net.dreditor.eventobjectservices 0.1.6 → 0.1.8

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Files changed (54) hide show
  1. package/.attestation.p7m +0 -0
  2. package/BoolWithEventOnTitleScreen.cs +9 -9
  3. package/BoolWithEventOnTitleScreen.cs.meta +11 -11
  4. package/DREditor.EventObjectServices.asmdef +16 -16
  5. package/DREditor.EventObjectServices.asmdef.meta +7 -7
  6. package/EvaluateCamerasStates.cs +102 -102
  7. package/EvaluateCamerasStates.cs.meta +11 -11
  8. package/FloatWithEventListener.cs +9 -9
  9. package/FloatWithEventListener.cs.meta +11 -11
  10. package/FloatWithEventOnTitleScreen.cs +9 -9
  11. package/FloatWithEventOnTitleScreen.cs.meta +11 -11
  12. package/IntWithEventIndexListener.cs +24 -24
  13. package/IntWithEventIndexListener.cs.meta +11 -11
  14. package/IntWithEventListener.cs +9 -9
  15. package/IntWithEventListener.cs.meta +11 -11
  16. package/IntWithEventOnTitleScreen.cs +9 -9
  17. package/IntWithEventOnTitleScreen.cs.meta +11 -11
  18. package/InverseObjectStateBoolWithEvent.cs +49 -49
  19. package/InverseObjectStateBoolWithEvent.cs.meta +11 -11
  20. package/ObjectActiveOnChapterIndex.cs +83 -83
  21. package/ObjectActiveOnChapterIndex.cs.meta +11 -11
  22. package/ObjectNameDisplayer.cs +46 -46
  23. package/ObjectNameDisplayer.cs.meta +11 -11
  24. package/OptionWithEventListener.cs +56 -56
  25. package/OptionWithEventListener.cs.meta +11 -11
  26. package/ResetCharacterControllerOnEvent.cs +46 -46
  27. package/ResetCharacterControllerOnEvent.cs.meta +11 -11
  28. package/{Samples → Samples~}/Float_With_Event_On_Title_Screen.prefab +48 -48
  29. package/{Samples → Samples~}/Float_With_Event_On_Title_Screen.prefab.meta +7 -7
  30. package/{Samples → Samples~}/Int_With_Event_On_Title_Screen.prefab +48 -48
  31. package/{Samples → Samples~}/Int_With_Event_On_Title_Screen.prefab.meta +7 -7
  32. package/{Samples → Samples~}/Reset_Player.prefab +118 -118
  33. package/{Samples → Samples~}/Reset_Player.prefab.meta +7 -7
  34. package/{Samples → Samples~}/Selectable_Object_Manager.prefab +49 -49
  35. package/{Samples → Samples~}/Selectable_Object_Manager.prefab.meta +7 -7
  36. package/SceneEventOnStart.cs +26 -26
  37. package/SceneEventOnStart.cs.meta +11 -11
  38. package/SelectStringWithEvent.cs +43 -43
  39. package/SelectStringWithEvent.cs.meta +11 -11
  40. package/SelectableObjectManager.cs +44 -44
  41. package/SelectableObjectManager.cs.meta +11 -11
  42. package/SpriteOnIntEvent.cs +67 -67
  43. package/SpriteOnIntEvent.cs.meta +11 -11
  44. package/StringWithEventListener.cs +9 -9
  45. package/StringWithEventListener.cs.meta +11 -11
  46. package/TextWithEventListener.cs +45 -45
  47. package/TextWithEventListener.cs.meta +11 -11
  48. package/ValueWithEventListener.cs +59 -59
  49. package/ValueWithEventListener.cs.meta +11 -11
  50. package/ValueWithEventOnTitleScreen.cs +36 -36
  51. package/ValueWithEventOnTitleScreen.cs.meta +11 -11
  52. package/package.json +41 -36
  53. package/package.json.meta +7 -0
  54. package/Samples.meta +0 -8
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using DREditor.EventObjects;
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- using UnityEngine;
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-
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- namespace DREditor.EventObjectServices
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- /// <remarks></remarks>
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- public class SceneEventOnStart : MonoBehaviour
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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-
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- [Tooltip("")]
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- [SerializeField] protected SceneEvent sceneEvent = null;
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void Start() => sceneEvent.Raise();
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- }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.EventObjects;
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+ using UnityEngine;
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+
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+ namespace DREditor.EventObjectServices
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public class SceneEventOnStart : MonoBehaviour
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+
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+ [Tooltip("")]
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+ [SerializeField] protected SceneEvent sceneEvent = null;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void Start() => sceneEvent.Raise();
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+ }
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27
  }