ng-primitives 0.45.0 → 0.46.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- {"version":3,"file":"ng-primitives-tooltip.mjs","sources":["../../../../packages/ng-primitives/tooltip/src/config/tooltip-config.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-trigger/tooltip-trigger-state.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-trigger/tooltip-trigger.ts","../../../../packages/ng-primitives/tooltip/src/tooltip/tooltip.ts","../../../../packages/ng-primitives/tooltip/src/ng-primitives-tooltip.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport { type Placement } from '@floating-ui/dom';\n\nexport interface NgpTooltipConfig {\n /**\n * Define the offset of the tooltip relative to the trigger.\n * @default 4\n */\n offset: number;\n\n /**\n * Define the placement of the tooltip relative to the trigger.\n * @default 'top'\n */\n placement: Placement;\n\n /**\n * Define the delay before the tooltip is shown.\n * @default 0\n */\n showDelay: number;\n\n /**\n * Define the delay before the tooltip is hidden.\n * @default 0\n */\n hideDelay: number;\n\n /**\n * Define whether the tooltip should flip when there is not enough space for the tooltip.\n * @default true\n */\n flip: boolean;\n\n /**\n * Define the container in to which the tooltip should be attached.\n * @default document.body\n */\n container: HTMLElement | null;\n}\n\nexport const defaultTooltipConfig: NgpTooltipConfig = {\n offset: 4,\n placement: 'top',\n showDelay: 0,\n hideDelay: 0,\n flip: true,\n container: null,\n};\n\nexport const NgpTooltipConfigToken = new InjectionToken<NgpTooltipConfig>('NgpTooltipConfigToken');\n\n/**\n * Provide the default Tooltip configuration\n * @param config The Tooltip configuration\n * @returns The provider\n */\nexport function provideTooltipConfig(config: Partial<NgpTooltipConfig>): Provider[] {\n return [\n {\n provide: NgpTooltipConfigToken,\n useValue: { ...defaultTooltipConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Tooltip configuration\n * @returns The global Tooltip configuration\n */\nexport function injectTooltipConfig(): NgpTooltipConfig {\n return inject(NgpTooltipConfigToken, { optional: true }) ?? defaultTooltipConfig;\n}\n","import { Signal } from '@angular/core';\nimport {\n createState,\n createStateInjector,\n createStateProvider,\n createStateToken,\n State,\n} from 'ng-primitives/state';\nimport type { NgpTooltipTrigger } from './tooltip-trigger';\n\n/**\n * The state token for the TooltipTrigger primitive.\n */\nexport const NgpTooltipTriggerStateToken =\n createStateToken<NgpTooltipTrigger<unknown>>('TooltipTrigger');\n\n/**\n * Provides the TooltipTrigger state.\n */\nexport const provideTooltipTriggerState = createStateProvider(NgpTooltipTriggerStateToken);\n\n/**\n * Injects the TooltipTrigger state.\n */\nexport const injectTooltipTriggerState = createStateInjector(NgpTooltipTriggerStateToken) as <\n T,\n>() => Signal<State<NgpTooltipTrigger<T>>>;\n\n/**\n * The TooltipTrigger state registration function.\n */\nexport const tooltipTriggerState = createState(NgpTooltipTriggerStateToken);\n","import { BooleanInput, NumberInput } from '@angular/cdk/coercion';\nimport {\n booleanAttribute,\n computed,\n Directive,\n ElementRef,\n inject,\n Injector,\n input,\n numberAttribute,\n OnDestroy,\n signal,\n} from '@angular/core';\nimport { Placement } from '@floating-ui/dom';\nimport { provideExitAnimationManager } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n} from 'ng-primitives/portal';\nimport { injectTooltipConfig } from '../config/tooltip-config';\nimport { provideTooltipTriggerState, tooltipTriggerState } from './tooltip-trigger-state';\n\n/**\n * Apply the `ngpTooltipTrigger` directive to an element that triggers the tooltip to show.\n */\n@Directive({\n selector: '[ngpTooltipTrigger]',\n exportAs: 'ngpTooltipTrigger',\n providers: [provideTooltipTriggerState(), provideExitAnimationManager()],\n host: {\n '[attr.data-open]': 'open() ? \"\" : null',\n '[attr.data-disabled]': 'state.disabled() ? \"\" : null',\n '(mouseenter)': 'show()',\n '(mouseleave)': 'hide()',\n '(focus)': 'show()',\n '(blur)': 'hide()',\n },\n})\nexport class NgpTooltipTrigger<T = null> implements OnDestroy {\n /**\n * Access the trigger element\n */\n private readonly trigger = inject(ElementRef<HTMLElement>);\n\n /**\n * Access the injector.\n */\n private readonly injector = inject(Injector);\n\n /**\n * Access the global tooltip configuration.\n */\n private readonly config = injectTooltipConfig();\n\n /**\n * Access the tooltip template ref.\n */\n readonly tooltip = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpTooltipTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpTooltipTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the tooltip relative to the trigger.\n * @default 'top'\n */\n readonly placement = input<Placement>(this.config.placement, {\n alias: 'ngpTooltipTriggerPlacement',\n });\n\n /**\n * Define the offset of the tooltip relative to the trigger.\n * @default 0\n */\n readonly offset = input<number, NumberInput>(this.config.offset, {\n alias: 'ngpTooltipTriggerOffset',\n transform: numberAttribute,\n });\n\n /**\n * Define the delay before the tooltip is displayed.\n * @default 0\n */\n readonly showDelay = input<number, NumberInput>(this.config.showDelay, {\n alias: 'ngpTooltipTriggerShowDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define the delay before the tooltip is hidden.\n * @default 0\n */\n readonly hideDelay = input<number, NumberInput>(this.config.hideDelay, {\n alias: 'ngpTooltipTriggerHideDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define whether the tooltip should flip when there is not enough space for the tooltip.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(this.config.flip, {\n alias: 'ngpTooltipTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Define the container in which the tooltip should be attached.\n * @default document.body\n */\n readonly container = input<HTMLElement | null>(this.config.container, {\n alias: 'ngpTooltipTriggerContainer',\n });\n\n /**\n * Provide context to the tooltip. This can be used to pass data to the tooltip content.\n */\n readonly context = input<T>(undefined, {\n alias: 'ngpTooltipTriggerContext',\n });\n\n /**\n * The overlay that manages the tooltip\n * @internal\n */\n readonly overlay = signal<NgpOverlay<T> | null>(null);\n\n /**\n * The open state of the tooltip.\n * @internal\n */\n readonly open = computed(() => this.overlay()?.isOpen() ?? false);\n\n /**\n * Store the state of the tooltip.\n * @internal\n */\n readonly state = tooltipTriggerState<NgpTooltipTrigger<T>>(this);\n\n ngOnDestroy(): void {\n this.overlay()?.destroy();\n }\n\n /**\n * Show the tooltip.\n */\n show(): void {\n // If the trigger is disabled, do not show the tooltip\n if (this.state.disabled() || this.open()) {\n return;\n }\n\n // Create the overlay if it doesn't exist yet\n if (!this.overlay()) {\n this.createOverlay();\n }\n\n this.overlay()?.show();\n }\n\n /**\n * Hide the tooltip.\n */\n hide(): void {\n // If the trigger is disabled, do nothing\n if (this.state.disabled()) {\n return;\n }\n\n this.overlay()?.hide();\n }\n\n /**\n * Create the overlay that will contain the tooltip\n */\n private createOverlay(): void {\n const tooltip = this.state.tooltip();\n\n if (!tooltip) {\n throw new Error('Tooltip must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: tooltip,\n triggerElement: this.trigger.nativeElement,\n injector: this.injector,\n context: this.state.context(),\n container: this.state.container(),\n placement: this.state.placement(),\n offset: this.state.offset(),\n flip: this.state.flip(),\n showDelay: this.state.showDelay(),\n hideDelay: this.state.hideDelay(),\n closeOnEscape: true,\n closeOnOutsideClick: true,\n };\n\n // Create the overlay instance\n this.overlay.set(createOverlay(config));\n }\n}\n","import { Directive } from '@angular/core';\nimport { NgpExitAnimation } from 'ng-primitives/internal';\nimport { injectOverlay } from 'ng-primitives/portal';\n\n/**\n * Apply the `ngpTooltip` directive to an element that represents the tooltip. This typically would be a `div` inside an `ng-template`.\n */\n@Directive({\n selector: '[ngpTooltip]',\n exportAs: 'ngpTooltip',\n hostDirectives: [NgpExitAnimation],\n host: {\n role: 'tooltip',\n '[style.left.px]': 'overlay.position().x',\n '[style.top.px]': 'overlay.position().y',\n '[style.--ngp-tooltip-trigger-width.px]': 'overlay.triggerWidth()',\n '[style.--ngp-tooltip-transform-origin]': 'overlay.transformOrigin()',\n },\n})\nexport class NgpTooltip {\n /**\n * Access the overlay.\n */\n protected readonly overlay = injectOverlay();\n}\n","/**\n * Generated bundle index. 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+ {"version":3,"file":"ng-primitives-tooltip.mjs","sources":["../../../../packages/ng-primitives/tooltip/src/config/tooltip-config.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-trigger/tooltip-trigger-state.ts","../../../../packages/ng-primitives/tooltip/src/tooltip-trigger/tooltip-trigger.ts","../../../../packages/ng-primitives/tooltip/src/tooltip/tooltip.ts","../../../../packages/ng-primitives/tooltip/src/ng-primitives-tooltip.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport { type Placement } from '@floating-ui/dom';\n\nexport interface NgpTooltipConfig {\n /**\n * Define the offset of the tooltip relative to the trigger.\n * @default 4\n */\n offset: number;\n\n /**\n * Define the placement of the tooltip relative to the trigger.\n * @default 'top'\n */\n placement: Placement;\n\n /**\n * Define the delay before the tooltip is shown.\n * @default 0\n */\n showDelay: number;\n\n /**\n * Define the delay before the tooltip is hidden.\n * @default 0\n */\n hideDelay: number;\n\n /**\n * Define whether the tooltip should flip when there is not enough space for the tooltip.\n * @default true\n */\n flip: boolean;\n\n /**\n * Define the container in to which the tooltip should be attached.\n * @default document.body\n */\n container: HTMLElement | null;\n}\n\nexport const defaultTooltipConfig: NgpTooltipConfig = {\n offset: 4,\n placement: 'top',\n showDelay: 0,\n hideDelay: 0,\n flip: true,\n container: null,\n};\n\nexport const NgpTooltipConfigToken = new InjectionToken<NgpTooltipConfig>('NgpTooltipConfigToken');\n\n/**\n * Provide the default Tooltip configuration\n * @param config The Tooltip configuration\n * @returns The provider\n */\nexport function provideTooltipConfig(config: Partial<NgpTooltipConfig>): Provider[] {\n return [\n {\n provide: NgpTooltipConfigToken,\n useValue: { ...defaultTooltipConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Tooltip configuration\n * @returns The global Tooltip configuration\n */\nexport function injectTooltipConfig(): NgpTooltipConfig {\n return inject(NgpTooltipConfigToken, { optional: true }) ?? defaultTooltipConfig;\n}\n","import { Signal } from '@angular/core';\nimport {\n createState,\n createStateInjector,\n createStateProvider,\n createStateToken,\n State,\n} from 'ng-primitives/state';\nimport type { NgpTooltipTrigger } from './tooltip-trigger';\n\n/**\n * The state token for the TooltipTrigger primitive.\n */\nexport const NgpTooltipTriggerStateToken =\n createStateToken<NgpTooltipTrigger<unknown>>('TooltipTrigger');\n\n/**\n * Provides the TooltipTrigger state.\n */\nexport const provideTooltipTriggerState = createStateProvider(NgpTooltipTriggerStateToken);\n\n/**\n * Injects the TooltipTrigger state.\n */\nexport const injectTooltipTriggerState = createStateInjector(NgpTooltipTriggerStateToken) as <\n T,\n>() => Signal<State<NgpTooltipTrigger<T>>>;\n\n/**\n * The TooltipTrigger state registration function.\n */\nexport const tooltipTriggerState = createState(NgpTooltipTriggerStateToken);\n","import { BooleanInput, NumberInput } from '@angular/cdk/coercion';\nimport {\n booleanAttribute,\n computed,\n Directive,\n ElementRef,\n inject,\n Injector,\n input,\n numberAttribute,\n OnDestroy,\n signal,\n ViewContainerRef,\n} from '@angular/core';\nimport { Placement } from '@floating-ui/dom';\nimport { provideExitAnimationManager } from 'ng-primitives/internal';\nimport {\n createOverlay,\n NgpOverlay,\n NgpOverlayConfig,\n NgpOverlayContent,\n} from 'ng-primitives/portal';\nimport { injectTooltipConfig } from '../config/tooltip-config';\nimport { provideTooltipTriggerState, tooltipTriggerState } from './tooltip-trigger-state';\n\n/**\n * Apply the `ngpTooltipTrigger` directive to an element that triggers the tooltip to show.\n */\n@Directive({\n selector: '[ngpTooltipTrigger]',\n exportAs: 'ngpTooltipTrigger',\n providers: [provideTooltipTriggerState(), provideExitAnimationManager()],\n host: {\n '[attr.data-open]': 'open() ? \"\" : null',\n '[attr.data-disabled]': 'state.disabled() ? \"\" : null',\n '(mouseenter)': 'show()',\n '(mouseleave)': 'hide()',\n '(focus)': 'show()',\n '(blur)': 'hide()',\n },\n})\nexport class NgpTooltipTrigger<T = null> implements OnDestroy {\n /**\n * Access the trigger element\n */\n private readonly trigger = inject(ElementRef<HTMLElement>);\n\n /**\n * Access the injector.\n */\n private readonly injector = inject(Injector);\n\n /**\n * Access the view container reference.\n */\n private readonly viewContainerRef = inject(ViewContainerRef);\n\n /**\n * Access the global tooltip configuration.\n */\n private readonly config = injectTooltipConfig();\n\n /**\n * Access the tooltip template ref.\n */\n readonly tooltip = input<NgpOverlayContent<T>>(undefined, {\n alias: 'ngpTooltipTrigger',\n });\n\n /**\n * Define if the trigger should be disabled.\n * @default false\n */\n readonly disabled = input<boolean, BooleanInput>(false, {\n alias: 'ngpTooltipTriggerDisabled',\n transform: booleanAttribute,\n });\n\n /**\n * Define the placement of the tooltip relative to the trigger.\n * @default 'top'\n */\n readonly placement = input<Placement>(this.config.placement, {\n alias: 'ngpTooltipTriggerPlacement',\n });\n\n /**\n * Define the offset of the tooltip relative to the trigger.\n * @default 0\n */\n readonly offset = input<number, NumberInput>(this.config.offset, {\n alias: 'ngpTooltipTriggerOffset',\n transform: numberAttribute,\n });\n\n /**\n * Define the delay before the tooltip is displayed.\n * @default 0\n */\n readonly showDelay = input<number, NumberInput>(this.config.showDelay, {\n alias: 'ngpTooltipTriggerShowDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define the delay before the tooltip is hidden.\n * @default 0\n */\n readonly hideDelay = input<number, NumberInput>(this.config.hideDelay, {\n alias: 'ngpTooltipTriggerHideDelay',\n transform: numberAttribute,\n });\n\n /**\n * Define whether the tooltip should flip when there is not enough space for the tooltip.\n * @default true\n */\n readonly flip = input<boolean, BooleanInput>(this.config.flip, {\n alias: 'ngpTooltipTriggerFlip',\n transform: booleanAttribute,\n });\n\n /**\n * Define the container in which the tooltip should be attached.\n * @default document.body\n */\n readonly container = input<HTMLElement | null>(this.config.container, {\n alias: 'ngpTooltipTriggerContainer',\n });\n\n /**\n * Provide context to the tooltip. This can be used to pass data to the tooltip content.\n */\n readonly context = input<T>(undefined, {\n alias: 'ngpTooltipTriggerContext',\n });\n\n /**\n * The overlay that manages the tooltip\n * @internal\n */\n readonly overlay = signal<NgpOverlay<T> | null>(null);\n\n /**\n * The open state of the tooltip.\n * @internal\n */\n readonly open = computed(() => this.overlay()?.isOpen() ?? false);\n\n /**\n * Store the state of the tooltip.\n * @internal\n */\n readonly state = tooltipTriggerState<NgpTooltipTrigger<T>>(this);\n\n ngOnDestroy(): void {\n this.overlay()?.destroy();\n }\n\n /**\n * Show the tooltip.\n */\n show(): void {\n // If the trigger is disabled, do not show the tooltip\n if (this.state.disabled() || this.open()) {\n return;\n }\n\n // Create the overlay if it doesn't exist yet\n if (!this.overlay()) {\n this.createOverlay();\n }\n\n this.overlay()?.show();\n }\n\n /**\n * Hide the tooltip.\n */\n hide(): void {\n // If the trigger is disabled, do nothing\n if (this.state.disabled()) {\n return;\n }\n\n this.overlay()?.hide();\n }\n\n /**\n * Create the overlay that will contain the tooltip\n */\n private createOverlay(): void {\n const tooltip = this.state.tooltip();\n\n if (!tooltip) {\n throw new Error('Tooltip must be either a TemplateRef or a ComponentType');\n }\n\n // Create config for the overlay\n const config: NgpOverlayConfig<T> = {\n content: tooltip,\n triggerElement: this.trigger.nativeElement,\n injector: this.injector,\n context: this.state.context(),\n container: this.state.container(),\n placement: this.state.placement(),\n offset: this.state.offset(),\n flip: this.state.flip(),\n showDelay: this.state.showDelay(),\n hideDelay: this.state.hideDelay(),\n closeOnEscape: true,\n closeOnOutsideClick: true,\n viewContainerRef: this.viewContainerRef,\n };\n\n // Create the overlay instance\n this.overlay.set(createOverlay(config));\n }\n}\n","import { Directive } from '@angular/core';\nimport { NgpExitAnimation } from 'ng-primitives/internal';\nimport { injectOverlay } from 'ng-primitives/portal';\n\n/**\n * Apply the `ngpTooltip` directive to an element that represents the tooltip. This typically would be a `div` inside an `ng-template`.\n */\n@Directive({\n selector: '[ngpTooltip]',\n exportAs: 'ngpTooltip',\n hostDirectives: [NgpExitAnimation],\n host: {\n role: 'tooltip',\n '[style.left.px]': 'overlay.position().x',\n '[style.top.px]': 'overlay.position().y',\n '[style.--ngp-tooltip-trigger-width.px]': 'overlay.triggerWidth()',\n '[style.--ngp-tooltip-transform-origin]': 'overlay.transformOrigin()',\n },\n})\nexport class NgpTooltip {\n /**\n * Access the overlay.\n */\n protected readonly overlay = injectOverlay();\n}\n","/**\n * Generated bundle index. 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@@ -1,5 +1,6 @@
1
- import { NG_VALUE_ACCESSOR } from '@angular/forms';
2
- import { inject, DestroyRef, signal, effect, untracked, Renderer2, ElementRef, afterNextRender } from '@angular/core';
1
+ import { NG_VALUE_ACCESSOR, NgControl } from '@angular/forms';
2
+ import { inject, signal, DestroyRef, effect, untracked, Renderer2, ElementRef, afterNextRender } from '@angular/core';
3
+ import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
3
4
 
4
5
  /**
5
6
  * A simple helper function to provide a value accessor for a given type.
@@ -9,6 +10,40 @@ function provideValueAccessor(type) {
9
10
  return { provide: NG_VALUE_ACCESSOR, useExisting: type, multi: true };
10
11
  }
11
12
 
13
+ /**
14
+ * A utility function to get the status of an Angular form control as a reactive signal.
15
+ * This function injects the NgControl and returns a signal that reflects the control's status.
16
+ * @internal
17
+ */
18
+ function controlStatus() {
19
+ const control = inject(NgControl, { optional: true });
20
+ const status = signal({
21
+ valid: null,
22
+ invalid: null,
23
+ pristine: null,
24
+ dirty: null,
25
+ touched: null,
26
+ pending: null,
27
+ disabled: null,
28
+ });
29
+ // Fallback if control is not yet available
30
+ if (!control?.control) {
31
+ return status;
32
+ }
33
+ control.control.statusChanges.pipe(takeUntilDestroyed()).subscribe(() => {
34
+ status.set({
35
+ valid: control?.control?.valid ?? null,
36
+ invalid: control?.control?.invalid ?? null,
37
+ pristine: control?.control?.pristine ?? null,
38
+ dirty: control?.control?.dirty ?? null,
39
+ touched: control?.control?.touched ?? null,
40
+ pending: control?.control?.pending ?? null,
41
+ disabled: control?.control?.disabled ?? null,
42
+ });
43
+ });
44
+ return status;
45
+ }
46
+
12
47
  /**
13
48
  * Disposable functions are a way to manage timers, intervals, and event listeners
14
49
  * that should be cleared when a component is destroyed.
@@ -177,5 +212,5 @@ function injectDimensions() {
177
212
  * Generated bundle index. Do not edit.
178
213
  */
179
214
 
180
- export { injectDimensions, injectDisposables, onBooleanChange, onChange, provideValueAccessor, uniqueId };
215
+ export { controlStatus, injectDimensions, injectDisposables, onBooleanChange, onChange, provideValueAccessor, uniqueId };
181
216
  //# sourceMappingURL=ng-primitives-utils.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"ng-primitives-utils.mjs","sources":["../../../../packages/ng-primitives/utils/src/forms/providers.ts","../../../../packages/ng-primitives/utils/src/helpers/disposables.ts","../../../../packages/ng-primitives/utils/src/helpers/unique-id.ts","../../../../packages/ng-primitives/utils/src/signals/index.ts","../../../../packages/ng-primitives/utils/src/ui/dimensions.ts","../../../../packages/ng-primitives/utils/src/ng-primitives-utils.ts"],"sourcesContent":["import { ExistingProvider, Type } from '@angular/core';\nimport { NG_VALUE_ACCESSOR } from '@angular/forms';\n\n/**\n * A simple helper function to provide a value accessor for a given type.\n * @param type The type to provide the value accessor for\n */\nexport function provideValueAccessor<T>(type: Type<T>): ExistingProvider {\n return { provide: NG_VALUE_ACCESSOR, useExisting: type, multi: true };\n}\n","import { DestroyRef, inject } from '@angular/core';\n\n/**\n * Disposable functions are a way to manage timers, intervals, and event listeners\n * that should be cleared when a component is destroyed.\n *\n * This is heavily inspired by Headless UI disposables:\n * https://github.com/tailwindlabs/headlessui/blob/main/packages/%40headlessui-react/src/utils/disposables.ts\n */\nexport function injectDisposables() {\n const destroyRef = inject(DestroyRef);\n let isDestroyed = false;\n\n destroyRef.onDestroy(() => (isDestroyed = true));\n\n return {\n /**\n * Set a timeout that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @returns A function to clear the timeout\n */\n setTimeout: (callback: () => void, delay: number) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = setTimeout(callback, delay);\n const cleanup = () => clearTimeout(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set an interval that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @param target\n * @param type\n * @param listener\n * @param options\n * @returns A function to clear the interval\n */\n addEventListener: <K extends keyof HTMLElementEventMap>(\n target: EventTarget,\n type: K,\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n listener: (this: HTMLElement, ev: HTMLElementEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions,\n ) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n target.addEventListener(type, listener as EventListenerOrEventListenerObject, options);\n const cleanup = () =>\n target.removeEventListener(type, listener as EventListenerOrEventListenerObject, options);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set an interval that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @returns A function to clear the interval\n */\n setInterval: (callback: () => void, delay: number) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = setInterval(callback, delay);\n const cleanup = () => clearInterval(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set a requestAnimationFrame that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @returns A function to clear the requestAnimationFrame\n */\n requestAnimationFrame: (callback: FrameRequestCallback) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = requestAnimationFrame(callback);\n const cleanup = () => cancelAnimationFrame(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n };\n}\n","/**\n * Store a map of unique ids for elements so that there are no collisions.\n */\nconst uniqueIdMap = new Map<string, number>();\n\n/**\n * Generate a unique id for an element\n * @param prefix - The prefix to use for the id\n * @returns The generated id\n */\nexport function uniqueId(prefix: string): string {\n const id = uniqueIdMap.get(prefix) ?? 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+ {"version":3,"file":"ng-primitives-utils.mjs","sources":["../../../../packages/ng-primitives/utils/src/forms/providers.ts","../../../../packages/ng-primitives/utils/src/forms/status.ts","../../../../packages/ng-primitives/utils/src/helpers/disposables.ts","../../../../packages/ng-primitives/utils/src/helpers/unique-id.ts","../../../../packages/ng-primitives/utils/src/signals/index.ts","../../../../packages/ng-primitives/utils/src/ui/dimensions.ts","../../../../packages/ng-primitives/utils/src/ng-primitives-utils.ts"],"sourcesContent":["import { ExistingProvider, Type } from '@angular/core';\nimport { NG_VALUE_ACCESSOR } from '@angular/forms';\n\n/**\n * A simple helper function to provide a value accessor for a given type.\n * @param type The type to provide the value accessor for\n */\nexport function provideValueAccessor<T>(type: Type<T>): ExistingProvider {\n return { provide: NG_VALUE_ACCESSOR, useExisting: type, multi: true };\n}\n","import { Signal, inject, signal } from '@angular/core';\nimport { takeUntilDestroyed } from '@angular/core/rxjs-interop';\nimport { NgControl } from '@angular/forms';\n\nexport interface NgpControlStatus {\n valid: boolean | null;\n invalid: boolean | null;\n pristine: boolean | null;\n dirty: boolean | null;\n touched: boolean | null;\n pending: boolean | null;\n disabled: boolean | null;\n}\n\n/**\n * A utility function to get the status of an Angular form control as a reactive signal.\n * This function injects the NgControl and returns a signal that reflects the control's status.\n * @internal\n */\nexport function controlStatus(): Signal<NgpControlStatus> {\n const control = inject(NgControl, { optional: true });\n\n const status = signal<NgpControlStatus>({\n valid: null,\n invalid: null,\n pristine: null,\n dirty: null,\n touched: null,\n pending: null,\n disabled: null,\n });\n\n // Fallback if control is not yet available\n if (!control?.control) {\n return status;\n }\n\n control.control.statusChanges.pipe(takeUntilDestroyed()).subscribe(() => {\n status.set({\n valid: control?.control?.valid ?? null,\n invalid: control?.control?.invalid ?? null,\n pristine: control?.control?.pristine ?? null,\n dirty: control?.control?.dirty ?? null,\n touched: control?.control?.touched ?? null,\n pending: control?.control?.pending ?? null,\n disabled: control?.control?.disabled ?? null,\n });\n });\n\n return status;\n}\n","import { DestroyRef, inject } from '@angular/core';\n\n/**\n * Disposable functions are a way to manage timers, intervals, and event listeners\n * that should be cleared when a component is destroyed.\n *\n * This is heavily inspired by Headless UI disposables:\n * https://github.com/tailwindlabs/headlessui/blob/main/packages/%40headlessui-react/src/utils/disposables.ts\n */\nexport function injectDisposables() {\n const destroyRef = inject(DestroyRef);\n let isDestroyed = false;\n\n destroyRef.onDestroy(() => (isDestroyed = true));\n\n return {\n /**\n * Set a timeout that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @returns A function to clear the timeout\n */\n setTimeout: (callback: () => void, delay: number) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = setTimeout(callback, delay);\n const cleanup = () => clearTimeout(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set an interval that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @param target\n * @param type\n * @param listener\n * @param options\n * @returns A function to clear the interval\n */\n addEventListener: <K extends keyof HTMLElementEventMap>(\n target: EventTarget,\n type: K,\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n listener: (this: HTMLElement, ev: HTMLElementEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions,\n ) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n target.addEventListener(type, listener as EventListenerOrEventListenerObject, options);\n const cleanup = () =>\n target.removeEventListener(type, listener as EventListenerOrEventListenerObject, options);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set an interval that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @returns A function to clear the interval\n */\n setInterval: (callback: () => void, delay: number) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = setInterval(callback, delay);\n const cleanup = () => clearInterval(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set a requestAnimationFrame that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @returns A function to clear the requestAnimationFrame\n */\n requestAnimationFrame: (callback: FrameRequestCallback) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = requestAnimationFrame(callback);\n const cleanup = () => cancelAnimationFrame(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n };\n}\n","/**\n * Store a map of unique ids for elements so that there are no collisions.\n */\nconst uniqueIdMap = new Map<string, number>();\n\n/**\n * Generate a unique id for an element\n * @param prefix - The prefix to use for the id\n * @returns The generated id\n */\nexport function uniqueId(prefix: string): string {\n const id = uniqueIdMap.get(prefix) ?? 0;\n uniqueIdMap.set(prefix, id + 1);\n return `${prefix}-${id}`;\n}\n","import { effect, Injector, Signal, signal, untracked } from '@angular/core';\n\n/**\n * Listen for changes to a signal and call a function when the signal changes.\n * @param source\n * @param fn\n * @param options\n * @param options.injector\n * @internal\n */\nexport function onChange<T>(\n source: Signal<T | null | undefined>,\n fn: (value: T | null | undefined, previousValue: T | null | undefined) => void,\n options?: { injector: Injector },\n): void {\n const previousValue = signal(source());\n\n effect(\n () => {\n const value = source();\n if (value !== previousValue()) {\n untracked(() => fn(value, previousValue()));\n previousValue.set(value);\n }\n },\n { injector: options?.injector },\n );\n\n // call the fn with the initial value\n fn(source(), null);\n}\n\n/**\n * Listen for changes to a boolean signal and call one of two functions when the signal changes.\n * @param source\n * @param onTrue\n * @param onFalse\n * @param options\n */\nexport function onBooleanChange(\n source: Signal<boolean>,\n onTrue?: () => void,\n onFalse?: () => void,\n options?: { injector: Injector },\n): void {\n onChange(source, value => (value ? onTrue?.() : onFalse?.()), options);\n}\n","import { ElementRef, Renderer2, afterNextRender, inject, signal } from '@angular/core';\n\n/**\n * Injects the dimensions of the element\n * @returns The dimensions of the element\n */\nexport function injectDimensions() {\n const renderer = inject(Renderer2);\n const element = inject<ElementRef<HTMLElement>>(ElementRef).nativeElement;\n const size = signal<{ width: number; height: number; mounted: boolean }>({\n width: 0,\n height: 0,\n mounted: false,\n });\n let transitionDuration: string | undefined, animationName: string | undefined;\n\n afterNextRender({\n earlyRead: () => {\n transitionDuration = element.style.transitionDuration;\n animationName = element.style.animationName;\n },\n write: () => {\n // block any animations/transitions so the element renders at its full dimensions\n renderer.setStyle(element, 'transitionDuration', '0s');\n renderer.setStyle(element, 'animationName', 'none');\n },\n read: () => {\n const { width, height } = element.getBoundingClientRect();\n size.set({ width, height, mounted: true });\n // restore the original transition duration and animation name\n renderer.setStyle(element, 'transitionDuration', transitionDuration);\n renderer.setStyle(element, 'animationName', animationName);\n },\n });\n\n return size;\n}\n","/**\n * Generated bundle index. 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@@ -13,6 +13,7 @@ export declare const provideMenuTriggerState: (options?: import("ng-primitives/s
13
13
  export declare const injectMenuTriggerState: <U = {
14
14
  readonly trigger: import("@angular/core").ElementRef<HTMLElement>;
15
15
  readonly injector: import("@angular/core").Injector;
16
+ readonly viewContainerRef: import("@angular/core").ViewContainerRef;
16
17
  readonly config: import("ng-primitives/menu").NgpMenuConfig;
17
18
  readonly menu: import("@angular/core").InputSignal<import("ng-primitives/portal").NgpOverlayContent<unknown> | undefined>;
18
19
  readonly disabled: import("@angular/core").InputSignalWithTransform<boolean, import("@angular/cdk/coercion").BooleanInput>;
@@ -16,6 +16,10 @@ export declare class NgpMenuTrigger<T = unknown> implements OnDestroy {
16
16
  * Access the injector.
17
17
  */
18
18
  private readonly injector;
19
+ /**
20
+ * Access the view container reference.
21
+ */
22
+ private readonly viewContainerRef;
19
23
  /**
20
24
  * Access the global menu configuration.
21
25
  */
@@ -13,9 +13,11 @@ export declare const provideSubmenuTriggerState: (options?: import("ng-primitive
13
13
  export declare const injectSubmenuTriggerState: <U = {
14
14
  readonly trigger: import("@angular/core").ElementRef<HTMLElement>;
15
15
  readonly injector: import("@angular/core").Injector;
16
+ readonly viewContainerRef: import("@angular/core").ViewContainerRef;
16
17
  readonly menuTrigger: import("@angular/core").Signal<import("ng-primitives/state").State<{
17
18
  readonly trigger: /*elided*/ any;
18
19
  readonly injector: /*elided*/ any;
20
+ readonly viewContainerRef: /*elided*/ any;
19
21
  readonly config: /*elided*/ any;
20
22
  readonly menu: /*elided*/ any;
21
23
  readonly disabled: /*elided*/ any;
@@ -12,6 +12,10 @@ export declare class NgpSubmenuTrigger<T = unknown> {
12
12
  * Access the injector.
13
13
  */
14
14
  private readonly injector;
15
+ /**
16
+ * Access the view container reference.
17
+ */
18
+ private readonly viewContainerRef;
15
19
  /** Access the menu trigger state */
16
20
  private readonly menuTrigger;
17
21
  /** Access the parent menu */
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "ng-primitives",
3
3
  "description": "Angular Primitives is a low-level headless UI component library with a focus on accessibility, customization, and developer experience. ",
4
4
  "license": "Apache-2.0",
5
- "version": "0.45.0",
5
+ "version": "0.46.0",
6
6
  "keywords": [
7
7
  "angular",
8
8
  "primitives",
@@ -16,6 +16,10 @@ export declare class NgpPopoverTrigger<T = null> implements OnDestroy {
16
16
  * Access the injector.
17
17
  */
18
18
  private readonly injector;
19
+ /**
20
+ * Access the view container reference.
21
+ */
22
+ private readonly viewContainerRef;
19
23
  /**
20
24
  * Access the global popover configuration.
21
25
  */
@@ -1,5 +1,5 @@
1
1
  import { FocusOrigin } from '@angular/cdk/a11y';
2
- import { Injector, Provider, TemplateRef, Type } from '@angular/core';
2
+ import { Injector, Provider, TemplateRef, Type, ViewContainerRef } from '@angular/core';
3
3
  import { Middleware, Placement, Strategy } from '@floating-ui/dom';
4
4
  import { Subject } from 'rxjs';
5
5
  /**
@@ -13,6 +13,8 @@ export interface NgpOverlayConfig<T = unknown> {
13
13
  triggerElement: HTMLElement;
14
14
  /** The injector to use for creating the portal */
15
15
  injector: Injector;
16
+ /** ViewContainerRef to use for creating the portal */
17
+ viewContainerRef: ViewContainerRef;
16
18
  /** Context data to pass to the overlay content */
17
19
  context?: T | null;
18
20
  /** Container element to attach the overlay to (defaults to document.body) */
@@ -15,6 +15,10 @@ export declare class NgpTooltipTrigger<T = null> implements OnDestroy {
15
15
  * Access the injector.
16
16
  */
17
17
  private readonly injector;
18
+ /**
19
+ * Access the view container reference.
20
+ */
21
+ private readonly viewContainerRef;
18
22
  /**
19
23
  * Access the global tooltip configuration.
20
24
  */
@@ -0,0 +1,16 @@
1
+ import { Signal } from '@angular/core';
2
+ export interface NgpControlStatus {
3
+ valid: boolean | null;
4
+ invalid: boolean | null;
5
+ pristine: boolean | null;
6
+ dirty: boolean | null;
7
+ touched: boolean | null;
8
+ pending: boolean | null;
9
+ disabled: boolean | null;
10
+ }
11
+ /**
12
+ * A utility function to get the status of an Angular form control as a reactive signal.
13
+ * This function injects the NgControl and returns a signal that reflects the control's status.
14
+ * @internal
15
+ */
16
+ export declare function controlStatus(): Signal<NgpControlStatus>;
package/utils/index.d.ts CHANGED
@@ -1,4 +1,5 @@
1
1
  export { provideValueAccessor } from './forms/providers';
2
+ export { controlStatus, NgpControlStatus } from './forms/status';
2
3
  export { ChangeFn, TouchedFn } from './forms/types';
3
4
  export { injectDisposables } from './helpers/disposables';
4
5
  export { uniqueId } from './helpers/unique-id';