net.dreditor.minigames.bs 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/BlackenedManager.cs +427 -427
- package/BlackenedManager.cs.meta +11 -11
- package/BlackenedManagerBase.cs +162 -162
- package/BlackenedManagerBase.cs.meta +11 -11
- package/BlackenedNameScroller.cs +89 -89
- package/BlackenedNameScroller.cs.meta +11 -11
- package/BlackenedSelectBuilder.cs +30 -30
- package/BlackenedSelectBuilder.cs.meta +11 -11
- package/BlackenedSelectBuilderEditor.cs +264 -264
- package/BlackenedSelectBuilderEditor.cs.meta +11 -11
- package/BlackenedSelectData.cs +52 -52
- package/BlackenedSelectData.cs.meta +11 -11
- package/ColoredNameScoller.cs +151 -151
- package/ColoredNameScoller.cs.meta +11 -11
- package/DREditor.Minigames.BS.asmdef +21 -21
- package/DREditor.Minigames.BS.asmdef.meta +7 -7
- package/{Samples → Samples~}/BS_Main_UI_Group_Shell.prefab +57 -57
- package/{Samples → Samples~}/BS_Main_UI_Group_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/BS_Main_UI_Group_Template.prefab +488 -488
- package/{Samples → Samples~}/BS_Main_UI_Group_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/BS_Manager_Shell.prefab +119 -119
- package/{Samples → Samples~}/BS_Manager_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/BS_Manager_Template.prefab +367 -367
- package/{Samples → Samples~}/BS_Manager_Template.prefab.meta +7 -7
- package/{Samples → Samples~}/Blackened_Select_Canvas_Shell.prefab +144 -144
- package/{Samples → Samples~}/Blackened_Select_Canvas_Shell.prefab.meta +7 -7
- package/{Samples → Samples~}/Blackened_Select_Canvas_Template.prefab +495 -495
- package/{Samples → Samples~}/Blackened_Select_Canvas_Template.prefab.meta +7 -7
- package/package.json +43 -38
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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package/ColoredNameScoller.cs
CHANGED
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@@ -1,152 +1,152 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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#if DOTWEEN
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using DG.Tweening;
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#endif
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.Minigames.BS
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{
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/// <summary>
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///
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/// </summary>
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/// <remarks>
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///
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/// </remarks>
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[ClassHeader(nameof(BlackenedNameScroller) +
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"\n\n")]
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public class ColoredNameScoller : BlackenedNameScroller
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected bool useDefaultProcess = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected Image fillImage = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float xOffset = 50;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float xMoveDuration = 0.5f;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float fillImageDuration = 0.5f;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float textFadeDuration = 0.25f;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected List<Color> colors = new();
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/// <inheritdoc/>
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public override void Animate()
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{
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if (useDefaultProcess)
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base.Animate();
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else
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StartCoroutine(AnimateTextRoutine());
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator AnimateTextRoutine()
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{
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yield return HideTextRoutine();
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DisplayCharacterName();
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yield return ShowTextRoutine();
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator HideTextRoutine()
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{
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#if DOTWEEN
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if (fillImage != null)
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fillImage.DOFillAmount(0, fillImageDuration);
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nameText.rectTransform.DOMoveX(defaultPosition.x - xOffset, xMoveDuration);
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nameText.DOFade(0, textFadeDuration);
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yield return new WaitForSeconds(textFadeDuration);
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nameText.rectTransform.DOMoveX(defaultPosition.x + xOffset, 0);
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#endif
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yield return new WaitForEndOfFrame();
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator ShowTextRoutine()
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{
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#if DOTWEEN
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nameText.rectTransform.DOMoveX(defaultPosition.x, xMoveDuration);
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if (fillImage != null)
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fillImage.DOFillAmount(1, fillImageDuration);
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nameText.DOFade(1, textFadeDuration);
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#endif
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yield break;
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}
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/// <inheritdoc/>
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protected override void DisplayCharacterName()
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{
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base.DisplayCharacterName();
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if (seatPosition < colors.Count)
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SetColorOfFirstCharacter(colors[seatPosition]);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="color"></param>
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protected virtual void SetColorOfFirstCharacter(Color color)
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{
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string hexString = ColorUtility.ToHtmlStringRGB(color);
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char firstLetter = nameText.text[0];
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string coloredLetter = "<color=#" + hexString + ">" + firstLetter.ToString() + "</color>";
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nameText.text = coloredLetter + nameText.text[1..];
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}
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}
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1
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+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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#if DOTWEEN
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using DG.Tweening;
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#endif
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.Minigames.BS
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{
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/// <summary>
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///
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/// </summary>
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/// <remarks>
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///
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/// </remarks>
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[ClassHeader(nameof(BlackenedNameScroller) +
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"\n\n")]
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public class ColoredNameScoller : BlackenedNameScroller
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected bool useDefaultProcess = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected Image fillImage = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float xOffset = 50;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float xMoveDuration = 0.5f;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float fillImageDuration = 0.5f;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float textFadeDuration = 0.25f;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected List<Color> colors = new();
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/// <inheritdoc/>
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public override void Animate()
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{
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if (useDefaultProcess)
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base.Animate();
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else
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StartCoroutine(AnimateTextRoutine());
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator AnimateTextRoutine()
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{
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yield return HideTextRoutine();
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DisplayCharacterName();
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yield return ShowTextRoutine();
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator HideTextRoutine()
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{
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#if DOTWEEN
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if (fillImage != null)
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fillImage.DOFillAmount(0, fillImageDuration);
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nameText.rectTransform.DOMoveX(defaultPosition.x - xOffset, xMoveDuration);
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nameText.DOFade(0, textFadeDuration);
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yield return new WaitForSeconds(textFadeDuration);
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nameText.rectTransform.DOMoveX(defaultPosition.x + xOffset, 0);
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#endif
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yield return new WaitForEndOfFrame();
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator ShowTextRoutine()
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{
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#if DOTWEEN
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nameText.rectTransform.DOMoveX(defaultPosition.x, xMoveDuration);
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if (fillImage != null)
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fillImage.DOFillAmount(1, fillImageDuration);
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nameText.DOFade(1, textFadeDuration);
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#endif
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yield break;
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}
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/// <inheritdoc/>
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protected override void DisplayCharacterName()
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{
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base.DisplayCharacterName();
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if (seatPosition < colors.Count)
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SetColorOfFirstCharacter(colors[seatPosition]);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="color"></param>
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protected virtual void SetColorOfFirstCharacter(Color color)
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{
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string hexString = ColorUtility.ToHtmlStringRGB(color);
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char firstLetter = nameText.text[0];
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string coloredLetter = "<color=#" + hexString + ">" + firstLetter.ToString() + "</color>";
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nameText.text = coloredLetter + nameText.text[1..];
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}
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}
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}
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@@ -1,11 +1,11 @@
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fileFormatVersion: 2
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guid: 45cfe48a86dd0ea478c8287cd094bb22
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MonoImporter:
|
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externalObjects: {}
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-
serializedVersion: 2
|
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-
defaultReferences: []
|
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-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
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userData:
|
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10
|
-
assetBundleName:
|
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assetBundleVariant:
|
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1
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fileFormatVersion: 2
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