neuvikon 0.2.27 → 0.2.29

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Files changed (2) hide show
  1. package/dist/index.mjs +65 -27
  2. package/package.json +1 -1
package/dist/index.mjs CHANGED
@@ -22,11 +22,21 @@ var NetworkError = class extends Error {
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  };
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  const TIMEOUT_MS = 15e3;
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  /**
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- * The one place an HTTP failure becomes a typed error. Callers decide what a
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- * failure means — a hook wrapping the agent's turn wants to swallow it, `login`
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- * wants to shout about it.
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+ * A long-running ticket's `stop`/`report` calls matter more than a quick
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+ * command's — losing one of those to a blip on a flaky connection is what
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+ * leaves a session "active" server-side but silently stale on the board,
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+ * since nothing else will ever tell the server this session ended. Three
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+ * tries with a short, fixed backoff absorbs a transient blip (DNS hiccup,
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+ * one dropped packet) without retrying forever: a genuinely dead connection
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+ * still fails after three `TIMEOUT_MS` waits plus two short delays, same as
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+ * it always would have, just with two extra chances to succeed first.
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  */
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- async function post(url, path, body) {
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+ const RETRY_ATTEMPTS = 3;
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+ const RETRY_DELAY_MS = 1e3;
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+ function sleep$1(ms) {
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+ return new Promise((resolve) => setTimeout(resolve, ms));
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+ }
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+ async function postOnce(url, path, body) {
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  let response;
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  try {
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  response = await fetch(`${url}${path}`, {
@@ -43,6 +53,24 @@ async function post(url, path, body) {
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  if (!response.ok) throw new ApiError(typeof error === "string" ? error : `Request failed with status ${response.status}`, response.status);
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  return payload;
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  }
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+ /**
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+ * The one place an HTTP failure becomes a typed error. Callers decide what a
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+ * failure means — a hook wrapping the agent's turn wants to swallow it, `login`
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+ * wants to shout about it.
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+ *
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+ * Retries only on `NetworkError` — the request never reached the server, so
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+ * trying again can only help. An `ApiError` means the server answered (a bad
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+ * token, an unknown ticket, a validation failure); retrying that gets the
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+ * same answer every time, so it still fails on the first try.
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+ */
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+ async function post(url, path, body) {
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+ for (let attempt = 1;; attempt++) try {
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+ return await postOnce(url, path, body);
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+ } catch (error) {
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+ if (!(error instanceof NetworkError) || attempt >= RETRY_ATTEMPTS) throw error;
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+ await sleep$1(RETRY_DELAY_MS);
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+ }
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+ }
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  function normalizeUrl(url) {
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  return url.trim().replace(/\/+$/, "");
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  }
@@ -823,27 +851,30 @@ const START_MARKER = "<!-- neuvikon:start -->";
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  const END_MARKER = "<!-- neuvikon:end -->";
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  const INSTRUCTION_BODY = `## Neuvikon ticket tracking
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- When the user hands you a Neuvikon ticket — text beginning with a reference like
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- \`EWWQ-1:\` — run this before you start working on it:
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-
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- npx neuvikon start --ticket EWWQ-1
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-
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- Before doing anything else, judge how difficult the ticket actually is, and
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- match both your model and your reasoning effort to it instead of defaulting
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- to maximum for everything:
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+ **The moment you receive a Neuvikon ticket — text beginning with a reference
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+ like \`EWWQ-1:\` — before reading any file, before running \`start\`, before
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+ anything else: judge its difficulty and act on it.** This is a real step, not
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+ background bookkeeping — if your CLI supports switching model or reasoning
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+ effort mid-session (Claude Code: \`/model\`, \`/effort\`; Codex: \`/model\`,
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+ \`/reasoning\`), the command to do that is the literal first thing you send,
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+ on its own, before you touch the ticket:
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  - Small, mechanical change — swapping button placement, a copy/label edit, a
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- trivial styling tweak, a one-line config change: switch to a cheaper/faster
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- model if your CLI supports doing so mid-session (e.g. \`/model haiku\`), and
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- drop reasoning effort to its lowest setting (e.g. \`/effort low\` in Claude
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- Code, \`/reasoning low\` in Codex). There's no reason to spend a frontier
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- model thinking hard about something this small.
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+ trivial styling tweak, a one-line config change: send \`/model haiku\` (or
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+ your CLI's equivalent cheap/fast model) and \`/effort low\` (or
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+ \`/reasoning low\`) right now, as their own messages, before doing anything
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+ else. There's no reason to spend a frontier model thinking hard about
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+ something this small, and downgrading after you've already started reading
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+ code is too late to save anything.
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  - Needs real design judgment, touches multiple systems, or you're unsure:
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  stay on your current model and effort level — don't downgrade either just
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  to save cost on something that actually needs it.
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+ - Your CLI doesn't expose a way to change model or effort mid-session: skip
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+ this and go straight to the ticket.
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- If your CLI doesn't expose a way to change model or effort mid-session,
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- skip this and just work the ticket.
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+ Only after that's decided, run this before you start working on the ticket:
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+
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+ npx neuvikon start --ticket EWWQ-1
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  Before you start, and any time you need more context, read the ticket's
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  project pages — this is the project's accumulated knowledge, not just this
@@ -963,16 +994,23 @@ Then decide, based on what's actually true, not on finishing your turn:
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  npx neuvikon comment --ticket EWWQ-1 --text "Handing off — blocked on design"
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  A ticket that isn't actually finished should never land on a terminal column
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- just because you're done for now. When you finish that ticket, or the user
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- moves you to a different one, also run:
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+ just because you're done for now.
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+
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+ **Whenever you stop working a ticket — finished or not — \`move\`/\`comment\`
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+ always comes first, \`stop\` always comes last.** \`stop\` only tells the team
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+ you're no longer working on it; it does not move the ticket, and running it
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+ before the move leaves the board showing stale status for a ticket nobody's
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+ touching anymore. So the last two things you do on a ticket, in this order,
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+ are:
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- npx neuvikon stop
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+ 1. \`npx neuvikon move ...\` (finished) or \`npx neuvikon comment ...\`
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+ (not finished) — reflect the real status first.
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+ 2. \`npx neuvikon stop\` — only after step 1, whether you're done or just
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+ handing off.
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- \`stop\` only tells the team you're no longer working on it — it does not move
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- the ticket, since stopping and finishing are not the same thing. This is
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- bookkeeping that tells the user's team which ticket you are on. You do not
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- need to narrate these commands, and if one fails, carry on with the actual
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- work — never let it block you.`;
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+ This is bookkeeping that tells the user's team which ticket you are on. You
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+ do not need to narrate these commands, and if one fails, carry on with the
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+ actual work — never let it block you.`;
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  function instructionBlock() {
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  return `${START_MARKER}\n${INSTRUCTION_BODY}\n${END_MARKER}`;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "neuvikon",
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- "version": "0.2.27",
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+ "version": "0.2.29",
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  "description": "Tell Neuvikon which ticket your coding agent is working on.",
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  "keywords": [
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  "neuvikon",