net.dreditor.dialogueeventhandling 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/AnimationEventHandler.cs +187 -187
- package/AnimationEventHandler.cs.meta +11 -11
- package/CameraEvents/CamToPositionEvent.cs +286 -286
- package/CameraEvents/CamToPositionEvent.cs.meta +11 -11
- package/CameraEvents/CamerasToTPFDPosition.cs +71 -71
- package/CameraEvents/CamerasToTPFDPosition.cs.meta +11 -11
- package/CameraEvents/CaptureFrameEvent.cs +60 -60
- package/CameraEvents/CaptureFrameEvent.cs.meta +11 -11
- package/CameraEvents/CaptureFrameProtag.cs +40 -40
- package/CameraEvents/CaptureFrameProtag.cs.meta +11 -11
- package/CameraEvents/EnableCameraEvent.cs +39 -39
- package/CameraEvents/EnableCameraEvent.cs.meta +11 -11
- package/CameraEvents/EnableCamerasOnSceneEvent.cs +46 -46
- package/CameraEvents/EnableCamerasOnSceneEvent.cs.meta +11 -11
- package/CameraEvents/MoveCameraToCamera.cs +66 -66
- package/CameraEvents/MoveCameraToCamera.cs.meta +11 -11
- package/CameraEvents/PrepareCamerasTPFD.cs +68 -68
- package/CameraEvents/PrepareCamerasTPFD.cs.meta +11 -11
- package/CameraEvents/ResetCameraPosition.cs +59 -59
- package/CameraEvents/ResetCameraPosition.cs.meta +11 -11
- package/CameraEvents/SetDialogueCameraEvent.cs +31 -31
- package/CameraEvents/SetDialogueCameraEvent.cs.meta +11 -11
- package/CameraEvents/ShakeCameraEvent.cs +171 -171
- package/CameraEvents/ShakeCameraEvent.cs.meta +11 -11
- package/CameraEvents/ToggleBlurHandler.cs +36 -36
- package/CameraEvents/ToggleBlurHandler.cs.meta +1 -1
- package/CameraEvents/ToggleCameraFlagsEvent.cs +54 -54
- package/CameraEvents/ToggleCameraFlagsEvent.cs.meta +11 -11
- package/CameraEvents.meta +8 -8
- package/ChangeSelectabilityEvent.cs +46 -46
- package/ChangeSelectabilityEvent.cs.meta +11 -11
- package/CharacterIntroAnim.cs +214 -214
- package/CharacterIntroAnim.cs.meta +11 -11
- package/CustomDialogueEventHandler.cs +31 -31
- package/CustomDialogueEventHandler.cs.meta +11 -11
- package/DREditor.DialogueEventHandling.asmdef +20 -20
- package/DREditor.DialogueEventHandling.asmdef.meta +7 -7
- package/DialogueEventHandler.cs +54 -54
- package/DialogueEventHandler.cs.meta +11 -11
- package/DialogueMidEntranceDebugger.cs +87 -87
- package/DialogueMidEntranceDebugger.cs.meta +11 -11
- package/Flashing/FlashEventHandlerBase.cs +114 -114
- package/Flashing/FlashEventHandlerBase.cs.meta +11 -11
- package/Flashing/FlashEventSimpleHandlerBase.cs +34 -34
- package/Flashing/FlashEventSimpleHandlerBase.cs.meta +1 -1
- package/Flashing/FlashScreenWhiteEvent.cs +59 -59
- package/Flashing/FlashScreenWhiteEvent.cs.meta +11 -11
- package/Flashing/FlashWhiteMat.mat +141 -141
- package/Flashing/FlashWhiteMat.mat.meta +8 -8
- package/Flashing/FlashWhiteShader.shadergraph +1170 -1170
- package/Flashing/FlashWhiteShader.shadergraph.meta +10 -10
- package/Flashing/FlashWhiteSpriteEventHandler.cs +137 -137
- package/Flashing/FlashWhiteSpriteEventHandler.cs.meta +11 -11
- package/Flashing/ProtagFlashWhiteEventHandler.cs +221 -221
- package/Flashing/ProtagFlashWhiteEventHandler.cs.meta +11 -11
- package/Flashing.meta +8 -8
- package/PanToObjectEvent.cs +83 -83
- package/PanToObjectEvent.cs.meta +11 -11
- package/PlayerManager.cs +207 -207
- package/PlayerManager.cs.meta +11 -11
- package/{Samples → Samples~}/Actor_Fade_Dialogue_Event.prefab +47 -47
- package/{Samples → Samples~}/Actor_Fade_Dialogue_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Change_Selectability_Event.prefab +47 -47
- package/{Samples → Samples~}/Change_Selectability_Event.prefab.meta +7 -7
- package/{Samples → Samples~}/Character_Intro_Canvas_ETemplate.prefab +134 -134
- package/{Samples → Samples~}/Character_Intro_Canvas_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/DialogueMidEntranceDebugger.prefab +48 -48
- package/{Samples → Samples~}/DialogueMidEntranceDebugger.prefab.meta +7 -7
- package/{Samples → Samples~}/Flash_Screen_White_Line_Handler.prefab +47 -47
- package/{Samples → Samples~}/Flash_Screen_White_Line_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Flash_Sprite_Event_Handler.prefab +58 -58
- package/{Samples → Samples~}/Flash_Sprite_Event_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Protag_Flash_Line_Handler.prefab +47 -47
- package/{Samples → Samples~}/Protag_Flash_Line_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Sprite_Flash_Line_Handler.prefab +48 -48
- package/{Samples → Samples~}/Sprite_Flash_Line_Handler.prefab.meta +7 -7
- package/ShakeUIEvent.cs +53 -53
- package/ShakeUIEvent.cs.meta +11 -11
- package/package.json +42 -37
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/.attestation.p7m
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package/AnimationEventHandler.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using System.Collections;
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using UnityEngine;
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using AnimationEvent = DREditor.Dialogues.Events.AnimationEvent;
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namespace DREditor.DialogueEventHandling
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{
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/// <summary>
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///
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/// </summary>
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public class AnimationEventHandler : DialogueEventHandler
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected bool debugLogs = false;
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/// <summary>
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected Animator animator = null;
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/// <summary>
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected int animatorLayer = 0;
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/// <summary>
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent isLoadingFile = null;
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/// <summary>
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected string oneShotAnimName = "";
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/// <summary>
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool DestroyOnLoadFile = true;
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/// <summary>
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected Animation clip = null;
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/// <summary>
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool waitForClipEnd = true;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool DestroyOnEnd = false;
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/// <inheritdoc/>
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protected override void OnDialogueEventTriggered(object o = null) => OnAnimationEventTriggered(o);
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/// <summary>
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///
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/// </summary>
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/// <param name="o"></param>
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protected virtual void OnAnimationEventTriggered(object o = null)
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{
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if (debugLogs)
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UnityEngine.Debug.Log($"{ToString()}: " + dialogueEventString + " was called.");
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if (isLoadingFile.Value)
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OnLoadingFile((AnimationEvent)o);
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else
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OnAnimationEvent((AnimationEvent)o);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="animationEvent"></param>
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protected virtual void OnLoadingFile(AnimationEvent animationEvent)
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{
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if (DestroyOnLoadFile)
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Destroy(gameObject);
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else if (clip != null)
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CallClip(animationEvent);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="animationEvent"></param>
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protected virtual void OnAnimationEvent(AnimationEvent animationEvent)
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{
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if (clip != null)
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CallClip(animationEvent);
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else
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StartCoroutine(AnimationRoutine(animationEvent));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="animationEvent"></param>
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/// <returns></returns>
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protected virtual IEnumerator AnimationRoutine(AnimationEvent animationEvent)
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{
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if (debugLogs)
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UnityEngine.Debug.Log($"{ToString()}: Starting Animation Routine");
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if (debugLogs && oneShotAnimName != "")
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UnityEngine.Debug.Log($"{ToString()}: calling one-shot animation: " + oneShotAnimName);
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if (oneShotAnimName != "")
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animator.Play(oneShotAnimName);
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float aLength = animator.GetCurrentAnimatorStateInfo(animatorLayer).length;
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if (!float.IsPositiveInfinity(aLength))
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yield return new WaitUntil(() =>
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animator.GetCurrentAnimatorStateInfo(animatorLayer).normalizedTime > 1.0f);
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animationEvent.SetFinished();
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if (debugLogs)
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UnityEngine.Debug.Log($"{ToString()}: Finished animation event: " + dialogueEventString);
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}
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/// <summary>
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/// </summary>
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/// <param name="animationEvent"></param>
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protected virtual void CallClip(AnimationEvent animationEvent)
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{
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clip.Play();
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if (waitForClipEnd)
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StartCoroutine(WaitForClip(animationEvent));
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else
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animationEvent.SetFinished();
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}
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/// </summary>
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/// <param name="animationEvent"></param>
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protected virtual IEnumerator WaitForClip(AnimationEvent animationEvent)
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{
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yield return new WaitForSeconds(clip.clip.length);
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animationEvent.SetFinished();
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if (DestroyOnEnd)
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Destroy(gameObject);
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}
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/// <summary>
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/// </summary>
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[BehaviourButton]
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public void TestAnimation()
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{
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if (Application.isPlaying)
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OnAnimationEventTriggered(new AnimationEvent(dialogueEventString));
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using System.Collections;
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using UnityEngine;
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using AnimationEvent = DREditor.Dialogues.Events.AnimationEvent;
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namespace DREditor.DialogueEventHandling
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{
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/// <summary>
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///
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/// </summary>
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public class AnimationEventHandler : DialogueEventHandler
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected bool debugLogs = false;
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/// <summary>
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected Animator animator = null;
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/// <summary>
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected int animatorLayer = 0;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent isLoadingFile = null;
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/// <summary>
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/// </summary>
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected string oneShotAnimName = "";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool DestroyOnLoadFile = true;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected Animation clip = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool waitForClipEnd = true;
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/// <summary>
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool DestroyOnEnd = false;
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/// <inheritdoc/>
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protected override void OnDialogueEventTriggered(object o = null) => OnAnimationEventTriggered(o);
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/// </summary>
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/// <param name="o"></param>
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protected virtual void OnAnimationEventTriggered(object o = null)
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{
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if (debugLogs)
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UnityEngine.Debug.Log($"{ToString()}: " + dialogueEventString + " was called.");
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if (isLoadingFile.Value)
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OnLoadingFile((AnimationEvent)o);
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else
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OnAnimationEvent((AnimationEvent)o);
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}
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/// <summary>
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/// </summary>
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/// <param name="animationEvent"></param>
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protected virtual void OnLoadingFile(AnimationEvent animationEvent)
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{
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if (DestroyOnLoadFile)
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Destroy(gameObject);
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else if (clip != null)
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CallClip(animationEvent);
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}
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+
/// <summary>
|
|
108
|
+
///
|
|
109
|
+
/// </summary>
|
|
110
|
+
/// <param name="animationEvent"></param>
|
|
111
|
+
protected virtual void OnAnimationEvent(AnimationEvent animationEvent)
|
|
112
|
+
{
|
|
113
|
+
if (clip != null)
|
|
114
|
+
CallClip(animationEvent);
|
|
115
|
+
else
|
|
116
|
+
StartCoroutine(AnimationRoutine(animationEvent));
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
/// <summary>
|
|
120
|
+
///
|
|
121
|
+
/// </summary>
|
|
122
|
+
/// <param name="animationEvent"></param>
|
|
123
|
+
/// <returns></returns>
|
|
124
|
+
protected virtual IEnumerator AnimationRoutine(AnimationEvent animationEvent)
|
|
125
|
+
{
|
|
126
|
+
if (debugLogs)
|
|
127
|
+
UnityEngine.Debug.Log($"{ToString()}: Starting Animation Routine");
|
|
128
|
+
|
|
129
|
+
if (debugLogs && oneShotAnimName != "")
|
|
130
|
+
UnityEngine.Debug.Log($"{ToString()}: calling one-shot animation: " + oneShotAnimName);
|
|
131
|
+
|
|
132
|
+
if (oneShotAnimName != "")
|
|
133
|
+
animator.Play(oneShotAnimName);
|
|
134
|
+
|
|
135
|
+
|
|
136
|
+
float aLength = animator.GetCurrentAnimatorStateInfo(animatorLayer).length;
|
|
137
|
+
|
|
138
|
+
if (!float.IsPositiveInfinity(aLength))
|
|
139
|
+
yield return new WaitUntil(() =>
|
|
140
|
+
animator.GetCurrentAnimatorStateInfo(animatorLayer).normalizedTime > 1.0f);
|
|
141
|
+
|
|
142
|
+
|
|
143
|
+
animationEvent.SetFinished();
|
|
144
|
+
|
|
145
|
+
if (debugLogs)
|
|
146
|
+
UnityEngine.Debug.Log($"{ToString()}: Finished animation event: " + dialogueEventString);
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
/// <summary>
|
|
150
|
+
///
|
|
151
|
+
/// </summary>
|
|
152
|
+
/// <param name="animationEvent"></param>
|
|
153
|
+
protected virtual void CallClip(AnimationEvent animationEvent)
|
|
154
|
+
{
|
|
155
|
+
clip.Play();
|
|
156
|
+
|
|
157
|
+
if (waitForClipEnd)
|
|
158
|
+
StartCoroutine(WaitForClip(animationEvent));
|
|
159
|
+
else
|
|
160
|
+
animationEvent.SetFinished();
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/// <summary>
|
|
164
|
+
///
|
|
165
|
+
/// </summary>
|
|
166
|
+
/// <param name="animationEvent"></param>
|
|
167
|
+
protected virtual IEnumerator WaitForClip(AnimationEvent animationEvent)
|
|
168
|
+
{
|
|
169
|
+
yield return new WaitForSeconds(clip.clip.length);
|
|
170
|
+
|
|
171
|
+
animationEvent.SetFinished();
|
|
172
|
+
|
|
173
|
+
if (DestroyOnEnd)
|
|
174
|
+
Destroy(gameObject);
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
|
|
178
|
+
/// <summary>
|
|
179
|
+
///
|
|
180
|
+
/// </summary>
|
|
181
|
+
[BehaviourButton]
|
|
182
|
+
public void TestAnimation()
|
|
183
|
+
{
|
|
184
|
+
if (Application.isPlaying)
|
|
185
|
+
OnAnimationEventTriggered(new AnimationEvent(dialogueEventString));
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
188
|
}
|
|
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|
|
|
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|
-
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|
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|
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|
4
|
-
externalObjects: {}
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|
5
|
-
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|
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7
|
-
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|
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|
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assetBundleVariant:
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2
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3
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externalObjects: {}
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|
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|
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7
|
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|
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