net.dreditor.localdialogues 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/BoolTrigger.cs +24 -24
- package/BoolTrigger.cs.meta +11 -11
- package/DREditor.LocalDialogues.asmdef +16 -16
- package/DREditor.LocalDialogues.asmdef.meta +7 -7
- package/IDialogueProgression.cs +22 -22
- package/IDialogueProgression.cs.meta +11 -11
- package/ISkipConversation.cs +15 -15
- package/ISkipConversation.cs.meta +11 -11
- package/LocalDialogue.cs +80 -80
- package/LocalDialogue.cs.meta +11 -11
- package/LocalDialogueExtensions.cs +92 -92
- package/LocalDialogueExtensions.cs.meta +11 -11
- package/LocalDialogueHandler.cs +103 -103
- package/LocalDialogueHandler.cs.meta +11 -11
- package/LocalDialogueHandlerBase.cs +31 -31
- package/LocalDialogueHandlerBase.cs.meta +11 -11
- package/{Samples → Samples~}/Local_Dialogue_Handler.prefab +48 -48
- package/{Samples → Samples~}/Local_Dialogue_Handler.prefab.meta +7 -7
- package/package.json +40 -35
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/.attestation.p7m
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Binary file
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package/BoolTrigger.cs
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@@ -1,25 +1,25 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using UnityEngine;
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namespace DREditor.LocalDialogues
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public class BoolTrigger
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public string actorName = "";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public int convoNum = 0;
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System;
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using UnityEngine;
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namespace DREditor.LocalDialogues
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public class BoolTrigger
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public string actorName = "";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public int convoNum = 0;
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}
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}
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package/BoolTrigger.cs.meta
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{
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"name": "DREditor.LocalDialogues",
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"rootNamespace": "",
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"references": [
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"DREditor",
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"DREditor.Progressing.Handling"
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],
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"noEngineReferences": false
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{
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"name": "DREditor.LocalDialogues",
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"rootNamespace": "",
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"references": [
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"DREditor",
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"DREditor.Progressing.Handling"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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package/IDialogueProgression.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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namespace DREditor.LocalDialogues
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{
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public interface IDialogueProgression
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{
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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bool AllDialogueTriggered();
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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bool HasUnTriggeredRequiredFlags();
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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namespace DREditor.LocalDialogues
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{
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/// <summary>
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///
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/// </summary>
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/// <remarks></remarks>
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public interface IDialogueProgression
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{
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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bool AllDialogueTriggered();
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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bool HasUnTriggeredRequiredFlags();
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}
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}
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package/ISkipConversation.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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namespace DREditor.LocalDialogues
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{
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/// <summary>
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///
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/// </summary>
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public interface ISkipConversation
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="conversationIndex"></param>
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void SkipConversation(int conversationIndex);
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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namespace DREditor.LocalDialogues
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{
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/// <summary>
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///
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/// </summary>
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public interface ISkipConversation
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="conversationIndex"></param>
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void SkipConversation(int conversationIndex);
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}
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}
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package/LocalDialogue.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace DREditor.LocalDialogues
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public class LocalDialogue
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public Dialogue dialogue = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public bool triggered = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public string requiredProgressionFlag = "";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public Dialogue dialogueIfFlagNotMet = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[FormerlySerializedAs("dialogueBoolTrigger")]
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public List<BoolTrigger> dialogueBoolTriggers = new();
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public LocalDialogue() { }
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public LocalDialogue(Dialogue dialogue, bool triggered, Dialogue dialogueIfFlagNotMet)
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{
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this.dialogue = dialogue;
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this.triggered = triggered;
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this.dialogueIfFlagNotMet = dialogueIfFlagNotMet;
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}
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/// <returns></returns>
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public object Clone()
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{
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LocalDialogue localDialogue = new(dialogue, triggered, dialogueIfFlagNotMet)
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{
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requiredProgressionFlag = requiredProgressionFlag,
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dialogueBoolTriggers = dialogueBoolTriggers
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};
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return localDialogue;
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}
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/// </summary>
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/// <param name="flagState"></param>
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public virtual void SetTriggered(bool flagState = true) => triggered = flagState;
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace DREditor.LocalDialogues
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public class LocalDialogue
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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public Dialogue dialogue = null;
|
|
21
|
+
|
|
22
|
+
/// <summary>
|
|
23
|
+
///
|
|
24
|
+
/// </summary>
|
|
25
|
+
[Tooltip("")]
|
|
26
|
+
public bool triggered = false;
|
|
27
|
+
|
|
28
|
+
/// <summary>
|
|
29
|
+
///
|
|
30
|
+
/// </summary>
|
|
31
|
+
[Tooltip("")]
|
|
32
|
+
public string requiredProgressionFlag = "";
|
|
33
|
+
|
|
34
|
+
/// <summary>
|
|
35
|
+
///
|
|
36
|
+
/// </summary>
|
|
37
|
+
[Tooltip("")]
|
|
38
|
+
public Dialogue dialogueIfFlagNotMet = null;
|
|
39
|
+
|
|
40
|
+
/// <summary>
|
|
41
|
+
///
|
|
42
|
+
/// </summary>
|
|
43
|
+
[Tooltip("")]
|
|
44
|
+
[FormerlySerializedAs("dialogueBoolTrigger")]
|
|
45
|
+
public List<BoolTrigger> dialogueBoolTriggers = new();
|
|
46
|
+
|
|
47
|
+
|
|
48
|
+
public LocalDialogue() { }
|
|
49
|
+
|
|
50
|
+
public LocalDialogue(Dialogue dialogue, bool triggered, Dialogue dialogueIfFlagNotMet)
|
|
51
|
+
{
|
|
52
|
+
this.dialogue = dialogue;
|
|
53
|
+
|
|
54
|
+
this.triggered = triggered;
|
|
55
|
+
|
|
56
|
+
this.dialogueIfFlagNotMet = dialogueIfFlagNotMet;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
/// <summary>
|
|
60
|
+
///
|
|
61
|
+
/// </summary>
|
|
62
|
+
/// <returns></returns>
|
|
63
|
+
public object Clone()
|
|
64
|
+
{
|
|
65
|
+
LocalDialogue localDialogue = new(dialogue, triggered, dialogueIfFlagNotMet)
|
|
66
|
+
{
|
|
67
|
+
requiredProgressionFlag = requiredProgressionFlag,
|
|
68
|
+
|
|
69
|
+
dialogueBoolTriggers = dialogueBoolTriggers
|
|
70
|
+
};
|
|
71
|
+
|
|
72
|
+
return localDialogue;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
/// <summary>
|
|
76
|
+
///
|
|
77
|
+
/// </summary>
|
|
78
|
+
/// <param name="flagState"></param>
|
|
79
|
+
public virtual void SetTriggered(bool flagState = true) => triggered = flagState;
|
|
80
|
+
}
|
|
81
81
|
}
|
package/LocalDialogue.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: d1e409c3c1460b844bc92102e4a7a96c
|
|
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|
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MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
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|
-
serializedVersion: 2
|
|
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|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
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|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
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|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: d1e409c3c1460b844bc92102e4a7a96c
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
|
@@ -1,93 +1,93 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using System.Collections.Generic;
|
|
3
|
-
using DREditor.Dialogues;
|
|
4
|
-
using DREditor.Dialogues.Loading;
|
|
5
|
-
using DREditor.Progressing.Handling;
|
|
6
|
-
using DREditor.Services;
|
|
7
|
-
|
|
8
|
-
namespace DREditor.LocalDialogues
|
|
9
|
-
{
|
|
10
|
-
/// <summary>
|
|
11
|
-
///
|
|
12
|
-
/// </summary>
|
|
13
|
-
public static class LocalDialogueExtensions
|
|
14
|
-
{
|
|
15
|
-
/// <summary>
|
|
16
|
-
///
|
|
17
|
-
/// </summary>
|
|
18
|
-
/// <param name="conversations"></param>
|
|
19
|
-
/// <returns></returns>
|
|
20
|
-
public static bool AllDialogueTriggered(this List<LocalDialogue> conversations)
|
|
21
|
-
{
|
|
22
|
-
foreach (var dialogue in conversations)
|
|
23
|
-
if (!dialogue.triggered)
|
|
24
|
-
return false;
|
|
25
|
-
|
|
26
|
-
return true;
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
/// <summary>
|
|
30
|
-
///
|
|
31
|
-
/// </summary>
|
|
32
|
-
/// <param name="conversations"></param>
|
|
33
|
-
/// <returns></returns>
|
|
34
|
-
public static bool ContainsTriggeredDialogue(this List<LocalDialogue> conversations)
|
|
35
|
-
{
|
|
36
|
-
foreach (var dialogue in conversations)
|
|
37
|
-
if (dialogue.triggered)
|
|
38
|
-
return true;
|
|
39
|
-
|
|
40
|
-
return false;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
/// <summary>
|
|
44
|
-
///
|
|
45
|
-
/// </summary>
|
|
46
|
-
/// <param name="conversations"></param>
|
|
47
|
-
/// <returns></returns>
|
|
48
|
-
public static bool HasUnTriggeredRequiredFlags(this List<LocalDialogue> conversations)
|
|
49
|
-
{
|
|
50
|
-
foreach (LocalDialogue localDialogue in conversations)
|
|
51
|
-
if (localDialogue.HasUnTriggeredRequiredFlags())
|
|
52
|
-
return true;
|
|
53
|
-
|
|
54
|
-
return false;
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
/// <summary>
|
|
58
|
-
///
|
|
59
|
-
/// </summary>
|
|
60
|
-
/// <param name="localDialogue"></param>
|
|
61
|
-
/// <returns></returns>
|
|
62
|
-
public static bool HasUnTriggeredRequiredFlags(this LocalDialogue localDialogue)
|
|
63
|
-
{
|
|
64
|
-
if (localDialogue.dialogueIfFlagNotMet.HasUnTriggeredRequiredFlags())
|
|
65
|
-
return true;
|
|
66
|
-
|
|
67
|
-
if (!localDialogue.triggered && localDialogue.dialogue.HasUnTriggeredRequiredFlags())
|
|
68
|
-
return true;
|
|
69
|
-
|
|
70
|
-
return false;
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
/// <summary>
|
|
74
|
-
///
|
|
75
|
-
/// </summary>
|
|
76
|
-
/// <param name="localDialogues"></param>
|
|
77
|
-
/// <returns></returns>
|
|
78
|
-
public static bool CheckIfSaveDialogue(this List<LocalDialogue> localDialogues)
|
|
79
|
-
{
|
|
80
|
-
foreach (LocalDialogue localDialogue in localDialogues)
|
|
81
|
-
if (ServiceLocator.GetService<IDialogueManager>()
|
|
82
|
-
.GetManagerComponent<DialogueLoadIdentifier>()
|
|
83
|
-
.CheckDialogue<Line>(localDialogue.dialogue)
|
|
84
|
-
||
|
|
85
|
-
ServiceLocator.GetService<IDialogueManager>()
|
|
86
|
-
.GetManagerComponent<DialogueLoadIdentifier>()
|
|
87
|
-
.CheckDialogue<Line>(localDialogue.dialogueIfFlagNotMet))
|
|
88
|
-
return true;
|
|
89
|
-
|
|
90
|
-
return false;
|
|
91
|
-
}
|
|
92
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using DREditor.Dialogues;
|
|
4
|
+
using DREditor.Dialogues.Loading;
|
|
5
|
+
using DREditor.Progressing.Handling;
|
|
6
|
+
using DREditor.Services;
|
|
7
|
+
|
|
8
|
+
namespace DREditor.LocalDialogues
|
|
9
|
+
{
|
|
10
|
+
/// <summary>
|
|
11
|
+
///
|
|
12
|
+
/// </summary>
|
|
13
|
+
public static class LocalDialogueExtensions
|
|
14
|
+
{
|
|
15
|
+
/// <summary>
|
|
16
|
+
///
|
|
17
|
+
/// </summary>
|
|
18
|
+
/// <param name="conversations"></param>
|
|
19
|
+
/// <returns></returns>
|
|
20
|
+
public static bool AllDialogueTriggered(this List<LocalDialogue> conversations)
|
|
21
|
+
{
|
|
22
|
+
foreach (var dialogue in conversations)
|
|
23
|
+
if (!dialogue.triggered)
|
|
24
|
+
return false;
|
|
25
|
+
|
|
26
|
+
return true;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
/// <summary>
|
|
30
|
+
///
|
|
31
|
+
/// </summary>
|
|
32
|
+
/// <param name="conversations"></param>
|
|
33
|
+
/// <returns></returns>
|
|
34
|
+
public static bool ContainsTriggeredDialogue(this List<LocalDialogue> conversations)
|
|
35
|
+
{
|
|
36
|
+
foreach (var dialogue in conversations)
|
|
37
|
+
if (dialogue.triggered)
|
|
38
|
+
return true;
|
|
39
|
+
|
|
40
|
+
return false;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
/// <summary>
|
|
44
|
+
///
|
|
45
|
+
/// </summary>
|
|
46
|
+
/// <param name="conversations"></param>
|
|
47
|
+
/// <returns></returns>
|
|
48
|
+
public static bool HasUnTriggeredRequiredFlags(this List<LocalDialogue> conversations)
|
|
49
|
+
{
|
|
50
|
+
foreach (LocalDialogue localDialogue in conversations)
|
|
51
|
+
if (localDialogue.HasUnTriggeredRequiredFlags())
|
|
52
|
+
return true;
|
|
53
|
+
|
|
54
|
+
return false;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
/// <summary>
|
|
58
|
+
///
|
|
59
|
+
/// </summary>
|
|
60
|
+
/// <param name="localDialogue"></param>
|
|
61
|
+
/// <returns></returns>
|
|
62
|
+
public static bool HasUnTriggeredRequiredFlags(this LocalDialogue localDialogue)
|
|
63
|
+
{
|
|
64
|
+
if (localDialogue.dialogueIfFlagNotMet.HasUnTriggeredRequiredFlags())
|
|
65
|
+
return true;
|
|
66
|
+
|
|
67
|
+
if (!localDialogue.triggered && localDialogue.dialogue.HasUnTriggeredRequiredFlags())
|
|
68
|
+
return true;
|
|
69
|
+
|
|
70
|
+
return false;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/// <summary>
|
|
74
|
+
///
|
|
75
|
+
/// </summary>
|
|
76
|
+
/// <param name="localDialogues"></param>
|
|
77
|
+
/// <returns></returns>
|
|
78
|
+
public static bool CheckIfSaveDialogue(this List<LocalDialogue> localDialogues)
|
|
79
|
+
{
|
|
80
|
+
foreach (LocalDialogue localDialogue in localDialogues)
|
|
81
|
+
if (ServiceLocator.GetService<IDialogueManager>()
|
|
82
|
+
.GetManagerComponent<DialogueLoadIdentifier>()
|
|
83
|
+
.CheckDialogue<Line>(localDialogue.dialogue)
|
|
84
|
+
||
|
|
85
|
+
ServiceLocator.GetService<IDialogueManager>()
|
|
86
|
+
.GetManagerComponent<DialogueLoadIdentifier>()
|
|
87
|
+
.CheckDialogue<Line>(localDialogue.dialogueIfFlagNotMet))
|
|
88
|
+
return true;
|
|
89
|
+
|
|
90
|
+
return false;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
93
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 80212fa36992869419093e416e350ab7
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 80212fa36992869419093e416e350ab7
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/LocalDialogueHandler.cs
CHANGED
|
@@ -1,104 +1,104 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.Dialogues;
|
|
3
|
-
using DREditor.Progressing.Handling;
|
|
4
|
-
using DREditor.Services;
|
|
5
|
-
using System.Collections.Generic;
|
|
6
|
-
|
|
7
|
-
namespace DREditor.LocalDialogues
|
|
8
|
-
{
|
|
9
|
-
/// <summary>
|
|
10
|
-
///
|
|
11
|
-
/// </summary>
|
|
12
|
-
[ClassHeader(nameof(ServiceHolder<LocalDialogueHandlerBase>) + " for type: " + nameof(LocalDialogueHandlerBase) +
|
|
13
|
-
"\n\n")]
|
|
14
|
-
public class LocalDialogueHandler : LocalDialogueHandlerBase
|
|
15
|
-
{
|
|
16
|
-
/// <summary>
|
|
17
|
-
///
|
|
18
|
-
/// </summary>
|
|
19
|
-
protected LocalDialogue localDialogue = null;
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
/// <inheritdoc/>
|
|
23
|
-
public override void CheckBoolTrigger(List<BoolTrigger> boolTriggers)
|
|
24
|
-
{
|
|
25
|
-
foreach (BoolTrigger trigger in boolTriggers)
|
|
26
|
-
if (BookOfTriggers.ContainsKey(trigger.actorName))
|
|
27
|
-
BookOfTriggers[trigger.actorName].SkipConversation(trigger.convoNum);
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
/// <inheritdoc/>
|
|
31
|
-
public override Dialogue EvaluateDialogue(List<LocalDialogue> RoomConvo)
|
|
32
|
-
{
|
|
33
|
-
if (RoomConvo.Count == 0)
|
|
34
|
-
return null;
|
|
35
|
-
|
|
36
|
-
foreach (LocalDialogue localDialogue in RoomConvo)
|
|
37
|
-
if (EvaluatedConversation(localDialogue) is Dialogue evaluated && evaluated != null)
|
|
38
|
-
{
|
|
39
|
-
if (localDialogue.dialogueBoolTriggers.Count > 0)
|
|
40
|
-
CheckBoolTrigger(localDialogue.dialogueBoolTriggers);
|
|
41
|
-
|
|
42
|
-
return evaluated;
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
return RoomConvo[^1].dialogue; // Returns last Dialogue (After Chat)
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
/// <summary>
|
|
49
|
-
///
|
|
50
|
-
/// </summary>
|
|
51
|
-
/// <param name="currentDialogue"></param>
|
|
52
|
-
/// <returns></returns>
|
|
53
|
-
protected virtual Dialogue EvaluatedConversation(LocalDialogue currentDialogue)
|
|
54
|
-
{
|
|
55
|
-
localDialogue = currentDialogue;
|
|
56
|
-
|
|
57
|
-
if (localDialogue != null && !localDialogue.triggered)
|
|
58
|
-
{
|
|
59
|
-
if (PassedRequiredFlag() is Dialogue flagResult && flagResult != null)
|
|
60
|
-
return flagResult;
|
|
61
|
-
else
|
|
62
|
-
return TriggerResultingDialogue();
|
|
63
|
-
}
|
|
64
|
-
else
|
|
65
|
-
return null;
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-
}
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67
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-
|
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68
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-
/// <summary>
|
|
69
|
-
///
|
|
70
|
-
/// </summary>
|
|
71
|
-
/// <returns></returns>
|
|
72
|
-
protected virtual Dialogue PassedRequiredFlag()
|
|
73
|
-
{
|
|
74
|
-
if (localDialogue.requiredProgressionFlag != "")
|
|
75
|
-
return EvaluateFlagResult();
|
|
76
|
-
else
|
|
77
|
-
return null;
|
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|
-
}
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-
|
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-
/// <summary>
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81
|
-
///
|
|
82
|
-
/// </summary>
|
|
83
|
-
/// <returns></returns>
|
|
84
|
-
protected virtual Dialogue EvaluateFlagResult()
|
|
85
|
-
{
|
|
86
|
-
if (ServiceLocator.GetService<FlagTriggerHandlerBase>().IsFlagTriggered(localDialogue.requiredProgressionFlag))
|
|
87
|
-
return TriggerResultingDialogue();
|
|
88
|
-
else
|
|
89
|
-
return localDialogue.dialogueIfFlagNotMet;
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
/// <summary>
|
|
93
|
-
///
|
|
94
|
-
/// </summary>
|
|
95
|
-
/// <returns></returns>
|
|
96
|
-
protected virtual Dialogue TriggerResultingDialogue()
|
|
97
|
-
{
|
|
98
|
-
if (localDialogue.dialogue != null)
|
|
99
|
-
localDialogue.SetTriggered();
|
|
100
|
-
|
|
101
|
-
return localDialogue.dialogue;
|
|
102
|
-
}
|
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103
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.Dialogues;
|
|
3
|
+
using DREditor.Progressing.Handling;
|
|
4
|
+
using DREditor.Services;
|
|
5
|
+
using System.Collections.Generic;
|
|
6
|
+
|
|
7
|
+
namespace DREditor.LocalDialogues
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
///
|
|
11
|
+
/// </summary>
|
|
12
|
+
[ClassHeader(nameof(ServiceHolder<LocalDialogueHandlerBase>) + " for type: " + nameof(LocalDialogueHandlerBase) +
|
|
13
|
+
"\n\n")]
|
|
14
|
+
public class LocalDialogueHandler : LocalDialogueHandlerBase
|
|
15
|
+
{
|
|
16
|
+
/// <summary>
|
|
17
|
+
///
|
|
18
|
+
/// </summary>
|
|
19
|
+
protected LocalDialogue localDialogue = null;
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
/// <inheritdoc/>
|
|
23
|
+
public override void CheckBoolTrigger(List<BoolTrigger> boolTriggers)
|
|
24
|
+
{
|
|
25
|
+
foreach (BoolTrigger trigger in boolTriggers)
|
|
26
|
+
if (BookOfTriggers.ContainsKey(trigger.actorName))
|
|
27
|
+
BookOfTriggers[trigger.actorName].SkipConversation(trigger.convoNum);
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
/// <inheritdoc/>
|
|
31
|
+
public override Dialogue EvaluateDialogue(List<LocalDialogue> RoomConvo)
|
|
32
|
+
{
|
|
33
|
+
if (RoomConvo.Count == 0)
|
|
34
|
+
return null;
|
|
35
|
+
|
|
36
|
+
foreach (LocalDialogue localDialogue in RoomConvo)
|
|
37
|
+
if (EvaluatedConversation(localDialogue) is Dialogue evaluated && evaluated != null)
|
|
38
|
+
{
|
|
39
|
+
if (localDialogue.dialogueBoolTriggers.Count > 0)
|
|
40
|
+
CheckBoolTrigger(localDialogue.dialogueBoolTriggers);
|
|
41
|
+
|
|
42
|
+
return evaluated;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
return RoomConvo[^1].dialogue; // Returns last Dialogue (After Chat)
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/// <summary>
|
|
49
|
+
///
|
|
50
|
+
/// </summary>
|
|
51
|
+
/// <param name="currentDialogue"></param>
|
|
52
|
+
/// <returns></returns>
|
|
53
|
+
protected virtual Dialogue EvaluatedConversation(LocalDialogue currentDialogue)
|
|
54
|
+
{
|
|
55
|
+
localDialogue = currentDialogue;
|
|
56
|
+
|
|
57
|
+
if (localDialogue != null && !localDialogue.triggered)
|
|
58
|
+
{
|
|
59
|
+
if (PassedRequiredFlag() is Dialogue flagResult && flagResult != null)
|
|
60
|
+
return flagResult;
|
|
61
|
+
else
|
|
62
|
+
return TriggerResultingDialogue();
|
|
63
|
+
}
|
|
64
|
+
else
|
|
65
|
+
return null;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
/// <summary>
|
|
69
|
+
///
|
|
70
|
+
/// </summary>
|
|
71
|
+
/// <returns></returns>
|
|
72
|
+
protected virtual Dialogue PassedRequiredFlag()
|
|
73
|
+
{
|
|
74
|
+
if (localDialogue.requiredProgressionFlag != "")
|
|
75
|
+
return EvaluateFlagResult();
|
|
76
|
+
else
|
|
77
|
+
return null;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/// <summary>
|
|
81
|
+
///
|
|
82
|
+
/// </summary>
|
|
83
|
+
/// <returns></returns>
|
|
84
|
+
protected virtual Dialogue EvaluateFlagResult()
|
|
85
|
+
{
|
|
86
|
+
if (ServiceLocator.GetService<FlagTriggerHandlerBase>().IsFlagTriggered(localDialogue.requiredProgressionFlag))
|
|
87
|
+
return TriggerResultingDialogue();
|
|
88
|
+
else
|
|
89
|
+
return localDialogue.dialogueIfFlagNotMet;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/// <summary>
|
|
93
|
+
///
|
|
94
|
+
/// </summary>
|
|
95
|
+
/// <returns></returns>
|
|
96
|
+
protected virtual Dialogue TriggerResultingDialogue()
|
|
97
|
+
{
|
|
98
|
+
if (localDialogue.dialogue != null)
|
|
99
|
+
localDialogue.SetTriggered();
|
|
100
|
+
|
|
101
|
+
return localDialogue.dialogue;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
104
|
}
|
|
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|
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|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.Dialogues;
|
|
3
|
-
using DREditor.Services;
|
|
4
|
-
using System.Collections.Generic;
|
|
5
|
-
|
|
6
|
-
namespace DREditor.LocalDialogues
|
|
7
|
-
{
|
|
8
|
-
/// <summary>
|
|
9
|
-
///
|
|
10
|
-
/// </summary>
|
|
11
|
-
public abstract class LocalDialogueHandlerBase : ServiceHolder<LocalDialogueHandlerBase>
|
|
12
|
-
{
|
|
13
|
-
/// <summary>
|
|
14
|
-
///
|
|
15
|
-
/// </summary>
|
|
16
|
-
public readonly static Dictionary<string, ISkipConversation> BookOfTriggers = new();
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
/// <summary>
|
|
20
|
-
///
|
|
21
|
-
/// </summary>
|
|
22
|
-
/// <param name="boolTriggers"></param>
|
|
23
|
-
public abstract void CheckBoolTrigger(List<BoolTrigger> boolTriggers);
|
|
24
|
-
|
|
25
|
-
/// <summary>
|
|
26
|
-
///
|
|
27
|
-
/// </summary>
|
|
28
|
-
/// <param name="roomConversations"></param>
|
|
29
|
-
/// <returns></returns>
|
|
30
|
-
public abstract Dialogue EvaluateDialogue(List<LocalDialogue> roomConversations);
|
|
31
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.Dialogues;
|
|
3
|
+
using DREditor.Services;
|
|
4
|
+
using System.Collections.Generic;
|
|
5
|
+
|
|
6
|
+
namespace DREditor.LocalDialogues
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
///
|
|
10
|
+
/// </summary>
|
|
11
|
+
public abstract class LocalDialogueHandlerBase : ServiceHolder<LocalDialogueHandlerBase>
|
|
12
|
+
{
|
|
13
|
+
/// <summary>
|
|
14
|
+
///
|
|
15
|
+
/// </summary>
|
|
16
|
+
public readonly static Dictionary<string, ISkipConversation> BookOfTriggers = new();
|
|
17
|
+
|
|
18
|
+
|
|
19
|
+
/// <summary>
|
|
20
|
+
///
|
|
21
|
+
/// </summary>
|
|
22
|
+
/// <param name="boolTriggers"></param>
|
|
23
|
+
public abstract void CheckBoolTrigger(List<BoolTrigger> boolTriggers);
|
|
24
|
+
|
|
25
|
+
/// <summary>
|
|
26
|
+
///
|
|
27
|
+
/// </summary>
|
|
28
|
+
/// <param name="roomConversations"></param>
|
|
29
|
+
/// <returns></returns>
|
|
30
|
+
public abstract Dialogue EvaluateDialogue(List<LocalDialogue> roomConversations);
|
|
31
|
+
}
|
|
32
32
|
}
|
|
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