net.dreditor.ui.savingloading 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/DREditor.UI.SavingLoading.asmdef +22 -22
- package/DREditor.UI.SavingLoading.asmdef.meta +7 -7
- package/PostSavePoint.cs +57 -57
- package/PostSavePoint.cs.meta +11 -11
- package/ReturnToMenuOnPauseMenu.cs +113 -113
- package/ReturnToMenuOnPauseMenu.cs.meta +11 -11
- package/{Samples → Samples~}/DRE_SavePoint.unity +262 -262
- package/{Samples → Samples~}/DRE_SavePoint.unity.meta +7 -7
- package/{Samples → Samples~}/Save_Point_Canvas_Shell.prefab +169 -169
- package/{Samples → Samples~}/Save_Point_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Save_Point_Canvas_Template.prefab +563 -563
- package/{Samples → Samples~}/Save_Point_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Save_Point_System_Template.prefab +1434 -1434
- package/{Samples → Samples~}/Save_Point_System_Template.prefab.meta +7 -7
- package/SaveDataDisplayerBase.cs +24 -24
- package/SaveDataDisplayerBase.cs.meta +11 -11
- package/SaveDateDisplayer.cs +146 -146
- package/SaveDateDisplayer.cs.meta +11 -11
- package/SaveLoadMenu.cs +298 -298
- package/SaveLoadMenu.cs.meta +11 -11
- package/SaveLoadMenuBase.cs +122 -122
- package/SaveLoadMenuBase.cs.meta +11 -11
- package/SavePointUI.cs +239 -239
- package/SavePointUI.cs.meta +11 -11
- package/SavePointUIBase.cs +134 -134
- package/SavePointUIBase.cs.meta +11 -11
- package/SavePointUIGameState.cs +120 -120
- package/SavePointUIGameState.cs.meta +11 -11
- package/SaveSlot.cs +81 -81
- package/SaveSlot.cs.meta +11 -11
- package/SaveSlotBase.cs +99 -99
- package/SaveSlotBase.cs.meta +11 -11
- package/SaveTitleDisplayer.cs +204 -204
- package/SaveTitleDisplayer.cs.meta +11 -11
- package/package.json +46 -41
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/SaveLoadMenuBase.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues.Events;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Events;
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namespace DREditor.UI.SavingLoading
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{
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/// <summary>
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///
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/// </summary>
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public abstract class SaveLoadMenuBase : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected string saveFilePreText = "save";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool useCoroutineFileLoading = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string saveGameFileEvent = "SaveGameFile";
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[Header("")]
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[Divider]
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[SerializeField] protected UnityEvent OnSave;
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/// <summary>
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///
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/// </summary>
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protected SaveSlotBase currentSlot = null;
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/// <summary>
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///
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/// </summary>
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protected bool saveMode = false;
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/// <summary>
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///
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/// </summary>
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/// <param name="action"></param>
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public virtual void AddOnSaveListener(UnityAction action) => OnSave.AddListener(action);
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/// <summary>
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///
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/// </summary>
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/// <param name="action"></param>
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public virtual void RemoveOnSaveListener(UnityAction action) => OnSave.RemoveListener(action);
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public virtual void SetSaveMode()
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{
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saveMode = true;
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LoadSlotsUI();
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public virtual void SetLoadMode()
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{
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saveMode = false;
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LoadSlotsUI();
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}
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/// <summary>
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///
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/// </summary>
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protected abstract void LoadSlotsUI();
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public virtual void SaveCurrentSlot()
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{
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DialogueEventSystem.TriggerEvent(saveGameFileEvent, saveFilePreText + currentSlot.GetID());
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StartCoroutine(BufferPostSave());
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator BufferPostSave()
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{
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yield return null;
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LoadSlotsUI();
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OnSave?.Invoke();
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yield break;
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public abstract void LoadCurrentSlot();
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues.Events;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Events;
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namespace DREditor.UI.SavingLoading
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{
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/// <summary>
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///
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/// </summary>
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public abstract class SaveLoadMenuBase : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected string saveFilePreText = "save";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool useCoroutineFileLoading = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string saveGameFileEvent = "SaveGameFile";
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[Header("")]
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[Divider]
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[SerializeField] protected UnityEvent OnSave;
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/// <summary>
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///
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/// </summary>
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protected SaveSlotBase currentSlot = null;
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/// <summary>
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///
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/// </summary>
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protected bool saveMode = false;
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/// <summary>
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///
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/// </summary>
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/// <param name="action"></param>
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public virtual void AddOnSaveListener(UnityAction action) => OnSave.AddListener(action);
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/// <summary>
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///
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/// </summary>
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/// <param name="action"></param>
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public virtual void RemoveOnSaveListener(UnityAction action) => OnSave.RemoveListener(action);
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public virtual void SetSaveMode()
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{
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saveMode = true;
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LoadSlotsUI();
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public virtual void SetLoadMode()
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{
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saveMode = false;
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LoadSlotsUI();
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}
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/// <summary>
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///
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/// </summary>
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protected abstract void LoadSlotsUI();
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public virtual void SaveCurrentSlot()
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{
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DialogueEventSystem.TriggerEvent(saveGameFileEvent, saveFilePreText + currentSlot.GetID());
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StartCoroutine(BufferPostSave());
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator BufferPostSave()
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{
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yield return null;
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LoadSlotsUI();
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OnSave?.Invoke();
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yield break;
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public abstract void LoadCurrentSlot();
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}
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}
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package/SaveLoadMenuBase.cs.meta
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fileFormatVersion: 2
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guid: 5ddaa42aad72fb248af665148e902cd0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 5ddaa42aad72fb248af665148e902cd0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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