false, transformFunction: null }, flip: { classPropertyName: "flip", publicName: "ngpMenuTriggerFlip", isSignal: true, isRequired: false, transformFunction: null }, container: { classPropertyName: "container", publicName: "ngpMenuTriggerContainer", isSignal: true, isRequired: false, transformFunction: null }, scrollBehavior: { classPropertyName: "scrollBehavior", publicName: "ngpMenuTriggerScrollBehavior", isSignal: true, isRequired: false, transformFunction: null }, context: { classPropertyName: "context", publicName: "ngpMenuTriggerContext", isSignal: true, isRequired: false, transformFunction: null } }, host: { attributes: { "aria-haspopup": "true" }, listeners: { "click": "toggle($event)" }, properties: { "attr.aria-expanded": "open() ? \"true\" : \"false\"", "attr.data-open": "open() ? \"\" : null", "attr.data-placement": "state.placement()" } }, providers: [provideMenuTriggerState({ inherit: false })], exportAs: ["ngpMenuTrigger"], ngImport: i0 }); }
527
+ static { this.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "17.1.0", version: "19.2.11", type: NgpMenuTrigger, isStandalone: true, selector: "[ngpMenuTrigger]", inputs: { menu: { classPropertyName: "menu", publicName: "ngpMenuTrigger", isSignal: true, isRequired: false, transformFunction: null }, disabled: { classPropertyName: "disabled", publicName: "ngpMenuTriggerDisabled", isSignal: true, isRequired: false, transformFunction: null }, placement: { classPropertyName: "placement", publicName: "ngpMenuTriggerPlacement", isSignal: true, isRequired: false, transformFunction: null }, offset: { classPropertyName: "offset", publicName: "ngpMenuTriggerOffset", isSignal: true, isRequired: false, transformFunction: null }, flip: { classPropertyName: "flip", publicName: "ngpMenuTriggerFlip", isSignal: true, isRequired: false, transformFunction: null }, container: { classPropertyName: "container", publicName: "ngpMenuTriggerContainer", isSignal: true, isRequired: false, transformFunction: null }, scrollBehavior: { classPropertyName: "scrollBehavior", publicName: "ngpMenuTriggerScrollBehavior", isSignal: true, isRequired: false, transformFunction: null }, context: { classPropertyName: "context", publicName: "ngpMenuTriggerContext", isSignal: true, isRequired: false, transformFunction: null } }, host: { attributes: { "aria-haspopup": "true" }, listeners: { "click": "onClick($event)" }, properties: { "attr.aria-expanded": "open() ? \"true\" : \"false\"", "attr.data-open": "open() ? \"\" : null", "attr.data-placement": "state.placement()" } }, providers: [provideMenuTriggerState({ inherit: false })], exportAs: ["ngpMenuTrigger"], ngImport: i0 }); }
530
528
  }
531
529
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "19.2.11", ngImport: i0, type: NgpMenuTrigger, decorators: [{
532
530
  type: Directive,
@@ -539,7 +537,7 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "19.2.11", ngImpo
539
537
  '[attr.aria-expanded]': 'open() ? "true" : "false"',
540
538
  '[attr.data-open]': 'open() ? "" : null',
541
539
  '[attr.data-placement]': 'state.placement()',
542
- '(click)': 'toggle($event)',
540
+ '(click)': 'onClick($event)',
543
541
  },
544
542
  }]
545
543
  }] });
@@ -1 +1 @@
1
- {"version":3,"file":"ng-primitives-menu.mjs","sources":["../../../../packages/ng-primitives/menu/src/config/menu-config.ts","../../../../packages/ng-primitives/menu/src/menu/menu-token.ts","../../../../packages/ng-primitives/menu/src/submenu-trigger/submenu-trigger-state.ts","../../../../packages/ng-primitives/menu/src/submenu-trigger/submenu-trigger.ts","../../../../packages/ng-primitives/menu/src/menu-item/menu-item.ts","../../../../packages/ng-primitives/menu/src/menu-trigger/menu-trigger-state.ts","../../../../packages/ng-primitives/menu/src/menu-trigger/menu-trigger.ts","../../../../packages/ng-primitives/menu/src/menu/menu.ts","../../../../packages/ng-primitives/menu/src/ng-primitives-menu.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport { Placement } from '@floating-ui/dom';\n\nexport interface NgpMenuConfig {\n /**\n * Define the offset of the menu relative to the trigger.\n * @default 4\n */\n offset: number;\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'bottom-start'\n */\n placement: Placement;\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n flip: boolean;\n\n /**\n * Define the container element or selector in to which the menu should be attached.\n * @default 'body'\n */\n container: HTMLElement | string | null;\n\n /**\n * Defines how the menu behaves when the window is scrolled.\n * @default scroll\n */\n scrollBehavior: 'reposition' | 'block';\n}\n\nexport const defaultMenuConfig: NgpMenuConfig = {\n offset: 4,\n placement: 'bottom-start',\n flip: true,\n container: 'body',\n scrollBehavior: 'block',\n};\n\nexport const NgpMenuConfigToken = new InjectionToken<NgpMenuConfig>('NgpMenuConfigToken');\n\n/**\n * Provide the default Menu configuration\n * @param config The Menu configuration\n * @returns The provider\n */\nexport function provideMenuConfig(config: Partial<NgpMenuConfig>): Provider[] {\n return [\n {\n provide: NgpMenuConfigToken,\n useValue: { ...defaultMenuConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Menu configuration\n * @returns The global Menu configuration\n */\nexport function injectMenuConfig(): NgpMenuConfig {\n return inject(NgpMenuConfigToken, { optional: true }) ?? defaultMenuConfig;\n}\n","import { ExistingProvider, inject, InjectionToken, Type } from '@angular/core';\nimport type { NgpMenu } from './menu';\n\nexport const NgpMenuToken = new InjectionToken<NgpMenu>('NgpMenuToken');\n\n/**\n * Inject the Menu directive instance\n */\nexport function injectMenu(): NgpMenu {\n return inject(NgpMenuToken);\n}\n\n/**\n * Provide the Menu directive instance\n */\nexport function provideMenu(type: Type<NgpMenu>): ExistingProvider {\n return { provide: NgpMenuToken, useExisting: type };\n}\n","import {\n createState,\n createStateInjector,\n createStateProvider,\n createStateToken,\n} from 'ng-primitives/state';\nimport type { NgpSubmenuTrigger } from './submenu-trigger';\n\n/**\n * The state token for the SubmenuTrigger primitive.\n */\nexport const NgpSubmenuTriggerStateToken = createStateToken<NgpSubmenuTrigger>('SubmenuTrigger');\n\n/**\n * Provides the SubmenuTrigger state.\n */\nexport const provideSubmenuTriggerState = createStateProvider(NgpSubmenuTriggerStateToken);\n\n/**\n * Injects the SubmenuTrigger state.\n */\nexport const injectSubmenuTriggerState = createStateInjector<NgpSubmenuTrigger>(\n NgpSubmenuTriggerStateToken,\n);\n\n/**\n * The SubmenuTrigger state registration function.\n */\nexport const submenuTriggerState = createState(NgpSubmenuTriggerStateToken);\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput, NumberInput } from '@angular/cdk/coercion';\nimport {\n booleanAttribute,\n computed,\n Directive,\n HostListener,\n inject,\n Injector,\n input,\n numberAttribute,\n signal,\n ViewContainerRef,\n} from '@angular/core';\nimport { Placement } from '@floating-ui/dom';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n} from 'ng-primitives/portal';\nimport { safeTakeUntilDestroyed } from 'ng-primitives/utils';\nimport { NgpMenuToken } from '../menu/menu-token';\nimport { provideSubmenuTriggerState, submenuTriggerState } from './submenu-trigger-state';\n\n@Directive({\n selector: '[ngpSubmenuTrigger]',\n exportAs: 'ngpSubmenuTrigger',\n providers: [provideSubmenuTriggerState({ inherit: false })],\n host: {\n 'aria-haspopup': 'true',\n '[attr.aria-expanded]': 'open() ? \"true\" : \"false\"',\n '[attr.data-open]': 'open() ? \"\" : null',\n '(click)': 'toggle($event)',\n },\n})\nexport class NgpSubmenuTrigger<T = unknown> {\n /**\n * Access the menu trigger element.\n */\n private readonly trigger = injectElementRef();\n\n /**\n * Access the injector.\n */\n private readonly injector = inject(Injector);\n\n /**\n * Access the view container reference.\n */\n private readonly viewContainerRef = inject(ViewContainerRef);\n\n /** Access the parent menu */\n private readonly parentMenu = inject(NgpMenuToken, { optional: true });\n\n /**\n * Access the submenu template ref.\n */\n readonly menu = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpSubmenuTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpSubmenuTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'right-start'\n */\n readonly placement = input<Placement>('right-start', {\n alias: 'ngpSubmenuTriggerPlacement',\n });\n\n /**\n * Define the offset of the menu relative to the trigger.\n * @default 0\n */\n readonly offset = input<number, NumberInput>(0, {\n alias: 'ngpSubmenuTriggerOffset',\n transform: numberAttribute,\n });\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(true, {\n alias: 'ngpSubmenuTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * The overlay that manages the menu\n * @internal\n */\n readonly overlay = signal<NgpOverlay<T> | null>(null);\n\n /**\n * The open state of the menu.\n * @internal\n */\n readonly open = computed(() => this.overlay()?.isOpen() ?? false);\n\n /**\n * Access the menu trigger state.\n */\n readonly state = submenuTriggerState<NgpSubmenuTrigger<T>>(this);\n\n constructor() {\n this.parentMenu?.closeSubmenus.pipe(safeTakeUntilDestroyed()).subscribe(element => {\n // if the element is not the trigger, we want to close the menu\n if (element === this.trigger.nativeElement) {\n return;\n }\n\n this.hide('mouse');\n });\n }\n\n protected toggle(event: MouseEvent): void {\n // if the trigger is disabled then do not toggle the menu\n if (this.state.disabled()) {\n return;\n }\n\n // determine the origin of the event, 0 is keyboard, 1 is mouse\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if the menu is open then hide it\n if (this.open()) {\n this.hide(origin);\n } else {\n this.show();\n }\n }\n\n /**\n * Show the menu.\n */\n show(): void {\n // If the trigger is disabled, don't show the menu\n if (this.state.disabled()) {\n return;\n }\n\n // Create the overlay if it doesn't exist yet\n if (!this.overlay()) {\n this.createOverlay();\n }\n\n // Show the overlay\n this.overlay()?.show();\n }\n\n /**\n * @internal\n * Hide the menu.\n */\n hide(origin: FocusOrigin = 'program'): void {\n // If the trigger is disabled or the menu is not open, do nothing\n if (this.state.disabled() || !this.open()) {\n return;\n }\n\n // Hide the overlay\n this.overlay()?.hide({ origin });\n }\n\n /**\n * Create the overlay that will contain the menu\n */\n private createOverlay(): void {\n const menu = this.state.menu();\n\n if (!menu) {\n throw new Error('Menu must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: menu,\n triggerElement: this.trigger.nativeElement,\n injector: this.injector,\n placement: this.state.placement(),\n offset: this.state.offset(),\n flip: this.state.flip(),\n closeOnOutsideClick: true,\n closeOnEscape: true,\n restoreFocus: true,\n viewContainerRef: this.viewContainerRef,\n };\n\n this.overlay.set(createOverlay(config));\n }\n\n /**\n * If the user presses the right arrow key, we want to open the submenu\n * and focus the first item in the submenu.\n * This behavior will be inverted if the direction is RTL.\n * @param event\n */\n @HostListener('keydown.ArrowRight', ['$event'])\n @HostListener('keydown.ArrowLeft', ['$event'])\n protected showSubmenuOnArrow(event: KeyboardEvent): void {\n const direction = getComputedStyle(this.trigger.nativeElement).direction;\n\n const isRtl = direction === 'rtl';\n\n const isRightArrow = event.key === 'ArrowRight';\n const isLeftArrow = event.key === 'ArrowLeft';\n\n if ((isRightArrow && !isRtl) || (isLeftArrow && isRtl)) {\n event.preventDefault();\n this.show();\n }\n }\n\n /**\n * If the user hovers over the trigger, we want to open the submenu\n */\n @HostListener('pointerenter', ['$event'])\n protected showSubmenuOnHover(event: PointerEvent): void {\n // if this was triggered by a touch event, we don't want to show the submenu\n // as it will be shown by the click event - this prevents the submenu from being toggled\n if (event.pointerType === 'touch') {\n return;\n }\n\n this.show();\n }\n}\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput } from '@angular/cdk/coercion';\nimport { booleanAttribute, Directive, HostListener, inject, Injector, input } from '@angular/core';\nimport { setupButton } from 'ng-primitives/button';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { NgpRovingFocusItem } from 'ng-primitives/roving-focus';\nimport { injectMenu } from '../menu/menu-token';\nimport { NgpSubmenuTrigger } from '../submenu-trigger/submenu-trigger';\n\n/**\n * The `NgpMenuItem` directive represents a menu item.\n */\n@Directive({\n selector: '[ngpMenuItem]',\n exportAs: 'ngpMenuItem',\n hostDirectives: [\n { directive: NgpRovingFocusItem, inputs: ['ngpRovingFocusItemDisabled: ngpMenuItemDisabled'] },\n ],\n host: {\n role: 'menuitem',\n '(click)': 'onClick($event)',\n '(keydown.ArrowLeft)': 'handleArrowKey($event)',\n '(keydown.ArrowRight)': 'handleArrowKey($event)',\n },\n})\nexport class NgpMenuItem {\n /** Access the injector */\n private readonly injector = inject(Injector);\n /** Access the button element */\n private readonly elementRef = injectElementRef();\n\n /** Access the parent menu */\n private readonly parentMenu = injectMenu();\n\n /** Whether the menu item is disabled */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpMenuItemDisabled',\n transform: booleanAttribute,\n });\n\n constructor() {\n setupButton({ disabled: this.disabled });\n }\n\n /** Close the menu when the item is clicked */\n protected onClick(event: MouseEvent): void {\n // we do this here to avoid circular dependency issues\n const trigger = this.injector.get(NgpSubmenuTrigger, null, { self: true, optional: true });\n\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if this is a submenu trigger, we don't want to close the menu, we want to open the submenu\n if (!trigger) {\n this.parentMenu?.closeAllMenus(origin);\n }\n }\n\n /**\n * If the user presses the left arrow key (in LTR) and there is a parent menu,\n * we want to close the menu and focus the parent menu item.\n */\n protected handleArrowKey(event: KeyboardEvent): void {\n // if there is no parent menu, we don't want to do anything\n const trigger = this.injector.get(NgpSubmenuTrigger, null, { optional: true });\n\n if (!trigger) {\n return;\n }\n\n const direction = getComputedStyle(this.elementRef.nativeElement).direction;\n const isRtl = direction === 'rtl';\n\n const isLeftArrow = event.key === 'ArrowLeft';\n const isRightArrow = event.key === 'ArrowRight';\n\n if ((isLeftArrow && !isRtl) || (isRightArrow && isRtl)) {\n event.preventDefault();\n\n if (trigger) {\n trigger.hide('keyboard');\n }\n }\n }\n\n /**\n * If the user hovers over the trigger, we want to open the submenu\n */\n @HostListener('mouseenter')\n protected showSubmenuOnHover(): void {\n this.parentMenu?.closeSubmenus.next(this.elementRef.nativeElement);\n }\n}\n","import {\n createState,\n createStateInjector,\n createStateProvider,\n createStateToken,\n} from 'ng-primitives/state';\nimport type { NgpMenuTrigger } from './menu-trigger';\n\n/**\n * The state token for the MenuTrigger primitive.\n */\nexport const NgpMenuTriggerStateToken = createStateToken<NgpMenuTrigger>('MenuTrigger');\n\n/**\n * Provides the MenuTrigger state.\n */\nexport const provideMenuTriggerState = createStateProvider(NgpMenuTriggerStateToken);\n\n/**\n * Injects the MenuTrigger state.\n */\nexport const injectMenuTriggerState = createStateInjector<NgpMenuTrigger>(NgpMenuTriggerStateToken);\n\n/**\n * The MenuTrigger state registration function.\n */\nexport const menuTriggerState = createState(NgpMenuTriggerStateToken);\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput, NumberInput } from '@angular/cdk/coercion';\nimport {\n booleanAttribute,\n computed,\n Directive,\n inject,\n Injector,\n input,\n numberAttribute,\n OnDestroy,\n signal,\n ViewContainerRef,\n} from '@angular/core';\nimport { Placement } from '@floating-ui/dom';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n} from 'ng-primitives/portal';\nimport { injectMenuConfig } from '../config/menu-config';\nimport { menuTriggerState, provideMenuTriggerState } from './menu-trigger-state';\n\n/**\n * The `NgpMenuTrigger` directive allows you to turn an element into a menu trigger.\n */\n@Directive({\n selector: '[ngpMenuTrigger]',\n exportAs: 'ngpMenuTrigger',\n providers: [provideMenuTriggerState({ inherit: false })],\n host: {\n 'aria-haspopup': 'true',\n '[attr.aria-expanded]': 'open() ? \"true\" : \"false\"',\n '[attr.data-open]': 'open() ? \"\" : null',\n '[attr.data-placement]': 'state.placement()',\n '(click)': 'toggle($event)',\n },\n})\nexport class NgpMenuTrigger<T = unknown> implements OnDestroy {\n /**\n * Access the trigger element\n */\n private readonly trigger = injectElementRef();\n\n /**\n * Access the injector.\n */\n private readonly injector = inject(Injector);\n\n /**\n * Access the view container reference.\n */\n private readonly viewContainerRef = inject(ViewContainerRef);\n\n /**\n * Access the global menu configuration.\n */\n private readonly config = injectMenuConfig();\n\n /**\n * Access the menu template ref.\n */\n readonly menu = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpMenuTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpMenuTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'bottom-start'\n */\n readonly placement = input<Placement>(this.config.placement, {\n alias: 'ngpMenuTriggerPlacement',\n });\n\n /**\n * Define the offset of the menu relative to the trigger.\n * @default 4\n */\n readonly offset = input<number, NumberInput>(this.config.offset, {\n alias: 'ngpMenuTriggerOffset',\n transform: numberAttribute,\n });\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(this.config.flip, {\n alias: 'ngpMenuTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Define the container in which the menu should be attached.\n * @default document.body\n */\n readonly container = input<HTMLElement | string | null>(this.config.container, {\n alias: 'ngpMenuTriggerContainer',\n });\n\n /**\n * Defines how the menu behaves when the window is scrolled.\n * @default 'block'\n */\n readonly scrollBehavior = input<'reposition' | 'block'>(this.config.scrollBehavior, {\n alias: 'ngpMenuTriggerScrollBehavior',\n });\n\n /**\n * Provide context to the menu. This can be used to pass data to the menu content.\n */\n readonly context = input<T>(undefined, {\n alias: 'ngpMenuTriggerContext',\n });\n\n /**\n * The overlay that manages the menu\n * @internal\n */\n readonly overlay = signal<NgpOverlay<T> | null>(null);\n\n /**\n * The open state of the menu.\n * @internal\n */\n readonly open = computed(() => this.overlay()?.isOpen() ?? false);\n\n /**\n * The menu trigger state.\n */\n readonly state = menuTriggerState<NgpMenuTrigger<T>>(this);\n\n ngOnDestroy(): void {\n this.overlay()?.destroy();\n }\n\n protected toggle(event: MouseEvent): void {\n // if the trigger is disabled then do not toggle the menu\n if (this.state.disabled()) {\n return;\n }\n\n // determine the origin of the event, 0 is keyboard, 1 is mouse\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if the menu is open then hide it\n if (this.open()) {\n this.hide(origin);\n } else {\n this.show();\n }\n }\n\n /**\n * Show the menu.\n */\n show(): void {\n // If the trigger is disabled, don't show the menu\n if (this.state.disabled()) {\n return;\n }\n\n // Create the overlay if it doesn't exist yet\n if (!this.overlay()) {\n this.createOverlay();\n }\n\n // Show the overlay\n this.overlay()?.show();\n }\n\n /**\n * @internal\n * Hide the menu.\n */\n hide(origin: FocusOrigin = 'program'): void {\n // If the trigger is disabled or the menu is not open, do nothing\n if (this.state.disabled() || !this.open()) {\n return;\n }\n\n // Hide the overlay\n this.overlay()?.hide({ origin });\n }\n\n /**\n * Create the overlay that will contain the menu\n */\n private createOverlay(): void {\n const menu = this.state.menu();\n\n if (!menu) {\n throw new Error('Menu must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: menu,\n triggerElement: this.trigger.nativeElement,\n viewContainerRef: this.viewContainerRef,\n injector: this.injector,\n context: this.state.context,\n container: this.state.container(),\n placement: this.state.placement(),\n offset: this.state.offset(),\n flip: this.state.flip(),\n closeOnOutsideClick: true,\n closeOnEscape: true,\n restoreFocus: true,\n scrollBehaviour: this.state.scrollBehavior(),\n };\n\n this.overlay.set(createOverlay(config));\n }\n}\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { Directive, inject } from '@angular/core';\nimport { NgpFocusTrap } from 'ng-primitives/focus-trap';\nimport { injectOverlay } from 'ng-primitives/portal';\nimport { NgpRovingFocusGroup, provideRovingFocusGroup } from 'ng-primitives/roving-focus';\nimport { Subject } from 'rxjs';\nimport { injectMenuTriggerState } from '../menu-trigger/menu-trigger-state';\nimport { NgpMenuToken, provideMenu } from './menu-token';\n\n/**\n * The `NgpMenu` is a container for menu items.\n */\n@Directive({\n selector: '[ngpMenu]',\n exportAs: 'ngpMenu',\n hostDirectives: [NgpRovingFocusGroup, NgpFocusTrap],\n providers: [\n // ensure we don't inherit the focus group from the parent menu if there is one\n provideRovingFocusGroup(NgpRovingFocusGroup, { inherit: false }),\n provideMenu(NgpMenu),\n ],\n host: {\n role: 'menu',\n '[style.left.px]': 'overlay.position().x',\n '[style.top.px]': 'overlay.position().y',\n '[style.--ngp-menu-trigger-width.px]': 'overlay.triggerWidth()',\n '[style.--ngp-menu-transform-origin]': 'overlay.transformOrigin()',\n '[attr.data-placement]': 'overlay.finalPlacement()',\n 'data-overlay': '',\n },\n})\nexport class NgpMenu {\n /** Access the overlay. */\n protected readonly overlay = injectOverlay();\n\n /** Access the menu trigger state */\n private readonly menuTrigger = injectMenuTriggerState();\n\n /** Access any parent menus */\n private readonly parentMenu = inject(NgpMenuToken, { optional: true, skipSelf: true });\n\n /** @internal Whether we should close submenus */\n readonly closeSubmenus = new Subject<HTMLElement>();\n\n /** @internal Close the menu and any parent menus */\n closeAllMenus(origin: FocusOrigin): void {\n this.menuTrigger().hide(origin);\n this.parentMenu?.closeAllMenus(origin);\n }\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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1
+ {"version":3,"file":"ng-primitives-menu.mjs","sources":["../../../../packages/ng-primitives/menu/src/config/menu-config.ts","../../../../packages/ng-primitives/menu/src/menu/menu-token.ts","../../../../packages/ng-primitives/menu/src/submenu-trigger/submenu-trigger-state.ts","../../../../packages/ng-primitives/menu/src/submenu-trigger/submenu-trigger.ts","../../../../packages/ng-primitives/menu/src/menu-item/menu-item.ts","../../../../packages/ng-primitives/menu/src/menu-trigger/menu-trigger-state.ts","../../../../packages/ng-primitives/menu/src/menu-trigger/menu-trigger.ts","../../../../packages/ng-primitives/menu/src/menu/menu.ts","../../../../packages/ng-primitives/menu/src/ng-primitives-menu.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport type { NgpMenuPlacement } from '../menu-trigger/menu-trigger';\n\nexport interface NgpMenuConfig {\n /**\n * Define the offset of the menu relative to the trigger.\n * @default 4\n */\n offset: number;\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'bottom-start'\n */\n placement: NgpMenuPlacement;\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n flip: boolean;\n\n /**\n * Define the container element or selector in to which the menu should be attached.\n * @default 'body'\n */\n container: HTMLElement | string | null;\n\n /**\n * Defines how the menu behaves when the window is scrolled.\n * @default scroll\n */\n scrollBehavior: 'reposition' | 'block';\n}\n\nexport const defaultMenuConfig: NgpMenuConfig = {\n offset: 4,\n placement: 'bottom-start',\n flip: true,\n container: 'body',\n scrollBehavior: 'block',\n};\n\nexport const NgpMenuConfigToken = new InjectionToken<NgpMenuConfig>('NgpMenuConfigToken');\n\n/**\n * Provide the default Menu configuration\n * @param config The Menu configuration\n * @returns The provider\n */\nexport function provideMenuConfig(config: Partial<NgpMenuConfig>): Provider[] {\n return [\n {\n provide: NgpMenuConfigToken,\n useValue: { ...defaultMenuConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Menu configuration\n * @returns The global Menu configuration\n */\nexport function injectMenuConfig(): NgpMenuConfig {\n return inject(NgpMenuConfigToken, { optional: true }) ?? defaultMenuConfig;\n}\n","import { ExistingProvider, inject, InjectionToken, Type } from '@angular/core';\nimport type { NgpMenu } from './menu';\n\nexport const NgpMenuToken = new InjectionToken<NgpMenu>('NgpMenuToken');\n\n/**\n * Inject the Menu directive instance\n */\nexport function injectMenu(): NgpMenu {\n return inject(NgpMenuToken);\n}\n\n/**\n * Provide the Menu directive instance\n */\nexport function provideMenu(type: Type<NgpMenu>): ExistingProvider {\n return { provide: NgpMenuToken, useExisting: type };\n}\n","import {\n createState,\n createStateInjector,\n createStateProvider,\n createStateToken,\n} from 'ng-primitives/state';\nimport type { NgpSubmenuTrigger } from './submenu-trigger';\n\n/**\n * The state token for the SubmenuTrigger primitive.\n */\nexport const NgpSubmenuTriggerStateToken = createStateToken<NgpSubmenuTrigger>('SubmenuTrigger');\n\n/**\n * Provides the SubmenuTrigger state.\n */\nexport const provideSubmenuTriggerState = createStateProvider(NgpSubmenuTriggerStateToken);\n\n/**\n * Injects the SubmenuTrigger state.\n */\nexport const injectSubmenuTriggerState = createStateInjector<NgpSubmenuTrigger>(\n NgpSubmenuTriggerStateToken,\n);\n\n/**\n * The SubmenuTrigger state registration function.\n */\nexport const submenuTriggerState = createState(NgpSubmenuTriggerStateToken);\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput, NumberInput } from '@angular/cdk/coercion';\nimport {\n booleanAttribute,\n computed,\n Directive,\n HostListener,\n inject,\n Injector,\n input,\n numberAttribute,\n signal,\n ViewContainerRef,\n} from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n} from 'ng-primitives/portal';\nimport { safeTakeUntilDestroyed } from 'ng-primitives/utils';\nimport { NgpMenuPlacement } from '../menu-trigger/menu-trigger';\nimport { NgpMenuToken } from '../menu/menu-token';\nimport { provideSubmenuTriggerState, submenuTriggerState } from './submenu-trigger-state';\n\n@Directive({\n selector: '[ngpSubmenuTrigger]',\n exportAs: 'ngpSubmenuTrigger',\n providers: [provideSubmenuTriggerState({ inherit: false })],\n host: {\n 'aria-haspopup': 'true',\n '[attr.aria-expanded]': 'open() ? \"true\" : \"false\"',\n '[attr.data-open]': 'open() ? \"\" : null',\n '(click)': 'toggle($event)',\n },\n})\nexport class NgpSubmenuTrigger<T = unknown> {\n /**\n * Access the menu trigger element.\n */\n private readonly trigger = injectElementRef();\n\n /**\n * Access the injector.\n */\n private readonly injector = inject(Injector);\n\n /**\n * Access the view container reference.\n */\n private readonly viewContainerRef = inject(ViewContainerRef);\n\n /** Access the parent menu */\n private readonly parentMenu = inject(NgpMenuToken, { optional: true });\n\n /**\n * Access the submenu template ref.\n */\n readonly menu = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpSubmenuTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpSubmenuTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'right-start'\n */\n readonly placement = input<NgpMenuPlacement>('right-start', {\n alias: 'ngpSubmenuTriggerPlacement',\n });\n\n /**\n * Define the offset of the menu relative to the trigger.\n * @default 0\n */\n readonly offset = input<number, NumberInput>(0, {\n alias: 'ngpSubmenuTriggerOffset',\n transform: numberAttribute,\n });\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(true, {\n alias: 'ngpSubmenuTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * The overlay that manages the menu\n * @internal\n */\n readonly overlay = signal<NgpOverlay<T> | null>(null);\n\n /**\n * The open state of the menu.\n * @internal\n */\n readonly open = computed(() => this.overlay()?.isOpen() ?? false);\n\n /**\n * Access the menu trigger state.\n */\n readonly state = submenuTriggerState<NgpSubmenuTrigger<T>>(this);\n\n constructor() {\n this.parentMenu?.closeSubmenus.pipe(safeTakeUntilDestroyed()).subscribe(element => {\n // if the element is not the trigger, we want to close the menu\n if (element === this.trigger.nativeElement) {\n return;\n }\n\n this.hide('mouse');\n });\n }\n\n protected toggle(event: MouseEvent): void {\n // if the trigger is disabled then do not toggle the menu\n if (this.state.disabled()) {\n return;\n }\n\n // determine the origin of the event, 0 is keyboard, 1 is mouse\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if the menu is open then hide it\n if (this.open()) {\n this.hide(origin);\n } else {\n this.show();\n }\n }\n\n /**\n * Show the menu.\n */\n show(): void {\n // If the trigger is disabled, don't show the menu\n if (this.state.disabled()) {\n return;\n }\n\n // Create the overlay if it doesn't exist yet\n if (!this.overlay()) {\n this.createOverlay();\n }\n\n // Show the overlay\n this.overlay()?.show();\n }\n\n /**\n * @internal\n * Hide the menu.\n */\n hide(origin: FocusOrigin = 'program'): void {\n // If the trigger is disabled or the menu is not open, do nothing\n if (this.state.disabled() || !this.open()) {\n return;\n }\n\n // Hide the overlay\n this.overlay()?.hide({ origin });\n }\n\n /**\n * Create the overlay that will contain the menu\n */\n private createOverlay(): void {\n const menu = this.state.menu();\n\n if (!menu) {\n throw new Error('Menu must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: menu,\n triggerElement: this.trigger.nativeElement,\n injector: this.injector,\n placement: this.state.placement(),\n offset: this.state.offset(),\n flip: this.state.flip(),\n closeOnOutsideClick: true,\n closeOnEscape: true,\n restoreFocus: true,\n viewContainerRef: this.viewContainerRef,\n };\n\n this.overlay.set(createOverlay(config));\n }\n\n /**\n * If the user presses the right arrow key, we want to open the submenu\n * and focus the first item in the submenu.\n * This behavior will be inverted if the direction is RTL.\n * @param event\n */\n @HostListener('keydown.ArrowRight', ['$event'])\n @HostListener('keydown.ArrowLeft', ['$event'])\n protected showSubmenuOnArrow(event: KeyboardEvent): void {\n const direction = getComputedStyle(this.trigger.nativeElement).direction;\n\n const isRtl = direction === 'rtl';\n\n const isRightArrow = event.key === 'ArrowRight';\n const isLeftArrow = event.key === 'ArrowLeft';\n\n if ((isRightArrow && !isRtl) || (isLeftArrow && isRtl)) {\n event.preventDefault();\n this.show();\n }\n }\n\n /**\n * If the user hovers over the trigger, we want to open the submenu\n */\n @HostListener('pointerenter', ['$event'])\n protected showSubmenuOnHover(event: PointerEvent): void {\n // if this was triggered by a touch event, we don't want to show the submenu\n // as it will be shown by the click event - this prevents the submenu from being toggled\n if (event.pointerType === 'touch') {\n return;\n }\n\n this.show();\n }\n}\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput } from '@angular/cdk/coercion';\nimport { booleanAttribute, Directive, HostListener, inject, Injector, input } from '@angular/core';\nimport { setupButton } from 'ng-primitives/button';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { NgpRovingFocusItem } from 'ng-primitives/roving-focus';\nimport { injectMenu } from '../menu/menu-token';\nimport { NgpSubmenuTrigger } from '../submenu-trigger/submenu-trigger';\n\n/**\n * The `NgpMenuItem` directive represents a menu item.\n */\n@Directive({\n selector: '[ngpMenuItem]',\n exportAs: 'ngpMenuItem',\n hostDirectives: [\n { directive: NgpRovingFocusItem, inputs: ['ngpRovingFocusItemDisabled: ngpMenuItemDisabled'] },\n ],\n host: {\n role: 'menuitem',\n '(click)': 'onClick($event)',\n '(keydown.ArrowLeft)': 'handleArrowKey($event)',\n '(keydown.ArrowRight)': 'handleArrowKey($event)',\n },\n})\nexport class NgpMenuItem {\n /** Access the injector */\n private readonly injector = inject(Injector);\n /** Access the button element */\n private readonly elementRef = injectElementRef();\n\n /** Access the parent menu */\n private readonly parentMenu = injectMenu();\n\n /** Whether the menu item is disabled */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpMenuItemDisabled',\n transform: booleanAttribute,\n });\n\n constructor() {\n setupButton({ disabled: this.disabled });\n }\n\n /** Close the menu when the item is clicked */\n protected onClick(event: MouseEvent): void {\n // we do this here to avoid circular dependency issues\n const trigger = this.injector.get(NgpSubmenuTrigger, null, { self: true, optional: true });\n\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if this is a submenu trigger, we don't want to close the menu, we want to open the submenu\n if (!trigger) {\n this.parentMenu?.closeAllMenus(origin);\n }\n }\n\n /**\n * If the user presses the left arrow key (in LTR) and there is a parent menu,\n * we want to close the menu and focus the parent menu item.\n */\n protected handleArrowKey(event: KeyboardEvent): void {\n // if there is no parent menu, we don't want to do anything\n const trigger = this.injector.get(NgpSubmenuTrigger, null, { optional: true });\n\n if (!trigger) {\n return;\n }\n\n const direction = getComputedStyle(this.elementRef.nativeElement).direction;\n const isRtl = direction === 'rtl';\n\n const isLeftArrow = event.key === 'ArrowLeft';\n const isRightArrow = event.key === 'ArrowRight';\n\n if ((isLeftArrow && !isRtl) || (isRightArrow && isRtl)) {\n event.preventDefault();\n\n if (trigger) {\n trigger.hide('keyboard');\n }\n }\n }\n\n /**\n * If the user hovers over the trigger, we want to open the submenu\n */\n @HostListener('mouseenter')\n protected showSubmenuOnHover(): void {\n this.parentMenu?.closeSubmenus.next(this.elementRef.nativeElement);\n }\n}\n","import {\n createState,\n createStateInjector,\n createStateProvider,\n createStateToken,\n} from 'ng-primitives/state';\nimport type { NgpMenuTrigger } from './menu-trigger';\n\n/**\n * The state token for the MenuTrigger primitive.\n */\nexport const NgpMenuTriggerStateToken = createStateToken<NgpMenuTrigger>('MenuTrigger');\n\n/**\n * Provides the MenuTrigger state.\n */\nexport const provideMenuTriggerState = createStateProvider(NgpMenuTriggerStateToken);\n\n/**\n * Injects the MenuTrigger state.\n */\nexport const injectMenuTriggerState = createStateInjector<NgpMenuTrigger>(NgpMenuTriggerStateToken);\n\n/**\n * The MenuTrigger state registration function.\n */\nexport const menuTriggerState = createState(NgpMenuTriggerStateToken);\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { BooleanInput, NumberInput } from '@angular/cdk/coercion';\nimport {\n booleanAttribute,\n computed,\n Directive,\n inject,\n Injector,\n input,\n numberAttribute,\n OnDestroy,\n signal,\n ViewContainerRef,\n} from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n} from 'ng-primitives/portal';\nimport { injectMenuConfig } from '../config/menu-config';\nimport { menuTriggerState, provideMenuTriggerState } from './menu-trigger-state';\n\n/**\n * The `NgpMenuTrigger` directive allows you to turn an element into a menu trigger.\n */\n@Directive({\n selector: '[ngpMenuTrigger]',\n exportAs: 'ngpMenuTrigger',\n providers: [provideMenuTriggerState({ inherit: false })],\n host: {\n 'aria-haspopup': 'true',\n '[attr.aria-expanded]': 'open() ? \"true\" : \"false\"',\n '[attr.data-open]': 'open() ? \"\" : null',\n '[attr.data-placement]': 'state.placement()',\n '(click)': 'onClick($event)',\n },\n})\nexport class NgpMenuTrigger<T = unknown> implements OnDestroy {\n /**\n * Access the trigger element\n */\n private readonly trigger = injectElementRef();\n\n /**\n * Access the injector.\n */\n private readonly injector = inject(Injector);\n\n /**\n * Access the view container reference.\n */\n private readonly viewContainerRef = inject(ViewContainerRef);\n\n /**\n * Access the global menu configuration.\n */\n private readonly config = injectMenuConfig();\n\n /**\n * Access the menu template ref or ComponentType.\n */\n readonly menu = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpMenuTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpMenuTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the menu relative to the trigger.\n * @default 'bottom-start'\n */\n readonly placement = input<NgpMenuPlacement>(this.config.placement, {\n alias: 'ngpMenuTriggerPlacement',\n });\n\n /**\n * Define the offset of the menu relative to the trigger.\n * @default 4\n */\n readonly offset = input<number, NumberInput>(this.config.offset, {\n alias: 'ngpMenuTriggerOffset',\n transform: numberAttribute,\n });\n\n /**\n * Define whether the menu should flip when there is not enough space for the menu.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(this.config.flip, {\n alias: 'ngpMenuTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Define the container in which the menu should be attached.\n * @default document.body\n */\n readonly container = input<HTMLElement | string | null>(this.config.container, {\n alias: 'ngpMenuTriggerContainer',\n });\n\n /**\n * Defines how the menu behaves when the window is scrolled.\n * @default 'block'\n */\n readonly scrollBehavior = input<'reposition' | 'block'>(this.config.scrollBehavior, {\n alias: 'ngpMenuTriggerScrollBehavior',\n });\n\n /**\n * Provide context to the menu. This can be used to pass data to the menu content.\n */\n readonly context = input<T>(undefined, {\n alias: 'ngpMenuTriggerContext',\n });\n\n /**\n * The overlay that manages the menu\n * @internal\n */\n readonly overlay = signal<NgpOverlay<T> | null>(null);\n\n /**\n * The open state of the menu.\n * @internal\n */\n readonly open = computed(() => this.overlay()?.isOpen() ?? false);\n\n /**\n * The menu trigger state.\n */\n readonly state = menuTriggerState<NgpMenuTrigger<T>>(this);\n\n ngOnDestroy(): void {\n this.overlay()?.destroy();\n }\n\n protected onClick(event: MouseEvent): void {\n if (this.state.disabled()) {\n return;\n }\n this.toggle(event);\n }\n\n toggle(event: MouseEvent): void {\n // determine the origin of the event, 0 is keyboard, 1 is mouse\n const origin: FocusOrigin = event.detail === 0 ? 'keyboard' : 'mouse';\n\n // if the menu is open then hide it\n if (this.open()) {\n this.hide(origin);\n } else {\n this.show();\n }\n }\n\n /**\n * Show the menu.\n */\n show(): void {\n // Create the overlay if it doesn't exist yet\n if (!this.overlay()) {\n this.createOverlay();\n }\n\n // Show the overlay\n this.overlay()?.show();\n }\n\n /**\n * @internal\n * Hide the menu.\n */\n hide(origin: FocusOrigin = 'program'): void {\n // If the trigger is disabled or the menu is not open, do nothing\n if (!this.open()) {\n return;\n }\n\n // Hide the overlay\n this.overlay()?.hide({ origin });\n }\n\n /**\n * Create the overlay that will contain the menu\n */\n private createOverlay(): void {\n const menu = this.state.menu();\n\n if (!menu) {\n throw new Error('Menu must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: menu,\n triggerElement: this.trigger.nativeElement,\n viewContainerRef: this.viewContainerRef,\n injector: this.injector,\n context: this.state.context,\n container: this.state.container(),\n placement: this.state.placement(),\n offset: this.state.offset(),\n flip: this.state.flip(),\n closeOnOutsideClick: true,\n closeOnEscape: true,\n restoreFocus: true,\n scrollBehaviour: this.state.scrollBehavior(),\n };\n\n this.overlay.set(createOverlay(config));\n }\n}\n\nexport type NgpMenuPlacement =\n | 'top'\n | 'right'\n | 'bottom'\n | 'left'\n | 'top-start'\n | 'top-end'\n | 'right-start'\n | 'right-end'\n | 'bottom-start'\n | 'bottom-end'\n | 'left-start'\n | 'left-end';\n","import { FocusOrigin } from '@angular/cdk/a11y';\nimport { Directive, inject } from '@angular/core';\nimport { NgpFocusTrap } from 'ng-primitives/focus-trap';\nimport { injectOverlay } from 'ng-primitives/portal';\nimport { NgpRovingFocusGroup, provideRovingFocusGroup } from 'ng-primitives/roving-focus';\nimport { Subject } from 'rxjs';\nimport { injectMenuTriggerState } from '../menu-trigger/menu-trigger-state';\nimport { NgpMenuToken, provideMenu } from './menu-token';\n\n/**\n * The `NgpMenu` is a container for menu items.\n */\n@Directive({\n selector: '[ngpMenu]',\n exportAs: 'ngpMenu',\n hostDirectives: [NgpRovingFocusGroup, NgpFocusTrap],\n providers: [\n // ensure we don't inherit the focus group from the parent menu if there is one\n provideRovingFocusGroup(NgpRovingFocusGroup, { inherit: false }),\n provideMenu(NgpMenu),\n ],\n host: {\n role: 'menu',\n '[style.left.px]': 'overlay.position().x',\n '[style.top.px]': 'overlay.position().y',\n '[style.--ngp-menu-trigger-width.px]': 'overlay.triggerWidth()',\n '[style.--ngp-menu-transform-origin]': 'overlay.transformOrigin()',\n '[attr.data-placement]': 'overlay.finalPlacement()',\n 'data-overlay': '',\n },\n})\nexport class NgpMenu {\n /** Access the overlay. */\n protected readonly overlay = injectOverlay();\n\n /** Access the menu trigger state */\n private readonly menuTrigger = injectMenuTriggerState();\n\n /** Access any parent menus */\n private readonly parentMenu = inject(NgpMenuToken, { optional: true, skipSelf: true });\n\n /** @internal Whether we should close submenus */\n readonly closeSubmenus = new Subject<HTMLElement>();\n\n /** @internal Close the menu and any parent menus */\n closeAllMenus(origin: FocusOrigin): void {\n this.menuTrigger().hide(origin);\n this.parentMenu?.closeAllMenus(origin);\n }\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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