net.dreditor.dialogueeventmanaging 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CharacterLeaveDialogueEvent.cs +13 -13
  3. package/CharacterLeaveDialogueEvent.cs.meta +11 -11
  4. package/DREditor.DialogueEventManaging.asmdef +16 -16
  5. package/DREditor.DialogueEventManaging.asmdef.meta +7 -7
  6. package/DialogueEventExcluder.cs +39 -39
  7. package/DialogueEventExcluder.cs.meta +11 -11
  8. package/DialogueEventIgnorer.cs +44 -44
  9. package/DialogueEventIgnorer.cs.meta +11 -11
  10. package/DialogueEventManager.cs +37 -37
  11. package/DialogueEventManager.cs.meta +11 -11
  12. package/DialogueEventTypeExcluder.cs +26 -26
  13. package/DialogueEventTypeExcluder.cs.meta +11 -11
  14. package/DialogueLineEventManager.cs +119 -119
  15. package/DialogueLineEventManager.cs.meta +11 -11
  16. package/DialogueLineSceneEventManager.cs +67 -67
  17. package/DialogueLineSceneEventManager.cs.meta +11 -11
  18. package/Editor/DREditor.DialogueEventManaging.Editor.asmdef +17 -17
  19. package/Editor/DREditor.DialogueEventManaging.Editor.asmdef.meta +7 -7
  20. package/Editor/DialogueEventExcluderEditor.cs +205 -205
  21. package/Editor/DialogueEventExcluderEditor.cs.meta +11 -11
  22. package/Editor/LoadDialogueEventExcluderEditor.cs +37 -37
  23. package/Editor/LoadDialogueEventExcluderEditor.cs.meta +11 -11
  24. package/Editor.meta +8 -8
  25. package/FaintDialogueEvent.cs +13 -13
  26. package/FaintDialogueEvent.cs.meta +11 -11
  27. package/FilteredDialogueEventManager.cs +91 -91
  28. package/FilteredDialogueEventManager.cs.meta +11 -11
  29. package/IgnoreCustomDialogueEventManager.cs +83 -83
  30. package/IgnoreCustomDialogueEventManager.cs.meta +11 -11
  31. package/LineProcessDialogueEvent.cs +16 -16
  32. package/LineProcessDialogueEvent.cs.meta +11 -11
  33. package/LoadDialogueEventExcluder.cs +41 -41
  34. package/LoadDialogueEventExcluder.cs.meta +11 -11
  35. package/LoadDialogueEvents.cs +75 -75
  36. package/LoadDialogueEvents.cs.meta +11 -11
  37. package/{Samples → Samples~}/Character_Leave_Dialogue_Event.prefab +46 -46
  38. package/{Samples → Samples~}/Character_Leave_Dialogue_Event.prefab.meta +7 -7
  39. package/{Samples → Samples~}/Dialogue_Event_Excluder.prefab +116 -116
  40. package/{Samples → Samples~}/Dialogue_Event_Excluder.prefab.meta +7 -7
  41. package/{Samples → Samples~}/Dialogue_Line_Event_Manager.prefab +315 -315
  42. package/{Samples → Samples~}/Dialogue_Line_Event_Manager.prefab.meta +7 -7
  43. package/{Samples → Samples~}/Dialogue_Line_Scene_Event_Manager.prefab +48 -48
  44. package/{Samples → Samples~}/Dialogue_Line_Scene_Event_Manager.prefab.meta +7 -7
  45. package/{Samples → Samples~}/Faint_Dialogue_Event.prefab +46 -46
  46. package/{Samples → Samples~}/Faint_Dialogue_Event.prefab.meta +7 -7
  47. package/{Samples → Samples~}/Ignore_Custom_Dialogue_Event_Manager.prefab +51 -51
  48. package/{Samples → Samples~}/Ignore_Custom_Dialogue_Event_Manager.prefab.meta +7 -7
  49. package/{Samples → Samples~}/Load_Dialogue_Events.prefab +317 -317
  50. package/{Samples → Samples~}/Load_Dialogue_Events.prefab.meta +7 -7
  51. package/{Samples → Samples~}/Load_Event_Excluder.prefab +61 -61
  52. package/{Samples → Samples~}/Load_Event_Excluder.prefab.meta +7 -7
  53. package/{Samples → Samples~}/Truth_Bullet_Get_On_Line_End.prefab +46 -46
  54. package/{Samples → Samples~}/Truth_Bullet_Get_On_Line_End.prefab.meta +7 -7
  55. package/TruthBulletGetOnLineEnd.cs +17 -17
  56. package/TruthBulletGetOnLineEnd.cs.meta +11 -11
  57. package/package.json +40 -35
  58. package/package.json.meta +7 -7
  59. package/Samples.meta +0 -8
@@ -1,120 +1,120 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues;
3
- using DREditor.Dialogues.Events;
4
- using DREditor.Dialogues.LineReading;
5
- using DREditor.Dialogues.Loading;
6
- using System.Collections;
7
- using System.Collections.Generic;
8
- using System.Linq;
9
- using UnityEngine;
10
-
11
- namespace DREditor.DialogueEventManaging
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- [ClassHeader(nameof(FilteredDialogueEventManager) + ", " + nameof(ILineProcessorRoutine) + ", " + nameof(ILoadToLineEvents) +
17
- "\n\n")]
18
- public class DialogueLineEventManager : FilteredDialogueEventManager, ILineProcessorRoutine, ILoadToLineEvents
19
- {
20
- /// <inheritdoc/>
21
- public virtual bool ShouldProcess(Line currentLine)
22
- {
23
- bool hasEvents = currentLine.DiaEvents.Count != 0;
24
-
25
- bool hasEventWaiters = LineContainsEventWaiters(currentLine, out _);
26
-
27
- if (hasEvents && !hasEventWaiters)
28
- TriggerDialogueLineEvents(currentLine);
29
-
30
- return hasEvents && hasEventWaiters;
31
- }
32
-
33
- /// <inheritdoc/>
34
- public IEnumerator LineProcessRoutine(Line currentLine) => EvaluateDialogueEvents(currentLine);
35
-
36
-
37
- /// <summary>
38
- ///
39
- /// </summary>
40
- /// <param name="currentLine"></param>
41
- /// <returns></returns>
42
- protected virtual IEnumerator EvaluateDialogueEvents(Line currentLine)
43
- {
44
- if (currentLine.DiaEvents.Count != 0)
45
- if (LineContainsEventWaiters(currentLine, out List<IDialogueEvent> list))
46
- yield return SplitTriggeringWaiterEvents(currentLine, list);
47
- else
48
- TriggerDialogueLineEvents(currentLine);
49
- }
50
-
51
- /// <summary>
52
- ///
53
- /// </summary>
54
- /// <param name="currentLine"></param>
55
- /// <param name="dialogueEvents"></param>
56
- /// <returns></returns>
57
- protected virtual bool LineContainsEventWaiters(Line currentLine, out List<IDialogueEvent> dialogueEvents)
58
- {
59
- dialogueEvents = currentLine.DiaEvents.Where(dialogueEvent => dialogueEvent is EventWaiter).ToList();
60
-
61
- return dialogueEvents.Count > 0;
62
- }
63
-
64
- /// <summary>
65
- ///
66
- /// </summary>
67
- /// <param name="currentLine"></param>
68
- /// <param name="dialogueEvents"></param>
69
- /// <returns></returns>
70
- protected virtual IEnumerator SplitTriggeringWaiterEvents(Line currentLine, List<IDialogueEvent> dialogueEvents)
71
- {
72
- yield return TriggerEventWaiters(dialogueEvents);
73
-
74
- TriggerNonEventWaiters(currentLine);
75
- }
76
-
77
- /// <summary>
78
- ///
79
- /// </summary>
80
- /// <param name="dialogueEvents"></param>
81
- /// <returns></returns>
82
- protected virtual IEnumerator TriggerEventWaiters(List<IDialogueEvent> dialogueEvents)
83
- {
84
- foreach (IDialogueEvent dialogueEvent in dialogueEvents)
85
- {
86
- EventWaiter dialogueEventWaiter = dialogueEvent as EventWaiter;
87
-
88
- dialogueEventWaiter.SetUnfinished();
89
-
90
- dialogueEvent.TriggerDialogueEvent();
91
-
92
- UnityEngine.Debug.Log($"REPORT: {ToString()}: Started waiting for event.");
93
-
94
- yield return new WaitUntil(() => dialogueEventWaiter.done);
95
-
96
- dialogueEventWaiter.SetUnfinished();
97
-
98
- UnityEngine.Debug.Log($"REPORT: {ToString()}: Finished waiting for event.");
99
- }
100
- }
101
-
102
- /// <summary>
103
- ///
104
- /// </summary>
105
- /// <param name="currentLine"></param>
106
- protected virtual void TriggerNonEventWaiters(Line currentLine)
107
- {
108
- List<IDialogueEvent> nonEventWaiterDialogueEvents = currentLine.DiaEvents
109
- .Where(dialogueEvent => dialogueEvent is not EventWaiter).ToList();
110
-
111
- if (nonEventWaiterDialogueEvents.Count > 0)
112
- foreach (IDialogueEvent dialogueEvent in nonEventWaiterDialogueEvents)
113
- dialogueEvent.TriggerDialogueEvent();
114
- }
115
-
116
-
117
- /// <inheritdoc/>
118
- public virtual void OnLoadToLineEvents(Line currentLine) => TriggerDialogueLineEvents(currentLine);
119
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues;
3
+ using DREditor.Dialogues.Events;
4
+ using DREditor.Dialogues.LineReading;
5
+ using DREditor.Dialogues.Loading;
6
+ using System.Collections;
7
+ using System.Collections.Generic;
8
+ using System.Linq;
9
+ using UnityEngine;
10
+
11
+ namespace DREditor.DialogueEventManaging
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ [ClassHeader(nameof(FilteredDialogueEventManager) + ", " + nameof(ILineProcessorRoutine) + ", " + nameof(ILoadToLineEvents) +
17
+ "\n\n")]
18
+ public class DialogueLineEventManager : FilteredDialogueEventManager, ILineProcessorRoutine, ILoadToLineEvents
19
+ {
20
+ /// <inheritdoc/>
21
+ public virtual bool ShouldProcess(Line currentLine)
22
+ {
23
+ bool hasEvents = currentLine.DiaEvents.Count != 0;
24
+
25
+ bool hasEventWaiters = LineContainsEventWaiters(currentLine, out _);
26
+
27
+ if (hasEvents && !hasEventWaiters)
28
+ TriggerDialogueLineEvents(currentLine);
29
+
30
+ return hasEvents && hasEventWaiters;
31
+ }
32
+
33
+ /// <inheritdoc/>
34
+ public IEnumerator LineProcessRoutine(Line currentLine) => EvaluateDialogueEvents(currentLine);
35
+
36
+
37
+ /// <summary>
38
+ ///
39
+ /// </summary>
40
+ /// <param name="currentLine"></param>
41
+ /// <returns></returns>
42
+ protected virtual IEnumerator EvaluateDialogueEvents(Line currentLine)
43
+ {
44
+ if (currentLine.DiaEvents.Count != 0)
45
+ if (LineContainsEventWaiters(currentLine, out List<IDialogueEvent> list))
46
+ yield return SplitTriggeringWaiterEvents(currentLine, list);
47
+ else
48
+ TriggerDialogueLineEvents(currentLine);
49
+ }
50
+
51
+ /// <summary>
52
+ ///
53
+ /// </summary>
54
+ /// <param name="currentLine"></param>
55
+ /// <param name="dialogueEvents"></param>
56
+ /// <returns></returns>
57
+ protected virtual bool LineContainsEventWaiters(Line currentLine, out List<IDialogueEvent> dialogueEvents)
58
+ {
59
+ dialogueEvents = currentLine.DiaEvents.Where(dialogueEvent => dialogueEvent is EventWaiter).ToList();
60
+
61
+ return dialogueEvents.Count > 0;
62
+ }
63
+
64
+ /// <summary>
65
+ ///
66
+ /// </summary>
67
+ /// <param name="currentLine"></param>
68
+ /// <param name="dialogueEvents"></param>
69
+ /// <returns></returns>
70
+ protected virtual IEnumerator SplitTriggeringWaiterEvents(Line currentLine, List<IDialogueEvent> dialogueEvents)
71
+ {
72
+ yield return TriggerEventWaiters(dialogueEvents);
73
+
74
+ TriggerNonEventWaiters(currentLine);
75
+ }
76
+
77
+ /// <summary>
78
+ ///
79
+ /// </summary>
80
+ /// <param name="dialogueEvents"></param>
81
+ /// <returns></returns>
82
+ protected virtual IEnumerator TriggerEventWaiters(List<IDialogueEvent> dialogueEvents)
83
+ {
84
+ foreach (IDialogueEvent dialogueEvent in dialogueEvents)
85
+ {
86
+ EventWaiter dialogueEventWaiter = dialogueEvent as EventWaiter;
87
+
88
+ dialogueEventWaiter.SetUnfinished();
89
+
90
+ dialogueEvent.TriggerDialogueEvent();
91
+
92
+ UnityEngine.Debug.Log($"REPORT: {ToString()}: Started waiting for event.");
93
+
94
+ yield return new WaitUntil(() => dialogueEventWaiter.done);
95
+
96
+ dialogueEventWaiter.SetUnfinished();
97
+
98
+ UnityEngine.Debug.Log($"REPORT: {ToString()}: Finished waiting for event.");
99
+ }
100
+ }
101
+
102
+ /// <summary>
103
+ ///
104
+ /// </summary>
105
+ /// <param name="currentLine"></param>
106
+ protected virtual void TriggerNonEventWaiters(Line currentLine)
107
+ {
108
+ List<IDialogueEvent> nonEventWaiterDialogueEvents = currentLine.DiaEvents
109
+ .Where(dialogueEvent => dialogueEvent is not EventWaiter).ToList();
110
+
111
+ if (nonEventWaiterDialogueEvents.Count > 0)
112
+ foreach (IDialogueEvent dialogueEvent in nonEventWaiterDialogueEvents)
113
+ dialogueEvent.TriggerDialogueEvent();
114
+ }
115
+
116
+
117
+ /// <inheritdoc/>
118
+ public virtual void OnLoadToLineEvents(Line currentLine) => TriggerDialogueLineEvents(currentLine);
119
+ }
120
120
  }
@@ -1,11 +1,11 @@
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@@ -1,68 +1,68 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues;
3
- using DREditor.Dialogues.LineReading;
4
- using DREditor.EventObjects;
5
- using System.Collections;
6
- using UnityEngine;
7
-
8
- namespace DREditor.DialogueEventManaging
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [ClassHeader(nameof(DialogueComponent) + ", " + nameof(ILineProcessorRoutine) +
14
- "\n\n")]
15
- public class DialogueLineSceneEventManager : DialogueComponent, ILineProcessorRoutine
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Tooltip("")]
21
- [SerializeField] protected BoolWithEvent eventTrigger = null;
22
-
23
- /// <summary>
24
- ///
25
- /// </summary>
26
- [Tooltip("")]
27
- [SerializeField] protected BoolWithEvent isLoadingFile = null;
28
-
29
-
30
- /// <inheritdoc/>
31
- public virtual bool ShouldProcess(Line currentLine) => currentLine.Events.Count != 0 && !isLoadingFile.Value;
32
-
33
- /// <inheritdoc/>
34
- public virtual IEnumerator LineProcessRoutine(Line currentLine) => EvaluateSceneEvents(currentLine);
35
-
36
- /// <summary>
37
- ///
38
- /// </summary>
39
- /// <param name="currentLine"></param>
40
- /// <returns></returns>
41
- protected virtual IEnumerator EvaluateSceneEvents(Line currentLine)
42
- {
43
- if (currentLine.Events.Count != 0 && !isLoadingFile.Value)
44
- foreach (SceneEvent sceneEvent in currentLine.Events.ToArray())
45
- yield return TriggerSceneEvent(sceneEvent);
46
-
47
- yield break;
48
- }
49
-
50
- /// <summary>
51
- ///
52
- /// </summary>
53
- /// <param name="sceneEvent"></param>
54
- /// <returns></returns>
55
- protected virtual IEnumerator TriggerSceneEvent(SceneEvent sceneEvent)
56
- {
57
- sceneEvent.Raise();
58
-
59
- // Will wait until trigger is true from Event Ending
60
- while (!eventTrigger.Value)
61
- yield return null;
62
-
63
- eventTrigger.SetValue(false);
64
-
65
- yield break;
66
- }
67
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues;
3
+ using DREditor.Dialogues.LineReading;
4
+ using DREditor.EventObjects;
5
+ using System.Collections;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.DialogueEventManaging
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [ClassHeader(nameof(DialogueComponent) + ", " + nameof(ILineProcessorRoutine) +
14
+ "\n\n")]
15
+ public class DialogueLineSceneEventManager : DialogueComponent, ILineProcessorRoutine
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Tooltip("")]
21
+ [SerializeField] protected BoolWithEvent eventTrigger = null;
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ [Tooltip("")]
27
+ [SerializeField] protected BoolWithEvent isLoadingFile = null;
28
+
29
+
30
+ /// <inheritdoc/>
31
+ public virtual bool ShouldProcess(Line currentLine) => currentLine.Events.Count != 0 && !isLoadingFile.Value;
32
+
33
+ /// <inheritdoc/>
34
+ public virtual IEnumerator LineProcessRoutine(Line currentLine) => EvaluateSceneEvents(currentLine);
35
+
36
+ /// <summary>
37
+ ///
38
+ /// </summary>
39
+ /// <param name="currentLine"></param>
40
+ /// <returns></returns>
41
+ protected virtual IEnumerator EvaluateSceneEvents(Line currentLine)
42
+ {
43
+ if (currentLine.Events.Count != 0 && !isLoadingFile.Value)
44
+ foreach (SceneEvent sceneEvent in currentLine.Events.ToArray())
45
+ yield return TriggerSceneEvent(sceneEvent);
46
+
47
+ yield break;
48
+ }
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ /// <param name="sceneEvent"></param>
54
+ /// <returns></returns>
55
+ protected virtual IEnumerator TriggerSceneEvent(SceneEvent sceneEvent)
56
+ {
57
+ sceneEvent.Raise();
58
+
59
+ // Will wait until trigger is true from Event Ending
60
+ while (!eventTrigger.Value)
61
+ yield return null;
62
+
63
+ eventTrigger.SetValue(false);
64
+
65
+ yield break;
66
+ }
67
+ }
68
68
  }
@@ -1,11 +1,11 @@
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@@ -1,18 +1,18 @@
1
- {
2
- "name": "DREditor.DialogueEventManaging.Editor",
3
- "rootNamespace": "",
4
- "references": [
5
- "DREditor",
6
- "DREditor.Editor",
7
- "DREditor.DialogueEventManaging"
8
- ],
9
- "includePlatforms": [],
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- "excludePlatforms": [],
11
- "allowUnsafeCode": false,
12
- "overrideReferences": false,
13
- "precompiledReferences": [],
14
- "autoReferenced": true,
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- "defineConstraints": [],
16
- "versionDefines": [],
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- "noEngineReferences": false
1
+ {
2
+ "name": "DREditor.DialogueEventManaging.Editor",
3
+ "rootNamespace": "",
4
+ "references": [
5
+ "DREditor",
6
+ "DREditor.Editor",
7
+ "DREditor.DialogueEventManaging"
8
+ ],
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+ "includePlatforms": [],
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+ "excludePlatforms": [],
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+ "allowUnsafeCode": false,
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+ "overrideReferences": false,
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+ "autoReferenced": true,
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+ "defineConstraints": [],
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+ "noEngineReferences": false
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  }
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