net.dreditor.presents.ui 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (49) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CharacterReactionIndicator.cs +180 -180
  3. package/CharacterReactionIndicator.cs.meta +11 -11
  4. package/DREditor.Presents.UI.asmdef +24 -24
  5. package/DREditor.Presents.UI.asmdef.meta +7 -7
  6. package/DialoguePresentResolver.cs +118 -118
  7. package/DialoguePresentResolver.cs.meta +11 -11
  8. package/GivePresentEventHandler.cs +67 -67
  9. package/GivePresentEventHandler.cs.meta +11 -11
  10. package/MenuPresentSelectEvaluator.cs +94 -94
  11. package/MenuPresentSelectEvaluator.cs.meta +11 -11
  12. package/PresentDisplayer.cs +153 -153
  13. package/PresentDisplayer.cs.meta +11 -11
  14. package/PresentIconSlot.cs +143 -143
  15. package/PresentIconSlot.cs.meta +11 -11
  16. package/PresentIconSpawner.cs +42 -42
  17. package/PresentIconSpawner.cs.meta +11 -11
  18. package/PresentResolver.cs +19 -19
  19. package/PresentResolver.cs.meta +11 -11
  20. package/PresentSelectEvaluator.cs +167 -167
  21. package/PresentSelectEvaluator.cs.meta +11 -11
  22. package/PresentUI.cs +280 -280
  23. package/PresentUI.cs.meta +11 -11
  24. package/ReactionIndicatorSpawner.cs +57 -57
  25. package/ReactionIndicatorSpawner.cs.meta +11 -11
  26. package/{Samples → Samples~}/Animations/Present_UI.controller +220 -220
  27. package/{Samples → Samples~}/Animations/Present_UI.controller.meta +8 -8
  28. package/{Samples → Samples~}/Animations/UI_Pr_HideAnim.anim +232 -232
  29. package/{Samples → Samples~}/Animations/UI_Pr_HideAnim.anim.meta +8 -8
  30. package/{Samples → Samples~}/Animations.meta +8 -8
  31. package/{Samples → Samples~}/DRE_Present_UI.unity +381 -381
  32. package/{Samples → Samples~}/DRE_Present_UI.unity.meta +7 -7
  33. package/{Samples → Samples~}/Present_Displayer_UI_ETemplate.prefab +900 -900
  34. package/{Samples → Samples~}/Present_Displayer_UI_ETemplate.prefab.meta +7 -7
  35. package/{Samples → Samples~}/Present_Icon_Slot_ETemplate.prefab +351 -351
  36. package/{Samples → Samples~}/Present_Icon_Slot_ETemplate.prefab.meta +7 -7
  37. package/{Samples → Samples~}/Present_UI_Canvas_Shell.prefab +1523 -1523
  38. package/{Samples → Samples~}/Present_UI_Canvas_Shell.prefab.meta +7 -7
  39. package/{Samples → Samples~}/Present_UI_Canvas_Template.prefab +11800 -11800
  40. package/{Samples → Samples~}/Present_UI_Canvas_Template.prefab.meta +7 -7
  41. package/{Samples → Samples~}/Present_UI_Character_Grid_ETemplate.prefab +154 -154
  42. package/{Samples → Samples~}/Present_UI_Character_Grid_ETemplate.prefab.meta +7 -7
  43. package/{Samples → Samples~}/Present_UI_Reaction_Indicator_ETemplate.prefab +95 -95
  44. package/{Samples → Samples~}/Present_UI_Reaction_Indicator_ETemplate.prefab.meta +7 -7
  45. package/{Samples → Samples~}/Present_UI_Slots_ETemplate.prefab +79 -79
  46. package/{Samples → Samples~}/Present_UI_Slots_ETemplate.prefab.meta +7 -7
  47. package/package.json +47 -42
  48. package/package.json.meta +7 -7
  49. package/Samples.meta +0 -8
@@ -1,58 +1,58 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using DREditor.Characters;
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- using UnityEngine;
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-
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- namespace DREditor.Presents.UI
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [ClassHeader("")]
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- public class ReactionIndicatorSpawner : MonoBehaviour
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected CharacterDatabase characterDatabase;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected GameObject reactionIndicatorPrefab;
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [ContextMenu("Spawn Indicators")]
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- public void SpawnIndicators()
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- {
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- if (characterDatabase == null || reactionIndicatorPrefab == null)
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- {
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- UnityEngine.Debug.LogWarning("ALERT: You the character database and the reaction indicator fields must be filled out!");
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-
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- return;
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- }
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-
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- var reactionableCharacters = characterDatabase.GetFTECharacterList();
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-
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- foreach (var character in reactionableCharacters)
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- if (character != null)
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- SpawnCharacterIndicator(character);
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="character"></param>
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- protected virtual void SpawnCharacterIndicator(Character character)
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- {
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- var indicator = Instantiate(reactionIndicatorPrefab, transform);
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-
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- if (indicator.TryGetComponent(out CharacterReactionIndicator validIndicator))
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- validIndicator.InitializeName(character.FirstName);
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- }
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- }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.Characters;
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+ using UnityEngine;
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+
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+ namespace DREditor.Presents.UI
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ClassHeader("")]
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+ public class ReactionIndicatorSpawner : MonoBehaviour
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected CharacterDatabase characterDatabase;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected GameObject reactionIndicatorPrefab;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ContextMenu("Spawn Indicators")]
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+ public void SpawnIndicators()
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+ {
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+ if (characterDatabase == null || reactionIndicatorPrefab == null)
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+ {
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+ UnityEngine.Debug.LogWarning("ALERT: You the character database and the reaction indicator fields must be filled out!");
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+
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+ return;
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+ }
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+
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+ var reactionableCharacters = characterDatabase.GetFTECharacterList();
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+
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+ foreach (var character in reactionableCharacters)
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+ if (character != null)
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+ SpawnCharacterIndicator(character);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="character"></param>
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+ protected virtual void SpawnCharacterIndicator(Character character)
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+ {
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+ var indicator = Instantiate(reactionIndicatorPrefab, transform);
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+
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+ if (indicator.TryGetComponent(out CharacterReactionIndicator validIndicator))
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+ validIndicator.InitializeName(character.FirstName);
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+ }
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+ }
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  }
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