net.dreditor.minigames 0.0.0-stage → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BulletDifficulty.cs +37 -0
  3. package/BulletDifficulty.cs.meta +11 -0
  4. package/BulletDifficultyEditor.cs +381 -0
  5. package/BulletDifficultyEditor.cs.meta +11 -0
  6. package/DREditor.Minigames.asmdef +37 -0
  7. package/DREditor.Minigames.asmdef.meta +7 -0
  8. package/DifficultyEditorBase.cs +61 -0
  9. package/DifficultyEditorBase.cs.meta +11 -0
  10. package/IShatterGraphic.cs +33 -0
  11. package/IShatterGraphic.cs.meta +11 -0
  12. package/IShatterText.cs +34 -0
  13. package/IShatterText.cs.meta +11 -0
  14. package/InitializeTrialOffsets.cs +52 -0
  15. package/InitializeTrialOffsets.cs.meta +11 -0
  16. package/MinigameBuilderBase.cs +29 -0
  17. package/MinigameBuilderBase.cs.meta +11 -0
  18. package/MinigameControlsUIHandler.cs +95 -0
  19. package/MinigameControlsUIHandler.cs.meta +11 -0
  20. package/MinigameManagerBase.cs +198 -0
  21. package/MinigameManagerBase.cs.meta +11 -0
  22. package/QuestionToggle.cs +155 -0
  23. package/QuestionToggle.cs.meta +11 -0
  24. package/RestoreControlsUIPostDialogue.cs +101 -0
  25. package/RestoreControlsUIPostDialogue.cs.meta +2 -0
  26. package/Samples~/Bullet Shatter Mesh Generator.asset +23 -0
  27. package/Samples~/Bullet Shatter Mesh Generator.asset.meta +8 -0
  28. package/Samples~/HasStamina.asset +21 -0
  29. package/Samples~/HasStamina.asset.meta +8 -0
  30. package/Samples~/IsDrainingStamina.asset +21 -0
  31. package/Samples~/IsDrainingStamina.asset.meta +8 -0
  32. package/Samples~/MinigameInputAllowed.asset +21 -0
  33. package/Samples~/MinigameInputAllowed.asset.meta +8 -0
  34. package/Samples~/Minigame_Controls_UI_Handler.prefab +53 -0
  35. package/Samples~/Minigame_Controls_UI_Handler.prefab.meta +7 -0
  36. package/Samples~/Quad Shatter.asset +31 -0
  37. package/Samples~/Quad Shatter.asset.meta +8 -0
  38. package/Samples~/ShatterCameraEnabled.asset +21 -0
  39. package/Samples~/ShatterCameraEnabled.asset.meta +8 -0
  40. package/Samples~/Shatter_Graphic.prefab +98 -0
  41. package/Samples~/Shatter_Graphic.prefab.meta +7 -0
  42. package/Samples~/Stamina_Handler.prefab +59 -0
  43. package/Samples~/Stamina_Handler.prefab.meta +7 -0
  44. package/Samples~/TBS_Manager_Shell.prefab +60 -0
  45. package/Samples~/TBS_Manager_Shell.prefab.meta +7 -0
  46. package/Samples~/TBS_Manager_Template.prefab +504 -0
  47. package/Samples~/TBS_Manager_Template.prefab.meta +7 -0
  48. package/Samples~/Trial_UI_Shatter_Canvas_Shell.prefab +289 -0
  49. package/Samples~/Trial_UI_Shatter_Canvas_Shell.prefab.meta +7 -0
  50. package/Samples~/Trial_UI_Shatter_Canvas_Template.prefab +449 -0
  51. package/Samples~/Trial_UI_Shatter_Canvas_Template.prefab.meta +7 -0
  52. package/Samples~/Triangle Shatter.asset +31 -0
  53. package/Samples~/Triangle Shatter.asset.meta +8 -0
  54. package/Samples~/Truth_Bullet_Menu_Canvas_Shell.prefab +221 -0
  55. package/Samples~/Truth_Bullet_Menu_Canvas_Shell.prefab.meta +7 -0
  56. package/Samples~/Truth_Bullet_Menu_Canvas_Template.prefab +525 -0
  57. package/Samples~/Truth_Bullet_Menu_Canvas_Template.prefab.meta +7 -0
  58. package/Samples~/Truth_Bullet_Menu_Holder_Shell.prefab +38 -0
  59. package/Samples~/Truth_Bullet_Menu_Holder_Shell.prefab.meta +7 -0
  60. package/Samples~/Truth_Bullet_Menu_Holder_Template.prefab +1159 -0
  61. package/Samples~/Truth_Bullet_Menu_Holder_Template.prefab.meta +7 -0
  62. package/Samples~/Truth_Bullet_Minigame_Canvas_Template.prefab +494 -0
  63. package/Samples~/Truth_Bullet_Minigame_Canvas_Template.prefab.meta +7 -0
  64. package/Samples~/Truth_Bullet_Option_ETemplate.prefab +294 -0
  65. package/Samples~/Truth_Bullet_Option_ETemplate.prefab.meta +7 -0
  66. package/Shattering/BreakTex.renderTexture +39 -0
  67. package/Shattering/BreakTex.renderTexture.meta +8 -0
  68. package/Shattering/BulletShatter.cs +177 -0
  69. package/Shattering/BulletShatter.cs.meta +11 -0
  70. package/Shattering/IShatterableCanvas.cs +21 -0
  71. package/Shattering/IShatterableCanvas.cs.meta +11 -0
  72. package/Shattering/MeshGenerator.cs +179 -0
  73. package/Shattering/MeshGenerator.cs.meta +11 -0
  74. package/Shattering/RenderCanvasOnShatter.cs +48 -0
  75. package/Shattering/RenderCanvasOnShatter.cs.meta +11 -0
  76. package/Shattering/ShatterCameraRender.cs +80 -0
  77. package/Shattering/ShatterCameraRender.cs.meta +11 -0
  78. package/Shattering/ShatterGraphic.cs +136 -0
  79. package/Shattering/ShatterGraphic.cs.meta +11 -0
  80. package/Shattering/ShatterMeshGraphic.cs +305 -0
  81. package/Shattering/ShatterMeshGraphic.cs.meta +11 -0
  82. package/Shattering/ShatterProcess.cs +283 -0
  83. package/Shattering/ShatterProcess.cs.meta +11 -0
  84. package/Shattering/ShatterProcessBase.cs +52 -0
  85. package/Shattering/ShatterProcessBase.cs.meta +11 -0
  86. package/Shattering/ShatterQuad.cs +57 -0
  87. package/Shattering/ShatterQuad.cs.meta +11 -0
  88. package/Shattering/ShatterQuadProcess.cs +66 -0
  89. package/Shattering/ShatterQuadProcess.cs.meta +11 -0
  90. package/Shattering/ShatterShape.cs +85 -0
  91. package/Shattering/ShatterShape.cs.meta +11 -0
  92. package/Shattering/ShatterTri.cs +28 -0
  93. package/Shattering/ShatterTri.cs.meta +11 -0
  94. package/Shattering/ShatterTriProcess.cs +180 -0
  95. package/Shattering/ShatterTriProcess.cs.meta +11 -0
  96. package/Shattering/ShatterWithUI.cs +69 -0
  97. package/Shattering/ShatterWithUI.cs.meta +11 -0
  98. package/Shattering/SplitShatter.cs +115 -0
  99. package/Shattering/SplitShatter.cs.meta +11 -0
  100. package/Shattering/TMPTextShatter.cs +244 -0
  101. package/Shattering/TMPTextShatter.cs.meta +11 -0
  102. package/Shattering/UIBreakVisibility.cs +173 -0
  103. package/Shattering/UIBreakVisibility.cs.meta +11 -0
  104. package/Shattering.meta +8 -0
  105. package/ShuffleUtility.cs +33 -0
  106. package/ShuffleUtility.cs.meta +11 -0
  107. package/SimpleRandom.cs +33 -0
  108. package/SimpleRandom.cs.meta +11 -0
  109. package/Stats/ColorHealthBar.cs +57 -0
  110. package/Stats/ColorHealthBar.cs.meta +11 -0
  111. package/Stats/ColorHealthModifier.cs +139 -0
  112. package/Stats/ColorHealthModifier.cs.meta +11 -0
  113. package/Stats/GaugeHandler.cs +73 -0
  114. package/Stats/GaugeHandler.cs.meta +2 -0
  115. package/Stats/HealthBarModifier.cs +90 -0
  116. package/Stats/HealthBarModifier.cs.meta +11 -0
  117. package/Stats/HealthStat.cs +78 -0
  118. package/Stats/HealthStat.cs.meta +11 -0
  119. package/Stats/HealthStatBase.cs +27 -0
  120. package/Stats/HealthStatBase.cs.meta +11 -0
  121. package/Stats/IGauge.cs +37 -0
  122. package/Stats/IGauge.cs.meta +2 -0
  123. package/Stats/InfluenceGauge.cs +108 -0
  124. package/Stats/InfluenceGauge.cs.meta +11 -0
  125. package/Stats/InfluenceGaugeBase.cs +43 -0
  126. package/Stats/InfluenceGaugeBase.cs.meta +11 -0
  127. package/Stats/SimpleGauge.cs +47 -0
  128. package/Stats/SimpleGauge.cs.meta +2 -0
  129. package/Stats/StaminaHandler.cs +154 -0
  130. package/Stats/StaminaHandler.cs.meta +11 -0
  131. package/Stats/TrialStats.cs +141 -0
  132. package/Stats/TrialStats.cs.meta +11 -0
  133. package/Stats/TrialStatsBase.cs +37 -0
  134. package/Stats/TrialStatsBase.cs.meta +11 -0
  135. package/Stats.meta +8 -0
  136. package/TBS/TBSelectBuilder.cs +60 -0
  137. package/TBS/TBSelectBuilder.cs.meta +11 -0
  138. package/TBS/TBSelectBuilderEditor.cs +167 -0
  139. package/TBS/TBSelectBuilderEditor.cs.meta +11 -0
  140. package/TBS/TBSelectManager.cs +316 -0
  141. package/TBS/TBSelectManager.cs.meta +11 -0
  142. package/TBS/TBSelection.cs +47 -0
  143. package/TBS/TBSelection.cs.meta +11 -0
  144. package/TBS/TrialTruthBulletMenu.cs +25 -0
  145. package/TBS/TrialTruthBulletMenu.cs.meta +11 -0
  146. package/TBS.meta +8 -0
  147. package/ThreadSafeSimpleRandom.cs +30 -0
  148. package/ThreadSafeSimpleRandom.cs.meta +11 -0
  149. package/TimedDifficultyEditor.cs +57 -0
  150. package/TimedDifficultyEditor.cs.meta +11 -0
  151. package/TimedMinigameEditor.cs +32 -0
  152. package/TimedMinigameEditor.cs.meta +11 -0
  153. package/TimerBase.cs +190 -0
  154. package/TimerBase.cs.meta +11 -0
  155. package/TimerDifficulty.cs +46 -0
  156. package/TimerDifficulty.cs.meta +11 -0
  157. package/TrialDialogueMinigame.cs +277 -0
  158. package/TrialDialogueMinigame.cs.meta +11 -0
  159. package/TrialDiscussion.cs +69 -0
  160. package/TrialDiscussion.cs.meta +11 -0
  161. package/TrialTimer.cs +114 -0
  162. package/TrialTimer.cs.meta +11 -0
  163. package/TrialTimerBase.cs +130 -0
  164. package/TrialTimerBase.cs.meta +11 -0
  165. package/package.json +54 -4
  166. package/package.json.meta +7 -0
  167. package/README.md +0 -3
Binary file
@@ -0,0 +1,37 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.Investigations;
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+ using DREditor.States;
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+ using System;
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+ using System.Collections.Generic;
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+ using System.Linq;
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+
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+ namespace DREditor.Minigames
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Serializable]
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+ public class BulletDifficulty
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public StateAsset difficulty = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public List<TruthBullet> bullets = new();
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+
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+
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+ public BulletDifficulty() { }
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+
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+ public BulletDifficulty(StateAsset difficulty) => this.difficulty = difficulty;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public virtual void RemoveDuplicateBullets() => bullets = new HashSet<TruthBullet>(bullets).ToList();
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+ }
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+ }
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
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+ guid: 68728bf87b758634b8581e0716c1ed9d
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+ MonoImporter:
4
+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,381 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ #if UNITY_EDITOR
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+ using DREditor.Investigations;
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+ using DREditor.States;
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+ using DREditor.Editor.Utility;
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+ using System;
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+ using System.Collections.Generic;
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+ using System.Linq;
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+ using UnityEditor;
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+ using UnityEngine;
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+
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+ namespace DREditor.Minigames
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Serializable]
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+ public class BulletDifficultyEditor : DifficultyEditorBase<List<BulletDifficulty>>
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected EvidenceDatabase evidenceDatabase = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected List<BulletDifficulty> bulletDifficulties;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected List<TruthBullet> inheritedBullets;
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+
35
+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected List<TruthBullet> ownedBullets;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected List<TruthBullet> difficultyBullets;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected StateAsset difficulty;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected int chapterIndex;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected int ownedIndex;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="bulletDifficulties"></param>
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+ /// <param name="chapterIndex"></param>
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+ /// <returns></returns>
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+ public virtual List<BulletDifficulty> DisplaySettings(List<BulletDifficulty> bulletDifficulties, ref int chapterIndex)
68
+ {
69
+ this.chapterIndex = chapterIndex;
70
+
71
+ this.bulletDifficulties = bulletDifficulties;
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+
73
+ base.DisplaySettings(bulletDifficulties);
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+
75
+ if (difficultyDatabase == null ||
76
+ !DatabaseUtility
77
+ .InitializeDatabase(evidenceDatabase, out evidenceDatabase))
78
+ return this.bulletDifficulties;
79
+
80
+ foldout = EditorGUILayout.Foldout(foldout, "Truth Bullets", largeFoldoutStyle);
81
+
82
+ if (foldout)
83
+ {
84
+ GUILayout.Space(10);
85
+
86
+ chapterIndex = HandyFields.IntField("Current Chapter: ", chapterIndex, 20);
87
+
88
+ if (chapterIndex < evidenceDatabase.Evidences.Count)
89
+ {
90
+ PopulateMissingDifficulties();
91
+
92
+ DisplayDifficulties();
93
+ }
94
+ }
95
+
96
+ EditorGUILayout.EndFoldoutHeaderGroup();
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+
98
+ return this.bulletDifficulties;
99
+ }
100
+
101
+ /// <summary>
102
+ ///
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+ /// </summary>
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+ protected virtual void PopulateMissingDifficulties()
105
+ {
106
+ for (int i = 0; i < difficultyDatabase.States.Count; i++)
107
+ if (i >= bulletDifficulties.Count)
108
+ bulletDifficulties.Add(new(difficultyDatabase.States[i]));
109
+ }
110
+
111
+ /// <summary>
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+ ///
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+ /// </summary>
114
+ protected virtual void DisplayDifficulties()
115
+ {
116
+ for (int i = 0; i < difficultyDatabase.States.Count; i++)
117
+ DisplayDifficulty(i);
118
+ }
119
+
120
+ /// <summary>
121
+ ///
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+ /// </summary>
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+ /// <param name="i"></param>
124
+ protected virtual void DisplayDifficulty(int i)
125
+ {
126
+ InitializeInheritedBullets(i);
127
+
128
+ difficulty = bulletDifficulties[i].difficulty;
129
+
130
+ difficultyBullets = bulletDifficulties[i].bullets;
131
+
132
+ DisplayPair();
133
+ }
134
+
135
+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="i"></param>
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+ protected virtual void InitializeInheritedBullets(int i)
140
+ {
141
+ inheritedBullets = new();
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+
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+ for (int prev = 0; prev < i; prev++)
144
+ foreach (var bullet in bulletDifficulties[prev].bullets)
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+ if (!inheritedBullets.Contains(bullet))
146
+ inheritedBullets.Add(bullet);
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+ }
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void DisplayPair()
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+ {
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+ EditorGUILayout.LabelField("Truth Bullets for: " + difficulty.stateName);
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+
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+ DisplayInheritedBullets();
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+
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+ ValidateInheritedBullets();
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+
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+ DisplayOwnedBullets();
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+
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+ DisplayAddButton();
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+
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+ RemoveAllBulletDuplicates();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void DisplayInheritedBullets()
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+ {
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+ if (inheritedBullets.Count > 0)
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+ {
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+ GUI.enabled = false;
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+
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+ for (int i = 0; i < inheritedBullets.Count; i++)
178
+ {
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+ using (new EditorGUILayout.HorizontalScope())
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+ {
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+ Evidence trialEvidence = evidenceDatabase.Evidences[chapterIndex];
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+
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+ int choiceIndex = trialEvidence.TruthBullets.IndexOf(inheritedBullets[i]);
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+
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+ EditorGUILayout.IntPopup(choiceIndex, trialEvidence.ToStringArray(), trialEvidence.TointArray());
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+
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+ EditorGUILayout.LabelField("(Inherited)", GUILayout.Width(80));
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+ }
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+ }
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+
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+ GUI.enabled = true;
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+ }
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void ValidateInheritedBullets()
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+ {
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+ for (int i = 0; i < inheritedBullets.Count; i++)
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+ if (i >= difficultyBullets.Count)
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+ difficultyBullets.Add(inheritedBullets[i]);
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+ else
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+ difficultyBullets[i] = inheritedBullets[i];
205
+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void DisplayOwnedBullets()
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+ {
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+ ownedBullets = new();
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+
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+ foreach (var bullet in difficultyBullets)
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+ if (!inheritedBullets.Contains(bullet))
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+ ownedBullets.Add(bullet);
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+
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+ for (int i = 0; i < ownedBullets.Count; i++)
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+ using (new EditorGUILayout.HorizontalScope())
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+ DisplayOwnedBullet(i);
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+ }
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+
223
+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="i"></param>
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+ protected virtual void DisplayOwnedBullet(int i)
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+ {
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+ ownedIndex = i;
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+
231
+ DisplayBullet();
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+
233
+ DisplayRemoveButton();
234
+ }
235
+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void DisplayBullet()
240
+ {
241
+ InitializeValidBullets(out List<TruthBullet> availableBullets, out List<string> availableNames);
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+
243
+ DisplayValidBullet(availableBullets, availableNames);
244
+ }
245
+
246
+ /// <summary>
247
+ ///
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+ /// </summary>
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+ /// <param name="availableBullets"></param>
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+ /// <param name="availableNames"></param>
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+ protected virtual void InitializeValidBullets(out List<TruthBullet> availableBullets, out List<string> availableNames)
252
+ {
253
+ Evidence trialEvidence = evidenceDatabase.Evidences[chapterIndex];
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+
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+ availableBullets = new();
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+
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+ availableNames = new();
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+
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+ for (int j = 0; j < trialEvidence.TruthBullets.Count; j++)
260
+ {
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+ TruthBullet evidenceBullet = trialEvidence.TruthBullets[j];
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+
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+ if (!difficultyBullets.Contains(evidenceBullet) ||
264
+ evidenceBullet == ownedBullets[ownedIndex])
265
+ {
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+ availableBullets.Add(evidenceBullet);
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+
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+ availableNames.Add(trialEvidence.ToStringArray()[j]);
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+ }
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+ }
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="availableBullets"></param>
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+ /// <param name="availableNames"></param>
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+ protected virtual void DisplayValidBullet(List<TruthBullet> availableBullets, List<string> availableNames)
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+ {
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+ int choiceIndex = availableBullets.IndexOf(ownedBullets[ownedIndex]);
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+
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+ if (choiceIndex == -1 && availableBullets.Count > 0)
283
+ choiceIndex = 0;
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+
285
+ if (availableBullets.Count > 0)
286
+ {
287
+ int newIndex = EditorGUILayout.IntPopup(choiceIndex, availableNames.ToArray(),
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+ Enumerable.Range(0, availableBullets.Count).ToArray());
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+
290
+ if (newIndex != choiceIndex)
291
+ {
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+ difficultyBullets.Remove(ownedBullets[ownedIndex]);
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+
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+ ownedBullets[ownedIndex] = availableBullets[newIndex];
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+
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+ difficultyBullets.Add(ownedBullets[ownedIndex]);
297
+ }
298
+ }
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+ else
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+ EditorGUILayout.LabelField("No available bullets");
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void DisplayRemoveButton()
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+ {
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+ if (GUILayout.Button("Remove Bullet"))
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+ RemoveInheritedBullet();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void RemoveInheritedBullet()
316
+ {
317
+ int difficultyIndex = bulletDifficulties.IndexOf(
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+ bulletDifficulties
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+ .Where(pair => pair.difficulty == difficulty)
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+ .First()
321
+ );
322
+
323
+ for (int x = difficultyIndex; x < bulletDifficulties.Count; x++)
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+ bulletDifficulties[x].bullets.RemoveAt(ownedIndex);
325
+ }
326
+
327
+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void DisplayAddButton()
331
+ {
332
+ if (difficultyBullets.Count != evidenceDatabase.Evidences[chapterIndex].TruthBullets.Count &&
333
+ GUILayout.Button("Add Bullet"))
334
+ {
335
+ Evidence trialEvidence = evidenceDatabase.Evidences[chapterIndex];
336
+
337
+ TruthBullet bulletToAdd = null;
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+
339
+ foreach (var bullet in trialEvidence.TruthBullets)
340
+ if (!difficultyBullets.Contains(bullet))
341
+ {
342
+ bulletToAdd = bullet;
343
+
344
+ break;
345
+ }
346
+
347
+ AddOwnedBullet(bulletToAdd);
348
+ }
349
+ }
350
+
351
+ /// <summary>
352
+ ///
353
+ /// </summary>
354
+ /// <param name="bulletToAdd"></param>
355
+ protected virtual void AddOwnedBullet(TruthBullet bulletToAdd)
356
+ {
357
+ if (bulletToAdd == null)
358
+ return;
359
+
360
+ difficultyBullets.Add(bulletToAdd);
361
+
362
+ int insertIndex = difficultyBullets.IndexOf(bulletToAdd);
363
+
364
+ int difficultyIndex = bulletDifficulties
365
+ .IndexOf(bulletDifficulties.Where(pair => pair.difficulty == difficulty).First());
366
+
367
+ for (int i = difficultyIndex + 1; i < bulletDifficulties.Count; i++)
368
+ bulletDifficulties[i].bullets.Insert(insertIndex, bulletToAdd);
369
+ }
370
+
371
+ /// <summary>
372
+ ///
373
+ /// </summary>
374
+ protected virtual void RemoveAllBulletDuplicates()
375
+ {
376
+ for (int i = 0; i < bulletDifficulties.Count; i++)
377
+ bulletDifficulties[i].RemoveDuplicateBullets();
378
+ }
379
+ }
380
+ }
381
+ #endif
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+ fileFormatVersion: 2
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+ guid: 1978405c1e378e942973c72909572ffa
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
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+ {
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+ "name": "DREditor.Minigames",
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+ "rootNamespace": "",
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+ "references": [
5
+ "Unity.RenderPipelines.Core.Runtime",
6
+ "DG.Tweening",
7
+ "CharTween",
8
+ "Cinemachine",
9
+ "Unity.InputSystem",
10
+ "Unity.TextMeshPro",
11
+ "FMODUnity",
12
+ "DREditor.Editor",
13
+ "DREditor",
14
+ "DREditor.Controls",
15
+ "DREditor.Input",
16
+ "DREditor.Fading",
17
+ "DREditor.Audio",
18
+ "DREditor.UIHandling",
19
+ "DREditor.LocalDialogues",
20
+ "DREditor.RoomLoading",
21
+ "DREditor.UI",
22
+ "DREditor.UI.Menus",
23
+ "DREditor.Progressing.Handling",
24
+ "DREditor.EventObjectServices",
25
+ "DREditor.States",
26
+ "DREditor.Investigations"
27
+ ],
28
+ "includePlatforms": [],
29
+ "excludePlatforms": [],
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+ "allowUnsafeCode": false,
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+ "overrideReferences": false,
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+ "precompiledReferences": [],
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+ "autoReferenced": true,
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+ "defineConstraints": [],
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+ "versionDefines": [],
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+ "noEngineReferences": false
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+ }
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+ fileFormatVersion: 2
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+ guid: 8fecde56941159e479676ac3bc2dfac5
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+ AssemblyDefinitionImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using DREditor.Editor.Utility;
4
+ using DREditor.States;
5
+ using System;
6
+ using UnityEditor;
7
+ using UnityEngine;
8
+
9
+ namespace DREditor.Minigames
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [Serializable]
15
+ public abstract class DifficultyEditorBase<T>
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ protected StateDatabase difficultyDatabase = null;
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ protected bool foldout = true;
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ protected GUIStyle largeFoldoutStyle;
31
+
32
+
33
+ /// <summary>
34
+ ///
35
+ /// </summary>
36
+ /// <param name="settings"></param>
37
+ /// <returns></returns>
38
+ public virtual T DisplaySettings(T settings)
39
+ {
40
+ if (difficultyDatabase == null)
41
+ difficultyDatabase = BuilderUtility.FindAssetByType<StateDatabase>("Diff");
42
+
43
+ InitializeFoldoutStyle();
44
+
45
+ return settings;
46
+ }
47
+
48
+ /// <summary>
49
+ ///
50
+ /// </summary>
51
+ protected virtual void InitializeFoldoutStyle()
52
+ {
53
+ largeFoldoutStyle ??= new(EditorStyles.foldout)
54
+ {
55
+ fontSize = 18,
56
+ fontStyle = FontStyle.Bold
57
+ };
58
+ }
59
+ }
60
+ }
61
+ #endif
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
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+ guid: 7284bd8ab7d7ab540afbfcdc55dea0d7
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
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1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ // Leothedev also helped out a lot
3
+ using System.Collections;
4
+ using UnityEngine.Events;
5
+
6
+ namespace DREditor.Minigames
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ public interface IShatterGraphic
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ UnityEvent OnPreShatter { get; }
17
+
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ UnityEvent OnMeshShattering { get; }
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ UnityEvent OnPostShatter { get; }
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ IEnumerator ShatterTheGraphic();
32
+ }
33
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: a81f634638d17a241bdfde17f7f5fd46
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
7
+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,34 @@
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+ // Completely Reworked Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ // Original Author: LeoTheDev
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Minigames
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ public interface IShatterText
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ void ResetMesh();
16
+
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ void SetMesh();
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ /// <param name="hitPoint"></param>
26
+ void Shatter(Vector3 hitPoint);
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ /// <param name="shatterProcess"></param>
32
+ void OverrideProcess(ScriptableObject shatterProcess);
33
+ }
34
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
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+ guid: d0839c81b69070343ae04a67e684b4bb
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant: