net.dreditor.spawnables 0.0.0-stage → 0.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,20 @@
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+ {
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+ "name": "DREditor.Spawnables",
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+ "rootNamespace": "",
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+ "references": [
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+ "DREditor",
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+ "DREditor.DialogueEventHandling",
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+ "DREditor.Progressing.Handling",
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+ "DREditor.RoomLoading",
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+ "DREditor.Editor"
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+ ],
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+ "includePlatforms": [],
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+ "excludePlatforms": [],
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+ "allowUnsafeCode": false,
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+ "overrideReferences": false,
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+ "precompiledReferences": [],
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+ "autoReferenced": true,
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+ "defineConstraints": [],
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+ "versionDefines": [],
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+ "noEngineReferences": false
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+ }
@@ -0,0 +1,7 @@
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+ fileFormatVersion: 2
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+ guid: 84197e5bac5a20a4bb0b57e7812c067d
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+ AssemblyDefinitionImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
package/ISaveable.cs ADDED
@@ -0,0 +1,29 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+
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+ namespace DREditor.Spawnables
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public interface ISaveable
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ int SubID { get; }
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ string Save();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="data"></param>
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+ void Load(string data);
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+ }
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+ }
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
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+ guid: 04d1d07fe90643e4a959b8fb6ec6742a
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,217 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ #if UNITY_EDITOR
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+ using DREditor.Dialogues;
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+ using DREditor.Editor.Dialogues;
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+ using DREditor.Editor.Utility;
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+ using UnityEditor;
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+ using UnityEngine;
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+
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+ namespace DREditor.Spawnables.Implementation.Editor
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [CustomEditor(typeof(SpawnCondition))]
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+ public class SpawnConditionEditor : UnityEditor.Editor
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected VariableConditionEditor conditionEditor;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected SpawnCondition spawnCondition;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected VariableCapsule conditionCapsule;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected DialogueEventEditor dialogueEventEditor;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected GUIStyle wrapStyle;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnEnable() => InitializeData();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void InitializeData()
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+ {
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+ spawnCondition = (SpawnCondition)target;
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+
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+ conditionCapsule = spawnCondition.InstanceData;
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+
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+ dialogueEventEditor = new(this, conditionCapsule.DiaEvents, conditionCapsule.showDiaEvents);
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+
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+ conditionEditor = new();
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+ }
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+
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+ /// <inheritdoc/>
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+ public override void OnInspectorGUI()
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+ {
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+ EditorGUI.BeginChangeCheck();
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+
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+ CreateForm();
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+
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+ if (EditorGUI.EndChangeCheck())
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+ {
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+ serializedObject.ApplyModifiedProperties();
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+
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+ EditorUtility.SetDirty(spawnCondition);
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+ }
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void CreateForm()
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+ {
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+ InitializeWordWrappingStyle();
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+
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+ DisplayScriptLabels();
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+
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+ DisplayBasicFields();
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+
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+ DisplayConditions();
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+
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+ DisplayDialogueEvents();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void InitializeWordWrappingStyle()
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+ {
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+ wrapStyle = new(GUI.skin.label)
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+ {
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+ wordWrap = true
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+ };
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void DisplayScriptLabels()
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+ {
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+ EditorGUILayout.LabelField("When a scene event invokes, evaluates players progression " +
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+ "and if the condition passes, triggers the dialogue events.",
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+ wrapStyle, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 20));
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+
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+ EditorGUILayout.Space();
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+
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+ EditorGUILayout.LabelField("Notice: Because this is Json serialized, Dialogue Events with scriptable objects won't " +
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+ "save unless they are turned into their own prefab.",
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+ wrapStyle, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 20));
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+
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+ GUILayout.Space(10);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void DisplayBasicFields()
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+ {
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+ spawnCondition.SetSubID(HandyFields.IntField(new GUIContent("Sub ID:", "The integer ID for this savable object. " +
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+ "If there is another of this scripts type their ID's should not be the same."), spawnCondition.SubID));
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+
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+ EditorGUILayout.Space();
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+
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+ spawnCondition.SetSceneEvent(HandyFields.UnityField(new GUIContent("Scene Event:",
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+ "The scene event to listen to in order to evaluate the condition. Usually on finished loading room."),
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+ spawnCondition.sceneEvent));
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+
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+ EditorGUILayout.Space();
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+
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+ conditionCapsule.SetIgnoreCondition(HandyFields.BoolField(conditionCapsule.ignoreCondition,
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+ new GUIContent("Ignore Condition, Just invoke events: ",
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+ "Whether the condition should not be evaluated and to instead just execute the dialogue." +
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+ "\nOriginally added to do Map UI Entry Spawns/Events for starts of FTE's.")));
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+
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+ GUILayout.Space(10);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void DisplayConditions()
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+ {
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+ using (new EditorGUILayout.VerticalScope("Box"))
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+ {
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+ GUIStyle boldStyle = new(EditorStyles.boldLabel);
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+
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+ EditorGUILayout.LabelField(new GUIContent("Conditions",
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+ "The list of conditions required to be passed to invoke the dialogue events."), boldStyle);
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+
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+ for (int i = 0; i < conditionCapsule.Conditions.Count; i++)
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+ {
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+ DisplayCondition(i);
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+
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+ RemoveConditionButton(i);
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+ }
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+
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+ AddConditionButton();
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+ }
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="i"></param>
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+ protected virtual void DisplayCondition(int i) =>
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+ conditionCapsule.Conditions[i] = conditionEditor.Display(conditionCapsule.Conditions[i]);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void AddConditionButton()
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+ {
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+ HandySplitters.UISplitter();
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+
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+ HandyFields.AddItemButton(conditionCapsule.Conditions, "Condition", new VariableBase(), GUILayout.Width(130));
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+
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+ HandySplitters.UISplitter();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="conditionIndex"></param>
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+ protected virtual void RemoveConditionButton(int conditionIndex)
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+ {
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+ using (new EditorGUILayout.HorizontalScope())
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+ {
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+ GUILayout.Space(270);
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+
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+ HandyFields.RemoveItemButton(conditionCapsule.Conditions, "Condition", conditionIndex, GUILayout.Width(130));
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+ }
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void DisplayDialogueEvents()
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+ {
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+ dialogueEventEditor.DisplayInterfaceInstances(serializedObject.FindProperty("InstanceData").FindPropertyRelative("DiaEvents"));
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+
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+ conditionCapsule.SetShowDialogueEvents(dialogueEventEditor.showDiaEvents);
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+
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+ conditionCapsule.SetDialogueEvents(dialogueEventEditor.instances);
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+
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+ HandySplitters.UISplitter();
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+ }
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+ }
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+ }
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+ #endif
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
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+ guid: 9fe71e3eac3ab6a49b7ba512de7188a9
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,8 @@
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+ fileFormatVersion: 2
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+ guid: a458e73099bab8b44ad204ab87736c2f
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+ folderAsset: yes
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+ DefaultImporter:
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+ externalObjects: {}
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,132 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.Dialogues;
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+ using DREditor.Dialogues.Events;
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+ using DREditor.EventObjects;
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+ using DREditor.Progressing.Handling;
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+ using DREditor.Services;
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+ using UnityEngine;
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+
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+ namespace DREditor.Spawnables.Implementation
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public class SpawnCondition : Spawnable, ISaveable, ISceneEventListener
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+ {
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+ public int SubID { get => subID; }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ [SerializeField] protected int subID = 0;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public VariableCapsule InstanceData = new();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public SceneEvent sceneEvent = null;
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+
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+
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+ /// <inheritdoc/>
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+ protected override void OnEnable()
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+ {
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+ base.OnEnable();
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+
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+ sceneEvent.RegisterListener(this);
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+ }
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+
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+ /// <inheritdoc/>
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+ protected override void OnDisable()
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+ {
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+ base.OnDisable();
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+
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+ sceneEvent.UnregisterListener(this);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ /// <param name="sceneEvent"></param>
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+ public virtual void SetSceneEvent(SceneEvent sceneEvent) => this.sceneEvent = sceneEvent;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="subID"></param>
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+ public virtual void SetSubID(int subID) => this.subID = subID;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public virtual void OnEventRaised()
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+ {
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+ if (InstanceData.ignoreCondition)
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+ UnityEngine.Debug.Log($"{gameObject.name}: Events Conditions for invoking have been set to be ignored.");
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+ else if (AnyConditionsFailed())
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+ return;
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+
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+ OnConditionPassed();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ protected virtual bool AnyConditionsFailed()
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+ {
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+ foreach (var variable in InstanceData.Conditions)
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+ if (SpawnConditionFailed(variable))
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+ return true;
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+
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+ return false;
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="variable"></param>
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+ /// <returns></returns>
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+ protected virtual bool SpawnConditionFailed(VariableBase variable)
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+ {
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+ bool failed = !ServiceLocator.GetService<FlagTriggerHandlerBase>()
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+ .EvaluateVariable(variable.Chapter, variable.Objective, variable.Flags, variable.FalseFlags);
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+
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+ if (failed)
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+ UnityEngine.Debug.LogWarning($"{gameObject.name}: The Spawn Condition evaluated Failed.");
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+
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+ return failed;
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnConditionPassed()
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+ {
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+ UnityEngine.Debug.Log($"{gameObject.name}: The Spawn Condition Variable Passed");
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+
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+ foreach (IDialogueEvent e in InstanceData.DiaEvents)
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+ e.TriggerDialogueEvent();
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+ }
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+
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+
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+ /// <inheritdoc/>
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+ public virtual string Save() => JsonUtility.ToJson(InstanceData, true);
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+
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+ /// <inheritdoc/>
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+ public virtual void Load(string data)
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+ {
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+ InstanceData = JsonUtility.FromJson<VariableCapsule>(data);
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+
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+ if (Application.isPlaying && InstanceData != null && InstanceData.ignoreCondition)
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+ OnEventRaised();
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+ }
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+ }
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+ }
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
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+ guid: dc22b461c7cda4645983831d6ef62710
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+ MonoImporter:
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+ assetBundleVariant:
@@ -0,0 +1,56 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.Dialogues;
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+ using DREditor.Dialogues.Events;
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+ using System.Collections.Generic;
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+ using UnityEngine;
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+
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+ namespace DREditor.Spawnables.Implementation
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [System.Serializable]
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+ public class VariableCapsule
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public bool ignoreCondition = false;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public bool showDiaEvents = false;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public List<VariableBase> Conditions = new();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [SerializeReference]
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+ public List<IDialogueEvent> DiaEvents = new();
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="ignoreCondition"></param>
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+ public virtual void SetIgnoreCondition(bool ignoreCondition) => this.ignoreCondition = ignoreCondition;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="showDiaEvents"></param>
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+ public virtual void SetShowDialogueEvents(bool showDiaEvents) => this.showDiaEvents = showDiaEvents;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="DiaEvents"></param>
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+ public virtual void SetDialogueEvents(List<IDialogueEvent> DiaEvents) => this.DiaEvents = DiaEvents;
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+ }
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+ }
@@ -0,0 +1,11 @@
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+ serializedVersion: 6
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+ - component: {fileID: 8618034298458203337}
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package/Spawnable.cs ADDED
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.DialogueEventHandling;
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+ using UnityEngine;
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+
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+ namespace DREditor.Spawnables
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public class Spawnable : DialogueEventHandler
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected override void OnEnable()
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+ {
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+ InitializeDestroyCall();
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+
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+ base.OnEnable();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ContextMenu("Initialize Destroy Call")]
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+ public virtual void InitializeDestroyCall()
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+ {
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+ if (dialogueEventString == "")
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+ SetDefaultEventString("Destroy" + gameObject.name);
31
+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="o"></param>
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+ protected override void OnDialogueEventTriggered(object o = null) => Destroy(gameObject);
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+ }
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+ }
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
package/package.json CHANGED
@@ -1,6 +1,37 @@
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- {
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- "name": "net.dreditor.spawnables",
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- "version": "0.0.0-stage",
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- "stub": true,
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- "description": "Temporary package placeholder for staged publishing"
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- }
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+ {
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+ "name": "net.dreditor.spawnables",
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+ "version": "0.1.6",
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+ "displayName": "DREditor Spawnables",
5
+ "description": "The beta for DREditor. A tool to create death game style projects without having to code.",
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+ "unity": "6000.4",
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+ "dependencies": {
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+ "net.dreditor.core": "0.1.6",
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+ "net.dreditor.dialogueeventhandling": "0.1.6",
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+ "net.dreditor.progressing.handling": "0.1.6",
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+ "net.dreditor.roomloading": "0.1.6"
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+ },
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+ "publishConfig": {
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+ "access": "public"
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+ },
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+ "author": {
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+ "name": "Benjamin \"Sweden\" Jillson",
18
+ "email": "dreditortool@gmail.com",
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+ "url": "https://dreditor.net"
20
+ },
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+ "keywords": [
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+ "editor",
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+ "tool",
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+ "dreditor"
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+ ],
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+ "samples": [
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+ {
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+ "displayName": "Samples",
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+ "description": "",
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+ "path": "Samples~"
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+ }
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+ ],
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+ "documentationUrl": "https://dreditor.net",
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+ "license": "Apache-2.0",
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+ "licensesUrl": "https://dreditor.net/docs/LICENSE.html",
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+ "changelogUrl": "https://dreditor.net/docs/CHANGELOG.html"
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+ }
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- # Temporary Holding Version
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-
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.