net.dreditor.ui.menus 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/ChapterUIImage.cs +78 -78
- package/ChapterUIImage.cs.meta +11 -11
- package/ChapterUIText.cs +91 -91
- package/ChapterUIText.cs.meta +11 -11
- package/DREditor.UI.Menus.asmdef +27 -27
- package/DREditor.UI.Menus.asmdef.meta +7 -7
- package/ImageSelectHandler.cs +108 -108
- package/ImageSelectHandler.cs.meta +11 -11
- package/MainMenu.cs +230 -230
- package/MainMenu.cs.meta +11 -11
- package/PauseMenu.cs +323 -323
- package/PauseMenu.cs.meta +11 -11
- package/PauseOptionData.cs +55 -55
- package/PauseOptionData.cs.meta +11 -11
- package/PauseOptionSaveHandler.cs +81 -81
- package/PauseOptionSaveHandler.cs.meta +11 -11
- package/{Samples → Samples~}/Open_Pause_Menu_Conditions.prefab +106 -106
- package/{Samples → Samples~}/Open_Pause_Menu_Conditions.prefab.meta +7 -7
- package/{Samples → Samples~}/Pause_Option_Save_Handler.prefab +48 -48
- package/{Samples → Samples~}/Pause_Option_Save_Handler.prefab.meta +7 -7
- package/ScrollDescription.cs +259 -259
- package/ScrollDescription.cs.meta +11 -11
- package/TextColorSelect.cs +72 -72
- package/TextColorSelect.cs.meta +11 -11
- package/TextUIPositionPair.cs +24 -24
- package/TextUIPositionPair.cs.meta +11 -11
- package/TruthBulletMenu.cs +238 -238
- package/TruthBulletMenu.cs.meta +11 -11
- package/TruthBulletUnlockableOption.cs +30 -30
- package/TruthBulletUnlockableOption.cs.meta +11 -11
- package/package.json +50 -45
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/PauseOptionData.cs
CHANGED
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@@ -1,56 +1,56 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using UnityEngine;
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namespace DREditor.UI.Menus
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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[CreateAssetMenu(menuName = "DREditor/Pause Menu/Pause Option Data", fileName = "PauseOptionData")]
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public class PauseOptionData : ScriptableObject
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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public bool[] pauseOptions = new bool[]
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{
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false, false, false, false, false
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};
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/// <summary>
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///
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/// </summary>
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public virtual void SetPauseOptions(bool[] pauseOptions) => this.pauseOptions = pauseOptions;
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/// <summary>
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///
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/// </summary>
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public virtual void ClearData()
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{
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for (int i = 0; i < pauseOptions.Length; i++)
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pauseOptions[i] = false;
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}
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#if UNITY_EDITOR
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protected virtual void OnEnable()
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=> UnityEditor.EditorApplication.playModeStateChanged += PlayModeStateChange;
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protected virtual void OnDisable()
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=> UnityEditor.EditorApplication.playModeStateChanged -= PlayModeStateChange;
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protected virtual void PlayModeStateChange(UnityEditor.PlayModeStateChange state)
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{
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if (state == UnityEditor.PlayModeStateChange.ExitingPlayMode || state == UnityEditor.PlayModeStateChange.ExitingEditMode)
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ClearData();
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}
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#endif
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using UnityEngine;
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namespace DREditor.UI.Menus
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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[CreateAssetMenu(menuName = "DREditor/Pause Menu/Pause Option Data", fileName = "PauseOptionData")]
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public class PauseOptionData : ScriptableObject
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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public bool[] pauseOptions = new bool[]
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{
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false, false, false, false, false
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};
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/// <summary>
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///
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/// </summary>
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public virtual void SetPauseOptions(bool[] pauseOptions) => this.pauseOptions = pauseOptions;
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/// <summary>
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///
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/// </summary>
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public virtual void ClearData()
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{
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for (int i = 0; i < pauseOptions.Length; i++)
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pauseOptions[i] = false;
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}
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#if UNITY_EDITOR
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protected virtual void OnEnable()
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=> UnityEditor.EditorApplication.playModeStateChanged += PlayModeStateChange;
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protected virtual void OnDisable()
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=> UnityEditor.EditorApplication.playModeStateChanged -= PlayModeStateChange;
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protected virtual void PlayModeStateChange(UnityEditor.PlayModeStateChange state)
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{
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if (state == UnityEditor.PlayModeStateChange.ExitingPlayMode || state == UnityEditor.PlayModeStateChange.ExitingEditMode)
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ClearData();
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}
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#endif
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}
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}
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package/PauseOptionData.cs.meta
CHANGED
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@@ -1,11 +1,11 @@
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fileFormatVersion: 2
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guid: be463e3d8ded96747b82cd7d2c749012
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,82 +1,82 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Saving;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DREditor.UI.Menus
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class PauseOptionSaveHandler : MonoBehaviour, IDRESaveable, IDRELoadableManager, IPlayerDataClearer
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string saveKey = "pauseOptions";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected PauseOptionData pauseData = null;
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/// <inheritdoc/>
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public virtual void Save(Dictionary<string, object> saveData)
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{
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string serializedPauseOptions = JsonUtility.ToJson(pauseData, true);
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saveData.Set(saveKey, serializedPauseOptions);
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}
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/// <inheritdoc/>
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public virtual void LoadManager(Dictionary<string, object> saveDatas, bool inChapterSelect)
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{
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try
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{
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pauseData.SetPauseOptions(saveDatas.Get<bool[]>(saveKey));
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if (pauseData.pauseOptions.Length == 0)
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NormallyLoadPauseOptions(saveDatas);
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}
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catch
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{
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NormallyLoadPauseOptions(saveDatas);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="saveDatas"></param>
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protected virtual void NormallyLoadPauseOptions(Dictionary<string, object> saveDatas)
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{
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try
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{
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UnityEngine.Debug.Log("REPORT: Old Pause Data not found, loading normally...");
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JsonUtility.FromJsonOverwrite(saveDatas.Get<string>(saveKey), pauseData);
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UnityEngine.Debug.Log("REPORT: Pause Options Successfully Loaded.");
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}
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catch (Exception ex)
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{
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UnityEngine.Debug.LogWarning("ALERT: Loading Pause Options Critically Failed.");
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UnityEngine.Debug.LogWarning(ex.ToString());
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}
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}
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/// <inheritdoc/>
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public virtual void ClearData()
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{
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if (pauseData != null)
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pauseData.ClearData();
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Saving;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DREditor.UI.Menus
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class PauseOptionSaveHandler : MonoBehaviour, IDRESaveable, IDRELoadableManager, IPlayerDataClearer
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string saveKey = "pauseOptions";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected PauseOptionData pauseData = null;
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/// <inheritdoc/>
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public virtual void Save(Dictionary<string, object> saveData)
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{
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string serializedPauseOptions = JsonUtility.ToJson(pauseData, true);
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saveData.Set(saveKey, serializedPauseOptions);
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}
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/// <inheritdoc/>
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public virtual void LoadManager(Dictionary<string, object> saveDatas, bool inChapterSelect)
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{
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try
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{
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pauseData.SetPauseOptions(saveDatas.Get<bool[]>(saveKey));
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if (pauseData.pauseOptions.Length == 0)
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NormallyLoadPauseOptions(saveDatas);
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}
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catch
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{
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NormallyLoadPauseOptions(saveDatas);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="saveDatas"></param>
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protected virtual void NormallyLoadPauseOptions(Dictionary<string, object> saveDatas)
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{
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try
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{
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UnityEngine.Debug.Log("REPORT: Old Pause Data not found, loading normally...");
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JsonUtility.FromJsonOverwrite(saveDatas.Get<string>(saveKey), pauseData);
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UnityEngine.Debug.Log("REPORT: Pause Options Successfully Loaded.");
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}
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catch (Exception ex)
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{
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UnityEngine.Debug.LogWarning("ALERT: Loading Pause Options Critically Failed.");
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UnityEngine.Debug.LogWarning(ex.ToString());
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}
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}
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/// <inheritdoc/>
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public virtual void ClearData()
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{
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if (pauseData != null)
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pauseData.ClearData();
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}
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}
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}
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