ng-primitives 0.103.0 → 0.104.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -372,6 +372,10 @@ class NgpOverlay {
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  if (config.placement) {
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  explicitEffect([config.placement], () => this.updatePosition());
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  }
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+ // Listen for position signal changes to update position
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+ if (config.position) {
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+ explicitEffect([config.position], () => this.updatePosition());
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+ }
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  // this must be done after the config is set
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  this.transformOrigin.set(this.getTransformOrigin());
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  // Monitor trigger element resize
@@ -601,7 +605,8 @@ class NgpOverlay {
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  const strategy = getComputedStyle(overlayElement).position === 'fixed'
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  ? 'fixed'
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  : this.config.strategy || 'absolute';
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- // Use anchor element for positioning if provided, otherwise use trigger element
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+ // Get the reference for auto-update - use trigger element for resize/scroll tracking
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+ // even when using programmatic position (the virtual element is created dynamically in computePosition)
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  const referenceElement = this.config.anchorElement || this.config.triggerElement;
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  // Setup auto-update for positioning
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  this.disposePositioning = autoUpdate(referenceElement, overlayElement, () => this.computePosition(overlayElement, strategy), { animationFrame: this.config.trackPosition ?? false });
@@ -633,8 +638,8 @@ class NgpOverlay {
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  }
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  // Compute the position
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  const placement = this.config.placement?.() ?? 'top';
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- // Use anchor element for positioning if provided, otherwise use trigger element
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- const referenceElement = this.config.anchorElement || this.config.triggerElement;
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+ // Use programmatic position if provided, otherwise use anchor/trigger element
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+ const referenceElement = this.getPositionReference();
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  const position = await computePosition(referenceElement, overlayElement, {
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  placement,
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  middleware,
@@ -654,6 +659,24 @@ class NgpOverlay {
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  // Ensure view is updated
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  this.portal()?.detectChanges();
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  }
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+ /**
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+ * Get the reference element for positioning. When a programmatic position is provided,
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+ * creates a virtual element at that position. Otherwise returns the anchor or trigger element.
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+ */
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+ getPositionReference() {
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+ const pos = this.config.position?.();
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+ if (pos) {
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+ // Create virtual element that reads position fresh on each call
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+ return {
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+ getBoundingClientRect: () => {
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+ const currentPos = this.config.position?.() ?? pos;
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+ return new DOMRect(currentPos.x, currentPos.y, 0, 0);
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+ },
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+ contextElement: this.config.triggerElement,
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+ };
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+ }
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+ return this.config.anchorElement || this.config.triggerElement;
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+ }
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  /**
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  * Internal method to destroy the overlay portal
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  */
@@ -1 +1 @@
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- {"version":3,"file":"ng-primitives-portal.mjs","sources":["../../../../packages/ng-primitives/portal/src/offset.ts","../../../../packages/ng-primitives/portal/src/overlay-token.ts","../../../../packages/ng-primitives/portal/src/portal.ts","../../../../packages/ng-primitives/portal/src/scroll-strategy.ts","../../../../packages/ng-primitives/portal/src/overlay.ts","../../../../packages/ng-primitives/portal/src/overlay-arrow.ts","../../../../packages/ng-primitives/portal/src/shift.ts","../../../../packages/ng-primitives/portal/src/ng-primitives-portal.ts"],"sourcesContent":["import { coerceNumberProperty } from '@angular/cdk/coercion';\nimport { isObject, isNil } from 'ng-primitives/utils';\n\n/**\n * Options for configuring offset between a floating element and its reference element.\n * Can be a single number for uniform offset or an object for axis-specific control.\n */\nexport interface NgpOffsetOptions {\n /**\n * The offset along the main axis (the axis that runs along the side of the floating element).\n * Represents the distance between the floating element and the reference element.\n * @default 0\n */\n mainAxis?: number;\n\n /**\n * The offset along the cross axis (the axis that runs along the alignment of the floating element).\n * Represents the skidding between the floating element and the reference element.\n * @default 0\n */\n crossAxis?: number;\n\n /**\n * Same axis as crossAxis but applies only to aligned placements and inverts the end alignment.\n * When set to a number, it overrides the crossAxis value.\n * @default null\n */\n alignmentAxis?: number | null;\n}\n\n/**\n * Type representing all valid offset values.\n * Can be a number (applies to mainAxis) or an object with axis-specific offsets.\n */\nexport type NgpOffset = number | NgpOffsetOptions;\n\n/**\n * Input type for offset that also accepts string representations of numbers\n */\nexport type NgpOffsetInput = NgpOffset | string;\n\n/**\n * Transform function to coerce offset input values to the correct type\n * @param value The input value to coerce\n * @returns The coerced offset value\n */\nexport function coerceOffset(value: NgpOffsetInput | null | undefined): NgpOffset {\n if (isNil(value)) {\n return 0;\n }\n\n if (isObject(value)) {\n return value;\n }\n\n // Use CDK's coerceNumberProperty for consistent number coercion\n // This handles strings, numbers, and other input types just like Angular CDK inputs\n return coerceNumberProperty(value, 0);\n}\n","import { inject, InjectionToken, Signal, ValueProvider } from '@angular/core';\n\nconst NgpOverlayContextToken = new InjectionToken<unknown>('NgpOverlayContextToken');\n\n/**\n * Injects the context for the overlay.\n * @internal\n */\nexport function injectOverlayContext<T>(): Signal<T> {\n return inject(NgpOverlayContextToken) as Signal<T>;\n}\n\n/**\n * Provides the context for the overlay.\n * @param value The value to provide as the context.\n * @internal\n */\nexport function provideOverlayContext<T>(value: Signal<T | undefined> | undefined): ValueProvider {\n return { provide: NgpOverlayContextToken, useValue: value };\n}\n","import { VERSION } from '@angular/cdk';\nimport { ComponentPortal, DomPortalOutlet, TemplatePortal } from '@angular/cdk/portal';\nimport {\n type ApplicationRef,\n ComponentRef,\n EmbeddedViewRef,\n Injector,\n TemplateRef,\n Type,\n ViewContainerRef,\n} from '@angular/core';\nimport { NgpExitAnimationRef, setupExitAnimation } from 'ng-primitives/internal';\n\nexport abstract class NgpPortal {\n constructor(\n protected readonly viewContainerRef: ViewContainerRef,\n protected readonly injector: Injector,\n ) {}\n\n /**\n * Get the elements of the portal.\n */\n abstract getElements(): HTMLElement[];\n\n /**\n * Detect changes in the portal.\n */\n abstract detectChanges(): void;\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n abstract getAttached(): boolean;\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n abstract attach(container: HTMLElement): this;\n\n /**\n * Detach the portal from the DOM.\n */\n abstract detach(): Promise<void>;\n\n /**\n * Angular v20 removes `_unusedComponentFactoryResolver` and `_document` from DomPortalOutlet's\n * constructor signature as they have been deprecated since v18, and replaced with optional\n * `_appRef` and `_defaultInjector` params.\n * This temporary change ensures consistent behaviour for consumers using ng v20+.\n * @see {@link https://github.com/angular/components/pull/24504 The implementing PR} for the new implementation.\n * @see {@link https://github.com/angular/components/blob/732a0d7ab69ec25925cc06a0fb17b0fb16a4b0ae/src/cdk/portal/dom-portal-outlet.ts#L27 The latest v20 version comments}\n * describe the importance of passing the `_appRef` and `_defaultInjector` when it comes to component portals\n */\n // todo: remove this compat fix once support for v19 is dropped when v21 is released\n // - should aim to add appRef also to prevent unforeseen issues in certain edge cases\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n protected _getDomPortalOutletCtorParamsCompat(): (ApplicationRef | Injector | undefined | any)[] {\n return Number(VERSION.major) >= 20 ? [this.injector] : [undefined, this.injector];\n }\n}\n\nexport class NgpComponentPortal<T> extends NgpPortal {\n private readonly componentPortal: ComponentPortal<T>;\n private viewRef: ComponentRef<T> | null = null;\n private isDestroying = false;\n private exitAnimationRef: NgpExitAnimationRef | null = null;\n\n constructor(component: Type<T>, viewContainerRef: ViewContainerRef, injector: Injector) {\n super(viewContainerRef, injector);\n this.componentPortal = new ComponentPortal(component, viewContainerRef, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(\n container,\n undefined,\n ...this._getDomPortalOutletCtorParamsCompat(),\n );\n this.viewRef = domOutlet.attach(this.componentPortal);\n\n const element = this.viewRef.location.nativeElement as HTMLElement;\n\n this.exitAnimationRef = setupExitAnimation({ element });\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? [this.viewRef.location.nativeElement] : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.changeDetectorRef.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && (this.viewRef.location.nativeElement as HTMLElement).isConnected;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await this.exitAnimationRef?.exit();\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport class NgpTemplatePortal<T> extends NgpPortal {\n private readonly templatePortal: TemplatePortal<T>;\n private viewRef: EmbeddedViewRef<T> | null = null;\n private exitAnimationRefs: NgpExitAnimationRef[] = [];\n private isDestroying = false;\n\n constructor(\n template: TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n ) {\n super(viewContainerRef, injector);\n this.templatePortal = new TemplatePortal(template, viewContainerRef, context, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(\n container,\n undefined,\n ...this._getDomPortalOutletCtorParamsCompat(),\n );\n this.viewRef = domOutlet.attach(this.templatePortal);\n\n for (const rootNode of this.viewRef.rootNodes) {\n if (rootNode instanceof HTMLElement) {\n // Setup exit animation for each root node\n const exitAnimationRef = setupExitAnimation({ element: rootNode });\n this.exitAnimationRefs.push(exitAnimationRef);\n }\n }\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? this.viewRef.rootNodes : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && this.viewRef.rootNodes.length > 0;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await Promise.all(this.exitAnimationRefs.map(ref => ref.exit()));\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport function createPortal<T>(\n componentOrTemplate: Type<T> | TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n): NgpPortal {\n if (componentOrTemplate instanceof TemplateRef) {\n return new NgpTemplatePortal(componentOrTemplate, viewContainerRef, injector, context);\n } else {\n return new NgpComponentPortal(componentOrTemplate, viewContainerRef, injector);\n }\n}\n","/**\n * This code is largely based on the CDK Overlay's scroll strategy implementation, however it\n * has been modified so that it does not rely on the CDK's global overlay styles.\n */\nimport { coerceCssPixelValue } from '@angular/cdk/coercion';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { isFunction, isObject } from 'ng-primitives/utils';\n\nexport interface ScrollStrategy {\n enable(): void;\n disable(): void;\n}\n\n/** Cached result of the check that indicates whether the browser supports scroll behaviors. */\nlet scrollBehaviorSupported: boolean | undefined;\n\nexport function supportsScrollBehavior(): boolean {\n if (scrollBehaviorSupported != null) {\n return scrollBehaviorSupported;\n }\n\n // If we're not in the browser, it can't be supported. Also check for `Element`, because\n // some projects stub out the global `document` during SSR which can throw us off.\n if (!isObject(document) || !document || !isFunction(Element) || !Element) {\n return (scrollBehaviorSupported = false);\n }\n\n // If the element can have a `scrollBehavior` style, we can be sure that it's supported.\n if ('scrollBehavior' in document.documentElement!.style) {\n return (scrollBehaviorSupported = true);\n }\n\n // Check if scrollTo is supported and if it's been polyfilled\n const scrollToFunction = Element.prototype.scrollTo;\n if (!scrollToFunction) {\n return (scrollBehaviorSupported = false);\n }\n\n // We can detect if the function has been polyfilled by calling `toString` on it. Native\n // functions are obfuscated using `[native code]`, whereas if it was overwritten we'd get\n // the actual function source. Via https://davidwalsh.name/detect-native-function. Consider\n // polyfilled functions as supporting scroll behavior.\n return (scrollBehaviorSupported = !/\\{\\s*\\[native code\\]\\s*\\}/.test(scrollToFunction.toString()));\n}\n\ninterface HTMLStyles {\n top: string;\n left: string;\n position: string;\n overflowY: string;\n width: string;\n}\n\nexport class BlockScrollStrategy implements ScrollStrategy {\n private readonly previousHTMLStyles: HTMLStyles = {\n top: '',\n left: '',\n position: '',\n overflowY: '',\n width: '',\n };\n private previousScrollPosition = { top: 0, left: 0 };\n private isEnabled = false;\n\n constructor(\n private readonly viewportRuler: ViewportRuler,\n private readonly document: Document,\n ) {}\n\n /** Blocks page-level scroll while the attached overlay is open. */\n enable() {\n if (this.canBeEnabled()) {\n const root = this.document.documentElement!;\n\n this.previousScrollPosition = this.viewportRuler.getViewportScrollPosition();\n\n // Cache the previous inline styles in case the user had set them.\n this.previousHTMLStyles.left = root.style.left || '';\n this.previousHTMLStyles.top = root.style.top || '';\n this.previousHTMLStyles.position = root.style.position || '';\n this.previousHTMLStyles.overflowY = root.style.overflowY || '';\n this.previousHTMLStyles.width = root.style.width || '';\n\n // Set the styles to block scrolling.\n root.style.position = 'fixed';\n\n // Necessary for the content not to lose its width. Note that we're using 100%, instead of\n // 100vw, because 100vw includes the width plus the scrollbar, whereas 100% is the width\n // that the element had before we made it `fixed`.\n root.style.width = '100%';\n\n // Note: this will always add a scrollbar to whatever element it is on, which can\n // potentially result in double scrollbars. It shouldn't be an issue, because we won't\n // block scrolling on a page that doesn't have a scrollbar in the first place.\n root.style.overflowY = 'scroll';\n\n // Note: we're using the `html` node, instead of the `body`, because the `body` may\n // have the user agent margin, whereas the `html` is guaranteed not to have one.\n root.style.left = coerceCssPixelValue(-this.previousScrollPosition.left);\n root.style.top = coerceCssPixelValue(-this.previousScrollPosition.top);\n root.setAttribute('data-scrollblock', '');\n this.isEnabled = true;\n }\n }\n\n /** Unblocks page-level scroll while the attached overlay is open. */\n disable(): void {\n if (this.isEnabled) {\n const html = this.document.documentElement!;\n const body = this.document.body!;\n const htmlStyle = html.style;\n const bodyStyle = body.style;\n const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n this.isEnabled = false;\n\n htmlStyle.left = this.previousHTMLStyles.left;\n htmlStyle.top = this.previousHTMLStyles.top;\n htmlStyle.position = this.previousHTMLStyles.position;\n htmlStyle.overflowY = this.previousHTMLStyles.overflowY;\n htmlStyle.width = this.previousHTMLStyles.width;\n html.removeAttribute('data-scrollblock');\n\n // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n // because it can throw off feature detections in `supportsScrollBehavior` which\n // checks for `'scrollBehavior' in documentElement.style`.\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n }\n\n window.scroll(this.previousScrollPosition.left, this.previousScrollPosition.top);\n\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n }\n }\n }\n\n private canBeEnabled(): boolean {\n // Since the scroll strategies can't be singletons, we have to use a global CSS class\n // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n // scrolling multiple times.\n const html = this.document.documentElement!;\n\n if (html.classList.contains('cdk-global-scrollblock') || this.isEnabled) {\n return false;\n }\n\n const viewport = this.viewportRuler.getViewportSize();\n return html.scrollHeight > viewport.height || html.scrollWidth > viewport.width;\n }\n}\n\nexport class NoopScrollStrategy implements ScrollStrategy {\n enable(): void {\n // No operation for enabling\n }\n\n disable(): void {\n // No operation for disabling\n }\n}\n","import { FocusMonitor, FocusOrigin } from '@angular/cdk/a11y';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { DOCUMENT } from '@angular/common';\nimport {\n DestroyRef,\n Injector,\n Provider,\n Signal,\n TemplateRef,\n Type,\n ViewContainerRef,\n computed,\n inject,\n runInInjectionContext,\n signal,\n} from '@angular/core';\nimport {\n Middleware,\n Placement,\n Strategy,\n arrow,\n autoUpdate,\n computePosition,\n flip,\n offset,\n shift,\n} from '@floating-ui/dom';\nimport { explicitEffect, fromResizeEvent } from 'ng-primitives/internal';\nimport { injectDisposables, safeTakeUntilDestroyed, uniqueId } from 'ng-primitives/utils';\nimport { Subject, fromEvent } from 'rxjs';\nimport { debounceTime } from 'rxjs/operators';\nimport { NgpOffset } from './offset';\nimport { provideOverlayContext } from './overlay-token';\nimport { NgpPortal, createPortal } from './portal';\nimport { BlockScrollStrategy, NoopScrollStrategy } from './scroll-strategy';\nimport { NgpShift } from './shift';\n\n/**\n * Configuration options for creating an overlay\n * @internal\n */\nexport interface NgpOverlayConfig<T = unknown> {\n /** Content to display in the overlay (component or template) */\n content: NgpOverlayContent<T>;\n\n /** The element that triggers the overlay */\n triggerElement: HTMLElement;\n\n /** The element to use for positioning the overlay (if different from trigger) */\n anchorElement?: HTMLElement | null;\n\n /** The injector to use for creating the portal */\n injector: Injector;\n /** ViewContainerRef to use for creating the portal */\n viewContainerRef: ViewContainerRef;\n\n /** Context data to pass to the overlay content */\n context?: Signal<T | undefined>;\n\n /** Container element or selector to attach the overlay to (defaults to document.body) */\n container?: HTMLElement | string | null;\n\n /** Preferred placement of the overlay relative to the trigger. */\n placement?: Signal<Placement>;\n\n /** Offset distance between the overlay and trigger. Can be a number or an object with axis-specific offsets */\n offset?: NgpOffset;\n\n /** Shift configuration to keep the overlay in view. Can be a boolean, an object with options, or undefined */\n shift?: NgpShift;\n\n /** Whether to enable flip behavior when space is limited */\n flip?: boolean;\n\n /** Delay before showing the overlay in milliseconds */\n showDelay?: number;\n\n /** Delay before hiding the overlay in milliseconds */\n hideDelay?: number;\n\n /** Whether the overlay should be positioned with fixed or absolute strategy */\n strategy?: Strategy;\n\n /** The scroll strategy to use for the overlay */\n scrollBehaviour?: 'reposition' | 'block';\n /** Whether to close the overlay when clicking outside */\n closeOnOutsideClick?: boolean;\n /** Whether to close the overlay when pressing escape */\n closeOnEscape?: boolean;\n /** Whether to restore focus to the trigger element when hiding the overlay */\n restoreFocus?: boolean;\n /** Additional middleware for floating UI positioning */\n additionalMiddleware?: Middleware[];\n\n /** Additional providers */\n providers?: Provider[];\n\n /** Whether to track the trigger element position on every animation frame. Useful for moving elements like slider thumbs. */\n trackPosition?: boolean;\n}\n\n/** Type for overlay content which can be either a template or component */\nexport type NgpOverlayContent<T> = TemplateRef<NgpOverlayTemplateContext<T>> | Type<unknown>;\n\n/** Context for template-based overlays */\nexport type NgpOverlayTemplateContext<T> = {\n $implicit: T;\n};\n\n/**\n * NgpOverlay manages the lifecycle and positioning of overlay UI elements.\n * It abstracts the common behavior shared by tooltips, popovers, menus, etc.\n * @internal\n */\nexport class NgpOverlay<T = unknown> {\n private readonly disposables = injectDisposables();\n private readonly document = inject(DOCUMENT);\n private readonly destroyRef = inject(DestroyRef);\n private readonly viewContainerRef: ViewContainerRef;\n private readonly viewportRuler = inject(ViewportRuler);\n private readonly focusMonitor = inject(FocusMonitor);\n /** Access any parent overlays */\n private readonly parentOverlay = inject(NgpOverlay, { optional: true });\n /** Signal tracking the portal instance */\n private readonly portal = signal<NgpPortal | null>(null);\n\n /** Signal tracking the overlay position */\n readonly position = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Determine if the overlay has been positioned\n * @internal\n */\n readonly isPositioned = computed(\n () => this.position().x !== undefined && this.position().y !== undefined,\n );\n\n /** Signal tracking the trigger element width */\n readonly triggerWidth = signal<number | null>(null);\n\n /** The transform origin for the overlay */\n readonly transformOrigin = signal<string>('center center');\n\n /** Signal tracking the final placement of the overlay */\n readonly finalPlacement = signal<Placement | undefined>(undefined);\n\n /** Function to dispose the positioning auto-update */\n private disposePositioning?: () => void;\n\n /** Timeout handle for showing the overlay */\n private openTimeout?: () => void;\n\n /** Timeout handle for hiding the overlay */\n private closeTimeout?: () => void;\n\n /** Signal tracking whether the overlay is open */\n readonly isOpen = signal(false);\n\n /** A unique id for the overlay */\n readonly id = signal<string>(uniqueId('ngp-overlay'));\n\n /** The aria-describedby attribute for accessibility */\n readonly ariaDescribedBy = computed(() => (this.isOpen() ? this.id() : undefined));\n\n /** The scroll strategy */\n private scrollStrategy = new NoopScrollStrategy();\n\n /** An observable that emits when the overlay is closing */\n readonly closing = new Subject<void>();\n\n /** Store the arrow element */\n private arrowElement: HTMLElement | null = null;\n\n /** @internal The position of the arrow */\n readonly arrowPosition = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Creates a new overlay instance\n * @param config Initial configuration for the overlay\n * @param destroyRef Reference for automatic cleanup\n */\n constructor(private config: NgpOverlayConfig<T>) {\n // we cannot inject the viewContainerRef as this can throw an error during hydration in SSR\n this.viewContainerRef = config.viewContainerRef;\n\n // Listen for placement signal changes to update position\n if (config.placement) {\n explicitEffect([config.placement], () => this.updatePosition());\n }\n\n // this must be done after the config is set\n this.transformOrigin.set(this.getTransformOrigin());\n\n // Monitor trigger element resize\n const elementToMonitor = this.config.anchorElement || this.config.triggerElement;\n fromResizeEvent(elementToMonitor)\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(({ width, height }) => {\n this.triggerWidth.set(width);\n\n // if the element has been hidden, hide immediately\n if (width === 0 || height === 0) {\n this.hideImmediate();\n }\n });\n\n // if there is a parent overlay and it is closed, close this overlay\n this.parentOverlay?.closing\n // we add a debounce here to ensure any dom events like clicks are processed first\n .pipe(debounceTime(0), safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(() => {\n if (this.isOpen()) {\n this.hideImmediate();\n }\n });\n\n // If closeOnOutsideClick is enabled, set up a click listener\n fromEvent<MouseEvent>(this.document, 'mouseup', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnOutsideClick) {\n return;\n }\n\n const overlay = this.portal();\n\n if (!overlay || !this.isOpen()) {\n return;\n }\n\n const path = event.composedPath();\n const isInsideOverlay = overlay.getElements().some(el => path.includes(el));\n const isInsideTrigger = path.includes(this.config.triggerElement);\n const isInsideAnchor = this.config.anchorElement\n ? path.includes(this.config.anchorElement)\n : false;\n\n if (!isInsideOverlay && !isInsideTrigger && !isInsideAnchor) {\n this.hide();\n }\n });\n\n // If closeOnEscape is enabled, set up a keydown listener\n fromEvent<KeyboardEvent>(this.document, 'keydown', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnEscape) return;\n if (event.key === 'Escape' && this.isOpen()) {\n this.hide({ origin: 'keyboard', immediate: true });\n }\n });\n\n // Ensure cleanup on destroy\n this.destroyRef.onDestroy(() => this.destroy());\n }\n\n /**\n * Show the overlay with the specified delay\n * @param showDelay Optional delay to override the configured showDelay\n */\n show(): Promise<void> {\n return new Promise<void>(resolve => {\n // If closing is in progress, cancel it\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n\n // Don't proceed if already opening or open\n if (this.openTimeout || this.isOpen()) {\n return;\n }\n\n // Use the provided delay or fall back to config\n const delay = this.config.showDelay ?? 0;\n\n this.openTimeout = this.disposables.setTimeout(() => {\n this.openTimeout = undefined;\n this.createOverlay();\n resolve();\n }, delay);\n });\n }\n\n /**\n * Stop any pending close operation. 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[];\n }\n\n /**\n * Internal method to create the overlay\n */\n private createOverlay(): void {\n if (!this.config.content) {\n throw new Error('Overlay content must be provided');\n }\n\n // Create a new portal with context\n const portal = createPortal(\n this.config.content,\n this.viewContainerRef,\n Injector.create({\n parent: this.config.injector,\n providers: [\n ...(this.config.providers || []),\n { provide: NgpOverlay, useValue: this },\n provideOverlayContext<T>(this.config.context),\n ],\n }),\n { $implicit: this.config.context } as NgpOverlayTemplateContext<T>,\n );\n\n // Attach portal to container\n const container = this.resolveContainer();\n portal.attach(container);\n\n // Update portal signal\n this.portal.set(portal);\n\n // Ensure view is up to date\n portal.detectChanges();\n\n // find a dedicated outlet element\n // this is the element that has the `data-overlay` attribute\n // if no such element exists, we use the first element in the portal\n const outletElement =\n portal.getElements().find(el => el.hasAttribute('data-overlay')) ?? portal.getElements()[0];\n\n if (!outletElement) {\n throw new Error('Overlay element is not available.');\n }\n\n // Set up positioning\n this.setupPositioning(outletElement);\n\n // Mark as open\n this.isOpen.set(true);\n\n this.scrollStrategy =\n this.config.scrollBehaviour === 'block'\n ? new BlockScrollStrategy(this.viewportRuler, this.document)\n : new NoopScrollStrategy();\n\n this.scrollStrategy.enable();\n }\n\n /**\n * Internal method to setup positioning of the overlay\n */\n private setupPositioning(overlayElement: HTMLElement): void {\n // Determine positioning strategy based on overlay element's CSS\n const strategy =\n getComputedStyle(overlayElement).position === 'fixed'\n ? 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'top';\n\n // Use anchor element for positioning if provided, otherwise use trigger element\n const referenceElement = this.config.anchorElement || this.config.triggerElement;\n\n const position = await computePosition(referenceElement, overlayElement, {\n placement,\n middleware,\n strategy,\n });\n\n // Update position signal\n this.position.set({ x: position.x, y: position.y });\n\n // Update final placement signal\n this.finalPlacement.set(position.placement);\n\n // Update arrow position if available\n if (this.arrowElement) {\n this.arrowPosition.set({\n x: position.middlewareData.arrow?.x,\n y: position.middlewareData.arrow?.y,\n });\n }\n\n // Ensure view is updated\n this.portal()?.detectChanges();\n }\n\n /**\n * Internal method to destroy the overlay portal\n */\n private async destroyOverlay(): Promise<void> {\n const portal = this.portal();\n\n if (!portal) {\n return;\n }\n\n // Clear portal reference to prevent double destruction\n this.portal.set(null);\n\n // Clean up positioning\n this.disposePositioning?.();\n this.disposePositioning = undefined;\n\n // Detach the portal\n await portal.detach();\n\n // Mark as closed\n this.isOpen.set(false);\n\n // Reset final placement\n this.finalPlacement.set(undefined);\n\n // disable scroll strategy\n this.scrollStrategy.disable();\n this.scrollStrategy = new NoopScrollStrategy();\n }\n\n /**\n * Get the transform origin for the overlay\n */\n private getTransformOrigin(): string {\n const placement = this.config.placement?.() ?? 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1
+ {"version":3,"file":"ng-primitives-portal.mjs","sources":["../../../../packages/ng-primitives/portal/src/offset.ts","../../../../packages/ng-primitives/portal/src/overlay-token.ts","../../../../packages/ng-primitives/portal/src/portal.ts","../../../../packages/ng-primitives/portal/src/scroll-strategy.ts","../../../../packages/ng-primitives/portal/src/overlay.ts","../../../../packages/ng-primitives/portal/src/overlay-arrow.ts","../../../../packages/ng-primitives/portal/src/shift.ts","../../../../packages/ng-primitives/portal/src/ng-primitives-portal.ts"],"sourcesContent":["import { coerceNumberProperty } from '@angular/cdk/coercion';\nimport { isObject, isNil } from 'ng-primitives/utils';\n\n/**\n * Options for configuring offset between a floating element and its reference element.\n * Can be a single number for uniform offset or an object for axis-specific control.\n */\nexport interface NgpOffsetOptions {\n /**\n * The offset along the main axis (the axis that runs along the side of the floating element).\n * Represents the distance between the floating element and the reference element.\n * @default 0\n */\n mainAxis?: number;\n\n /**\n * The offset along the cross axis (the axis that runs along the alignment of the floating element).\n * Represents the skidding between the floating element and the reference element.\n * @default 0\n */\n crossAxis?: number;\n\n /**\n * Same axis as crossAxis but applies only to aligned placements and inverts the end alignment.\n * When set to a number, it overrides the crossAxis value.\n * @default null\n */\n alignmentAxis?: number | null;\n}\n\n/**\n * Type representing all valid offset values.\n * Can be a number (applies to mainAxis) or an object with axis-specific offsets.\n */\nexport type NgpOffset = number | NgpOffsetOptions;\n\n/**\n * Input type for offset that also accepts string representations of numbers\n */\nexport type NgpOffsetInput = NgpOffset | string;\n\n/**\n * Transform function to coerce offset input values to the correct type\n * @param value The input value to coerce\n * @returns The coerced offset value\n */\nexport function coerceOffset(value: NgpOffsetInput | null | undefined): NgpOffset {\n if (isNil(value)) {\n return 0;\n }\n\n if (isObject(value)) {\n return value;\n }\n\n // Use CDK's coerceNumberProperty for consistent number coercion\n // This handles strings, numbers, and other input types just like Angular CDK inputs\n return coerceNumberProperty(value, 0);\n}\n","import { inject, InjectionToken, Signal, ValueProvider } from '@angular/core';\n\nconst NgpOverlayContextToken = new InjectionToken<unknown>('NgpOverlayContextToken');\n\n/**\n * Injects the context for the overlay.\n * @internal\n */\nexport function injectOverlayContext<T>(): Signal<T> {\n return inject(NgpOverlayContextToken) as Signal<T>;\n}\n\n/**\n * Provides the context for the overlay.\n * @param value The value to provide as the context.\n * @internal\n */\nexport function provideOverlayContext<T>(value: Signal<T | undefined> | undefined): ValueProvider {\n return { provide: NgpOverlayContextToken, useValue: value };\n}\n","import { VERSION } from '@angular/cdk';\nimport { ComponentPortal, DomPortalOutlet, TemplatePortal } from '@angular/cdk/portal';\nimport {\n type ApplicationRef,\n ComponentRef,\n EmbeddedViewRef,\n Injector,\n TemplateRef,\n Type,\n ViewContainerRef,\n} from '@angular/core';\nimport { NgpExitAnimationRef, setupExitAnimation } from 'ng-primitives/internal';\n\nexport abstract class NgpPortal {\n constructor(\n protected readonly viewContainerRef: ViewContainerRef,\n protected readonly injector: Injector,\n ) {}\n\n /**\n * Get the elements of the portal.\n */\n abstract getElements(): HTMLElement[];\n\n /**\n * Detect changes in the portal.\n */\n abstract detectChanges(): void;\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n abstract getAttached(): boolean;\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n abstract attach(container: HTMLElement): this;\n\n /**\n * Detach the portal from the DOM.\n */\n abstract detach(): Promise<void>;\n\n /**\n * Angular v20 removes `_unusedComponentFactoryResolver` and `_document` from DomPortalOutlet's\n * constructor signature as they have been deprecated since v18, and replaced with optional\n * `_appRef` and `_defaultInjector` params.\n * This temporary change ensures consistent behaviour for consumers using ng v20+.\n * @see {@link https://github.com/angular/components/pull/24504 The implementing PR} for the new implementation.\n * @see {@link https://github.com/angular/components/blob/732a0d7ab69ec25925cc06a0fb17b0fb16a4b0ae/src/cdk/portal/dom-portal-outlet.ts#L27 The latest v20 version comments}\n * describe the importance of passing the `_appRef` and `_defaultInjector` when it comes to component portals\n */\n // todo: remove this compat fix once support for v19 is dropped when v21 is released\n // - should aim to add appRef also to prevent unforeseen issues in certain edge cases\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n protected _getDomPortalOutletCtorParamsCompat(): (ApplicationRef | Injector | undefined | any)[] {\n return Number(VERSION.major) >= 20 ? [this.injector] : [undefined, this.injector];\n }\n}\n\nexport class NgpComponentPortal<T> extends NgpPortal {\n private readonly componentPortal: ComponentPortal<T>;\n private viewRef: ComponentRef<T> | null = null;\n private isDestroying = false;\n private exitAnimationRef: NgpExitAnimationRef | null = null;\n\n constructor(component: Type<T>, viewContainerRef: ViewContainerRef, injector: Injector) {\n super(viewContainerRef, injector);\n this.componentPortal = new ComponentPortal(component, viewContainerRef, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(\n container,\n undefined,\n ...this._getDomPortalOutletCtorParamsCompat(),\n );\n this.viewRef = domOutlet.attach(this.componentPortal);\n\n const element = this.viewRef.location.nativeElement as HTMLElement;\n\n this.exitAnimationRef = setupExitAnimation({ element });\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? [this.viewRef.location.nativeElement] : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.changeDetectorRef.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && (this.viewRef.location.nativeElement as HTMLElement).isConnected;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await this.exitAnimationRef?.exit();\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport class NgpTemplatePortal<T> extends NgpPortal {\n private readonly templatePortal: TemplatePortal<T>;\n private viewRef: EmbeddedViewRef<T> | null = null;\n private exitAnimationRefs: NgpExitAnimationRef[] = [];\n private isDestroying = false;\n\n constructor(\n template: TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n ) {\n super(viewContainerRef, injector);\n this.templatePortal = new TemplatePortal(template, viewContainerRef, context, injector);\n }\n\n /**\n * Attach the portal to a DOM element.\n * @param container The DOM element to attach the portal to.\n */\n attach(container: HTMLElement): this {\n const domOutlet = new DomPortalOutlet(\n container,\n undefined,\n ...this._getDomPortalOutletCtorParamsCompat(),\n );\n this.viewRef = domOutlet.attach(this.templatePortal);\n\n for (const rootNode of this.viewRef.rootNodes) {\n if (rootNode instanceof HTMLElement) {\n // Setup exit animation for each root node\n const exitAnimationRef = setupExitAnimation({ element: rootNode });\n this.exitAnimationRefs.push(exitAnimationRef);\n }\n }\n\n return this;\n }\n\n /**\n * Get the root elements of the portal.\n */\n getElements(): HTMLElement[] {\n return this.viewRef ? this.viewRef.rootNodes : [];\n }\n\n /**\n * Detect changes in the portal.\n */\n detectChanges(): void {\n this.viewRef?.detectChanges();\n }\n\n /**\n * Whether the portal is attached to a DOM element.\n */\n getAttached(): boolean {\n return !!this.viewRef && this.viewRef.rootNodes.length > 0;\n }\n\n /**\n * Detach the portal from the DOM.\n */\n async detach(): Promise<void> {\n if (this.isDestroying) {\n return;\n }\n\n this.isDestroying = true;\n\n // if there is an exit animation manager, wait for it to finish\n await Promise.all(this.exitAnimationRefs.map(ref => ref.exit()));\n\n if (this.viewRef) {\n this.viewRef.destroy();\n this.viewRef = null;\n }\n }\n}\n\nexport function createPortal<T>(\n componentOrTemplate: Type<T> | TemplateRef<T>,\n viewContainerRef: ViewContainerRef,\n injector: Injector,\n context?: T,\n): NgpPortal {\n if (componentOrTemplate instanceof TemplateRef) {\n return new NgpTemplatePortal(componentOrTemplate, viewContainerRef, injector, context);\n } else {\n return new NgpComponentPortal(componentOrTemplate, viewContainerRef, injector);\n }\n}\n","/**\n * This code is largely based on the CDK Overlay's scroll strategy implementation, however it\n * has been modified so that it does not rely on the CDK's global overlay styles.\n */\nimport { coerceCssPixelValue } from '@angular/cdk/coercion';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { isFunction, isObject } from 'ng-primitives/utils';\n\nexport interface ScrollStrategy {\n enable(): void;\n disable(): void;\n}\n\n/** Cached result of the check that indicates whether the browser supports scroll behaviors. */\nlet scrollBehaviorSupported: boolean | undefined;\n\nexport function supportsScrollBehavior(): boolean {\n if (scrollBehaviorSupported != null) {\n return scrollBehaviorSupported;\n }\n\n // If we're not in the browser, it can't be supported. Also check for `Element`, because\n // some projects stub out the global `document` during SSR which can throw us off.\n if (!isObject(document) || !document || !isFunction(Element) || !Element) {\n return (scrollBehaviorSupported = false);\n }\n\n // If the element can have a `scrollBehavior` style, we can be sure that it's supported.\n if ('scrollBehavior' in document.documentElement!.style) {\n return (scrollBehaviorSupported = true);\n }\n\n // Check if scrollTo is supported and if it's been polyfilled\n const scrollToFunction = Element.prototype.scrollTo;\n if (!scrollToFunction) {\n return (scrollBehaviorSupported = false);\n }\n\n // We can detect if the function has been polyfilled by calling `toString` on it. Native\n // functions are obfuscated using `[native code]`, whereas if it was overwritten we'd get\n // the actual function source. Via https://davidwalsh.name/detect-native-function. Consider\n // polyfilled functions as supporting scroll behavior.\n return (scrollBehaviorSupported = !/\\{\\s*\\[native code\\]\\s*\\}/.test(scrollToFunction.toString()));\n}\n\ninterface HTMLStyles {\n top: string;\n left: string;\n position: string;\n overflowY: string;\n width: string;\n}\n\nexport class BlockScrollStrategy implements ScrollStrategy {\n private readonly previousHTMLStyles: HTMLStyles = {\n top: '',\n left: '',\n position: '',\n overflowY: '',\n width: '',\n };\n private previousScrollPosition = { top: 0, left: 0 };\n private isEnabled = false;\n\n constructor(\n private readonly viewportRuler: ViewportRuler,\n private readonly document: Document,\n ) {}\n\n /** Blocks page-level scroll while the attached overlay is open. */\n enable() {\n if (this.canBeEnabled()) {\n const root = this.document.documentElement!;\n\n this.previousScrollPosition = this.viewportRuler.getViewportScrollPosition();\n\n // Cache the previous inline styles in case the user had set them.\n this.previousHTMLStyles.left = root.style.left || '';\n this.previousHTMLStyles.top = root.style.top || '';\n this.previousHTMLStyles.position = root.style.position || '';\n this.previousHTMLStyles.overflowY = root.style.overflowY || '';\n this.previousHTMLStyles.width = root.style.width || '';\n\n // Set the styles to block scrolling.\n root.style.position = 'fixed';\n\n // Necessary for the content not to lose its width. Note that we're using 100%, instead of\n // 100vw, because 100vw includes the width plus the scrollbar, whereas 100% is the width\n // that the element had before we made it `fixed`.\n root.style.width = '100%';\n\n // Note: this will always add a scrollbar to whatever element it is on, which can\n // potentially result in double scrollbars. It shouldn't be an issue, because we won't\n // block scrolling on a page that doesn't have a scrollbar in the first place.\n root.style.overflowY = 'scroll';\n\n // Note: we're using the `html` node, instead of the `body`, because the `body` may\n // have the user agent margin, whereas the `html` is guaranteed not to have one.\n root.style.left = coerceCssPixelValue(-this.previousScrollPosition.left);\n root.style.top = coerceCssPixelValue(-this.previousScrollPosition.top);\n root.setAttribute('data-scrollblock', '');\n this.isEnabled = true;\n }\n }\n\n /** Unblocks page-level scroll while the attached overlay is open. */\n disable(): void {\n if (this.isEnabled) {\n const html = this.document.documentElement!;\n const body = this.document.body!;\n const htmlStyle = html.style;\n const bodyStyle = body.style;\n const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n this.isEnabled = false;\n\n htmlStyle.left = this.previousHTMLStyles.left;\n htmlStyle.top = this.previousHTMLStyles.top;\n htmlStyle.position = this.previousHTMLStyles.position;\n htmlStyle.overflowY = this.previousHTMLStyles.overflowY;\n htmlStyle.width = this.previousHTMLStyles.width;\n html.removeAttribute('data-scrollblock');\n\n // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n // because it can throw off feature detections in `supportsScrollBehavior` which\n // checks for `'scrollBehavior' in documentElement.style`.\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n }\n\n window.scroll(this.previousScrollPosition.left, this.previousScrollPosition.top);\n\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n }\n }\n }\n\n private canBeEnabled(): boolean {\n // Since the scroll strategies can't be singletons, we have to use a global CSS class\n // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n // scrolling multiple times.\n const html = this.document.documentElement!;\n\n if (html.classList.contains('cdk-global-scrollblock') || this.isEnabled) {\n return false;\n }\n\n const viewport = this.viewportRuler.getViewportSize();\n return html.scrollHeight > viewport.height || html.scrollWidth > viewport.width;\n }\n}\n\nexport class NoopScrollStrategy implements ScrollStrategy {\n enable(): void {\n // No operation for enabling\n }\n\n disable(): void {\n // No operation for disabling\n }\n}\n","import { FocusMonitor, FocusOrigin } from '@angular/cdk/a11y';\nimport { ViewportRuler } from '@angular/cdk/overlay';\nimport { DOCUMENT } from '@angular/common';\nimport {\n DestroyRef,\n Injector,\n Provider,\n Signal,\n TemplateRef,\n Type,\n ViewContainerRef,\n computed,\n inject,\n runInInjectionContext,\n signal,\n} from '@angular/core';\nimport {\n Middleware,\n Placement,\n Strategy,\n VirtualElement,\n arrow,\n autoUpdate,\n computePosition,\n flip,\n offset,\n shift,\n} from '@floating-ui/dom';\nimport { explicitEffect, fromResizeEvent } from 'ng-primitives/internal';\nimport { injectDisposables, safeTakeUntilDestroyed, uniqueId } from 'ng-primitives/utils';\nimport { Subject, fromEvent } from 'rxjs';\nimport { debounceTime } from 'rxjs/operators';\nimport { NgpOffset } from './offset';\nimport { provideOverlayContext } from './overlay-token';\nimport { NgpPortal, createPortal } from './portal';\nimport { NgpPosition } from './position';\nimport { BlockScrollStrategy, NoopScrollStrategy } from './scroll-strategy';\nimport { NgpShift } from './shift';\n\n/**\n * Configuration options for creating an overlay\n * @internal\n */\nexport interface NgpOverlayConfig<T = unknown> {\n /** Content to display in the overlay (component or template) */\n content: NgpOverlayContent<T>;\n\n /** The element that triggers the overlay */\n triggerElement: HTMLElement;\n\n /** The element to use for positioning the overlay (if different from trigger) */\n anchorElement?: HTMLElement | null;\n\n /** The injector to use for creating the portal */\n injector: Injector;\n /** ViewContainerRef to use for creating the portal */\n viewContainerRef: ViewContainerRef;\n\n /** Context data to pass to the overlay content */\n context?: Signal<T | undefined>;\n\n /** Container element or selector to attach the overlay to (defaults to document.body) */\n container?: HTMLElement | string | null;\n\n /** Preferred placement of the overlay relative to the trigger. */\n placement?: Signal<Placement>;\n\n /** Offset distance between the overlay and trigger. Can be a number or an object with axis-specific offsets */\n offset?: NgpOffset;\n\n /** Shift configuration to keep the overlay in view. Can be a boolean, an object with options, or undefined */\n shift?: NgpShift;\n\n /** Whether to enable flip behavior when space is limited */\n flip?: boolean;\n\n /** Delay before showing the overlay in milliseconds */\n showDelay?: number;\n\n /** Delay before hiding the overlay in milliseconds */\n hideDelay?: number;\n\n /** Whether the overlay should be positioned with fixed or absolute strategy */\n strategy?: Strategy;\n\n /** The scroll strategy to use for the overlay */\n scrollBehaviour?: 'reposition' | 'block';\n /** Whether to close the overlay when clicking outside */\n closeOnOutsideClick?: boolean;\n /** Whether to close the overlay when pressing escape */\n closeOnEscape?: boolean;\n /** Whether to restore focus to the trigger element when hiding the overlay */\n restoreFocus?: boolean;\n /** Additional middleware for floating UI positioning */\n additionalMiddleware?: Middleware[];\n\n /** Additional providers */\n providers?: Provider[];\n\n /** Whether to track the trigger element position on every animation frame. Useful for moving elements like slider thumbs. */\n trackPosition?: boolean;\n\n /**\n * Programmatic position for the overlay. When provided, the overlay will be positioned\n * at these coordinates instead of anchoring to the trigger element.\n * Use with trackPosition for smooth cursor following.\n */\n position?: Signal<NgpPosition | null>;\n}\n\n/** Type for overlay content which can be either a template or component */\nexport type NgpOverlayContent<T> = TemplateRef<NgpOverlayTemplateContext<T>> | Type<unknown>;\n\n/** Context for template-based overlays */\nexport type NgpOverlayTemplateContext<T> = {\n $implicit: T;\n};\n\n/**\n * NgpOverlay manages the lifecycle and positioning of overlay UI elements.\n * It abstracts the common behavior shared by tooltips, popovers, menus, etc.\n * @internal\n */\nexport class NgpOverlay<T = unknown> {\n private readonly disposables = injectDisposables();\n private readonly document = inject(DOCUMENT);\n private readonly destroyRef = inject(DestroyRef);\n private readonly viewContainerRef: ViewContainerRef;\n private readonly viewportRuler = inject(ViewportRuler);\n private readonly focusMonitor = inject(FocusMonitor);\n /** Access any parent overlays */\n private readonly parentOverlay = inject(NgpOverlay, { optional: true });\n /** Signal tracking the portal instance */\n private readonly portal = signal<NgpPortal | null>(null);\n\n /** Signal tracking the overlay position */\n readonly position = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Determine if the overlay has been positioned\n * @internal\n */\n readonly isPositioned = computed(\n () => this.position().x !== undefined && this.position().y !== undefined,\n );\n\n /** Signal tracking the trigger element width */\n readonly triggerWidth = signal<number | null>(null);\n\n /** The transform origin for the overlay */\n readonly transformOrigin = signal<string>('center center');\n\n /** Signal tracking the final placement of the overlay */\n readonly finalPlacement = signal<Placement | undefined>(undefined);\n\n /** Function to dispose the positioning auto-update */\n private disposePositioning?: () => void;\n\n /** Timeout handle for showing the overlay */\n private openTimeout?: () => void;\n\n /** Timeout handle for hiding the overlay */\n private closeTimeout?: () => void;\n\n /** Signal tracking whether the overlay is open */\n readonly isOpen = signal(false);\n\n /** A unique id for the overlay */\n readonly id = signal<string>(uniqueId('ngp-overlay'));\n\n /** The aria-describedby attribute for accessibility */\n readonly ariaDescribedBy = computed(() => (this.isOpen() ? this.id() : undefined));\n\n /** The scroll strategy */\n private scrollStrategy = new NoopScrollStrategy();\n\n /** An observable that emits when the overlay is closing */\n readonly closing = new Subject<void>();\n\n /** Store the arrow element */\n private arrowElement: HTMLElement | null = null;\n\n /** @internal The position of the arrow */\n readonly arrowPosition = signal<{ x: number | undefined; y: number | undefined }>({\n x: undefined,\n y: undefined,\n });\n\n /**\n * Creates a new overlay instance\n * @param config Initial configuration for the overlay\n * @param destroyRef Reference for automatic cleanup\n */\n constructor(private config: NgpOverlayConfig<T>) {\n // we cannot inject the viewContainerRef as this can throw an error during hydration in SSR\n this.viewContainerRef = config.viewContainerRef;\n\n // Listen for placement signal changes to update position\n if (config.placement) {\n explicitEffect([config.placement], () => this.updatePosition());\n }\n\n // Listen for position signal changes to update position\n if (config.position) {\n explicitEffect([config.position], () => this.updatePosition());\n }\n\n // this must be done after the config is set\n this.transformOrigin.set(this.getTransformOrigin());\n\n // Monitor trigger element resize\n const elementToMonitor = this.config.anchorElement || this.config.triggerElement;\n fromResizeEvent(elementToMonitor)\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(({ width, height }) => {\n this.triggerWidth.set(width);\n\n // if the element has been hidden, hide immediately\n if (width === 0 || height === 0) {\n this.hideImmediate();\n }\n });\n\n // if there is a parent overlay and it is closed, close this overlay\n this.parentOverlay?.closing\n // we add a debounce here to ensure any dom events like clicks are processed first\n .pipe(debounceTime(0), safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(() => {\n if (this.isOpen()) {\n this.hideImmediate();\n }\n });\n\n // If closeOnOutsideClick is enabled, set up a click listener\n fromEvent<MouseEvent>(this.document, 'mouseup', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnOutsideClick) {\n return;\n }\n\n const overlay = this.portal();\n\n if (!overlay || !this.isOpen()) {\n return;\n }\n\n const path = event.composedPath();\n const isInsideOverlay = overlay.getElements().some(el => path.includes(el));\n const isInsideTrigger = path.includes(this.config.triggerElement);\n const isInsideAnchor = this.config.anchorElement\n ? path.includes(this.config.anchorElement)\n : false;\n\n if (!isInsideOverlay && !isInsideTrigger && !isInsideAnchor) {\n this.hide();\n }\n });\n\n // If closeOnEscape is enabled, set up a keydown listener\n fromEvent<KeyboardEvent>(this.document, 'keydown', { capture: true })\n .pipe(safeTakeUntilDestroyed(this.destroyRef))\n .subscribe(event => {\n if (!this.config.closeOnEscape) return;\n if (event.key === 'Escape' && this.isOpen()) {\n this.hide({ origin: 'keyboard', immediate: true });\n }\n });\n\n // Ensure cleanup on destroy\n this.destroyRef.onDestroy(() => this.destroy());\n }\n\n /**\n * Show the overlay with the specified delay\n * @param showDelay Optional delay to override the configured showDelay\n */\n show(): Promise<void> {\n return new Promise<void>(resolve => {\n // If closing is in progress, cancel it\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n\n // Don't proceed if already opening or open\n if (this.openTimeout || this.isOpen()) {\n return;\n }\n\n // Use the provided delay or fall back to config\n const delay = this.config.showDelay ?? 0;\n\n this.openTimeout = this.disposables.setTimeout(() => {\n this.openTimeout = undefined;\n this.createOverlay();\n resolve();\n }, delay);\n });\n }\n\n /**\n * Stop any pending close operation. This is useful for example, if we move the mouse from the tooltip trigger to the tooltip itself.\n * This will prevent the tooltip from closing immediately when the mouse leaves the trigger.\n * @internal\n */\n cancelPendingClose(): void {\n if (this.closeTimeout) {\n this.closeTimeout();\n this.closeTimeout = undefined;\n }\n }\n\n /**\n * Hide the overlay with the specified delay\n * @param options Optional options for hiding the overlay\n */\n hide(options?: OverlayTriggerOptions): void {\n // If opening is in progress, cancel it\n if (this.openTimeout) {\n this.openTimeout();\n this.openTimeout = undefined;\n }\n\n // Don't proceed if already closing or closed unless immediate is true\n if ((this.closeTimeout && !options?.immediate) || !this.isOpen()) {\n return;\n }\n\n this.closing.next();\n\n const dispose = async () => {\n this.closeTimeout = undefined;\n\n if (this.config.restoreFocus) {\n this.focusMonitor.focusVia(this.config.triggerElement, options?.origin ?? 'program', {\n preventScroll: true,\n });\n }\n\n await this.destroyOverlay();\n };\n\n if (options?.immediate) {\n // If immediate, dispose right away\n dispose();\n } else {\n this.closeTimeout = this.disposables.setTimeout(dispose, this.config.hideDelay ?? 0);\n }\n }\n\n /**\n * Update the configuration of this overlay\n * @param config New configuration (partial)\n */\n updateConfig(config: Partial<NgpOverlayConfig<T>>): void {\n this.config = { ...this.config, ...config };\n\n // If the overlay is already open, update its position\n if (this.isOpen()) {\n this.updatePosition();\n }\n }\n\n /**\n * Immediately hide the overlay without any delay\n */\n hideImmediate(): void {\n this.hide({ immediate: true });\n }\n\n /**\n * Toggle the overlay open/closed state\n */\n toggle(): void {\n if (this.isOpen()) {\n this.hide();\n } else {\n this.show();\n }\n }\n\n /**\n * Force update the position of the overlay\n */\n updatePosition(): void {\n const portal = this.portal();\n\n if (!portal) {\n return;\n }\n\n const elements = portal.getElements();\n\n if (elements.length === 0) {\n return;\n }\n\n const overlayElement = elements[0] as HTMLElement;\n\n // Compute new position\n this.computePosition(overlayElement);\n }\n\n /**\n * Completely destroy this overlay instance\n */\n destroy(): void {\n this.hideImmediate();\n this.disposePositioning?.();\n this.scrollStrategy.disable();\n }\n\n /**\n * Get the elements of the overlay\n */\n getElements(): HTMLElement[] {\n return this.portal()?.getElements() ?? [];\n }\n\n /**\n * Internal method to create the overlay\n */\n private createOverlay(): void {\n if (!this.config.content) {\n throw new Error('Overlay content must be provided');\n }\n\n // Create a new portal with context\n const portal = createPortal(\n this.config.content,\n this.viewContainerRef,\n Injector.create({\n parent: this.config.injector,\n providers: [\n ...(this.config.providers || []),\n { provide: NgpOverlay, useValue: this },\n provideOverlayContext<T>(this.config.context),\n ],\n }),\n { $implicit: this.config.context } as NgpOverlayTemplateContext<T>,\n );\n\n // Attach portal to container\n const container = this.resolveContainer();\n portal.attach(container);\n\n // Update portal signal\n this.portal.set(portal);\n\n // Ensure view is up to date\n portal.detectChanges();\n\n // find a dedicated outlet element\n // this is the element that has the `data-overlay` attribute\n // if no such element exists, we use the first element in the portal\n const outletElement =\n portal.getElements().find(el => el.hasAttribute('data-overlay')) ?? portal.getElements()[0];\n\n if (!outletElement) {\n throw new Error('Overlay element is not available.');\n }\n\n // Set up positioning\n this.setupPositioning(outletElement);\n\n // Mark as open\n this.isOpen.set(true);\n\n this.scrollStrategy =\n this.config.scrollBehaviour === 'block'\n ? new BlockScrollStrategy(this.viewportRuler, this.document)\n : new NoopScrollStrategy();\n\n this.scrollStrategy.enable();\n }\n\n /**\n * Internal method to setup positioning of the overlay\n */\n private setupPositioning(overlayElement: HTMLElement): void {\n // Determine positioning strategy based on overlay element's CSS\n const strategy =\n getComputedStyle(overlayElement).position === 'fixed'\n ? 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'top';\n\n // Use programmatic position if provided, otherwise use anchor/trigger element\n const referenceElement = this.getPositionReference();\n\n const position = await computePosition(referenceElement, overlayElement, {\n placement,\n middleware,\n strategy,\n });\n\n // Update position signal\n this.position.set({ x: position.x, y: position.y });\n\n // Update final placement signal\n this.finalPlacement.set(position.placement);\n\n // Update arrow position if available\n if (this.arrowElement) {\n this.arrowPosition.set({\n x: position.middlewareData.arrow?.x,\n y: position.middlewareData.arrow?.y,\n });\n }\n\n // Ensure view is updated\n this.portal()?.detectChanges();\n }\n\n /**\n * Get the reference element for positioning. When a programmatic position is provided,\n * creates a virtual element at that position. 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Falling back to document.body.`,\n );\n return this.document.body;\n }\n\n return element as HTMLElement;\n }\n\n return this.config.container;\n }\n}\n\n/**\n * Helper function to create an overlay in a single call\n * @internal\n */\nexport function createOverlay<T>(config: NgpOverlayConfig<T>): NgpOverlay<T> {\n // we run the overlay creation in the injector context to ensure that it can call the inject function\n return runInInjectionContext(config.injector, () => new NgpOverlay<T>(config));\n}\n\n/**\n * Helper function to inject the NgpOverlay instance\n * @internal\n */\nexport function injectOverlay<T>(): NgpOverlay<T> {\n return inject(NgpOverlay);\n}\n\nexport interface OverlayTriggerOptions {\n /**\n * Whether the visibility change should be immediate.\n */\n immediate?: boolean;\n /**\n * The origin of the focus event that triggered the visibility change.\n */\n origin?: FocusOrigin;\n}\n","import { DestroyRef, afterRenderEffect, inject } from '@angular/core';\nimport { injectElementRef } from 'ng-primitives/internal';\nimport { injectOverlay } from './overlay';\n\nexport function setupOverlayArrow(): void {\n const overlay = injectOverlay();\n const element = injectElementRef();\n const destroyRef = inject(DestroyRef);\n\n // register the arrow element with the overlay\n overlay.registerArrow(element.nativeElement);\n\n // cleanup the arrow element on destroy\n destroyRef.onDestroy(() => overlay.unregisterArrow());\n\n // update the arrow position after the overlay is rendered\n afterRenderEffect(() => {\n const position = overlay.arrowPosition();\n element.nativeElement.style.setProperty('inset-inline-start', `${position.x}px`);\n element.nativeElement.style.setProperty('inset-block-start', `${position.y}px`);\n element.nativeElement.dataset['placement'] = overlay.finalPlacement();\n });\n}\n","import { coerceNumberProperty } from '@angular/cdk/coercion';\nimport { isNil, isObject } from 'ng-primitives/utils';\n\n/**\n * Options for configuring shift behavior to keep the floating element in view.\n * The shift middleware ensures the floating element stays visible by shifting it\n * within the viewport when it would otherwise overflow.\n */\nexport interface NgpShiftOptions {\n /**\n * The minimum padding between the floating element and the viewport edges.\n * Prevents the floating element from touching the edges of the viewport.\n * @default 0\n */\n padding?: number;\n\n /**\n * The limiter function that determines how much the floating element can shift.\n * Common limiters from @floating-ui/dom include:\n * - limitShift: Limits shifting to prevent the reference element from being obscured\n * @default undefined\n */\n limiter?: {\n fn: (state: unknown) => { x: number; y: number };\n options?: unknown;\n };\n}\n\n/**\n * Type representing all valid shift values.\n * Can be a boolean (enable/disable), undefined, or an object with detailed options.\n */\nexport type NgpShift = boolean | NgpShiftOptions | undefined;\n\n/**\n * Input type for shift that also accepts string representations of booleans\n */\nexport type NgpShiftInput = NgpShift | string;\n\n/**\n * Transform function to coerce shift input values to the correct type\n * @param value The input value to coerce\n * @returns The coerced shift value\n */\nexport function coerceShift(value: NgpShiftInput | null | undefined): NgpShift {\n if (isNil(value)) {\n return undefined;\n }\n\n if (isObject(value)) {\n return value;\n }\n\n // Handle boolean values\n if (typeof value === 'boolean') {\n return value;\n }\n\n // Handle string boolean values\n if (value === 'true') {\n return true;\n }\n\n if (value === 'false') {\n return false;\n }\n\n // Handle string number values for padding shorthand\n const numValue = coerceNumberProperty(value, null);\n if (numValue !== null && !isNaN(numValue)) {\n return { padding: numValue };\n }\n\n return undefined;\n}\n","/**\n * Generated bundle index. 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@@ -71,6 +71,7 @@ const [NgpSliderRangeStateToken, ngpSliderRange, injectSliderRangeState, provide
71
71
  dataBinding(element, 'data-disabled', () => slider().disabled());
72
72
  styleBinding(element, 'width.%', () => slider().orientation() === 'horizontal' ? slider().percentage() : null);
73
73
  styleBinding(element, 'height.%', () => slider().orientation() === 'vertical' ? slider().percentage() : null);
74
+ styleBinding(element, 'inset-block-end.%', () => slider().orientation() === 'vertical' ? 0 : null);
74
75
  return {};
75
76
  });
76
77
 
@@ -99,6 +100,7 @@ const [NgpSliderThumbStateToken, ngpSliderThumb, injectSliderThumbState, provide
99
100
  const injector = inject(Injector);
100
101
  const document = inject(DOCUMENT);
101
102
  let dragging = false;
103
+ let activePointerId = null;
102
104
  let cleanupDocumentListeners = [];
103
105
  const ariaValueNow = computed(() => slider().value(), ...(ngDevMode ? [{ debugName: "ariaValueNow" }] : []));
104
106
  const tabindex = computed(() => (slider().disabled() ? -1 : 0), ...(ngDevMode ? [{ debugName: "tabindex" }] : []));
@@ -112,7 +114,7 @@ const [NgpSliderThumbStateToken, ngpSliderThumb, injectSliderThumbState, provide
112
114
  dataBinding(elementRef, 'data-orientation', () => slider().orientation());
113
115
  dataBinding(elementRef, 'data-disabled', () => slider().disabled());
114
116
  styleBinding(elementRef, 'inset-inline-start.%', () => slider().orientation() === 'horizontal' ? slider().percentage() : null);
115
- styleBinding(elementRef, 'inset-block-start.%', () => slider().orientation() === 'vertical' ? slider().percentage() : null);
117
+ styleBinding(elementRef, 'inset-block-start.%', () => slider().orientation() === 'vertical' ? 100 - slider().percentage() : null);
116
118
  ngpInteractions({
117
119
  hover: true,
118
120
  focusVisible: true,
@@ -126,6 +128,7 @@ const [NgpSliderThumbStateToken, ngpSliderThumb, injectSliderThumbState, provide
126
128
  return;
127
129
  }
128
130
  dragging = true;
131
+ activePointerId = event.pointerId;
129
132
  onDragStart?.();
130
133
  // Clean up any existing listeners
131
134
  cleanupDocumentListeners.forEach(cleanup => cleanup());
@@ -145,7 +148,7 @@ const [NgpSliderThumbStateToken, ngpSliderThumb, injectSliderThumbState, provide
145
148
  cleanupDocumentListeners = [pointerMoveCleanup, pointerUpCleanup, pointerCancelCleanup];
146
149
  });
147
150
  function onPointerMove(event) {
148
- if (slider().disabled() || !dragging) {
151
+ if (slider().disabled() || !dragging || event.pointerId !== activePointerId) {
149
152
  return;
150
153
  }
151
154
  const track = slider().track();
@@ -159,8 +162,12 @@ const [NgpSliderThumbStateToken, ngpSliderThumb, injectSliderThumbState, provide
159
162
  const value = slider().min() + (slider().max() - slider().min()) * Math.max(0, Math.min(1, percentage));
160
163
  slider().setValue(value);
161
164
  }
162
- function onPointerEnd() {
165
+ function onPointerEnd(event) {
166
+ if (event.pointerId !== activePointerId) {
167
+ return;
168
+ }
163
169
  dragging = false;
170
+ activePointerId = null;
164
171
  onDragEnd?.();
165
172
  cleanupDocumentListeners.forEach(cleanup => cleanup());
166
173
  cleanupDocumentListeners = [];
@@ -199,12 +206,16 @@ const [NgpSliderThumbStateToken, ngpSliderThumb, injectSliderThumbState, provide
199
206
  default:
200
207
  return;
201
208
  }
209
+ // prevent the default action to prevent the page from scrolling
210
+ event.preventDefault();
202
211
  if (newValue === currentValue) {
203
212
  return;
204
213
  }
205
214
  slider().setValue(newValue);
206
- event.preventDefault();
207
215
  });
216
+ /**
217
+ * Moves keyboard focus to the host element without scrolling the page.
218
+ */
208
219
  function focus() {
209
220
  elementRef.nativeElement.focus({ preventScroll: true });
210
221
  }
@@ -264,11 +275,12 @@ const [NgpSliderTrackStateToken, ngpSliderTrack, injectSliderTrackState, provide
264
275
  // prevent text selection
265
276
  event.preventDefault();
266
277
  const rect = element.nativeElement.getBoundingClientRect();
267
- const position = slider().orientation() === 'horizontal'
268
- ? event.clientX - rect.left
269
- : event.clientY - rect.top;
270
- const size = slider().orientation() === 'horizontal' ? rect.width : rect.height;
271
- const percentage = size === 0 ? 0 : position / size;
278
+ const isHorizontal = slider().orientation() === 'horizontal';
279
+ const position = isHorizontal ? event.clientX - rect.left : event.clientY - rect.top;
280
+ const size = isHorizontal ? rect.width : rect.height;
281
+ const rawPercentage = size === 0 ? 0 : position / size;
282
+ // Invert percentage for vertical sliders so bottom = min, top = max
283
+ const percentage = isHorizontal ? rawPercentage : 1 - rawPercentage;
272
284
  const value = slider().min() + (slider().max() - slider().min()) * Math.max(0, Math.min(1, percentage));
273
285
  slider().setValue(value);
274
286
  });
@@ -500,9 +512,9 @@ const [NgpRangeSliderRangeStateToken, ngpRangeSliderRange, injectRangeSliderRang
500
512
  // Horizontal
501
513
  styleBinding(element, 'width.%', () => rangeSlider().orientation() === 'horizontal' ? rangeSlider().rangePercentage() : null);
502
514
  styleBinding(element, 'inset-inline-start.%', () => rangeSlider().orientation() === 'horizontal' ? rangeSlider().lowPercentage() : null);
503
- // Vertical
515
+ // Vertical - position from top: 100% - highPercentage places the top of the range at the high thumb
504
516
  styleBinding(element, 'height.%', () => rangeSlider().orientation() === 'vertical' ? rangeSlider().rangePercentage() : null);
505
- styleBinding(element, 'inset-block-start.%', () => rangeSlider().orientation() === 'vertical' ? rangeSlider().lowPercentage() : null);
517
+ styleBinding(element, 'inset-block-start.%', () => rangeSlider().orientation() === 'vertical' ? 100 - rangeSlider().highPercentage() : null);
506
518
  return {};
507
519
  });
508
520
 
@@ -531,6 +543,7 @@ const [NgpRangeSliderThumbStateToken, ngpRangeSliderThumb, injectRangeSliderThum
531
543
  const document = inject(DOCUMENT);
532
544
  // Store dragging state
533
545
  let dragging = false;
546
+ let activePointerId = null;
534
547
  let cleanupDocumentListeners = [];
535
548
  // Determine which thumb this is based on registration order
536
549
  const thumb = computed(() => (rangeSlider().thumbs().indexOf(element) === 0 ? 'low' : 'high'), ...(ngDevMode ? [{ debugName: "thumb" }] : []));
@@ -554,13 +567,21 @@ const [NgpRangeSliderThumbStateToken, ngpRangeSliderThumb, injectRangeSliderThum
554
567
  dataBinding(element, 'data-disabled', () => rangeSlider().disabled());
555
568
  dataBinding(element, 'data-thumb', thumb);
556
569
  styleBinding(element, 'inset-inline-start.%', () => rangeSlider().orientation() === 'horizontal' ? percentage() : null);
557
- styleBinding(element, 'inset-block-start.%', () => rangeSlider().orientation() === 'vertical' ? percentage() : null);
570
+ styleBinding(element, 'inset-block-start.%', () => rangeSlider().orientation() === 'vertical' ? 100 - percentage() : null);
571
+ /**
572
+ * Initiates a thumb drag: prevents default, marks dragging active, calls `onDragStart`, and attaches document-level pointer listeners.
573
+ *
574
+ * If the parent slider is disabled, the function no-ops after preventing the default event. Otherwise it replaces any existing document listeners with new move/up/cancel listeners and stores their cleanup functions.
575
+ *
576
+ * @param event - The pointerdown event that started the drag
577
+ */
558
578
  function handlePointerDown(event) {
559
579
  event.preventDefault();
560
580
  if (rangeSlider().disabled()) {
561
581
  return;
562
582
  }
563
583
  dragging = true;
584
+ activePointerId = event.pointerId;
564
585
  onDragStart?.();
565
586
  // Clean up any existing listeners
566
587
  cleanupDocumentListeners.forEach(cleanup => cleanup());
@@ -579,14 +600,25 @@ const [NgpRangeSliderThumbStateToken, ngpRangeSliderThumb, injectRangeSliderThum
579
600
  });
580
601
  cleanupDocumentListeners = [pointerMoveCleanup, pointerUpCleanup, pointerCancelCleanup];
581
602
  }
582
- function handlePointerEnd() {
603
+ function handlePointerEnd(event) {
604
+ if (event.pointerId !== activePointerId) {
605
+ return;
606
+ }
583
607
  dragging = false;
608
+ activePointerId = null;
584
609
  onDragEnd?.();
585
610
  cleanupDocumentListeners.forEach(cleanup => cleanup());
586
611
  cleanupDocumentListeners = [];
587
612
  }
613
+ /**
614
+ * Update the thumb's value from a pointer event while dragging.
615
+ *
616
+ * Computes the pointer position relative to the slider track (inverting vertical coordinates so bottom = 0%, top = 100%), clamps it to [0, 100], maps it into the slider's value range, and sets the corresponding low or high value on the parent slider.
617
+ *
618
+ * @param event - The pointer event used to compute the new thumb position and value
619
+ */
588
620
  function handlePointerMove(event) {
589
- if (rangeSlider().disabled() || !dragging) {
621
+ if (rangeSlider().disabled() || !dragging || event.pointerId !== activePointerId) {
590
622
  return;
591
623
  }
592
624
  const track = rangeSlider().track();
@@ -596,9 +628,12 @@ const [NgpRangeSliderThumbStateToken, ngpRangeSliderThumb, injectRangeSliderThum
596
628
  const rect = track.nativeElement.getBoundingClientRect();
597
629
  // Calculate the pointer position as a percentage of the track
598
630
  // p.ex. for horizontal: (pointerX - trackLeft) / trackWidth
599
- const percentage = rangeSlider().orientation() === 'horizontal'
631
+ // For vertical, invert so bottom = 0%, top = 100%
632
+ const isHorizontal = rangeSlider().orientation() === 'horizontal';
633
+ const rawPercentage = isHorizontal
600
634
  ? ((event.clientX - rect.left) / rect.width) * 100
601
635
  : ((event.clientY - rect.top) / rect.height) * 100;
636
+ const percentage = isHorizontal ? rawPercentage : 100 - rawPercentage;
602
637
  const min = rangeSlider().min();
603
638
  const max = rangeSlider().max();
604
639
  const rangeSize = max - min;
@@ -708,6 +743,13 @@ const [NgpRangeSliderTrackStateToken, ngpRangeSliderTrack, injectRangeSliderTrac
708
743
  // Host bindings
709
744
  dataBinding(element, 'data-orientation', () => rangeSlider().orientation());
710
745
  dataBinding(element, 'data-disabled', () => rangeSlider().disabled());
746
+ /**
747
+ * Convert a pointer down on the track into a slider value and move the nearest thumb to that value.
748
+ *
749
+ * If the slider is disabled the function returns without action. For vertical orientation the pointer-to-value mapping is inverted so the bottom of the track corresponds to the minimum value. The nearest thumb ("low" or "high") is updated to the computed value.
750
+ *
751
+ * @param event - The pointer event originating from the user interaction
752
+ */
711
753
  function handlePointerDown(event) {
712
754
  if (rangeSlider().disabled()) {
713
755
  return;
@@ -720,7 +762,9 @@ const [NgpRangeSliderTrackStateToken, ngpRangeSliderTrack, injectRangeSliderTrac
720
762
  const rect = element.nativeElement.getBoundingClientRect();
721
763
  const start = isHorizontal ? rect.left : rect.top;
722
764
  const size = isHorizontal ? rect.width : rect.height;
723
- const percentage = (position - start) / size;
765
+ const rawPercentage = (position - start) / size;
766
+ // Invert percentage for vertical sliders so bottom = min, top = max
767
+ const percentage = isHorizontal ? rawPercentage : 1 - rawPercentage;
724
768
  // calculate the value based on the position
725
769
  const value = min + (max - min) * percentage;
726
770
  // determine which thumb to move based on proximity