net.dreditor.presents.ui 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/CharacterReactionIndicator.cs +180 -180
- package/CharacterReactionIndicator.cs.meta +11 -11
- package/DREditor.Presents.UI.asmdef +24 -24
- package/DREditor.Presents.UI.asmdef.meta +7 -7
- package/DialoguePresentResolver.cs +118 -118
- package/DialoguePresentResolver.cs.meta +11 -11
- package/GivePresentEventHandler.cs +67 -67
- package/GivePresentEventHandler.cs.meta +11 -11
- package/MenuPresentSelectEvaluator.cs +94 -94
- package/MenuPresentSelectEvaluator.cs.meta +11 -11
- package/PresentDisplayer.cs +153 -153
- package/PresentDisplayer.cs.meta +11 -11
- package/PresentIconSlot.cs +143 -143
- package/PresentIconSlot.cs.meta +11 -11
- package/PresentIconSpawner.cs +42 -42
- package/PresentIconSpawner.cs.meta +11 -11
- package/PresentResolver.cs +19 -19
- package/PresentResolver.cs.meta +11 -11
- package/PresentSelectEvaluator.cs +167 -167
- package/PresentSelectEvaluator.cs.meta +11 -11
- package/PresentUI.cs +280 -280
- package/PresentUI.cs.meta +11 -11
- package/ReactionIndicatorSpawner.cs +57 -57
- package/ReactionIndicatorSpawner.cs.meta +11 -11
- package/{Samples → Samples~}/Animations/Present_UI.controller +220 -220
- package/{Samples → Samples~}/Animations/Present_UI.controller.meta +8 -8
- package/{Samples → Samples~}/Animations/UI_Pr_HideAnim.anim +232 -232
- package/{Samples → Samples~}/Animations/UI_Pr_HideAnim.anim.meta +8 -8
- package/{Samples → Samples~}/Animations.meta +8 -8
- package/{Samples → Samples~}/DRE_Present_UI.unity +381 -381
- package/{Samples → Samples~}/DRE_Present_UI.unity.meta +7 -7
- package/{Samples → Samples~}/Present_Displayer_UI_ETemplate.prefab +900 -900
- package/{Samples → Samples~}/Present_Displayer_UI_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Present_Icon_Slot_ETemplate.prefab +351 -351
- package/{Samples → Samples~}/Present_Icon_Slot_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Present_UI_Canvas_Shell.prefab +1523 -1523
- package/{Samples → Samples~}/Present_UI_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Present_UI_Canvas_Template.prefab +11800 -11800
- package/{Samples → Samples~}/Present_UI_Canvas_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Present_UI_Character_Grid_ETemplate.prefab +154 -154
- package/{Samples → Samples~}/Present_UI_Character_Grid_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Present_UI_Reaction_Indicator_ETemplate.prefab +95 -95
- package/{Samples → Samples~}/Present_UI_Reaction_Indicator_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/Present_UI_Slots_ETemplate.prefab +79 -79
- package/{Samples → Samples~}/Present_UI_Slots_ETemplate.prefab.meta +7 -7
- package/package.json +47 -42
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Characters;
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using UnityEngine;
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namespace DREditor.Presents.UI
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class ReactionIndicatorSpawner : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected CharacterDatabase characterDatabase;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected GameObject reactionIndicatorPrefab;
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/// <summary>
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///
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/// </summary>
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[ContextMenu("Spawn Indicators")]
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public void SpawnIndicators()
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{
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if (characterDatabase == null || reactionIndicatorPrefab == null)
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{
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UnityEngine.Debug.LogWarning("ALERT: You the character database and the reaction indicator fields must be filled out!");
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return;
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}
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var reactionableCharacters = characterDatabase.GetFTECharacterList();
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foreach (var character in reactionableCharacters)
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if (character != null)
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SpawnCharacterIndicator(character);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="character"></param>
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protected virtual void SpawnCharacterIndicator(Character character)
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{
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var indicator = Instantiate(reactionIndicatorPrefab, transform);
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if (indicator.TryGetComponent(out CharacterReactionIndicator validIndicator))
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validIndicator.InitializeName(character.FirstName);
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Characters;
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using UnityEngine;
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namespace DREditor.Presents.UI
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class ReactionIndicatorSpawner : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected CharacterDatabase characterDatabase;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected GameObject reactionIndicatorPrefab;
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/// <summary>
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///
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/// </summary>
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[ContextMenu("Spawn Indicators")]
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public void SpawnIndicators()
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{
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if (characterDatabase == null || reactionIndicatorPrefab == null)
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{
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UnityEngine.Debug.LogWarning("ALERT: You the character database and the reaction indicator fields must be filled out!");
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return;
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}
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var reactionableCharacters = characterDatabase.GetFTECharacterList();
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foreach (var character in reactionableCharacters)
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if (character != null)
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SpawnCharacterIndicator(character);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="character"></param>
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protected virtual void SpawnCharacterIndicator(Character character)
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{
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var indicator = Instantiate(reactionIndicatorPrefab, transform);
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if (indicator.TryGetComponent(out CharacterReactionIndicator validIndicator))
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validIndicator.InitializeName(character.FirstName);
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}
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}
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}
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