net.dreditor.debugtesting 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
@@ -1,33 +1,33 @@
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- {
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- "name": "DREditor.DebugTesting",
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- "rootNamespace": "",
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- "references": [
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- "Unity.RenderPipelines.Universal.Runtime",
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- "Unity.InputSystem",
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- "DREditor.Editor",
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- "DREditor",
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- "DREditor.Controls",
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- "DREditor.Audio",
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- "DREditor.Fading",
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- "DREditor.Progressing.Handling",
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- "DREditor.DialogueMechanics.Investigation",
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- "DREditor.RoomLoading",
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- "DREditor.RoomStateBuilding",
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- "DREditor.RoomBuilding",
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- "DREditor.Actors",
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- "DREditor.Doors",
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- "DREditor.SubAreas",
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- "DREditor.Talkables",
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- "DREditor.Triggers",
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- "DREditor.States"
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- ],
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- "includePlatforms": [],
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- "excludePlatforms": [],
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- "allowUnsafeCode": false,
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- "overrideReferences": false,
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- "precompiledReferences": [],
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- "autoReferenced": true,
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- "defineConstraints": [],
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- "versionDefines": [],
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- "noEngineReferences": false
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+ {
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+ "name": "DREditor.DebugTesting",
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+ "rootNamespace": "",
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+ "references": [
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+ "Unity.RenderPipelines.Universal.Runtime",
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+ "Unity.InputSystem",
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+ "DREditor.Editor",
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+ "DREditor",
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+ "DREditor.Controls",
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+ "DREditor.Audio",
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+ "DREditor.Fading",
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+ "DREditor.Progressing.Handling",
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+ "DREditor.DialogueMechanics.Investigation",
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+ "DREditor.RoomLoading",
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+ "DREditor.RoomStateBuilding",
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+ "DREditor.RoomBuilding",
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+ "DREditor.Actors",
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+ "DREditor.Doors",
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+ "DREditor.SubAreas",
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+ "DREditor.Talkables",
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+ "DREditor.Triggers",
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+ "DREditor.States"
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+ ],
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+ "includePlatforms": [],
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+ "excludePlatforms": [],
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+ "allowUnsafeCode": false,
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+ "overrideReferences": false,
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+ "precompiledReferences": [],
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+ "autoReferenced": true,
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+ "defineConstraints": [],
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+ "versionDefines": [],
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+ "noEngineReferences": false
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  }
@@ -1,7 +1,7 @@
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- AssemblyDefinitionImporter:
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package/DebugTester.cs CHANGED
@@ -1,176 +1,176 @@
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using DREditor.Audio;
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- using DREditor.Dialogues.Events;
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- using DREditor.EventObjects;
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- using DREditor.Fading;
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- using DREditor.Gates;
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- using DREditor.Progressing.Handling;
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- using DREditor.RoomLoading;
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- using DREditor.Saving;
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- using DREditor.Services;
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- using DREditor.States;
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- using System.Collections;
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- using UnityEngine;
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- using UnityEngine.EventSystems;
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- using UnityEngine.InputSystem;
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- using UnityEngine.SceneManagement;
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- using static UnityEngine.InputSystem.InputAction;
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-
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- namespace DREditor.DebugTesting
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- public class DebugTester : DebugTesterBase
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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- [Divider]
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- [Tooltip("")]
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- [SerializeField] protected InputActionReference startTest = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- public StateDatabase stateDatabase = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- public ScriptableObject pauseData = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Space]
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-
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- [Tooltip("")]
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- [SerializeField] protected SceneEvent newGameSelected = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected SceneEvent startedNewGame = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent hasLoadedSaveData = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent startedNewWithLoaded = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected TransformWithEvent playerSpawnPoint = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected IntWithEvent currentState = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected IntWithEvent currentChapterIndex = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected string generatePastEvent = "FadeOutGeneratePastOnDebugTest";
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-
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-
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- protected virtual void OnEnable() => startTest.action.started += StartNewGame;
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-
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- protected virtual void OnDisable() => startTest.action.started -= StartNewGame;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="ctx"></param>
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- protected virtual void StartNewGame(CallbackContext ctx)
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- {
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- FindAnyObjectByType<PlayerDataClearHandler>().Clear();
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-
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- if (hasLoadedSaveData.Value)
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- {
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- startedNewWithLoaded.SetValue(true);
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-
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- newGameSelected.Raise();
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-
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- startedNewGame.Raise();
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- }
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-
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- EventSystem.current.SetSelectedGameObject(null);
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-
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- StartCoroutine(FadeIntoGame());
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <returns></returns>
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- protected virtual IEnumerator FadeIntoGame()
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- {
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- newGameSelected.Raise();
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-
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- startedNewGame.Raise();
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-
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- // This section differs from the normal new game initialization logic.
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- currentChapterIndex.SetValue(chapterIndex);
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-
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- ServiceLocator.GetService<ProgressionManagerBase>().SetCurrentObjective(objective);
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-
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- if (toGate != null || (position == Vector3.zero && rotation == Vector3.zero))
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- OverrideFromGate(fromGate);
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- else
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- playerSpawnPoint.SetValue(new(position, Quaternion.Euler(rotation)));
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-
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- currentState.SetValue(state);
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-
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- ServiceLocator.GetService<MusicManagerBase>().FadeMusic(1f);
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-
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- yield return ServiceLocator.GetService<GlobalFade>().FadeToRoutine(1);
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-
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- ServiceLocator.GetService<RoomLoaderBase>().AllowRoomsToLoad();
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-
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- if (GoToScene == "" && toGate != null)
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- GoToScene = toGate.ToAreaName;
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-
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- SceneManager.LoadSceneAsync(GoToScene);
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-
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- DialogueEventSystem.TriggerEvent(generatePastEvent);
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-
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- yield break;
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="fromG"></param>
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- protected virtual void OverrideFromGate(GateFrom fromG)
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- {
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- if (fromG != null)
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- UnityEngine.Debug.Log($"{ToString()}: OverrideFromGate: FromG was Null , most likely TPFD Area");
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-
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- if (fromG != null)
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- playerSpawnPoint.SetValue(new(fromG.position, Quaternion.Euler(fromG.rotation)));
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- else
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- playerSpawnPoint.SetValue(new(Vector3.zero, Quaternion.Euler(Vector3.zero)));
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- }
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- }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.Audio;
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+ using DREditor.Dialogues.Events;
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+ using DREditor.EventObjects;
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+ using DREditor.Fading;
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+ using DREditor.Gates;
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+ using DREditor.Progressing.Handling;
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+ using DREditor.RoomLoading;
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+ using DREditor.Saving;
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+ using DREditor.Services;
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+ using DREditor.States;
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+ using System.Collections;
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+ using UnityEngine;
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+ using UnityEngine.EventSystems;
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+ using UnityEngine.InputSystem;
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+ using UnityEngine.SceneManagement;
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+ using static UnityEngine.InputSystem.InputAction;
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+
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+ namespace DREditor.DebugTesting
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public class DebugTester : DebugTesterBase
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected InputActionReference startTest = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ public StateDatabase stateDatabase = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ public ScriptableObject pauseData = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Space]
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+
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+ [Tooltip("")]
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+ [SerializeField] protected SceneEvent newGameSelected = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected SceneEvent startedNewGame = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected BoolWithEvent hasLoadedSaveData = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected BoolWithEvent startedNewWithLoaded = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected TransformWithEvent playerSpawnPoint = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected IntWithEvent currentState = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected IntWithEvent currentChapterIndex = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string generatePastEvent = "FadeOutGeneratePastOnDebugTest";
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+
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+
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+ protected virtual void OnEnable() => startTest.action.started += StartNewGame;
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+
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+ protected virtual void OnDisable() => startTest.action.started -= StartNewGame;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="ctx"></param>
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+ protected virtual void StartNewGame(CallbackContext ctx)
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+ {
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+ FindAnyObjectByType<PlayerDataClearHandler>().Clear();
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+
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+ if (hasLoadedSaveData.Value)
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+ {
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+ startedNewWithLoaded.SetValue(true);
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+
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+ newGameSelected.Raise();
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+
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+ startedNewGame.Raise();
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+ }
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+
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+ EventSystem.current.SetSelectedGameObject(null);
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+
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+ StartCoroutine(FadeIntoGame());
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ protected virtual IEnumerator FadeIntoGame()
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+ {
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+ newGameSelected.Raise();
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+
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+ startedNewGame.Raise();
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+
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+ // This section differs from the normal new game initialization logic.
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+ currentChapterIndex.SetValue(chapterIndex);
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+
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+ ServiceLocator.GetService<ProgressionManagerBase>().SetCurrentObjective(objective);
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+
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+ if (toGate != null || (position == Vector3.zero && rotation == Vector3.zero))
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+ OverrideFromGate(fromGate);
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+ else
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+ playerSpawnPoint.SetValue(new(position, Quaternion.Euler(rotation)));
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+
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+ currentState.SetValue(state);
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+
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+ ServiceLocator.GetService<MusicManagerBase>().FadeMusic(1f);
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+
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+ yield return ServiceLocator.GetService<GlobalFade>().FadeToRoutine(1);
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+
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+ ServiceLocator.GetService<RoomLoaderBase>().AllowRoomsToLoad();
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+
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+ if (GoToScene == "" && toGate != null)
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+ GoToScene = toGate.ToAreaName;
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+
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+ SceneManager.LoadSceneAsync(GoToScene);
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+
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+ DialogueEventSystem.TriggerEvent(generatePastEvent);
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+
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+ yield break;
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="fromG"></param>
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+ protected virtual void OverrideFromGate(GateFrom fromG)
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+ {
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+ if (fromG != null)
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+ UnityEngine.Debug.Log($"{ToString()}: OverrideFromGate: FromG was Null , most likely TPFD Area");
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+
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+ if (fromG != null)
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+ playerSpawnPoint.SetValue(new(fromG.position, Quaternion.Euler(fromG.rotation)));
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+ else
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+ playerSpawnPoint.SetValue(new(Vector3.zero, Quaternion.Euler(Vector3.zero)));
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+ }
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+ }
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  }
@@ -1,11 +1,11 @@
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