nfx-ui 0.6.3 → 0.7.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,73 +1 @@
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- import { CSSProperties } from 'react';
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- import { default as default_2 } from 'react';
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- import { JSX } from 'react/jsx-runtime';
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- import { MemoExoticComponent } from 'react';
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-
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- export declare const BounceLoading: MemoExoticComponent<({ size, shape, className }: BounceLoadingProps) => JSX.Element>;
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-
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- declare interface BounceLoadingProps {
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- size?: "small" | "medium" | "large";
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- shape?: "square" | "circle";
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- className?: string;
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- }
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-
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- declare type CanvasStrokeStyle = string | CanvasGradient | CanvasPattern;
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-
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- export declare const ECGLoading: MemoExoticComponent<({ size, className }: ECGLoadingProps) => JSX.Element>;
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-
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- declare interface ECGLoadingProps {
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- size?: "small" | "medium" | "large";
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- className?: string;
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- }
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-
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- export declare const LetterGlitchBackground: React.FC<Omit<LetterGlitchProps, "glitchColors">>;
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-
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- declare interface LetterGlitchProps {
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- glitchColors?: string[];
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- glitchSpeed?: number;
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- centerVignette?: boolean;
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- outerVignette?: boolean;
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- smooth?: boolean;
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- characters?: string;
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- className?: string;
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- style?: React.CSSProperties;
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- }
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-
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- export declare const SquareBackground: default_2.FC<Omit<SquaresProps, "borderColor" | "hoverFillColor">>;
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-
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- declare interface SquaresProps {
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- direction?: "diagonal" | "up" | "right" | "down" | "left";
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- speed?: number;
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- borderColor?: CanvasStrokeStyle;
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- squareSize?: number;
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- hoverFillColor?: CanvasStrokeStyle;
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- className?: string;
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- style?: default_2.CSSProperties;
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- }
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-
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- export declare const TruckLoading: MemoExoticComponent<({ size, className }: TruckLoadingProps) => JSX.Element>;
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-
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- declare interface TruckLoadingProps {
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- size?: "small" | "medium" | "large";
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- className?: string;
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- }
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-
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- export declare const WaveBackground: default_2.FC<Omit<WavesProps, "lineColor" | "backgroundColor">>;
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-
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- declare interface WavesProps {
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- lineColor?: string;
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- backgroundColor?: string;
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- waveSpeedX?: number;
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- waveSpeedY?: number;
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- waveAmpX?: number;
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- waveAmpY?: number;
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- xGap?: number;
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- yGap?: number;
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- friction?: number;
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- tension?: number;
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- maxCursorMove?: number;
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- style?: CSSProperties;
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- className?: string;
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- }
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-
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  export { }
package/dist/apis.d.ts CHANGED
@@ -1,7 +1 @@
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- export declare const path: <T extends Record<string, unknown>>(base: string, children: T) => PathNode<T>;
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-
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- export declare type PathNode<T> = string & {
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- [K in keyof T]: T[K] extends (...args: infer A) => infer R ? R extends object ? (...args: A) => PathNode<R> : (...args: A) => string : T[K] extends object ? PathNode<T[K]> : string;
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- };
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-
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  export { }
@@ -1 +1 @@
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- {"version":3,"file":"chunk-BounceLoading-CwvDT5HF.cjs","names":[],"sources":["../src/designs/animations/ECGLoading/styles.module.css","../src/designs/animations/ECGLoading/index.tsx","../src/designs/animations/TruckLoading/styles.module.css","../src/designs/animations/TruckLoading/index.tsx","../src/designs/animations/BounceLoading/styles.module.css","../src/designs/animations/BounceLoading/index.tsx"],"sourcesContent":[".loading {\r\n display: inline-flex;\r\n align-items: center;\r\n justify-content: center;\r\n}\r\n\r\n.loading svg polyline {\r\n fill: none;\r\n stroke-width: 3;\r\n stroke-linecap: round;\r\n stroke-linejoin: round;\r\n}\r\n\r\n.loading svg polyline.back {\r\n fill: none;\r\n stroke: var(--color-primary-alpha, rgba(255, 77, 80, 0.2));\r\n}\r\n\r\n.loading svg polyline.front {\r\n fill: none;\r\n stroke: var(--color-primary, #ff4d4f);\r\n stroke-dasharray: 48, 144;\r\n stroke-dashoffset: 192;\r\n animation: dash_682 1.4s linear infinite;\r\n}\r\n\r\n@keyframes dash_682 {\r\n 72.5% {\r\n opacity: 0;\r\n }\r\n\r\n to {\r\n stroke-dashoffset: 0;\r\n }\r\n}","import { memo } from \"react\";\n\nimport styles from \"./styles.module.css\";\n\ninterface ECGLoadingProps {\n size?: \"small\" | \"medium\" | \"large\";\n className?: string;\n}\n\nconst ECGLoading = memo(({ size = \"medium\", className }: ECGLoadingProps) => {\n const sizeMap = {\n small: { width: \"48px\", height: \"36px\" },\n medium: { width: \"64px\", height: \"48px\" },\n large: { width: \"96px\", height: \"72px\" },\n };\n\n const { width, height } = sizeMap[size];\n\n return (\n <div className={`${styles.loading} ${className || \"\"}`}>\n <svg width={width} height={height} viewBox=\"0 0 64 48\">\n <polyline points=\"0.157 23.954, 14 23.954, 21.843 48, 43 0, 50 24, 64 24\" id=\"back\" className={styles.back} />\n <polyline points=\"0.157 23.954, 14 23.954, 21.843 48, 43 0, 50 24, 64 24\" id=\"front\" className={styles.front} />\n </svg>\n </div>\n );\n});\n\nECGLoading.displayName = \"ECGLoading\";\n\nexport default ECGLoading;\n",".loader {\r\n width: fit-content;\r\n height: fit-content;\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n}\r\n\r\n.truckWrapper {\r\n width: 100%;\r\n height: 100%;\r\n display: flex;\r\n flex-direction: column;\r\n position: relative;\r\n align-items: center;\r\n justify-content: flex-end;\r\n overflow-x: hidden;\r\n}\r\n\r\n/* truck upper body */\r\n.truckBody {\r\n width: 65%;\r\n height: fit-content;\r\n margin-bottom: 6px;\r\n animation: motion 1s linear infinite;\r\n}\r\n\r\n/* truck suspension animation*/\r\n@keyframes motion {\r\n 0% {\r\n transform: translateY(0px);\r\n }\r\n 50% {\r\n transform: translateY(3px);\r\n }\r\n 100% {\r\n transform: translateY(0px);\r\n }\r\n}\r\n\r\n/* truck's tires */\r\n.truckTires {\r\n width: 65%;\r\n height: fit-content;\r\n display: flex;\r\n align-items: center;\r\n justify-content: space-between;\r\n padding: 0px 10px 0px 15px;\r\n position: absolute;\r\n bottom: 0;\r\n}\r\n\r\n.tiresvg {\r\n width: 24px;\r\n}\r\n\r\n.road {\r\n width: 100%;\r\n height: 1.5px;\r\n background-color: var(--color-fg-heading);\r\n position: relative;\r\n bottom: 0;\r\n align-self: flex-end;\r\n border-radius: 3px;\r\n}\r\n\r\n.road::before {\r\n content: \"\";\r\n position: absolute;\r\n width: 20px;\r\n height: 100%;\r\n background-color: var(--color-fg-heading);\r\n right: -50%;\r\n border-radius: 3px;\r\n animation: roadAnimation 1.4s linear infinite;\r\n border-left: 10px solid var(--color-bg);\r\n}\r\n\r\n.road::after {\r\n content: \"\";\r\n position: absolute;\r\n width: 10px;\r\n height: 100%;\r\n background-color: var(--color-fg-heading);\r\n right: -65%;\r\n border-radius: 3px;\r\n animation: roadAnimation 1.4s linear infinite;\r\n border-left: 4px solid var(--color-bg);\r\n}\r\n\r\n.lampPost {\r\n position: absolute;\r\n bottom: 0;\r\n right: -90%;\r\n height: 45%;\r\n animation: roadAnimation 1.4s linear infinite;\r\n}\r\n\r\n@keyframes roadAnimation {\r\n 0% {\r\n transform: translateX(0px);\r\n }\r\n 100% {\r\n transform: translateX(-350px);\r\n }\r\n}\r\n","import { memo } from \"react\";\n\nimport styles from \"./styles.module.css\";\n\ninterface TruckLoadingProps {\n size?: \"small\" | \"medium\" | \"large\";\n className?: string;\n}\n\nconst TruckLoading = memo(({ size = \"medium\", className }: TruckLoadingProps) => {\n const sizeMap = {\n small: { width: \"150px\", height: \"75px\", svgScale: 0.75 },\n medium: { width: \"200px\", height: \"100px\", svgScale: 1 },\n large: { width: \"300px\", height: \"150px\", svgScale: 1.5 },\n };\n\n const { width, height, svgScale } = sizeMap[size];\n\n return (\n <div className={`${styles.loader} ${className || \"\"}`} style={{ width, height }}>\n <div className={styles.truckWrapper} style={{ transform: `scale(${svgScale})` }}>\n <div className={styles.truckBody}>\n <svg xmlns=\"http://www.w3.org/2000/svg\" fill=\"none\" viewBox=\"0 0 198 93\" className={styles.trucksvg}>\n <path\n strokeWidth=\"3\"\n stroke=\"var(--color-fg-heading)\"\n fill=\"var(--color-primary)\"\n d=\"M135 22.5H177.264C178.295 22.5 179.22 23.133 179.594 24.0939L192.33 56.8443C192.442 57.1332 192.5 57.4404 192.5 57.7504V89C192.5 90.3807 191.381 91.5 190 91.5H135C133.619 91.5 132.5 90.3807 132.5 89V25C132.5 23.6193 133.619 22.5 135 22.5Z\"\n />\n <path\n strokeWidth=\"3\"\n stroke=\"var(--color-fg-heading)\"\n fill=\"var(--color-bg-3)\"\n d=\"M146 33.5H181.741C182.779 33.5 183.709 34.1415 184.078 35.112L190.538 52.112C191.16 53.748 189.951 55.5 188.201 55.5H146C144.619 55.5 143.5 54.3807 143.5 53V36C143.5 34.6193 144.619 33.5 146 33.5Z\"\n />\n <path\n strokeWidth=\"2\"\n stroke=\"var(--color-fg-heading)\"\n fill=\"var(--color-fg-heading)\"\n d=\"M150 65C150 65.39 149.763 65.8656 149.127 66.2893C148.499 66.7083 147.573 67 146.5 67C145.427 67 144.501 66.7083 143.873 66.2893C143.237 65.8656 143 65.39 143 65C143 64.61 143.237 64.1344 143.873 63.7107C144.501 63.2917 145.427 63 146.5 63C147.573 63 148.499 63.2917 149.127 63.7107C149.763 64.1344 150 64.61 150 65Z\"\n />\n <rect strokeWidth=\"2\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-warning)\" rx=\"1\" height=\"7\" width=\"5\" y=\"63\" x=\"187\" />\n <rect strokeWidth=\"2\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-fg-heading)\" rx=\"1\" height=\"11\" width=\"4\" y=\"81\" x=\"193\" />\n <rect strokeWidth=\"3\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-bg-2)\" rx=\"2.5\" height=\"90\" width=\"121\" y=\"1.5\" x=\"6.5\" />\n <rect strokeWidth=\"2\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-bg-2)\" rx=\"2\" height=\"4\" width=\"6\" y=\"84\" x=\"1\" />\n </svg>\n </div>\n <div className={styles.truckTires}>\n <svg xmlns=\"http://www.w3.org/2000/svg\" fill=\"none\" viewBox=\"0 0 30 30\" className={styles.tiresvg}>\n <circle strokeWidth=\"3\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-fg-heading)\" r=\"13.5\" cy=\"15\" cx=\"15\" />\n <circle fill=\"var(--color-bg-2)\" r=\"7\" cy=\"15\" cx=\"15\" />\n </svg>\n <svg xmlns=\"http://www.w3.org/2000/svg\" fill=\"none\" viewBox=\"0 0 30 30\" className={styles.tiresvg}>\n <circle strokeWidth=\"3\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-fg-heading)\" r=\"13.5\" cy=\"15\" cx=\"15\" />\n <circle fill=\"var(--color-bg-2)\" r=\"7\" cy=\"15\" cx=\"15\" />\n </svg>\n </div>\n <div className={styles.road} />\n\n <svg\n xmlSpace=\"preserve\"\n viewBox=\"0 0 453.459 453.459\"\n xmlns=\"http://www.w3.org/2000/svg\"\n version=\"1.1\"\n fill=\"var(--color-fg-heading)\"\n className={styles.lampPost}\n >\n <path\n d=\"M252.882,0c-37.781,0-68.686,29.953-70.245,67.358h-6.917v8.954c-26.109,2.163-45.463,10.011-45.463,19.366h9.993\nc-1.65,5.146-2.507,10.54-2.507,16.017c0,28.956,23.558,52.514,52.514,52.514c28.956,0,52.514-23.558,52.514-52.514\nc0-5.478-0.856-10.872-2.506-16.017h9.992c0-9.354-19.352-17.204-45.463-19.366v-8.954h-6.149C200.189,38.779,223.924,16,252.882,16\nc29.952,0,54.32,24.368,54.32,54.32c0,28.774-11.078,37.009-25.105,47.437c-17.444,12.968-37.216,27.667-37.216,78.884v113.914\nh-0.797c-5.068,0-9.174,4.108-9.174,9.177c0,2.844,1.293,5.383,3.321,7.066c-3.432,27.933-26.851,95.744-8.226,115.459v11.202h45.75\nv-11.202c18.625-19.715-4.794-87.527-8.227-115.459c2.029-1.683,3.322-4.223,3.322-7.066c0-5.068-4.107-9.177-9.176-9.177h-0.795\nV196.641c0-43.174,14.942-54.283,30.762-66.043c14.793-10.997,31.559-23.461,31.559-60.277C323.202,31.545,291.656,0,252.882,0z\nM232.77,111.694c0,23.442-19.071,42.514-42.514,42.514c-23.442,0-42.514-19.072-42.514-42.514c0-5.531,1.078-10.957,3.141-16.017\nh78.747C231.693,100.736,232.77,106.162,232.77,111.694z\"\n />\n </svg>\n </div>\n </div>\n );\n});\n\nTruckLoading.displayName = \"TruckLoading\";\n\nexport default TruckLoading;\n",".loader {\n position: relative;\n display: inline-flex;\n align-items: center;\n justify-content: center;\n}\n\n.loader::before {\n content: \"\";\n width: 100%;\n height: 5px;\n background: var(--color-primary);\n opacity: 0.3;\n position: absolute;\n top: calc(100% + 12px);\n left: 0;\n border-radius: 50%;\n animation: shadow324 0.5s linear infinite;\n}\n\n.loader::after {\n content: \"\";\n width: 100%;\n height: 100%;\n background: var(--color-primary);\n position: absolute;\n top: 0;\n left: 0;\n}\n\n/* 正方形样式 */\n.square::after {\n border-radius: 4px;\n animation: jump7456Square 0.5s linear infinite;\n}\n\n/* 圆形样式 */\n.circle::after {\n border-radius: 50%;\n animation: jump7456Circle 0.5s linear infinite;\n}\n\n@keyframes jump7456Square {\n 15% {\n border-bottom-right-radius: 3px;\n }\n\n 25% {\n transform: translateY(9px) rotate(22.5deg);\n }\n\n 50% {\n transform: translateY(18px) scale(1, 0.9) rotate(45deg);\n border-bottom-right-radius: 40px;\n }\n\n 75% {\n transform: translateY(9px) rotate(67.5deg);\n }\n\n 100% {\n transform: translateY(0) rotate(90deg);\n }\n}\n\n@keyframes jump7456Circle {\n 15% {\n border-bottom-right-radius: 50%;\n }\n\n 25% {\n transform: translateY(9px) rotate(22.5deg);\n }\n\n 50% {\n transform: translateY(18px) scale(1, 0.9) rotate(45deg);\n border-bottom-right-radius: 40px;\n }\n\n 75% {\n transform: translateY(9px) rotate(67.5deg);\n }\n\n 100% {\n transform: translateY(0) rotate(90deg);\n }\n}\n\n@keyframes shadow324 {\n 0%,\n 100% {\n transform: scale(1, 1);\n }\n\n 50% {\n transform: scale(1.2, 1);\n }\n}\n","import { memo } from \"react\";\n\nimport styles from \"./styles.module.css\";\n\ninterface BounceLoadingProps {\n size?: \"small\" | \"medium\" | \"large\";\n shape?: \"square\" | \"circle\";\n className?: string;\n}\n\nconst BounceLoading = memo(({ size = \"medium\", shape = \"square\", className }: BounceLoadingProps) => {\n const sizeMap = {\n small: \"32px\",\n medium: \"48px\",\n large: \"64px\",\n };\n\n const loaderSize = sizeMap[size];\n\n return <div className={`${styles.loader} ${styles[shape]} ${className || \"\"}`} style={{ width: loaderSize, height: loaderSize }} />;\n});\n\nBounceLoading.displayName = \"BounceLoading\";\n\nexport default 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1
+ {"version":3,"file":"chunk-BounceLoading-CwvDT5HF.cjs","names":[],"sources":["../src/designs/animations/ECGLoading/styles.module.css","../src/designs/animations/ECGLoading/index.tsx","../src/designs/animations/TruckLoading/styles.module.css","../src/designs/animations/TruckLoading/index.tsx","../src/designs/animations/BounceLoading/styles.module.css","../src/designs/animations/BounceLoading/index.tsx"],"sourcesContent":[".loading {\r\n display: inline-flex;\r\n align-items: center;\r\n justify-content: center;\r\n}\r\n\r\n.loading svg polyline {\r\n fill: none;\r\n stroke-width: 3;\r\n stroke-linecap: round;\r\n stroke-linejoin: round;\r\n}\r\n\r\n.loading svg polyline.back {\r\n fill: none;\r\n stroke: var(--color-primary-alpha, rgba(255, 77, 80, 0.2));\r\n}\r\n\r\n.loading svg polyline.front {\r\n fill: none;\r\n stroke: var(--color-primary, #ff4d4f);\r\n stroke-dasharray: 48, 144;\r\n stroke-dashoffset: 192;\r\n animation: dash_682 1.4s linear infinite;\r\n}\r\n\r\n@keyframes dash_682 {\r\n 72.5% {\r\n opacity: 0;\r\n }\r\n\r\n to {\r\n stroke-dashoffset: 0;\r\n }\r\n}","import { memo } from \"react\";\n\nimport styles from \"./styles.module.css\";\n\ninterface ECGLoadingProps {\n size?: \"small\" | \"medium\" | \"large\";\n className?: string;\n}\n\nconst ECGLoading = memo(({ size = \"medium\", className }: ECGLoadingProps) => {\n const sizeMap = {\n small: { width: \"48px\", height: \"36px\" },\n medium: { width: \"64px\", height: \"48px\" },\n large: { width: \"96px\", height: \"72px\" },\n };\n\n const { width, height } = sizeMap[size];\n\n return (\n <div className={`${styles.loading} ${className || \"\"}`}>\n <svg width={width} height={height} viewBox=\"0 0 64 48\">\n <polyline points=\"0.157 23.954, 14 23.954, 21.843 48, 43 0, 50 24, 64 24\" id=\"back\" className={styles.back} />\n <polyline points=\"0.157 23.954, 14 23.954, 21.843 48, 43 0, 50 24, 64 24\" id=\"front\" className={styles.front} />\n </svg>\n </div>\n );\n});\n\nECGLoading.displayName = \"ECGLoading\";\n\nexport default ECGLoading;\n",".loader {\r\n width: fit-content;\r\n height: fit-content;\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n}\r\n\r\n.truckWrapper {\r\n width: 100%;\r\n height: 100%;\r\n display: flex;\r\n flex-direction: column;\r\n position: relative;\r\n align-items: center;\r\n justify-content: flex-end;\r\n overflow-x: hidden;\r\n}\r\n\r\n/* truck upper body */\r\n.truckBody {\r\n width: 65%;\r\n height: fit-content;\r\n margin-bottom: 6px;\r\n animation: motion 1s linear infinite;\r\n}\r\n\r\n/* truck suspension animation*/\r\n@keyframes motion {\r\n 0% {\r\n transform: translateY(0px);\r\n }\r\n 50% {\r\n transform: translateY(3px);\r\n }\r\n 100% {\r\n transform: translateY(0px);\r\n }\r\n}\r\n\r\n/* truck's tires */\r\n.truckTires {\r\n width: 65%;\r\n height: fit-content;\r\n display: flex;\r\n align-items: center;\r\n justify-content: space-between;\r\n padding: 0px 10px 0px 15px;\r\n position: absolute;\r\n bottom: 0;\r\n}\r\n\r\n.tiresvg {\r\n width: 24px;\r\n}\r\n\r\n.road {\r\n width: 100%;\r\n height: 1.5px;\r\n background-color: var(--color-fg-heading);\r\n position: relative;\r\n bottom: 0;\r\n align-self: flex-end;\r\n border-radius: 3px;\r\n}\r\n\r\n.road::before {\r\n content: \"\";\r\n position: absolute;\r\n width: 20px;\r\n height: 100%;\r\n background-color: var(--color-fg-heading);\r\n right: -50%;\r\n border-radius: 3px;\r\n animation: roadAnimation 1.4s linear infinite;\r\n border-left: 10px solid var(--color-bg);\r\n}\r\n\r\n.road::after {\r\n content: \"\";\r\n position: absolute;\r\n width: 10px;\r\n height: 100%;\r\n background-color: var(--color-fg-heading);\r\n right: -65%;\r\n border-radius: 3px;\r\n animation: roadAnimation 1.4s linear infinite;\r\n border-left: 4px solid var(--color-bg);\r\n}\r\n\r\n.lampPost {\r\n position: absolute;\r\n bottom: 0;\r\n right: -90%;\r\n height: 45%;\r\n animation: roadAnimation 1.4s linear infinite;\r\n}\r\n\r\n@keyframes roadAnimation {\r\n 0% {\r\n transform: translateX(0px);\r\n }\r\n 100% {\r\n transform: translateX(-350px);\r\n }\r\n}\r\n","import { memo } from \"react\";\n\nimport styles from \"./styles.module.css\";\n\ninterface TruckLoadingProps {\n size?: \"small\" | \"medium\" | \"large\";\n className?: string;\n}\n\nconst TruckLoading = memo(({ size = \"medium\", className }: TruckLoadingProps) => {\n const sizeMap = {\n small: { width: \"150px\", height: \"75px\", svgScale: 0.75 },\n medium: { width: \"200px\", height: \"100px\", svgScale: 1 },\n large: { width: \"300px\", height: \"150px\", svgScale: 1.5 },\n };\n\n const { width, height, svgScale } = sizeMap[size];\n\n return (\n <div className={`${styles.loader} ${className || \"\"}`} style={{ width, height }}>\n <div className={styles.truckWrapper} style={{ transform: `scale(${svgScale})` }}>\n <div className={styles.truckBody}>\n <svg xmlns=\"http://www.w3.org/2000/svg\" fill=\"none\" viewBox=\"0 0 198 93\" className={styles.trucksvg}>\n <path\n strokeWidth=\"3\"\n stroke=\"var(--color-fg-heading)\"\n fill=\"var(--color-primary)\"\n d=\"M135 22.5H177.264C178.295 22.5 179.22 23.133 179.594 24.0939L192.33 56.8443C192.442 57.1332 192.5 57.4404 192.5 57.7504V89C192.5 90.3807 191.381 91.5 190 91.5H135C133.619 91.5 132.5 90.3807 132.5 89V25C132.5 23.6193 133.619 22.5 135 22.5Z\"\n />\n <path\n strokeWidth=\"3\"\n stroke=\"var(--color-fg-heading)\"\n fill=\"var(--color-bg-3)\"\n d=\"M146 33.5H181.741C182.779 33.5 183.709 34.1415 184.078 35.112L190.538 52.112C191.16 53.748 189.951 55.5 188.201 55.5H146C144.619 55.5 143.5 54.3807 143.5 53V36C143.5 34.6193 144.619 33.5 146 33.5Z\"\n />\n <path\n strokeWidth=\"2\"\n stroke=\"var(--color-fg-heading)\"\n fill=\"var(--color-fg-heading)\"\n d=\"M150 65C150 65.39 149.763 65.8656 149.127 66.2893C148.499 66.7083 147.573 67 146.5 67C145.427 67 144.501 66.7083 143.873 66.2893C143.237 65.8656 143 65.39 143 65C143 64.61 143.237 64.1344 143.873 63.7107C144.501 63.2917 145.427 63 146.5 63C147.573 63 148.499 63.2917 149.127 63.7107C149.763 64.1344 150 64.61 150 65Z\"\n />\n <rect strokeWidth=\"2\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-warning)\" rx=\"1\" height=\"7\" width=\"5\" y=\"63\" x=\"187\" />\n <rect strokeWidth=\"2\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-fg-heading)\" rx=\"1\" height=\"11\" width=\"4\" y=\"81\" x=\"193\" />\n <rect strokeWidth=\"3\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-bg-2)\" rx=\"2.5\" height=\"90\" width=\"121\" y=\"1.5\" x=\"6.5\" />\n <rect strokeWidth=\"2\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-bg-2)\" rx=\"2\" height=\"4\" width=\"6\" y=\"84\" x=\"1\" />\n </svg>\n </div>\n <div className={styles.truckTires}>\n <svg xmlns=\"http://www.w3.org/2000/svg\" fill=\"none\" viewBox=\"0 0 30 30\" className={styles.tiresvg}>\n <circle strokeWidth=\"3\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-fg-heading)\" r=\"13.5\" cy=\"15\" cx=\"15\" />\n <circle fill=\"var(--color-bg-2)\" r=\"7\" cy=\"15\" cx=\"15\" />\n </svg>\n <svg xmlns=\"http://www.w3.org/2000/svg\" fill=\"none\" viewBox=\"0 0 30 30\" className={styles.tiresvg}>\n <circle strokeWidth=\"3\" stroke=\"var(--color-fg-heading)\" fill=\"var(--color-fg-heading)\" r=\"13.5\" cy=\"15\" cx=\"15\" />\n <circle fill=\"var(--color-bg-2)\" r=\"7\" cy=\"15\" cx=\"15\" />\n </svg>\n </div>\n <div className={styles.road} />\n\n <svg\n xmlSpace=\"preserve\"\n viewBox=\"0 0 453.459 453.459\"\n xmlns=\"http://www.w3.org/2000/svg\"\n version=\"1.1\"\n fill=\"var(--color-fg-heading)\"\n className={styles.lampPost}\n >\n <path\n d=\"M252.882,0c-37.781,0-68.686,29.953-70.245,67.358h-6.917v8.954c-26.109,2.163-45.463,10.011-45.463,19.366h9.993\nc-1.65,5.146-2.507,10.54-2.507,16.017c0,28.956,23.558,52.514,52.514,52.514c28.956,0,52.514-23.558,52.514-52.514\nc0-5.478-0.856-10.872-2.506-16.017h9.992c0-9.354-19.352-17.204-45.463-19.366v-8.954h-6.149C200.189,38.779,223.924,16,252.882,16\nc29.952,0,54.32,24.368,54.32,54.32c0,28.774-11.078,37.009-25.105,47.437c-17.444,12.968-37.216,27.667-37.216,78.884v113.914\nh-0.797c-5.068,0-9.174,4.108-9.174,9.177c0,2.844,1.293,5.383,3.321,7.066c-3.432,27.933-26.851,95.744-8.226,115.459v11.202h45.75\nv-11.202c18.625-19.715-4.794-87.527-8.227-115.459c2.029-1.683,3.322-4.223,3.322-7.066c0-5.068-4.107-9.177-9.176-9.177h-0.795\nV196.641c0-43.174,14.942-54.283,30.762-66.043c14.793-10.997,31.559-23.461,31.559-60.277C323.202,31.545,291.656,0,252.882,0z\nM232.77,111.694c0,23.442-19.071,42.514-42.514,42.514c-23.442,0-42.514-19.072-42.514-42.514c0-5.531,1.078-10.957,3.141-16.017\nh78.747C231.693,100.736,232.77,106.162,232.77,111.694z\"\n />\n </svg>\n </div>\n </div>\n );\n});\n\nTruckLoading.displayName = \"TruckLoading\";\n\nexport default TruckLoading;\n",".loader {\n position: relative;\n display: inline-flex;\n align-items: center;\n justify-content: center;\n}\n\n.loader::before {\n content: \"\";\n width: 100%;\n height: 5px;\n background: var(--color-primary);\n opacity: 0.3;\n position: absolute;\n top: calc(100% + 12px);\n left: 0;\n border-radius: 50%;\n animation: shadow324 0.5s linear infinite;\n}\n\n.loader::after {\n content: \"\";\n width: 100%;\n height: 100%;\n background: var(--color-primary);\n position: absolute;\n top: 0;\n left: 0;\n}\n\n/* 正方形样式 */\n.square::after {\n border-radius: 4px;\n animation: jump7456Square 0.5s linear infinite;\n}\n\n/* 圆形样式 */\n.circle::after {\n border-radius: 50%;\n animation: jump7456Circle 0.5s linear infinite;\n}\n\n@keyframes jump7456Square {\n 15% {\n border-bottom-right-radius: 3px;\n }\n\n 25% {\n transform: translateY(9px) rotate(22.5deg);\n }\n\n 50% {\n transform: translateY(18px) scale(1, 0.9) rotate(45deg);\n border-bottom-right-radius: 40px;\n }\n\n 75% {\n transform: translateY(9px) rotate(67.5deg);\n }\n\n 100% {\n transform: translateY(0) rotate(90deg);\n }\n}\n\n@keyframes jump7456Circle {\n 15% {\n border-bottom-right-radius: 50%;\n }\n\n 25% {\n transform: translateY(9px) rotate(22.5deg);\n }\n\n 50% {\n transform: translateY(18px) scale(1, 0.9) rotate(45deg);\n border-bottom-right-radius: 40px;\n }\n\n 75% {\n transform: translateY(9px) rotate(67.5deg);\n }\n\n 100% {\n transform: translateY(0) rotate(90deg);\n }\n}\n\n@keyframes shadow324 {\n 0%,\n 100% {\n transform: scale(1, 1);\n }\n\n 50% {\n transform: scale(1.2, 1);\n }\n}\n","import { memo } from \"react\";\n\nimport styles from \"./styles.module.css\";\n\ninterface BounceLoadingProps {\n size?: \"small\" | \"medium\" | \"large\";\n shape?: \"square\" | \"circle\";\n className?: string;\n}\n\nconst BounceLoading = memo(({ size = \"medium\", shape = \"square\", className }: BounceLoadingProps) => {\n const sizeMap = {\n small: \"32px\",\n medium: \"48px\",\n large: \"64px\",\n };\n\n const loaderSize = sizeMap[size];\n\n return <div className={`${styles.loader} ${styles[shape]} ${className || \"\"}`} style={{ width: loaderSize, height: loaderSize }} />;\n});\n\nBounceLoading.displayName = \"BounceLoading\";\n\nexport default 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@@ -1 +1 @@
1
- {"version":3,"file":"chunk-animations-CO7zKbti.cjs","names":[],"sources":["../src/designs/animations/Waves/style.module.css","../src/designs/animations/Waves/index.tsx","../src/designs/animations/Squares/style.module.css","../src/designs/animations/Squares/index.tsx","../src/designs/animations/LetterGlitch/style.module.css","../src/designs/animations/LetterGlitch/index.tsx"],"sourcesContent":[".waves {\n position: absolute;\n top: 0;\n left: 0;\n margin: 0;\n padding: 0;\n width: 100%;\n height: 100%;\n overflow: hidden;\n}\n\n.waves::before {\n content: '';\n position: absolute;\n top: 0;\n left: 0;\n width: 0.5rem;\n height: 0.5rem;\n background: #160000;\n border-radius: 50%;\n transform: translate3d(calc(var(--x) - 50%), calc(var(--y) - 50%), 0);\n will-change: transform;\n}\n\n.wavesCanvas {\n display: block;\n width: 100%;\n height: 100%;\n}\n","import React, { useEffect, useMemo, useRef } from \"react\";\nimport type { CSSProperties } from \"react\";\n\nimport { useTheme } from \"@/themes/hooks/useTheme\";\n\nimport styles from \"./style.module.css\";\n\nclass Grad {\n x: number;\n y: number;\n z: number;\n constructor(x: number, y: number, z: number) {\n this.x = x;\n this.y = y;\n this.z = z;\n }\n dot2(x: number, y: number): number {\n return this.x * x + this.y * y;\n }\n}\n\nclass Noise {\n grad3: Grad[];\n p: number[];\n perm: number[];\n gradP: Grad[];\n\n constructor(seed = 0) {\n this.grad3 = [\n new Grad(1, 1, 0),\n new Grad(-1, 1, 0),\n new Grad(1, -1, 0),\n new Grad(-1, -1, 0),\n new Grad(1, 0, 1),\n new Grad(-1, 0, 1),\n new Grad(1, 0, -1),\n new Grad(-1, 0, -1),\n new Grad(0, 1, 1),\n new Grad(0, -1, 1),\n new Grad(0, 1, -1),\n new Grad(0, -1, -1),\n ];\n this.p = [\n 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234,\n 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139,\n 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80,\n 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202,\n 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221,\n 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210,\n 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150,\n 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180,\n ];\n this.perm = new Array(512);\n this.gradP = new Array(512);\n this.seed(seed);\n }\n seed(seed: number) {\n if (seed > 0 && seed < 1) seed *= 65536;\n seed = Math.floor(seed);\n if (seed < 256) seed |= seed << 8;\n for (let i = 0; i < 256; i++) {\n let v = i & 1 ? this.p[i] ^ (seed & 255) : this.p[i] ^ ((seed >> 8) & 255);\n this.perm[i] = this.perm[i + 256] = v;\n this.gradP[i] = this.gradP[i + 256] = this.grad3[v % 12];\n }\n }\n fade(t: number): number {\n return t * t * t * (t * (t * 6 - 15) + 10);\n }\n lerp(a: number, b: number, t: number): number {\n return (1 - t) * a + t * b;\n }\n perlin2(x: number, y: number): number {\n let X = Math.floor(x),\n Y = Math.floor(y);\n x -= X;\n y -= Y;\n X &= 255;\n Y &= 255;\n const n00 = this.gradP[X + this.perm[Y]].dot2(x, y);\n const n01 = this.gradP[X + this.perm[Y + 1]].dot2(x, y - 1);\n const n10 = this.gradP[X + 1 + this.perm[Y]].dot2(x - 1, y);\n const n11 = this.gradP[X + 1 + this.perm[Y + 1]].dot2(x - 1, y - 1);\n const u = this.fade(x);\n return this.lerp(this.lerp(n00, n10, u), this.lerp(n01, n11, u), this.fade(y));\n }\n}\n\ninterface Point {\n x: number;\n y: number;\n wave: { x: number; y: number };\n cursor: { x: number; y: number; vx: number; vy: number };\n}\n\ninterface Mouse {\n x: number;\n y: number;\n lx: number;\n ly: number;\n sx: number;\n sy: number;\n v: number;\n vs: number;\n a: number;\n set: boolean;\n}\n\ninterface Config {\n lineColor: string;\n waveSpeedX: number;\n waveSpeedY: number;\n waveAmpX: number;\n waveAmpY: number;\n friction: number;\n tension: number;\n maxCursorMove: number;\n xGap: number;\n yGap: number;\n}\n\ninterface WavesProps {\n lineColor?: string;\n backgroundColor?: string;\n waveSpeedX?: number;\n waveSpeedY?: number;\n waveAmpX?: number;\n waveAmpY?: number;\n xGap?: number;\n yGap?: number;\n friction?: number;\n tension?: number;\n maxCursorMove?: number;\n style?: CSSProperties;\n className?: string;\n}\n\nconst Waves: React.FC<WavesProps> = ({\n lineColor = \"black\",\n backgroundColor = \"transparent\",\n waveSpeedX = 0.0125,\n waveSpeedY = 0.005,\n waveAmpX = 32,\n waveAmpY = 16,\n xGap = 10,\n yGap = 32,\n friction = 0.925,\n tension = 0.005,\n maxCursorMove = 100,\n style = {},\n className = \"\",\n}) => {\n const containerRef = useRef<HTMLDivElement>(null);\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const ctxRef = useRef<CanvasRenderingContext2D | null>(null);\n const boundingRef = useRef<{\n width: number;\n height: number;\n left: number;\n top: number;\n }>({\n width: 0,\n height: 0,\n left: 0,\n top: 0,\n });\n const noiseRef = useRef(new Noise(Math.random()));\n const linesRef = useRef<Point[][]>([]);\n const mouseRef = useRef<Mouse>({\n x: -10,\n y: 0,\n lx: 0,\n ly: 0,\n sx: 0,\n sy: 0,\n v: 0,\n vs: 0,\n a: 0,\n set: false,\n });\n const configRef = useRef<Config>({\n lineColor,\n waveSpeedX,\n waveSpeedY,\n waveAmpX,\n waveAmpY,\n friction,\n tension,\n maxCursorMove,\n xGap,\n yGap,\n });\n const frameIdRef = useRef<number | null>(null);\n\n useEffect(() => {\n configRef.current = {\n lineColor,\n waveSpeedX,\n waveSpeedY,\n waveAmpX,\n waveAmpY,\n friction,\n tension,\n maxCursorMove,\n xGap,\n yGap,\n };\n }, [lineColor, waveSpeedX, waveSpeedY, waveAmpX, waveAmpY, friction, tension, maxCursorMove, xGap, yGap]);\n\n useEffect(() => {\n const canvas = canvasRef.current;\n const container = containerRef.current;\n if (!canvas || !container) return;\n ctxRef.current = canvas.getContext(\"2d\");\n\n function setSize() {\n if (!container || !canvas) return;\n const rect = container.getBoundingClientRect();\n boundingRef.current = {\n width: rect.width,\n height: rect.height,\n left: rect.left,\n top: rect.top,\n };\n canvas.width = rect.width;\n canvas.height = rect.height;\n }\n\n function setLines() {\n const { width, height } = boundingRef.current;\n linesRef.current = [];\n const oWidth = width + 200,\n oHeight = height + 30;\n const { xGap, yGap } = configRef.current;\n const totalLines = Math.ceil(oWidth / xGap);\n const totalPoints = Math.ceil(oHeight / yGap);\n const xStart = (width - xGap * totalLines) / 2;\n const yStart = (height - yGap * totalPoints) / 2;\n for (let i = 0; i <= totalLines; i++) {\n const pts: Point[] = [];\n for (let j = 0; j <= totalPoints; j++) {\n pts.push({\n x: xStart + xGap * i,\n y: yStart + yGap * j,\n wave: { x: 0, y: 0 },\n cursor: { x: 0, y: 0, vx: 0, vy: 0 },\n });\n }\n linesRef.current.push(pts);\n }\n }\n\n function movePoints(time: number) {\n const lines = linesRef.current;\n const mouse = mouseRef.current;\n const noise = noiseRef.current;\n const { waveSpeedX, waveSpeedY, waveAmpX, waveAmpY, friction, tension, maxCursorMove } = configRef.current;\n lines.forEach((pts) => {\n pts.forEach((p) => {\n const move = noise.perlin2((p.x + time * waveSpeedX) * 0.002, (p.y + time * waveSpeedY) * 0.0015) * 12;\n p.wave.x = Math.cos(move) * waveAmpX;\n p.wave.y = Math.sin(move) * waveAmpY;\n\n const dx = p.x - mouse.sx,\n dy = p.y - mouse.sy;\n const dist = Math.hypot(dx, dy);\n const l = Math.max(175, mouse.vs);\n if (dist < l) {\n const s = 1 - dist / l;\n const f = Math.cos(dist * 0.001) * s;\n p.cursor.vx += Math.cos(mouse.a) * f * l * mouse.vs * 0.00065;\n p.cursor.vy += Math.sin(mouse.a) * f * l * mouse.vs * 0.00065;\n }\n\n p.cursor.vx += (0 - p.cursor.x) * tension;\n p.cursor.vy += (0 - p.cursor.y) * tension;\n p.cursor.vx *= friction;\n p.cursor.vy *= friction;\n p.cursor.x += p.cursor.vx * 2;\n p.cursor.y += p.cursor.vy * 2;\n p.cursor.x = Math.min(maxCursorMove, Math.max(-maxCursorMove, p.cursor.x));\n p.cursor.y = Math.min(maxCursorMove, Math.max(-maxCursorMove, p.cursor.y));\n });\n });\n }\n\n function moved(point: Point, withCursor = true): { x: number; y: number } {\n const x = point.x + point.wave.x + (withCursor ? point.cursor.x : 0);\n const y = point.y + point.wave.y + (withCursor ? point.cursor.y : 0);\n return { x: Math.round(x * 10) / 10, y: Math.round(y * 10) / 10 };\n }\n\n function drawLines() {\n const { width, height } = boundingRef.current;\n const ctx = ctxRef.current;\n if (!ctx) return;\n ctx.clearRect(0, 0, width, height);\n ctx.beginPath();\n ctx.strokeStyle = configRef.current.lineColor;\n linesRef.current.forEach((points) => {\n let p1 = moved(points[0], false);\n ctx.moveTo(p1.x, p1.y);\n points.forEach((p, idx) => {\n const isLast = idx === points.length - 1;\n p1 = moved(p, !isLast);\n const p2 = moved(points[idx + 1] || points[points.length - 1], !isLast);\n ctx.lineTo(p1.x, p1.y);\n if (isLast) ctx.moveTo(p2.x, p2.y);\n });\n });\n ctx.stroke();\n }\n\n function tick(t: number) {\n if (!container) return;\n const mouse = mouseRef.current;\n mouse.sx += (mouse.x - mouse.sx) * 0.1;\n mouse.sy += (mouse.y - mouse.sy) * 0.1;\n const dx = mouse.x - mouse.lx,\n dy = mouse.y - mouse.ly;\n const d = Math.hypot(dx, dy);\n mouse.v = d;\n mouse.vs += (d - mouse.vs) * 0.1;\n mouse.vs = Math.min(100, mouse.vs);\n mouse.lx = mouse.x;\n mouse.ly = mouse.y;\n mouse.a = Math.atan2(dy, dx);\n container.style.setProperty(\"--x\", `${mouse.sx}px`);\n container.style.setProperty(\"--y\", `${mouse.sy}px`);\n\n movePoints(t);\n drawLines();\n frameIdRef.current = requestAnimationFrame(tick);\n }\n\n function onResize() {\n setSize();\n setLines();\n }\n function onMouseMove(e: MouseEvent) {\n updateMouse(e.clientX, e.clientY);\n }\n function onTouchMove(e: TouchEvent) {\n const touch = e.touches[0];\n updateMouse(touch.clientX, touch.clientY);\n }\n function updateMouse(x: number, y: number) {\n const mouse = mouseRef.current;\n const b = boundingRef.current;\n mouse.x = x - b.left;\n mouse.y = y - b.top;\n if (!mouse.set) {\n mouse.sx = mouse.x;\n mouse.sy = mouse.y;\n mouse.lx = mouse.x;\n mouse.ly = mouse.y;\n mouse.set = true;\n }\n }\n\n setSize();\n setLines();\n frameIdRef.current = requestAnimationFrame(tick);\n window.addEventListener(\"resize\", onResize);\n window.addEventListener(\"mousemove\", onMouseMove);\n window.addEventListener(\"touchmove\", onTouchMove, { passive: false });\n\n return () => {\n window.removeEventListener(\"resize\", onResize);\n window.removeEventListener(\"mousemove\", onMouseMove);\n window.removeEventListener(\"touchmove\", onTouchMove);\n if (frameIdRef.current !== null) {\n cancelAnimationFrame(frameIdRef.current);\n }\n };\n }, []);\n\n return (\n <div\n ref={containerRef}\n className={`${styles.waves} ${className}`}\n style={{\n position: \"absolute\",\n top: 0,\n left: 0,\n margin: 0,\n padding: 0,\n width: \"100%\",\n height: \"100%\",\n overflow: \"hidden\",\n backgroundColor,\n ...style,\n }}\n >\n <canvas ref={canvasRef} className={styles.wavesCanvas} />\n </div>\n );\n};\n\nconst WaveBackground: React.FC<Omit<WavesProps, \"lineColor\" | \"backgroundColor\">> = (props) => {\n const { currentTheme } = useTheme();\n\n // 从主题中获取线条颜色,降低颜色深度(变浅)\n const lineColor = useMemo(() => {\n // 尝试从主题变量中获取主色,如果没有则使用默认值\n const primary = currentTheme.colors.variables.primary || \"rgb(59, 130, 246)\";\n\n // 将颜色变浅的函数:向白色混合\n const lightenColor = (r: number, g: number, b: number, factor: number = 0.4) => {\n // factor: 0 = 原色, 1 = 白色\n const newR = Math.round(r + (255 - r) * factor);\n const newG = Math.round(g + (255 - g) * factor);\n const newB = Math.round(b + (255 - b) * factor);\n return `rgb(${newR}, ${newG}, ${newB})`;\n };\n\n // 如果已经是 hex 格式,转换为 rgb 并变浅\n if (primary.startsWith(\"#\")) {\n const hex = primary.slice(1);\n const r = parseInt(hex.slice(0, 2), 16);\n const g = parseInt(hex.slice(2, 4), 16);\n const b = parseInt(hex.slice(4, 6), 16);\n return lightenColor(r, g, b);\n }\n // 将 rgb() 格式变浅\n const match = primary.match(/rgb\\((\\d+),\\s*(\\d+),\\s*(\\d+)\\)/);\n if (match) {\n const r = parseInt(match[1], 10);\n const g = parseInt(match[2], 10);\n const b = parseInt(match[3], 10);\n return lightenColor(r, g, b);\n }\n // 如果已经是 rgba 格式,提取 RGB 并变浅\n const rgbaMatch = primary.match(/rgba?\\((\\d+),\\s*(\\d+),\\s*(\\d+)/);\n if (rgbaMatch) {\n const r = parseInt(rgbaMatch[1], 10);\n const g = parseInt(rgbaMatch[2], 10);\n const b = parseInt(rgbaMatch[3], 10);\n return lightenColor(r, g, b);\n }\n return primary;\n }, [currentTheme]);\n\n return <Waves lineColor={lineColor} backgroundColor=\"transparent\" waveSpeedX={0.05} waveSpeedY={0.01} waveAmpX={40} waveAmpY={20} {...props} />;\n};\n\nexport default WaveBackground;\n",".squaresCanvas {\n width: 100%;\n height: 100%;\n border: none;\n display: block;\n}\n","import React, { useEffect, useMemo, useRef } from \"react\";\n\nimport { useTheme } from \"@/themes/hooks/useTheme\";\n\nimport styles from \"./style.module.css\";\n\ntype CanvasStrokeStyle = string | CanvasGradient | CanvasPattern;\n\ninterface GridOffset {\n x: number;\n y: number;\n}\n\ninterface SquaresProps {\n direction?: \"diagonal\" | \"up\" | \"right\" | \"down\" | \"left\";\n speed?: number;\n borderColor?: CanvasStrokeStyle;\n squareSize?: number;\n hoverFillColor?: CanvasStrokeStyle;\n className?: string;\n style?: React.CSSProperties;\n}\n\nconst Squares: React.FC<SquaresProps> = ({\n direction = \"right\",\n speed = 1,\n borderColor = \"#999\",\n squareSize = 40,\n hoverFillColor = \"#222\",\n className = \"\",\n style = {},\n}) => {\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const requestRef = useRef<number | null>(null);\n const numSquaresX = useRef<number>(0);\n const numSquaresY = useRef<number>(0);\n const gridOffset = useRef<GridOffset>({ x: 0, y: 0 });\n const hoveredSquareRef = useRef<GridOffset | null>(null);\n\n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n const ctx = canvas.getContext(\"2d\");\n\n const resizeCanvas = () => {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n numSquaresX.current = Math.ceil(canvas.width / squareSize) + 1;\n numSquaresY.current = Math.ceil(canvas.height / squareSize) + 1;\n };\n\n window.addEventListener(\"resize\", resizeCanvas);\n resizeCanvas();\n\n const drawGrid = () => {\n if (!ctx) return;\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n\n const startX = Math.floor(gridOffset.current.x / squareSize) * squareSize;\n const startY = Math.floor(gridOffset.current.y / squareSize) * squareSize;\n\n for (let x = startX; x < canvas.width + squareSize; x += squareSize) {\n for (let y = startY; y < canvas.height + squareSize; y += squareSize) {\n const squareX = x - (gridOffset.current.x % squareSize);\n const squareY = y - (gridOffset.current.y % squareSize);\n\n if (\n hoveredSquareRef.current &&\n Math.floor((x - startX) / squareSize) === hoveredSquareRef.current.x &&\n Math.floor((y - startY) / squareSize) === hoveredSquareRef.current.y\n ) {\n ctx.fillStyle = hoverFillColor;\n ctx.fillRect(squareX, squareY, squareSize, squareSize);\n }\n\n ctx.strokeStyle = borderColor;\n ctx.strokeRect(squareX, squareY, squareSize, squareSize);\n }\n }\n\n const gradient = ctx.createRadialGradient(\n canvas.width / 2,\n canvas.height / 2,\n 0,\n canvas.width / 2,\n canvas.height / 2,\n Math.sqrt(canvas.width ** 2 + canvas.height ** 2) / 2,\n );\n gradient.addColorStop(0, \"rgba(0, 0, 0, 0)\");\n gradient.addColorStop(1, \"#060010\");\n\n ctx.fillStyle = gradient;\n ctx.fillRect(0, 0, canvas.width, canvas.height);\n };\n\n const updateAnimation = () => {\n const effectiveSpeed = Math.max(speed, 0.1);\n switch (direction) {\n case \"right\":\n gridOffset.current.x = (gridOffset.current.x - effectiveSpeed + squareSize) % squareSize;\n break;\n case \"left\":\n gridOffset.current.x = (gridOffset.current.x + effectiveSpeed + squareSize) % squareSize;\n break;\n case \"up\":\n gridOffset.current.y = (gridOffset.current.y + effectiveSpeed + squareSize) % squareSize;\n break;\n case \"down\":\n gridOffset.current.y = (gridOffset.current.y - effectiveSpeed + squareSize) % squareSize;\n break;\n case \"diagonal\":\n gridOffset.current.x = (gridOffset.current.x - effectiveSpeed + squareSize) % squareSize;\n gridOffset.current.y = (gridOffset.current.y - effectiveSpeed + squareSize) % squareSize;\n break;\n default:\n break;\n }\n\n drawGrid();\n requestRef.current = requestAnimationFrame(updateAnimation);\n };\n\n const handleMouseMove = (event: MouseEvent) => {\n const rect = canvas.getBoundingClientRect();\n const mouseX = event.clientX - rect.left;\n const mouseY = event.clientY - rect.top;\n\n const startX = Math.floor(gridOffset.current.x / squareSize) * squareSize;\n const startY = Math.floor(gridOffset.current.y / squareSize) * squareSize;\n\n const hoveredSquareX = Math.floor((mouseX + gridOffset.current.x - startX) / squareSize);\n const hoveredSquareY = Math.floor((mouseY + gridOffset.current.y - startY) / squareSize);\n\n if (!hoveredSquareRef.current || hoveredSquareRef.current.x !== hoveredSquareX || hoveredSquareRef.current.y !== hoveredSquareY) {\n hoveredSquareRef.current = { x: hoveredSquareX, y: hoveredSquareY };\n }\n };\n\n const handleMouseLeave = () => {\n hoveredSquareRef.current = null;\n };\n\n canvas.addEventListener(\"mousemove\", handleMouseMove);\n canvas.addEventListener(\"mouseleave\", handleMouseLeave);\n requestRef.current = requestAnimationFrame(updateAnimation);\n\n return () => {\n window.removeEventListener(\"resize\", resizeCanvas);\n if (requestRef.current) cancelAnimationFrame(requestRef.current);\n canvas.removeEventListener(\"mousemove\", handleMouseMove);\n canvas.removeEventListener(\"mouseleave\", handleMouseLeave);\n };\n }, [direction, speed, borderColor, hoverFillColor, squareSize]);\n\n return <canvas ref={canvasRef} className={`${styles.squaresCanvas} ${className}`} style={style} />;\n};\n\nconst SquareBackground: React.FC<Omit<SquaresProps, \"borderColor\" | \"hoverFillColor\">> = (props) => {\n const { currentTheme } = useTheme();\n\n // 从主题中获取边框颜色\n const borderColor = useMemo(() => {\n const borderColorValue = currentTheme.colors.variables.border5 || currentTheme.colors.variables.fg || \"#271E37\";\n if (borderColorValue.startsWith(\"#\")) {\n return borderColorValue;\n }\n const match = borderColorValue.match(/rgb\\((\\d+),\\s*(\\d+),\\s*(\\d+)\\)/);\n if (match) {\n const r = parseInt(match[1], 10).toString(16).padStart(2, \"0\");\n const g = parseInt(match[2], 10).toString(16).padStart(2, \"0\");\n const b = parseInt(match[3], 10).toString(16).padStart(2, \"0\");\n return `#${r}${g}${b}`;\n }\n return borderColorValue;\n }, [currentTheme]);\n\n // 从主题中获取悬停填充颜色\n const hoverFillColor = useMemo(() => {\n const baseColor = currentTheme.colors.variables.bg3 || currentTheme.colors.variables.border3 || \"#222222\";\n\n const darkenColor = (r: number, g: number, b: number, factor: number = 0.3) => {\n const newR = Math.round(r * (1 - factor));\n const newG = Math.round(g * (1 - factor));\n const newB = Math.round(b * (1 - factor));\n return `rgb(${newR}, ${newG}, ${newB})`;\n };\n\n if (baseColor.startsWith(\"#\")) {\n const hex = baseColor.slice(1);\n const r = parseInt(hex.slice(0, 2), 16);\n const g = parseInt(hex.slice(2, 4), 16);\n const b = parseInt(hex.slice(4, 6), 16);\n return darkenColor(r, g, b);\n }\n const match = baseColor.match(/rgb\\((\\d+),\\s*(\\d+),\\s*(\\d+)\\)/);\n if (match) {\n const r = parseInt(match[1], 10);\n const g = parseInt(match[2], 10);\n const b = parseInt(match[3], 10);\n return darkenColor(r, g, b);\n }\n return baseColor;\n }, [currentTheme]);\n\n return <Squares borderColor={borderColor} hoverFillColor={hoverFillColor} speed={0.5} squareSize={40} direction=\"diagonal\" {...props} />;\n};\n\nexport default SquareBackground;\n",".container {\n position: relative;\n width: 100%;\n height: 100%;\n background-color: #000000;\n overflow: hidden;\n}\n\n.canvas {\n display: block;\n width: 100%;\n height: 100%;\n}\n\n.outerVignette {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n pointer-events: none;\n background: radial-gradient(circle, rgba(0, 0, 0, 0) 60%, rgba(0, 0, 0, 1) 100%);\n}\n\n.centerVignette {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n pointer-events: none;\n background: radial-gradient(circle, rgba(0, 0, 0, 0.8) 0%, rgba(0, 0, 0, 0) 60%);\n}\n","import { memo, useCallback, useEffect, useMemo, useRef } from \"react\";\n\nimport { useTheme } from \"@/themes/hooks/useTheme\";\n\nimport styles from \"./style.module.css\";\n\ninterface LetterGlitchProps {\n glitchColors?: string[];\n glitchSpeed?: number;\n centerVignette?: boolean;\n outerVignette?: boolean;\n smooth?: boolean;\n characters?: string;\n className?: string;\n style?: React.CSSProperties;\n}\n\nconst LetterGlitch = memo(\n ({\n glitchColors = [\"#2b4539\", \"#61dca3\", \"#61b3dc\"],\n glitchSpeed = 500, // 增加默认速度,减少更新频率\n centerVignette = false,\n outerVignette = true,\n smooth = true,\n characters = \"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!@#$&*()-_+=/[]{};:<>.,0123456789\",\n className = \"\",\n style = {},\n }: LetterGlitchProps) => {\n const canvasRef = useRef<HTMLCanvasElement | null>(null);\n const animationRef = useRef<number | null>(null);\n const letters = useRef<\n {\n char: string;\n color: string;\n targetColor: string;\n colorProgress: number;\n }[]\n >([]);\n const grid = useRef({ columns: 0, rows: 0 });\n const context = useRef<CanvasRenderingContext2D | null>(null);\n const lastGlitchTime = useRef(Date.now());\n\n const lettersAndSymbols = useMemo(() => Array.from(characters), [characters]);\n\n // 缓存 hexToRgb 结果\n const rgbCache = useRef<Map<string, { r: number; g: number; b: number } | null>>(new Map());\n\n const fontSize = 16;\n const charWidth = 10;\n const charHeight = 20;\n\n const getRandomChar = useCallback(() => {\n return lettersAndSymbols[Math.floor(Math.random() * lettersAndSymbols.length)];\n }, [lettersAndSymbols]);\n\n const getRandomColor = useCallback(() => {\n return glitchColors[Math.floor(Math.random() * glitchColors.length)];\n }, [glitchColors]);\n\n const hexToRgb = useCallback((hex: string) => {\n // 检查缓存\n if (rgbCache.current.has(hex)) {\n return rgbCache.current.get(hex)!;\n }\n\n const shorthandRegex = /^#?([a-f\\d])([a-f\\d])([a-f\\d])$/i;\n const normalizedHex = hex.replace(shorthandRegex, (_m, r, g, b) => {\n return r + r + g + g + b + b;\n });\n\n const result = /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i.exec(normalizedHex);\n const rgb = result\n ? {\n r: parseInt(result[1], 16),\n g: parseInt(result[2], 16),\n b: parseInt(result[3], 16),\n }\n : null;\n\n // 缓存结果\n rgbCache.current.set(hex, rgb);\n return rgb;\n }, []);\n\n const interpolateColor = (start: { r: number; g: number; b: number }, end: { r: number; g: number; b: number }, factor: number) => {\n const result = {\n r: Math.round(start.r + (end.r - start.r) * factor),\n g: Math.round(start.g + (end.g - start.g) * factor),\n b: Math.round(start.b + (end.b - start.b) * factor),\n };\n return `rgb(${result.r}, ${result.g}, ${result.b})`;\n };\n\n const calculateGrid = (width: number, height: number) => {\n const columns = Math.ceil(width / charWidth);\n const rows = Math.ceil(height / charHeight);\n return { columns, rows };\n };\n\n const initializeLetters = (columns: number, rows: number) => {\n grid.current = { columns, rows };\n const totalLetters = columns * rows;\n letters.current = Array.from({ length: totalLetters }, () => ({\n char: getRandomChar(),\n color: getRandomColor(),\n targetColor: getRandomColor(),\n colorProgress: 1,\n }));\n };\n\n const resizeCanvas = () => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n const parent = canvas.parentElement;\n if (!parent) return;\n\n const dpr = window.devicePixelRatio || 1;\n const rect = parent.getBoundingClientRect();\n\n canvas.width = rect.width * dpr;\n canvas.height = rect.height * dpr;\n\n canvas.style.width = `${rect.width}px`;\n canvas.style.height = `${rect.height}px`;\n\n if (context.current) {\n context.current.setTransform(dpr, 0, 0, dpr, 0, 0);\n }\n\n const { columns, rows } = calculateGrid(rect.width, rect.height);\n initializeLetters(columns, rows);\n 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activeCount > 0) {\n drawLetters();\n }\n }, [hexToRgb, drawLetters]);\n\n const animate = useCallback(() => {\n const now = Date.now();\n const timeSinceLastGlitch = now - lastGlitchTime.current;\n\n // 只在需要更新时才执行\n if (timeSinceLastGlitch >= glitchSpeed) {\n updateLetters();\n drawLetters();\n lastGlitchTime.current = now;\n } else if (smooth) {\n // 只在平滑模式下才检查过渡\n handleSmoothTransitions();\n }\n\n animationRef.current = requestAnimationFrame(animate);\n }, [glitchSpeed, smooth, updateLetters, handleSmoothTransitions]);\n\n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n\n context.current = canvas.getContext(\"2d\");\n resizeCanvas();\n animate();\n\n let resizeTimeout: ReturnType<typeof setTimeout>;\n\n const handleResize = () => {\n clearTimeout(resizeTimeout);\n resizeTimeout = setTimeout(() => {\n if (animationRef.current) {\n cancelAnimationFrame(animationRef.current);\n }\n resizeCanvas();\n animate();\n }, 100);\n };\n\n window.addEventListener(\"resize\", handleResize);\n\n return () => {\n if (animationRef.current) {\n cancelAnimationFrame(animationRef.current);\n }\n window.removeEventListener(\"resize\", handleResize);\n clearTimeout(resizeTimeout);\n // 清理缓存\n rgbCache.current.clear();\n };\n }, [glitchSpeed, smooth, glitchColors, animate]);\n\n return (\n <div className={`${styles.container} ${className}`} style={style}>\n <canvas ref={canvasRef} className={styles.canvas} />\n {outerVignette && <div className={styles.outerVignette}></div>}\n {centerVignette && <div className={styles.centerVignette}></div>}\n </div>\n );\n },\n);\n\nconst LetterGlitchBackground: React.FC<Omit<LetterGlitchProps, \"glitchColors\">> = memo((props) => {\n const { currentTheme } = useTheme();\n\n // 从主题中获取故障颜色数组\n const glitchColors = useMemo(() => {\n const primary = currentTheme.colors.variables.primary || \"#FA1E16\";\n const info = currentTheme.colors.variables.info || \"#0095ff\";\n const success = currentTheme.colors.variables.success || \"#00d68f\";\n\n const toHex = (color: string): string => {\n if (color.startsWith(\"#\")) {\n return color;\n }\n const match = color.match(/rgb\\((\\d+),\\s*(\\d+),\\s*(\\d+)\\)/);\n if (match) {\n const r = parseInt(match[1], 10).toString(16).padStart(2, \"0\");\n const g = parseInt(match[2], 10).toString(16).padStart(2, \"0\");\n const b = parseInt(match[3], 10).toString(16).padStart(2, \"0\");\n return `#${r}${g}${b}`;\n }\n return color;\n };\n\n return [toHex(primary), toHex(info), toHex(success)];\n }, [currentTheme]);\n\n return (\n <LetterGlitch\n glitchColors={glitchColors}\n glitchSpeed={300} // 增加默认速度,减少更新频率\n centerVignette={true}\n outerVignette={false}\n smooth={true}\n {...props}\n />\n );\n});\n\nLetterGlitchBackground.displayName = \"LetterGlitchBackground\";\n\nexport default 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+ {"version":3,"file":"chunk-animations-CO7zKbti.cjs","names":[],"sources":["../src/designs/animations/Waves/style.module.css","../src/designs/animations/Waves/index.tsx","../src/designs/animations/Squares/style.module.css","../src/designs/animations/Squares/index.tsx","../src/designs/animations/LetterGlitch/style.module.css","../src/designs/animations/LetterGlitch/index.tsx"],"sourcesContent":[".waves {\n position: absolute;\n top: 0;\n left: 0;\n margin: 0;\n padding: 0;\n width: 100%;\n height: 100%;\n overflow: hidden;\n}\n\n.waves::before {\n content: '';\n position: absolute;\n top: 0;\n left: 0;\n width: 0.5rem;\n height: 0.5rem;\n background: #160000;\n border-radius: 50%;\n transform: translate3d(calc(var(--x) - 50%), calc(var(--y) - 50%), 0);\n will-change: transform;\n}\n\n.wavesCanvas {\n display: block;\n width: 100%;\n height: 100%;\n}\n","import React, { useEffect, useMemo, useRef } from \"react\";\nimport type { CSSProperties } from \"react\";\n\nimport { useTheme } from \"@/themes/hooks/useTheme\";\n\nimport styles from \"./style.module.css\";\n\nclass Grad {\n x: number;\n y: number;\n z: number;\n constructor(x: number, y: number, z: number) {\n this.x = x;\n this.y = y;\n this.z = z;\n }\n dot2(x: number, y: number): number {\n return this.x * x + this.y * y;\n }\n}\n\nclass Noise {\n grad3: Grad[];\n p: number[];\n perm: number[];\n gradP: Grad[];\n\n constructor(seed = 0) {\n this.grad3 = [\n new Grad(1, 1, 0),\n new Grad(-1, 1, 0),\n new Grad(1, -1, 0),\n new Grad(-1, -1, 0),\n new Grad(1, 0, 1),\n new Grad(-1, 0, 1),\n new Grad(1, 0, -1),\n new Grad(-1, 0, -1),\n new Grad(0, 1, 1),\n new Grad(0, -1, 1),\n new Grad(0, 1, -1),\n new Grad(0, -1, -1),\n ];\n this.p = [\n 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234,\n 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139,\n 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80,\n 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202,\n 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221,\n 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210,\n 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150,\n 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180,\n ];\n this.perm = new Array(512);\n this.gradP = new Array(512);\n this.seed(seed);\n }\n seed(seed: number) {\n if (seed > 0 && seed < 1) seed *= 65536;\n seed = Math.floor(seed);\n if (seed < 256) seed |= seed << 8;\n for (let i = 0; i < 256; i++) {\n let v = i & 1 ? this.p[i] ^ (seed & 255) : this.p[i] ^ ((seed >> 8) & 255);\n this.perm[i] = this.perm[i + 256] = v;\n this.gradP[i] = this.gradP[i + 256] = this.grad3[v % 12];\n }\n }\n fade(t: number): number {\n return t * t * t * (t * (t * 6 - 15) + 10);\n }\n lerp(a: number, b: number, t: number): number {\n return (1 - t) * a + t * b;\n }\n perlin2(x: number, y: number): number {\n let X = Math.floor(x),\n Y = Math.floor(y);\n x -= X;\n y -= Y;\n X &= 255;\n Y &= 255;\n const n00 = this.gradP[X + this.perm[Y]].dot2(x, y);\n const n01 = this.gradP[X + this.perm[Y + 1]].dot2(x, y - 1);\n const n10 = this.gradP[X + 1 + this.perm[Y]].dot2(x - 1, y);\n const n11 = this.gradP[X + 1 + this.perm[Y + 1]].dot2(x - 1, y - 1);\n const u = this.fade(x);\n return this.lerp(this.lerp(n00, n10, u), this.lerp(n01, n11, u), this.fade(y));\n }\n}\n\ninterface Point {\n x: number;\n y: number;\n wave: { x: number; y: number };\n cursor: { x: number; y: number; vx: number; vy: number };\n}\n\ninterface Mouse {\n x: number;\n y: number;\n lx: number;\n ly: number;\n sx: number;\n sy: number;\n v: number;\n vs: number;\n a: number;\n set: boolean;\n}\n\ninterface Config {\n lineColor: string;\n waveSpeedX: number;\n waveSpeedY: number;\n waveAmpX: number;\n waveAmpY: number;\n friction: number;\n tension: number;\n maxCursorMove: number;\n xGap: number;\n yGap: number;\n}\n\ninterface WavesProps {\n lineColor?: string;\n backgroundColor?: string;\n waveSpeedX?: number;\n waveSpeedY?: number;\n waveAmpX?: number;\n waveAmpY?: number;\n xGap?: number;\n yGap?: number;\n friction?: number;\n tension?: number;\n maxCursorMove?: number;\n style?: CSSProperties;\n className?: string;\n}\n\nconst Waves: React.FC<WavesProps> = ({\n lineColor = \"black\",\n backgroundColor = \"transparent\",\n waveSpeedX = 0.0125,\n waveSpeedY = 0.005,\n waveAmpX = 32,\n waveAmpY = 16,\n xGap = 10,\n yGap = 32,\n friction = 0.925,\n tension = 0.005,\n maxCursorMove = 100,\n style = {},\n className = \"\",\n}) => {\n const containerRef = useRef<HTMLDivElement>(null);\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const ctxRef = useRef<CanvasRenderingContext2D | null>(null);\n const boundingRef = useRef<{\n width: number;\n height: number;\n left: number;\n top: number;\n }>({\n width: 0,\n height: 0,\n left: 0,\n top: 0,\n });\n const noiseRef = useRef(new Noise(Math.random()));\n const linesRef = useRef<Point[][]>([]);\n const mouseRef = useRef<Mouse>({\n x: -10,\n y: 0,\n lx: 0,\n ly: 0,\n sx: 0,\n sy: 0,\n v: 0,\n vs: 0,\n a: 0,\n set: false,\n });\n const configRef = useRef<Config>({\n lineColor,\n waveSpeedX,\n waveSpeedY,\n waveAmpX,\n waveAmpY,\n friction,\n tension,\n maxCursorMove,\n xGap,\n yGap,\n });\n const frameIdRef = useRef<number | null>(null);\n\n useEffect(() => {\n configRef.current = {\n lineColor,\n waveSpeedX,\n waveSpeedY,\n waveAmpX,\n waveAmpY,\n friction,\n tension,\n maxCursorMove,\n xGap,\n yGap,\n };\n }, [lineColor, waveSpeedX, waveSpeedY, waveAmpX, waveAmpY, friction, tension, maxCursorMove, xGap, yGap]);\n\n useEffect(() => {\n const canvas = canvasRef.current;\n const container = containerRef.current;\n if (!canvas || !container) return;\n ctxRef.current = canvas.getContext(\"2d\");\n\n function setSize() {\n if (!container || !canvas) return;\n const rect = container.getBoundingClientRect();\n boundingRef.current = {\n width: rect.width,\n height: rect.height,\n left: rect.left,\n top: rect.top,\n };\n canvas.width = rect.width;\n canvas.height = rect.height;\n }\n\n function setLines() {\n const { width, height } = boundingRef.current;\n linesRef.current = [];\n const oWidth = width + 200,\n oHeight = height + 30;\n const { xGap, yGap } = configRef.current;\n const totalLines = Math.ceil(oWidth / xGap);\n const totalPoints = Math.ceil(oHeight / yGap);\n const xStart = (width - xGap * totalLines) / 2;\n const yStart = (height - yGap * totalPoints) / 2;\n for (let i = 0; i <= totalLines; i++) {\n const pts: Point[] = [];\n for (let j = 0; j <= totalPoints; j++) {\n pts.push({\n x: xStart + xGap * i,\n y: yStart + yGap * j,\n wave: { x: 0, y: 0 },\n cursor: { x: 0, y: 0, vx: 0, vy: 0 },\n });\n }\n linesRef.current.push(pts);\n }\n }\n\n function movePoints(time: number) {\n const lines = linesRef.current;\n const mouse = mouseRef.current;\n const noise = noiseRef.current;\n const { waveSpeedX, waveSpeedY, waveAmpX, waveAmpY, friction, tension, maxCursorMove } = configRef.current;\n lines.forEach((pts) => {\n pts.forEach((p) => {\n const move = noise.perlin2((p.x + time * waveSpeedX) * 0.002, (p.y + time * waveSpeedY) * 0.0015) * 12;\n p.wave.x = Math.cos(move) * waveAmpX;\n p.wave.y = Math.sin(move) * waveAmpY;\n\n const dx = p.x - mouse.sx,\n dy = p.y - mouse.sy;\n const dist = Math.hypot(dx, dy);\n const l = Math.max(175, mouse.vs);\n if (dist < l) {\n const s = 1 - dist / l;\n const f = Math.cos(dist * 0.001) * s;\n p.cursor.vx += Math.cos(mouse.a) * f * l * mouse.vs * 0.00065;\n p.cursor.vy += Math.sin(mouse.a) * f * l * mouse.vs * 0.00065;\n }\n\n p.cursor.vx += (0 - p.cursor.x) * tension;\n p.cursor.vy += (0 - p.cursor.y) * tension;\n p.cursor.vx *= friction;\n p.cursor.vy *= friction;\n p.cursor.x += p.cursor.vx * 2;\n p.cursor.y += p.cursor.vy * 2;\n p.cursor.x = Math.min(maxCursorMove, Math.max(-maxCursorMove, p.cursor.x));\n p.cursor.y = Math.min(maxCursorMove, Math.max(-maxCursorMove, p.cursor.y));\n });\n });\n }\n\n function moved(point: Point, withCursor = true): { x: number; y: number } {\n const x = point.x + point.wave.x + (withCursor ? point.cursor.x : 0);\n const y = point.y + point.wave.y + (withCursor ? point.cursor.y : 0);\n return { x: Math.round(x * 10) / 10, y: Math.round(y * 10) / 10 };\n }\n\n function drawLines() {\n const { width, height } = boundingRef.current;\n const ctx = ctxRef.current;\n if (!ctx) return;\n ctx.clearRect(0, 0, width, height);\n ctx.beginPath();\n ctx.strokeStyle = configRef.current.lineColor;\n linesRef.current.forEach((points) => {\n let p1 = moved(points[0], false);\n ctx.moveTo(p1.x, p1.y);\n points.forEach((p, idx) => {\n const isLast = idx === points.length - 1;\n p1 = moved(p, !isLast);\n const p2 = moved(points[idx + 1] || points[points.length - 1], !isLast);\n ctx.lineTo(p1.x, p1.y);\n if (isLast) ctx.moveTo(p2.x, p2.y);\n });\n });\n ctx.stroke();\n }\n\n function tick(t: number) {\n if (!container) return;\n const mouse = mouseRef.current;\n mouse.sx += (mouse.x - mouse.sx) * 0.1;\n mouse.sy += (mouse.y - mouse.sy) * 0.1;\n const dx = mouse.x - mouse.lx,\n dy = mouse.y - mouse.ly;\n const d = Math.hypot(dx, dy);\n mouse.v = d;\n mouse.vs += (d - mouse.vs) * 0.1;\n mouse.vs = Math.min(100, mouse.vs);\n mouse.lx = mouse.x;\n mouse.ly = mouse.y;\n mouse.a = Math.atan2(dy, dx);\n container.style.setProperty(\"--x\", `${mouse.sx}px`);\n container.style.setProperty(\"--y\", `${mouse.sy}px`);\n\n movePoints(t);\n drawLines();\n frameIdRef.current = requestAnimationFrame(tick);\n }\n\n function onResize() {\n setSize();\n setLines();\n }\n function onMouseMove(e: MouseEvent) {\n updateMouse(e.clientX, e.clientY);\n }\n function onTouchMove(e: TouchEvent) {\n const touch = e.touches[0];\n updateMouse(touch.clientX, touch.clientY);\n }\n function updateMouse(x: number, y: number) {\n const mouse = mouseRef.current;\n const b = boundingRef.current;\n mouse.x = x - b.left;\n mouse.y = y - b.top;\n if (!mouse.set) {\n mouse.sx = mouse.x;\n mouse.sy = mouse.y;\n mouse.lx = mouse.x;\n mouse.ly = mouse.y;\n mouse.set = true;\n }\n }\n\n setSize();\n setLines();\n frameIdRef.current = requestAnimationFrame(tick);\n window.addEventListener(\"resize\", onResize);\n window.addEventListener(\"mousemove\", onMouseMove);\n window.addEventListener(\"touchmove\", onTouchMove, { passive: false });\n\n return () => {\n window.removeEventListener(\"resize\", onResize);\n window.removeEventListener(\"mousemove\", onMouseMove);\n window.removeEventListener(\"touchmove\", onTouchMove);\n if (frameIdRef.current !== null) {\n cancelAnimationFrame(frameIdRef.current);\n }\n };\n }, []);\n\n return (\n <div\n ref={containerRef}\n className={`${styles.waves} ${className}`}\n style={{\n position: \"absolute\",\n top: 0,\n left: 0,\n margin: 0,\n padding: 0,\n width: \"100%\",\n height: \"100%\",\n overflow: \"hidden\",\n backgroundColor,\n ...style,\n }}\n >\n <canvas ref={canvasRef} className={styles.wavesCanvas} />\n </div>\n );\n};\n\nconst WaveBackground: React.FC<Omit<WavesProps, \"lineColor\" | \"backgroundColor\">> = (props) => {\n const { currentTheme } = useTheme();\n\n // 从主题中获取线条颜色,降低颜色深度(变浅)\n const lineColor = useMemo(() => {\n // 尝试从主题变量中获取主色,如果没有则使用默认值\n const primary = currentTheme.colors.variables.primary || \"rgb(59, 130, 246)\";\n\n // 将颜色变浅的函数:向白色混合\n const lightenColor = (r: number, g: number, b: number, factor: number = 0.4) => {\n // factor: 0 = 原色, 1 = 白色\n const newR = Math.round(r + (255 - r) * factor);\n const newG = Math.round(g + (255 - g) * factor);\n const newB = Math.round(b + (255 - b) * factor);\n return `rgb(${newR}, ${newG}, ${newB})`;\n };\n\n // 如果已经是 hex 格式,转换为 rgb 并变浅\n if (primary.startsWith(\"#\")) {\n const hex = primary.slice(1);\n const r = parseInt(hex.slice(0, 2), 16);\n const g = parseInt(hex.slice(2, 4), 16);\n const b = parseInt(hex.slice(4, 6), 16);\n return lightenColor(r, g, b);\n }\n // 将 rgb() 格式变浅\n const match = primary.match(/rgb\\((\\d+),\\s*(\\d+),\\s*(\\d+)\\)/);\n if (match) {\n const r = parseInt(match[1], 10);\n const g = parseInt(match[2], 10);\n const b = parseInt(match[3], 10);\n return lightenColor(r, g, b);\n }\n // 如果已经是 rgba 格式,提取 RGB 并变浅\n const rgbaMatch = primary.match(/rgba?\\((\\d+),\\s*(\\d+),\\s*(\\d+)/);\n if (rgbaMatch) {\n const r = parseInt(rgbaMatch[1], 10);\n const g = parseInt(rgbaMatch[2], 10);\n const b = parseInt(rgbaMatch[3], 10);\n return lightenColor(r, g, b);\n }\n return primary;\n }, [currentTheme]);\n\n return <Waves lineColor={lineColor} backgroundColor=\"transparent\" waveSpeedX={0.05} waveSpeedY={0.01} waveAmpX={40} waveAmpY={20} {...props} />;\n};\n\nexport default WaveBackground;\n",".squaresCanvas {\n width: 100%;\n height: 100%;\n border: none;\n display: block;\n}\n","import React, { useEffect, useMemo, useRef } from \"react\";\n\nimport { useTheme } from \"@/themes/hooks/useTheme\";\n\nimport styles from \"./style.module.css\";\n\ntype CanvasStrokeStyle = string | CanvasGradient | CanvasPattern;\n\ninterface GridOffset {\n x: number;\n y: number;\n}\n\ninterface SquaresProps {\n direction?: \"diagonal\" | \"up\" | \"right\" | \"down\" | \"left\";\n speed?: number;\n borderColor?: CanvasStrokeStyle;\n squareSize?: number;\n hoverFillColor?: CanvasStrokeStyle;\n className?: string;\n style?: React.CSSProperties;\n}\n\nconst Squares: React.FC<SquaresProps> = ({\n direction = \"right\",\n speed = 1,\n borderColor = \"#999\",\n squareSize = 40,\n hoverFillColor = \"#222\",\n className = \"\",\n style = {},\n}) => {\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const requestRef = useRef<number | null>(null);\n const numSquaresX = useRef<number>(0);\n const numSquaresY = useRef<number>(0);\n const gridOffset = useRef<GridOffset>({ x: 0, y: 0 });\n const hoveredSquareRef = useRef<GridOffset | null>(null);\n\n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n const ctx = canvas.getContext(\"2d\");\n\n const resizeCanvas = () => {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n numSquaresX.current = Math.ceil(canvas.width / squareSize) + 1;\n numSquaresY.current = Math.ceil(canvas.height / squareSize) + 1;\n };\n\n window.addEventListener(\"resize\", resizeCanvas);\n resizeCanvas();\n\n const drawGrid = () => {\n if (!ctx) return;\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n\n const startX = Math.floor(gridOffset.current.x / squareSize) * squareSize;\n const startY = Math.floor(gridOffset.current.y / squareSize) * squareSize;\n\n for (let x = startX; x < canvas.width + squareSize; x += squareSize) {\n for (let y = startY; y < canvas.height + squareSize; y += squareSize) {\n const squareX = x - (gridOffset.current.x % squareSize);\n const squareY = y - (gridOffset.current.y % squareSize);\n\n if (\n hoveredSquareRef.current &&\n Math.floor((x - startX) / squareSize) === hoveredSquareRef.current.x &&\n Math.floor((y - startY) / squareSize) === hoveredSquareRef.current.y\n ) {\n ctx.fillStyle = hoverFillColor;\n ctx.fillRect(squareX, squareY, squareSize, squareSize);\n }\n\n ctx.strokeStyle = borderColor;\n ctx.strokeRect(squareX, squareY, squareSize, squareSize);\n }\n }\n\n const gradient = ctx.createRadialGradient(\n canvas.width / 2,\n canvas.height / 2,\n 0,\n canvas.width / 2,\n canvas.height / 2,\n Math.sqrt(canvas.width ** 2 + canvas.height ** 2) / 2,\n );\n gradient.addColorStop(0, \"rgba(0, 0, 0, 0)\");\n gradient.addColorStop(1, \"#060010\");\n\n ctx.fillStyle = gradient;\n ctx.fillRect(0, 0, canvas.width, canvas.height);\n };\n\n const updateAnimation = () => {\n const effectiveSpeed = Math.max(speed, 0.1);\n switch (direction) {\n case \"right\":\n gridOffset.current.x = (gridOffset.current.x - effectiveSpeed + squareSize) % squareSize;\n break;\n case \"left\":\n gridOffset.current.x = (gridOffset.current.x + effectiveSpeed + squareSize) % squareSize;\n break;\n case \"up\":\n gridOffset.current.y = (gridOffset.current.y + effectiveSpeed + squareSize) % squareSize;\n break;\n case \"down\":\n gridOffset.current.y = (gridOffset.current.y - effectiveSpeed + squareSize) % squareSize;\n break;\n case \"diagonal\":\n gridOffset.current.x = (gridOffset.current.x - effectiveSpeed + squareSize) % squareSize;\n gridOffset.current.y = (gridOffset.current.y - effectiveSpeed + squareSize) % squareSize;\n break;\n default:\n break;\n }\n\n drawGrid();\n requestRef.current = requestAnimationFrame(updateAnimation);\n };\n\n const handleMouseMove = (event: MouseEvent) => {\n const rect = canvas.getBoundingClientRect();\n const mouseX = event.clientX - rect.left;\n const mouseY = event.clientY - rect.top;\n\n const startX = Math.floor(gridOffset.current.x / squareSize) * squareSize;\n const startY = Math.floor(gridOffset.current.y / squareSize) * squareSize;\n\n const hoveredSquareX = Math.floor((mouseX + gridOffset.current.x - startX) / squareSize);\n const hoveredSquareY = Math.floor((mouseY + gridOffset.current.y - startY) / squareSize);\n\n if (!hoveredSquareRef.current || hoveredSquareRef.current.x !== hoveredSquareX || hoveredSquareRef.current.y !== hoveredSquareY) {\n hoveredSquareRef.current = { x: hoveredSquareX, y: hoveredSquareY };\n }\n };\n\n const handleMouseLeave = () => {\n hoveredSquareRef.current = null;\n };\n\n canvas.addEventListener(\"mousemove\", handleMouseMove);\n canvas.addEventListener(\"mouseleave\", handleMouseLeave);\n requestRef.current = requestAnimationFrame(updateAnimation);\n\n return () => {\n window.removeEventListener(\"resize\", resizeCanvas);\n if (requestRef.current) cancelAnimationFrame(requestRef.current);\n canvas.removeEventListener(\"mousemove\", handleMouseMove);\n canvas.removeEventListener(\"mouseleave\", handleMouseLeave);\n };\n }, [direction, speed, borderColor, hoverFillColor, squareSize]);\n\n return <canvas ref={canvasRef} className={`${styles.squaresCanvas} ${className}`} style={style} />;\n};\n\nconst SquareBackground: React.FC<Omit<SquaresProps, \"borderColor\" | \"hoverFillColor\">> = (props) => {\n const { currentTheme } = useTheme();\n\n // 从主题中获取边框颜色\n const borderColor = useMemo(() => {\n const borderColorValue = currentTheme.colors.variables.border5 || currentTheme.colors.variables.fg || \"#271E37\";\n if (borderColorValue.startsWith(\"#\")) {\n return borderColorValue;\n }\n const match = borderColorValue.match(/rgb\\((\\d+),\\s*(\\d+),\\s*(\\d+)\\)/);\n if (match) {\n const r = parseInt(match[1], 10).toString(16).padStart(2, \"0\");\n const g = parseInt(match[2], 10).toString(16).padStart(2, \"0\");\n const b = parseInt(match[3], 10).toString(16).padStart(2, \"0\");\n return `#${r}${g}${b}`;\n }\n return borderColorValue;\n }, [currentTheme]);\n\n // 从主题中获取悬停填充颜色\n const hoverFillColor = useMemo(() => {\n const baseColor = currentTheme.colors.variables.bg3 || currentTheme.colors.variables.border3 || \"#222222\";\n\n const darkenColor = (r: number, g: number, b: number, factor: number = 0.3) => {\n const newR = Math.round(r * (1 - factor));\n const newG = Math.round(g * (1 - factor));\n const newB = Math.round(b * (1 - factor));\n return `rgb(${newR}, ${newG}, ${newB})`;\n };\n\n if (baseColor.startsWith(\"#\")) {\n const hex = baseColor.slice(1);\n const r = parseInt(hex.slice(0, 2), 16);\n const g = parseInt(hex.slice(2, 4), 16);\n const b = parseInt(hex.slice(4, 6), 16);\n return darkenColor(r, g, b);\n }\n const match = baseColor.match(/rgb\\((\\d+),\\s*(\\d+),\\s*(\\d+)\\)/);\n if (match) {\n const r = parseInt(match[1], 10);\n const g = parseInt(match[2], 10);\n const b = parseInt(match[3], 10);\n return darkenColor(r, g, b);\n }\n return baseColor;\n }, [currentTheme]);\n\n return <Squares borderColor={borderColor} hoverFillColor={hoverFillColor} speed={0.5} squareSize={40} direction=\"diagonal\" {...props} />;\n};\n\nexport default SquareBackground;\n",".container {\n position: relative;\n width: 100%;\n height: 100%;\n background-color: #000000;\n overflow: hidden;\n}\n\n.canvas {\n display: block;\n width: 100%;\n height: 100%;\n}\n\n.outerVignette {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n pointer-events: none;\n background: radial-gradient(circle, rgba(0, 0, 0, 0) 60%, rgba(0, 0, 0, 1) 100%);\n}\n\n.centerVignette {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n pointer-events: none;\n background: radial-gradient(circle, rgba(0, 0, 0, 0.8) 0%, rgba(0, 0, 0, 0) 60%);\n}\n","import { memo, useCallback, useEffect, useMemo, useRef } from \"react\";\n\nimport { useTheme } from \"@/themes/hooks/useTheme\";\n\nimport styles from \"./style.module.css\";\n\ninterface LetterGlitchProps {\n glitchColors?: string[];\n glitchSpeed?: number;\n centerVignette?: boolean;\n outerVignette?: boolean;\n smooth?: boolean;\n characters?: string;\n className?: string;\n style?: React.CSSProperties;\n}\n\nconst LetterGlitch = memo(\n ({\n glitchColors = [\"#2b4539\", \"#61dca3\", \"#61b3dc\"],\n glitchSpeed = 500, // 增加默认速度,减少更新频率\n centerVignette = false,\n outerVignette = true,\n smooth = true,\n characters = \"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!@#$&*()-_+=/[]{};:<>.,0123456789\",\n className = \"\",\n style = {},\n }: LetterGlitchProps) => {\n const canvasRef = useRef<HTMLCanvasElement | null>(null);\n const animationRef = useRef<number | null>(null);\n const letters = useRef<\n {\n char: string;\n color: string;\n targetColor: string;\n colorProgress: number;\n }[]\n >([]);\n const grid = useRef({ columns: 0, rows: 0 });\n const context = useRef<CanvasRenderingContext2D | null>(null);\n const lastGlitchTime = useRef(Date.now());\n\n const lettersAndSymbols = useMemo(() => Array.from(characters), [characters]);\n\n // 缓存 hexToRgb 结果\n const rgbCache = useRef<Map<string, { r: number; g: number; b: number } | null>>(new Map());\n\n const fontSize = 16;\n const charWidth = 10;\n const charHeight = 20;\n\n const getRandomChar = useCallback(() => {\n return lettersAndSymbols[Math.floor(Math.random() * lettersAndSymbols.length)];\n }, [lettersAndSymbols]);\n\n const getRandomColor = useCallback(() => {\n return glitchColors[Math.floor(Math.random() * glitchColors.length)];\n }, [glitchColors]);\n\n const hexToRgb = useCallback((hex: string) => {\n // 检查缓存\n if (rgbCache.current.has(hex)) {\n return rgbCache.current.get(hex)!;\n }\n\n const shorthandRegex = /^#?([a-f\\d])([a-f\\d])([a-f\\d])$/i;\n const normalizedHex = hex.replace(shorthandRegex, (_m, r, g, b) => {\n return r + r + g + g + b + b;\n });\n\n const result = /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i.exec(normalizedHex);\n const rgb = result\n ? {\n r: parseInt(result[1], 16),\n g: parseInt(result[2], 16),\n b: parseInt(result[3], 16),\n }\n : null;\n\n // 缓存结果\n rgbCache.current.set(hex, rgb);\n return rgb;\n }, []);\n\n const interpolateColor = (start: { r: number; g: number; b: number }, end: { r: number; g: number; b: number }, factor: number) => {\n const result = {\n r: Math.round(start.r + (end.r - start.r) * factor),\n g: Math.round(start.g + (end.g - start.g) * factor),\n b: Math.round(start.b + (end.b - start.b) * factor),\n };\n return `rgb(${result.r}, ${result.g}, ${result.b})`;\n };\n\n const calculateGrid = (width: number, height: number) => {\n const columns = Math.ceil(width / charWidth);\n const rows = Math.ceil(height / charHeight);\n return { columns, rows };\n };\n\n const initializeLetters = (columns: number, rows: number) => {\n grid.current = { columns, rows };\n const totalLetters = columns * rows;\n letters.current = Array.from({ length: totalLetters }, () => ({\n char: getRandomChar(),\n color: getRandomColor(),\n targetColor: getRandomColor(),\n colorProgress: 1,\n }));\n };\n\n const resizeCanvas = () => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n const parent = canvas.parentElement;\n if (!parent) return;\n\n const dpr = window.devicePixelRatio || 1;\n const rect = parent.getBoundingClientRect();\n\n canvas.width = rect.width * dpr;\n canvas.height = rect.height * dpr;\n\n canvas.style.width = `${rect.width}px`;\n canvas.style.height = `${rect.height}px`;\n\n if (context.current) {\n context.current.setTransform(dpr, 0, 0, dpr, 0, 0);\n }\n\n const { columns, rows } = calculateGrid(rect.width, rect.height);\n initializeLetters(columns, rows);\n drawLetters();\n };\n\n const drawLetters = useCallback(() => {\n if (!context.current || letters.current.length === 0) return;\n const ctx = context.current;\n const canvas = canvasRef.current;\n if (!canvas) return;\n\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n ctx.font = `${fontSize}px monospace`;\n ctx.textBaseline = \"top\";\n ctx.textAlign = \"left\";\n\n // 批量绘制,减少状态切换\n letters.current.forEach((letter, index) => {\n const x = (index % grid.current.columns) * charWidth;\n const y = Math.floor(index / grid.current.columns) * charHeight;\n ctx.fillStyle = letter.color;\n ctx.fillText(letter.char, x, y);\n });\n }, []);\n\n const updateLetters = useCallback(() => {\n if (!letters.current || letters.current.length === 0) return;\n\n // 减少更新比例,从 5% 降到 2%,降低性能消耗\n const updateCount = Math.max(1, Math.floor(letters.current.length * 0.02));\n\n for (let i = 0; i < updateCount; i++) {\n const index = Math.floor(Math.random() * letters.current.length);\n if (!letters.current[index]) continue;\n\n letters.current[index].char = getRandomChar();\n letters.current[index].targetColor = getRandomColor();\n\n if (!smooth) {\n letters.current[index].color = letters.current[index].targetColor;\n letters.current[index].colorProgress = 1;\n } else {\n letters.current[index].colorProgress = 0;\n }\n }\n }, [getRandomChar, getRandomColor, smooth]);\n\n const handleSmoothTransitions = useCallback(() => {\n let needsRedraw = false;\n let activeCount = 0;\n\n // 只处理正在过渡的字母,减少不必要的计算\n letters.current.forEach((letter) => {\n if (letter.colorProgress < 1) {\n activeCount++;\n letter.colorProgress += 0.03; // 稍微降低过渡速度,减少重绘频率\n if (letter.colorProgress > 1) letter.colorProgress = 1;\n\n const startRgb = hexToRgb(letter.color);\n const endRgb = hexToRgb(letter.targetColor);\n if (startRgb && endRgb) {\n letter.color = interpolateColor(startRgb, endRgb, letter.colorProgress);\n needsRedraw = true;\n }\n }\n });\n\n // 只有在有活动过渡时才重绘\n if (needsRedraw && activeCount > 0) {\n drawLetters();\n }\n }, [hexToRgb, drawLetters]);\n\n const animate = useCallback(() => {\n const now = Date.now();\n const timeSinceLastGlitch = now - lastGlitchTime.current;\n\n // 只在需要更新时才执行\n if (timeSinceLastGlitch >= glitchSpeed) {\n updateLetters();\n drawLetters();\n lastGlitchTime.current = now;\n } else if (smooth) {\n // 只在平滑模式下才检查过渡\n handleSmoothTransitions();\n }\n\n animationRef.current = requestAnimationFrame(animate);\n }, [glitchSpeed, smooth, updateLetters, handleSmoothTransitions]);\n\n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n\n context.current = canvas.getContext(\"2d\");\n resizeCanvas();\n animate();\n\n let resizeTimeout: ReturnType<typeof setTimeout>;\n\n const handleResize = () => {\n clearTimeout(resizeTimeout);\n resizeTimeout = setTimeout(() => {\n if (animationRef.current) {\n cancelAnimationFrame(animationRef.current);\n }\n resizeCanvas();\n animate();\n }, 100);\n };\n\n window.addEventListener(\"resize\", handleResize);\n\n return () => {\n if (animationRef.current) {\n cancelAnimationFrame(animationRef.current);\n }\n window.removeEventListener(\"resize\", handleResize);\n clearTimeout(resizeTimeout);\n // 清理缓存\n rgbCache.current.clear();\n };\n }, [glitchSpeed, smooth, glitchColors, animate]);\n\n return (\n <div className={`${styles.container} ${className}`} style={style}>\n <canvas ref={canvasRef} className={styles.canvas} />\n {outerVignette && <div className={styles.outerVignette}></div>}\n {centerVignette && <div className={styles.centerVignette}></div>}\n </div>\n );\n },\n);\n\nconst LetterGlitchBackground: React.FC<Omit<LetterGlitchProps, \"glitchColors\">> = memo((props) => {\n const { currentTheme } = useTheme();\n\n // 从主题中获取故障颜色数组\n const glitchColors = useMemo(() => {\n const primary = currentTheme.colors.variables.primary || \"#FA1E16\";\n const info = currentTheme.colors.variables.info || \"#0095ff\";\n const success = currentTheme.colors.variables.success || \"#00d68f\";\n\n const toHex = (color: string): string => {\n if (color.startsWith(\"#\")) {\n return color;\n }\n const match = color.match(/rgb\\((\\d+),\\s*(\\d+),\\s*(\\d+)\\)/);\n if (match) {\n const r = parseInt(match[1], 10).toString(16).padStart(2, \"0\");\n const g = parseInt(match[2], 10).toString(16).padStart(2, \"0\");\n const b = parseInt(match[3], 10).toString(16).padStart(2, \"0\");\n return `#${r}${g}${b}`;\n }\n return color;\n };\n\n return [toHex(primary), toHex(info), toHex(success)];\n }, [currentTheme]);\n\n return (\n <LetterGlitch\n glitchColors={glitchColors}\n glitchSpeed={300} // 增加默认速度,减少更新频率\n centerVignette={true}\n outerVignette={false}\n smooth={true}\n {...props}\n />\n );\n});\n\nLetterGlitchBackground.displayName = \"LetterGlitchBackground\";\n\nexport default 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- {"version":3,"file":"chunk-theme-9dcwRKw8.mjs","names":[],"sources":["../src/themes/types/theme.ts"],"sourcesContent":["/**\n * 主题相关类型:颜色变量、基础变量、主题枚举与常量。\n * Theme types: color/base variables, theme enums and constants.\n */\n\n/** 颜色变量(主题色、背景、边框、文字、图表等一切与颜色相关) */\nexport interface ColorVariables {\n primary: string;\n primaryLight: string;\n primaryFg: string;\n success: string;\n successLight: string;\n info: string;\n infoLight: string;\n warning: string;\n warningLight: string;\n danger: string;\n dangerLight: string;\n\n bg: string;\n bg2: string;\n bg3: string;\n bg4: string;\n\n border: string;\n border2: string;\n border3: string;\n border4: string;\n border5: string;\n\n fg: string;\n fgText: string;\n fgHeading: string;\n fgHighlight: string;\n /** primary 上的文字色,暂时规定等于 bg */\n fgOnPrimary: string;\n separator: string;\n\n temperature: {\n arcFill: string[];\n arcEmpty: string;\n thumbBg: string;\n thumbBorder: string;\n };\n\n solar: {\n gradientLeft: string;\n gradientRight: string;\n shadowColor: string;\n secondSeriesFill: string;\n };\n\n traffic: {\n tooltipBg: string;\n tooltipBorderColor: string;\n tooltipTextColor: string;\n yAxisSplitLine: string;\n lineBg: string;\n itemColor: string;\n itemBorderColor: string;\n itemEmphasisBorderColor: string;\n shadowLineDarkBg: string;\n shadowLineShadow: string;\n gradFrom: string;\n gradTo: string;\n };\n\n electricity: {\n tooltipBg: string;\n tooltipLineColor: string;\n tooltipBorderColor: string;\n tooltipTextColor: string;\n axisLineColor: string;\n xAxisTextColor: string;\n yAxisSplitLine: string;\n itemBorderColor: string;\n lineGradFrom: string;\n lineGradTo: string;\n lineShadow: string;\n areaGradFrom: string;\n areaGradTo: string;\n shadowLineDarkBg: string;\n };\n\n echarts: {\n bg: string;\n textColor: string;\n axisLineColor: string;\n splitLineColor: string;\n itemHoverShadowColor: string;\n tooltipBackgroundColor: string;\n };\n\n chartjs: {\n axisLineColor: string;\n textColor: string;\n };\n}\n\n/** 非颜色变量(圆角等,可随平台不同:iOS 24 / Android|Windows 6 / Linux 4) */\nexport interface BaseVariables {\n buttonRadius: number;\n cardRadius: number;\n inputRadius: number;\n}\n\n/** 颜色主题:name/displayName 表示这套配色是谁 */\nexport interface ColorTheme {\n name: string;\n displayName: string;\n variables: ColorVariables;\n}\n\n/** 基础主题:name/displayName 表示这套基础规范是谁(如 iOS / Android / 默认) */\nexport interface BaseTheme {\n name: string;\n displayName: string;\n variables: BaseVariables;\n}\n\n/** 完整主题 = 颜色主题 + 基础主题 */\nexport interface Theme {\n colors: ColorTheme;\n base: BaseTheme;\n}\n\n/** 颜色主题枚举 */\nexport enum ThemeEnum {\n DEFAULT = \"default\",\n LIGHT = \"light\",\n CORPORATE = \"corporate\",\n FOREST = \"forest\",\n DARK = \"dark\",\n COSMIC = \"cosmic\",\n COFFEE = \"coffee\",\n WINE = \"wine\",\n /** 麦田:default 基础上白红色改为金黄色 */\n WHEAT = \"wheat\",\n}\n\nexport const DEFAULT_THEME = ThemeEnum.DEFAULT;\nexport const THEME_VALUES = Object.values(ThemeEnum);\n\n/** 基础主题枚举(平台/圆角等,如 iOS 24 / Android|Windows 6 / Linux 4) */\nexport enum BaseEnum {\n DEFAULT = \"default\",\n IOS = \"ios\",\n ANDROID = \"android\",\n WINDOWS = \"windows\",\n LINUX = \"linux\",\n}\n\nexport const DEFAULT_BASE = BaseEnum.DEFAULT;\nexport const BASE_VALUES = Object.values(BaseEnum);\n\nexport const COLOR_STORAGE_KEY = \"theme-color\";\nexport const BASE_STORAGE_KEY = \"theme-base\";\n"],"mappings":"AA+HA,IAAY,IAAL,0BAAA,GAAA;AACL,SAAA,EAAA,UAAA,WACA,EAAA,QAAA,SACA,EAAA,YAAA,aACA,EAAA,SAAA,UACA,EAAA,OAAA,QACA,EAAA,SAAA,UACA,EAAA,SAAA,UACA,EAAA,OAAA,QAEA,EAAA,QAAA;QAGW,IAAgB,EAAU,SAC1B,IAAe,OAAO,OAAO,CAAA,GAG9B,IAAL,0BAAA,GAAA;AACL,SAAA,EAAA,UAAA,WACA,EAAA,MAAA,OACA,EAAA,UAAA,WACA,EAAA,UAAA,WACA,EAAA,QAAA;QAGW,IAAe,EAAS,SACxB,IAAc,OAAO,OAAO,CAAA,GAE5B,IAAoB,eACpB,IAAmB"}
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+ {"version":3,"file":"chunk-theme-9dcwRKw8.mjs","names":[],"sources":["../src/themes/types/theme.ts"],"sourcesContent":["/**\n * 主题相关类型:颜色变量、基础变量、主题枚举与常量。\n * Theme types: color/base variables, theme enums and constants.\n */\n\n/** 颜色变量(主题色、背景、边框、文字、图表等一切与颜色相关) */\nexport interface ColorVariables {\n // ─── 主色 Primary ───────────────────────────────────────────────\n\n /** 主品牌色 — 按钮、链接、激活态 | `--color-primary` */\n primary: string;\n /** 主色悬停 — 按钮 hover / ShowFilter active | `--color-primary-hover` */\n primaryHover: string;\n /** 主色浅色 — 标签底色、浅色按钮、选中态背景 | `--color-primary-light` */\n primaryLight: string;\n /** 主色极浅底 — Input/SearchInput focus 发光底、选中行底 | `--color-primary-bg` */\n primaryBg: string;\n /** 主色 RGB 三元组 — 用于 `rgba(var(--color-primary-rgb), α)` 计算 | `--color-primary-rgb` */\n primaryRgb: string;\n /** 主色半透明 — focus ring 外环、Dropdown 聚焦阴影 | `--color-primary-transparent` `--color-primary-alpha` */\n primaryTransparent: string;\n /** 主色上的前景文字 — 按钮白字 / 深色背景字 | `--color-primary-fg` */\n primaryFg: string;\n\n // ─── 语义色 Semantic ─────────────────────────────────────────────\n\n /** 成功色 — Toast 成功、状态徽标 | `--color-success` */\n success: string;\n /** 成功色浅底 — 成功 Alert 背景 | `--color-success-light` */\n successLight: string;\n /** 成功色 RGB — `rgba(var(--color-success-rgb), α)` | `--color-success-rgb` */\n successRgb: string;\n /** 信息色 — 提示 Alert、Badge | `--color-info` */\n info: string;\n /** 信息色浅底 — 信息 Alert 背景 | `--color-info-light` */\n infoLight: string;\n /** 信息色 RGB — `rgba(var(--color-info-rgb), α)` | `--color-info-rgb` */\n infoRgb: string;\n /** 警告色 — 警告 Toast、图标 | `--color-warning` */\n warning: string;\n /** 警告色浅底 — 警告 Alert 背景 | `--color-warning-light` */\n warningLight: string;\n /** 警告色 RGB — `rgba(var(--color-warning-rgb), α)` | `--color-warning-rgb` */\n warningRgb: string;\n /** 危险色 — 删除按钮、表单错误边框 | `--color-danger` `--color-error` */\n danger: string;\n /** 危险色浅底 — 危险按钮 hover、错误 Alert 底 | `--color-danger-light` */\n dangerLight: string;\n /** 危险色 RGB — Input/Textarea 错误 focus ring | `--color-danger-rgb` `--color-error-rgb` */\n dangerRgb: string;\n\n // ─── 背景 Background ────────────────────────────────────────────\n\n /** 页面底色 — html body、最外层容器 | `--color-bg` `--color-bg-1` */\n bg: string;\n /** 二级背景 — Sidebar、Footer、卡片 | `--color-bg-2` */\n bg2: string;\n /** 三级背景 — 菜单 hover、条纹行 | `--color-bg-3` */\n bg3: string;\n /** 四级背景 — 深层嵌套面板 | `--color-bg-4` */\n bg4: string;\n /** 辅助背景 — Suspense fallback 面板 | `--color-bg-secondary` */\n bgSecondary: string;\n\n // ─── 边框 Border ─────────────────────────────────────────────────\n\n /** 最浅边框 — 容器默认边框 | `--color-border` */\n border: string;\n /** 二级边框 — 分隔线 | `--color-border-2` */\n border2: string;\n /** 三级边框 — Input 非激活边、列表分隔 | `--color-border-3` */\n border3: string;\n /** 四级边框 — Input/Button 默认边框 | `--color-border-4` */\n border4: string;\n /** 五级边框(最深) — disabled Input 边框 | `--color-border-5` */\n border5: string;\n /** 悬停边框 — Suspense retry hover、ShowFilter hover | `--color-border-hover` */\n borderHover: string;\n\n // ─── 前景 / 文字 Foreground ──────────────────────────────────────\n\n /** 辅助图标色 — icon placeholder、ShowFilter 默认色 | `--color-fg` */\n fg: string;\n /** 正文文字 — 段落、表格内容 | `--color-fg-text` */\n fgText: string;\n /** 标题文字 — h1-h6、Input label | `--color-fg-heading` */\n fgHeading: string;\n /** 高亮文字 — 链接、Dropdown 选中项 | `--color-fg-highlight` */\n fgHighlight: string;\n /** 次要文字 — placeholder、hint、辅助说明 | `--color-fg-muted` */\n fgMuted: string;\n /** 主色上的文字 — primary 按钮/Badge 内文字 | `--color-fg-on-primary` */\n fgOnPrimary: string;\n /** 分隔线 — Sidebar 底部分隔、Dropdown 选项间隔 | `--color-separator` */\n separator: string;\n\n // ─── 全局效果 Effects ────────────────────────────────────────────\n\n /** 遮罩层 — Modal/Drawer 背景蒙版 | `--color-overlay` */\n overlay: string;\n /** 阴影色 — 卡片/弹出层 box-shadow 基色 | `--color-shadow` */\n shadow: string;\n /** 焦点环 — 键盘 Tab 导航 focus outline | `--color-ring` */\n ring: string;\n\n // ─── 通用图表系列 Chart Series ───────────────────────────────────\n\n /** 图表系列 1(通常=主色) — 多系列折线/柱状图第 1 组 | `--color-chart-1` */\n chart1: string;\n /** 图表系列 2 — 第 2 组数据线 | `--color-chart-2` */\n chart2: string;\n /** 图表系列 3 — 第 3 组数据线 | `--color-chart-3` */\n chart3: string;\n /** 图表系列 4 — 第 4 组数据线 | `--color-chart-4` */\n chart4: string;\n /** 图表系列 5 — 第 5 组数据线 | `--color-chart-5` */\n chart5: string;\n\n // ─── 专用图表 Specific Charts ────────────────────────────────────\n\n /** 温度计仪表盘 — 圆弧填充渐变(5 色由浅到深)、空弧、滑块 */\n temperature: {\n arcFill: string[];\n arcEmpty: string;\n thumbBg: string;\n thumbBorder: string;\n };\n\n /** 太阳能面板图 — 渐变、阴影、第二系列 */\n solar: {\n gradientLeft: string;\n gradientRight: string;\n shadowColor: string;\n secondSeriesFill: string;\n };\n\n /** 流量图 — tooltip、坐标轴、数据点、渐变 */\n traffic: {\n tooltipBg: string;\n tooltipBorderColor: string;\n tooltipTextColor: string;\n yAxisSplitLine: string;\n lineBg: string;\n itemColor: string;\n itemBorderColor: string;\n itemEmphasisBorderColor: string;\n shadowLineDarkBg: string;\n shadowLineShadow: string;\n gradFrom: string;\n gradTo: string;\n };\n\n /** 电力图 — tooltip、坐标轴、折线渐变、面积渐变 */\n electricity: {\n tooltipBg: string;\n tooltipLineColor: string;\n tooltipBorderColor: string;\n tooltipTextColor: string;\n axisLineColor: string;\n xAxisTextColor: string;\n yAxisSplitLine: string;\n itemBorderColor: string;\n lineGradFrom: string;\n lineGradTo: string;\n lineShadow: string;\n areaGradFrom: string;\n areaGradTo: string;\n shadowLineDarkBg: string;\n };\n\n /** ECharts 全局 — 画布底色、文字、坐标轴、tooltip */\n echarts: {\n bg: string;\n textColor: string;\n axisLineColor: string;\n splitLineColor: string;\n itemHoverShadowColor: string;\n tooltipBackgroundColor: string;\n };\n\n /** Chart.js 全局 — 坐标轴、文字 */\n chartjs: {\n axisLineColor: string;\n textColor: string;\n };\n}\n\n/** 非颜色变量(圆角等,可随平台不同:iOS 24 / Android|Windows 6 / Linux 4) */\nexport interface BaseVariables {\n /** 按钮圆角(px) | `--radius-button` */\n buttonRadius: number;\n /** 卡片圆角(px) | `--radius-card` */\n cardRadius: number;\n /** 输入框圆角(px) | `--radius-input` */\n inputRadius: number;\n}\n\n/** 颜色主题:name/displayName 表示这套配色是谁 */\nexport interface ColorTheme {\n name: string;\n displayName: string;\n variables: ColorVariables;\n}\n\n/** 基础主题:name/displayName 表示这套基础规范是谁(如 iOS / Android / 默认) */\nexport interface BaseTheme {\n name: string;\n displayName: string;\n variables: BaseVariables;\n}\n\n/** 完整主题 = 颜色主题 + 基础主题 */\nexport interface Theme {\n colors: ColorTheme;\n base: BaseTheme;\n}\n\n/** 颜色主题枚举 */\nexport enum ThemeEnum {\n DEFAULT = \"default\",\n LIGHT = \"light\",\n CORPORATE = \"corporate\",\n FOREST = \"forest\",\n DARK = \"dark\",\n COSMIC = \"cosmic\",\n COFFEE = \"coffee\",\n WINE = \"wine\",\n WHEAT = \"wheat\",\n}\n\nexport const DEFAULT_THEME = ThemeEnum.DEFAULT;\nexport const THEME_VALUES = Object.values(ThemeEnum);\n\n/** 基础主题枚举(平台/圆角等,如 iOS 24 / Android|Windows 6 / Linux 4) */\nexport enum BaseEnum {\n DEFAULT = \"default\",\n IOS = \"ios\",\n ANDROID = \"android\",\n WINDOWS = \"windows\",\n LINUX = \"linux\",\n}\n\nexport const DEFAULT_BASE = BaseEnum.DEFAULT;\nexport const BASE_VALUES = Object.values(BaseEnum);\n\nexport const COLOR_STORAGE_KEY = \"theme-color\";\nexport const BASE_STORAGE_KEY = \"theme-base\";\n"],"mappings":"AA0NA,IAAY,IAAL,0BAAA,GAAA;AACL,SAAA,EAAA,UAAA,WACA,EAAA,QAAA,SACA,EAAA,YAAA,aACA,EAAA,SAAA,UACA,EAAA,OAAA,QACA,EAAA,SAAA,UACA,EAAA,SAAA,UACA,EAAA,OAAA,QACA,EAAA,QAAA;QAGW,IAAgB,EAAU,SAC1B,IAAe,OAAO,OAAO,CAAA,GAG9B,IAAL,0BAAA,GAAA;AACL,SAAA,EAAA,UAAA,WACA,EAAA,MAAA,OACA,EAAA,UAAA,WACA,EAAA,UAAA,WACA,EAAA,QAAA;QAGW,IAAe,EAAS,SACxB,IAAc,OAAO,OAAO,CAAA,GAE5B,IAAoB,eACpB,IAAmB"}
@@ -1 +1 @@
1
- {"version":3,"file":"chunk-theme-BFvDRCYS.cjs","names":[],"sources":["../src/themes/types/theme.ts"],"sourcesContent":["/**\n * 主题相关类型:颜色变量、基础变量、主题枚举与常量。\n * Theme types: color/base variables, theme enums and constants.\n */\n\n/** 颜色变量(主题色、背景、边框、文字、图表等一切与颜色相关) */\nexport interface ColorVariables {\n primary: string;\n primaryLight: string;\n primaryFg: string;\n success: string;\n successLight: string;\n info: string;\n infoLight: string;\n warning: string;\n warningLight: string;\n danger: string;\n dangerLight: string;\n\n bg: string;\n bg2: string;\n bg3: string;\n bg4: string;\n\n border: string;\n border2: string;\n border3: string;\n border4: string;\n border5: string;\n\n fg: string;\n fgText: string;\n fgHeading: string;\n fgHighlight: string;\n /** primary 上的文字色,暂时规定等于 bg */\n fgOnPrimary: string;\n separator: string;\n\n temperature: {\n arcFill: string[];\n arcEmpty: string;\n thumbBg: string;\n thumbBorder: string;\n };\n\n solar: {\n gradientLeft: string;\n gradientRight: string;\n shadowColor: string;\n secondSeriesFill: string;\n };\n\n traffic: {\n tooltipBg: string;\n tooltipBorderColor: string;\n tooltipTextColor: string;\n yAxisSplitLine: string;\n lineBg: string;\n itemColor: string;\n itemBorderColor: string;\n itemEmphasisBorderColor: string;\n shadowLineDarkBg: string;\n shadowLineShadow: string;\n gradFrom: string;\n gradTo: string;\n };\n\n electricity: {\n tooltipBg: string;\n tooltipLineColor: string;\n tooltipBorderColor: string;\n tooltipTextColor: string;\n axisLineColor: string;\n xAxisTextColor: string;\n yAxisSplitLine: string;\n itemBorderColor: string;\n lineGradFrom: string;\n lineGradTo: string;\n lineShadow: string;\n areaGradFrom: string;\n areaGradTo: string;\n shadowLineDarkBg: string;\n };\n\n echarts: {\n bg: string;\n textColor: string;\n axisLineColor: string;\n splitLineColor: string;\n itemHoverShadowColor: string;\n tooltipBackgroundColor: string;\n };\n\n chartjs: {\n axisLineColor: string;\n textColor: string;\n };\n}\n\n/** 非颜色变量(圆角等,可随平台不同:iOS 24 / Android|Windows 6 / Linux 4) */\nexport interface BaseVariables {\n buttonRadius: number;\n cardRadius: number;\n inputRadius: number;\n}\n\n/** 颜色主题:name/displayName 表示这套配色是谁 */\nexport interface ColorTheme {\n name: string;\n displayName: string;\n variables: ColorVariables;\n}\n\n/** 基础主题:name/displayName 表示这套基础规范是谁(如 iOS / Android / 默认) */\nexport interface BaseTheme {\n name: string;\n displayName: string;\n variables: BaseVariables;\n}\n\n/** 完整主题 = 颜色主题 + 基础主题 */\nexport interface Theme {\n colors: ColorTheme;\n base: BaseTheme;\n}\n\n/** 颜色主题枚举 */\nexport enum ThemeEnum {\n DEFAULT = \"default\",\n LIGHT = \"light\",\n CORPORATE = \"corporate\",\n FOREST = \"forest\",\n DARK = \"dark\",\n COSMIC = \"cosmic\",\n COFFEE = \"coffee\",\n WINE = \"wine\",\n /** 麦田:default 基础上白红色改为金黄色 */\n WHEAT = \"wheat\",\n}\n\nexport const DEFAULT_THEME = ThemeEnum.DEFAULT;\nexport const THEME_VALUES = Object.values(ThemeEnum);\n\n/** 基础主题枚举(平台/圆角等,如 iOS 24 / Android|Windows 6 / Linux 4) */\nexport enum BaseEnum {\n DEFAULT = \"default\",\n IOS = \"ios\",\n ANDROID = \"android\",\n WINDOWS = \"windows\",\n LINUX = \"linux\",\n}\n\nexport const DEFAULT_BASE = BaseEnum.DEFAULT;\nexport const BASE_VALUES = Object.values(BaseEnum);\n\nexport const COLOR_STORAGE_KEY = \"theme-color\";\nexport const BASE_STORAGE_KEY = \"theme-base\";\n"],"mappings":"AA+HA,IAAY,GAAL,SAAA,EAAA,CACL,OAAA,EAAA,QAAA,UACA,EAAA,MAAA,QACA,EAAA,UAAA,YACA,EAAA,OAAA,SACA,EAAA,KAAA,OACA,EAAA,OAAA,SACA,EAAA,OAAA,SACA,EAAA,KAAA,OAEA,EAAA,MAAA,gBAGW,EAAgB,EAAU,QAC1B,EAAe,OAAO,OAAO,CAAA,EAG9B,GAAL,SAAA,EAAA,CACL,OAAA,EAAA,QAAA,UACA,EAAA,IAAA,MACA,EAAA,QAAA,UACA,EAAA,QAAA,UACA,EAAA,MAAA,gBAGW,EAAe,EAAS,QACxB,EAAc,OAAO,OAAO,CAAA,EAE5B,EAAoB,cACpB,EAAmB"}
1
+ {"version":3,"file":"chunk-theme-BFvDRCYS.cjs","names":[],"sources":["../src/themes/types/theme.ts"],"sourcesContent":["/**\n * 主题相关类型:颜色变量、基础变量、主题枚举与常量。\n * Theme types: color/base variables, theme enums and constants.\n */\n\n/** 颜色变量(主题色、背景、边框、文字、图表等一切与颜色相关) */\nexport interface ColorVariables {\n // ─── 主色 Primary ───────────────────────────────────────────────\n\n /** 主品牌色 — 按钮、链接、激活态 | `--color-primary` */\n primary: string;\n /** 主色悬停 — 按钮 hover / ShowFilter active | `--color-primary-hover` */\n primaryHover: string;\n /** 主色浅色 — 标签底色、浅色按钮、选中态背景 | `--color-primary-light` */\n primaryLight: string;\n /** 主色极浅底 — Input/SearchInput focus 发光底、选中行底 | `--color-primary-bg` */\n primaryBg: string;\n /** 主色 RGB 三元组 — 用于 `rgba(var(--color-primary-rgb), α)` 计算 | `--color-primary-rgb` */\n primaryRgb: string;\n /** 主色半透明 — focus ring 外环、Dropdown 聚焦阴影 | `--color-primary-transparent` `--color-primary-alpha` */\n primaryTransparent: string;\n /** 主色上的前景文字 — 按钮白字 / 深色背景字 | `--color-primary-fg` */\n primaryFg: string;\n\n // ─── 语义色 Semantic ─────────────────────────────────────────────\n\n /** 成功色 — Toast 成功、状态徽标 | `--color-success` */\n success: string;\n /** 成功色浅底 — 成功 Alert 背景 | `--color-success-light` */\n successLight: string;\n /** 成功色 RGB — `rgba(var(--color-success-rgb), α)` | `--color-success-rgb` */\n successRgb: string;\n /** 信息色 — 提示 Alert、Badge | `--color-info` */\n info: string;\n /** 信息色浅底 — 信息 Alert 背景 | `--color-info-light` */\n infoLight: string;\n /** 信息色 RGB — `rgba(var(--color-info-rgb), α)` | `--color-info-rgb` */\n infoRgb: string;\n /** 警告色 — 警告 Toast、图标 | `--color-warning` */\n warning: string;\n /** 警告色浅底 — 警告 Alert 背景 | `--color-warning-light` */\n warningLight: string;\n /** 警告色 RGB — `rgba(var(--color-warning-rgb), α)` | `--color-warning-rgb` */\n warningRgb: string;\n /** 危险色 — 删除按钮、表单错误边框 | `--color-danger` `--color-error` */\n danger: string;\n /** 危险色浅底 — 危险按钮 hover、错误 Alert 底 | `--color-danger-light` */\n dangerLight: string;\n /** 危险色 RGB — Input/Textarea 错误 focus ring | `--color-danger-rgb` `--color-error-rgb` */\n dangerRgb: string;\n\n // ─── 背景 Background ────────────────────────────────────────────\n\n /** 页面底色 — html body、最外层容器 | `--color-bg` `--color-bg-1` */\n bg: string;\n /** 二级背景 — Sidebar、Footer、卡片 | `--color-bg-2` */\n bg2: string;\n /** 三级背景 — 菜单 hover、条纹行 | `--color-bg-3` */\n bg3: string;\n /** 四级背景 — 深层嵌套面板 | `--color-bg-4` */\n bg4: string;\n /** 辅助背景 — Suspense fallback 面板 | `--color-bg-secondary` */\n bgSecondary: string;\n\n // ─── 边框 Border ─────────────────────────────────────────────────\n\n /** 最浅边框 — 容器默认边框 | `--color-border` */\n border: string;\n /** 二级边框 — 分隔线 | `--color-border-2` */\n border2: string;\n /** 三级边框 — Input 非激活边、列表分隔 | `--color-border-3` */\n border3: string;\n /** 四级边框 — Input/Button 默认边框 | `--color-border-4` */\n border4: string;\n /** 五级边框(最深) — disabled Input 边框 | `--color-border-5` */\n border5: string;\n /** 悬停边框 — Suspense retry hover、ShowFilter hover | `--color-border-hover` */\n borderHover: string;\n\n // ─── 前景 / 文字 Foreground ──────────────────────────────────────\n\n /** 辅助图标色 — icon placeholder、ShowFilter 默认色 | `--color-fg` */\n fg: string;\n /** 正文文字 — 段落、表格内容 | `--color-fg-text` */\n fgText: string;\n /** 标题文字 — h1-h6、Input label | `--color-fg-heading` */\n fgHeading: string;\n /** 高亮文字 — 链接、Dropdown 选中项 | `--color-fg-highlight` */\n fgHighlight: string;\n /** 次要文字 — placeholder、hint、辅助说明 | `--color-fg-muted` */\n fgMuted: string;\n /** 主色上的文字 — primary 按钮/Badge 内文字 | `--color-fg-on-primary` */\n fgOnPrimary: string;\n /** 分隔线 — Sidebar 底部分隔、Dropdown 选项间隔 | `--color-separator` */\n separator: string;\n\n // ─── 全局效果 Effects ────────────────────────────────────────────\n\n /** 遮罩层 — Modal/Drawer 背景蒙版 | `--color-overlay` */\n overlay: string;\n /** 阴影色 — 卡片/弹出层 box-shadow 基色 | `--color-shadow` */\n shadow: string;\n /** 焦点环 — 键盘 Tab 导航 focus outline | `--color-ring` */\n ring: string;\n\n // ─── 通用图表系列 Chart Series ───────────────────────────────────\n\n /** 图表系列 1(通常=主色) — 多系列折线/柱状图第 1 组 | `--color-chart-1` */\n chart1: string;\n /** 图表系列 2 — 第 2 组数据线 | `--color-chart-2` */\n chart2: string;\n /** 图表系列 3 — 第 3 组数据线 | `--color-chart-3` */\n chart3: string;\n /** 图表系列 4 — 第 4 组数据线 | `--color-chart-4` */\n chart4: string;\n /** 图表系列 5 — 第 5 组数据线 | `--color-chart-5` */\n chart5: string;\n\n // ─── 专用图表 Specific Charts ────────────────────────────────────\n\n /** 温度计仪表盘 — 圆弧填充渐变(5 色由浅到深)、空弧、滑块 */\n temperature: {\n arcFill: string[];\n arcEmpty: string;\n thumbBg: string;\n thumbBorder: string;\n };\n\n /** 太阳能面板图 — 渐变、阴影、第二系列 */\n solar: {\n gradientLeft: string;\n gradientRight: string;\n shadowColor: string;\n secondSeriesFill: string;\n };\n\n /** 流量图 — tooltip、坐标轴、数据点、渐变 */\n traffic: {\n tooltipBg: string;\n tooltipBorderColor: string;\n tooltipTextColor: string;\n yAxisSplitLine: string;\n lineBg: string;\n itemColor: string;\n itemBorderColor: string;\n itemEmphasisBorderColor: string;\n shadowLineDarkBg: string;\n shadowLineShadow: string;\n gradFrom: string;\n gradTo: string;\n };\n\n /** 电力图 — tooltip、坐标轴、折线渐变、面积渐变 */\n electricity: {\n tooltipBg: string;\n tooltipLineColor: string;\n tooltipBorderColor: string;\n tooltipTextColor: string;\n axisLineColor: string;\n xAxisTextColor: string;\n yAxisSplitLine: string;\n itemBorderColor: string;\n lineGradFrom: string;\n lineGradTo: string;\n lineShadow: string;\n areaGradFrom: string;\n areaGradTo: string;\n shadowLineDarkBg: string;\n };\n\n /** ECharts 全局 — 画布底色、文字、坐标轴、tooltip */\n echarts: {\n bg: string;\n textColor: string;\n axisLineColor: string;\n splitLineColor: string;\n itemHoverShadowColor: string;\n tooltipBackgroundColor: string;\n };\n\n /** Chart.js 全局 — 坐标轴、文字 */\n chartjs: {\n axisLineColor: string;\n textColor: string;\n };\n}\n\n/** 非颜色变量(圆角等,可随平台不同:iOS 24 / Android|Windows 6 / Linux 4) */\nexport interface BaseVariables {\n /** 按钮圆角(px) | `--radius-button` */\n buttonRadius: number;\n /** 卡片圆角(px) | `--radius-card` */\n cardRadius: number;\n /** 输入框圆角(px) | `--radius-input` */\n inputRadius: number;\n}\n\n/** 颜色主题:name/displayName 表示这套配色是谁 */\nexport interface ColorTheme {\n name: string;\n displayName: string;\n variables: ColorVariables;\n}\n\n/** 基础主题:name/displayName 表示这套基础规范是谁(如 iOS / Android / 默认) */\nexport interface BaseTheme {\n name: string;\n displayName: string;\n variables: BaseVariables;\n}\n\n/** 完整主题 = 颜色主题 + 基础主题 */\nexport interface Theme {\n colors: ColorTheme;\n base: BaseTheme;\n}\n\n/** 颜色主题枚举 */\nexport enum ThemeEnum {\n DEFAULT = \"default\",\n LIGHT = \"light\",\n CORPORATE = \"corporate\",\n FOREST = \"forest\",\n DARK = \"dark\",\n COSMIC = \"cosmic\",\n COFFEE = \"coffee\",\n WINE = \"wine\",\n WHEAT = \"wheat\",\n}\n\nexport const DEFAULT_THEME = ThemeEnum.DEFAULT;\nexport const THEME_VALUES = Object.values(ThemeEnum);\n\n/** 基础主题枚举(平台/圆角等,如 iOS 24 / Android|Windows 6 / Linux 4) */\nexport enum BaseEnum {\n DEFAULT = \"default\",\n IOS = \"ios\",\n 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