net.dreditor.purchasing 0.0.0-stage → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BufferedSelectedUICacher.cs +74 -0
  3. package/BufferedSelectedUICacher.cs.meta +2 -0
  4. package/DREditor.Purchasing.asmdef +19 -0
  5. package/DREditor.Purchasing.asmdef.meta +7 -0
  6. package/DigitArrow.cs +144 -0
  7. package/DigitArrow.cs.meta +11 -0
  8. package/DisplayCurrencyDigits.cs +123 -0
  9. package/DisplayCurrencyDigits.cs.meta +2 -0
  10. package/DisplayDigit.cs +84 -0
  11. package/DisplayDigit.cs.meta +2 -0
  12. package/DisplayDigits.cs +148 -0
  13. package/DisplayDigits.cs.meta +2 -0
  14. package/EnableInputOnPurchaseComplete.cs +12 -0
  15. package/EnableInputOnPurchaseComplete.cs.meta +2 -0
  16. package/FollowSelectedObject.cs +20 -0
  17. package/FollowSelectedObject.cs.meta +2 -0
  18. package/IDigitPlace.cs +28 -0
  19. package/IDigitPlace.cs.meta +2 -0
  20. package/IntPurchaseInputHandler.cs +78 -0
  21. package/IntPurchaseInputHandler.cs.meta +2 -0
  22. package/PurchaseInputHandlerBase.cs +133 -0
  23. package/PurchaseInputHandlerBase.cs.meta +2 -0
  24. package/Samples~/Buffered_Selected_UI_Cacher.prefab +48 -0
  25. package/Samples~/Buffered_Selected_UI_Cacher.prefab.meta +7 -0
  26. package/Samples~/Enable_Input_On_Purchase_Complete.prefab +55 -0
  27. package/Samples~/Enable_Input_On_Purchase_Complete.prefab.meta +7 -0
  28. package/Samples~/FTE_Currency_Arrows_ETemplate.prefab +248 -0
  29. package/Samples~/FTE_Currency_Arrows_ETemplate.prefab.meta +7 -0
  30. package/Samples~/FTE_Currency_Canvas_ETemplate.prefab +736 -0
  31. package/Samples~/FTE_Currency_Canvas_ETemplate.prefab.meta +7 -0
  32. package/Samples~/FTE_Input_Amount_Display_ETemplate.prefab +646 -0
  33. package/Samples~/FTE_Input_Amount_Display_ETemplate.prefab.meta +7 -0
  34. package/Samples~/FTE_Owned_Amount_Display_ETemplate.prefab +263 -0
  35. package/Samples~/FTE_Owned_Amount_Display_ETemplate.prefab.meta +7 -0
  36. package/Samples~/FTE_Purchase_Complete_Handler.prefab +57 -0
  37. package/Samples~/FTE_Purchase_Complete_Handler.prefab.meta +7 -0
  38. package/Samples~/Hundreds_Digit.prefab +201 -0
  39. package/Samples~/Hundreds_Digit.prefab.meta +7 -0
  40. package/Samples~/On_Cant_Purchase_Listener.prefab +52 -0
  41. package/Samples~/On_Cant_Purchase_Listener.prefab.meta +7 -0
  42. package/Samples~/On_Purchase_Listener.prefab +52 -0
  43. package/Samples~/On_Purchase_Listener.prefab.meta +7 -0
  44. package/Samples~/Ones_Digit.prefab +220 -0
  45. package/Samples~/Ones_Digit.prefab.meta +7 -0
  46. package/Samples~/Tens_Digit.prefab +201 -0
  47. package/Samples~/Tens_Digit.prefab.meta +7 -0
  48. package/SelectedUICacher.cs +76 -0
  49. package/SelectedUICacher.cs.meta +2 -0
  50. package/package.json +40 -4
  51. package/package.json.meta +7 -0
  52. package/README.md +0 -3
package/IDigitPlace.cs ADDED
@@ -0,0 +1,28 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+
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+ namespace DREditor.Purchasing
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public interface IDigitPlace
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ int GetDigitPlace();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ string GetDisplayedDigit();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ bool DisplayingMaxDigit();
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+ }
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+ }
@@ -0,0 +1,2 @@
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+ fileFormatVersion: 2
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+ guid: fdf1f43f8559634429d1cffdb642ec08
@@ -0,0 +1,78 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.EventObjects;
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+ using DREditor.Saving.Handlers;
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+ using System;
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+ using UnityEngine;
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+ using UnityEngine.InputSystem;
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+ using static UnityEngine.InputSystem.InputAction;
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+
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+ namespace DREditor.Purchasing
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ClassHeader(nameof(PurchaseInputHandlerBase) + ", " + nameof(ControlledComponent) +
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+ "\n\n")]
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+ public class IntPurchaseInputHandler : PurchaseInputHandlerBase
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected InputActionReference submit = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected IntWithEvent paidAmount = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected CurrencyHandler<int> currencyHandler = null;
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+
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+
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+ /// <inheritdoc/>
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+ protected override void SubscribePurchase(Action<CallbackContext> purchase) =>
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+ submit.action.started += purchase;
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+
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+ /// <inheritdoc/>
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+ protected override void UnsubscribePurchase(Action<CallbackContext> purchase) =>
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+ submit.action.started -= purchase;
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+
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+
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+ /// <inheritdoc/>
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+ protected override void Awake()
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+ {
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+ base.Awake();
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+
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+ if (paidAmount == null)
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+ UnityEngine.Debug.LogError($"ALERT: Field: {nameof(paidAmount)} MUST be assigned to use this functionality.");
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+
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+ if (currencyHandler == null)
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+ UnityEngine.Debug.LogError($"ALERT: Field: {nameof(currencyHandler)} MUST be assigned to use this functionality.");
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+ }
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+
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+ /// <inheritdoc/>
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+ protected override void Start()
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+ {
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+ base.Start();
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+
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+ DisplayAvailableCurrency();
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+ }
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+
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+ /// <inheritdoc/>
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+ protected override void DisplayAvailableCurrency() => paidAmount.Invoke();
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+
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+ /// <inheritdoc/>
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+ protected override bool PaymentCanBeMade() => paidAmount.Value != 0 &&
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+ currencyHandler != null && currencyHandler.CanPay(paidAmount.Value) && !currencyHandler.IsBroke();
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+
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+ /// <inheritdoc/>
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+ protected override void MakePayment() => currencyHandler.RemoveCurrency(paidAmount.Value);
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+ }
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+ }
@@ -0,0 +1,2 @@
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+ fileFormatVersion: 2
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+ guid: fddcd188ac060ab49bf7ed16f87fa13c
@@ -0,0 +1,133 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.EventObjects;
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+ using System;
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+ using UnityEngine;
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+ using UnityEngine.Events;
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+ using static UnityEngine.InputSystem.InputAction;
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+
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+ namespace DREditor.Purchasing
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public abstract class PurchaseInputHandlerBase : ControlledComponent
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected SceneEvent onPurchase = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected SceneEvent onCantPurchase = null;
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+
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+
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+ [Header("")]
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+ public UnityEvent OnPurchaseMade;
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+
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+ [Header("")]
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+ public UnityEvent OnCantPurchase;
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+
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+
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+ /// <inheritdoc/>
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+ public override void ActivateControls() => SubscribePurchase(Purchase);
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+
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+ /// <inheritdoc/>
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+ public override void DeactivateControls() => UnsubscribePurchase(Purchase);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="purchase"></param>
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+ protected abstract void SubscribePurchase(Action<CallbackContext> purchase);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="purchase"></param>
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+ protected abstract void UnsubscribePurchase(Action<CallbackContext> purchase);
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="ctx"></param>
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+ protected virtual void Purchase(CallbackContext ctx)
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+ {
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+ AttemptPurchase();
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+
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+ DisplayAvailableCurrency();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void AttemptPurchase()
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+ {
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+ if (PaymentCanBeMade())
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+ OnMakePurchase();
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+ else
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+ OnCantMakePurchase();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ protected abstract bool PaymentCanBeMade();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnMakePurchase()
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+ {
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+ DisableInput();
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+
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+ MakePayment();
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+
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+ InvokeOnPurchaseMade();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected abstract void MakePayment();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void InvokeOnPurchaseMade()
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+ {
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+ OnPurchaseMade?.Invoke();
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+
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+ if (onPurchase != null)
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+ onPurchase.Raise();
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+ }
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnCantMakePurchase() => InvokeOnCantPurchase();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void InvokeOnCantPurchase()
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+ {
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+ OnCantPurchase?.Invoke();
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+
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+ if (onCantPurchase != null)
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+ onCantPurchase.Raise();
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+ }
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected abstract void DisplayAvailableCurrency();
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+ }
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+ }
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