net.dreditor.editor.utility.converting 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/ActorConversion.cs +104 -104
- package/ActorConversion.cs.meta +11 -11
- package/ConvertRoomDataRegion.cs +437 -437
- package/ConvertRoomDataRegion.cs.meta +11 -11
- package/ConvertRoomDataScenes.cs +168 -168
- package/ConvertRoomDataScenes.cs.meta +11 -11
- package/ConvertUtility.cs +107 -107
- package/ConvertUtility.cs.meta +11 -11
- package/DREditor.Editor.Utility.Converting.asmdef +33 -33
- package/DREditor.Editor.Utility.Converting.asmdef.meta +7 -7
- package/MigrationUtility.cs +128 -128
- package/MigrationUtility.cs.meta +11 -11
- package/package.json +53 -48
- package/package.json.meta +7 -7
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@@ -1,34 +1,34 @@
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{
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"name": "DREditor.Editor.Utility.Converting",
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"rootNamespace": "",
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"references": [
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"Unity.RenderPipelines.Universal.Runtime",
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"Unity.InputSystem",
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"DREditor.Editor",
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"DREditor",
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"DREditor.Controls",
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"DREditor.States",
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"DREditor.Progressing.Handling",
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"DREditor.DialogueMechanics.Investigation",
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"DREditor.RoomStateBuilding",
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"DREditor.RoomBuilding",
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"DREditor.Actors",
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"DREditor.Doors",
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"DREditor.Talkables",
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"DREditor.SubAreas",
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"DREditor.Triggers",
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"DREditor.DebugTesting",
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"DREditor.UI"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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{
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"name": "DREditor.Editor.Utility.Converting",
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"rootNamespace": "",
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"references": [
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"Unity.RenderPipelines.Universal.Runtime",
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"Unity.InputSystem",
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"DREditor.Editor",
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"DREditor",
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"DREditor.Controls",
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"DREditor.States",
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"DREditor.Progressing.Handling",
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"DREditor.DialogueMechanics.Investigation",
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"DREditor.RoomStateBuilding",
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"DREditor.RoomBuilding",
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"DREditor.Actors",
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"DREditor.Doors",
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"DREditor.Talkables",
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"DREditor.SubAreas",
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"DREditor.Triggers",
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"DREditor.DebugTesting",
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"DREditor.UI"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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guid: 2135f79bd7a042d4bab6d1690fc7fba9
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 2135f79bd7a042d4bab6d1690fc7fba9
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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package/MigrationUtility.cs
CHANGED
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@@ -1,129 +1,129 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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#if UNITY_EDITOR
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using DREditor.UI.Buttons;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.Editor.Utility.Converting
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{
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/// <summary>
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///
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/// </summary>
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public static class MigrationUtility
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{
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/// <summary>
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///
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/// </summary>
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static readonly string MonoscriptSearch = "t:MonoScript ";
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/// <summary>
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///
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/// </summary>
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static readonly string PrefabSearch = "t:Prefab";
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/// <summary>
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///
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/// </summary>
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static readonly string ScriptPropertyName = "m_Script";
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/// <summary>
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///
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/// </summary>
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[MenuItem("DREditor/Convert/Buttons/Migrate Buttons to DREButton")]
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public static void MigrateButtons() => MigrateType<Button, DREButton>();
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="T2"></typeparam>
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public static void MigrateType<T, T2>() where T : Object
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{
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if (FindTypeScript<T2>(out var childScript))
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{
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MigrateSceneObjects<T>(childScript);
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MigratePrefabs<T>(childScript);
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AssetDatabase.SaveAssets();
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}
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else
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UnityEngine.Debug.LogError($"ALERT: {typeof(T2).Name} script not found in project.");
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}
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="childScript"></param>
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/// <returns></returns>
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private static bool FindTypeScript<T>(out MonoScript childScript)
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{
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childScript = AssetDatabase.FindAssets(MonoscriptSearch + typeof(T).Name)
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.Select(guid => AssetDatabase.LoadAssetAtPath<MonoScript>(AssetDatabase.GUIDToAssetPath(guid)))
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.FirstOrDefault(s => s != null && s.GetClass() == typeof(T));
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return childScript != null;
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}
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="childScript"></param>
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private static void MigrateSceneObjects<T>(MonoScript childScript) where T : Object
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=> SwappedReferences(UnityEngine.Object.FindObjectsByType<T>(), childScript);
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="childScript"></param>
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private static void MigratePrefabs<T>(MonoScript childScript) where T : Object
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{
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foreach (string guid in AssetDatabase.FindAssets(PrefabSearch))
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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GameObject prefab = PrefabUtility.LoadPrefabContents(path);
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bool modified = SwappedReferences(prefab.GetComponentsInChildren<Button>(true), childScript);
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if (modified)
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PrefabUtility.SaveAsPrefabAsset(prefab, path);
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PrefabUtility.UnloadPrefabContents(prefab);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="references"></param>
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/// <param name="childScript"></param>
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/// <returns></returns>
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/// <remarks></remarks>
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private static bool SwappedReferences<T>(IEnumerable<T> references, MonoScript childScript) where T : Object
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{
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bool modified = false;
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foreach (T reference in references.Where(b => b.GetType() == typeof(T)))
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{
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SerializedObject serializedButton = new(reference);
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serializedButton.FindProperty(ScriptPropertyName).objectReferenceValue = childScript;
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serializedButton.ApplyModifiedPropertiesWithoutUndo();
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modified = true;
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}
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return modified;
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}
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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#if UNITY_EDITOR
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using DREditor.UI.Buttons;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.Editor.Utility.Converting
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{
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/// <summary>
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///
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/// </summary>
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public static class MigrationUtility
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{
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/// <summary>
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///
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/// </summary>
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static readonly string MonoscriptSearch = "t:MonoScript ";
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/// <summary>
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///
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/// </summary>
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static readonly string PrefabSearch = "t:Prefab";
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/// <summary>
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///
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/// </summary>
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static readonly string ScriptPropertyName = "m_Script";
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/// <summary>
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///
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/// </summary>
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[MenuItem("DREditor/Convert/Buttons/Migrate Buttons to DREButton")]
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public static void MigrateButtons() => MigrateType<Button, DREButton>();
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="T2"></typeparam>
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public static void MigrateType<T, T2>() where T : Object
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{
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if (FindTypeScript<T2>(out var childScript))
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{
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MigrateSceneObjects<T>(childScript);
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MigratePrefabs<T>(childScript);
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AssetDatabase.SaveAssets();
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}
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else
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UnityEngine.Debug.LogError($"ALERT: {typeof(T2).Name} script not found in project.");
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}
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="childScript"></param>
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/// <returns></returns>
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private static bool FindTypeScript<T>(out MonoScript childScript)
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{
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childScript = AssetDatabase.FindAssets(MonoscriptSearch + typeof(T).Name)
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.Select(guid => AssetDatabase.LoadAssetAtPath<MonoScript>(AssetDatabase.GUIDToAssetPath(guid)))
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.FirstOrDefault(s => s != null && s.GetClass() == typeof(T));
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return childScript != null;
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}
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="childScript"></param>
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private static void MigrateSceneObjects<T>(MonoScript childScript) where T : Object
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=> SwappedReferences(UnityEngine.Object.FindObjectsByType<T>(), childScript);
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///
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="childScript"></param>
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private static void MigratePrefabs<T>(MonoScript childScript) where T : Object
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{
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foreach (string guid in AssetDatabase.FindAssets(PrefabSearch))
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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GameObject prefab = PrefabUtility.LoadPrefabContents(path);
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bool modified = SwappedReferences(prefab.GetComponentsInChildren<Button>(true), childScript);
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if (modified)
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PrefabUtility.SaveAsPrefabAsset(prefab, path);
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PrefabUtility.UnloadPrefabContents(prefab);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="references"></param>
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/// <param name="childScript"></param>
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/// <returns></returns>
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/// <remarks></remarks>
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private static bool SwappedReferences<T>(IEnumerable<T> references, MonoScript childScript) where T : Object
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{
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bool modified = false;
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foreach (T reference in references.Where(b => b.GetType() == typeof(T)))
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{
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SerializedObject serializedButton = new(reference);
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serializedButton.FindProperty(ScriptPropertyName).objectReferenceValue = childScript;
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serializedButton.ApplyModifiedPropertiesWithoutUndo();
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+
modified = true;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
return modified;
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
129
|
#endif
|
package/MigrationUtility.cs.meta
CHANGED
|
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|
|
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|
-
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package/package.json
CHANGED
|
@@ -1,48 +1,53 @@
|
|
|
1
|
-
{
|
|
2
|
-
"name": "net.dreditor.editor.utility.converting",
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|
3
|
-
"version": "0.1.
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|
4
|
-
"displayName": "DREditor Editor Utility Converting",
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|
5
|
-
"description": "The beta for DREditor. A tool to create death game style projects without having to code.",
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|
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|
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|
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"net.dreditor.debugtesting": "0.1.
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|
22
|
-
"net.dreditor.ui": "0.1.
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|
23
|
-
},
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|
24
|
-
"keywords": [
|
|
25
|
-
"editor",
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|
26
|
-
"tool",
|
|
27
|
-
"dreditor"
|
|
28
|
-
],
|
|
29
|
-
"publishConfig": {
|
|
30
|
-
"access": "public"
|
|
31
|
-
},
|
|
32
|
-
"author": {
|
|
33
|
-
"name": "Benjamin \"Sweden\" Jillson",
|
|
34
|
-
"email": "dreditortool@gmail.com",
|
|
35
|
-
"url": "https://dreditor.net"
|
|
36
|
-
},
|
|
37
|
-
"samples": [
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|
38
|
-
{
|
|
39
|
-
"displayName": "Samples",
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|
40
|
-
"description": "",
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|
41
|
-
"path": "Samples~"
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|
42
|
-
}
|
|
43
|
-
],
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|
44
|
-
"documentationUrl": "https://dreditor.net",
|
|
45
|
-
"license": "Apache-2.0",
|
|
46
|
-
"licensesUrl": "https://dreditor.net/docs/LICENSE.html",
|
|
47
|
-
"changelogUrl": "https://dreditor.net/docs/CHANGELOG.html"
|
|
48
|
-
|
|
1
|
+
{
|
|
2
|
+
"name": "net.dreditor.editor.utility.converting",
|
|
3
|
+
"version": "0.1.8",
|
|
4
|
+
"displayName": "DREditor Editor Utility Converting",
|
|
5
|
+
"description": "The beta for DREditor. A tool to create death game style projects without having to code.",
|
|
6
|
+
"unity": "6000.4",
|
|
7
|
+
"dependencies": {
|
|
8
|
+
"com.unity.render-pipelines.universal": "17.4.0",
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|
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|
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|
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|
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"net.dreditor.doors": "0.1.8",
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|
21
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|
22
|
+
"net.dreditor.ui": "0.1.8"
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|
23
|
+
},
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|
24
|
+
"keywords": [
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|
25
|
+
"editor",
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|
26
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+
"tool",
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|
27
|
+
"dreditor"
|
|
28
|
+
],
|
|
29
|
+
"publishConfig": {
|
|
30
|
+
"access": "public"
|
|
31
|
+
},
|
|
32
|
+
"author": {
|
|
33
|
+
"name": "Benjamin \"Sweden\" Jillson",
|
|
34
|
+
"email": "dreditortool@gmail.com",
|
|
35
|
+
"url": "https://dreditor.net"
|
|
36
|
+
},
|
|
37
|
+
"samples": [
|
|
38
|
+
{
|
|
39
|
+
"displayName": "Samples",
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|
40
|
+
"description": "",
|
|
41
|
+
"path": "Samples~"
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|
42
|
+
}
|
|
43
|
+
],
|
|
44
|
+
"documentationUrl": "https://dreditor.net",
|
|
45
|
+
"license": "Apache-2.0",
|
|
46
|
+
"licensesUrl": "https://dreditor.net/docs/LICENSE.html",
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|
47
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+
"changelogUrl": "https://dreditor.net/docs/CHANGELOG.html",
|
|
48
|
+
"repository": {
|
|
49
|
+
"url": "https://github.com/CertifiedSharp/DREditor",
|
|
50
|
+
"type": "git",
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51
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+
"revision": "416b18f937fb917bf3f595362a1082ed97457744"
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52
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}
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package/package.json.meta
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