net.dreditor.states 0.0.0-stage → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/ChangeStateOnStart.cs +74 -0
- package/ChangeStateOnStart.cs.meta +11 -0
- package/ColorOnStateChange.cs +36 -0
- package/ColorOnStateChange.cs.meta +11 -0
- package/DREditor.States.asmdef +17 -0
- package/DREditor.States.asmdef.meta +7 -0
- package/Editor/StateAssetUtility.cs +30 -0
- package/Editor/StateAssetUtility.cs.meta +11 -0
- package/Editor.meta +8 -0
- package/IStateList.cs +14 -0
- package/IStateList.cs.meta +11 -0
- package/Samples~/CurrentAddState.asset +19 -0
- package/Samples~/CurrentAddState.asset.meta +8 -0
- package/Samples~/CurrentState.asset +21 -0
- package/Samples~/CurrentState.asset.meta +8 -0
- package/Samples~/Daily.asset +15 -0
- package/Samples~/Daily.asset.meta +8 -0
- package/Samples~/Deadly.asset +15 -0
- package/Samples~/Deadly.asset.meta +8 -0
- package/Samples~/Night.asset +15 -0
- package/Samples~/Night.asset.meta +8 -0
- package/Samples~/Set_States_On_New_Game.prefab +134 -0
- package/Samples~/Set_States_On_New_Game.prefab.meta +7 -0
- package/Samples~/Set_States_On_New_Game_No_Save.prefab +70 -0
- package/Samples~/Set_States_On_New_Game_No_Save.prefab.meta +7 -0
- package/Samples~/State Database.asset +18 -0
- package/Samples~/State Database.asset.meta +8 -0
- package/Samples~/State_Save_Handler.prefab +53 -0
- package/Samples~/State_Save_Handler.prefab.meta +7 -0
- package/SetStatesOnSceneEvent.cs +56 -0
- package/SetStatesOnSceneEvent.cs.meta +11 -0
- package/SpriteOnStateChange.cs +55 -0
- package/SpriteOnStateChange.cs.meta +3 -0
- package/StateAsset.cs +19 -0
- package/StateAsset.cs.meta +11 -0
- package/StateChangeGroup.cs +29 -0
- package/StateChangeGroup.cs.meta +11 -0
- package/StateDatabase.cs +29 -0
- package/StateDatabase.cs.meta +11 -0
- package/UpdateOnStateChange.cs +121 -0
- package/UpdateOnStateChange.cs.meta +11 -0
- package/package.json +38 -4
- package/package.json.meta +7 -0
- package/README.md +0 -3
package/.attestation.p7m
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using System.Collections;
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using UnityEngine;
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namespace DREditor.States
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class ChangeStateOnStart : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected IntWithEvent currentState = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected StateDatabase stateDatabase = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected StateAsset updatedState = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool useDelay = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float delayTime = 0;
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/// <summary>
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///
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/// </summary>
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protected virtual void Start()
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{
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if (useDelay)
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StartCoroutine(WaitDelay());
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else
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InvokeChangeState();
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator WaitDelay()
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{
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yield return new WaitForSeconds(delayTime);
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InvokeChangeState();
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yield break;
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void InvokeChangeState() => currentState.SetValue(stateDatabase.States.IndexOf(updatedState));
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.States
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class ColorOnStateChange : UpdateOnStateChange<Color>
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected List<Graphic> graphics = new();
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/// <inheritdoc/>
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protected override void OnStateChanged()
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{
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foreach (Graphic graphic in graphics)
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SetGraphicColor(graphic);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="graphic"></param>
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protected virtual void SetGraphicColor(Graphic graphic) => graphic.color = activeValue;
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}
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}
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{
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"name": "DREditor.States",
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"rootNamespace": "",
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"references": [
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"DREditor",
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"DREditor.EventObjectServices"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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#if UNITY_EDITOR
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace DREditor.States.Editor
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{
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/// <summary>
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///
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/// </summary>
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public static class StateAssetUtility
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{
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/// <summary>
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///
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/// </summary>
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[MenuItem("DREditor/States/Update State Listeners")]
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public static void UpdateAll()
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{
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var all = MonoBehaviour.FindObjectsByType<MonoBehaviour>(FindObjectsInactive.Include).OfType<IStateList>();
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if (all.Count() == 0)
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UnityEngine.Debug.LogWarning("Couldn't Find any behaviours inheriting: " + nameof(IStateList));
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foreach (var item in all)
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item.OnInitializeStateList();
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}
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}
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}
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#endif
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package/Editor.meta
ADDED
package/IStateList.cs
ADDED
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@@ -0,0 +1,14 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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namespace DREditor.States
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{
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/// <summary>
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///
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/// </summary>
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public interface IStateList
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{
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/// <summary>
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///
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/// </summary>
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void OnInitializeStateList();
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}
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}
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%YAML 1.1
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m_Name: CurrentAddState
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m_EditorClassIdentifier:
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m_PersistentCalls:
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m_Calls: []
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stateName: Night
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1
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
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2
|
+
using DREditor.EventObjects;
|
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3
|
+
using System.Collections.Generic;
|
|
4
|
+
using UnityEngine;
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|
5
|
+
|
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6
|
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namespace DREditor.States
|
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7
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(ISceneEventListener) +
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"\n\n")]
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public class SetStatesOnSceneEvent : MonoBehaviour, ISceneEventListener
|
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+
{
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/// <summary>
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16
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///
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+
/// </summary>
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[Tooltip("")]
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[SerializeField] protected List<SceneEvent> sceneEvents = new();
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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|
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[SerializeField] protected List<IntWithEvent> currentStates = null;
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+
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/// <summary>
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+
///
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/// </summary>
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[Tooltip("")]
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|
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[SerializeField] protected int newGameStateIndex = 0;
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+
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+
|
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|
+
/// <summary>
|
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35
|
+
///
|
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|
+
/// </summary>
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|
+
protected virtual void OnEnable() => sceneEvents.ForEach(sceneEvent => sceneEvent.RegisterListener(this));
|
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+
|
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+
/// <summary>
|
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40
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+
///
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/// </summary>
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|
+
protected virtual void OnDisable() => sceneEvents.ForEach(sceneEvent => sceneEvent.UnregisterListener(this));
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+
|
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+
/// <summary>
|
|
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|
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///
|
|
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|
+
/// </summary>
|
|
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|
+
protected virtual void OnStartNewGameFile()
|
|
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|
+
{
|
|
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|
+
foreach (var state in currentStates)
|
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|
+
state.SetValue(newGameStateIndex);
|
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|
+
}
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+
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/// <inheritdoc/>
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|
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public virtual void OnEventRaised() => OnStartNewGameFile();
|
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|
+
}
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+
}
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|
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1
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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2
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using DREditor.EventObjectServices;
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3
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using System.Collections.Generic;
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4
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+
using UnityEngine;
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5
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+
using UnityEngine.UI;
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6
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+
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7
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namespace DREditor.States
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8
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{
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9
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/// <summary>
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10
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///
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11
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/// </summary>
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12
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[ClassHeader(nameof(UpdateOnStateChange<Sprite>) + ", " + nameof(IntWithEventListener) + ", " + nameof(IStateList) +
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13
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"\n\n")]
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14
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public class SpriteOnStateChange : UpdateOnStateChange<Sprite>
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15
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{
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16
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/// <summary>
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17
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///
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18
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/// </summary>
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19
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[Header("")]
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20
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[Divider]
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21
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[Tooltip("")]
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22
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[SerializeField] protected List<MaskableGraphic> graphics = new();
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23
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+
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24
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+
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25
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/// <inheritdoc/>
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26
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protected override void OnStateChanged()
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27
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{
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28
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foreach (var graphic in graphics)
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29
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SetTexture(graphic, activeValue);
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30
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}
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31
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+
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32
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+
/// <summary>
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33
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///
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34
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/// </summary>
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35
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/// <param name="graphic"></param>
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36
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/// <param name="sprite"></param>
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37
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protected virtual void SetTexture(MaskableGraphic graphic, Sprite sprite)
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38
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{
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39
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if (graphic is Image image)
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40
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image.sprite = sprite;
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41
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else if (graphic is RawImage rawImage)
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42
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rawImage.texture = sprite.texture;
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43
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+
}
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44
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+
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45
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+
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46
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+
/// <inheritdoc/>
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47
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+
public override void OnInitializeStateList()
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48
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+
{
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49
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+
base.OnInitializeStateList();
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50
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+
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51
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+
if (graphics.Count == 0 && GetComponent<MaskableGraphic>() is MaskableGraphic validGraphic)
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52
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graphics.Add(validGraphic);
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53
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+
}
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54
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+
}
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55
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+
}
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package/StateAsset.cs
ADDED
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@@ -0,0 +1,19 @@
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1
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+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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2
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+
using UnityEngine;
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3
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+
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4
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+
namespace DREditor.States
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|
5
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+
{
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|
6
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+
/// <summary>
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|
7
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+
///
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|
8
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+
/// </summary>
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|
9
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+
[System.Serializable]
|
|
10
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+
[CreateAssetMenu(menuName = "DREditor/States/Asset", fileName = "State Asset")]
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11
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+
public class StateAsset : ScriptableObject
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|
12
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+
{
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|
13
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+
/// <summary>
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|
14
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+
///
|
|
15
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+
/// </summary>
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|
16
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+
[Tooltip("")]
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17
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+
public string stateName;
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18
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+
}
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19
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+
}
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|
@@ -0,0 +1,29 @@
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1
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+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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|
2
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+
using System;
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|
3
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+
using UnityEngine;
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4
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+
|
|
5
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+
namespace DREditor.States
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|
6
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+
{
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|
7
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+
/// <summary>
|
|
8
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+
///
|
|
9
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+
/// </summary>
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|
10
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+
/// <typeparam name="T"></typeparam>
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11
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+
[Serializable]
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12
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+
public class StateChangeGroup<T>
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13
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+
{
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14
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public StateChangeGroup(StateAsset state = null) => this.state = state;
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15
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+
|
|
16
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+
|
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17
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+
/// <summary>
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|
18
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+
///
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|
19
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+
/// </summary>
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20
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[Tooltip("")]
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21
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+
public StateAsset state;
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22
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+
|
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23
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+
/// <summary>
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24
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+
///
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|
25
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+
/// </summary>
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26
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[Tooltip("")]
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27
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+
public T stateValue;
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|
28
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+
}
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|
29
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+
}
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package/StateDatabase.cs
ADDED
|
@@ -0,0 +1,29 @@
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|
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1
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+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
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+
using System.Collections.Generic;
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3
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+
using System.Linq;
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4
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+
using UnityEngine;
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5
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+
using UnityEngine.Serialization;
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6
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+
|
|
7
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+
namespace DREditor.States
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8
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+
{
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|
9
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+
/// <summary>
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|
10
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+
///
|
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11
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+
/// </summary>
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|
12
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+
/// <remarks></remarks>
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13
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+
[System.Serializable]
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14
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+
[CreateAssetMenu(menuName = "DREditor/States/Database", fileName = "State Database")]
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|
15
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public class StateDatabase : ScriptableObject
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|
16
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+
{
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|
17
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+
/// <summary>
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|
18
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+
///
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|
19
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+
/// </summary>
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20
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+
[FormerlySerializedAs("states")]
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|
21
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+
[Tooltip("")]
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22
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+
public List<StateAsset> States = new();
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23
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+
|
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24
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+
|
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25
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+
public virtual string GetStateName(int stateIndex) => States[stateIndex].stateName;
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26
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+
|
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27
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+
public virtual string[] GetStateNames() => States.Select(state => state.stateName).ToArray();
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28
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+
}
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|
29
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+
}
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|
@@ -0,0 +1,121 @@
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|
|
1
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+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.EventObjects;
|
|
3
|
+
using DREditor.EventObjectServices;
|
|
4
|
+
using System.Collections.Generic;
|
|
5
|
+
using System.Linq;
|
|
6
|
+
using UnityEngine;
|
|
7
|
+
|
|
8
|
+
namespace DREditor.States
|
|
9
|
+
{
|
|
10
|
+
/// <summary>
|
|
11
|
+
///
|
|
12
|
+
/// </summary>
|
|
13
|
+
/// <typeparam name="T"></typeparam>
|
|
14
|
+
public abstract class UpdateOnStateChange<T> : IntWithEventListener, IStateList
|
|
15
|
+
{
|
|
16
|
+
/// <summary>
|
|
17
|
+
///
|
|
18
|
+
/// </summary>
|
|
19
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+
[Header("")]
|
|
20
|
+
|
|
21
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+
[Space]
|
|
22
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+
|
|
23
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+
[Header("")]
|
|
24
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+
|
|
25
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+
[Space]
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|
26
|
+
|
|
27
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+
[Header("")]
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|
28
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+
|
|
29
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+
[Tooltip("")]
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|
30
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+
[SerializeField] protected StateDatabase stateDatabase = null;
|
|
31
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+
|
|
32
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+
/// <summary>
|
|
33
|
+
///
|
|
34
|
+
/// </summary>
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|
35
|
+
[Space]
|
|
36
|
+
|
|
37
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+
[Header("")]
|
|
38
|
+
|
|
39
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+
[Tooltip("")]
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|
40
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+
[SerializeField] protected List<StateChangeGroup<T>> groups = new();
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|
41
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+
|
|
42
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+
[Space]
|
|
43
|
+
|
|
44
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+
|
|
45
|
+
/// <summary>
|
|
46
|
+
///
|
|
47
|
+
/// </summary>
|
|
48
|
+
protected StateAsset activeState = null;
|
|
49
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+
|
|
50
|
+
/// <summary>
|
|
51
|
+
///
|
|
52
|
+
/// </summary>
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|
53
|
+
protected int activeStateIndex = -1;
|
|
54
|
+
|
|
55
|
+
/// <summary>
|
|
56
|
+
///
|
|
57
|
+
/// </summary>
|
|
58
|
+
protected T activeValue;
|
|
59
|
+
|
|
60
|
+
/// <summary>
|
|
61
|
+
///
|
|
62
|
+
/// </summary>
|
|
63
|
+
protected Dictionary<StateAsset, T> dictionaryStates;
|
|
64
|
+
|
|
65
|
+
|
|
66
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+
/// <summary>
|
|
67
|
+
///
|
|
68
|
+
/// </summary>
|
|
69
|
+
protected virtual void Awake() => dictionaryStates = groups.ToDictionary(kv => kv.state, kv => kv.stateValue);
|
|
70
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+
|
|
71
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+
protected override void OnEnable()
|
|
72
|
+
{
|
|
73
|
+
base.OnEnable();
|
|
74
|
+
|
|
75
|
+
OnValueChanged(valueWithEvent.Value);
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
public virtual void OnInitializeStateList()
|
|
79
|
+
{
|
|
80
|
+
UnityEngine.Debug.Log("Initializing State change list.");
|
|
81
|
+
|
|
82
|
+
if (stateDatabase == null)
|
|
83
|
+
UnityEngine.Debug.LogWarning($"{ToString()}: State Database must be filled to populate inspector.");
|
|
84
|
+
else
|
|
85
|
+
foreach (var state in stateDatabase.States)
|
|
86
|
+
if (groups.Where(group => group.state == state).Count() == 0)
|
|
87
|
+
groups.Add(new StateChangeGroup<T>(state));
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
/// <summary>
|
|
91
|
+
///
|
|
92
|
+
/// </summary>
|
|
93
|
+
/// <param name="stateIndex"></param>
|
|
94
|
+
protected override void OnValueChanged(int stateIndex)
|
|
95
|
+
{
|
|
96
|
+
base.OnValueChanged(stateIndex);
|
|
97
|
+
|
|
98
|
+
activeStateIndex = stateIndex;
|
|
99
|
+
|
|
100
|
+
InitializeStateChanged();
|
|
101
|
+
|
|
102
|
+
OnStateChanged();
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
/// <summary>
|
|
106
|
+
///
|
|
107
|
+
/// </summary>
|
|
108
|
+
protected virtual void InitializeStateChanged()
|
|
109
|
+
{
|
|
110
|
+
activeState = stateDatabase.States[activeStateIndex];
|
|
111
|
+
|
|
112
|
+
if (dictionaryStates.TryGetValue(activeState, out var value))
|
|
113
|
+
activeValue = value;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
/// <summary>
|
|
117
|
+
///
|
|
118
|
+
/// </summary>
|
|
119
|
+
protected abstract void OnStateChanged();
|
|
120
|
+
}
|
|
121
|
+
}
|
package/package.json
CHANGED
|
@@ -1,6 +1,40 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "net.dreditor.states",
|
|
3
|
-
"version": "0.
|
|
4
|
-
"
|
|
5
|
-
"description": "
|
|
6
|
-
|
|
3
|
+
"version": "0.1.7",
|
|
4
|
+
"displayName": "DREditor States",
|
|
5
|
+
"description": "The beta for DREditor. A tool to create death game style projects without having to code.",
|
|
6
|
+
"unity": "6000.4",
|
|
7
|
+
"dependencies": {
|
|
8
|
+
"net.dreditor.core": "0.1.7",
|
|
9
|
+
"net.dreditor.eventobjectservices": "0.1.7"
|
|
10
|
+
},
|
|
11
|
+
"publishConfig": {
|
|
12
|
+
"access": "public"
|
|
13
|
+
},
|
|
14
|
+
"author": {
|
|
15
|
+
"name": "Benjamin \"Sweden\" Jillson",
|
|
16
|
+
"email": "dreditortool@gmail.com",
|
|
17
|
+
"url": "https://dreditor.net"
|
|
18
|
+
},
|
|
19
|
+
"keywords": [
|
|
20
|
+
"editor",
|
|
21
|
+
"tool",
|
|
22
|
+
"dreditor"
|
|
23
|
+
],
|
|
24
|
+
"samples": [
|
|
25
|
+
{
|
|
26
|
+
"displayName": "Samples",
|
|
27
|
+
"description": "",
|
|
28
|
+
"path": "Samples~"
|
|
29
|
+
}
|
|
30
|
+
],
|
|
31
|
+
"documentationUrl": "https://dreditor.net",
|
|
32
|
+
"license": "Apache-2.0",
|
|
33
|
+
"licensesUrl": "https://dreditor.net/docs/LICENSE.html",
|
|
34
|
+
"changelogUrl": "https://dreditor.net/docs/CHANGELOG.html",
|
|
35
|
+
"repository": {
|
|
36
|
+
"url": "https://github.com/CertifiedSharp/DREditor",
|
|
37
|
+
"type": "git",
|
|
38
|
+
"revision": "14ca252fbb33eb6f53557ecaed1c10902877698f"
|
|
39
|
+
}
|
|
40
|
+
}
|
package/README.md
DELETED