net.dreditor.splashcredits 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Assets/DREditor_Made_With.png.meta +117 -117
- package/Assets/Fmod.png.meta +132 -132
- package/Assets.meta +8 -8
- package/CreditsSetup.txt +5 -5
- package/CreditsSetup.txt.meta +7 -7
- package/DREditor.SplashCredits.asmdef +20 -20
- package/DREditor.SplashCredits.asmdef.meta +7 -7
- package/EndCredits.cs +206 -206
- package/EndCredits.cs.meta +11 -11
- package/ForceBoolWithEventUpdate.cs +40 -40
- package/ForceBoolWithEventUpdate.cs.meta +11 -11
- package/ILoadScreenManager.cs +13 -13
- package/ILoadScreenManager.cs.meta +11 -11
- package/LoadScreenManager.cs +238 -238
- package/LoadScreenManager.cs.meta +11 -11
- package/{Samples → Samples~}/Credits_Canvas_ETemplate.prefab +596 -596
- package/{Samples → Samples~}/Credits_Canvas_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/DRE_Credits.unity +429 -429
- package/{Samples → Samples~}/DRE_Credits.unity.meta +7 -7
- package/{Samples → Samples~}/DRE_Splash.unity +262 -262
- package/{Samples → Samples~}/DRE_Splash.unity.meta +7 -7
- package/{Samples → Samples~}/Force_Menu_Access.prefab +48 -48
- package/{Samples → Samples~}/Force_Menu_Access.prefab.meta +7 -7
- package/{Samples → Samples~}/Load_Screen_Canvas.prefab +337 -337
- package/{Samples → Samples~}/Load_Screen_Canvas.prefab.meta +7 -7
- package/{Samples → Samples~}/OnLeavingCredits.asset +14 -14
- package/{Samples → Samples~}/OnLeavingCredits.asset.meta +8 -8
- package/{Samples → Samples~}/SplashScreen_DREditor.asset +18 -18
- package/{Samples → Samples~}/SplashScreen_DREditor.asset.meta +8 -8
- package/{Samples → Samples~}/SplashScreen_FMOD.asset +18 -18
- package/{Samples → Samples~}/SplashScreen_FMOD.asset.meta +8 -8
- package/{Samples → Samples~}/Splash_Load_Screens_DRE.prefab +285 -285
- package/{Samples → Samples~}/Splash_Load_Screens_DRE.prefab.meta +7 -7
- package/{Samples → Samples~}/Splash_Screen_Canvas.prefab +337 -337
- package/{Samples → Samples~}/Splash_Screen_Canvas.prefab.meta +7 -7
- package/SplashScreen.cs +38 -38
- package/SplashScreen.cs.meta +11 -11
- package/SplashScreenManager.cs +321 -321
- package/SplashScreenManager.cs.meta +11 -11
- package/Splash_RT.renderTexture +39 -39
- package/Splash_RT.renderTexture.meta +8 -8
- package/package.json +42 -37
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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|
1
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-
The only thing that would be needed to be set up is:
|
|
2
|
-
Creating an animator on the credits canvas for moving the credits.
|
|
3
|
-
Making the animation clip not loop.
|
|
4
|
-
On the animation at the end, add an animation event where it calls the leave credits function.
|
|
5
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-
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|
1
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+
The only thing that would be needed to be set up is:
|
|
2
|
+
Creating an animator on the credits canvas for moving the credits.
|
|
3
|
+
Making the animation clip not loop.
|
|
4
|
+
On the animation at the end, add an animation event where it calls the leave credits function.
|
|
5
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+
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6
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Put in whatever music you want.
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