net.dreditor.maps 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (132) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CharacterMapMarkerUI.cs +94 -94
  3. package/CharacterMapMarkerUI.cs.meta +11 -11
  4. package/CharacterMapUITab.cs +171 -171
  5. package/CharacterMapUITab.cs.meta +11 -11
  6. package/ClearMapAreaData.cs +22 -22
  7. package/ClearMapAreaData.cs.meta +11 -11
  8. package/ClearMapInstanceData.cs +35 -35
  9. package/ClearMapInstanceData.cs.meta +11 -11
  10. package/ControlFastTravel.cs +56 -56
  11. package/ControlFastTravel.cs.meta +11 -11
  12. package/DREditor.Maps.asmdef +23 -23
  13. package/DREditor.Maps.asmdef.meta +7 -7
  14. package/DiscoverData.cs +22 -22
  15. package/DiscoverData.cs.meta +11 -11
  16. package/DiscoverableBase.cs +23 -23
  17. package/DiscoverableBase.cs.meta +11 -11
  18. package/FastTravelController.cs +35 -35
  19. package/FastTravelController.cs.meta +11 -11
  20. package/FastTravelData.cs +24 -24
  21. package/FastTravelData.cs.meta +11 -11
  22. package/FastTravelMarker.cs +106 -106
  23. package/FastTravelMarker.cs.meta +13 -13
  24. package/IDHolder.cs +46 -46
  25. package/IDHolder.cs.meta +11 -11
  26. package/IEntryLoader.cs +18 -18
  27. package/IEntryLoader.cs.meta +11 -11
  28. package/IMapManager.cs +26 -26
  29. package/IMapManager.cs.meta +11 -11
  30. package/IPlaceMarker.cs +25 -25
  31. package/IPlaceMarker.cs.meta +11 -11
  32. package/IPlaceOptionHolder.cs +52 -52
  33. package/IPlaceOptionHolder.cs.meta +11 -11
  34. package/MapAreaData.cs +52 -52
  35. package/MapAreaData.cs.meta +11 -11
  36. package/MapAreaEntry.cs +54 -54
  37. package/MapAreaEntry.cs.meta +11 -11
  38. package/MapAreaManager.cs +193 -193
  39. package/MapAreaManager.cs.meta +11 -11
  40. package/MapBaseData.cs +65 -65
  41. package/MapBaseData.cs.meta +11 -11
  42. package/MapData.cs +34 -34
  43. package/MapData.cs.meta +11 -11
  44. package/MapDatabase.cs +132 -132
  45. package/MapDatabase.cs.meta +11 -11
  46. package/MapEntry.cs +76 -76
  47. package/MapEntry.cs.meta +11 -11
  48. package/MapEntryChange.cs +320 -320
  49. package/MapEntryChange.cs.meta +11 -11
  50. package/MapEntryChanger.cs +44 -44
  51. package/MapEntryChanger.cs.meta +11 -11
  52. package/MapHoverSelector.cs +160 -160
  53. package/MapHoverSelector.cs.meta +11 -11
  54. package/MapManager.cs +287 -287
  55. package/MapManager.cs.meta +11 -11
  56. package/MapManagerBase.cs +259 -259
  57. package/MapManagerBase.cs.meta +11 -11
  58. package/MapMarkerSelectable.cs +70 -70
  59. package/MapMarkerSelectable.cs.meta +11 -11
  60. package/MapObjectiveData.cs +27 -27
  61. package/MapObjectiveData.cs.meta +11 -11
  62. package/MapSaveManager.cs +62 -62
  63. package/MapSaveManager.cs.meta +11 -11
  64. package/MapTabUIHandler.cs +97 -97
  65. package/MapTabUIHandler.cs.meta +11 -11
  66. package/MapUITab.cs +25 -25
  67. package/MapUITab.cs.meta +11 -11
  68. package/MapUtility.cs +182 -182
  69. package/MapUtility.cs.meta +11 -11
  70. package/MarkerData.cs +24 -24
  71. package/MarkerData.cs.meta +11 -11
  72. package/MarkerDatabase.cs +56 -56
  73. package/MarkerDatabase.cs.meta +11 -11
  74. package/MarkerUtility.cs +47 -47
  75. package/MarkerUtility.cs.meta +11 -11
  76. package/MarkerVessel.cs +37 -37
  77. package/MarkerVessel.cs.meta +11 -11
  78. package/PlaceData.cs +26 -26
  79. package/PlaceData.cs.meta +11 -11
  80. package/PlaceEntry.cs +82 -82
  81. package/PlaceEntry.cs.meta +11 -11
  82. package/PlaceManager.cs +292 -292
  83. package/PlaceManager.cs.meta +11 -11
  84. package/PlaceMapUITab.cs +202 -202
  85. package/PlaceMapUITab.cs.meta +11 -11
  86. package/{Samples → Samples~}/Clear_Map_Area_Data_Event.prefab +52 -52
  87. package/{Samples → Samples~}/Clear_Map_Area_Data_Event.prefab.meta +7 -7
  88. package/{Samples → Samples~}/Clear_Map_Instance_Data.prefab +56 -56
  89. package/{Samples → Samples~}/Clear_Map_Instance_Data.prefab.meta +7 -7
  90. package/{Samples → Samples~}/DRE_Map_UI.unity +461 -461
  91. package/{Samples → Samples~}/DRE_Map_UI.unity.meta +7 -7
  92. package/{Samples → Samples~}/Map_Entry_Changer.prefab +52 -52
  93. package/{Samples → Samples~}/Map_Entry_Changer.prefab.meta +7 -7
  94. package/{Samples → Samples~}/Map_Marker_Selectable_ETemplate.prefab +126 -126
  95. package/{Samples → Samples~}/Map_Marker_Selectable_ETemplate.prefab.meta +7 -7
  96. package/{Samples → Samples~}/Map_Tab_UI_Handler_Shell.prefab +134 -134
  97. package/{Samples → Samples~}/Map_Tab_UI_Handler_Shell.prefab.meta +7 -7
  98. package/{Samples → Samples~}/Map_Tab_UI_Handler_Template.prefab +404 -404
  99. package/{Samples → Samples~}/Map_Tab_UI_Handler_Template.prefab.meta +7 -7
  100. package/{Samples → Samples~}/Map_UI_Canvas_Shell.prefab +842 -842
  101. package/{Samples → Samples~}/Map_UI_Canvas_Shell.prefab.meta +7 -7
  102. package/{Samples → Samples~}/Map_UI_Canvas_Template.prefab +996 -996
  103. package/{Samples → Samples~}/Map_UI_Canvas_Template.prefab.meta +7 -7
  104. package/{Samples → Samples~}/Map_UI_Controls_ETemplate.prefab +538 -538
  105. package/{Samples → Samples~}/Map_UI_Controls_ETemplate.prefab.meta +7 -7
  106. package/{Samples → Samples~}/Map_UI_GO_FT_ETemplate.prefab +78 -78
  107. package/{Samples → Samples~}/Map_UI_GO_FT_ETemplate.prefab.meta +7 -7
  108. package/{Samples → Samples~}/Map_UI_Place_Place_Name_ETemplate.prefab +181 -181
  109. package/{Samples → Samples~}/Map_UI_Place_Place_Name_ETemplate.prefab.meta +7 -7
  110. package/{Samples → Samples~}/Map_UI_Place_Tab_Shell.prefab +57 -57
  111. package/{Samples → Samples~}/Map_UI_Place_Tab_Shell.prefab.meta +7 -7
  112. package/{Samples → Samples~}/Map_UI_Place_Tab_Template.prefab +806 -806
  113. package/{Samples → Samples~}/Map_UI_Place_Tab_Template.prefab.meta +7 -7
  114. package/{Samples → Samples~}/Map_UI_Place_Tab_UI_ETemplate.prefab +1265 -1265
  115. package/{Samples → Samples~}/Map_UI_Place_Tab_UI_ETemplate.prefab.meta +7 -7
  116. package/{Samples → Samples~}/Map_UI_Reticle_ETemplate.prefab +78 -78
  117. package/{Samples → Samples~}/Map_UI_Reticle_ETemplate.prefab.meta +7 -7
  118. package/{Samples → Samples~}/Map_UI_Student_Tab_Shell.prefab +267 -267
  119. package/{Samples → Samples~}/Map_UI_Student_Tab_Shell.prefab.meta +7 -7
  120. package/{Samples → Samples~}/Map_UI_Student_Tab_Template.prefab +544 -544
  121. package/{Samples → Samples~}/Map_UI_Student_Tab_Template.prefab.meta +7 -7
  122. package/{Samples → Samples~}/Map_UI_Student_Tab_UI_Shell.prefab +90 -90
  123. package/{Samples → Samples~}/Map_UI_Student_Tab_UI_Shell.prefab.meta +7 -7
  124. package/{Samples → Samples~}/Map_UI_Student_Tab_UI_Template.prefab +2031 -2031
  125. package/{Samples → Samples~}/Map_UI_Student_Tab_UI_Template.prefab.meta +7 -7
  126. package/{Samples → Samples~}/Map_UI_Title_ETemplate.prefab +672 -672
  127. package/{Samples → Samples~}/Map_UI_Title_ETemplate.prefab.meta +7 -7
  128. package/{Samples → Samples~}/Place_Template.prefab +200 -200
  129. package/{Samples → Samples~}/Place_Template.prefab.meta +7 -7
  130. package/package.json +45 -40
  131. package/package.json.meta +7 -7
  132. package/Samples.meta +0 -8
package/MapUITab.cs.meta CHANGED
@@ -1,11 +1,11 @@
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- guid: 6da377f69541a2e4d89792ea5ccfd1ed
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- MonoImporter:
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- externalObjects: {}
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- assetBundleName:
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- assetBundleVariant:
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+ fileFormatVersion: 2
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+ MonoImporter:
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
package/MapUtility.cs CHANGED
@@ -1,183 +1,183 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using DREditor.Editor.Utility;
4
- using System.Collections.Generic;
5
- using System.Linq;
6
- using UnityEditor;
7
- using UnityEngine;
8
-
9
- namespace DREditor.Maps
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- public static class MapUtility
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [MenuItem("DREditor/Import/Map/Selected Area into Database")]
20
- public static void ImportAreas()
21
- {
22
- MapDatabase database = DatabaseUtility.LoadDatabase<MapDatabase>();
23
-
24
- if (database == null)
25
- return;
26
-
27
- List<MapAreaManager> managers = GetSelectedAreaManagers();
28
-
29
- for (int i = 0; i < managers.Count; i++)
30
- {
31
- UpdateAreaPlaces(managers[i]);
32
-
33
- if (CheckForExistingAreas(database, managers[i]))
34
- continue;
35
- }
36
-
37
- EditorUtility.SetDirty(database);
38
- }
39
-
40
- /// <summary>
41
- ///
42
- /// </summary>
43
- /// <param name="area"></param>
44
- /// <param name="places"></param>
45
- static void MissingPlacesWindow(MapAreaManager area, PlaceManager[] places)
46
- {
47
- if (area.Data.places.Count != places.Length &&
48
- EditorUtility.DisplayDialog("Missing Places Detected",
49
- "Missing Places detected, import?", "Yes", "No"))
50
- {
51
- UnityEngine.Debug.Log(area.Data.name + " Had Missing ref's : " + area.Data.places.Count + " To Found: " + places.Length);
52
-
53
- foreach (var place in places)
54
- area.AddPlaceManager(place);
55
-
56
- EditorUtility.SetDirty(area);
57
- }
58
- }
59
-
60
- /// <summary>
61
- ///
62
- /// </summary>
63
- /// <param name="database"></param>
64
- /// <param name="area"></param>
65
- /// <returns></returns>
66
- static bool CheckForExistingAreas(MapDatabase database, MapAreaManager area)
67
- {
68
- List<MapAreaData> dataList = database.floors.Where(databaseArea => databaseArea.GetID() == area.Data.GetID()).ToList();
69
-
70
- if (dataList.Count == 0)
71
- database.floors.Add(area.Data);
72
- else if (!ExistingAreaWindow(database, area, dataList))
73
- return true;
74
-
75
- var areaPrefab = PrefabUtility.GetCorrespondingObjectFromSource(area.gameObject);
76
-
77
- area.Data.SetPrefab(areaPrefab);
78
-
79
- return false;
80
- }
81
-
82
- /// <summary>
83
- ///
84
- /// </summary>
85
- /// <param name="database"></param>
86
- /// <param name="area"></param>
87
- /// <param name="dataList"></param>
88
- /// <returns></returns>
89
- static bool ExistingAreaWindow(MapDatabase database, MapAreaManager area, List<MapAreaData> dataList)
90
- {
91
- if (EditorUtility.DisplayDialog("Existing Area Data Detected",
92
- "Database contains Data for area " + area.Data.name + ", replace it?", "Yes", "No"))
93
- {
94
- int areaIDX = database.floors.IndexOf(dataList[0]);
95
-
96
- database.floors[areaIDX] = area.Data;
97
-
98
- return false;
99
- }
100
- else
101
- {
102
- UnityEngine.Debug.Log("Skipping Area " + area.Data.name + " Import Process");
103
-
104
- return true;
105
- }
106
- }
107
-
108
- /// <summary>
109
- ///
110
- /// </summary>
111
- /// <remarks></remarks>
112
- [MenuItem("DREditor/Import/Map/Area Places")]
113
- public static void ImportAreaPlaces()
114
- {
115
- List<MapAreaManager> managers = GetSelectedAreaManagers();
116
-
117
- for (int i = 0; i < managers.Count; i++)
118
- UpdateAreaPlaces(managers[i]);
119
- }
120
-
121
- /// <summary>
122
- ///
123
- /// </summary>
124
- /// <returns></returns>
125
- static List<MapAreaManager> GetSelectedAreaManagers()
126
- {
127
- List<MapAreaManager> managers = new();
128
-
129
- foreach (var selectedObject in Selection.objects)
130
- if (selectedObject is GameObject go && go.TryGetComponent<MapAreaManager>(out var area))
131
- managers.Add(area);
132
-
133
- return managers;
134
- }
135
-
136
- /// <summary>
137
- ///
138
- /// </summary>
139
- /// <param name="area"></param>
140
- /// <returns></returns>
141
- static MapAreaData UpdateAreaPlaces(MapAreaManager area)
142
- {
143
- PlaceManager[] places = area.gameObject.GetComponentsInChildren<PlaceManager>();
144
-
145
- GenerateMissingPlaceIDs(places);
146
-
147
- MissingPlacesWindow(area, places);
148
-
149
- EditorUtility.SetDirty(area);
150
-
151
- return area.Data;
152
- }
153
-
154
- /// <summary>
155
- ///
156
- /// </summary>
157
- /// <param name="places"></param>
158
- static void GenerateMissingPlaceIDs(PlaceManager[] places)
159
- {
160
- foreach (var place in places)
161
- if (place.Data.GetID() == "")
162
- place.Data.GenerateID();
163
- }
164
-
165
- /// <summary>
166
- ///
167
- /// </summary>
168
- [MenuItem("DREditor/Map/Update Map Database Data From Prefabs")]
169
- public static void UpdateMapData()
170
- {
171
- MapDatabase database = DatabaseUtility.LoadDatabase<MapDatabase>();
172
-
173
- if (database == null)
174
- UnityEngine.Debug.LogWarning($"{nameof(MapUtility)}: UpdateMapData: " +
175
- $"No Map Database could be found to use this function!");
176
- else
177
- for (int i = 0; i < database.floors.Count; i++)
178
- if (database.floors[i].prefab != null)
179
- database.floors[i] = UpdateAreaPlaces(database.floors[i].prefab.GetComponent<MapAreaManager>());
180
- }
181
- }
182
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using DREditor.Editor.Utility;
4
+ using System.Collections.Generic;
5
+ using System.Linq;
6
+ using UnityEditor;
7
+ using UnityEngine;
8
+
9
+ namespace DREditor.Maps
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ public static class MapUtility
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [MenuItem("DREditor/Import/Map/Selected Area into Database")]
20
+ public static void ImportAreas()
21
+ {
22
+ MapDatabase database = DatabaseUtility.LoadDatabase<MapDatabase>();
23
+
24
+ if (database == null)
25
+ return;
26
+
27
+ List<MapAreaManager> managers = GetSelectedAreaManagers();
28
+
29
+ for (int i = 0; i < managers.Count; i++)
30
+ {
31
+ UpdateAreaPlaces(managers[i]);
32
+
33
+ if (CheckForExistingAreas(database, managers[i]))
34
+ continue;
35
+ }
36
+
37
+ EditorUtility.SetDirty(database);
38
+ }
39
+
40
+ /// <summary>
41
+ ///
42
+ /// </summary>
43
+ /// <param name="area"></param>
44
+ /// <param name="places"></param>
45
+ static void MissingPlacesWindow(MapAreaManager area, PlaceManager[] places)
46
+ {
47
+ if (area.Data.places.Count != places.Length &&
48
+ EditorUtility.DisplayDialog("Missing Places Detected",
49
+ "Missing Places detected, import?", "Yes", "No"))
50
+ {
51
+ UnityEngine.Debug.Log(area.Data.name + " Had Missing ref's : " + area.Data.places.Count + " To Found: " + places.Length);
52
+
53
+ foreach (var place in places)
54
+ area.AddPlaceManager(place);
55
+
56
+ EditorUtility.SetDirty(area);
57
+ }
58
+ }
59
+
60
+ /// <summary>
61
+ ///
62
+ /// </summary>
63
+ /// <param name="database"></param>
64
+ /// <param name="area"></param>
65
+ /// <returns></returns>
66
+ static bool CheckForExistingAreas(MapDatabase database, MapAreaManager area)
67
+ {
68
+ List<MapAreaData> dataList = database.floors.Where(databaseArea => databaseArea.GetID() == area.Data.GetID()).ToList();
69
+
70
+ if (dataList.Count == 0)
71
+ database.floors.Add(area.Data);
72
+ else if (!ExistingAreaWindow(database, area, dataList))
73
+ return true;
74
+
75
+ var areaPrefab = PrefabUtility.GetCorrespondingObjectFromSource(area.gameObject);
76
+
77
+ area.Data.SetPrefab(areaPrefab);
78
+
79
+ return false;
80
+ }
81
+
82
+ /// <summary>
83
+ ///
84
+ /// </summary>
85
+ /// <param name="database"></param>
86
+ /// <param name="area"></param>
87
+ /// <param name="dataList"></param>
88
+ /// <returns></returns>
89
+ static bool ExistingAreaWindow(MapDatabase database, MapAreaManager area, List<MapAreaData> dataList)
90
+ {
91
+ if (EditorUtility.DisplayDialog("Existing Area Data Detected",
92
+ "Database contains Data for area " + area.Data.name + ", replace it?", "Yes", "No"))
93
+ {
94
+ int areaIDX = database.floors.IndexOf(dataList[0]);
95
+
96
+ database.floors[areaIDX] = area.Data;
97
+
98
+ return false;
99
+ }
100
+ else
101
+ {
102
+ UnityEngine.Debug.Log("Skipping Area " + area.Data.name + " Import Process");
103
+
104
+ return true;
105
+ }
106
+ }
107
+
108
+ /// <summary>
109
+ ///
110
+ /// </summary>
111
+ /// <remarks></remarks>
112
+ [MenuItem("DREditor/Import/Map/Area Places")]
113
+ public static void ImportAreaPlaces()
114
+ {
115
+ List<MapAreaManager> managers = GetSelectedAreaManagers();
116
+
117
+ for (int i = 0; i < managers.Count; i++)
118
+ UpdateAreaPlaces(managers[i]);
119
+ }
120
+
121
+ /// <summary>
122
+ ///
123
+ /// </summary>
124
+ /// <returns></returns>
125
+ static List<MapAreaManager> GetSelectedAreaManagers()
126
+ {
127
+ List<MapAreaManager> managers = new();
128
+
129
+ foreach (var selectedObject in Selection.objects)
130
+ if (selectedObject is GameObject go && go.TryGetComponent<MapAreaManager>(out var area))
131
+ managers.Add(area);
132
+
133
+ return managers;
134
+ }
135
+
136
+ /// <summary>
137
+ ///
138
+ /// </summary>
139
+ /// <param name="area"></param>
140
+ /// <returns></returns>
141
+ static MapAreaData UpdateAreaPlaces(MapAreaManager area)
142
+ {
143
+ PlaceManager[] places = area.gameObject.GetComponentsInChildren<PlaceManager>();
144
+
145
+ GenerateMissingPlaceIDs(places);
146
+
147
+ MissingPlacesWindow(area, places);
148
+
149
+ EditorUtility.SetDirty(area);
150
+
151
+ return area.Data;
152
+ }
153
+
154
+ /// <summary>
155
+ ///
156
+ /// </summary>
157
+ /// <param name="places"></param>
158
+ static void GenerateMissingPlaceIDs(PlaceManager[] places)
159
+ {
160
+ foreach (var place in places)
161
+ if (place.Data.GetID() == "")
162
+ place.Data.GenerateID();
163
+ }
164
+
165
+ /// <summary>
166
+ ///
167
+ /// </summary>
168
+ [MenuItem("DREditor/Map/Update Map Database Data From Prefabs")]
169
+ public static void UpdateMapData()
170
+ {
171
+ MapDatabase database = DatabaseUtility.LoadDatabase<MapDatabase>();
172
+
173
+ if (database == null)
174
+ UnityEngine.Debug.LogWarning($"{nameof(MapUtility)}: UpdateMapData: " +
175
+ $"No Map Database could be found to use this function!");
176
+ else
177
+ for (int i = 0; i < database.floors.Count; i++)
178
+ if (database.floors[i].prefab != null)
179
+ database.floors[i] = UpdateAreaPlaces(database.floors[i].prefab.GetComponent<MapAreaManager>());
180
+ }
181
+ }
182
+ }
183
183
  #endif
@@ -1,11 +1,11 @@
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
package/MarkerData.cs CHANGED
@@ -1,25 +1,25 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using UnityEngine;
4
-
5
- namespace DREditor.Maps
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- [Serializable]
11
- public class MarkerData : MapBaseData
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- [Tooltip("")]
17
- public Vector3 localPosition = Vector3.zero;
18
-
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- [Tooltip("")]
23
- public Vector2 sizeDelta = Vector2.zero;
24
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Maps
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [Serializable]
11
+ public class MarkerData : MapBaseData
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ [Tooltip("")]
17
+ public Vector3 localPosition = Vector3.zero;
18
+
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Tooltip("")]
23
+ public Vector2 sizeDelta = Vector2.zero;
24
+ }
25
25
  }
@@ -1,11 +1,11 @@
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package/MarkerDatabase.cs CHANGED
@@ -1,57 +1,57 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using System.Collections.Generic;
4
- using System.Linq;
5
- using UnityEngine;
6
-
7
- namespace DREditor.Maps
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [CreateAssetMenu(menuName = "DREditor/Map/Marker Database", fileName = "Marker_Database")]
13
- [Serializable]
14
- public class MarkerDatabase : ScriptableObject
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [Header("")]
20
- [Divider]
21
- [Tooltip("")]
22
- public List<MarkerVessel> Entries = new();
23
-
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- /// <param name="data"></param>
29
- /// <returns></returns>
30
- public virtual MarkerVessel GetVesselByData(MarkerData data)
31
- {
32
- if (Entries.Where(e => e.markerData.name == data.name).ToList() is List<MarkerVessel> list &&
33
- list.Count > 0)
34
- return list[0];
35
-
36
- if (Entries.Where(e => e.markerData.GetID() == data.GetID()).ToList() is List<MarkerVessel> idList &&
37
- idList.Count > 0)
38
- return idList[0];
39
-
40
- return null;
41
- }
42
-
43
- /// <summary>
44
- ///
45
- /// </summary>
46
- /// <returns></returns>
47
- public virtual string[] GetVesselNames()
48
- {
49
- string[] names = new string[Entries.Count];
50
-
51
- for(int i = 0; i < Entries.Count; i++)
52
- names[i] = Entries[i].name;
53
-
54
- return names;
55
- }
56
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Linq;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Maps
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [CreateAssetMenu(menuName = "DREditor/Map/Marker Database", fileName = "Marker_Database")]
13
+ [Serializable]
14
+ public class MarkerDatabase : ScriptableObject
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [Header("")]
20
+ [Divider]
21
+ [Tooltip("")]
22
+ public List<MarkerVessel> Entries = new();
23
+
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ /// <param name="data"></param>
29
+ /// <returns></returns>
30
+ public virtual MarkerVessel GetVesselByData(MarkerData data)
31
+ {
32
+ if (Entries.Where(e => e.markerData.name == data.name).ToList() is List<MarkerVessel> list &&
33
+ list.Count > 0)
34
+ return list[0];
35
+
36
+ if (Entries.Where(e => e.markerData.GetID() == data.GetID()).ToList() is List<MarkerVessel> idList &&
37
+ idList.Count > 0)
38
+ return idList[0];
39
+
40
+ return null;
41
+ }
42
+
43
+ /// <summary>
44
+ ///
45
+ /// </summary>
46
+ /// <returns></returns>
47
+ public virtual string[] GetVesselNames()
48
+ {
49
+ string[] names = new string[Entries.Count];
50
+
51
+ for(int i = 0; i < Entries.Count; i++)
52
+ names[i] = Entries[i].name;
53
+
54
+ return names;
55
+ }
56
+ }
57
57
  }
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