net.dreditor.freetime 0.0.0-stage → 0.1.7

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Files changed (44) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CharacterReaction.cs +46 -0
  3. package/CharacterReaction.cs.meta +11 -0
  4. package/DREditor.FreeTime.asmdef +26 -0
  5. package/DREditor.FreeTime.asmdef.meta +7 -0
  6. package/FTECharacterDialogues.cs +56 -0
  7. package/FTECharacterDialogues.cs.meta +11 -0
  8. package/FTEData.cs +52 -0
  9. package/FTEData.cs.meta +11 -0
  10. package/FTEDataHandler.cs +181 -0
  11. package/FTEDataHandler.cs.meta +11 -0
  12. package/FTEDatabase.cs +69 -0
  13. package/FTEDatabase.cs.meta +11 -0
  14. package/FTEDatabaseEditor.cs +102 -0
  15. package/FTEDatabaseEditor.cs.meta +11 -0
  16. package/FTEDialogues.cs +33 -0
  17. package/FTEDialogues.cs.meta +11 -0
  18. package/FTEManager.cs +323 -0
  19. package/FTEManager.cs.meta +11 -0
  20. package/IFTEDataHandler.cs +38 -0
  21. package/IFTEDataHandler.cs.meta +11 -0
  22. package/MoveToNextDayEvent.cs +214 -0
  23. package/MoveToNextDayEvent.cs.meta +11 -0
  24. package/PresentReaction.cs +37 -0
  25. package/PresentReaction.cs.meta +11 -0
  26. package/ReactionDatabase.cs +112 -0
  27. package/ReactionDatabase.cs.meta +11 -0
  28. package/ReactionUtility.cs +44 -0
  29. package/ReactionUtility.cs.meta +11 -0
  30. package/Samples~/FTE_Data_Handler.prefab +49 -0
  31. package/Samples~/FTE_Data_Handler.prefab.meta +7 -0
  32. package/Samples~/FTE_Manager_ETemplate.prefab +218 -0
  33. package/Samples~/FTE_Manager_ETemplate.prefab.meta +7 -0
  34. package/Samples~/Move_To_Next_Day_Event.prefab +83 -0
  35. package/Samples~/Move_To_Next_Day_Event.prefab.meta +7 -0
  36. package/Samples~/Start_FTE_Handler_ETemplate.prefab +336 -0
  37. package/Samples~/Start_FTE_Handler_ETemplate.prefab.meta +7 -0
  38. package/SimpleFTEEntryCollection.cs +29 -0
  39. package/SimpleFTEEntryCollection.cs.meta +2 -0
  40. package/StartFTEAnimation.cs +77 -0
  41. package/StartFTEAnimation.cs.meta +11 -0
  42. package/package.json +45 -4
  43. package/package.json.meta +7 -0
  44. package/README.md +0 -3
@@ -0,0 +1,112 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.Characters;
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+ using DREditor.Dialogues;
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+ using DREditor.Dialogues.Loading;
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+ using DREditor.Services;
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+ using System.Collections.Generic;
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+ using UnityEngine;
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+
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+ namespace DREditor.FreeTime
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [System.Serializable]
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+ [CreateAssetMenu(menuName = "DREditor/FTE/Reaction Database", fileName = "Reaction Database")]
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+ public class ReactionDatabase : ScriptableObject, IDialogueHolder
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ public List<CharacterReaction> characterReactions = new();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected int badReactionIndex = 4;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="character"></param>
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+ /// <param name="level"></param>
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+ /// <returns></returns>
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+ public virtual List<DialogueCore> GetReactionPool(Character character, int level)
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+ {
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+ var pool = characterReactions.Find(characterReaction => characterReaction.character == character)
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+ .Reactions.Find(presentReaction => presentReaction.reactionKeyIndex == level)
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+ .reactions;
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+
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+ List<DialogueCore> dialogues = new();
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+
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+ foreach (var reaction in pool)
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+ dialogues.Add(reaction);
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+
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+ return dialogues;
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="dialogue"></param>
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+ /// <returns></returns>
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+ public virtual int GetReactionKeyFromDialogue(Dialogue dialogue)
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+ {
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+ CharacterReaction charReact = GetReactionFromDialogue(dialogue);
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+
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+ PresentReaction reaction = charReact.GetReactionFromDialogue(dialogue);
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+
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+ if (reaction == null)
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+ {
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+ UnityEngine.Debug.LogWarning(nameof(ReactionDatabase) + ": " +
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+ "The reation level couldn't be found for dialogue: " +
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+ dialogue.name + " and will return a bad reaction level.");
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+
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+ return badReactionIndex;
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+ }
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+
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+ return reaction.reactionKeyIndex;
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="dialogue"></param>
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+ /// <returns></returns>
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+ protected virtual CharacterReaction GetReactionFromDialogue(Dialogue dialogue)
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+ {
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+ foreach (CharacterReaction reactions in characterReactions)
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+ {
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+ PresentReaction presentReactionAsset = reactions.Reactions
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+ .Find(presentReactions => presentReactions.reactions.Contains(dialogue));
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+
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+ if (presentReactionAsset != null)
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+ return reactions;
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+ }
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+
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+ UnityEngine.Debug.LogWarning(nameof(ReactionDatabase) + ": The character reaction couldn't be found for dialogue: " +
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+ dialogue.name + " and will return a null reaction.");
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+
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+ return null;
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+ }
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+
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+
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+ /// <inheritdoc/>
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+ public virtual bool CheckIfSaveDialogue()
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+ {
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+ foreach (var reaction in characterReactions)
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+ foreach (var presentReaction in reaction.Reactions)
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+ if (ServiceLocator.GetService<IDialogueManager>()
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+ .GetManagerComponent<DialogueLoadIdentifier>()
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+ .CheckDialogues<Line>(presentReaction.GetReactions()))
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+ return true;
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+
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+ return false;
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+ }
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+ }
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+ }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ #if UNITY_EDITOR
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+ using UnityEditor;
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+
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+ namespace DREditor.FreeTime
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public static class ReactionUtility
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [MenuItem("DREditor/FTE/Generate Base Reaction Data")]
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+ public static void GenerateBaseReactionData()
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+ {
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+ UnityEngine.Debug.LogWarning("ALERT: This tool has not been implemented as there will be a " +
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+ "PresentReactionLevel Rework in the future and this class will depend on that process." +
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+ "\nContact Sweden for more information.");
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+
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+ //database.characterReactions.Clear();
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+
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+ //List<Character> characters = characterDatabase.GetFTECharacterList();
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+
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+ //List<PresentReactionLevel> levels = Enum.GetValues(typeof(PresentReactionLevel)).Cast<PresentReactionLevel>().ToList();
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+
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+ //foreach (Character character in characters)
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+ //{
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+ // CharacterReaction reaction = new(character.FirstName, character);
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+
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+ // database.characterReactions.Add(reaction);
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+
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+ // foreach(PresentReactionLevel level in levels)
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+ // {
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+ // PresentReaction presReact = new(level.ToString(), level);
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+
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+ // reaction.Reactions.Add(presReact);
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+ // }
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+ //}
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+ }
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+ }
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+ }
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+ #endif
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