next-wow 0.2.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 next-wow contributors
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # next-wow
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+
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+ Scroll-triggered [Animate.css](https://animate.style/) animations for React and Next.js. Inspired by WOW.js, built on `IntersectionObserver`.
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+
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+ ## Install
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+
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+ ```bash
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+ npm i next-wow
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+ ```
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+
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+ `animate.css` is included as a dependency and pulled in via the stylesheet.
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+
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+ ## Usage
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+
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+ ```tsx
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+ "use client" // required in Next.js App Router
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+
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+ import { useWOW } from "next-wow"
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+ import "next-wow/styles.css"
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+
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+ export function AnimationProvider() {
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+ useWOW({
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+ once: false, // replay when scrolling back
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+ refreshTrigger: null, // e.g. usePathname() in Next.js
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+ })
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+ return null
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+ }
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+ ```
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+
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+ Markup:
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+
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+ ```tsx
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+ <div className="wow fadeInUp" data-wow-delay="0.3s" data-wow-duration="1s">
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+ Hello
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+ </div>
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+
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+ {/* Prefixed Animate.css v4 names also work */}
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+ <div className="wow animate__bounceIn">World</div>
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+ ```
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+
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+ ## API — `useWOW(options)`
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+
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+ | Option | Type | Default | Description |
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+ |--------|------|---------|-------------|
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+ | `boxClass` | `string` | `"wow"` | Class that marks animatable elements |
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+ | `animateClass` | `string` | `"animate__animated"` | Base class added when playing |
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+ | `offset` | `number` | `0` | Extra `rootMargin` (px) on top/bottom |
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+ | `mobile` | `boolean` | `true` | If `false`, skip when UA matches `/Mobi/` |
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+ | `live` | `boolean` | `true` | Observe elements added after mount |
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+ | `callback` | `(el: HTMLElement) => void` | `null` | Called when an animation starts |
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+ | `scrollContainer` | `HTMLElement \| null` | `null` | Custom scroll root; `null` = viewport |
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+ | `once` | `boolean` | `true` | Animate once, or reset/replay when fully out of view |
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+ | `refreshTrigger` | `string \| number \| null` | `null` | Rebuild observers when this value changes (e.g. `pathname`) |
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+
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+ Also exported: `ANIMATIONS`, `AnimationName`, `WowOptions`.
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+
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+ ## Data attributes
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+
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+ | Attribute | Example | Effect |
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+ |-----------|---------|--------|
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+ | `data-wow-delay` | `"0.5s"` / `"200ms"` | Sets `animation-delay` |
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+ | `data-wow-duration` | `"1.5s"` / `"800ms"` | Sets `animation-duration` |
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+
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+ ## License
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+
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+ MIT
package/dist/index.cjs ADDED
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+ 'use strict';
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+
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+ var react = require('react');
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+
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+ // src/useWOW.ts
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+ var ANIMATIONS = [
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+ "bounce",
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+ "flash",
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+ "pulse",
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+ "rubberBand",
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+ "shakeX",
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+ "shakeY",
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+ "headShake",
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+ "swing",
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+ "tada",
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+ "wobble",
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+ "jello",
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+ "heartBeat",
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+ "backInDown",
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+ "backInLeft",
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+ "backInRight",
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+ "backInUp",
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+ "backOutDown",
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+ "backOutLeft",
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+ "backOutRight",
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+ "backOutUp",
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+ "bounceIn",
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+ "bounceInDown",
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+ "bounceInLeft",
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+ "bounceInRight",
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+ "bounceInUp",
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+ "bounceOut",
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+ "bounceOutDown",
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+ "bounceOutLeft",
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+ "bounceOutRight",
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+ "bounceOutUp",
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+ "fadeIn",
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+ "fadeInDown",
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+ "fadeInDownBig",
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+ "fadeInLeft",
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+ "fadeInLeftBig",
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+ "fadeInRight",
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+ "fadeInRightBig",
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+ "fadeInUp",
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+ "fadeInUpBig",
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+ "fadeInTopLeft",
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+ "fadeInTopRight",
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+ "fadeInBottomLeft",
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+ "fadeInBottomRight",
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+ "fadeOut",
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+ "fadeOutDown",
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+ "fadeOutDownBig",
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+ "fadeOutLeft",
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+ "fadeOutLeftBig",
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+ "fadeOutRight",
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+ "fadeOutRightBig",
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+ "fadeOutUp",
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+ "fadeOutUpBig",
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+ "fadeOutTopLeft",
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+ "fadeOutTopRight",
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+ "fadeOutBottomRight",
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+ "fadeOutBottomLeft",
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+ "flip",
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+ "flipInX",
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+ "flipInY",
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+ "flipOutX",
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+ "flipOutY",
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+ "lightSpeedInRight",
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+ "lightSpeedInLeft",
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+ "lightSpeedOutRight",
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+ "lightSpeedOutLeft",
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+ "rotateIn",
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+ "rotateInDownLeft",
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+ "rotateInDownRight",
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+ "rotateInUpLeft",
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+ "rotateInUpRight",
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+ "rotateOut",
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+ "rotateOutDownLeft",
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+ "rotateOutDownRight",
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+ "rotateOutUpLeft",
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+ "rotateOutUpRight",
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+ "hinge",
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+ "jackInTheBox",
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+ "rollIn",
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+ "rollOut",
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+ "zoomIn",
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+ "zoomInDown",
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+ "zoomInLeft",
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+ "zoomInRight",
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+ "zoomInUp",
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+ "zoomOut",
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+ "zoomOutDown",
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+ "zoomOutLeft",
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+ "zoomOutRight",
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+ "zoomOutUp",
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+ "slideInDown",
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+ "slideInLeft",
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+ "slideInRight",
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+ "slideInUp",
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+ "slideOutDown",
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+ "slideOutLeft",
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+ "slideOutRight",
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+ "slideOutUp"
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+ ];
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+ var ANIMATION_SET = new Set(ANIMATIONS);
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+ function findAnimation(el) {
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+ return Array.from(el.classList).map((c) => c.replace(/^animate__/, "")).find((c) => ANIMATION_SET.has(c)) || "";
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+ }
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+ function useWOW({
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+ boxClass = "wow",
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+ animateClass = "animate__animated",
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+ offset = 0,
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+ mobile = true,
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+ live = true,
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+ callback = null,
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+ scrollContainer = null,
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+ once = true,
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+ refreshTrigger = null
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+ } = {}) {
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+ const callbackRef = react.useRef(callback);
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+ react.useEffect(() => {
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+ callbackRef.current = callback;
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+ }, [callback]);
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+ react.useEffect(() => {
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+ if (!mobile && /Mobi/.test(navigator.userAgent)) return;
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+ const root = scrollContainer || null;
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+ const getElements = () => Array.from(
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+ (root || document).getElementsByClassName(boxClass)
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+ );
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+ const observed = /* @__PURE__ */ new WeakSet();
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+ const inView = /* @__PURE__ */ new WeakSet();
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+ const animating = /* @__PURE__ */ new WeakSet();
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+ const cooldownTimers = /* @__PURE__ */ new Map();
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+ const PLAY_RATIO = 0.1;
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+ const parseMs = (v) => {
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+ if (!v) return 0;
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+ const n = parseFloat(v);
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+ if (Number.isNaN(n)) return 0;
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+ return v.trim().endsWith("ms") ? n : n * 1e3;
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+ };
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+ const animateIn = (el) => {
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+ const animName = findAnimation(el);
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+ const normalized = animName ? `animate__${animName}` : "";
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+ if (normalized) el.classList.remove(normalized);
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+ void el.offsetWidth;
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+ el.classList.add(animateClass);
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+ if (normalized) {
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+ el.classList.add(normalized);
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+ el.dataset._wowAnim = normalized;
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+ }
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+ const delay = el.dataset.wowDelay;
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+ const duration = el.dataset.wowDuration;
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+ if (delay) el.style.animationDelay = delay;
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+ if (duration) el.style.animationDuration = duration;
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+ const cooldown = (parseMs(duration) || 1e3) + parseMs(delay) + 150;
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+ animating.add(el);
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+ const existing = cooldownTimers.get(el);
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+ if (existing) clearTimeout(existing);
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+ cooldownTimers.set(
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+ el,
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+ setTimeout(() => animating.delete(el), cooldown)
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+ );
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+ if (callbackRef.current) {
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+ requestAnimationFrame(() => callbackRef.current?.(el));
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+ }
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+ };
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+ const animateReset = (el) => {
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+ const prev = el.dataset._wowAnim;
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+ el.classList.remove(animateClass);
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+ if (prev) el.classList.remove(prev);
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+ el.style.animationDelay = "";
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+ el.style.animationDuration = "";
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+ };
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+ const observer = new IntersectionObserver(
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+ (entries, obs) => {
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+ entries.forEach((entry) => {
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+ const el = entry.target;
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+ if (entry.intersectionRatio >= PLAY_RATIO) {
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+ if (inView.has(el)) return;
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+ inView.add(el);
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+ animateIn(el);
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+ if (once) obs.unobserve(el);
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+ } else if (entry.intersectionRatio === 0) {
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+ if (!once && inView.has(el) && !animating.has(el)) {
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+ inView.delete(el);
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+ animateReset(el);
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+ }
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+ }
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+ });
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+ },
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+ {
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+ root,
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+ threshold: [0, PLAY_RATIO],
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+ rootMargin: `${offset}px 0px`
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+ }
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+ );
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+ const observeEl = (el) => {
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+ if (observed.has(el)) return;
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+ observed.add(el);
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+ observer.observe(el);
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+ };
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+ getElements().forEach(observeEl);
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+ let mutationObs = null;
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+ if (live) {
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+ mutationObs = new MutationObserver((mutations) => {
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+ const hasAddedNodes = mutations.some((m) => m.addedNodes.length > 0);
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+ if (!hasAddedNodes) return;
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+ getElements().forEach(observeEl);
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+ });
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+ mutationObs.observe(root || document.body, {
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+ childList: true,
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+ subtree: true
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+ });
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+ }
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+ return () => {
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+ observer.disconnect();
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+ mutationObs?.disconnect();
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+ for (const timer of cooldownTimers.values()) {
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+ clearTimeout(timer);
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+ }
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+ };
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+ }, [
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+ refreshTrigger,
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+ boxClass,
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+ animateClass,
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+ offset,
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+ mobile,
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+ live,
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+ scrollContainer,
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+ once
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+ ]);
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+ }
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+
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+ exports.ANIMATIONS = ANIMATIONS;
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+ exports.useWOW = useWOW;
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+ //# sourceMappingURL=index.cjs.map
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+ //# sourceMappingURL=index.cjs.map
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+ 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{ useEffect, useRef } from \"react\";\n\n/** Animate.css v4 animation names (from @keyframes in animate.css) */\nexport const ANIMATIONS = [\n \"bounce\",\n \"flash\",\n \"pulse\",\n \"rubberBand\",\n \"shakeX\",\n \"shakeY\",\n \"headShake\",\n \"swing\",\n \"tada\",\n \"wobble\",\n \"jello\",\n \"heartBeat\",\n \"backInDown\",\n \"backInLeft\",\n \"backInRight\",\n \"backInUp\",\n \"backOutDown\",\n \"backOutLeft\",\n \"backOutRight\",\n \"backOutUp\",\n \"bounceIn\",\n \"bounceInDown\",\n \"bounceInLeft\",\n \"bounceInRight\",\n \"bounceInUp\",\n \"bounceOut\",\n \"bounceOutDown\",\n \"bounceOutLeft\",\n \"bounceOutRight\",\n \"bounceOutUp\",\n \"fadeIn\",\n \"fadeInDown\",\n \"fadeInDownBig\",\n \"fadeInLeft\",\n \"fadeInLeftBig\",\n \"fadeInRight\",\n \"fadeInRightBig\",\n \"fadeInUp\",\n \"fadeInUpBig\",\n \"fadeInTopLeft\",\n \"fadeInTopRight\",\n \"fadeInBottomLeft\",\n \"fadeInBottomRight\",\n \"fadeOut\",\n \"fadeOutDown\",\n \"fadeOutDownBig\",\n \"fadeOutLeft\",\n \"fadeOutLeftBig\",\n \"fadeOutRight\",\n \"fadeOutRightBig\",\n \"fadeOutUp\",\n \"fadeOutUpBig\",\n \"fadeOutTopLeft\",\n \"fadeOutTopRight\",\n \"fadeOutBottomRight\",\n \"fadeOutBottomLeft\",\n \"flip\",\n \"flipInX\",\n \"flipInY\",\n \"flipOutX\",\n \"flipOutY\",\n \"lightSpeedInRight\",\n \"lightSpeedInLeft\",\n \"lightSpeedOutRight\",\n \"lightSpeedOutLeft\",\n \"rotateIn\",\n \"rotateInDownLeft\",\n \"rotateInDownRight\",\n \"rotateInUpLeft\",\n \"rotateInUpRight\",\n \"rotateOut\",\n \"rotateOutDownLeft\",\n \"rotateOutDownRight\",\n \"rotateOutUpLeft\",\n \"rotateOutUpRight\",\n \"hinge\",\n \"jackInTheBox\",\n \"rollIn\",\n \"rollOut\",\n \"zoomIn\",\n \"zoomInDown\",\n \"zoomInLeft\",\n \"zoomInRight\",\n \"zoomInUp\",\n \"zoomOut\",\n \"zoomOutDown\",\n \"zoomOutLeft\",\n \"zoomOutRight\",\n \"zoomOutUp\",\n \"slideInDown\",\n \"slideInLeft\",\n \"slideInRight\",\n \"slideInUp\",\n \"slideOutDown\",\n \"slideOutLeft\",\n \"slideOutRight\",\n \"slideOutUp\",\n] as const;\n\nexport type AnimationName = (typeof ANIMATIONS)[number];\n\nconst ANIMATION_SET = new Set<string>(ANIMATIONS);\n\nfunction findAnimation(el: HTMLElement): string {\n return (\n Array.from(el.classList)\n .map((c) => c.replace(/^animate__/, \"\"))\n .find((c) => ANIMATION_SET.has(c)) || \"\"\n );\n}\n\nexport interface WowOptions {\n boxClass?: string;\n animateClass?: string;\n offset?: number;\n mobile?: boolean;\n live?: boolean;\n callback?: ((el: HTMLElement) => void) | null;\n scrollContainer?: HTMLElement | null;\n once?: boolean;\n refreshTrigger?: string | number | null;\n}\n\nexport function useWOW({\n boxClass = \"wow\",\n animateClass = \"animate__animated\",\n offset = 0,\n mobile = true,\n live = true,\n callback = null,\n scrollContainer = null,\n once = true,\n refreshTrigger = null,\n}: WowOptions = {}) {\n const callbackRef = useRef(callback);\n useEffect(() => {\n callbackRef.current = callback;\n }, [callback]);\n\n useEffect(() => {\n if (!mobile && /Mobi/.test(navigator.userAgent)) return;\n\n const root = scrollContainer || null;\n\n const getElements = () =>\n Array.from(\n (root || document).getElementsByClassName(boxClass)\n ) as HTMLElement[];\n\n // Dedup state is kept local to this effect run (NOT on the element's\n // dataset). Dataset flags would leak across effect re-runs (React\n // StrictMode double-mount, HMR, refreshTrigger/pathname changes), which\n // left elements unobserved by the surviving observer and stuck hidden.\n const observed = new WeakSet<HTMLElement>();\n const inView = new WeakSet<HTMLElement>();\n // Elements currently mid entrance-animation. Entrance animations translate\n // the element from far off-screen (e.g. fadeInRightBig starts at\n // translate3d(2000px,0,0)), which drives intersectionRatio to 0 while the\n // animation plays. Without this guard, the ratio===0 reset branch fires\n // during the animation and cancels it, creating an infinite thrash loop\n // that leaves the element hidden.\n const animating = new WeakSet<HTMLElement>();\n const cooldownTimers = new Map<HTMLElement, ReturnType<typeof setTimeout>>();\n\n // Ratio at which an element is considered \"in view\" and plays.\n const PLAY_RATIO = 0.1;\n\n const parseMs = (v?: string) => {\n if (!v) return 0;\n const n = parseFloat(v);\n if (Number.isNaN(n)) return 0;\n return v.trim().endsWith(\"ms\") ? n : n * 1000;\n };\n\n const animateIn = (el: HTMLElement) => {\n const animName = findAnimation(el);\n const normalized = animName ? `animate__${animName}` : \"\";\n\n // Restart the keyframes if replaying (once === false).\n if (normalized) el.classList.remove(normalized);\n void el.offsetWidth; // reflow\n\n el.classList.add(animateClass);\n if (normalized) {\n el.classList.add(normalized);\n el.dataset._wowAnim = normalized;\n }\n\n const delay = el.dataset.wowDelay;\n const duration = el.dataset.wowDuration;\n if (delay) el.style.animationDelay = delay;\n if (duration) el.style.animationDuration = duration;\n\n // Guard against transform-driven intersection changes until the entrance\n // animation has finished. Default animate.css duration is 1s.\n const cooldown = (parseMs(duration) || 1000) + parseMs(delay) + 150;\n animating.add(el);\n const existing = cooldownTimers.get(el);\n if (existing) clearTimeout(existing);\n cooldownTimers.set(\n el,\n setTimeout(() => animating.delete(el), cooldown)\n );\n\n if (callbackRef.current) {\n requestAnimationFrame(() => callbackRef.current?.(el));\n }\n };\n\n const animateReset = (el: HTMLElement) => {\n const prev = el.dataset._wowAnim;\n el.classList.remove(animateClass);\n if (prev) el.classList.remove(prev);\n el.style.animationDelay = \"\";\n el.style.animationDuration = \"\";\n };\n\n const observer = new IntersectionObserver(\n (entries, obs) => {\n entries.forEach((entry) => {\n const el = entry.target as HTMLElement;\n\n if (entry.intersectionRatio >= PLAY_RATIO) {\n // Enter: play once per entry (avoid re-triggering on each crossing).\n if (inView.has(el)) return;\n inView.add(el);\n animateIn(el);\n if (once) obs.unobserve(el);\n } else if (entry.intersectionRatio === 0) {\n // Only reset when the element is fully out of view (genuine\n // scroll-away), never while it is still animating in — its own\n // transform can push it off-screen and would otherwise cancel the\n // animation in a loop.\n if (!once && inView.has(el) && !animating.has(el)) {\n inView.delete(el);\n animateReset(el);\n }\n }\n // 0 < ratio < PLAY_RATIO: keep current state (do nothing).\n });\n },\n {\n root,\n threshold: [0, PLAY_RATIO],\n rootMargin: `${offset}px 0px`,\n }\n );\n\n const observeEl = (el: HTMLElement) => {\n if (observed.has(el)) return;\n observed.add(el);\n observer.observe(el);\n };\n\n getElements().forEach(observeEl);\n\n let mutationObs: MutationObserver | null = null;\n if (live) {\n mutationObs = new MutationObserver((mutations) => {\n const hasAddedNodes = mutations.some((m) => m.addedNodes.length > 0);\n if (!hasAddedNodes) return;\n\n getElements().forEach(observeEl);\n });\n\n mutationObs.observe(root || document.body, {\n childList: true,\n subtree: true,\n });\n }\n\n return () => {\n observer.disconnect();\n mutationObs?.disconnect();\n for (const timer of cooldownTimers.values()) {\n clearTimeout(timer);\n }\n };\n }, [\n refreshTrigger,\n boxClass,\n animateClass,\n offset,\n mobile,\n live,\n scrollContainer,\n once,\n ]);\n}\n"]}
@@ -0,0 +1,17 @@
1
+ /** Animate.css v4 animation names (from @keyframes in animate.css) */
2
+ declare const ANIMATIONS: readonly ["bounce", "flash", "pulse", "rubberBand", "shakeX", "shakeY", "headShake", "swing", "tada", "wobble", "jello", "heartBeat", "backInDown", "backInLeft", "backInRight", "backInUp", "backOutDown", "backOutLeft", "backOutRight", "backOutUp", "bounceIn", "bounceInDown", "bounceInLeft", "bounceInRight", "bounceInUp", "bounceOut", "bounceOutDown", "bounceOutLeft", "bounceOutRight", "bounceOutUp", "fadeIn", "fadeInDown", "fadeInDownBig", "fadeInLeft", "fadeInLeftBig", "fadeInRight", "fadeInRightBig", "fadeInUp", "fadeInUpBig", "fadeInTopLeft", "fadeInTopRight", "fadeInBottomLeft", "fadeInBottomRight", "fadeOut", "fadeOutDown", "fadeOutDownBig", "fadeOutLeft", "fadeOutLeftBig", "fadeOutRight", "fadeOutRightBig", "fadeOutUp", "fadeOutUpBig", "fadeOutTopLeft", "fadeOutTopRight", "fadeOutBottomRight", "fadeOutBottomLeft", "flip", "flipInX", "flipInY", "flipOutX", "flipOutY", "lightSpeedInRight", "lightSpeedInLeft", "lightSpeedOutRight", "lightSpeedOutLeft", "rotateIn", "rotateInDownLeft", "rotateInDownRight", "rotateInUpLeft", "rotateInUpRight", "rotateOut", "rotateOutDownLeft", "rotateOutDownRight", "rotateOutUpLeft", "rotateOutUpRight", "hinge", "jackInTheBox", "rollIn", "rollOut", "zoomIn", "zoomInDown", "zoomInLeft", "zoomInRight", "zoomInUp", "zoomOut", "zoomOutDown", "zoomOutLeft", "zoomOutRight", "zoomOutUp", "slideInDown", "slideInLeft", "slideInRight", "slideInUp", "slideOutDown", "slideOutLeft", "slideOutRight", "slideOutUp"];
3
+ type AnimationName = (typeof ANIMATIONS)[number];
4
+ interface WowOptions {
5
+ boxClass?: string;
6
+ animateClass?: string;
7
+ offset?: number;
8
+ mobile?: boolean;
9
+ live?: boolean;
10
+ callback?: ((el: HTMLElement) => void) | null;
11
+ scrollContainer?: HTMLElement | null;
12
+ once?: boolean;
13
+ refreshTrigger?: string | number | null;
14
+ }
15
+ declare function useWOW({ boxClass, animateClass, offset, mobile, live, callback, scrollContainer, once, refreshTrigger, }?: WowOptions): void;
16
+
17
+ export { ANIMATIONS, type AnimationName, type WowOptions, useWOW };
@@ -0,0 +1,17 @@
1
+ /** Animate.css v4 animation names (from @keyframes in animate.css) */
2
+ declare const ANIMATIONS: readonly ["bounce", "flash", "pulse", "rubberBand", "shakeX", "shakeY", "headShake", "swing", "tada", "wobble", "jello", "heartBeat", "backInDown", "backInLeft", "backInRight", "backInUp", "backOutDown", "backOutLeft", "backOutRight", "backOutUp", "bounceIn", "bounceInDown", "bounceInLeft", "bounceInRight", "bounceInUp", "bounceOut", "bounceOutDown", "bounceOutLeft", "bounceOutRight", "bounceOutUp", "fadeIn", "fadeInDown", "fadeInDownBig", "fadeInLeft", "fadeInLeftBig", "fadeInRight", "fadeInRightBig", "fadeInUp", "fadeInUpBig", "fadeInTopLeft", "fadeInTopRight", "fadeInBottomLeft", "fadeInBottomRight", "fadeOut", "fadeOutDown", "fadeOutDownBig", "fadeOutLeft", "fadeOutLeftBig", "fadeOutRight", "fadeOutRightBig", "fadeOutUp", "fadeOutUpBig", "fadeOutTopLeft", "fadeOutTopRight", "fadeOutBottomRight", "fadeOutBottomLeft", "flip", "flipInX", "flipInY", "flipOutX", "flipOutY", "lightSpeedInRight", "lightSpeedInLeft", "lightSpeedOutRight", "lightSpeedOutLeft", "rotateIn", "rotateInDownLeft", "rotateInDownRight", "rotateInUpLeft", "rotateInUpRight", "rotateOut", "rotateOutDownLeft", "rotateOutDownRight", "rotateOutUpLeft", "rotateOutUpRight", "hinge", "jackInTheBox", "rollIn", "rollOut", "zoomIn", "zoomInDown", "zoomInLeft", "zoomInRight", "zoomInUp", "zoomOut", "zoomOutDown", "zoomOutLeft", "zoomOutRight", "zoomOutUp", "slideInDown", "slideInLeft", "slideInRight", "slideInUp", "slideOutDown", "slideOutLeft", "slideOutRight", "slideOutUp"];
3
+ type AnimationName = (typeof ANIMATIONS)[number];
4
+ interface WowOptions {
5
+ boxClass?: string;
6
+ animateClass?: string;
7
+ offset?: number;
8
+ mobile?: boolean;
9
+ live?: boolean;
10
+ callback?: ((el: HTMLElement) => void) | null;
11
+ scrollContainer?: HTMLElement | null;
12
+ once?: boolean;
13
+ refreshTrigger?: string | number | null;
14
+ }
15
+ declare function useWOW({ boxClass, animateClass, offset, mobile, live, callback, scrollContainer, once, refreshTrigger, }?: WowOptions): void;
16
+
17
+ export { ANIMATIONS, type AnimationName, type WowOptions, useWOW };
package/dist/index.js ADDED
@@ -0,0 +1,234 @@
1
+ import { useRef, useEffect } from 'react';
2
+
3
+ // src/useWOW.ts
4
+ var ANIMATIONS = [
5
+ "bounce",
6
+ "flash",
7
+ "pulse",
8
+ "rubberBand",
9
+ "shakeX",
10
+ "shakeY",
11
+ "headShake",
12
+ "swing",
13
+ "tada",
14
+ "wobble",
15
+ "jello",
16
+ "heartBeat",
17
+ "backInDown",
18
+ "backInLeft",
19
+ "backInRight",
20
+ "backInUp",
21
+ "backOutDown",
22
+ "backOutLeft",
23
+ "backOutRight",
24
+ "backOutUp",
25
+ "bounceIn",
26
+ "bounceInDown",
27
+ "bounceInLeft",
28
+ "bounceInRight",
29
+ "bounceInUp",
30
+ "bounceOut",
31
+ "bounceOutDown",
32
+ "bounceOutLeft",
33
+ "bounceOutRight",
34
+ "bounceOutUp",
35
+ "fadeIn",
36
+ "fadeInDown",
37
+ "fadeInDownBig",
38
+ "fadeInLeft",
39
+ "fadeInLeftBig",
40
+ "fadeInRight",
41
+ "fadeInRightBig",
42
+ "fadeInUp",
43
+ "fadeInUpBig",
44
+ "fadeInTopLeft",
45
+ "fadeInTopRight",
46
+ "fadeInBottomLeft",
47
+ "fadeInBottomRight",
48
+ "fadeOut",
49
+ "fadeOutDown",
50
+ "fadeOutDownBig",
51
+ "fadeOutLeft",
52
+ "fadeOutLeftBig",
53
+ "fadeOutRight",
54
+ "fadeOutRightBig",
55
+ "fadeOutUp",
56
+ "fadeOutUpBig",
57
+ "fadeOutTopLeft",
58
+ "fadeOutTopRight",
59
+ "fadeOutBottomRight",
60
+ "fadeOutBottomLeft",
61
+ "flip",
62
+ "flipInX",
63
+ "flipInY",
64
+ "flipOutX",
65
+ "flipOutY",
66
+ "lightSpeedInRight",
67
+ "lightSpeedInLeft",
68
+ "lightSpeedOutRight",
69
+ "lightSpeedOutLeft",
70
+ "rotateIn",
71
+ "rotateInDownLeft",
72
+ "rotateInDownRight",
73
+ "rotateInUpLeft",
74
+ "rotateInUpRight",
75
+ "rotateOut",
76
+ "rotateOutDownLeft",
77
+ "rotateOutDownRight",
78
+ "rotateOutUpLeft",
79
+ "rotateOutUpRight",
80
+ "hinge",
81
+ "jackInTheBox",
82
+ "rollIn",
83
+ "rollOut",
84
+ "zoomIn",
85
+ "zoomInDown",
86
+ "zoomInLeft",
87
+ "zoomInRight",
88
+ "zoomInUp",
89
+ "zoomOut",
90
+ "zoomOutDown",
91
+ "zoomOutLeft",
92
+ "zoomOutRight",
93
+ "zoomOutUp",
94
+ "slideInDown",
95
+ "slideInLeft",
96
+ "slideInRight",
97
+ "slideInUp",
98
+ "slideOutDown",
99
+ "slideOutLeft",
100
+ "slideOutRight",
101
+ "slideOutUp"
102
+ ];
103
+ var ANIMATION_SET = new Set(ANIMATIONS);
104
+ function findAnimation(el) {
105
+ return Array.from(el.classList).map((c) => c.replace(/^animate__/, "")).find((c) => ANIMATION_SET.has(c)) || "";
106
+ }
107
+ function useWOW({
108
+ boxClass = "wow",
109
+ animateClass = "animate__animated",
110
+ offset = 0,
111
+ mobile = true,
112
+ live = true,
113
+ callback = null,
114
+ scrollContainer = null,
115
+ once = true,
116
+ refreshTrigger = null
117
+ } = {}) {
118
+ const callbackRef = useRef(callback);
119
+ useEffect(() => {
120
+ callbackRef.current = callback;
121
+ }, [callback]);
122
+ useEffect(() => {
123
+ if (!mobile && /Mobi/.test(navigator.userAgent)) return;
124
+ const root = scrollContainer || null;
125
+ const getElements = () => Array.from(
126
+ (root || document).getElementsByClassName(boxClass)
127
+ );
128
+ const observed = /* @__PURE__ */ new WeakSet();
129
+ const inView = /* @__PURE__ */ new WeakSet();
130
+ const animating = /* @__PURE__ */ new WeakSet();
131
+ const cooldownTimers = /* @__PURE__ */ new Map();
132
+ const PLAY_RATIO = 0.1;
133
+ const parseMs = (v) => {
134
+ if (!v) return 0;
135
+ const n = parseFloat(v);
136
+ if (Number.isNaN(n)) return 0;
137
+ return v.trim().endsWith("ms") ? n : n * 1e3;
138
+ };
139
+ const animateIn = (el) => {
140
+ const animName = findAnimation(el);
141
+ const normalized = animName ? `animate__${animName}` : "";
142
+ if (normalized) el.classList.remove(normalized);
143
+ void el.offsetWidth;
144
+ el.classList.add(animateClass);
145
+ if (normalized) {
146
+ el.classList.add(normalized);
147
+ el.dataset._wowAnim = normalized;
148
+ }
149
+ const delay = el.dataset.wowDelay;
150
+ const duration = el.dataset.wowDuration;
151
+ if (delay) el.style.animationDelay = delay;
152
+ if (duration) el.style.animationDuration = duration;
153
+ const cooldown = (parseMs(duration) || 1e3) + parseMs(delay) + 150;
154
+ animating.add(el);
155
+ const existing = cooldownTimers.get(el);
156
+ if (existing) clearTimeout(existing);
157
+ cooldownTimers.set(
158
+ el,
159
+ setTimeout(() => animating.delete(el), cooldown)
160
+ );
161
+ if (callbackRef.current) {
162
+ requestAnimationFrame(() => callbackRef.current?.(el));
163
+ }
164
+ };
165
+ const animateReset = (el) => {
166
+ const prev = el.dataset._wowAnim;
167
+ el.classList.remove(animateClass);
168
+ if (prev) el.classList.remove(prev);
169
+ el.style.animationDelay = "";
170
+ el.style.animationDuration = "";
171
+ };
172
+ const observer = new IntersectionObserver(
173
+ (entries, obs) => {
174
+ entries.forEach((entry) => {
175
+ const el = entry.target;
176
+ if (entry.intersectionRatio >= PLAY_RATIO) {
177
+ if (inView.has(el)) return;
178
+ inView.add(el);
179
+ animateIn(el);
180
+ if (once) obs.unobserve(el);
181
+ } else if (entry.intersectionRatio === 0) {
182
+ if (!once && inView.has(el) && !animating.has(el)) {
183
+ inView.delete(el);
184
+ animateReset(el);
185
+ }
186
+ }
187
+ });
188
+ },
189
+ {
190
+ root,
191
+ threshold: [0, PLAY_RATIO],
192
+ rootMargin: `${offset}px 0px`
193
+ }
194
+ );
195
+ const observeEl = (el) => {
196
+ if (observed.has(el)) return;
197
+ observed.add(el);
198
+ observer.observe(el);
199
+ };
200
+ getElements().forEach(observeEl);
201
+ let mutationObs = null;
202
+ if (live) {
203
+ mutationObs = new MutationObserver((mutations) => {
204
+ const hasAddedNodes = mutations.some((m) => m.addedNodes.length > 0);
205
+ if (!hasAddedNodes) return;
206
+ getElements().forEach(observeEl);
207
+ });
208
+ mutationObs.observe(root || document.body, {
209
+ childList: true,
210
+ subtree: true
211
+ });
212
+ }
213
+ return () => {
214
+ observer.disconnect();
215
+ mutationObs?.disconnect();
216
+ for (const timer of cooldownTimers.values()) {
217
+ clearTimeout(timer);
218
+ }
219
+ };
220
+ }, [
221
+ refreshTrigger,
222
+ boxClass,
223
+ animateClass,
224
+ offset,
225
+ mobile,
226
+ live,
227
+ scrollContainer,
228
+ once
229
+ ]);
230
+ }
231
+
232
+ export { ANIMATIONS, useWOW };
233
+ //# sourceMappingURL=index.js.map
234
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ 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{ useEffect, useRef } from \"react\";\n\n/** Animate.css v4 animation names (from @keyframes in animate.css) */\nexport const ANIMATIONS = [\n \"bounce\",\n \"flash\",\n \"pulse\",\n \"rubberBand\",\n \"shakeX\",\n \"shakeY\",\n \"headShake\",\n \"swing\",\n \"tada\",\n \"wobble\",\n \"jello\",\n \"heartBeat\",\n \"backInDown\",\n \"backInLeft\",\n \"backInRight\",\n \"backInUp\",\n \"backOutDown\",\n \"backOutLeft\",\n \"backOutRight\",\n \"backOutUp\",\n \"bounceIn\",\n \"bounceInDown\",\n \"bounceInLeft\",\n \"bounceInRight\",\n \"bounceInUp\",\n \"bounceOut\",\n \"bounceOutDown\",\n \"bounceOutLeft\",\n \"bounceOutRight\",\n \"bounceOutUp\",\n \"fadeIn\",\n \"fadeInDown\",\n \"fadeInDownBig\",\n \"fadeInLeft\",\n \"fadeInLeftBig\",\n \"fadeInRight\",\n \"fadeInRightBig\",\n \"fadeInUp\",\n \"fadeInUpBig\",\n \"fadeInTopLeft\",\n \"fadeInTopRight\",\n \"fadeInBottomLeft\",\n \"fadeInBottomRight\",\n \"fadeOut\",\n \"fadeOutDown\",\n \"fadeOutDownBig\",\n \"fadeOutLeft\",\n \"fadeOutLeftBig\",\n \"fadeOutRight\",\n \"fadeOutRightBig\",\n \"fadeOutUp\",\n \"fadeOutUpBig\",\n \"fadeOutTopLeft\",\n \"fadeOutTopRight\",\n \"fadeOutBottomRight\",\n \"fadeOutBottomLeft\",\n \"flip\",\n \"flipInX\",\n \"flipInY\",\n \"flipOutX\",\n \"flipOutY\",\n \"lightSpeedInRight\",\n \"lightSpeedInLeft\",\n \"lightSpeedOutRight\",\n \"lightSpeedOutLeft\",\n \"rotateIn\",\n \"rotateInDownLeft\",\n \"rotateInDownRight\",\n \"rotateInUpLeft\",\n \"rotateInUpRight\",\n \"rotateOut\",\n \"rotateOutDownLeft\",\n \"rotateOutDownRight\",\n \"rotateOutUpLeft\",\n \"rotateOutUpRight\",\n \"hinge\",\n \"jackInTheBox\",\n \"rollIn\",\n \"rollOut\",\n \"zoomIn\",\n \"zoomInDown\",\n \"zoomInLeft\",\n \"zoomInRight\",\n \"zoomInUp\",\n \"zoomOut\",\n \"zoomOutDown\",\n \"zoomOutLeft\",\n \"zoomOutRight\",\n \"zoomOutUp\",\n \"slideInDown\",\n \"slideInLeft\",\n \"slideInRight\",\n \"slideInUp\",\n \"slideOutDown\",\n \"slideOutLeft\",\n \"slideOutRight\",\n \"slideOutUp\",\n] as const;\n\nexport type AnimationName = (typeof ANIMATIONS)[number];\n\nconst ANIMATION_SET = new Set<string>(ANIMATIONS);\n\nfunction findAnimation(el: HTMLElement): string {\n return (\n Array.from(el.classList)\n .map((c) => c.replace(/^animate__/, \"\"))\n .find((c) => ANIMATION_SET.has(c)) || \"\"\n );\n}\n\nexport interface WowOptions {\n boxClass?: string;\n animateClass?: string;\n offset?: number;\n mobile?: boolean;\n live?: boolean;\n callback?: ((el: HTMLElement) => void) | null;\n scrollContainer?: HTMLElement | null;\n once?: boolean;\n refreshTrigger?: string | number | null;\n}\n\nexport function useWOW({\n boxClass = \"wow\",\n animateClass = \"animate__animated\",\n offset = 0,\n mobile = true,\n live = true,\n callback = null,\n scrollContainer = null,\n once = true,\n refreshTrigger = null,\n}: WowOptions = {}) {\n const callbackRef = useRef(callback);\n useEffect(() => {\n callbackRef.current = callback;\n }, [callback]);\n\n useEffect(() => {\n if (!mobile && /Mobi/.test(navigator.userAgent)) return;\n\n const root = scrollContainer || null;\n\n const getElements = () =>\n Array.from(\n (root || document).getElementsByClassName(boxClass)\n ) as HTMLElement[];\n\n // Dedup state is kept local to this effect run (NOT on the element's\n // dataset). Dataset flags would leak across effect re-runs (React\n // StrictMode double-mount, HMR, refreshTrigger/pathname changes), which\n // left elements unobserved by the surviving observer and stuck hidden.\n const observed = new WeakSet<HTMLElement>();\n const inView = new WeakSet<HTMLElement>();\n // Elements currently mid entrance-animation. Entrance animations translate\n // the element from far off-screen (e.g. fadeInRightBig starts at\n // translate3d(2000px,0,0)), which drives intersectionRatio to 0 while the\n // animation plays. Without this guard, the ratio===0 reset branch fires\n // during the animation and cancels it, creating an infinite thrash loop\n // that leaves the element hidden.\n const animating = new WeakSet<HTMLElement>();\n const cooldownTimers = new Map<HTMLElement, ReturnType<typeof setTimeout>>();\n\n // Ratio at which an element is considered \"in view\" and plays.\n const PLAY_RATIO = 0.1;\n\n const parseMs = (v?: string) => {\n if (!v) return 0;\n const n = parseFloat(v);\n if (Number.isNaN(n)) return 0;\n return v.trim().endsWith(\"ms\") ? n : n * 1000;\n };\n\n const animateIn = (el: HTMLElement) => {\n const animName = findAnimation(el);\n const normalized = animName ? `animate__${animName}` : \"\";\n\n // Restart the keyframes if replaying (once === false).\n if (normalized) el.classList.remove(normalized);\n void el.offsetWidth; // reflow\n\n el.classList.add(animateClass);\n if (normalized) {\n el.classList.add(normalized);\n el.dataset._wowAnim = normalized;\n }\n\n const delay = el.dataset.wowDelay;\n const duration = el.dataset.wowDuration;\n if (delay) el.style.animationDelay = delay;\n if (duration) el.style.animationDuration = duration;\n\n // Guard against transform-driven intersection changes until the entrance\n // animation has finished. Default animate.css duration is 1s.\n const cooldown = (parseMs(duration) || 1000) + parseMs(delay) + 150;\n animating.add(el);\n const existing = cooldownTimers.get(el);\n if (existing) clearTimeout(existing);\n cooldownTimers.set(\n el,\n setTimeout(() => animating.delete(el), cooldown)\n );\n\n if (callbackRef.current) {\n requestAnimationFrame(() => callbackRef.current?.(el));\n }\n };\n\n const animateReset = (el: HTMLElement) => {\n const prev = el.dataset._wowAnim;\n el.classList.remove(animateClass);\n if (prev) el.classList.remove(prev);\n el.style.animationDelay = \"\";\n el.style.animationDuration = \"\";\n };\n\n const observer = new IntersectionObserver(\n (entries, obs) => {\n entries.forEach((entry) => {\n const el = entry.target as HTMLElement;\n\n if (entry.intersectionRatio >= PLAY_RATIO) {\n // Enter: play once per entry (avoid re-triggering on each crossing).\n if (inView.has(el)) return;\n inView.add(el);\n animateIn(el);\n if (once) obs.unobserve(el);\n } else if (entry.intersectionRatio === 0) {\n // Only reset when the element is fully out of view (genuine\n // scroll-away), never while it is still animating in — its own\n // transform can push it off-screen and would otherwise cancel the\n // animation in a loop.\n if (!once && inView.has(el) && !animating.has(el)) {\n inView.delete(el);\n animateReset(el);\n }\n }\n // 0 < ratio < PLAY_RATIO: keep current state (do nothing).\n });\n },\n {\n root,\n threshold: [0, PLAY_RATIO],\n rootMargin: `${offset}px 0px`,\n }\n );\n\n const observeEl = (el: HTMLElement) => {\n if (observed.has(el)) return;\n observed.add(el);\n observer.observe(el);\n };\n\n getElements().forEach(observeEl);\n\n let mutationObs: MutationObserver | null = null;\n if (live) {\n mutationObs = new MutationObserver((mutations) => {\n const hasAddedNodes = mutations.some((m) => m.addedNodes.length > 0);\n if (!hasAddedNodes) return;\n\n getElements().forEach(observeEl);\n });\n\n mutationObs.observe(root || document.body, {\n childList: true,\n subtree: true,\n });\n }\n\n return () => {\n observer.disconnect();\n mutationObs?.disconnect();\n for (const timer of cooldownTimers.values()) {\n clearTimeout(timer);\n }\n };\n }, [\n refreshTrigger,\n boxClass,\n animateClass,\n offset,\n mobile,\n live,\n scrollContainer,\n once,\n ]);\n}\n"]}
@@ -0,0 +1,21 @@
1
+ @import "animate.css";
2
+
3
+ /* Hide elements by default — no JS needed */
4
+ .wow {
5
+ opacity: 0;
6
+ visibility: hidden;
7
+ }
8
+
9
+ /* When animated, make visible */
10
+ .wow.animate__animated {
11
+ opacity: 1;
12
+ visibility: visible;
13
+ }
14
+
15
+ @media (prefers-reduced-motion: reduce) {
16
+ .wow {
17
+ opacity: 1 !important;
18
+ visibility: visible !important;
19
+ animation: none !important;
20
+ }
21
+ }
package/package.json ADDED
@@ -0,0 +1,59 @@
1
+ {
2
+ "name": "next-wow",
3
+ "version": "0.2.0",
4
+ "description": "Scroll-triggered Animate.css animations for React and Next.js (WOW.js reborn)",
5
+ "license": "MIT",
6
+ "type": "module",
7
+ "main": "./dist/index.cjs",
8
+ "module": "./dist/index.js",
9
+ "types": "./dist/index.d.ts",
10
+ "exports": {
11
+ ".": {
12
+ "types": "./dist/index.d.ts",
13
+ "import": "./dist/index.js",
14
+ "require": "./dist/index.cjs"
15
+ },
16
+ "./styles.css": "./dist/styles/next-wow.css"
17
+ },
18
+ "files": [
19
+ "dist"
20
+ ],
21
+ "sideEffects": [
22
+ "**/*.css"
23
+ ],
24
+ "peerDependencies": {
25
+ "react": ">=18",
26
+ "react-dom": ">=18"
27
+ },
28
+ "dependencies": {
29
+ "animate.css": "^4.1.1"
30
+ },
31
+ "devDependencies": {
32
+ "@types/react": "^19.0.0",
33
+ "react": "^19.0.0",
34
+ "tsup": "^8.4.0",
35
+ "typescript": "^5.8.0"
36
+ },
37
+ "keywords": [
38
+ "react",
39
+ "nextjs",
40
+ "animation",
41
+ "scroll",
42
+ "wow.js",
43
+ "animate.css",
44
+ "intersection-observer"
45
+ ],
46
+ "repository": {
47
+ "type": "git",
48
+ "url": "https://github.com/theodor961/next-wow.git",
49
+ "directory": "packages/next-wow"
50
+ },
51
+ "homepage": "https://theodor961.github.io/next-wow/",
52
+ "bugs": {
53
+ "url": "https://github.com/theodor961/next-wow/issues"
54
+ },
55
+ "scripts": {
56
+ "build": "tsup && node ./scripts/copy-styles.mjs",
57
+ "dev": "tsup --watch"
58
+ }
59
+ }