ng-primitives 0.104.0 → 0.105.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3,7 +3,7 @@ import { isNil, isObject, isFunction, injectDisposables, uniqueId, safeTakeUntil
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  import { FocusMonitor } from '@angular/cdk/a11y';
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  import { ViewportRuler } from '@angular/cdk/overlay';
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  import { DOCUMENT } from '@angular/common';
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- import { InjectionToken, inject, TemplateRef, DestroyRef, signal, computed, Injector, runInInjectionContext, afterRenderEffect } from '@angular/core';
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+ import { InjectionToken, inject, ApplicationRef, TemplateRef, DestroyRef, signal, computed, Injector, runInInjectionContext, afterRenderEffect } from '@angular/core';
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  import { autoUpdate, offset, shift, flip, arrow, computePosition } from '@floating-ui/dom';
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  import { setupExitAnimation, explicitEffect, fromResizeEvent, injectElementRef } from 'ng-primitives/internal';
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  import { Subject, fromEvent } from 'rxjs';
@@ -79,7 +79,11 @@ class NgpComponentPortal extends NgpPortal {
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  * @param container The DOM element to attach the portal to.
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  */
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  attach(container) {
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- const domOutlet = new DomPortalOutlet(container, undefined, ...this._getDomPortalOutletCtorParamsCompat());
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+ const appRef = this.injector.get(ApplicationRef);
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+ const domOutlet = Number(VERSION.major) >= 20
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+ ? new DomPortalOutlet(container, appRef, this.injector)
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+ : // @ts-expect-error: Compatibility for Angular versions < 20
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+ new DomPortalOutlet(container, undefined, appRef, this.injector);
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  this.viewRef = domOutlet.attach(this.componentPortal);
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  const element = this.viewRef.location.nativeElement;
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  this.exitAnimationRef = setupExitAnimation({ element });
@@ -179,6 +183,9 @@ class NgpTemplatePortal extends NgpPortal {
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  }
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  function createPortal(componentOrTemplate, viewContainerRef, injector, context) {
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  if (componentOrTemplate instanceof TemplateRef) {
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+ if (!viewContainerRef) {
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+ throw new Error('A ViewContainerRef is required to create a TemplatePortal.');
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+ }
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  return new NgpTemplatePortal(componentOrTemplate, viewContainerRef, injector, context);
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  }
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  else {
@@ -1 +1 @@
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- {"version":3,"file":"ng-primitives-portal.mjs","sources":["../../../../packages/ng-primitives/portal/src/offset.ts","../../../../packages/ng-primitives/portal/src/overlay-token.ts","../../../../packages/ng-primitives/portal/src/portal.ts","../../../../packages/ng-primitives/portal/src/scroll-strategy.ts","../../../../packages/ng-primitives/portal/src/overlay.ts","../../../../packages/ng-primitives/portal/src/overlay-arrow.ts","../../../../packages/ng-primitives/portal/src/shift.ts","../../../../packages/ng-primitives/portal/src/ng-primitives-portal.ts"],"sourcesContent":["import { coerceNumberProperty } from '@angular/cdk/coercion';\nimport { isObject, isNil } from 'ng-primitives/utils';\n\n/**\n * Options for configuring offset between a floating element and its reference element.\n * Can be a single number for uniform offset or an object for axis-specific control.\n */\nexport interface NgpOffsetOptions {\n /**\n * The offset along the main axis (the axis that runs along the side of the floating element).\n * Represents the distance between the floating element and the reference element.\n * @default 0\n */\n mainAxis?: number;\n\n /**\n * The offset along the cross axis (the axis that runs along the alignment of the floating element).\n * Represents the skidding between the floating element and the reference element.\n * @default 0\n */\n crossAxis?: number;\n\n /**\n * Same axis as crossAxis but applies only to aligned placements and inverts the end alignment.\n * When set to a number, it overrides the crossAxis value.\n * @default null\n */\n alignmentAxis?: number | null;\n}\n\n/**\n * Type representing all valid offset values.\n * Can be a number (applies to mainAxis) or an object with axis-specific offsets.\n */\nexport type NgpOffset = number | NgpOffsetOptions;\n\n/**\n * Input type for offset that also accepts string representations of numbers\n */\nexport type NgpOffsetInput = NgpOffset | string;\n\n/**\n * Transform function to coerce offset input values to the correct type\n * @param value The input value to coerce\n * @returns The coerced offset value\n */\nexport function coerceOffset(value: NgpOffsetInput | null | undefined): NgpOffset {\n if (isNil(value)) {\n return 0;\n }\n\n if (isObject(value)) {\n return value;\n }\n\n // Use CDK's coerceNumberProperty for consistent number coercion\n // This handles strings, numbers, and other input types just like Angular CDK inputs\n return coerceNumberProperty(value, 0);\n}\n","import { inject, InjectionToken, Signal, ValueProvider } from '@angular/core';\n\nconst NgpOverlayContextToken = new InjectionToken<unknown>('NgpOverlayContextToken');\n\n/**\n * Injects the context for the overlay.\n * @internal\n */\nexport function injectOverlayContext<T>(): Signal<T> {\n return inject(NgpOverlayContextToken) as Signal<T>;\n}\n\n/**\n * Provides the context for the overlay.\n * @param value The value to provide as the context.\n * @internal\n */\nexport function provideOverlayContext<T>(value: Signal<T | undefined> | undefined): ValueProvider {\n return { provide: NgpOverlayContextToken, useValue: value };\n}\n","import { VERSION } from '@angular/cdk';\nimport { ComponentPortal, DomPortalOutlet, TemplatePortal } from '@angular/cdk/portal';\nimport {\n type ApplicationRef,\n ComponentRef,\n EmbeddedViewRef,\n Injector,\n TemplateRef,\n Type,\n ViewContainerRef,\n} from '@angular/core';\nimport { NgpExitAnimationRef, setupExitAnimation } from 'ng-primitives/internal';\n\nexport abstract class NgpPortal {\n constructor(\n protected readonly viewContainerRef: ViewContainerRef,\n protected readonly injector: Injector,\n ) {}\n\n /**\n * Get the elements of the portal.\n */\n abstract getElements(): HTMLElement[];\n\n /**\n * Detect changes in the portal.\n */\n abstract detectChanges(): void;\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n abstract getAttached(): boolean;\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n abstract attach(container: HTMLElement): this;\n\n /**\n * Detach the portal from the DOM.\n */\n abstract detach(): Promise<void>;\n\n /**\n * Angular v20 removes `_unusedComponentFactoryResolver` and `_document` from DomPortalOutlet's\n * constructor signature as they have been deprecated since v18, and replaced with optional\n * `_appRef` and `_defaultInjector` params.\n * This temporary change ensures consistent behaviour for consumers using ng v20+.\n * @see {@link https://github.com/angular/components/pull/24504 The implementing PR} for the new implementation.\n * @see {@link https://github.com/angular/components/blob/732a0d7ab69ec25925cc06a0fb17b0fb16a4b0ae/src/cdk/portal/dom-portal-outlet.ts#L27 The latest v20 version comments}\n * describe the importance of passing the `_appRef` and `_defaultInjector` when it comes to component portals\n */\n // todo: remove this compat fix once support for v19 is dropped when v21 is released\n // - should aim to add appRef also to prevent unforeseen issues in certain edge cases\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n protected _getDomPortalOutletCtorParamsCompat(): (ApplicationRef | Injector | undefined | any)[] {\n return Number(VERSION.major) >= 20 ? [this.injector] : [undefined, this.injector];\n }\n}\n\nexport class NgpComponentPortal<T> extends NgpPortal {\n private readonly componentPortal: ComponentPortal<T>;\n private viewRef: ComponentRef<T> | null = null;\n private isDestroying = false;\n private exitAnimationRef: NgpExitAnimationRef | null = null;\n\n constructor(component: Type<T>, viewContainerRef: ViewContainerRef, injector: Injector) {\n super(viewContainerRef, injector);\n this.componentPortal = new ComponentPortal(component, viewContainerRef, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(\n container,\n undefined,\n ...this._getDomPortalOutletCtorParamsCompat(),\n );\n this.viewRef = domOutlet.attach(this.componentPortal);\n\n const element = this.viewRef.location.nativeElement as HTMLElement;\n\n this.exitAnimationRef = setupExitAnimation({ element });\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? [this.viewRef.location.nativeElement] : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.changeDetectorRef.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && (this.viewRef.location.nativeElement as HTMLElement).isConnected;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await this.exitAnimationRef?.exit();\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport class NgpTemplatePortal<T> extends NgpPortal {\n private readonly templatePortal: TemplatePortal<T>;\n private viewRef: EmbeddedViewRef<T> | null = null;\n private exitAnimationRefs: NgpExitAnimationRef[] = [];\n private isDestroying = false;\n\n constructor(\n template: TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n ) {\n super(viewContainerRef, injector);\n this.templatePortal = new TemplatePortal(template, viewContainerRef, context, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(\n container,\n undefined,\n ...this._getDomPortalOutletCtorParamsCompat(),\n );\n this.viewRef = domOutlet.attach(this.templatePortal);\n\n for (const rootNode of this.viewRef.rootNodes) {\n if (rootNode instanceof HTMLElement) {\n // Setup exit animation for each root node\n const exitAnimationRef = setupExitAnimation({ element: rootNode });\n this.exitAnimationRefs.push(exitAnimationRef);\n }\n }\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? this.viewRef.rootNodes : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && this.viewRef.rootNodes.length > 0;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await Promise.all(this.exitAnimationRefs.map(ref => ref.exit()));\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport function createPortal<T>(\n componentOrTemplate: Type<T> | TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n): NgpPortal {\n if (componentOrTemplate instanceof TemplateRef) {\n return new NgpTemplatePortal(componentOrTemplate, viewContainerRef, injector, context);\n } else {\n return new NgpComponentPortal(componentOrTemplate, viewContainerRef, injector);\n }\n}\n","/**\n * This code is largely based on the CDK Overlay's scroll strategy implementation, however it\n * has been modified so that it does not rely on the CDK's global overlay styles.\n */\nimport { coerceCssPixelValue } from '@angular/cdk/coercion';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { isFunction, isObject } from 'ng-primitives/utils';\n\nexport interface ScrollStrategy {\n enable(): void;\n disable(): void;\n}\n\n/** Cached result of the check that indicates whether the browser supports scroll behaviors. */\nlet scrollBehaviorSupported: boolean | undefined;\n\nexport function supportsScrollBehavior(): boolean {\n if (scrollBehaviorSupported != null) {\n return scrollBehaviorSupported;\n }\n\n // If we're not in the browser, it can't be supported. Also check for `Element`, because\n // some projects stub out the global `document` during SSR which can throw us off.\n if (!isObject(document) || !document || !isFunction(Element) || !Element) {\n return (scrollBehaviorSupported = false);\n }\n\n // If the element can have a `scrollBehavior` style, we can be sure that it's supported.\n if ('scrollBehavior' in document.documentElement!.style) {\n return (scrollBehaviorSupported = true);\n }\n\n // Check if scrollTo is supported and if it's been polyfilled\n const scrollToFunction = Element.prototype.scrollTo;\n if (!scrollToFunction) {\n return (scrollBehaviorSupported = false);\n }\n\n // We can detect if the function has been polyfilled by calling `toString` on it. Native\n // functions are obfuscated using `[native code]`, whereas if it was overwritten we'd get\n // the actual function source. Via https://davidwalsh.name/detect-native-function. Consider\n // polyfilled functions as supporting scroll behavior.\n return (scrollBehaviorSupported = !/\\{\\s*\\[native code\\]\\s*\\}/.test(scrollToFunction.toString()));\n}\n\ninterface HTMLStyles {\n top: string;\n left: string;\n position: string;\n overflowY: string;\n width: string;\n}\n\nexport class BlockScrollStrategy implements ScrollStrategy {\n private readonly previousHTMLStyles: HTMLStyles = {\n top: '',\n left: '',\n position: '',\n overflowY: '',\n width: '',\n };\n private previousScrollPosition = { top: 0, left: 0 };\n private isEnabled = false;\n\n constructor(\n private readonly viewportRuler: ViewportRuler,\n private readonly document: Document,\n ) {}\n\n /** Blocks page-level scroll while the attached overlay is open. */\n enable() {\n if (this.canBeEnabled()) {\n const root = this.document.documentElement!;\n\n this.previousScrollPosition = this.viewportRuler.getViewportScrollPosition();\n\n // Cache the previous inline styles in case the user had set them.\n this.previousHTMLStyles.left = root.style.left || '';\n this.previousHTMLStyles.top = root.style.top || '';\n this.previousHTMLStyles.position = root.style.position || '';\n this.previousHTMLStyles.overflowY = root.style.overflowY || '';\n this.previousHTMLStyles.width = root.style.width || '';\n\n // Set the styles to block scrolling.\n root.style.position = 'fixed';\n\n // Necessary for the content not to lose its width. Note that we're using 100%, instead of\n // 100vw, because 100vw includes the width plus the scrollbar, whereas 100% is the width\n // that the element had before we made it `fixed`.\n root.style.width = '100%';\n\n // Note: this will always add a scrollbar to whatever element it is on, which can\n // potentially result in double scrollbars. It shouldn't be an issue, because we won't\n // block scrolling on a page that doesn't have a scrollbar in the first place.\n root.style.overflowY = 'scroll';\n\n // Note: we're using the `html` node, instead of the `body`, because the `body` may\n // have the user agent margin, whereas the `html` is guaranteed not to have one.\n root.style.left = coerceCssPixelValue(-this.previousScrollPosition.left);\n root.style.top = coerceCssPixelValue(-this.previousScrollPosition.top);\n root.setAttribute('data-scrollblock', '');\n this.isEnabled = true;\n }\n }\n\n /** Unblocks page-level scroll while the attached overlay is open. */\n disable(): void {\n if (this.isEnabled) {\n const html = this.document.documentElement!;\n const body = this.document.body!;\n const htmlStyle = html.style;\n const bodyStyle = body.style;\n const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n this.isEnabled = false;\n\n htmlStyle.left = this.previousHTMLStyles.left;\n htmlStyle.top = this.previousHTMLStyles.top;\n htmlStyle.position = this.previousHTMLStyles.position;\n htmlStyle.overflowY = this.previousHTMLStyles.overflowY;\n htmlStyle.width = this.previousHTMLStyles.width;\n html.removeAttribute('data-scrollblock');\n\n // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n // because it can throw off feature detections in `supportsScrollBehavior` which\n // checks for `'scrollBehavior' in documentElement.style`.\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n }\n\n window.scroll(this.previousScrollPosition.left, this.previousScrollPosition.top);\n\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n }\n }\n }\n\n private canBeEnabled(): boolean {\n // Since the scroll strategies can't be singletons, we have to use a global CSS class\n // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n // scrolling multiple times.\n const html = this.document.documentElement!;\n\n if (html.classList.contains('cdk-global-scrollblock') || this.isEnabled) {\n return false;\n }\n\n const viewport = this.viewportRuler.getViewportSize();\n return html.scrollHeight > viewport.height || html.scrollWidth > viewport.width;\n }\n}\n\nexport class NoopScrollStrategy implements ScrollStrategy {\n enable(): void {\n // No operation for enabling\n }\n\n disable(): void {\n // No operation for disabling\n }\n}\n","import { FocusMonitor, FocusOrigin } from '@angular/cdk/a11y';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { DOCUMENT } from '@angular/common';\nimport {\n DestroyRef,\n Injector,\n Provider,\n Signal,\n TemplateRef,\n Type,\n ViewContainerRef,\n computed,\n inject,\n runInInjectionContext,\n signal,\n} from '@angular/core';\nimport {\n Middleware,\n Placement,\n Strategy,\n VirtualElement,\n arrow,\n autoUpdate,\n computePosition,\n flip,\n offset,\n shift,\n} from '@floating-ui/dom';\nimport { explicitEffect, fromResizeEvent } from 'ng-primitives/internal';\nimport { injectDisposables, safeTakeUntilDestroyed, uniqueId } from 'ng-primitives/utils';\nimport { Subject, fromEvent } from 'rxjs';\nimport { debounceTime } from 'rxjs/operators';\nimport { NgpOffset } from './offset';\nimport { provideOverlayContext } from './overlay-token';\nimport { NgpPortal, createPortal } from './portal';\nimport { NgpPosition } from './position';\nimport { BlockScrollStrategy, NoopScrollStrategy } from './scroll-strategy';\nimport { NgpShift } from './shift';\n\n/**\n * Configuration options for creating an overlay\n * @internal\n */\nexport interface NgpOverlayConfig<T = unknown> {\n /** Content to display in the overlay (component or template) */\n content: NgpOverlayContent<T>;\n\n /** The element that triggers the overlay */\n triggerElement: HTMLElement;\n\n /** The element to use for positioning the overlay (if different from trigger) */\n anchorElement?: HTMLElement | null;\n\n /** The injector to use for creating the portal */\n injector: Injector;\n /** ViewContainerRef to use for creating the portal */\n viewContainerRef: ViewContainerRef;\n\n /** Context data to pass to the overlay content */\n context?: Signal<T | undefined>;\n\n /** Container element or selector to attach the overlay to (defaults to document.body) */\n container?: HTMLElement | string | null;\n\n /** Preferred placement of the overlay relative to the trigger. */\n placement?: Signal<Placement>;\n\n /** Offset distance between the overlay and trigger. Can be a number or an object with axis-specific offsets */\n offset?: NgpOffset;\n\n /** Shift configuration to keep the overlay in view. Can be a boolean, an object with options, or undefined */\n shift?: NgpShift;\n\n /** Whether to enable flip behavior when space is limited */\n flip?: boolean;\n\n /** Delay before showing the overlay in milliseconds */\n showDelay?: number;\n\n /** Delay before hiding the overlay in milliseconds */\n hideDelay?: number;\n\n /** Whether the overlay should be positioned with fixed or absolute strategy */\n strategy?: Strategy;\n\n /** The scroll strategy to use for the overlay */\n scrollBehaviour?: 'reposition' | 'block';\n /** Whether to close the overlay when clicking outside */\n closeOnOutsideClick?: boolean;\n /** Whether to close the overlay when pressing escape */\n closeOnEscape?: boolean;\n /** Whether to restore focus to the trigger element when hiding the overlay */\n restoreFocus?: boolean;\n /** Additional middleware for floating UI positioning */\n additionalMiddleware?: Middleware[];\n\n /** Additional providers */\n providers?: Provider[];\n\n /** Whether to track the trigger element position on every animation frame. Useful for moving elements like slider thumbs. */\n trackPosition?: boolean;\n\n /**\n * Programmatic position for the overlay. When provided, the overlay will be positioned\n * at these coordinates instead of anchoring to the trigger element.\n * Use with trackPosition for smooth cursor following.\n */\n position?: Signal<NgpPosition | null>;\n}\n\n/** Type for overlay content which can be either a template or component */\nexport type NgpOverlayContent<T> = TemplateRef<NgpOverlayTemplateContext<T>> | Type<unknown>;\n\n/** Context for template-based overlays */\nexport type NgpOverlayTemplateContext<T> = {\n $implicit: T;\n};\n\n/**\n * NgpOverlay manages the lifecycle and positioning of overlay UI elements.\n * It abstracts the common behavior shared by tooltips, popovers, menus, etc.\n * @internal\n */\nexport class NgpOverlay<T = unknown> {\n private readonly disposables = injectDisposables();\n private readonly document = inject(DOCUMENT);\n private readonly destroyRef = inject(DestroyRef);\n private readonly viewContainerRef: ViewContainerRef;\n private readonly viewportRuler = inject(ViewportRuler);\n private readonly focusMonitor = inject(FocusMonitor);\n /** Access any parent overlays */\n private readonly parentOverlay = inject(NgpOverlay, { optional: true });\n /** Signal tracking the portal instance */\n private readonly portal = signal<NgpPortal | null>(null);\n\n /** Signal tracking the overlay position */\n readonly position = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Determine if the overlay has been positioned\n * @internal\n */\n readonly isPositioned = computed(\n () => this.position().x !== undefined && this.position().y !== undefined,\n );\n\n /** Signal tracking the trigger element width */\n readonly triggerWidth = signal<number | null>(null);\n\n /** The transform origin for the overlay */\n readonly transformOrigin = signal<string>('center center');\n\n /** Signal tracking the final placement of the overlay */\n readonly finalPlacement = signal<Placement | undefined>(undefined);\n\n /** Function to dispose the positioning auto-update */\n private disposePositioning?: () => void;\n\n /** Timeout handle for showing the overlay */\n private openTimeout?: () => void;\n\n /** Timeout handle for hiding the overlay */\n private closeTimeout?: () => void;\n\n /** Signal tracking whether the overlay is open */\n readonly isOpen = signal(false);\n\n /** A unique id for the overlay */\n readonly id = signal<string>(uniqueId('ngp-overlay'));\n\n /** The aria-describedby attribute for accessibility */\n readonly ariaDescribedBy = computed(() => (this.isOpen() ? this.id() : undefined));\n\n /** The scroll strategy */\n private scrollStrategy = new NoopScrollStrategy();\n\n /** An observable that emits when the overlay is closing */\n readonly closing = new Subject<void>();\n\n /** Store the arrow element */\n private arrowElement: HTMLElement | null = null;\n\n /** @internal The position of the arrow */\n readonly arrowPosition = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Creates a new overlay instance\n * @param config Initial configuration for the overlay\n * @param destroyRef Reference for automatic cleanup\n */\n constructor(private config: NgpOverlayConfig<T>) {\n // we cannot inject the viewContainerRef as this can throw an error during hydration in SSR\n this.viewContainerRef = config.viewContainerRef;\n\n // Listen for placement signal changes to update position\n if (config.placement) {\n explicitEffect([config.placement], () => this.updatePosition());\n }\n\n // Listen for position signal changes to update position\n if (config.position) {\n explicitEffect([config.position], () => this.updatePosition());\n }\n\n // this must be done after the config is set\n this.transformOrigin.set(this.getTransformOrigin());\n\n // Monitor trigger element resize\n const elementToMonitor = this.config.anchorElement || this.config.triggerElement;\n fromResizeEvent(elementToMonitor)\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(({ width, height }) => {\n this.triggerWidth.set(width);\n\n // if the element has been hidden, hide immediately\n if (width === 0 || height === 0) {\n this.hideImmediate();\n }\n });\n\n // if there is a parent overlay and it is closed, close this overlay\n this.parentOverlay?.closing\n // we add a debounce here to ensure any dom events like clicks are processed first\n .pipe(debounceTime(0), safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(() => {\n if (this.isOpen()) {\n this.hideImmediate();\n }\n });\n\n // If closeOnOutsideClick is enabled, set up a click listener\n fromEvent<MouseEvent>(this.document, 'mouseup', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnOutsideClick) {\n return;\n }\n\n const overlay = this.portal();\n\n if (!overlay || !this.isOpen()) {\n return;\n }\n\n const path = event.composedPath();\n const isInsideOverlay = overlay.getElements().some(el => path.includes(el));\n const isInsideTrigger = path.includes(this.config.triggerElement);\n const isInsideAnchor = this.config.anchorElement\n ? path.includes(this.config.anchorElement)\n : false;\n\n if (!isInsideOverlay && !isInsideTrigger && !isInsideAnchor) {\n this.hide();\n }\n });\n\n // If closeOnEscape is enabled, set up a keydown listener\n fromEvent<KeyboardEvent>(this.document, 'keydown', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnEscape) return;\n if (event.key === 'Escape' && this.isOpen()) {\n this.hide({ origin: 'keyboard', immediate: true });\n }\n });\n\n // Ensure cleanup on destroy\n this.destroyRef.onDestroy(() => this.destroy());\n }\n\n /**\n * Show the overlay with the specified delay\n * @param showDelay Optional delay to override the configured showDelay\n */\n show(): Promise<void> {\n return new Promise<void>(resolve => {\n // If closing is in progress, cancel it\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n\n // Don't proceed if already opening or open\n if (this.openTimeout || this.isOpen()) {\n return;\n }\n\n // Use the provided delay or fall back to config\n const delay = this.config.showDelay ?? 0;\n\n this.openTimeout = this.disposables.setTimeout(() => {\n this.openTimeout = undefined;\n this.createOverlay();\n resolve();\n }, delay);\n });\n }\n\n /**\n * Stop any pending close operation. 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[];\n }\n\n /**\n * Internal method to create the overlay\n */\n private createOverlay(): void {\n if (!this.config.content) {\n throw new Error('Overlay content must be provided');\n }\n\n // Create a new portal with context\n const portal = createPortal(\n this.config.content,\n this.viewContainerRef,\n Injector.create({\n parent: this.config.injector,\n providers: [\n ...(this.config.providers || []),\n { provide: NgpOverlay, useValue: this },\n provideOverlayContext<T>(this.config.context),\n ],\n }),\n { $implicit: this.config.context } as NgpOverlayTemplateContext<T>,\n );\n\n // Attach portal to container\n const container = this.resolveContainer();\n portal.attach(container);\n\n // Update portal signal\n this.portal.set(portal);\n\n // Ensure view is up to date\n portal.detectChanges();\n\n // find a dedicated outlet element\n // this is the element that has the `data-overlay` attribute\n // if no such element exists, we use the first element in the portal\n const outletElement =\n portal.getElements().find(el => el.hasAttribute('data-overlay')) ?? portal.getElements()[0];\n\n if (!outletElement) {\n throw new Error('Overlay element is not available.');\n }\n\n // Set up positioning\n this.setupPositioning(outletElement);\n\n // Mark as open\n this.isOpen.set(true);\n\n this.scrollStrategy =\n this.config.scrollBehaviour === 'block'\n ? new BlockScrollStrategy(this.viewportRuler, this.document)\n : new NoopScrollStrategy();\n\n this.scrollStrategy.enable();\n }\n\n /**\n * Internal method to setup positioning of the overlay\n */\n private setupPositioning(overlayElement: HTMLElement): void {\n // Determine positioning strategy based on overlay element's CSS\n const strategy =\n getComputedStyle(overlayElement).position === 'fixed'\n ? 'fixed'\n : this.config.strategy || 'absolute';\n\n // Get the reference for auto-update - use trigger element for resize/scroll tracking\n // even when using programmatic position (the virtual element is created dynamically in computePosition)\n const referenceElement = this.config.anchorElement || this.config.triggerElement;\n\n // Setup auto-update for positioning\n this.disposePositioning = autoUpdate(\n referenceElement,\n overlayElement,\n () => this.computePosition(overlayElement, strategy),\n { animationFrame: this.config.trackPosition ?? false },\n );\n }\n\n /**\n * Compute the overlay position using floating-ui\n */\n private async computePosition(\n overlayElement: HTMLElement,\n strategy: Strategy = 'absolute',\n ): Promise<void> {\n // Create middleware array\n const middleware: Middleware[] = [offset(this.config.offset ?? 0)];\n\n // Add shift middleware (enabled by default for backward compatibility)\n // Shift keeps the overlay in view by shifting it along its axis when it would otherwise overflow the viewport\n const shiftConfig = this.config.shift;\n if (shiftConfig !== false) {\n const shiftOptions = shiftConfig === undefined || shiftConfig === true ? {} : shiftConfig;\n middleware.push(shift(shiftOptions));\n }\n\n // Add flip middleware if requested\n if (this.config.flip !== false) {\n middleware.push(flip());\n }\n\n // Add any additional middleware\n if (this.config.additionalMiddleware) {\n middleware.push(...this.config.additionalMiddleware);\n }\n\n // If the arrow element is registered, add arrow middleware\n if (this.arrowElement) {\n middleware.push(arrow({ element: this.arrowElement }));\n }\n\n // Compute the position\n const placement = this.config.placement?.() ?? 'top';\n\n // Use programmatic position if provided, otherwise use anchor/trigger element\n const referenceElement = this.getPositionReference();\n\n const position = await computePosition(referenceElement, overlayElement, {\n placement,\n middleware,\n strategy,\n });\n\n // Update position signal\n this.position.set({ x: position.x, y: position.y });\n\n // Update final placement signal\n this.finalPlacement.set(position.placement);\n\n // Update arrow position if available\n if (this.arrowElement) {\n this.arrowPosition.set({\n x: position.middlewareData.arrow?.x,\n y: position.middlewareData.arrow?.y,\n });\n }\n\n // Ensure view is updated\n this.portal()?.detectChanges();\n }\n\n /**\n * Get the reference element for positioning. When a programmatic position is provided,\n * creates a virtual element at that position. 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+ {"version":3,"file":"ng-primitives-portal.mjs","sources":["../../../../packages/ng-primitives/portal/src/offset.ts","../../../../packages/ng-primitives/portal/src/overlay-token.ts","../../../../packages/ng-primitives/portal/src/portal.ts","../../../../packages/ng-primitives/portal/src/scroll-strategy.ts","../../../../packages/ng-primitives/portal/src/overlay.ts","../../../../packages/ng-primitives/portal/src/overlay-arrow.ts","../../../../packages/ng-primitives/portal/src/shift.ts","../../../../packages/ng-primitives/portal/src/ng-primitives-portal.ts"],"sourcesContent":["import { coerceNumberProperty } from '@angular/cdk/coercion';\nimport { isObject, isNil } from 'ng-primitives/utils';\n\n/**\n * Options for configuring offset between a floating element and its reference element.\n * Can be a single number for uniform offset or an object for axis-specific control.\n */\nexport interface NgpOffsetOptions {\n /**\n * The offset along the main axis (the axis that runs along the side of the floating element).\n * Represents the distance between the floating element and the reference element.\n * @default 0\n */\n mainAxis?: number;\n\n /**\n * The offset along the cross axis (the axis that runs along the alignment of the floating element).\n * Represents the skidding between the floating element and the reference element.\n * @default 0\n */\n crossAxis?: number;\n\n /**\n * Same axis as crossAxis but applies only to aligned placements and inverts the end alignment.\n * When set to a number, it overrides the crossAxis value.\n * @default null\n */\n alignmentAxis?: number | null;\n}\n\n/**\n * Type representing all valid offset values.\n * Can be a number (applies to mainAxis) or an object with axis-specific offsets.\n */\nexport type NgpOffset = number | NgpOffsetOptions;\n\n/**\n * Input type for offset that also accepts string representations of numbers\n */\nexport type NgpOffsetInput = NgpOffset | string;\n\n/**\n * Transform function to coerce offset input values to the correct type\n * @param value The input value to coerce\n * @returns The coerced offset value\n */\nexport function coerceOffset(value: NgpOffsetInput | null | undefined): NgpOffset {\n if (isNil(value)) {\n return 0;\n }\n\n if (isObject(value)) {\n return value;\n }\n\n // Use CDK's coerceNumberProperty for consistent number coercion\n // This handles strings, numbers, and other input types just like Angular CDK inputs\n return coerceNumberProperty(value, 0);\n}\n","import { inject, InjectionToken, Signal, ValueProvider } from '@angular/core';\n\nconst NgpOverlayContextToken = new InjectionToken<unknown>('NgpOverlayContextToken');\n\n/**\n * Injects the context for the overlay.\n * @internal\n */\nexport function injectOverlayContext<T>(): Signal<T> {\n return inject(NgpOverlayContextToken) as Signal<T>;\n}\n\n/**\n * Provides the context for the overlay.\n * @param value The value to provide as the context.\n * @internal\n */\nexport function provideOverlayContext<T>(value: Signal<T | undefined> | undefined): ValueProvider {\n return { provide: NgpOverlayContextToken, useValue: value };\n}\n","import { VERSION } from '@angular/cdk';\nimport { ComponentPortal, DomPortalOutlet, TemplatePortal } from '@angular/cdk/portal';\nimport {\n ApplicationRef,\n ComponentRef,\n EmbeddedViewRef,\n Injector,\n TemplateRef,\n Type,\n ViewContainerRef,\n} from '@angular/core';\nimport { NgpExitAnimationRef, setupExitAnimation } from 'ng-primitives/internal';\n\nexport abstract class NgpPortal {\n constructor(\n protected readonly viewContainerRef: ViewContainerRef | null,\n protected readonly injector: Injector,\n ) {}\n\n /**\n * Get the elements of the portal.\n */\n abstract getElements(): HTMLElement[];\n\n /**\n * Detect changes in the portal.\n */\n abstract detectChanges(): void;\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n abstract getAttached(): boolean;\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n abstract attach(container: HTMLElement): this;\n\n /**\n * Detach the portal from the DOM.\n */\n abstract detach(): Promise<void>;\n\n /**\n * Angular v20 removes `_unusedComponentFactoryResolver` and `_document` from DomPortalOutlet's\n * constructor signature as they have been deprecated since v18, and replaced with optional\n * `_appRef` and `_defaultInjector` params.\n * This temporary change ensures consistent behaviour for consumers using ng v20+.\n * @see {@link https://github.com/angular/components/pull/24504 The implementing PR} for the new implementation.\n * @see {@link https://github.com/angular/components/blob/732a0d7ab69ec25925cc06a0fb17b0fb16a4b0ae/src/cdk/portal/dom-portal-outlet.ts#L27 The latest v20 version comments}\n * describe the importance of passing the `_appRef` and `_defaultInjector` when it comes to component portals\n */\n // todo: remove this compat fix once support for v19 is dropped when v21 is released\n // - should aim to add appRef also to prevent unforeseen issues in certain edge cases\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n protected _getDomPortalOutletCtorParamsCompat(): (ApplicationRef | Injector | undefined | any)[] {\n return Number(VERSION.major) >= 20 ? [this.injector] : [undefined, this.injector];\n }\n}\n\nexport class NgpComponentPortal<T> extends NgpPortal {\n private readonly componentPortal: ComponentPortal<T>;\n private viewRef: ComponentRef<T> | null = null;\n private isDestroying = false;\n private exitAnimationRef: NgpExitAnimationRef | null = null;\n\n constructor(component: Type<T>, viewContainerRef: ViewContainerRef | null, injector: Injector) {\n super(viewContainerRef, injector);\n this.componentPortal = new ComponentPortal(component, viewContainerRef, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const appRef = this.injector.get(ApplicationRef);\n const domOutlet =\n Number(VERSION.major) >= 20\n ? new DomPortalOutlet(container, appRef, this.injector)\n : // @ts-expect-error: Compatibility for Angular versions < 20\n new DomPortalOutlet(container, undefined, appRef, this.injector);\n\n this.viewRef = domOutlet.attach(this.componentPortal);\n\n const element = this.viewRef.location.nativeElement as HTMLElement;\n\n this.exitAnimationRef = setupExitAnimation({ element });\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? [this.viewRef.location.nativeElement] : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.changeDetectorRef.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && (this.viewRef.location.nativeElement as HTMLElement).isConnected;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await this.exitAnimationRef?.exit();\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport class NgpTemplatePortal<T> extends NgpPortal {\n private readonly templatePortal: TemplatePortal<T>;\n private viewRef: EmbeddedViewRef<T> | null = null;\n private exitAnimationRefs: NgpExitAnimationRef[] = [];\n private isDestroying = false;\n\n constructor(\n template: TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n ) {\n super(viewContainerRef, injector);\n this.templatePortal = new TemplatePortal(template, viewContainerRef, context, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(\n container,\n undefined,\n ...this._getDomPortalOutletCtorParamsCompat(),\n );\n this.viewRef = domOutlet.attach(this.templatePortal);\n\n for (const rootNode of this.viewRef.rootNodes) {\n if (rootNode instanceof HTMLElement) {\n // Setup exit animation for each root node\n const exitAnimationRef = setupExitAnimation({ element: rootNode });\n this.exitAnimationRefs.push(exitAnimationRef);\n }\n }\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? this.viewRef.rootNodes : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && this.viewRef.rootNodes.length > 0;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await Promise.all(this.exitAnimationRefs.map(ref => ref.exit()));\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport function createPortal<T>(\n componentOrTemplate: Type<T> | TemplateRef<T>,\n viewContainerRef: ViewContainerRef | null,\n injector: Injector,\n context?: T,\n): NgpPortal {\n if (componentOrTemplate instanceof TemplateRef) {\n if (!viewContainerRef) {\n throw new Error('A ViewContainerRef is required to create a TemplatePortal.');\n }\n\n return new NgpTemplatePortal(componentOrTemplate, viewContainerRef, injector, context);\n } else {\n return new NgpComponentPortal(componentOrTemplate, viewContainerRef, injector);\n }\n}\n","/**\n * This code is largely based on the CDK Overlay's scroll strategy implementation, however it\n * has been modified so that it does not rely on the CDK's global overlay styles.\n */\nimport { coerceCssPixelValue } from '@angular/cdk/coercion';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { isFunction, isObject } from 'ng-primitives/utils';\n\nexport interface ScrollStrategy {\n enable(): void;\n disable(): void;\n}\n\n/** Cached result of the check that indicates whether the browser supports scroll behaviors. */\nlet scrollBehaviorSupported: boolean | undefined;\n\nexport function supportsScrollBehavior(): boolean {\n if (scrollBehaviorSupported != null) {\n return scrollBehaviorSupported;\n }\n\n // If we're not in the browser, it can't be supported. Also check for `Element`, because\n // some projects stub out the global `document` during SSR which can throw us off.\n if (!isObject(document) || !document || !isFunction(Element) || !Element) {\n return (scrollBehaviorSupported = false);\n }\n\n // If the element can have a `scrollBehavior` style, we can be sure that it's supported.\n if ('scrollBehavior' in document.documentElement!.style) {\n return (scrollBehaviorSupported = true);\n }\n\n // Check if scrollTo is supported and if it's been polyfilled\n const scrollToFunction = Element.prototype.scrollTo;\n if (!scrollToFunction) {\n return (scrollBehaviorSupported = false);\n }\n\n // We can detect if the function has been polyfilled by calling `toString` on it. Native\n // functions are obfuscated using `[native code]`, whereas if it was overwritten we'd get\n // the actual function source. Via https://davidwalsh.name/detect-native-function. Consider\n // polyfilled functions as supporting scroll behavior.\n return (scrollBehaviorSupported = !/\\{\\s*\\[native code\\]\\s*\\}/.test(scrollToFunction.toString()));\n}\n\ninterface HTMLStyles {\n top: string;\n left: string;\n position: string;\n overflowY: string;\n width: string;\n}\n\nexport class BlockScrollStrategy implements ScrollStrategy {\n private readonly previousHTMLStyles: HTMLStyles = {\n top: '',\n left: '',\n position: '',\n overflowY: '',\n width: '',\n };\n private previousScrollPosition = { top: 0, left: 0 };\n private isEnabled = false;\n\n constructor(\n private readonly viewportRuler: ViewportRuler,\n private readonly document: Document,\n ) {}\n\n /** Blocks page-level scroll while the attached overlay is open. */\n enable() {\n if (this.canBeEnabled()) {\n const root = this.document.documentElement!;\n\n this.previousScrollPosition = this.viewportRuler.getViewportScrollPosition();\n\n // Cache the previous inline styles in case the user had set them.\n this.previousHTMLStyles.left = root.style.left || '';\n this.previousHTMLStyles.top = root.style.top || '';\n this.previousHTMLStyles.position = root.style.position || '';\n this.previousHTMLStyles.overflowY = root.style.overflowY || '';\n this.previousHTMLStyles.width = root.style.width || '';\n\n // Set the styles to block scrolling.\n root.style.position = 'fixed';\n\n // Necessary for the content not to lose its width. Note that we're using 100%, instead of\n // 100vw, because 100vw includes the width plus the scrollbar, whereas 100% is the width\n // that the element had before we made it `fixed`.\n root.style.width = '100%';\n\n // Note: this will always add a scrollbar to whatever element it is on, which can\n // potentially result in double scrollbars. It shouldn't be an issue, because we won't\n // block scrolling on a page that doesn't have a scrollbar in the first place.\n root.style.overflowY = 'scroll';\n\n // Note: we're using the `html` node, instead of the `body`, because the `body` may\n // have the user agent margin, whereas the `html` is guaranteed not to have one.\n root.style.left = coerceCssPixelValue(-this.previousScrollPosition.left);\n root.style.top = coerceCssPixelValue(-this.previousScrollPosition.top);\n root.setAttribute('data-scrollblock', '');\n this.isEnabled = true;\n }\n }\n\n /** Unblocks page-level scroll while the attached overlay is open. */\n disable(): void {\n if (this.isEnabled) {\n const html = this.document.documentElement!;\n const body = this.document.body!;\n const htmlStyle = html.style;\n const bodyStyle = body.style;\n const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n this.isEnabled = false;\n\n htmlStyle.left = this.previousHTMLStyles.left;\n htmlStyle.top = this.previousHTMLStyles.top;\n htmlStyle.position = this.previousHTMLStyles.position;\n htmlStyle.overflowY = this.previousHTMLStyles.overflowY;\n htmlStyle.width = this.previousHTMLStyles.width;\n html.removeAttribute('data-scrollblock');\n\n // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n // because it can throw off feature detections in `supportsScrollBehavior` which\n // checks for `'scrollBehavior' in documentElement.style`.\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n }\n\n window.scroll(this.previousScrollPosition.left, this.previousScrollPosition.top);\n\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n }\n }\n }\n\n private canBeEnabled(): boolean {\n // Since the scroll strategies can't be singletons, we have to use a global CSS class\n // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n // scrolling multiple times.\n const html = this.document.documentElement!;\n\n if (html.classList.contains('cdk-global-scrollblock') || this.isEnabled) {\n return false;\n }\n\n const viewport = this.viewportRuler.getViewportSize();\n return html.scrollHeight > viewport.height || html.scrollWidth > viewport.width;\n }\n}\n\nexport class NoopScrollStrategy implements ScrollStrategy {\n enable(): void {\n // No operation for enabling\n }\n\n disable(): void {\n // No operation for disabling\n }\n}\n","import { FocusMonitor, FocusOrigin } from '@angular/cdk/a11y';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { DOCUMENT } from '@angular/common';\nimport {\n DestroyRef,\n Injector,\n Provider,\n Signal,\n TemplateRef,\n Type,\n ViewContainerRef,\n computed,\n inject,\n runInInjectionContext,\n signal,\n} from '@angular/core';\nimport {\n Middleware,\n Placement,\n Strategy,\n VirtualElement,\n arrow,\n autoUpdate,\n computePosition,\n flip,\n offset,\n shift,\n} from '@floating-ui/dom';\nimport { explicitEffect, fromResizeEvent } from 'ng-primitives/internal';\nimport { injectDisposables, safeTakeUntilDestroyed, uniqueId } from 'ng-primitives/utils';\nimport { Subject, fromEvent } from 'rxjs';\nimport { debounceTime } from 'rxjs/operators';\nimport { NgpOffset } from './offset';\nimport { provideOverlayContext } from './overlay-token';\nimport { NgpPortal, createPortal } from './portal';\nimport { NgpPosition } from './position';\nimport { BlockScrollStrategy, NoopScrollStrategy } from './scroll-strategy';\nimport { NgpShift } from './shift';\n\n/**\n * Configuration options for creating an overlay\n * @internal\n */\nexport interface NgpOverlayConfig<T = unknown> {\n /** Content to display in the overlay (component or template) */\n content: NgpOverlayContent<T>;\n\n /** The element that triggers the overlay */\n triggerElement: HTMLElement;\n\n /** The element to use for positioning the overlay (if different from trigger) */\n anchorElement?: HTMLElement | null;\n\n /** The injector to use for creating the portal */\n injector: Injector;\n /** ViewContainerRef to use for creating the portal */\n viewContainerRef: ViewContainerRef;\n\n /** Context data to pass to the overlay content */\n context?: Signal<T | undefined>;\n\n /** Container element or selector to attach the overlay to (defaults to document.body) */\n container?: HTMLElement | string | null;\n\n /** Preferred placement of the overlay relative to the trigger. */\n placement?: Signal<Placement>;\n\n /** Offset distance between the overlay and trigger. Can be a number or an object with axis-specific offsets */\n offset?: NgpOffset;\n\n /** Shift configuration to keep the overlay in view. Can be a boolean, an object with options, or undefined */\n shift?: NgpShift;\n\n /** Whether to enable flip behavior when space is limited */\n flip?: boolean;\n\n /** Delay before showing the overlay in milliseconds */\n showDelay?: number;\n\n /** Delay before hiding the overlay in milliseconds */\n hideDelay?: number;\n\n /** Whether the overlay should be positioned with fixed or absolute strategy */\n strategy?: Strategy;\n\n /** The scroll strategy to use for the overlay */\n scrollBehaviour?: 'reposition' | 'block';\n /** Whether to close the overlay when clicking outside */\n closeOnOutsideClick?: boolean;\n /** Whether to close the overlay when pressing escape */\n closeOnEscape?: boolean;\n /** Whether to restore focus to the trigger element when hiding the overlay */\n restoreFocus?: boolean;\n /** Additional middleware for floating UI positioning */\n additionalMiddleware?: Middleware[];\n\n /** Additional providers */\n providers?: Provider[];\n\n /** Whether to track the trigger element position on every animation frame. Useful for moving elements like slider thumbs. */\n trackPosition?: boolean;\n\n /**\n * Programmatic position for the overlay. When provided, the overlay will be positioned\n * at these coordinates instead of anchoring to the trigger element.\n * Use with trackPosition for smooth cursor following.\n */\n position?: Signal<NgpPosition | null>;\n}\n\n/** Type for overlay content which can be either a template or component */\nexport type NgpOverlayContent<T> = TemplateRef<NgpOverlayTemplateContext<T>> | Type<unknown>;\n\n/** Context for template-based overlays */\nexport type NgpOverlayTemplateContext<T> = {\n $implicit: T;\n};\n\n/**\n * NgpOverlay manages the lifecycle and positioning of overlay UI elements.\n * It abstracts the common behavior shared by tooltips, popovers, menus, etc.\n * @internal\n */\nexport class NgpOverlay<T = unknown> {\n private readonly disposables = injectDisposables();\n private readonly document = inject(DOCUMENT);\n private readonly destroyRef = inject(DestroyRef);\n private readonly viewContainerRef: ViewContainerRef;\n private readonly viewportRuler = inject(ViewportRuler);\n private readonly focusMonitor = inject(FocusMonitor);\n /** Access any parent overlays */\n private readonly parentOverlay = inject(NgpOverlay, { optional: true });\n /** Signal tracking the portal instance */\n private readonly portal = signal<NgpPortal | null>(null);\n\n /** Signal tracking the overlay position */\n readonly position = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Determine if the overlay has been positioned\n * @internal\n */\n readonly isPositioned = computed(\n () => this.position().x !== undefined && this.position().y !== undefined,\n );\n\n /** Signal tracking the trigger element width */\n readonly triggerWidth = signal<number | null>(null);\n\n /** The transform origin for the overlay */\n readonly transformOrigin = signal<string>('center center');\n\n /** Signal tracking the final placement of the overlay */\n readonly finalPlacement = signal<Placement | undefined>(undefined);\n\n /** Function to dispose the positioning auto-update */\n private disposePositioning?: () => void;\n\n /** Timeout handle for showing the overlay */\n private openTimeout?: () => void;\n\n /** Timeout handle for hiding the overlay */\n private closeTimeout?: () => void;\n\n /** Signal tracking whether the overlay is open */\n readonly isOpen = signal(false);\n\n /** A unique id for the overlay */\n readonly id = signal<string>(uniqueId('ngp-overlay'));\n\n /** The aria-describedby attribute for accessibility */\n readonly ariaDescribedBy = computed(() => (this.isOpen() ? this.id() : undefined));\n\n /** The scroll strategy */\n private scrollStrategy = new NoopScrollStrategy();\n\n /** An observable that emits when the overlay is closing */\n readonly closing = new Subject<void>();\n\n /** Store the arrow element */\n private arrowElement: HTMLElement | null = null;\n\n /** @internal The position of the arrow */\n readonly arrowPosition = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Creates a new overlay instance\n * @param config Initial configuration for the overlay\n * @param destroyRef Reference for automatic cleanup\n */\n constructor(private config: NgpOverlayConfig<T>) {\n // we cannot inject the viewContainerRef as this can throw an error during hydration in SSR\n this.viewContainerRef = config.viewContainerRef;\n\n // Listen for placement signal changes to update position\n if (config.placement) {\n explicitEffect([config.placement], () => this.updatePosition());\n }\n\n // Listen for position signal changes to update position\n if (config.position) {\n explicitEffect([config.position], () => this.updatePosition());\n }\n\n // this must be done after the config is set\n this.transformOrigin.set(this.getTransformOrigin());\n\n // Monitor trigger element resize\n const elementToMonitor = this.config.anchorElement || this.config.triggerElement;\n fromResizeEvent(elementToMonitor)\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(({ width, height }) => {\n this.triggerWidth.set(width);\n\n // if the element has been hidden, hide immediately\n if (width === 0 || height === 0) {\n this.hideImmediate();\n }\n });\n\n // if there is a parent overlay and it is closed, close this overlay\n this.parentOverlay?.closing\n // we add a debounce here to ensure any dom events like clicks are processed first\n .pipe(debounceTime(0), safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(() => {\n if (this.isOpen()) {\n this.hideImmediate();\n }\n });\n\n // If closeOnOutsideClick is enabled, set up a click listener\n fromEvent<MouseEvent>(this.document, 'mouseup', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnOutsideClick) {\n return;\n }\n\n const overlay = this.portal();\n\n if (!overlay || !this.isOpen()) {\n return;\n }\n\n const path = event.composedPath();\n const isInsideOverlay = overlay.getElements().some(el => path.includes(el));\n const isInsideTrigger = path.includes(this.config.triggerElement);\n const isInsideAnchor = this.config.anchorElement\n ? path.includes(this.config.anchorElement)\n : false;\n\n if (!isInsideOverlay && !isInsideTrigger && !isInsideAnchor) {\n this.hide();\n }\n });\n\n // If closeOnEscape is enabled, set up a keydown listener\n fromEvent<KeyboardEvent>(this.document, 'keydown', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnEscape) return;\n if (event.key === 'Escape' && this.isOpen()) {\n this.hide({ origin: 'keyboard', immediate: true });\n }\n });\n\n // Ensure cleanup on destroy\n this.destroyRef.onDestroy(() => this.destroy());\n }\n\n /**\n * Show the overlay with the specified delay\n * @param showDelay Optional delay to override the configured showDelay\n */\n show(): Promise<void> {\n return new Promise<void>(resolve => {\n // If closing is in progress, cancel it\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n\n // Don't proceed if already opening or open\n if (this.openTimeout || this.isOpen()) {\n return;\n }\n\n // Use the provided delay or fall back to config\n const delay = this.config.showDelay ?? 0;\n\n this.openTimeout = this.disposables.setTimeout(() => {\n this.openTimeout = undefined;\n this.createOverlay();\n resolve();\n }, delay);\n });\n }\n\n /**\n * Stop any pending close operation. This is useful for example, if we move the mouse from the tooltip trigger to the tooltip itself.\n * This will prevent the tooltip from closing immediately when the mouse leaves the trigger.\n * @internal\n */\n cancelPendingClose(): void {\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n }\n\n /**\n * Hide the overlay with the specified delay\n * @param options Optional options for hiding the overlay\n */\n hide(options?: OverlayTriggerOptions): void {\n // If opening is in progress, cancel it\n if (this.openTimeout) {\n this.openTimeout();\n this.openTimeout = undefined;\n }\n\n // Don't proceed if already closing or closed unless immediate is true\n if ((this.closeTimeout && !options?.immediate) || !this.isOpen()) {\n return;\n }\n\n this.closing.next();\n\n const dispose = async () => {\n this.closeTimeout = undefined;\n\n if (this.config.restoreFocus) {\n this.focusMonitor.focusVia(this.config.triggerElement, options?.origin ?? 'program', {\n preventScroll: true,\n });\n }\n\n await this.destroyOverlay();\n };\n\n if (options?.immediate) {\n // If immediate, dispose right away\n dispose();\n } else {\n this.closeTimeout = this.disposables.setTimeout(dispose, this.config.hideDelay ?? 0);\n }\n }\n\n /**\n * Update the configuration of this overlay\n * @param config New configuration (partial)\n */\n updateConfig(config: Partial<NgpOverlayConfig<T>>): void {\n this.config = { ...this.config, ...config };\n\n // If the overlay is already open, update its position\n if (this.isOpen()) {\n this.updatePosition();\n }\n }\n\n /**\n * Immediately hide the overlay without any delay\n */\n hideImmediate(): void {\n this.hide({ immediate: true });\n }\n\n /**\n * Toggle the overlay open/closed state\n */\n toggle(): void {\n if (this.isOpen()) {\n this.hide();\n } else {\n this.show();\n }\n }\n\n /**\n * Force update the position of the overlay\n */\n updatePosition(): void {\n const portal = this.portal();\n\n if (!portal) {\n return;\n }\n\n const elements = portal.getElements();\n\n if (elements.length === 0) {\n return;\n }\n\n const overlayElement = elements[0] as HTMLElement;\n\n // Compute new position\n this.computePosition(overlayElement);\n }\n\n /**\n * Completely destroy this overlay instance\n */\n destroy(): void {\n this.hideImmediate();\n this.disposePositioning?.();\n this.scrollStrategy.disable();\n }\n\n /**\n * Get the elements of the overlay\n */\n getElements(): HTMLElement[] {\n return this.portal()?.getElements() ?? [];\n }\n\n /**\n * Internal method to create the overlay\n */\n private createOverlay(): void {\n if (!this.config.content) {\n throw new Error('Overlay content must be provided');\n }\n\n // Create a new portal with context\n const portal = createPortal(\n this.config.content,\n this.viewContainerRef,\n Injector.create({\n parent: this.config.injector,\n providers: [\n ...(this.config.providers || []),\n { provide: NgpOverlay, useValue: this },\n provideOverlayContext<T>(this.config.context),\n ],\n }),\n { $implicit: this.config.context } as NgpOverlayTemplateContext<T>,\n );\n\n // Attach portal to container\n const container = this.resolveContainer();\n portal.attach(container);\n\n // Update portal signal\n this.portal.set(portal);\n\n // Ensure view is up to date\n portal.detectChanges();\n\n // find a dedicated outlet element\n // this is the element that has the `data-overlay` attribute\n // if no such element exists, we use the first element in the portal\n const outletElement =\n portal.getElements().find(el => el.hasAttribute('data-overlay')) ?? portal.getElements()[0];\n\n if (!outletElement) {\n throw new Error('Overlay element is not available.');\n }\n\n // Set up positioning\n this.setupPositioning(outletElement);\n\n // Mark as open\n this.isOpen.set(true);\n\n this.scrollStrategy =\n this.config.scrollBehaviour === 'block'\n ? new BlockScrollStrategy(this.viewportRuler, this.document)\n : new NoopScrollStrategy();\n\n this.scrollStrategy.enable();\n }\n\n /**\n * Internal method to setup positioning of the overlay\n */\n private setupPositioning(overlayElement: HTMLElement): void {\n // Determine positioning strategy based on overlay element's CSS\n const strategy =\n getComputedStyle(overlayElement).position === 'fixed'\n ? 'fixed'\n : this.config.strategy || 'absolute';\n\n // Get the reference for auto-update - use trigger element for resize/scroll tracking\n // even when using programmatic position (the virtual element is created dynamically in computePosition)\n const referenceElement = this.config.anchorElement || this.config.triggerElement;\n\n // Setup auto-update for positioning\n this.disposePositioning = autoUpdate(\n referenceElement,\n overlayElement,\n () => this.computePosition(overlayElement, strategy),\n { animationFrame: this.config.trackPosition ?? false },\n );\n }\n\n /**\n * Compute the overlay position using floating-ui\n */\n private async computePosition(\n overlayElement: HTMLElement,\n strategy: Strategy = 'absolute',\n ): Promise<void> {\n // Create middleware array\n const middleware: Middleware[] = [offset(this.config.offset ?? 0)];\n\n // Add shift middleware (enabled by default for backward compatibility)\n // Shift keeps the overlay in view by shifting it along its axis when it would otherwise overflow the viewport\n const shiftConfig = this.config.shift;\n if (shiftConfig !== false) {\n const shiftOptions = shiftConfig === undefined || shiftConfig === true ? {} : shiftConfig;\n middleware.push(shift(shiftOptions));\n }\n\n // Add flip middleware if requested\n if (this.config.flip !== false) {\n middleware.push(flip());\n }\n\n // Add any additional middleware\n if (this.config.additionalMiddleware) {\n middleware.push(...this.config.additionalMiddleware);\n }\n\n // If the arrow element is registered, add arrow middleware\n if (this.arrowElement) {\n middleware.push(arrow({ element: this.arrowElement }));\n }\n\n // Compute the position\n const placement = this.config.placement?.() ?? 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Falling back to document.body.`,\n );\n return this.document.body;\n }\n\n return element as HTMLElement;\n }\n\n return this.config.container;\n }\n}\n\n/**\n * Helper function to create an overlay in a single call\n * @internal\n */\nexport function createOverlay<T>(config: NgpOverlayConfig<T>): NgpOverlay<T> {\n // we run the overlay creation in the injector context to ensure that it can call the inject function\n return runInInjectionContext(config.injector, () => new NgpOverlay<T>(config));\n}\n\n/**\n * Helper function to inject the NgpOverlay instance\n * @internal\n */\nexport function injectOverlay<T>(): NgpOverlay<T> {\n return inject(NgpOverlay);\n}\n\nexport interface OverlayTriggerOptions {\n /**\n * Whether the visibility change should be immediate.\n */\n immediate?: boolean;\n /**\n * The origin of the focus event that triggered the visibility change.\n */\n origin?: FocusOrigin;\n}\n","import { DestroyRef, afterRenderEffect, inject } from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { injectOverlay } from './overlay';\n\nexport function setupOverlayArrow(): void {\n const overlay = injectOverlay();\n const element = injectElementRef();\n const destroyRef = inject(DestroyRef);\n\n // register the arrow element with the overlay\n overlay.registerArrow(element.nativeElement);\n\n // cleanup the arrow element on destroy\n destroyRef.onDestroy(() => overlay.unregisterArrow());\n\n // update the arrow position after the overlay is rendered\n afterRenderEffect(() => {\n const position = overlay.arrowPosition();\n element.nativeElement.style.setProperty('inset-inline-start', `${position.x}px`);\n element.nativeElement.style.setProperty('inset-block-start', `${position.y}px`);\n element.nativeElement.dataset['placement'] = overlay.finalPlacement();\n });\n}\n","import { coerceNumberProperty } from '@angular/cdk/coercion';\nimport { isNil, isObject } from 'ng-primitives/utils';\n\n/**\n * Options for configuring shift behavior to keep the floating element in view.\n * The shift middleware ensures the floating element stays visible by shifting it\n * within the viewport when it would otherwise overflow.\n */\nexport interface NgpShiftOptions {\n /**\n * The minimum padding between the floating element and the viewport edges.\n * Prevents the floating element from touching the edges of the viewport.\n * @default 0\n */\n padding?: number;\n\n /**\n * The limiter function that determines how much the floating element can shift.\n * Common limiters from @floating-ui/dom include:\n * - limitShift: Limits shifting to prevent the reference element from being obscured\n * @default undefined\n */\n limiter?: {\n fn: (state: unknown) => { x: number; y: number };\n options?: unknown;\n };\n}\n\n/**\n * Type representing all valid shift values.\n * Can be a boolean (enable/disable), undefined, or an object with detailed options.\n */\nexport type NgpShift = boolean | NgpShiftOptions | undefined;\n\n/**\n * Input type for shift that also accepts string representations of booleans\n */\nexport type NgpShiftInput = NgpShift | string;\n\n/**\n * Transform function to coerce shift input values to the correct type\n * @param value The input value to coerce\n * @returns The coerced shift value\n */\nexport function coerceShift(value: NgpShiftInput | null | undefined): NgpShift {\n if (isNil(value)) {\n return undefined;\n }\n\n if (isObject(value)) {\n return value;\n }\n\n // Handle boolean values\n if (typeof value === 'boolean') {\n return value;\n }\n\n // Handle string boolean values\n if (value === 'true') {\n return true;\n }\n\n if (value === 'false') {\n return false;\n }\n\n // Handle string number values for padding shorthand\n const numValue = coerceNumberProperty(value, null);\n if (numValue !== null && !isNaN(numValue)) {\n return { padding: numValue };\n }\n\n return undefined;\n}\n","/**\n * Generated bundle index. 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@@ -74,7 +74,8 @@ class NgpToastManager {
74
74
  /** Show a toast notification */
75
75
  show(toast, options = {}) {
76
76
  // services can't access the view container directly, so this is a workaround
77
- const viewContainerRef = this.applicationRef.components[0].injector.get(ViewContainerRef);
77
+ const rootComponent = this.applicationRef.components[0];
78
+ const viewContainerRef = rootComponent?.injector.get(ViewContainerRef) ?? null;
78
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  let instance = null;
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  const placement = options.placement ?? this.config.placement;
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  const duration = options.duration ?? this.config.duration;
@@ -1 +1 @@
1
- {"version":3,"file":"ng-primitives-toast.mjs","sources":["../../../../packages/ng-primitives/toast/src/config/toast-config.ts","../../../../packages/ng-primitives/toast/src/toast/toast-context.ts","../../../../packages/ng-primitives/toast/src/toast/toast-options.ts","../../../../packages/ng-primitives/toast/src/toast/toast-manager.ts","../../../../packages/ng-primitives/toast/src/toast/toast-timer.ts","../../../../packages/ng-primitives/toast/src/toast/toast.ts","../../../../packages/ng-primitives/toast/src/ng-primitives-toast.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport { NgpToastPlacement, NgpToastSwipeDirection } from '../toast/toast';\n\nexport interface NgpToastConfig {\n /**\n * The position of the toast.\n */\n placement: NgpToastPlacement;\n\n /**\n * The duration of each toast.\n */\n duration: number;\n\n /**\n * The offset from the top of the viewport in pixels.\n */\n offsetTop: number;\n\n /**\n * The offset from the bottom of the viewport in pixels.\n */\n offsetBottom: number;\n\n /**\n * The offset from the left of the viewport in pixels.\n */\n offsetLeft: number;\n\n /**\n * The offset from the right of the viewport in pixels.\n */\n offsetRight: number;\n\n /**\n * Whether a toast can be dismissed by swiping.\n */\n dismissible: boolean;\n\n /**\n * The amount a toast must be swiped before it is considered dismissed.\n */\n swipeThreshold: number;\n\n /**\n * The default swipe directions supported by the toast.\n */\n swipeDirections: NgpToastSwipeDirection[];\n\n /**\n * The maximum number of toasts that can be displayed at once.\n */\n maxToasts: number;\n\n /**\n * The aria live setting.\n */\n ariaLive: string;\n\n /**\n * The gap between each toast.\n */\n gap: number;\n\n /**\n * The z-index of the toast container.\n * This is used to ensure that the toast container is always on top of other elements.\n */\n zIndex: number;\n\n /**\n * When true, only the front toast's timer will run.\n * When a toast is dismissed, the timer will start on the next toast.\n */\n sequential: boolean;\n}\n\nexport const defaultToastConfig: NgpToastConfig = {\n gap: 14,\n duration: 3000,\n placement: 'top-end',\n offsetTop: 24,\n offsetBottom: 24,\n offsetLeft: 24,\n offsetRight: 24,\n swipeThreshold: 45,\n swipeDirections: ['left', 'right', 'top', 'bottom'],\n dismissible: true,\n maxToasts: 3,\n zIndex: 9999999,\n ariaLive: 'polite',\n sequential: false,\n};\n\nexport const NgpToastConfigToken = new InjectionToken<NgpToastConfig>('NgpToastConfigToken');\n\n/**\n * Provide the default Toast configuration\n * @param config The Toast configuration\n * @returns The provider\n */\nexport function provideToastConfig(config: Partial<NgpToastConfig>): Provider[] {\n return [\n {\n provide: NgpToastConfigToken,\n useValue: { ...defaultToastConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Toast configuration\n * @returns The global Toast configuration\n */\nexport function injectToastConfig(): NgpToastConfig {\n return inject(NgpToastConfigToken, { optional: true }) ?? defaultToastConfig;\n}\n","import { inject, InjectionToken, ValueProvider } from '@angular/core';\n\nconst NgpToastContext = new InjectionToken<unknown>('NgpToastContext');\n\nexport function provideToastContext<T>(context: T): ValueProvider {\n return { provide: NgpToastContext, useValue: context };\n}\n\nexport function injectToastContext<T>(): T {\n return inject(NgpToastContext) as T;\n}\n","import { inject, InjectionToken, Signal, ValueProvider } from '@angular/core';\nimport type { NgpToast, NgpToastSwipeDirection, NgpToastPlacement } from './toast';\n\nconst NgpToastOptions = new InjectionToken<NgpToastOptions>('NgpToastOptions');\n\nexport function provideToastOptions(context: NgpToastOptions): ValueProvider {\n return { provide: NgpToastOptions, useValue: context };\n}\n\nexport function injectToastOptions(): NgpToastOptions {\n return inject(NgpToastOptions);\n}\n\nexport interface NgpToastOptions {\n /**\n * The position of the toast.\n */\n placement: NgpToastPlacement;\n\n /**\n * The duration of the toast in milliseconds.\n */\n duration: number;\n\n /**\n * A function to register the toast instance with the manager.\n * @internal\n */\n register: (toast: NgpToast) => void;\n\n /**\n * Whether the toast region is expanded.\n * @internal\n */\n expanded: Signal<boolean>;\n\n /**\n * Whether the toast supports swipe dismiss.\n * @internal\n */\n dismissible: boolean;\n\n /**\n * The swipe directions supported by the toast.\n * @internal\n */\n swipeDirections: NgpToastSwipeDirection[];\n\n /**\n * When true, only the front toast's timer will run.\n * @internal\n */\n sequential: boolean;\n}\n","import {\n ApplicationRef,\n computed,\n inject,\n Injectable,\n Injector,\n RendererFactory2,\n signal,\n TemplateRef,\n Type,\n ViewContainerRef,\n} from '@angular/core';\nimport { createPortal, NgpPortal } from 'ng-primitives/portal';\nimport { injectToastConfig } from '../config/toast-config';\nimport { NgpToast, NgpToastPlacement, NgpToastSwipeDirection } from './toast';\nimport { provideToastContext } from './toast-context';\nimport { provideToastOptions } from './toast-options';\n\n@Injectable({\n providedIn: 'root',\n})\nexport class NgpToastManager {\n private readonly config = injectToastConfig();\n private readonly applicationRef = inject(ApplicationRef);\n private readonly rendererFactory = inject(RendererFactory2);\n private readonly renderer = this.rendererFactory.createRenderer(null, null);\n private readonly injector = inject(Injector);\n // Map to store containers by placement\n private readonly containers = new Map<string, HTMLElement>();\n\n readonly toasts = signal<NgpToastRecord[]>([]);\n\n /** Signal that tracks which placements are expanded */\n private readonly expanded = signal<NgpToastPlacement[]>([]);\n\n /** Show a toast notification */\n show(toast: TemplateRef<void> | Type<unknown>, options: NgpToastOptions = {}): NgpToastRef {\n // services can't access the view container directly, so this is a workaround\n const viewContainerRef = this.applicationRef.components[0].injector.get(ViewContainerRef);\n\n let instance: NgpToast | null = null;\n const placement = options.placement ?? this.config.placement;\n const duration = options.duration ?? this.config.duration;\n const container = this.getOrCreateContainer(placement);\n\n const portal = createPortal(\n toast,\n viewContainerRef,\n Injector.create({\n parent: this.injector,\n providers: [\n provideToastContext(options.context),\n provideToastOptions({\n placement,\n duration,\n register: (toast: NgpToast) => (instance = toast),\n expanded: computed(() => this.expanded().includes(placement)),\n dismissible: options.dismissible ?? this.config.dismissible,\n swipeDirections: options.swipeDirections ?? this.config.swipeDirections,\n sequential: options.sequential ?? this.config.sequential,\n }),\n ],\n }),\n {\n // Hide the toast when the dismiss method is called\n dismiss: () => this.dismiss(instance!),\n context: options.context,\n },\n );\n\n portal.attach(container);\n\n // Add the toast to the list of toasts\n if (!instance) {\n throw new Error('A toast must have the NgpToast directive applied.');\n }\n\n this.toasts.update(toasts => [{ instance: instance!, portal }, ...toasts]);\n\n return {\n dismiss: () => this.dismiss(instance!),\n };\n }\n\n /** Hide a toast notification */\n async dismiss(toast: NgpToast): Promise<void> {\n const ref = this.toasts().find(t => t.instance === toast);\n\n if (ref) {\n // Detach the portal from the container\n await ref.portal.detach();\n\n // Remove the toast from the list of toasts\n this.toasts.update(toasts => toasts.filter(t => t !== ref));\n\n // if there are no more toasts, ensure the container is no longer considered expanded\n if (this.toasts().length === 0) {\n this.expanded.update(expanded => expanded.filter(p => p !== toast.options.placement));\n }\n }\n }\n\n /**\n * Lazily create or get a container for a given placement.\n */\n private getOrCreateContainer(placement: string): HTMLElement {\n if (this.containers.has(placement)) {\n return this.containers.get(placement)!;\n }\n const container = this.createContainer(placement);\n this.containers.set(placement, container);\n return container;\n }\n\n /**\n * Create a section in which toasts will be rendered for a specific placement.\n */\n private createContainer(placement: string): HTMLElement {\n const container = this.renderer.createElement('section') as HTMLElement;\n this.renderer.setAttribute(container, 'aria-live', this.config.ariaLive);\n this.renderer.setAttribute(container, 'aria-atomic', 'false');\n this.renderer.setAttribute(container, 'tabindex', '-1');\n this.renderer.setAttribute(container, 'data-ngp-toast-container', placement);\n container.style.setProperty('position', 'fixed');\n container.style.setProperty('z-index', `${this.config.zIndex}`);\n container.style.setProperty('--ngp-toast-offset-top', `${this.config.offsetTop}px`);\n container.style.setProperty('--ngp-toast-offset-bottom', `${this.config.offsetBottom}px`);\n container.style.setProperty('--ngp-toast-offset-left', `${this.config.offsetLeft}px`);\n container.style.setProperty('--ngp-toast-offset-right', `${this.config.offsetRight}px`);\n container.style.setProperty('--ngp-toast-gap', `${this.config.gap}px`);\n\n // mark the container as expanded\n this.renderer.listen(container, 'mouseenter', () =>\n this.expanded.update(expanded => [...expanded, placement as NgpToastPlacement]),\n );\n\n this.renderer.listen(container, 'mouseleave', () => {\n this.expanded.update(expanded =>\n expanded.filter(p => p !== (placement as NgpToastPlacement)),\n );\n });\n\n // Set placement styles\n switch (placement) {\n case 'top-start':\n container.style.setProperty('top', `${this.config.offsetTop}px`);\n container.style.setProperty('left', `${this.config.offsetLeft}px`);\n break;\n case 'top-center':\n container.style.setProperty('top', `${this.config.offsetTop}px`);\n container.style.setProperty('left', '50%');\n container.style.setProperty('transform', 'translateX(-50%)');\n break;\n case 'top-end':\n container.style.setProperty('top', `${this.config.offsetTop}px`);\n container.style.setProperty('right', `${this.config.offsetRight}px`);\n break;\n case 'bottom-start':\n container.style.setProperty('bottom', `${this.config.offsetBottom}px`);\n container.style.setProperty('left', `${this.config.offsetLeft}px`);\n break;\n case 'bottom-center':\n container.style.setProperty('bottom', `${this.config.offsetBottom}px`);\n container.style.setProperty('left', '50%');\n container.style.setProperty('transform', 'translateX(-50%)');\n break;\n case 'bottom-end':\n container.style.setProperty('bottom', `${this.config.offsetBottom}px`);\n container.style.setProperty('right', `${this.config.offsetRight}px`);\n break;\n default:\n throw new Error(`Unknown toast placement: ${placement}`);\n }\n\n this.renderer.appendChild(document.body, container);\n return container;\n }\n}\n\nexport interface NgpToastOptions<T = unknown> {\n /** The position of the toast */\n placement?: NgpToastPlacement;\n\n /** The duration of the toast in milliseconds */\n duration?: number;\n\n /** Whether the toast is dismissible */\n dismissible?: boolean;\n\n /** The swipe directions supported by the toast */\n swipeDirections?: NgpToastSwipeDirection[];\n\n /** The context to make available to the toast */\n context?: T;\n\n /** When enabled, only the front toast's timer will run */\n sequential?: boolean;\n}\n\ninterface NgpToastRecord {\n instance: NgpToast;\n portal: NgpPortal;\n}\n\nexport interface NgpToastRef {\n dismiss(): Promise<void>;\n}\n","class NgpToastTimer {\n private startTime: number | null = null;\n private remaining: number;\n private timeoutId: ReturnType<typeof setTimeout> | null = null;\n private isRunning = false;\n\n constructor(\n private duration: number,\n private callback: () => void,\n ) {\n this.remaining = duration;\n }\n\n start(): void {\n if (this.isRunning) return;\n\n this.isRunning = true;\n this.startTime = Date.now();\n\n this.timeoutId = setTimeout(() => {\n this.isRunning = false;\n this.callback();\n }, this.remaining);\n }\n\n pause(): void {\n if (!this.isRunning || this.startTime === null) return;\n\n this.isRunning = false;\n clearTimeout(this.timeoutId!);\n\n const elapsed = Date.now() - this.startTime;\n this.remaining -= elapsed;\n this.startTime = null;\n this.timeoutId = null;\n }\n\n stop(): void {\n this.isRunning = false;\n clearTimeout(this.timeoutId!);\n this.timeoutId = null;\n this.startTime = null;\n this.remaining = this.duration;\n }\n}\n\nexport function toastTimer(duration: number, callback: () => void): NgpToastTimer {\n return new NgpToastTimer(duration, callback);\n}\n","import { InteractivityChecker } from '@angular/cdk/a11y';\nimport {\n afterNextRender,\n computed,\n Directive,\n HostListener,\n inject,\n Injector,\n signal,\n} from '@angular/core';\nimport { explicitEffect, injectDimensions } from 'ng-primitives/internal';\nimport { injectToastConfig } from '../config/toast-config';\nimport { NgpToastManager } from './toast-manager';\nimport { injectToastOptions } from './toast-options';\nimport { toastTimer } from './toast-timer';\n\n@Directive({\n selector: '[ngpToast]',\n exportAs: 'ngpToast',\n host: {\n '[attr.data-position-x]': 'x',\n '[attr.data-position-y]': 'y',\n '[attr.data-visible]': 'visible()',\n '[attr.data-front]': 'index() === 0',\n '[attr.data-swiping]': 'swiping()',\n '[attr.data-swipe-direction]': 'swipeOutDirection()',\n '[attr.data-expanded]': 'options.expanded()',\n '[style.--ngp-toast-gap.px]': 'config.gap',\n '[style.--ngp-toast-z-index]': 'zIndex()',\n '[style.--ngp-toasts-before]': 'index()',\n '[style.--ngp-toast-index]': 'index() + 1',\n '[style.--ngp-toast-height.px]': 'dimensions().height',\n '[style.--ngp-toast-offset.px]': 'offset()',\n '[style.--ngp-toast-front-height.px]': 'frontToastHeight()',\n '[style.--ngp-toast-swipe-amount-x.px]': 'swipeAmount().x',\n '[style.--ngp-toast-swipe-amount-y.px]': 'swipeAmount().y',\n '[style.--ngp-toast-swipe-x]': 'swipeAmount().x',\n '[style.--ngp-toast-swipe-y]': 'swipeAmount().y',\n },\n})\nexport class NgpToast {\n private readonly manager = inject(NgpToastManager);\n private readonly injector = inject(Injector);\n protected readonly config = injectToastConfig();\n /** @internal */\n readonly options = injectToastOptions();\n private readonly interactivityChecker = inject(InteractivityChecker);\n private readonly isInteracting = signal(false);\n\n private pointerStartRef: { x: number; y: number } | null = null;\n private dragStartTime: Date | null = null;\n protected readonly swiping = signal(false);\n protected readonly swipeDirection = signal<'x' | 'y' | null>(null);\n protected readonly swipeAmount = signal({ x: 0, y: 0 });\n\n protected readonly swipeOutDirection = computed(() => {\n const direction = this.swipeDirection();\n if (direction === 'x') {\n return this.swipeAmount().x > 0 ? 'right' : 'left';\n } else if (direction === 'y') {\n return this.swipeAmount().y > 0 ? 'bottom' : 'top';\n }\n return null;\n });\n\n /**\n * Get all toasts that are currently being displayed in the same position.\n */\n private readonly toasts = computed(() =>\n this.manager\n .toasts()\n .filter(toast => toast.instance.options.placement === this.options.placement),\n );\n\n /**\n * The number of toasts that are currently being displayed before this toast.\n */\n protected readonly index = computed(() => {\n return this.toasts().findIndex(toast => toast.instance === this);\n });\n\n /**\n * Determine the position of the toast in the list of toasts.\n * This is the combination of the heights of all the toasts before this one, plus the gap between them.\n */\n protected readonly offset = computed(() => {\n const gap = this.config.gap;\n\n return this.toasts()\n .slice(0, this.index())\n .reduce((acc, toast) => acc + toast.instance.dimensions().height + gap, 0);\n });\n\n /**\n * Determine if this toast is visible.\n * Visible considers the maximum number of toasts that can be displayed at once, and the last x toasts that are currently being displayed.\n */\n protected readonly visible = computed(() => {\n const maxToasts = this.config.maxToasts;\n // determine if this toast is within the maximum number of toasts that can be displayed\n return this.index() < maxToasts || this.toasts().length <= maxToasts;\n });\n\n /**\n * Determine the height of the front toast.\n * This is used to determine the height of the toast when it is not expanded.\n */\n protected readonly frontToastHeight = computed(() => {\n // get the first toast in the list with height - as when a new toast is added, it may not initially have dimensions\n return (\n this.toasts()\n .find(toast => toast.instance.dimensions().height)\n ?.instance.dimensions().height || 0\n );\n });\n\n /**\n * Determine the z-index of the toast. This is the inverse of the index.\n * The first toast will have the highest z-index, and the last toast will have the lowest z-index.\n * This is used to ensure that the first toast is always on top of the others.\n */\n protected readonly zIndex = computed(() => this.toasts().length - this.index());\n\n /**\n * The height of the toast in pixels.\n */\n protected readonly dimensions = injectDimensions();\n\n /**\n * The x position of the toast.\n */\n readonly x = this.options.placement.split('-')[1] || 'end';\n\n /**\n * The y position of the toast.\n */\n readonly y = this.options.placement.split('-')[0] || 'top';\n\n /**\n * The toast timer instance.\n */\n private readonly timer = toastTimer(this.options.duration, () => this.manager.dismiss(this));\n\n constructor() {\n this.options.register(this);\n\n // Start the timer when the toast is created\n this.timer.start();\n\n // Pause the timer when the toast is expanded or when the user is interacting with it\n // Also pause when in sequential mode and this toast is not at the front\n explicitEffect(\n [this.options.expanded, this.isInteracting, this.index, () => this.options.sequential],\n ([expanded, interacting, index, sequential]) => {\n // If the toast is expanded, or if the user is interacting with it, pause the timer\n // In sequential mode, also pause if this toast is not at the front\n if (expanded || interacting || (sequential && index > 0)) {\n this.timer.pause();\n } else {\n this.timer.start();\n }\n },\n );\n }\n\n @HostListener('pointerdown', ['$event'])\n protected onPointerDown(event: PointerEvent): void {\n // right click should not trigger swipe and we check if the toast is dismissible\n if (event.button === 2 || !this.options.dismissible) {\n return;\n }\n\n this.isInteracting.set(true);\n\n // we need to check if the pointer is on an interactive element, if so, we should not start swiping\n if (this.interactivityChecker.isFocusable(event.target as HTMLElement)) {\n return;\n }\n\n this.dragStartTime = new Date();\n // Ensure we maintain correct pointer capture even when going outside of the toast (e.g. when swiping)\n (event.target as HTMLElement).setPointerCapture(event.pointerId);\n this.swiping.set(true);\n this.pointerStartRef = { x: event.clientX, y: event.clientY };\n }\n\n @HostListener('pointermove', ['$event'])\n protected onPointerMove(event: PointerEvent): void {\n if (!this.pointerStartRef || !this.options.dismissible) {\n return;\n }\n\n const isHighlighted = window.getSelection()?.toString().length ?? 0 > 0;\n\n if (isHighlighted) {\n return;\n }\n\n const yDelta = event.clientY - this.pointerStartRef.y;\n const xDelta = event.clientX - this.pointerStartRef.x;\n\n const swipeDirections = this.options.swipeDirections;\n\n // Determine swipe direction if not already locked\n if (!this.swipeDirection() && (Math.abs(xDelta) > 1 || Math.abs(yDelta) > 1)) {\n this.swipeDirection.set(Math.abs(xDelta) > Math.abs(yDelta) ? 'x' : 'y');\n }\n\n const swipeAmount = { x: 0, y: 0 };\n\n const getDampening = (delta: number) => {\n const factor = Math.abs(delta) / 20;\n\n return 1 / (1.5 + factor);\n };\n\n // Only apply swipe in the locked direction\n if (this.swipeDirection() === 'y') {\n // Handle vertical swipes\n if (swipeDirections.includes('top') || swipeDirections.includes('bottom')) {\n if (\n (swipeDirections.includes('top') && yDelta < 0) ||\n (swipeDirections.includes('bottom') && yDelta > 0)\n ) {\n swipeAmount.y = yDelta;\n } else {\n // Smoothly transition to dampened movement\n const dampenedDelta = yDelta * getDampening(yDelta);\n // Ensure we don't jump when transitioning to dampened movement\n swipeAmount.y = Math.abs(dampenedDelta) < Math.abs(yDelta) ? dampenedDelta : yDelta;\n }\n }\n } else if (this.swipeDirection() === 'x') {\n // Handle horizontal swipes\n if (swipeDirections.includes('left') || swipeDirections.includes('right')) {\n if (\n (swipeDirections.includes('left') && xDelta < 0) ||\n (swipeDirections.includes('right') && xDelta > 0)\n ) {\n swipeAmount.x = xDelta;\n } else {\n // Smoothly transition to dampened movement\n const dampenedDelta = xDelta * getDampening(xDelta);\n // Ensure we don't jump when transitioning to dampened movement\n swipeAmount.x = Math.abs(dampenedDelta) < Math.abs(xDelta) ? dampenedDelta : xDelta;\n }\n }\n }\n\n this.swipeAmount.set({ x: swipeAmount.x, y: swipeAmount.y });\n\n if (Math.abs(swipeAmount.x) > 0 || Math.abs(swipeAmount.y) > 0) {\n this.swiping.set(true);\n }\n }\n\n @HostListener('pointerup')\n protected onPointerUp(): void {\n this.isInteracting.set(false);\n\n if (\n !this.config.dismissible ||\n !this.pointerStartRef ||\n !this.swiping() ||\n !this.dragStartTime\n ) {\n return;\n }\n\n this.pointerStartRef = null;\n\n const swipeAmountX = this.swipeAmount().x;\n const swipeAmountY = this.swipeAmount().y;\n const timeTaken = new Date().getTime() - this.dragStartTime.getTime();\n\n const swipeAmount = this.swipeDirection() === 'x' ? swipeAmountX : swipeAmountY;\n const velocity = Math.abs(swipeAmount) / timeTaken;\n\n if (Math.abs(swipeAmount) >= this.config.swipeThreshold || velocity > 0.11) {\n afterNextRender({ write: () => this.manager.dismiss(this) }, { injector: this.injector });\n return;\n } else {\n this.swipeAmount.set({ x: 0, y: 0 });\n }\n\n // Reset swipe state\n this.swipeDirection.set(null);\n this.swiping.set(false);\n }\n}\n\nexport type NgpToastSwipeDirection = 'top' | 'right' | 'bottom' | 'left';\n\nexport type NgpToastPlacement =\n | 'top-start'\n | 'top-end'\n | 'top-center'\n | 'bottom-start'\n | 'bottom-end'\n | 'bottom-center';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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+ {"version":3,"file":"ng-primitives-toast.mjs","sources":["../../../../packages/ng-primitives/toast/src/config/toast-config.ts","../../../../packages/ng-primitives/toast/src/toast/toast-context.ts","../../../../packages/ng-primitives/toast/src/toast/toast-options.ts","../../../../packages/ng-primitives/toast/src/toast/toast-manager.ts","../../../../packages/ng-primitives/toast/src/toast/toast-timer.ts","../../../../packages/ng-primitives/toast/src/toast/toast.ts","../../../../packages/ng-primitives/toast/src/ng-primitives-toast.ts"],"sourcesContent":["import { InjectionToken, Provider, inject } from '@angular/core';\nimport { NgpToastPlacement, NgpToastSwipeDirection } from '../toast/toast';\n\nexport interface NgpToastConfig {\n /**\n * The position of the toast.\n */\n placement: NgpToastPlacement;\n\n /**\n * The duration of each toast.\n */\n duration: number;\n\n /**\n * The offset from the top of the viewport in pixels.\n */\n offsetTop: number;\n\n /**\n * The offset from the bottom of the viewport in pixels.\n */\n offsetBottom: number;\n\n /**\n * The offset from the left of the viewport in pixels.\n */\n offsetLeft: number;\n\n /**\n * The offset from the right of the viewport in pixels.\n */\n offsetRight: number;\n\n /**\n * Whether a toast can be dismissed by swiping.\n */\n dismissible: boolean;\n\n /**\n * The amount a toast must be swiped before it is considered dismissed.\n */\n swipeThreshold: number;\n\n /**\n * The default swipe directions supported by the toast.\n */\n swipeDirections: NgpToastSwipeDirection[];\n\n /**\n * The maximum number of toasts that can be displayed at once.\n */\n maxToasts: number;\n\n /**\n * The aria live setting.\n */\n ariaLive: string;\n\n /**\n * The gap between each toast.\n */\n gap: number;\n\n /**\n * The z-index of the toast container.\n * This is used to ensure that the toast container is always on top of other elements.\n */\n zIndex: number;\n\n /**\n * When true, only the front toast's timer will run.\n * When a toast is dismissed, the timer will start on the next toast.\n */\n sequential: boolean;\n}\n\nexport const defaultToastConfig: NgpToastConfig = {\n gap: 14,\n duration: 3000,\n placement: 'top-end',\n offsetTop: 24,\n offsetBottom: 24,\n offsetLeft: 24,\n offsetRight: 24,\n swipeThreshold: 45,\n swipeDirections: ['left', 'right', 'top', 'bottom'],\n dismissible: true,\n maxToasts: 3,\n zIndex: 9999999,\n ariaLive: 'polite',\n sequential: false,\n};\n\nexport const NgpToastConfigToken = new InjectionToken<NgpToastConfig>('NgpToastConfigToken');\n\n/**\n * Provide the default Toast configuration\n * @param config The Toast configuration\n * @returns The provider\n */\nexport function provideToastConfig(config: Partial<NgpToastConfig>): Provider[] {\n return [\n {\n provide: NgpToastConfigToken,\n useValue: { ...defaultToastConfig, ...config },\n },\n ];\n}\n\n/**\n * Inject the Toast configuration\n * @returns The global Toast configuration\n */\nexport function injectToastConfig(): NgpToastConfig {\n return inject(NgpToastConfigToken, { optional: true }) ?? defaultToastConfig;\n}\n","import { inject, InjectionToken, ValueProvider } from '@angular/core';\n\nconst NgpToastContext = new InjectionToken<unknown>('NgpToastContext');\n\nexport function provideToastContext<T>(context: T): ValueProvider {\n return { provide: NgpToastContext, useValue: context };\n}\n\nexport function injectToastContext<T>(): T {\n return inject(NgpToastContext) as T;\n}\n","import { inject, InjectionToken, Signal, ValueProvider } from '@angular/core';\nimport type { NgpToast, NgpToastSwipeDirection, NgpToastPlacement } from './toast';\n\nconst NgpToastOptions = new InjectionToken<NgpToastOptions>('NgpToastOptions');\n\nexport function provideToastOptions(context: NgpToastOptions): ValueProvider {\n return { provide: NgpToastOptions, useValue: context };\n}\n\nexport function injectToastOptions(): NgpToastOptions {\n return inject(NgpToastOptions);\n}\n\nexport interface NgpToastOptions {\n /**\n * The position of the toast.\n */\n placement: NgpToastPlacement;\n\n /**\n * The duration of the toast in milliseconds.\n */\n duration: number;\n\n /**\n * A function to register the toast instance with the manager.\n * @internal\n */\n register: (toast: NgpToast) => void;\n\n /**\n * Whether the toast region is expanded.\n * @internal\n */\n expanded: Signal<boolean>;\n\n /**\n * Whether the toast supports swipe dismiss.\n * @internal\n */\n dismissible: boolean;\n\n /**\n * The swipe directions supported by the toast.\n * @internal\n */\n swipeDirections: NgpToastSwipeDirection[];\n\n /**\n * When true, only the front toast's timer will run.\n * @internal\n */\n sequential: boolean;\n}\n","import {\n ApplicationRef,\n computed,\n inject,\n Injectable,\n Injector,\n RendererFactory2,\n signal,\n TemplateRef,\n Type,\n ViewContainerRef,\n} from '@angular/core';\nimport { createPortal, NgpPortal } from 'ng-primitives/portal';\nimport { injectToastConfig } from '../config/toast-config';\nimport { NgpToast, NgpToastPlacement, NgpToastSwipeDirection } from './toast';\nimport { provideToastContext } from './toast-context';\nimport { provideToastOptions } from './toast-options';\n\n@Injectable({\n providedIn: 'root',\n})\nexport class NgpToastManager {\n private readonly config = injectToastConfig();\n private readonly applicationRef = inject(ApplicationRef);\n private readonly rendererFactory = inject(RendererFactory2);\n private readonly renderer = this.rendererFactory.createRenderer(null, null);\n private readonly injector = inject(Injector);\n // Map to store containers by placement\n private readonly containers = new Map<string, HTMLElement>();\n\n readonly toasts = signal<NgpToastRecord[]>([]);\n\n /** Signal that tracks which placements are expanded */\n private readonly expanded = signal<NgpToastPlacement[]>([]);\n\n /** Show a toast notification */\n show(toast: TemplateRef<void> | Type<unknown>, options: NgpToastOptions = {}): NgpToastRef {\n // services can't access the view container directly, so this is a workaround\n const rootComponent = this.applicationRef.components[0];\n const viewContainerRef = rootComponent?.injector.get(ViewContainerRef) ?? null;\n\n let instance: NgpToast | null = null;\n const placement = options.placement ?? this.config.placement;\n const duration = options.duration ?? this.config.duration;\n const container = this.getOrCreateContainer(placement);\n\n const portal = createPortal(\n toast,\n viewContainerRef,\n Injector.create({\n parent: this.injector,\n providers: [\n provideToastContext(options.context),\n provideToastOptions({\n placement,\n duration,\n register: (toast: NgpToast) => (instance = toast),\n expanded: computed(() => this.expanded().includes(placement)),\n dismissible: options.dismissible ?? this.config.dismissible,\n swipeDirections: options.swipeDirections ?? this.config.swipeDirections,\n sequential: options.sequential ?? this.config.sequential,\n }),\n ],\n }),\n {\n // Hide the toast when the dismiss method is called\n dismiss: () => this.dismiss(instance!),\n context: options.context,\n },\n );\n\n portal.attach(container);\n\n // Add the toast to the list of toasts\n if (!instance) {\n throw new Error('A toast must have the NgpToast directive applied.');\n }\n\n this.toasts.update(toasts => [{ instance: instance!, portal }, ...toasts]);\n\n return {\n dismiss: () => this.dismiss(instance!),\n };\n }\n\n /** Hide a toast notification */\n async dismiss(toast: NgpToast): Promise<void> {\n const ref = this.toasts().find(t => t.instance === toast);\n\n if (ref) {\n // Detach the portal from the container\n await ref.portal.detach();\n\n // Remove the toast from the list of toasts\n this.toasts.update(toasts => toasts.filter(t => t !== ref));\n\n // if there are no more toasts, ensure the container is no longer considered expanded\n if (this.toasts().length === 0) {\n this.expanded.update(expanded => expanded.filter(p => p !== toast.options.placement));\n }\n }\n }\n\n /**\n * Lazily create or get a container for a given placement.\n */\n private getOrCreateContainer(placement: string): HTMLElement {\n if (this.containers.has(placement)) {\n return this.containers.get(placement)!;\n }\n const container = this.createContainer(placement);\n this.containers.set(placement, container);\n return container;\n }\n\n /**\n * Create a section in which toasts will be rendered for a specific placement.\n */\n private createContainer(placement: string): HTMLElement {\n const container = this.renderer.createElement('section') as HTMLElement;\n this.renderer.setAttribute(container, 'aria-live', this.config.ariaLive);\n this.renderer.setAttribute(container, 'aria-atomic', 'false');\n this.renderer.setAttribute(container, 'tabindex', '-1');\n this.renderer.setAttribute(container, 'data-ngp-toast-container', placement);\n container.style.setProperty('position', 'fixed');\n container.style.setProperty('z-index', `${this.config.zIndex}`);\n container.style.setProperty('--ngp-toast-offset-top', `${this.config.offsetTop}px`);\n container.style.setProperty('--ngp-toast-offset-bottom', `${this.config.offsetBottom}px`);\n container.style.setProperty('--ngp-toast-offset-left', `${this.config.offsetLeft}px`);\n container.style.setProperty('--ngp-toast-offset-right', `${this.config.offsetRight}px`);\n container.style.setProperty('--ngp-toast-gap', `${this.config.gap}px`);\n\n // mark the container as expanded\n this.renderer.listen(container, 'mouseenter', () =>\n this.expanded.update(expanded => [...expanded, placement as NgpToastPlacement]),\n );\n\n this.renderer.listen(container, 'mouseleave', () => {\n this.expanded.update(expanded =>\n expanded.filter(p => p !== (placement as NgpToastPlacement)),\n );\n });\n\n // Set placement styles\n switch (placement) {\n case 'top-start':\n container.style.setProperty('top', `${this.config.offsetTop}px`);\n container.style.setProperty('left', `${this.config.offsetLeft}px`);\n break;\n case 'top-center':\n container.style.setProperty('top', `${this.config.offsetTop}px`);\n container.style.setProperty('left', '50%');\n container.style.setProperty('transform', 'translateX(-50%)');\n break;\n case 'top-end':\n container.style.setProperty('top', `${this.config.offsetTop}px`);\n container.style.setProperty('right', `${this.config.offsetRight}px`);\n break;\n case 'bottom-start':\n container.style.setProperty('bottom', `${this.config.offsetBottom}px`);\n container.style.setProperty('left', `${this.config.offsetLeft}px`);\n break;\n case 'bottom-center':\n container.style.setProperty('bottom', `${this.config.offsetBottom}px`);\n container.style.setProperty('left', '50%');\n container.style.setProperty('transform', 'translateX(-50%)');\n break;\n case 'bottom-end':\n container.style.setProperty('bottom', `${this.config.offsetBottom}px`);\n container.style.setProperty('right', `${this.config.offsetRight}px`);\n break;\n default:\n throw new Error(`Unknown toast placement: ${placement}`);\n }\n\n this.renderer.appendChild(document.body, container);\n return container;\n }\n}\n\nexport interface NgpToastOptions<T = unknown> {\n /** The position of the toast */\n placement?: NgpToastPlacement;\n\n /** The duration of the toast in milliseconds */\n duration?: number;\n\n /** Whether the toast is dismissible */\n dismissible?: boolean;\n\n /** The swipe directions supported by the toast */\n swipeDirections?: NgpToastSwipeDirection[];\n\n /** The context to make available to the toast */\n context?: T;\n\n /** When enabled, only the front toast's timer will run */\n sequential?: boolean;\n}\n\ninterface NgpToastRecord {\n instance: NgpToast;\n portal: NgpPortal;\n}\n\nexport interface NgpToastRef {\n dismiss(): Promise<void>;\n}\n","class NgpToastTimer {\n private startTime: number | null = null;\n private remaining: number;\n private timeoutId: ReturnType<typeof setTimeout> | null = null;\n private isRunning = false;\n\n constructor(\n private duration: number,\n private callback: () => void,\n ) {\n this.remaining = duration;\n }\n\n start(): void {\n if (this.isRunning) return;\n\n this.isRunning = true;\n this.startTime = Date.now();\n\n this.timeoutId = setTimeout(() => {\n this.isRunning = false;\n this.callback();\n }, this.remaining);\n }\n\n pause(): void {\n if (!this.isRunning || this.startTime === null) return;\n\n this.isRunning = false;\n clearTimeout(this.timeoutId!);\n\n const elapsed = Date.now() - this.startTime;\n this.remaining -= elapsed;\n this.startTime = null;\n this.timeoutId = null;\n }\n\n stop(): void {\n this.isRunning = false;\n clearTimeout(this.timeoutId!);\n this.timeoutId = null;\n this.startTime = null;\n this.remaining = this.duration;\n }\n}\n\nexport function toastTimer(duration: number, callback: () => void): NgpToastTimer {\n return new NgpToastTimer(duration, callback);\n}\n","import { InteractivityChecker } from '@angular/cdk/a11y';\nimport {\n afterNextRender,\n computed,\n Directive,\n HostListener,\n inject,\n Injector,\n signal,\n} from '@angular/core';\nimport { explicitEffect, injectDimensions } from 'ng-primitives/internal';\nimport { injectToastConfig } from '../config/toast-config';\nimport { NgpToastManager } from './toast-manager';\nimport { injectToastOptions } from './toast-options';\nimport { toastTimer } from './toast-timer';\n\n@Directive({\n selector: '[ngpToast]',\n exportAs: 'ngpToast',\n host: {\n '[attr.data-position-x]': 'x',\n '[attr.data-position-y]': 'y',\n '[attr.data-visible]': 'visible()',\n '[attr.data-front]': 'index() === 0',\n '[attr.data-swiping]': 'swiping()',\n '[attr.data-swipe-direction]': 'swipeOutDirection()',\n '[attr.data-expanded]': 'options.expanded()',\n '[style.--ngp-toast-gap.px]': 'config.gap',\n '[style.--ngp-toast-z-index]': 'zIndex()',\n '[style.--ngp-toasts-before]': 'index()',\n '[style.--ngp-toast-index]': 'index() + 1',\n '[style.--ngp-toast-height.px]': 'dimensions().height',\n '[style.--ngp-toast-offset.px]': 'offset()',\n '[style.--ngp-toast-front-height.px]': 'frontToastHeight()',\n '[style.--ngp-toast-swipe-amount-x.px]': 'swipeAmount().x',\n '[style.--ngp-toast-swipe-amount-y.px]': 'swipeAmount().y',\n '[style.--ngp-toast-swipe-x]': 'swipeAmount().x',\n '[style.--ngp-toast-swipe-y]': 'swipeAmount().y',\n },\n})\nexport class NgpToast {\n private readonly manager = inject(NgpToastManager);\n private readonly injector = inject(Injector);\n protected readonly config = injectToastConfig();\n /** @internal */\n readonly options = injectToastOptions();\n private readonly interactivityChecker = inject(InteractivityChecker);\n private readonly isInteracting = signal(false);\n\n private pointerStartRef: { x: number; y: number } | null = null;\n private dragStartTime: Date | null = null;\n protected readonly swiping = signal(false);\n protected readonly swipeDirection = signal<'x' | 'y' | null>(null);\n protected readonly swipeAmount = signal({ x: 0, y: 0 });\n\n protected readonly swipeOutDirection = computed(() => {\n const direction = this.swipeDirection();\n if (direction === 'x') {\n return this.swipeAmount().x > 0 ? 'right' : 'left';\n } else if (direction === 'y') {\n return this.swipeAmount().y > 0 ? 'bottom' : 'top';\n }\n return null;\n });\n\n /**\n * Get all toasts that are currently being displayed in the same position.\n */\n private readonly toasts = computed(() =>\n this.manager\n .toasts()\n .filter(toast => toast.instance.options.placement === this.options.placement),\n );\n\n /**\n * The number of toasts that are currently being displayed before this toast.\n */\n protected readonly index = computed(() => {\n return this.toasts().findIndex(toast => toast.instance === this);\n });\n\n /**\n * Determine the position of the toast in the list of toasts.\n * This is the combination of the heights of all the toasts before this one, plus the gap between them.\n */\n protected readonly offset = computed(() => {\n const gap = this.config.gap;\n\n return this.toasts()\n .slice(0, this.index())\n .reduce((acc, toast) => acc + toast.instance.dimensions().height + gap, 0);\n });\n\n /**\n * Determine if this toast is visible.\n * Visible considers the maximum number of toasts that can be displayed at once, and the last x toasts that are currently being displayed.\n */\n protected readonly visible = computed(() => {\n const maxToasts = this.config.maxToasts;\n // determine if this toast is within the maximum number of toasts that can be displayed\n return this.index() < maxToasts || this.toasts().length <= maxToasts;\n });\n\n /**\n * Determine the height of the front toast.\n * This is used to determine the height of the toast when it is not expanded.\n */\n protected readonly frontToastHeight = computed(() => {\n // get the first toast in the list with height - as when a new toast is added, it may not initially have dimensions\n return (\n this.toasts()\n .find(toast => toast.instance.dimensions().height)\n ?.instance.dimensions().height || 0\n );\n });\n\n /**\n * Determine the z-index of the toast. This is the inverse of the index.\n * The first toast will have the highest z-index, and the last toast will have the lowest z-index.\n * This is used to ensure that the first toast is always on top of the others.\n */\n protected readonly zIndex = computed(() => this.toasts().length - this.index());\n\n /**\n * The height of the toast in pixels.\n */\n protected readonly dimensions = injectDimensions();\n\n /**\n * The x position of the toast.\n */\n readonly x = this.options.placement.split('-')[1] || 'end';\n\n /**\n * The y position of the toast.\n */\n readonly y = this.options.placement.split('-')[0] || 'top';\n\n /**\n * The toast timer instance.\n */\n private readonly timer = toastTimer(this.options.duration, () => this.manager.dismiss(this));\n\n constructor() {\n this.options.register(this);\n\n // Start the timer when the toast is created\n this.timer.start();\n\n // Pause the timer when the toast is expanded or when the user is interacting with it\n // Also pause when in sequential mode and this toast is not at the front\n explicitEffect(\n [this.options.expanded, this.isInteracting, this.index, () => this.options.sequential],\n ([expanded, interacting, index, sequential]) => {\n // If the toast is expanded, or if the user is interacting with it, pause the timer\n // In sequential mode, also pause if this toast is not at the front\n if (expanded || interacting || (sequential && index > 0)) {\n this.timer.pause();\n } else {\n this.timer.start();\n }\n },\n );\n }\n\n @HostListener('pointerdown', ['$event'])\n protected onPointerDown(event: PointerEvent): void {\n // right click should not trigger swipe and we check if the toast is dismissible\n if (event.button === 2 || !this.options.dismissible) {\n return;\n }\n\n this.isInteracting.set(true);\n\n // we need to check if the pointer is on an interactive element, if so, we should not start swiping\n if (this.interactivityChecker.isFocusable(event.target as HTMLElement)) {\n return;\n }\n\n this.dragStartTime = new Date();\n // Ensure we maintain correct pointer capture even when going outside of the toast (e.g. when swiping)\n (event.target as HTMLElement).setPointerCapture(event.pointerId);\n this.swiping.set(true);\n this.pointerStartRef = { x: event.clientX, y: event.clientY };\n }\n\n @HostListener('pointermove', ['$event'])\n protected onPointerMove(event: PointerEvent): void {\n if (!this.pointerStartRef || !this.options.dismissible) {\n return;\n }\n\n const isHighlighted = window.getSelection()?.toString().length ?? 0 > 0;\n\n if (isHighlighted) {\n return;\n }\n\n const yDelta = event.clientY - this.pointerStartRef.y;\n const xDelta = event.clientX - this.pointerStartRef.x;\n\n const swipeDirections = this.options.swipeDirections;\n\n // Determine swipe direction if not already locked\n if (!this.swipeDirection() && (Math.abs(xDelta) > 1 || Math.abs(yDelta) > 1)) {\n this.swipeDirection.set(Math.abs(xDelta) > Math.abs(yDelta) ? 'x' : 'y');\n }\n\n const swipeAmount = { x: 0, y: 0 };\n\n const getDampening = (delta: number) => {\n const factor = Math.abs(delta) / 20;\n\n return 1 / (1.5 + factor);\n };\n\n // Only apply swipe in the locked direction\n if (this.swipeDirection() === 'y') {\n // Handle vertical swipes\n if (swipeDirections.includes('top') || swipeDirections.includes('bottom')) {\n if (\n (swipeDirections.includes('top') && yDelta < 0) ||\n (swipeDirections.includes('bottom') && yDelta > 0)\n ) {\n swipeAmount.y = yDelta;\n } else {\n // Smoothly transition to dampened movement\n const dampenedDelta = yDelta * getDampening(yDelta);\n // Ensure we don't jump when transitioning to dampened movement\n swipeAmount.y = Math.abs(dampenedDelta) < Math.abs(yDelta) ? dampenedDelta : yDelta;\n }\n }\n } else if (this.swipeDirection() === 'x') {\n // Handle horizontal swipes\n if (swipeDirections.includes('left') || swipeDirections.includes('right')) {\n if (\n (swipeDirections.includes('left') && xDelta < 0) ||\n (swipeDirections.includes('right') && xDelta > 0)\n ) {\n swipeAmount.x = xDelta;\n } else {\n // Smoothly transition to dampened movement\n const dampenedDelta = xDelta * getDampening(xDelta);\n // Ensure we don't jump when transitioning to dampened movement\n swipeAmount.x = Math.abs(dampenedDelta) < Math.abs(xDelta) ? dampenedDelta : xDelta;\n }\n }\n }\n\n this.swipeAmount.set({ x: swipeAmount.x, y: swipeAmount.y });\n\n if (Math.abs(swipeAmount.x) > 0 || Math.abs(swipeAmount.y) > 0) {\n this.swiping.set(true);\n }\n }\n\n @HostListener('pointerup')\n protected onPointerUp(): void {\n this.isInteracting.set(false);\n\n if (\n !this.config.dismissible ||\n !this.pointerStartRef ||\n !this.swiping() ||\n !this.dragStartTime\n ) {\n return;\n }\n\n this.pointerStartRef = null;\n\n const swipeAmountX = this.swipeAmount().x;\n const swipeAmountY = this.swipeAmount().y;\n const timeTaken = new Date().getTime() - this.dragStartTime.getTime();\n\n const swipeAmount = this.swipeDirection() === 'x' ? swipeAmountX : swipeAmountY;\n const velocity = Math.abs(swipeAmount) / timeTaken;\n\n if (Math.abs(swipeAmount) >= this.config.swipeThreshold || velocity > 0.11) {\n afterNextRender({ write: () => this.manager.dismiss(this) }, { injector: this.injector });\n return;\n } else {\n this.swipeAmount.set({ x: 0, y: 0 });\n }\n\n // Reset swipe state\n this.swipeDirection.set(null);\n this.swiping.set(false);\n }\n}\n\nexport type NgpToastSwipeDirection = 'top' | 'right' | 'bottom' | 'left';\n\nexport type NgpToastPlacement =\n | 'top-start'\n | 'top-end'\n | 'top-center'\n | 'bottom-start'\n | 'bottom-end'\n | 'bottom-center';\n","/**\n * Generated bundle index. 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@@ -80,8 +80,6 @@ function setupEventSubscription(ngControl, status, destroyRef) {
80
80
  function controlStatus() {
81
81
  const injector = inject(Injector);
82
82
  const destroyRef = inject(DestroyRef);
83
- // Try to inject NgControl immediately for initial state
84
- const control = signal(inject(NgControl, { optional: true }), ...(ngDevMode ? [{ debugName: "control" }] : []));
85
83
  const status = signal({
86
84
  valid: null,
87
85
  invalid: null,
@@ -91,11 +89,14 @@ function controlStatus() {
91
89
  pending: null,
92
90
  disabled: null,
93
91
  }, ...(ngDevMode ? [{ debugName: "status" }] : []));
94
- // If we have a control immediately, update initial status
95
- if (control()) {
96
- updateStatus(control(), status);
97
- }
92
+ const control = signal(null, ...(ngDevMode ? [{ debugName: "control" }] : []));
98
93
  onMount(() => {
94
+ // Try to inject NgControl immediately for initial state
95
+ control.set(inject(NgControl, { optional: true }));
96
+ // If we have a control immediately, update initial status
97
+ if (control()) {
98
+ updateStatus(control(), status);
99
+ }
99
100
  // Get the control (either from initial injection or from mount)
100
101
  const mountControl = control() || inject(NgControl, { optional: true });
101
102
  if (!mountControl) {
@@ -1 +1 @@
1
- {"version":3,"file":"ng-primitives-utils.mjs","sources":["../../../../packages/ng-primitives/utils/src/forms/providers.ts","../../../../packages/ng-primitives/utils/src/observables/take-until-destroyed.ts","../../../../packages/ng-primitives/utils/src/forms/status.ts","../../../../packages/ng-primitives/utils/src/helpers/attributes.ts","../../../../packages/ng-primitives/utils/src/helpers/disposables.ts","../../../../packages/ng-primitives/utils/src/helpers/unique-id.ts","../../../../packages/ng-primitives/utils/src/helpers/validators.ts","../../../../packages/ng-primitives/utils/src/signals/index.ts","../../../../packages/ng-primitives/utils/src/ng-primitives-utils.ts"],"sourcesContent":["import { ExistingProvider, Type } from '@angular/core';\nimport { NG_VALUE_ACCESSOR } from '@angular/forms';\n\n/**\n * A simple helper function to provide a value accessor for a given type.\n * @param type The type to provide the value accessor for\n */\nexport function provideValueAccessor<T>(type: Type<T>): ExistingProvider {\n return { provide: NG_VALUE_ACCESSOR, useExisting: type, multi: true };\n}\n","/* eslint-disable @nx/workspace-take-until-destroyed */\nimport { DestroyRef } from '@angular/core';\nimport { takeUntilDestroyed } from '@angular/core/rxjs-interop';\nimport { EMPTY, MonoTypeOperatorFunction, NEVER, pipe } from 'rxjs';\nimport { catchError, defaultIfEmpty, takeUntil } from 'rxjs/operators';\n\n/**\n * The built-in `takeUntilDestroyed` operator does not handle the case when the component is destroyed before the source observable emits.\n * This operator ensures that the source observable completes gracefully without throwing an error.\n * https://github.com/angular/angular/issues/54527#issuecomment-2098254508\n *\n * @internal\n */\nexport function safeTakeUntilDestroyed<T>(destroyRef?: DestroyRef): MonoTypeOperatorFunction<T> {\n return pipe(\n takeUntil(\n NEVER.pipe(\n takeUntilDestroyed(destroyRef),\n catchError(() => EMPTY),\n defaultIfEmpty(null),\n ),\n ),\n );\n}\n","import {\n DestroyRef,\n Injector,\n Signal,\n WritableSignal,\n effect,\n inject,\n signal,\n untracked,\n} from '@angular/core';\nimport { NgControl } from '@angular/forms';\nimport { onMount } from 'ng-primitives/state';\nimport { safeTakeUntilDestroyed } from '../observables/take-until-destroyed';\n\nexport interface NgpControlStatus {\n valid: boolean | null;\n invalid: boolean | null;\n pristine: boolean | null;\n dirty: boolean | null;\n touched: boolean | null;\n pending: boolean | null;\n disabled: boolean | null;\n}\n\n/**\n * Detects an Angular signal-forms interop control without importing any of the new\n * signal-form types. Interop controls expose a `field()` method which returns the\n * underlying FieldState.\n */\nfunction isInteropControl(control: NgControl | null | undefined): boolean {\n return !!control && typeof (control as any).field === 'function';\n}\n\n/**\n * Reads status from a control and updates the status signal.\n * Wrapped in try-catch to handle signal-forms interop controls where\n * the `field` input may not be available yet (throws NG0950).\n */\nfunction updateStatus(control: NgControl, status: WritableSignal<NgpControlStatus>): void {\n try {\n // For interop controls, read directly from the control (which has signal getters).\n // For classic controls, read from the underlying AbstractControl.\n const source = isInteropControl(control) ? control : ((control as any).control ?? control);\n\n const newStatus: NgpControlStatus = {\n valid: source.valid ?? null,\n invalid: source.invalid ?? null,\n pristine: source.pristine ?? null,\n dirty: source.dirty ?? null,\n touched: source.touched ?? null,\n pending: source.pending ?? null,\n disabled: source.disabled ?? null,\n };\n\n untracked(() => status.set(newStatus));\n } catch {\n // NG0950: Required input not available yet. The effect will re-run\n // when the signal input becomes available.\n }\n}\n\n/**\n * A utility function to get the status of an Angular form control as a reactive signal.\n * This function injects the NgControl and returns a signal that reflects the control's status.\n * It supports both classic reactive forms controls and signal-forms interop controls.\n * @internal\n */\n/**\n * Sets up event subscription for a given NgControl.\n * Only sets up the subscription - does not call updateStatus.\n */\nfunction setupEventSubscription(\n ngControl: NgControl,\n status: WritableSignal<NgpControlStatus>,\n destroyRef: DestroyRef,\n): void {\n // For classic controls, also subscribe to the events observable.\n const underlyingControl = (ngControl as any).control;\n if (underlyingControl?.events) {\n underlyingControl.events\n .pipe(safeTakeUntilDestroyed(destroyRef))\n .subscribe(() => updateStatus(ngControl, status));\n }\n}\n\nexport function controlStatus(): Signal<NgpControlStatus> {\n const injector = inject(Injector);\n const destroyRef = inject(DestroyRef);\n\n // Try to inject NgControl immediately for initial state\n const control = signal<NgControl | null>(inject(NgControl, { optional: true }));\n\n const status = signal<NgpControlStatus>({\n valid: null,\n invalid: null,\n pristine: null,\n dirty: null,\n touched: null,\n pending: null,\n disabled: null,\n });\n\n // If we have a control immediately, update initial status\n if (control()) {\n updateStatus(control()!, status);\n }\n\n onMount(() => {\n // Get the control (either from initial injection or from mount)\n const mountControl = control() || inject(NgControl, { optional: true });\n\n if (!mountControl) {\n return;\n }\n\n // Update control signal if it wasn't set before\n if (!control()) {\n control.set(mountControl);\n }\n\n // Update status to ensure latest values\n updateStatus(mountControl, status);\n\n // Set up event subscription for reactive updates\n setupEventSubscription(mountControl, status, destroyRef);\n });\n\n // Use an effect to reactively track status changes.\n // For signal-forms interop controls, the status properties are signals.\n // For classic controls, this will read the current values and establish\n // no signal dependencies, but we also subscribe to events below.\n effect(\n () => {\n const c = control();\n if (c) {\n updateStatus(c, status);\n }\n },\n { injector },\n );\n\n return status;\n}\n","import { afterRenderEffect, Signal } from '@angular/core';\n\nexport function booleanAttributeBinding(\n element: HTMLElement,\n attribute: string,\n value: Signal<boolean> | undefined,\n): void {\n if (!value) {\n return;\n }\n\n afterRenderEffect({\n write: () =>\n value() ? element.setAttribute(attribute, '') : element.removeAttribute(attribute),\n });\n}\n","import { DestroyRef, inject } from '@angular/core';\n\n/**\n * Disposable functions are a way to manage timers, intervals, and event listeners\n * that should be cleared when a component is destroyed.\n *\n * This is heavily inspired by Headless UI disposables:\n * https://github.com/tailwindlabs/headlessui/blob/main/packages/%40headlessui-react/src/utils/disposables.ts\n */\nexport function injectDisposables() {\n const destroyRef = inject(DestroyRef);\n let isDestroyed = false;\n\n destroyRef.onDestroy(() => (isDestroyed = true));\n\n return {\n /**\n * Set a timeout that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @returns A function to clear the timeout\n */\n setTimeout: (callback: () => void, delay: number) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = setTimeout(callback, delay);\n const cleanup = () => clearTimeout(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set an interval that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @param target\n * @param type\n * @param listener\n * @param options\n * @returns A function to clear the interval\n */\n addEventListener: <K extends keyof HTMLElementEventMap>(\n target: EventTarget,\n type: K,\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n listener: (this: HTMLElement, ev: HTMLElementEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions,\n ) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n target.addEventListener(type, listener as EventListenerOrEventListenerObject, options);\n const cleanup = () =>\n target.removeEventListener(type, listener as EventListenerOrEventListenerObject, options);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set an interval that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @returns A function to clear the interval\n */\n setInterval: (callback: () => void, delay: number) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = setInterval(callback, delay);\n const cleanup = () => clearInterval(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set a requestAnimationFrame that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @returns A function to clear the requestAnimationFrame\n */\n requestAnimationFrame: (callback: FrameRequestCallback) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = requestAnimationFrame(callback);\n const cleanup = () => cancelAnimationFrame(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n };\n}\n","/**\n * Store a map of unique ids for elements so that there are no collisions.\n */\nconst uniqueIdMap = new Map<string, number>();\n\n/**\n * Generate a unique id for an element\n * @param prefix - The prefix to use for the id\n * @returns The generated id\n */\nexport function uniqueId(prefix: string): string {\n const id = uniqueIdMap.get(prefix) ?? 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Interop controls expose a `field()` method which returns the\n * underlying FieldState.\n */\nfunction isInteropControl(control: NgControl | null | undefined): boolean {\n return !!control && typeof (control as any).field === 'function';\n}\n\n/**\n * Reads status from a control and updates the status signal.\n * Wrapped in try-catch to handle signal-forms interop controls where\n * the `field` input may not be available yet (throws NG0950).\n */\nfunction updateStatus(control: NgControl, status: WritableSignal<NgpControlStatus>): void {\n try {\n // For interop controls, read directly from the control (which has signal getters).\n // For classic controls, read from the underlying AbstractControl.\n const source = isInteropControl(control) ? control : ((control as any).control ?? control);\n\n const newStatus: NgpControlStatus = {\n valid: source.valid ?? null,\n invalid: source.invalid ?? null,\n pristine: source.pristine ?? null,\n dirty: source.dirty ?? null,\n touched: source.touched ?? null,\n pending: source.pending ?? null,\n disabled: source.disabled ?? null,\n };\n\n untracked(() => status.set(newStatus));\n } catch {\n // NG0950: Required input not available yet. The effect will re-run\n // when the signal input becomes available.\n }\n}\n\n/**\n * A utility function to get the status of an Angular form control as a reactive signal.\n * This function injects the NgControl and returns a signal that reflects the control's status.\n * It supports both classic reactive forms controls and signal-forms interop controls.\n * @internal\n */\n/**\n * Sets up event subscription for a given NgControl.\n * Only sets up the subscription - does not call updateStatus.\n */\nfunction setupEventSubscription(\n ngControl: NgControl,\n status: WritableSignal<NgpControlStatus>,\n destroyRef: DestroyRef,\n): void {\n // For classic controls, also subscribe to the events observable.\n const underlyingControl = (ngControl as any).control;\n if (underlyingControl?.events) {\n underlyingControl.events\n .pipe(safeTakeUntilDestroyed(destroyRef))\n .subscribe(() => updateStatus(ngControl, status));\n }\n}\n\nexport function controlStatus(): Signal<NgpControlStatus> {\n const injector = inject(Injector);\n const destroyRef = inject(DestroyRef);\n\n const status = signal<NgpControlStatus>({\n valid: null,\n invalid: null,\n pristine: null,\n dirty: null,\n touched: null,\n pending: null,\n disabled: null,\n });\n\n const control = signal<NgControl | null>(null);\n\n onMount(() => {\n // Try to inject NgControl immediately for initial state\n control.set(inject(NgControl, { optional: true }));\n\n // If we have a control immediately, update initial status\n if (control()) {\n updateStatus(control()!, status);\n }\n\n // Get the control (either from initial injection or from mount)\n const mountControl = control() || inject(NgControl, { optional: true });\n\n if (!mountControl) {\n return;\n }\n\n // Update control signal if it wasn't set before\n if (!control()) {\n control.set(mountControl);\n }\n\n // Update status to ensure latest values\n updateStatus(mountControl, status);\n\n // Set up event subscription for reactive updates\n setupEventSubscription(mountControl, status, destroyRef);\n });\n\n // Use an effect to reactively track status changes.\n // For signal-forms interop controls, the status properties are signals.\n // For classic controls, this will read the current values and establish\n // no signal dependencies, but we also subscribe to events below.\n effect(\n () => {\n const c = control();\n if (c) {\n updateStatus(c, status);\n }\n },\n { injector },\n );\n\n return status;\n}\n","import { afterRenderEffect, Signal } from '@angular/core';\n\nexport function booleanAttributeBinding(\n element: HTMLElement,\n attribute: string,\n value: Signal<boolean> | undefined,\n): void {\n if (!value) {\n return;\n }\n\n afterRenderEffect({\n write: () =>\n value() ? element.setAttribute(attribute, '') : element.removeAttribute(attribute),\n });\n}\n","import { DestroyRef, inject } from '@angular/core';\n\n/**\n * Disposable functions are a way to manage timers, intervals, and event listeners\n * that should be cleared when a component is destroyed.\n *\n * This is heavily inspired by Headless UI disposables:\n * https://github.com/tailwindlabs/headlessui/blob/main/packages/%40headlessui-react/src/utils/disposables.ts\n */\nexport function injectDisposables() {\n const destroyRef = inject(DestroyRef);\n let isDestroyed = false;\n\n destroyRef.onDestroy(() => (isDestroyed = true));\n\n return {\n /**\n * Set a timeout that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @returns A function to clear the timeout\n */\n setTimeout: (callback: () => void, delay: number) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = setTimeout(callback, delay);\n const cleanup = () => clearTimeout(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set an interval that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @param target\n * @param type\n * @param listener\n * @param options\n * @returns A function to clear the interval\n */\n addEventListener: <K extends keyof HTMLElementEventMap>(\n target: EventTarget,\n type: K,\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n listener: (this: HTMLElement, ev: HTMLElementEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions,\n ) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n target.addEventListener(type, listener as EventListenerOrEventListenerObject, options);\n const cleanup = () =>\n target.removeEventListener(type, listener as EventListenerOrEventListenerObject, options);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set an interval that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @param delay The delay before the callback is executed\n * @returns A function to clear the interval\n */\n setInterval: (callback: () => void, delay: number) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = setInterval(callback, delay);\n const cleanup = () => clearInterval(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n /**\n * Set a requestAnimationFrame that will be cleared when the component is destroyed.\n * @param callback The callback to execute\n * @returns A function to clear the requestAnimationFrame\n */\n requestAnimationFrame: (callback: FrameRequestCallback) => {\n if (isDestroyed) {\n // eslint-disable-next-line @typescript-eslint/no-empty-function\n return () => {};\n }\n\n const id = requestAnimationFrame(callback);\n const cleanup = () => cancelAnimationFrame(id);\n destroyRef.onDestroy(cleanup);\n return cleanup;\n },\n };\n}\n","/**\n * Store a map of unique ids for elements so that there are no collisions.\n */\nconst uniqueIdMap = new Map<string, number>();\n\n/**\n * Generate a unique id for an element\n * @param prefix - The prefix to use for the id\n * @returns The generated id\n */\nexport function uniqueId(prefix: string): string {\n const id = uniqueIdMap.get(prefix) ?? 0;\n uniqueIdMap.set(prefix, id + 1);\n return `${prefix}-${id}`;\n}\n","/**\n * Type validation utilities\n */\n\n/**\n * Checks if a value is a string\n * @param value - The value to check\n * @returns true if the value is a string, false otherwise\n */\nexport function isString(value: unknown): value is string {\n return typeof value === 'string';\n}\n\n/**\n * Checks if a value is a number\n * @param value - The value to check\n * @returns true if the value is a number, false otherwise\n */\nexport function isNumber(value: unknown): value is number {\n return typeof value === 'number';\n}\n\n/**\n * Checks if a value is a boolean\n * @param value - The value to check\n * @returns true if the value is a boolean, false otherwise\n */\nexport function isBoolean(value: unknown): value is boolean {\n return typeof value === 'boolean';\n}\n\n/**\n * Checks if a value is a function\n * @param value - The value to check\n * @returns true if the value is a function, false otherwise\n */\nexport function isFunction(value: unknown): value is CallableFunction {\n return typeof value === 'function';\n}\n\n/**\n * Checks if a value is a plain object (but not null or array)\n * @param value - The value to check\n * @returns true if the value is a plain object, false otherwise\n */\nexport function isObject(value: unknown): value is Record<string, unknown> {\n return !!value && typeof value === 'object' && !Array.isArray(value);\n}\n\n/**\n * Checks if a value is undefined\n * @param value - The value to check\n * @returns true if the value is undefined, false otherwise\n */\nexport function isUndefined(value: unknown): value is undefined {\n return typeof value === 'undefined';\n}\n\n/**\n * Checks if a value is null or undefined\n * @param value - The value to check\n * @returns true if the value is null or undefined, false otherwise\n */\nexport function isNil(value: unknown): value is null | undefined {\n return isUndefined(value) || value === null;\n}\n\n/**\n * Checks if a value is not null and not undefined\n * @param value - The value to check\n * @returns true if the value is not null and not undefined, false otherwise\n */\nexport function notNil<T>(value: T | null | undefined): value is T {\n return !isNil(value);\n}\n","import { effect, Injector, Signal, signal, untracked } from '@angular/core';\n\n/**\n * Listen for changes to a signal and call a function when the signal changes.\n * @param source\n * @param fn\n * @param options\n * @param options.injector\n * @internal\n */\nexport function onChange<T>(\n source: Signal<T>,\n fn: (value: T, previousValue: T | null | undefined) => void,\n options?: { injector: Injector },\n): void {\n const previousValue = signal(source());\n\n effect(\n () => {\n const value = source();\n if (value !== previousValue()) {\n untracked(() => fn(value, previousValue()));\n previousValue.set(value);\n }\n },\n { injector: options?.injector },\n );\n\n // call the fn with the initial value\n fn(source(), null);\n}\n\n/**\n * Listen for changes to a boolean signal and call one of two functions when the signal changes.\n * @param source\n * @param onTrue\n * @param onFalse\n * @param options\n */\nexport function onBooleanChange(\n source: Signal<boolean>,\n onTrue?: () => void,\n onFalse?: () => void,\n options?: { injector: Injector },\n): void {\n onChange(source, value => (value ? 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package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "ng-primitives",
3
3
  "description": "Angular Primitives is a low-level headless UI component library with a focus on accessibility, customization, and developer experience. ",
4
4
  "license": "Apache-2.0",
5
- "version": "0.104.0",
5
+ "version": "0.105.1",
6
6
  "keywords": [
7
7
  "angular",
8
8
  "primitives",
package/portal/index.d.ts CHANGED
@@ -339,9 +339,9 @@ declare function injectOverlayContext<T>(): Signal<T>;
339
339
  declare function provideOverlayContext<T>(value: Signal<T | undefined> | undefined): ValueProvider;
340
340
 
341
341
  declare abstract class NgpPortal {
342
- protected readonly viewContainerRef: ViewContainerRef;
342
+ protected readonly viewContainerRef: ViewContainerRef | null;
343
343
  protected readonly injector: Injector;
344
- constructor(viewContainerRef: ViewContainerRef, injector: Injector);
344
+ constructor(viewContainerRef: ViewContainerRef | null, injector: Injector);
345
345
  /**
346
346
  * Get the elements of the portal.
347
347
  */
@@ -379,7 +379,7 @@ declare class NgpComponentPortal<T> extends NgpPortal {
379
379
  private viewRef;
380
380
  private isDestroying;
381
381
  private exitAnimationRef;
382
- constructor(component: Type<T>, viewContainerRef: ViewContainerRef, injector: Injector);
382
+ constructor(component: Type<T>, viewContainerRef: ViewContainerRef | null, injector: Injector);
383
383
  /**
384
384
  * Attach the portal to a DOM element.
385
385
  * @param container The DOM element to attach the portal to.
@@ -430,7 +430,7 @@ declare class NgpTemplatePortal<T> extends NgpPortal {
430
430
  */
431
431
  detach(): Promise<void>;
432
432
  }
433
- declare function createPortal<T>(componentOrTemplate: Type<T> | TemplateRef<T>, viewContainerRef: ViewContainerRef, injector: Injector, context?: T): NgpPortal;
433
+ declare function createPortal<T>(componentOrTemplate: Type<T> | TemplateRef<T>, viewContainerRef: ViewContainerRef | null, injector: Injector, context?: T): NgpPortal;
434
434
 
435
435
  interface ScrollStrategy {
436
436
  enable(): void;
@@ -1,4 +1,5 @@
1
1
  import { Component } from '@angular/core';
2
+ import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
2
3
  import { ControlValueAccessor } from '@angular/forms';
3
4
  import { NgIcon, provideIcons } from '@ng-icons/core';
4
5
  import { heroCheckMini, heroMinusMini } from '@ng-icons/heroicons/mini';
@@ -87,7 +88,9 @@ export class Checkbox<%= componentSuffix %> implements ControlValueAccessor {
87
88
 
88
89
  constructor() {
89
90
  // Whenever the user interacts with the checkbox, call the onChange function with the new value.
90
- this.state().checkedChange.subscribe(checked => this.onChangeFn?.(checked));
91
+ this.state()
92
+ .checkedChange.pipe(takeUntilDestroyed())
93
+ .subscribe(checked => this.onChangeFn?.(checked));
91
94
  }
92
95
 
93
96
  writeValue(checked: boolean): void {
@@ -1,4 +1,5 @@
1
1
  import { Component } from '@angular/core';
2
+ import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
2
3
  import { ControlValueAccessor } from '@angular/forms';
3
4
  import { injectSwitchState, NgpSwitch, NgpSwitchThumb } from 'ng-primitives/switch';
4
5
  import { ChangeFn, provideValueAccessor, TouchedFn } from 'ng-primitives/utils';
@@ -80,7 +81,9 @@ export class Switch<%= componentSuffix %> implements ControlValueAccessor {
80
81
 
81
82
  constructor() {
82
83
  // Any time the switch changes, update the form value.
83
- this.switch().checkedChange.subscribe(value => this.onChange?.(value));
84
+ this.switch()
85
+ .checkedChange.pipe(takeUntilDestroyed())
86
+ .subscribe(value => this.onChange?.(value));
84
87
  }
85
88
 
86
89
  /** Write a new value to the switch. */
@@ -1,4 +1,5 @@
1
1
  import { Component } from '@angular/core';
2
+ import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
2
3
  import { ControlValueAccessor } from '@angular/forms';
3
4
  import { NgpButton } from 'ng-primitives/button';
4
5
  import { injectToggleState, NgpToggle } from 'ng-primitives/toggle';
@@ -69,7 +70,9 @@ export class Toggle<%= componentSuffix %> implements ControlValueAccessor {
69
70
 
70
71
  constructor() {
71
72
  // Any time the toggle changes, update the form value.
72
- this.toggle().selectedChange.subscribe(value => this.onChange?.(value));
73
+ this.toggle()
74
+ .selectedChange.pipe(takeUntilDestroyed())
75
+ .subscribe(value => this.onChange?.(value));
73
76
  }
74
77
 
75
78
  /** Write a new value to the toggle. */
@@ -1,4 +1,5 @@
1
1
  import { Component } from '@angular/core';
2
+ import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
2
3
  import { ControlValueAccessor } from '@angular/forms';
3
4
  import { injectToggleGroupState, NgpToggleGroup } from 'ng-primitives/toggle-group';
4
5
  import { ChangeFn, provideValueAccessor, TouchedFn } from 'ng-primitives/utils';
@@ -50,7 +51,9 @@ export class ToggleGroup<%= componentSuffix %> implements ControlValueAccessor {
50
51
 
51
52
  constructor() {
52
53
  // Any time the toggle group changes, update the form value.
53
- this.toggleGroup().valueChange.subscribe(value => this.onChange?.(value));
54
+ this.toggleGroup()
55
+ .valueChange.pipe(takeUntilDestroyed())
56
+ .subscribe(value => this.onChange?.(value));
54
57
  }
55
58
 
56
59
  /** Write a new value to the toggle group. */