net.dreditor.roomloading 0.0.0-stage → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CheckThreeDModeDuringLoad.cs +64 -0
  3. package/CheckThreeDModeDuringLoad.cs.meta +11 -0
  4. package/DRERoomTransition.cs +116 -0
  5. package/DRERoomTransition.cs.meta +11 -0
  6. package/DREStartAloneScene.cs +179 -0
  7. package/DREStartAloneScene.cs.meta +11 -0
  8. package/DREditor.RoomLoading.asmdef +24 -0
  9. package/DREditor.RoomLoading.asmdef.meta +7 -0
  10. package/DialogueRoomLoader.cs +188 -0
  11. package/DialogueRoomLoader.cs.meta +11 -0
  12. package/FadeOnEndTransitionFromSave.cs +205 -0
  13. package/FadeOnEndTransitionFromSave.cs.meta +11 -0
  14. package/FadeOutGeneratePastOnDebugTest.cs +97 -0
  15. package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -0
  16. package/FadeOutOnRoomLoad.cs +75 -0
  17. package/FadeOutOnRoomLoad.cs.meta +11 -0
  18. package/FreezeColorRoomTransition.cs +186 -0
  19. package/FreezeColorRoomTransition.cs.meta +11 -0
  20. package/IPostTransitionRoutine.cs +17 -0
  21. package/IPostTransitionRoutine.cs.meta +11 -0
  22. package/IRoomLoadResolver.cs +15 -0
  23. package/IRoomLoadResolver.cs.meta +11 -0
  24. package/IRoomLoadRoutine.cs +17 -0
  25. package/IRoomLoadRoutine.cs.meta +11 -0
  26. package/IRoomTransition.cs +39 -0
  27. package/IRoomTransition.cs.meta +11 -0
  28. package/ITeleporter.cs +24 -0
  29. package/ITeleporter.cs.meta +11 -0
  30. package/InstanceManagerBase.cs +131 -0
  31. package/InstanceManagerBase.cs.meta +11 -0
  32. package/KeepStateAfterObjective.cs +74 -0
  33. package/KeepStateAfterObjective.cs.meta +11 -0
  34. package/MoveEndOnDialogueFinish.cs +131 -0
  35. package/MoveEndOnDialogueFinish.cs.meta +11 -0
  36. package/PastPointData.cs +44 -0
  37. package/PastPointData.cs.meta +11 -0
  38. package/PrepareTPFDOnLoadingRoom.cs +68 -0
  39. package/PrepareTPFDOnLoadingRoom.cs.meta +11 -0
  40. package/ResolveRoomLoadStates.cs +95 -0
  41. package/ResolveRoomLoadStates.cs.meta +11 -0
  42. package/RoomChanger.cs +265 -0
  43. package/RoomChanger.cs.meta +11 -0
  44. package/RoomChangerBase.cs +85 -0
  45. package/RoomChangerBase.cs.meta +11 -0
  46. package/RoomChangerLoader.cs +90 -0
  47. package/RoomChangerLoader.cs.meta +11 -0
  48. package/RoomLoadComponent.cs +13 -0
  49. package/RoomLoadComponent.cs.meta +11 -0
  50. package/RoomLoadFinisher.cs +81 -0
  51. package/RoomLoadFinisher.cs.meta +11 -0
  52. package/RoomLoadOptionsAsset.cs +45 -0
  53. package/RoomLoadOptionsAsset.cs.meta +11 -0
  54. package/RoomLoader.cs +265 -0
  55. package/RoomLoader.cs.meta +11 -0
  56. package/RoomLoaderBase.cs +87 -0
  57. package/RoomLoaderBase.cs.meta +11 -0
  58. package/RoomLoaderDebugger.cs +151 -0
  59. package/RoomLoaderDebugger.cs.meta +11 -0
  60. package/RoomLoaderHolder.cs +10 -0
  61. package/RoomLoaderHolder.cs.meta +11 -0
  62. package/Samples~/BlackTransitionOnlyOption.asset +18 -0
  63. package/Samples~/BlackTransitionOnlyOption.asset.meta +8 -0
  64. package/Samples~/BlackTransitionToInvestigationOption.asset +18 -0
  65. package/Samples~/BlackTransitionToInvestigationOption.asset.meta +8 -0
  66. package/Samples~/Check_ThreeD_Mode_During_Load.prefab +49 -0
  67. package/Samples~/Check_ThreeD_Mode_During_Load.prefab.meta +7 -0
  68. package/Samples~/DRE_Start_Alone_Scene.prefab +148 -0
  69. package/Samples~/DRE_Start_Alone_Scene.prefab.meta +7 -0
  70. package/Samples~/Dialogue_Room_Loader.prefab +55 -0
  71. package/Samples~/Dialogue_Room_Loader.prefab.meta +7 -0
  72. package/Samples~/FadeOutBlackTransitionOption.asset +18 -0
  73. package/Samples~/FadeOutBlackTransitionOption.asset.meta +8 -0
  74. package/Samples~/Fade_On_End_Transition_From_Save.prefab +145 -0
  75. package/Samples~/Fade_On_End_Transition_From_Save.prefab.meta +7 -0
  76. package/Samples~/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -0
  77. package/Samples~/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -0
  78. package/Samples~/Fade_Out_On_Room_Load.prefab +137 -0
  79. package/Samples~/Fade_Out_On_Room_Load.prefab.meta +7 -0
  80. package/Samples~/Freeze_Transition_Canvas.prefab +300 -0
  81. package/Samples~/Freeze_Transition_Canvas.prefab.meta +7 -0
  82. package/Samples~/IsLoadingToRoom.asset +19 -0
  83. package/Samples~/IsLoadingToRoom.asset.meta +8 -0
  84. package/Samples~/Move_End_On_Dialogue_Finish.prefab +52 -0
  85. package/Samples~/Move_End_On_Dialogue_Finish.prefab.meta +7 -0
  86. package/Samples~/OnFadingOutOfLoading.asset +15 -0
  87. package/Samples~/OnFadingOutOfLoading.asset.meta +8 -0
  88. package/Samples~/OnFinishedLoadingRoom.asset +14 -0
  89. package/Samples~/OnFinishedLoadingRoom.asset.meta +8 -0
  90. package/Samples~/OnLoadingThreeDRoom.asset +14 -0
  91. package/Samples~/OnLoadingThreeDRoom.asset.meta +8 -0
  92. package/Samples~/OnLoadingThreeDRoomListener.prefab +51 -0
  93. package/Samples~/OnLoadingThreeDRoomListener.prefab.meta +7 -0
  94. package/Samples~/On_Finished_Loading_Room_Listener.prefab +51 -0
  95. package/Samples~/On_Finished_Loading_Room_Listener.prefab.meta +7 -0
  96. package/Samples~/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -0
  97. package/Samples~/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -0
  98. package/Samples~/On_Finished_Room_Transitions_Listener.prefab +51 -0
  99. package/Samples~/On_Finished_Room_Transitions_Listener.prefab.meta +7 -0
  100. package/Samples~/On_Loading_Room_Listener.prefab +51 -0
  101. package/Samples~/On_Loading_Room_Listener.prefab.meta +7 -0
  102. package/Samples~/On_Started_Changing_Room_Listener.prefab +51 -0
  103. package/Samples~/On_Started_Changing_Room_Listener.prefab.meta +7 -0
  104. package/Samples~/Prepare_TPFD_On_Room_Loading.prefab +142 -0
  105. package/Samples~/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -0
  106. package/Samples~/Resolve_Room_Load_States.prefab +54 -0
  107. package/Samples~/Resolve_Room_Load_States.prefab.meta +7 -0
  108. package/Samples~/Room_Changer.prefab +143 -0
  109. package/Samples~/Room_Changer.prefab.meta +7 -0
  110. package/Samples~/Room_Changer_Loader.prefab +53 -0
  111. package/Samples~/Room_Changer_Loader.prefab.meta +7 -0
  112. package/Samples~/Room_Instance_Manager.prefab +78 -0
  113. package/Samples~/Room_Instance_Manager.prefab.meta +7 -0
  114. package/Samples~/Room_Load_Finisher.prefab +139 -0
  115. package/Samples~/Room_Load_Finisher.prefab.meta +7 -0
  116. package/Samples~/Room_Loader.prefab +584 -0
  117. package/Samples~/Room_Loader.prefab.meta +7 -0
  118. package/Samples~/Room_Loader_Event_Listeners.prefab +337 -0
  119. package/Samples~/Room_Loader_Event_Listeners.prefab.meta +7 -0
  120. package/Samples~/Room_Loading_System_ETemplate.prefab +398 -0
  121. package/Samples~/Room_Loading_System_ETemplate.prefab.meta +7 -0
  122. package/Samples~/SkipActivateControls.asset +19 -0
  123. package/Samples~/SkipActivateControls.asset.meta +8 -0
  124. package/Samples~/Skip_Controls_When_Loaded.prefab +156 -0
  125. package/Samples~/Skip_Controls_When_Loaded.prefab.meta +7 -0
  126. package/Samples~/TPFD_Room_Loader.prefab +215 -0
  127. package/Samples~/TPFD_Room_Loader.prefab.meta +7 -0
  128. package/Samples~/TeleportTransitionOptions.asset +18 -0
  129. package/Samples~/TeleportTransitionOptions.asset.meta +8 -0
  130. package/Samples~/Teleport_Room_Manager.prefab +84 -0
  131. package/Samples~/Teleport_Room_Manager.prefab.meta +7 -0
  132. package/Samples~/UI_Visibility_On_Scene_Events.prefab +316 -0
  133. package/Samples~/UI_Visibility_On_Scene_Events.prefab.meta +7 -0
  134. package/SkipControlsWhenLoaded.cs +66 -0
  135. package/SkipControlsWhenLoaded.cs.meta +11 -0
  136. package/TPFDRoomAnimation.cs +84 -0
  137. package/TPFDRoomAnimation.cs.meta +11 -0
  138. package/TPFDRoomLoader.cs +93 -0
  139. package/TPFDRoomLoader.cs.meta +11 -0
  140. package/TeleportRoomManager.cs +114 -0
  141. package/TeleportRoomManager.cs.meta +11 -0
  142. package/package.json +43 -4
  143. package/package.json.meta +7 -0
  144. package/README.md +0 -3
@@ -0,0 +1,66 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using UnityEngine;
4
+
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+ namespace DREditor.RoomLoading
6
+ {
7
+ /// <summary>
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+ ///
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+ /// </summary>
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+ public class SkipControlsWhenLoaded : MonoBehaviour
11
+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+
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+ [Tooltip("")]
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+ [SerializeField] protected BoolWithEvent isLoadingFile = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected BoolWithEvent skipActivateControls = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected SceneEventListener onFinishedLoadingRoom = null;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void Start() => EvaluateLoadSubscription();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void EvaluateLoadSubscription()
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+ {
43
+ if (!isLoadingFile.Value)
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+ {
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+ skipActivateControls.SetValue(true);
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+
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+ onFinishedLoadingRoom.Response.AddListener(OnFinishedLoadingRoom);
48
+ }
49
+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnFinishedLoadingRoom()
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+ {
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+ onFinishedLoadingRoom.Response.RemoveListener(OnFinishedLoadingRoom);
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+
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+ skipActivateControls.SetValue(false);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnDisable() => OnFinishedLoadingRoom();
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+ }
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+ }
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
2
+ guid: a7ca84ac25140e34d9783cb80015ddd5
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,84 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Services;
3
+ using System.Collections;
4
+ using UnityEngine;
5
+ using UnityEngine.InputSystem;
6
+ using static UnityEngine.InputSystem.InputAction;
7
+
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+ namespace DREditor.RoomLoading
9
+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public class TPFDRoomAnimation : MonoBehaviour, IPostTransitionRoutine
15
+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected InputActionReference fastForward = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected float speedUpRate = 2;
27
+
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+ /// <summary>
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+ ///
30
+ /// </summary>
31
+ [Tooltip("")]
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+ [SerializeField] protected Animation roomAnimation;
33
+
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ protected virtual void AddSpeedInput()
39
+ {
40
+ fastForward.action.started += SpeedUp;
41
+
42
+ fastForward.action.canceled += SlowDown;
43
+ }
44
+
45
+ /// <summary>
46
+ ///
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+ /// </summary>
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+ protected virtual void RemoveSpeedInput()
49
+ {
50
+ fastForward.action.started -= SpeedUp;
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+
52
+ fastForward.action.canceled -= SlowDown;
53
+
54
+ Time.timeScale = 1;
55
+ }
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
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+ /// <param name="context"></param>
61
+ protected virtual void SpeedUp(CallbackContext context) => Time.timeScale = speedUpRate;
62
+
63
+ /// <summary>
64
+ ///
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+ /// </summary>
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+ /// <param name="context"></param>
67
+ protected virtual void SlowDown(CallbackContext context) => Time.timeScale = 1;
68
+
69
+
70
+ /// <inheritdoc/>
71
+ public virtual IEnumerator PostTransitionRoutine()
72
+ {
73
+ AddSpeedInput();
74
+
75
+ roomAnimation.Play();
76
+
77
+ yield return new WaitForSeconds(roomAnimation.clip.length);
78
+
79
+ RemoveSpeedInput();
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+
81
+ yield break;
82
+ }
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+ }
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+ }
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
2
+ guid: 72cbf458c270a0a419789e7f0e42c5b7
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,93 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues.Events;
3
+ using DREditor.EventObjects;
4
+ using DREditor.Gates;
5
+ using DREditor.Services;
6
+ using UnityEngine;
7
+ using UnityEngine.SceneManagement;
8
+ using UnityEngine.Serialization;
9
+
10
+ namespace DREditor.RoomLoading
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ [ClassHeader(nameof(ServiceHolder<TPFDRoomLoader>) + " for type: " + nameof(TPFDRoomLoader) +
16
+ "\n\n")]
17
+ public class TPFDRoomLoader : ServiceHolder<TPFDRoomLoader>
18
+ {
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
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+ [Tooltip("")]
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+ [FormerlySerializedAs("GDB")]
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+ [SerializeField] protected GateDatabase gateDatabase = null;
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ [Tooltip("")]
30
+ [SerializeField] protected BoolWithEvent inTPFD = null;
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ [Tooltip("")]
36
+ [SerializeField] protected BoolWithEvent inThreeDMode = null;
37
+
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+ /// <summary>
39
+ ///
40
+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected BoolWithEvent inDialogue = null;
43
+
44
+ /// <summary>
45
+ ///
46
+ /// </summary>
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+ [Tooltip("")]
48
+ [SerializeField] protected TransformWithEvent playerSpawnPoint = null;
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+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string captureFreezeFrameEventString = "CaptureMain";
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+
56
+ /// <summary>
57
+ ///
58
+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string toTPFDFromDialogueEventString = "ToTPFDFromDialogue";
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+
62
+
63
+ /// <summary>
64
+ ///
65
+ /// </summary>
66
+ /// <remarks></remarks>
67
+ public virtual void SetMovingToTPFDMode()
68
+ {
69
+ playerSpawnPoint.SetValue(new PosRot(Vector3.zero, Quaternion.identity));
70
+
71
+ inTPFD.AddListener(ToTPFDRoom);
72
+ }
73
+
74
+ /// <summary>
75
+ ///
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+ /// </summary>
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+ protected virtual void ToTPFDRoom(bool to)
78
+ {
79
+ inTPFD.RemoveListener(ToTPFDRoom);
80
+
81
+ if (gateDatabase.GetArea(SceneManager.GetActiveScene().name).isTPFD && !inTPFD.Value)
82
+ inTPFD.SetValue(true);
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+
84
+ if (inThreeDMode.Value && inDialogue.Value)
85
+ DialogueEventSystem.TriggerEvent(captureFreezeFrameEventString, true);
86
+
87
+ if (!inTPFD.Value || (inThreeDMode.Value && inDialogue.Value))
88
+ return;
89
+ else
90
+ DialogueEventSystem.TriggerEvent(toTPFDFromDialogueEventString);
91
+ }
92
+ }
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+ }
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
2
+ guid: e08e03e63ee7c4e44a33276a356f2fc8
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
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+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,114 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues.Events;
3
+ using DREditor.EventObjects;
4
+ using DREditor.Gates;
5
+ using DREditor.Input;
6
+ using DREditor.Services;
7
+ using DREditor.UI;
8
+ using DREditor.UIHandling;
9
+ using System.Collections;
10
+ using UnityEngine;
11
+ using UnityEngine.Serialization;
12
+
13
+ namespace DREditor.RoomLoading
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
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+ [ClassHeader(nameof(ServiceHolder<ITeleporter>) + " for type: " + nameof(ITeleporter) +
19
+ "\n\n")]
20
+ public class TeleportRoomManager : ServiceHolder<ITeleporter>, ITeleporter
21
+ {
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [Tooltip("")]
26
+ [SerializeField] protected BoolWithEvent inLeaveProcess = null;
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ [Tooltip("")]
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+ [SerializeField] protected BoolWithEvent inPause = null;
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ [Tooltip("")]
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+ [FormerlySerializedAs("GDB")]
39
+ [SerializeField] protected GateDatabase gateDatabase = null;
40
+
41
+ /// <summary>
42
+ ///
43
+ /// </summary>
44
+ [Tooltip("")]
45
+ [SerializeField] protected EvaluateCondition teleportCondition = null;
46
+
47
+ /// <summary>
48
+ ///
49
+ /// </summary>
50
+ [Tooltip("")]
51
+ [SerializeField] protected RoomLoadOptionsAsset teleportOptions = null;
52
+
53
+
54
+ /// <summary>
55
+ ///
56
+ /// </summary>
57
+ protected Gate teleportGate;
58
+
59
+
60
+ /// <inheritdoc/>
61
+ public virtual bool RequestTeleport(string sceneName, int fastTravelIndex)
62
+ {
63
+ teleportOptions.SetWaypoint(fastTravelIndex);
64
+
65
+ teleportGate = gateDatabase.GetArea(sceneName);
66
+
67
+ bool playerCanTeleport = CanFastTravel();
68
+
69
+ if (playerCanTeleport)
70
+ OnRequestSuccessful();
71
+ else
72
+ OnRequestFailed();
73
+
74
+ return playerCanTeleport;
75
+ }
76
+
77
+ /// <inheritdoc/>
78
+ public virtual bool CanFastTravel() =>
79
+ teleportGate != null && !ServiceLocator.GetService<MenuState>().Changing &&
80
+ (teleportCondition == null || teleportCondition.Evaluate());
81
+
82
+ /// <summary>
83
+ ///
84
+ /// </summary>
85
+ protected virtual void OnRequestSuccessful() => StartCoroutine(ResolveThenTeleport());
86
+
87
+ /// <summary>
88
+ ///
89
+ /// </summary>
90
+ protected virtual IEnumerator ResolveThenTeleport()
91
+ {
92
+ ServiceLocator.GetService<IInputManager>().Disable();
93
+
94
+ inLeaveProcess.SetValue(true);
95
+
96
+ DialogueEventSystem.TriggerEvent("DisableAbility");
97
+
98
+ UnityEngine.Debug.Log($"REPORT: {ToString()}: Waiting for game to leave pause menu.");
99
+
100
+ yield return new WaitUntil(() => !inPause.Value);
101
+
102
+ UnityEngine.Debug.Log($"REPORT: {ToString()}: Game Finished leaving pause menu, teleporting...");
103
+
104
+ ServiceLocator.GetService<RoomChangerBase>().ChangeRoom(teleportGate, teleportOptions);
105
+
106
+ ServiceLocator.GetService<IInputManager>().Enable();
107
+ }
108
+
109
+ /// <summary>
110
+ ///
111
+ /// </summary>
112
+ protected virtual void OnRequestFailed() => UnityEngine.Debug.Log($"REPORT: {gameObject.name}: CHANGE ROOM REQUEST FAILED");
113
+ }
114
+ }
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
2
+ guid: 3a3216f8719dca14ea51fe16f8e4c9df
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
package/package.json CHANGED
@@ -1,6 +1,45 @@
1
1
  {
2
2
  "name": "net.dreditor.roomloading",
3
- "version": "0.0.0-stage",
4
- "stub": true,
5
- "description": "Temporary package placeholder for staged publishing"
6
- }
3
+ "version": "0.1.7",
4
+ "displayName": "DREditor Room Loading",
5
+ "description": "The beta for DREditor. A tool to create death game style projects without having to code.",
6
+ "unity": "6000.4",
7
+ "dependencies": {
8
+ "net.dreditor.core": "0.1.7",
9
+ "net.dreditor.input": "0.1.7",
10
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+ "author": {
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+ "name": "Benjamin \"Sweden\" Jillson",
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+ "email": "dreditortool@gmail.com",
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+ "url": "https://dreditor.net"
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+ },
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+ "keywords": [
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+ "editor",
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+ "tool",
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+ "dreditor"
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+ "path": "Samples~"
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+ }
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+ ],
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+ "documentationUrl": "https://dreditor.net",
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+ "license": "Apache-2.0",
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+ "licensesUrl": "https://dreditor.net/docs/LICENSE.html",
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+ "changelogUrl": "https://dreditor.net/docs/CHANGELOG.html",
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+ "repository": {
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+ "url": "https://github.com/CertifiedSharp/DREditor",
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+ "type": "git",
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+ }
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- # Temporary Holding Version
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-
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.