net.dreditor.ui.savingloading 0.1.6 → 0.1.7

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Files changed (38) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.UI.SavingLoading.asmdef +22 -22
  3. package/DREditor.UI.SavingLoading.asmdef.meta +7 -7
  4. package/PostSavePoint.cs +57 -57
  5. package/PostSavePoint.cs.meta +11 -11
  6. package/ReturnToMenuOnPauseMenu.cs +113 -113
  7. package/ReturnToMenuOnPauseMenu.cs.meta +11 -11
  8. package/{Samples → Samples~}/DRE_SavePoint.unity +262 -262
  9. package/{Samples → Samples~}/DRE_SavePoint.unity.meta +7 -7
  10. package/{Samples → Samples~}/Save_Point_Canvas_Shell.prefab +169 -169
  11. package/{Samples → Samples~}/Save_Point_Canvas_Shell.prefab.meta +7 -7
  12. package/{Samples → Samples~}/Save_Point_Canvas_Template.prefab +563 -563
  13. package/{Samples → Samples~}/Save_Point_Canvas_Template.prefab.meta +7 -7
  14. package/{Samples → Samples~}/Save_Point_System_Template.prefab +1434 -1434
  15. package/{Samples → Samples~}/Save_Point_System_Template.prefab.meta +7 -7
  16. package/SaveDataDisplayerBase.cs +24 -24
  17. package/SaveDataDisplayerBase.cs.meta +11 -11
  18. package/SaveDateDisplayer.cs +146 -146
  19. package/SaveDateDisplayer.cs.meta +11 -11
  20. package/SaveLoadMenu.cs +298 -298
  21. package/SaveLoadMenu.cs.meta +11 -11
  22. package/SaveLoadMenuBase.cs +122 -122
  23. package/SaveLoadMenuBase.cs.meta +11 -11
  24. package/SavePointUI.cs +239 -239
  25. package/SavePointUI.cs.meta +11 -11
  26. package/SavePointUIBase.cs +134 -134
  27. package/SavePointUIBase.cs.meta +11 -11
  28. package/SavePointUIGameState.cs +120 -120
  29. package/SavePointUIGameState.cs.meta +11 -11
  30. package/SaveSlot.cs +81 -81
  31. package/SaveSlot.cs.meta +11 -11
  32. package/SaveSlotBase.cs +99 -99
  33. package/SaveSlotBase.cs.meta +11 -11
  34. package/SaveTitleDisplayer.cs +204 -204
  35. package/SaveTitleDisplayer.cs.meta +11 -11
  36. package/package.json +46 -41
  37. package/package.json.meta +7 -7
  38. package/Samples.meta +0 -8
@@ -1,123 +1,123 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using DREditor.Dialogues.Events;
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- using System.Collections;
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- using UnityEngine;
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- using UnityEngine.Events;
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-
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- namespace DREditor.UI.SavingLoading
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- public abstract class SaveLoadMenuBase : MonoBehaviour
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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- [Divider]
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- [Tooltip("")]
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- [SerializeField] protected string saveFilePreText = "save";
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected bool useCoroutineFileLoading = false;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected string saveGameFileEvent = "SaveGameFile";
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-
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-
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- [Header("")]
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- [Divider]
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- [SerializeField] protected UnityEvent OnSave;
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected SaveSlotBase currentSlot = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected bool saveMode = false;
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="action"></param>
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- public virtual void AddOnSaveListener(UnityAction action) => OnSave.AddListener(action);
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="action"></param>
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- public virtual void RemoveOnSaveListener(UnityAction action) => OnSave.RemoveListener(action);
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <remarks></remarks>
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- public virtual void SetSaveMode()
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- {
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- saveMode = true;
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-
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- LoadSlotsUI();
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <remarks></remarks>
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- public virtual void SetLoadMode()
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- {
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- saveMode = false;
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-
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- LoadSlotsUI();
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected abstract void LoadSlotsUI();
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <remarks></remarks>
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- public virtual void SaveCurrentSlot()
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- {
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- DialogueEventSystem.TriggerEvent(saveGameFileEvent, saveFilePreText + currentSlot.GetID());
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-
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- StartCoroutine(BufferPostSave());
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <returns></returns>
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- protected virtual IEnumerator BufferPostSave()
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- {
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- yield return null;
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-
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- LoadSlotsUI();
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-
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- OnSave?.Invoke();
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-
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- yield break;
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <remarks></remarks>
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- public abstract void LoadCurrentSlot();
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- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues.Events;
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+ using System.Collections;
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+ using UnityEngine;
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+ using UnityEngine.Events;
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+
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+ namespace DREditor.UI.SavingLoading
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public abstract class SaveLoadMenuBase : MonoBehaviour
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected string saveFilePreText = "save";
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected bool useCoroutineFileLoading = false;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string saveGameFileEvent = "SaveGameFile";
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+
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+
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+ [Header("")]
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+ [Divider]
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+ [SerializeField] protected UnityEvent OnSave;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected SaveSlotBase currentSlot = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected bool saveMode = false;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="action"></param>
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+ public virtual void AddOnSaveListener(UnityAction action) => OnSave.AddListener(action);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="action"></param>
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+ public virtual void RemoveOnSaveListener(UnityAction action) => OnSave.RemoveListener(action);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public virtual void SetSaveMode()
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+ {
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+ saveMode = true;
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+
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+ LoadSlotsUI();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public virtual void SetLoadMode()
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+ {
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+ saveMode = false;
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+
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+ LoadSlotsUI();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected abstract void LoadSlotsUI();
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public virtual void SaveCurrentSlot()
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+ {
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+ DialogueEventSystem.TriggerEvent(saveGameFileEvent, saveFilePreText + currentSlot.GetID());
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+
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+ StartCoroutine(BufferPostSave());
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ protected virtual IEnumerator BufferPostSave()
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+ {
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+ yield return null;
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+
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+ LoadSlotsUI();
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+
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+ OnSave?.Invoke();
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+
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+ yield break;
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public abstract void LoadCurrentSlot();
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+ }
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  }
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