net.dreditor.core 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1187) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Assets/Backlog/Backlog.asset +338 -338
  3. package/Assets/Backlog/Backlog.asset.meta +8 -8
  4. package/Assets/Backlog.meta +8 -8
  5. package/Assets/DemoAssets/Seat.mat +139 -139
  6. package/Assets/DemoAssets/Seat.mat.meta +8 -8
  7. package/Assets/DemoAssets/brown.mat +139 -139
  8. package/Assets/DemoAssets/brown.mat.meta +8 -8
  9. package/Assets/DemoAssets/dr trial headmaster seat.fbx.meta +99 -99
  10. package/Assets/DemoAssets/trialseatv6.fbx.meta +94 -94
  11. package/Assets/DemoAssets.meta +8 -8
  12. package/Assets/Fonts/LiberationSans - OFL.txt +45 -45
  13. package/Assets/Fonts/LiberationSans - OFL.txt.meta +8 -8
  14. package/Assets/Fonts/LiberationSans SDF - Fallback.asset +904 -904
  15. package/Assets/Fonts/LiberationSans SDF - Fallback.asset.meta +8 -8
  16. package/Assets/Fonts/LiberationSans SDF.asset +7821 -7821
  17. package/Assets/Fonts/LiberationSans SDF.asset.meta +8 -8
  18. package/Assets/Fonts/LiberationSans.ttf.meta +19 -19
  19. package/Assets/Fonts/Nunito-Regular SDF.asset +7378 -7378
  20. package/Assets/Fonts/Nunito-Regular SDF.asset.meta +8 -8
  21. package/Assets/Fonts/Nunito-Regular.ttf.meta +23 -23
  22. package/Assets/Fonts/SourceSansPro-SemiBold SDF.asset +1834 -1834
  23. package/Assets/Fonts/SourceSansPro-SemiBold SDF.asset.meta +8 -8
  24. package/Assets/Fonts/SourceSansPro-SemiBold.ttf.meta +22 -22
  25. package/Assets/Fonts.meta +8 -8
  26. package/Assets/Images/Transparent Image.png.meta +120 -120
  27. package/Assets/Images/student select highlight.png.meta +108 -108
  28. package/Assets/Images.meta +8 -8
  29. package/Assets/RenderTextures/Blur Camera Tex.renderTexture +39 -39
  30. package/Assets/RenderTextures/Blur Camera Tex.renderTexture.meta +8 -8
  31. package/Assets/RenderTextures/CA_Tex.renderTexture +39 -39
  32. package/Assets/RenderTextures/CA_Tex.renderTexture.meta +8 -8
  33. package/Assets/RenderTextures/DebateTextTexture.renderTexture +39 -39
  34. package/Assets/RenderTextures/DebateTextTexture.renderTexture.meta +8 -8
  35. package/Assets/RenderTextures/FiringBulletTexture.renderTexture +39 -39
  36. package/Assets/RenderTextures/FiringBulletTexture.renderTexture.meta +8 -8
  37. package/Assets/RenderTextures/Main Camera Texture.renderTexture +38 -38
  38. package/Assets/RenderTextures/Main Camera Texture.renderTexture.meta +8 -8
  39. package/Assets/RenderTextures/NSDUITexture.renderTexture +39 -39
  40. package/Assets/RenderTextures/NSDUITexture.renderTexture.meta +8 -8
  41. package/Assets/RenderTextures/Protag Camera Texture.renderTexture +38 -38
  42. package/Assets/RenderTextures/Protag Camera Texture.renderTexture.meta +8 -8
  43. package/Assets/RenderTextures/RST_1.renderTexture +39 -39
  44. package/Assets/RenderTextures/RST_1.renderTexture.meta +8 -8
  45. package/Assets/RenderTextures/RST_2.renderTexture +39 -39
  46. package/Assets/RenderTextures/RST_2.renderTexture.meta +8 -8
  47. package/Assets/RenderTextures.meta +8 -8
  48. package/Assets/SFX/Footstep_1.ogg.meta +22 -22
  49. package/Assets/SFX/Footstep_2.ogg.meta +22 -22
  50. package/Assets/SFX/Footstep_3.ogg.meta +22 -22
  51. package/Assets/SFX/Footstep_4.ogg.meta +22 -22
  52. package/Assets/SFX.meta +8 -8
  53. package/Assets/Shaders/BlackCutOut.shadergraph +1038 -1038
  54. package/Assets/Shaders/BlackCutOut.shadergraph.meta +10 -10
  55. package/Assets/Shaders/Character.shader +68 -68
  56. package/Assets/Shaders/Character.shader.meta +9 -9
  57. package/Assets/Shaders/CharacterTrial.shadergraph +4813 -4813
  58. package/Assets/Shaders/CharacterTrial.shadergraph.meta +10 -10
  59. package/Assets/Shaders/Default_URP.mat +137 -137
  60. package/Assets/Shaders/Default_URP.mat.meta +8 -8
  61. package/Assets/Shaders/ObserveMaterial.mat +138 -138
  62. package/Assets/Shaders/ObserveMaterial.mat.meta +8 -8
  63. package/Assets/Shaders/Observe_shader.shadergraph +2983 -2983
  64. package/Assets/Shaders/Observe_shader.shadergraph.meta +10 -10
  65. package/Assets/Shaders/Two-sided Unlit Cutout.shader +42 -42
  66. package/Assets/Shaders/Two-sided Unlit Cutout.shader.meta +9 -9
  67. package/Assets/Shaders/UniversalRenderPipelineAsset_Renderer.asset +128 -128
  68. package/Assets/Shaders/UniversalRenderPipelineAsset_Renderer.asset.meta +8 -8
  69. package/Assets/Shaders.meta +8 -8
  70. package/Assets/UI/Black Screen.png.meta +108 -108
  71. package/Assets/UI/DREditor Logo/DREditor_Logo.png.meta +117 -117
  72. package/Assets/UI/DREditor Logo/DREditor_Logo_Inverted_Mask.png.meta +117 -117
  73. package/Assets/UI/DREditor Logo/DREditor_Logo_Mask.png.meta +117 -117
  74. package/Assets/UI/DREditor Logo/Logo_Chain_White.png.meta +117 -117
  75. package/Assets/UI/DREditor Logo/Logo_Circle_White.png.meta +117 -117
  76. package/Assets/UI/DREditor Logo/Logo_Skull-Bottom_White.png.meta +117 -117
  77. package/Assets/UI/DREditor Logo/Logo_Skull-Top_White.png.meta +117 -117
  78. package/Assets/UI/DREditor Logo.meta +8 -8
  79. package/Assets/UI.meta +8 -8
  80. package/Assets/VolumeProfiles/Blur Volume Profile.asset +78 -78
  81. package/Assets/VolumeProfiles/Blur Volume Profile.asset.meta +8 -8
  82. package/Assets/VolumeProfiles.meta +8 -8
  83. package/Assets.meta +8 -8
  84. package/{Samples → Samples~}/ControllersEnabled.asset +21 -21
  85. package/{Samples → Samples~}/ControllersEnabled.asset.meta +8 -8
  86. package/{Samples → Samples~}/Dialogue/CleanUpDialogueReader.asset +14 -14
  87. package/{Samples → Samples~}/Dialogue/CleanUpDialogueReader.asset.meta +8 -8
  88. package/{Samples → Samples~}/Dialogue/CurrentLineNum.asset +21 -21
  89. package/{Samples → Samples~}/Dialogue/CurrentLineNum.asset.meta +8 -8
  90. package/{Samples → Samples~}/Dialogue/DialogueFinished.asset +14 -14
  91. package/{Samples → Samples~}/Dialogue/DialogueFinished.asset.meta +8 -8
  92. package/{Samples → Samples~}/Dialogue/DialogueStarted.asset +14 -14
  93. package/{Samples → Samples~}/Dialogue/DialogueStarted.asset.meta +8 -8
  94. package/{Samples → Samples~}/Dialogue/LoadingToLine.asset +21 -21
  95. package/{Samples → Samples~}/Dialogue/LoadingToLine.asset.meta +8 -8
  96. package/{Samples → Samples~}/Dialogue/SaveDialogueName.asset +21 -21
  97. package/{Samples → Samples~}/Dialogue/SaveDialogueName.asset.meta +8 -8
  98. package/{Samples → Samples~}/Dialogue.meta +8 -8
  99. package/{Samples → Samples~}/OnStartedChangingRoom.asset +14 -14
  100. package/{Samples → Samples~}/OnStartedChangingRoom.asset.meta +8 -8
  101. package/{Samples → Samples~}/OptionsUIMessage.asset +21 -21
  102. package/{Samples → Samples~}/OptionsUIMessage.asset.meta +8 -8
  103. package/{Samples → Samples~}/Prefabs/Box_To_Hold_Player.prefab +528 -528
  104. package/{Samples → Samples~}/Prefabs/Box_To_Hold_Player.prefab.meta +7 -7
  105. package/{Samples → Samples~}/Prefabs/Event_System.prefab +83 -83
  106. package/{Samples → Samples~}/Prefabs/Event_System.prefab.meta +7 -7
  107. package/{Samples → Samples~}/Prefabs.meta +8 -8
  108. package/{Samples → Samples~}/ResetPlayer.asset +14 -14
  109. package/{Samples → Samples~}/ResetPlayer.asset.meta +8 -8
  110. package/{Samples → Samples~}/Saving/ActionDifficulty.asset +19 -19
  111. package/{Samples → Samples~}/Saving/ActionDifficulty.asset.meta +8 -8
  112. package/{Samples → Samples~}/Saving/ClearPlayerDatas.asset +14 -14
  113. package/{Samples → Samples~}/Saving/ClearPlayerDatas.asset.meta +8 -8
  114. package/{Samples → Samples~}/Saving/LogicDifficulty.asset +21 -21
  115. package/{Samples → Samples~}/Saving/LogicDifficulty.asset.meta +8 -8
  116. package/{Samples → Samples~}/Saving.meta +8 -8
  117. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Cameras/BlurCameraEnabled.asset +21 -21
  118. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Cameras/BlurCameraEnabled.asset.meta +8 -8
  119. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Cameras/DialogueCameraEnabled.asset +21 -21
  120. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Cameras/DialogueCameraEnabled.asset.meta +8 -8
  121. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Cameras/MainCameraEnabled.asset +21 -21
  122. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Cameras/MainCameraEnabled.asset.meta +8 -8
  123. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Cameras/ProtagCameraEnabled.asset +21 -21
  124. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Cameras/ProtagCameraEnabled.asset.meta +8 -8
  125. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Cameras/TrialCameraEnabled.asset +21 -21
  126. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Cameras/TrialCameraEnabled.asset.meta +8 -8
  127. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Cameras.meta +8 -8
  128. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/AutoMechanic/InAutoMode.asset +19 -19
  129. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/AutoMechanic/InAutoMode.asset.meta +8 -8
  130. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/AutoMechanic.meta +8 -8
  131. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/FastForwardMechanic/FastForwardEnabled.asset +19 -19
  132. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/FastForwardMechanic/FastForwardEnabled.asset.meta +8 -8
  133. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/FastForwardMechanic/FastForwardWasEnabled.asset +19 -19
  134. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/FastForwardMechanic/FastForwardWasEnabled.asset.meta +8 -8
  135. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/FastForwardMechanic/InFastForwardMode.asset +19 -19
  136. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/FastForwardMechanic/InFastForwardMode.asset.meta +8 -8
  137. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/FastForwardMechanic.meta +8 -8
  138. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/Sprites/IsProtagSpeaking.asset +19 -19
  139. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/Sprites/IsProtagSpeaking.asset.meta +8 -8
  140. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/Sprites/SpriteIsFading.asset +19 -19
  141. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/Sprites/SpriteIsFading.asset.meta +8 -8
  142. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling/Sprites.meta +8 -8
  143. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/DialogueHandling.meta +8 -8
  144. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/FTE/OnFTEMinigame.asset +19 -19
  145. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/FTE/OnFTEMinigame.asset.meta +8 -8
  146. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/FTE.meta +8 -8
  147. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InCGMode.asset +19 -19
  148. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InCGMode.asset.meta +8 -8
  149. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InDialogue.asset +31 -31
  150. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InDialogue.asset.meta +8 -8
  151. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InInstant.asset +19 -19
  152. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InInstant.asset.meta +8 -8
  153. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InLeaveProcess.asset +19 -19
  154. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InLeaveProcess.asset.meta +8 -8
  155. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InMenu.asset +21 -21
  156. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InMenu.asset.meta +8 -8
  157. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InPause.asset +19 -19
  158. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InPause.asset.meta +8 -8
  159. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InTPFD.asset +19 -19
  160. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InTPFD.asset.meta +8 -8
  161. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InTrialMode.asset +19 -19
  162. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InTrialMode.asset.meta +8 -8
  163. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InVideoMode.asset +19 -19
  164. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/InVideoMode.asset.meta +8 -8
  165. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/IsGoingToMainMenu.asset +19 -19
  166. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/IsGoingToMainMenu.asset.meta +8 -8
  167. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/IsLeaving.asset +19 -19
  168. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/IsLeaving.asset.meta +8 -8
  169. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/IsUIToggled.asset +21 -21
  170. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/IsUIToggled.asset.meta +8 -8
  171. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/IsWaitingForDialogueToFinish.asset +19 -19
  172. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/IsWaitingForDialogueToFinish.asset.meta +8 -8
  173. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/ToSkipHideCG.asset +19 -19
  174. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/ToSkipHideCG.asset.meta +8 -8
  175. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/inThreeDMode.asset +19 -19
  176. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates/inThreeDMode.asset.meta +8 -8
  177. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/GameplayStates.meta +8 -8
  178. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/DialogueLoaded.asset +19 -19
  179. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/DialogueLoaded.asset.meta +8 -8
  180. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/FirstTimeLoaded.asset +19 -19
  181. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/FirstTimeLoaded.asset.meta +8 -8
  182. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/HasLoadedSaveData.asset +19 -19
  183. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/HasLoadedSaveData.asset.meta +8 -8
  184. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/HasStartedDialogue.asset +19 -19
  185. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/HasStartedDialogue.asset.meta +8 -8
  186. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/InLoading.asset +19 -19
  187. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/InLoading.asset.meta +8 -8
  188. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/IsLoadingFile.asset +19 -19
  189. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/IsLoadingFile.asset.meta +8 -8
  190. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/LoadDialogueFound.asset +19 -19
  191. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/LoadDialogueFound.asset.meta +8 -8
  192. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/OnRoomInstanceLoaded.asset +19 -19
  193. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/OnRoomInstanceLoaded.asset.meta +8 -8
  194. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/StartedNewWithLoaded.asset +19 -19
  195. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading/StartedNewWithLoaded.asset.meta +8 -8
  196. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Loading.meta +8 -8
  197. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Trial/InTrialMinigame.asset +19 -19
  198. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Trial/InTrialMinigame.asset.meta +8 -8
  199. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Trial/PlayerHasDied.asset +19 -19
  200. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Trial/PlayerHasDied.asset.meta +8 -8
  201. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Trial/TrialContinued.asset +19 -19
  202. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Trial/TrialContinued.asset.meta +8 -8
  203. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Trial/TrialMistake.asset +19 -19
  204. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Trial/TrialMistake.asset.meta +8 -8
  205. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Trial/TrialTimeUp.asset +19 -19
  206. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Trial/TrialTimeUp.asset.meta +8 -8
  207. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/Trial.meta +8 -8
  208. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/CallControlsUI.asset +19 -19
  209. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/CallControlsUI.asset.meta +8 -8
  210. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/CanFastTravel.asset +21 -21
  211. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/CanFastTravel.asset.meta +8 -8
  212. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/ControlsMenuForceDisable.asset +19 -19
  213. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/ControlsMenuForceDisable.asset.meta +8 -8
  214. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/HasMenuAccess.asset +20 -20
  215. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/HasMenuAccess.asset.meta +8 -8
  216. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/ReticleCanSelect.asset +19 -19
  217. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/ReticleCanSelect.asset.meta +8 -8
  218. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/ReticleSelectOverride.asset +19 -19
  219. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/ReticleSelectOverride.asset.meta +8 -8
  220. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/SetControlsUIBasedOnCurrentMode.asset +14 -14
  221. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI/SetControlsUIBasedOnCurrentMode.asset.meta +8 -8
  222. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools/UI.meta +8 -8
  223. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/Bools.meta +8 -8
  224. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/CameraShakeOmega.asset +21 -21
  225. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/CameraShakeOmega.asset.meta +8 -8
  226. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/Currency.asset +19 -19
  227. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/Currency.asset.meta +8 -8
  228. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/Health.asset +19 -19
  229. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/Health.asset.meta +8 -8
  230. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/MinigameDamage.asset +21 -21
  231. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/MinigameDamage.asset.meta +8 -8
  232. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/MouseAbs.asset +23 -23
  233. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/MouseAbs.asset.meta +8 -8
  234. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/PauseAccess.asset +21 -21
  235. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/PauseAccess.asset.meta +8 -8
  236. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/PlayerSpawnPoint.asset +25 -25
  237. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/PlayerSpawnPoint.asset.meta +8 -8
  238. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/Running.asset +21 -21
  239. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/Running.asset.meta +8 -8
  240. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/SceneEventTrigger.asset +19 -19
  241. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/SceneEventTrigger.asset.meta +8 -8
  242. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/ShakeCamera.asset +21 -21
  243. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem/ShakeCamera.asset.meta +8 -8
  244. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/PlayerSystem.meta +8 -8
  245. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/SelectableObjects/CurrentDialogueObject.asset +19 -19
  246. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/SelectableObjects/CurrentDialogueObject.asset.meta +8 -8
  247. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/SelectableObjects/LastDialogueObject.asset +19 -19
  248. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/SelectableObjects/LastDialogueObject.asset.meta +8 -8
  249. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/SelectableObjects.meta +8 -8
  250. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/String/Audio/SetMusicText.asset +21 -21
  251. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/String/Audio/SetMusicText.asset.meta +8 -8
  252. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/String/Audio.meta +8 -8
  253. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/String/CurrentControlsKey.asset +19 -19
  254. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/String/CurrentControlsKey.asset.meta +8 -8
  255. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/String/CurrentDisplayName.asset +19 -19
  256. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/String/CurrentDisplayName.asset.meta +8 -8
  257. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/String/DialogueHandlerStrings/BlurCamCode.asset +19 -19
  258. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/String/DialogueHandlerStrings/BlurCamCode.asset.meta +8 -8
  259. package/{Samples → Samples~}/ScriptableObjects/StandardEventObjects/String/DialogueHandlerStrings/ProtagFirstName.asset +19 -19
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  306. package/Scripts/Cameras/CameraBehaviour.cs +144 -144
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@@ -1,508 +1,508 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using System.Collections.Generic;
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- using UnityEditor;
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- using UnityEngine;
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- using UnityEngine.UI;
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-
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- #if UNITY_EDITOR
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- namespace DREditor.Editor
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- public class UIHierarchyColorizer
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- {
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- #region Fields
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-
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- #region Runtime
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-
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- /// <summary>
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- ///
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- /// </summary>
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- private GameObject firstFullMatch;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- private float hue;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- private int fullScreenDims = 0;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- private int overlayCount = 0;
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-
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- #endregion
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-
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- #region Coloring
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-
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- /// <summary>
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- ///
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- /// </summary>
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- private readonly System.Type[] targetTypes = { typeof(Image), typeof(RawImage), typeof(Text) };
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-
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- /// <summary>
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- ///
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- /// </summary>
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- private const float GoldenRatioConjugate = 0.61803398875f;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- private const float ShadeSatMin = 0.30f;
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-
58
- /// <summary>
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- ///
60
- /// </summary>
61
- private const float ShadeSatMax = 1.00f;
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-
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- /// <summary>
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- ///
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- /// </summary>
66
- private const float ShadeValMin = 0.50f;
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-
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- /// <summary>
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- ///
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- /// </summary>
71
- private const float ShadeValMax = 1.00f;
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-
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- /// <summary>
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- ///
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- /// </summary>
76
- private const float ComponentAlpha = 1.00f;
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-
78
- #endregion
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-
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- #region Full Screen Check
81
-
82
- /// <summary>
83
- ///
84
- /// </summary>
85
- private enum ScreenSizeMatch { None, Partial, Full }
86
-
87
- /// <summary>
88
- ///
89
- /// </summary>
90
- private float RefScreenWidth = 1920f;
91
-
92
- /// <summary>
93
- ///
94
- /// </summary>
95
- private float RefScreenHeight = 1080f;
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-
97
- /// <summary>
98
- ///
99
- /// </summary>
100
- private const float SizeTolerance = 0.5f;
101
-
102
- /// <summary>
103
- ///
104
- /// </summary>
105
- private const float FullScreenAlpha = 0.75f;
106
-
107
- #endregion
108
-
109
- #region Overlay Tinting Constants
110
-
111
- /// <summary>
112
- ///
113
- /// </summary>
114
- private const float OverlayHueShift = 0.5f;
115
-
116
- /// <summary>
117
- ///
118
- /// </summary>
119
- private const float OverlayAlpha = 0.50f;
120
-
121
- #endregion
122
-
123
- #region TMP Handling
124
-
125
- /// <summary>
126
- ///
127
- /// </summary>
128
- private bool s_tmpChecked;
129
-
130
- /// <summary>
131
- ///
132
- /// </summary>
133
- private System.Type s_tmpTextType;
134
-
135
- /// <summary>
136
- ///
137
- /// </summary>
138
- private System.Reflection.PropertyInfo s_tmpColorProp;
139
-
140
- /// <summary>
141
- ///
142
- /// </summary>
143
- private const string TMPTextTypeName = "TMPro.TMP_Text";
144
-
145
- /// <summary>
146
- ///
147
- /// </summary>
148
- private const string TMPTextColorPropertyName = "color";
149
-
150
- #endregion
151
-
152
- #endregion
153
-
154
- #region Colorize Hierarchy Groups
155
-
156
- /// <summary>
157
- ///
158
- /// </summary>
159
- [MenuItem("DREditor/UI/Colorize Hierarchy Groups", priority = 100)]
160
- public static void ColorizeHierarchyGroups() => new UIHierarchyColorizer().Colorize();
161
-
162
- /// <summary>
163
- ///
164
- /// </summary>
165
- public void Colorize()
166
- {
167
- if (!ValidateSelection())
168
- return;
169
-
170
- InitializeResolution();
171
-
172
- DetectTextMeshPro();
173
-
174
- Undo.RegisterFullObjectHierarchyUndo(Selection.activeGameObject, "Colorize UI Hierarchy Groups");
175
-
176
- ColorizeHierarchy();
177
- }
178
-
179
- /// <summary>
180
- ///
181
- /// </summary>
182
- /// <returns></returns>
183
- private static bool ValidateSelection()
184
- {
185
- int groupCount = Selection.activeGameObject.transform.childCount;
186
-
187
- if (Selection.activeGameObject != null && groupCount != 0)
188
- return true;
189
-
190
- if (groupCount == 0)
191
- EditorUtility.DisplayDialog("No Children",
192
- "REPORT: The selected GameObject has no children to colorize." +
193
- "\n\nPROPOSAL: Select a game object with children containing any of the components: " +
194
- "\nImage, Raw Image, or TMP Text.", "OK");
195
- else
196
- EditorUtility.DisplayDialog("No Selection",
197
- "PROPOSAL: Please select a parent GameObject in the Hierarchy first.", "OK");
198
-
199
- return false;
200
- }
201
-
202
- /// <summary>
203
- ///
204
- /// </summary>
205
- private void InitializeResolution()
206
- {
207
- if (Selection.activeGameObject.TryGetComponent(out CanvasScaler scaler))
208
- {
209
- RefScreenWidth = scaler.referenceResolution.x;
210
-
211
- RefScreenHeight = scaler.referenceResolution.y;
212
- }
213
- }
214
-
215
- /// <summary>
216
- ///
217
- /// </summary>
218
- private void DetectTextMeshPro()
219
- {
220
- if (!s_tmpChecked)
221
- {
222
- s_tmpChecked = true;
223
-
224
- foreach (var asm in System.AppDomain.CurrentDomain.GetAssemblies())
225
- {
226
- s_tmpTextType = asm.GetType(TMPTextTypeName);
227
-
228
- if (s_tmpTextType != null)
229
- break;
230
- }
231
-
232
- if (s_tmpTextType != null)
233
- s_tmpColorProp = s_tmpTextType.GetProperty(TMPTextColorPropertyName);
234
- }
235
- }
236
-
237
- /// <summary>
238
- ///
239
- /// </summary>
240
- /// <param name="go"></param>
241
- /// <param name="matchingChild"></param>
242
- /// <returns></returns>
243
- private GameObject FindFirstFullMatch(GameObject go, bool matchingChild = false)
244
- {
245
- if (matchingChild && GetScreenSizeMatch(go) == ScreenSizeMatch.Full)
246
- return go;
247
-
248
- foreach (Transform child in go.transform)
249
- if (FindFirstFullMatch(child.gameObject, true) is GameObject found)
250
- return found;
251
-
252
- return null;
253
- }
254
-
255
- /// <summary>
256
- ///
257
- /// </summary>
258
- /// <param name="go"></param>
259
- /// <returns></returns>
260
- private ScreenSizeMatch GetScreenSizeMatch(GameObject go)
261
- {
262
- if (!go.TryGetComponent<RectTransform>(out var rectTransform))
263
- return ScreenSizeMatch.None;
264
-
265
- float width = rectTransform.rect.width;
266
-
267
- float height = rectTransform.rect.height;
268
-
269
- bool widthMatch = Mathf.Abs(width - RefScreenWidth) <= SizeTolerance ||
270
- Mathf.Abs(width - RefScreenHeight) <= SizeTolerance;
271
-
272
- bool heightMatch = Mathf.Abs(height - RefScreenHeight) <= SizeTolerance ||
273
- Mathf.Abs(height - RefScreenWidth) <= SizeTolerance;
274
-
275
- if (widthMatch && heightMatch)
276
- return ScreenSizeMatch.Full;
277
-
278
- if (widthMatch || heightMatch)
279
- return ScreenSizeMatch.Partial;
280
-
281
- return ScreenSizeMatch.None;
282
- }
283
-
284
- /// <summary>
285
- ///
286
- /// </summary>
287
- private void ColorizeHierarchy()
288
- {
289
- firstFullMatch = FindFirstFullMatch(Selection.activeGameObject);
290
-
291
- hue = Random.value;
292
-
293
- fullScreenDims = 0;
294
-
295
- overlayCount = 0;
296
-
297
- int totalColored = 0;
298
-
299
- int groupCount = Selection.activeGameObject.transform.childCount;
300
-
301
- for (int i = 0; i < groupCount; i++)
302
- {
303
- Transform group = Selection.activeGameObject.transform.GetChild(i);
304
-
305
- // Flatten the subtree depth-first so every object gets a unique index.
306
- List<GameObject> objects = new();
307
-
308
- CollectAllDescendants(group.gameObject, objects);
309
-
310
- ColorizeObjects(objects);
311
-
312
- totalColored += objects.Count;
313
-
314
- hue = (Random.value + GoldenRatioConjugate) % 1f;
315
- }
316
-
317
- UnityEngine.Debug.Log($"REPORT: {nameof(UIHierarchyColorizer)}: Colorized {totalColored} object(s) across " +
318
- $"{groupCount} group(s) under \"{Selection.activeGameObject.name}\". " +
319
- $"Full-screen dimmed: {fullScreenDims} | Overlay contrasted: {overlayCount} | " +
320
- $"First full-screen object preserved: {(firstFullMatch != null ? firstFullMatch.name : "none")}");
321
- }
322
-
323
- /// <summary>
324
- ///
325
- /// </summary>
326
- /// <param name="root"></param>
327
- /// <param name="result"></param>
328
- private void CollectAllDescendants(GameObject root, List<GameObject> result)
329
- {
330
- result.Add(root);
331
-
332
- foreach (Transform child in root.transform)
333
- CollectAllDescendants(child.gameObject, result);
334
- }
335
-
336
- /// <summary>
337
- ///
338
- /// </summary>
339
- /// <param name="objects"></param>
340
- private void ColorizeObjects(List<GameObject> objects)
341
- {
342
- for (int i = 0; i < objects.Count; i++)
343
- {
344
- GameObject go = objects[i];
345
-
346
- Color shade = CreateObjectColor(go, i, objects.Count);
347
-
348
- ApplyColorToComponents(go, shade);
349
- }
350
- }
351
-
352
- /// <summary>
353
- ///
354
- /// </summary>
355
- /// <param name="go"></param>
356
- /// <param name="i"></param>
357
- /// <param name="objectCount"></param>
358
- /// <returns></returns>
359
- private Color CreateObjectColor(GameObject go, int i, int objectCount)
360
- {
361
- float t = objectCount > 1 ? (float)i / (objectCount - 1) : 0.5f;
362
-
363
- float sat = Mathf.Lerp(ShadeSatMin, ShadeSatMax, t);
364
-
365
- float val = Mathf.Lerp(ShadeValMax, ShadeValMin, t);
366
-
367
- ScreenSizeMatch match = GetScreenSizeMatch(go);
368
-
369
- float shadeHue = match != ScreenSizeMatch.Partial ? hue : (hue + OverlayHueShift) % 1f;
370
-
371
- Color shade = Color.HSVToRGB(shadeHue, sat, val);
372
-
373
- if (match == ScreenSizeMatch.Full)
374
- {
375
- bool firstMatch = go == firstFullMatch;
376
-
377
- shade.a = firstMatch ? ComponentAlpha : FullScreenAlpha;
378
-
379
- if (!firstMatch)
380
- fullScreenDims++;
381
- }
382
- else if (match == ScreenSizeMatch.Partial)
383
- {
384
- shade.a = OverlayAlpha;
385
-
386
- overlayCount++;
387
- }
388
- else
389
- shade.a = ComponentAlpha;
390
-
391
- return shade;
392
- }
393
-
394
- #endregion
395
-
396
- #region Reset Hierarchy Colors
397
-
398
- /// <summary>
399
- ///
400
- /// </summary>
401
- [MenuItem("DREditor/UI/Reset Hierarchy Colors", priority = 101)]
402
- public static void ResetHierarchyColors() => new UIHierarchyColorizer().ResetSelection();
403
-
404
- /// <summary>
405
- ///
406
- /// </summary>
407
- public void ResetSelection()
408
- {
409
- if (!ValidateSelection())
410
- return;
411
-
412
- GameObject root = Selection.activeGameObject;
413
-
414
- Undo.RegisterFullObjectHierarchyUndo(root, "Reset UI Hierarchy Colors");
415
-
416
- ResetColorRecursive(root);
417
-
418
- UnityEngine.Debug.Log($"REPORT: {nameof(UIHierarchyColorizer)}: " +
419
- $"Reset all UI component colors under \"{root.name}\" to white.");
420
- }
421
-
422
- /// <summary>
423
- ///
424
- /// </summary>
425
- /// <param name="go"></param>
426
- private void ResetColorRecursive(GameObject go)
427
- {
428
- ApplyColorToComponents(go, Color.white);
429
-
430
- foreach (Transform child in go.transform)
431
- ResetColorRecursive(child.gameObject);
432
- }
433
-
434
- #endregion
435
-
436
- #region Apply Color To Components
437
-
438
- /// <summary>
439
- ///
440
- /// </summary>
441
- /// <param name="go"></param>
442
- /// <param name="color"></param>
443
- private void ApplyColorToComponents(GameObject go, Color color)
444
- {
445
- ColorGraphics(go, color);
446
-
447
- DetectTextMeshPro();
448
-
449
- AttemptColorTMP(go, Random.ColorHSV());
450
- }
451
-
452
- /// <summary>
453
- ///
454
- /// </summary>
455
- /// <param name="go"></param>
456
- /// <param name="color"></param>
457
- private void ColorGraphics(GameObject go, Color color)
458
- {
459
- foreach (var type in targetTypes)
460
- {
461
- if (go.TryGetComponent(type, out var component))
462
- {
463
- var graphic = (Graphic)component;
464
-
465
- Undo.RecordObject(graphic, $"Color {type.Name}");
466
-
467
- if (color.a == ComponentAlpha)
468
- color.a = graphic.color.a;
469
-
470
- graphic.color = color;
471
-
472
- EditorUtility.SetDirty(graphic);
473
- }
474
- }
475
- }
476
-
477
- /// <summary>
478
- ///
479
- /// </summary>
480
- /// <param name="go"></param>
481
- /// <param name="color"></param>
482
- private void AttemptColorTMP(GameObject go, Color color)
483
- {
484
- if (s_tmpChecked && s_tmpTextType == null)
485
- return;
486
-
487
- if (s_tmpTextType == null || s_tmpColorProp == null)
488
- return;
489
-
490
- var tmp = go.GetComponent(s_tmpTextType);
491
-
492
- if (tmp == null)
493
- return;
494
-
495
- Undo.RecordObject(tmp, "Color TMP_Text");
496
-
497
- if (color.a == ComponentAlpha)
498
- color.a = ((Color)s_tmpColorProp.GetValue(tmp)).a;
499
-
500
- s_tmpColorProp.SetValue(tmp, color);
501
-
502
- EditorUtility.SetDirty(tmp);
503
- }
504
-
505
- #endregion
506
- }
507
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEngine;
5
+ using UnityEngine.UI;
6
+
7
+ #if UNITY_EDITOR
8
+ namespace DREditor.Editor
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ public class UIHierarchyColorizer
14
+ {
15
+ #region Fields
16
+
17
+ #region Runtime
18
+
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ private GameObject firstFullMatch;
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
27
+ private float hue;
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ private int fullScreenDims = 0;
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ private int overlayCount = 0;
38
+
39
+ #endregion
40
+
41
+ #region Coloring
42
+
43
+ /// <summary>
44
+ ///
45
+ /// </summary>
46
+ private readonly System.Type[] targetTypes = { typeof(Image), typeof(RawImage), typeof(Text) };
47
+
48
+ /// <summary>
49
+ ///
50
+ /// </summary>
51
+ private const float GoldenRatioConjugate = 0.61803398875f;
52
+
53
+ /// <summary>
54
+ ///
55
+ /// </summary>
56
+ private const float ShadeSatMin = 0.30f;
57
+
58
+ /// <summary>
59
+ ///
60
+ /// </summary>
61
+ private const float ShadeSatMax = 1.00f;
62
+
63
+ /// <summary>
64
+ ///
65
+ /// </summary>
66
+ private const float ShadeValMin = 0.50f;
67
+
68
+ /// <summary>
69
+ ///
70
+ /// </summary>
71
+ private const float ShadeValMax = 1.00f;
72
+
73
+ /// <summary>
74
+ ///
75
+ /// </summary>
76
+ private const float ComponentAlpha = 1.00f;
77
+
78
+ #endregion
79
+
80
+ #region Full Screen Check
81
+
82
+ /// <summary>
83
+ ///
84
+ /// </summary>
85
+ private enum ScreenSizeMatch { None, Partial, Full }
86
+
87
+ /// <summary>
88
+ ///
89
+ /// </summary>
90
+ private float RefScreenWidth = 1920f;
91
+
92
+ /// <summary>
93
+ ///
94
+ /// </summary>
95
+ private float RefScreenHeight = 1080f;
96
+
97
+ /// <summary>
98
+ ///
99
+ /// </summary>
100
+ private const float SizeTolerance = 0.5f;
101
+
102
+ /// <summary>
103
+ ///
104
+ /// </summary>
105
+ private const float FullScreenAlpha = 0.75f;
106
+
107
+ #endregion
108
+
109
+ #region Overlay Tinting Constants
110
+
111
+ /// <summary>
112
+ ///
113
+ /// </summary>
114
+ private const float OverlayHueShift = 0.5f;
115
+
116
+ /// <summary>
117
+ ///
118
+ /// </summary>
119
+ private const float OverlayAlpha = 0.50f;
120
+
121
+ #endregion
122
+
123
+ #region TMP Handling
124
+
125
+ /// <summary>
126
+ ///
127
+ /// </summary>
128
+ private bool s_tmpChecked;
129
+
130
+ /// <summary>
131
+ ///
132
+ /// </summary>
133
+ private System.Type s_tmpTextType;
134
+
135
+ /// <summary>
136
+ ///
137
+ /// </summary>
138
+ private System.Reflection.PropertyInfo s_tmpColorProp;
139
+
140
+ /// <summary>
141
+ ///
142
+ /// </summary>
143
+ private const string TMPTextTypeName = "TMPro.TMP_Text";
144
+
145
+ /// <summary>
146
+ ///
147
+ /// </summary>
148
+ private const string TMPTextColorPropertyName = "color";
149
+
150
+ #endregion
151
+
152
+ #endregion
153
+
154
+ #region Colorize Hierarchy Groups
155
+
156
+ /// <summary>
157
+ ///
158
+ /// </summary>
159
+ [MenuItem("DREditor/UI/Colorize Hierarchy Groups", priority = 100)]
160
+ public static void ColorizeHierarchyGroups() => new UIHierarchyColorizer().Colorize();
161
+
162
+ /// <summary>
163
+ ///
164
+ /// </summary>
165
+ public void Colorize()
166
+ {
167
+ if (!ValidateSelection())
168
+ return;
169
+
170
+ InitializeResolution();
171
+
172
+ DetectTextMeshPro();
173
+
174
+ Undo.RegisterFullObjectHierarchyUndo(Selection.activeGameObject, "Colorize UI Hierarchy Groups");
175
+
176
+ ColorizeHierarchy();
177
+ }
178
+
179
+ /// <summary>
180
+ ///
181
+ /// </summary>
182
+ /// <returns></returns>
183
+ private static bool ValidateSelection()
184
+ {
185
+ int groupCount = Selection.activeGameObject.transform.childCount;
186
+
187
+ if (Selection.activeGameObject != null && groupCount != 0)
188
+ return true;
189
+
190
+ if (groupCount == 0)
191
+ EditorUtility.DisplayDialog("No Children",
192
+ "REPORT: The selected GameObject has no children to colorize." +
193
+ "\n\nPROPOSAL: Select a game object with children containing any of the components: " +
194
+ "\nImage, Raw Image, or TMP Text.", "OK");
195
+ else
196
+ EditorUtility.DisplayDialog("No Selection",
197
+ "PROPOSAL: Please select a parent GameObject in the Hierarchy first.", "OK");
198
+
199
+ return false;
200
+ }
201
+
202
+ /// <summary>
203
+ ///
204
+ /// </summary>
205
+ private void InitializeResolution()
206
+ {
207
+ if (Selection.activeGameObject.TryGetComponent(out CanvasScaler scaler))
208
+ {
209
+ RefScreenWidth = scaler.referenceResolution.x;
210
+
211
+ RefScreenHeight = scaler.referenceResolution.y;
212
+ }
213
+ }
214
+
215
+ /// <summary>
216
+ ///
217
+ /// </summary>
218
+ private void DetectTextMeshPro()
219
+ {
220
+ if (!s_tmpChecked)
221
+ {
222
+ s_tmpChecked = true;
223
+
224
+ foreach (var asm in System.AppDomain.CurrentDomain.GetAssemblies())
225
+ {
226
+ s_tmpTextType = asm.GetType(TMPTextTypeName);
227
+
228
+ if (s_tmpTextType != null)
229
+ break;
230
+ }
231
+
232
+ if (s_tmpTextType != null)
233
+ s_tmpColorProp = s_tmpTextType.GetProperty(TMPTextColorPropertyName);
234
+ }
235
+ }
236
+
237
+ /// <summary>
238
+ ///
239
+ /// </summary>
240
+ /// <param name="go"></param>
241
+ /// <param name="matchingChild"></param>
242
+ /// <returns></returns>
243
+ private GameObject FindFirstFullMatch(GameObject go, bool matchingChild = false)
244
+ {
245
+ if (matchingChild && GetScreenSizeMatch(go) == ScreenSizeMatch.Full)
246
+ return go;
247
+
248
+ foreach (Transform child in go.transform)
249
+ if (FindFirstFullMatch(child.gameObject, true) is GameObject found)
250
+ return found;
251
+
252
+ return null;
253
+ }
254
+
255
+ /// <summary>
256
+ ///
257
+ /// </summary>
258
+ /// <param name="go"></param>
259
+ /// <returns></returns>
260
+ private ScreenSizeMatch GetScreenSizeMatch(GameObject go)
261
+ {
262
+ if (!go.TryGetComponent<RectTransform>(out var rectTransform))
263
+ return ScreenSizeMatch.None;
264
+
265
+ float width = rectTransform.rect.width;
266
+
267
+ float height = rectTransform.rect.height;
268
+
269
+ bool widthMatch = Mathf.Abs(width - RefScreenWidth) <= SizeTolerance ||
270
+ Mathf.Abs(width - RefScreenHeight) <= SizeTolerance;
271
+
272
+ bool heightMatch = Mathf.Abs(height - RefScreenHeight) <= SizeTolerance ||
273
+ Mathf.Abs(height - RefScreenWidth) <= SizeTolerance;
274
+
275
+ if (widthMatch && heightMatch)
276
+ return ScreenSizeMatch.Full;
277
+
278
+ if (widthMatch || heightMatch)
279
+ return ScreenSizeMatch.Partial;
280
+
281
+ return ScreenSizeMatch.None;
282
+ }
283
+
284
+ /// <summary>
285
+ ///
286
+ /// </summary>
287
+ private void ColorizeHierarchy()
288
+ {
289
+ firstFullMatch = FindFirstFullMatch(Selection.activeGameObject);
290
+
291
+ hue = Random.value;
292
+
293
+ fullScreenDims = 0;
294
+
295
+ overlayCount = 0;
296
+
297
+ int totalColored = 0;
298
+
299
+ int groupCount = Selection.activeGameObject.transform.childCount;
300
+
301
+ for (int i = 0; i < groupCount; i++)
302
+ {
303
+ Transform group = Selection.activeGameObject.transform.GetChild(i);
304
+
305
+ // Flatten the subtree depth-first so every object gets a unique index.
306
+ List<GameObject> objects = new();
307
+
308
+ CollectAllDescendants(group.gameObject, objects);
309
+
310
+ ColorizeObjects(objects);
311
+
312
+ totalColored += objects.Count;
313
+
314
+ hue = (Random.value + GoldenRatioConjugate) % 1f;
315
+ }
316
+
317
+ UnityEngine.Debug.Log($"REPORT: {nameof(UIHierarchyColorizer)}: Colorized {totalColored} object(s) across " +
318
+ $"{groupCount} group(s) under \"{Selection.activeGameObject.name}\". " +
319
+ $"Full-screen dimmed: {fullScreenDims} | Overlay contrasted: {overlayCount} | " +
320
+ $"First full-screen object preserved: {(firstFullMatch != null ? firstFullMatch.name : "none")}");
321
+ }
322
+
323
+ /// <summary>
324
+ ///
325
+ /// </summary>
326
+ /// <param name="root"></param>
327
+ /// <param name="result"></param>
328
+ private void CollectAllDescendants(GameObject root, List<GameObject> result)
329
+ {
330
+ result.Add(root);
331
+
332
+ foreach (Transform child in root.transform)
333
+ CollectAllDescendants(child.gameObject, result);
334
+ }
335
+
336
+ /// <summary>
337
+ ///
338
+ /// </summary>
339
+ /// <param name="objects"></param>
340
+ private void ColorizeObjects(List<GameObject> objects)
341
+ {
342
+ for (int i = 0; i < objects.Count; i++)
343
+ {
344
+ GameObject go = objects[i];
345
+
346
+ Color shade = CreateObjectColor(go, i, objects.Count);
347
+
348
+ ApplyColorToComponents(go, shade);
349
+ }
350
+ }
351
+
352
+ /// <summary>
353
+ ///
354
+ /// </summary>
355
+ /// <param name="go"></param>
356
+ /// <param name="i"></param>
357
+ /// <param name="objectCount"></param>
358
+ /// <returns></returns>
359
+ private Color CreateObjectColor(GameObject go, int i, int objectCount)
360
+ {
361
+ float t = objectCount > 1 ? (float)i / (objectCount - 1) : 0.5f;
362
+
363
+ float sat = Mathf.Lerp(ShadeSatMin, ShadeSatMax, t);
364
+
365
+ float val = Mathf.Lerp(ShadeValMax, ShadeValMin, t);
366
+
367
+ ScreenSizeMatch match = GetScreenSizeMatch(go);
368
+
369
+ float shadeHue = match != ScreenSizeMatch.Partial ? hue : (hue + OverlayHueShift) % 1f;
370
+
371
+ Color shade = Color.HSVToRGB(shadeHue, sat, val);
372
+
373
+ if (match == ScreenSizeMatch.Full)
374
+ {
375
+ bool firstMatch = go == firstFullMatch;
376
+
377
+ shade.a = firstMatch ? ComponentAlpha : FullScreenAlpha;
378
+
379
+ if (!firstMatch)
380
+ fullScreenDims++;
381
+ }
382
+ else if (match == ScreenSizeMatch.Partial)
383
+ {
384
+ shade.a = OverlayAlpha;
385
+
386
+ overlayCount++;
387
+ }
388
+ else
389
+ shade.a = ComponentAlpha;
390
+
391
+ return shade;
392
+ }
393
+
394
+ #endregion
395
+
396
+ #region Reset Hierarchy Colors
397
+
398
+ /// <summary>
399
+ ///
400
+ /// </summary>
401
+ [MenuItem("DREditor/UI/Reset Hierarchy Colors", priority = 101)]
402
+ public static void ResetHierarchyColors() => new UIHierarchyColorizer().ResetSelection();
403
+
404
+ /// <summary>
405
+ ///
406
+ /// </summary>
407
+ public void ResetSelection()
408
+ {
409
+ if (!ValidateSelection())
410
+ return;
411
+
412
+ GameObject root = Selection.activeGameObject;
413
+
414
+ Undo.RegisterFullObjectHierarchyUndo(root, "Reset UI Hierarchy Colors");
415
+
416
+ ResetColorRecursive(root);
417
+
418
+ UnityEngine.Debug.Log($"REPORT: {nameof(UIHierarchyColorizer)}: " +
419
+ $"Reset all UI component colors under \"{root.name}\" to white.");
420
+ }
421
+
422
+ /// <summary>
423
+ ///
424
+ /// </summary>
425
+ /// <param name="go"></param>
426
+ private void ResetColorRecursive(GameObject go)
427
+ {
428
+ ApplyColorToComponents(go, Color.white);
429
+
430
+ foreach (Transform child in go.transform)
431
+ ResetColorRecursive(child.gameObject);
432
+ }
433
+
434
+ #endregion
435
+
436
+ #region Apply Color To Components
437
+
438
+ /// <summary>
439
+ ///
440
+ /// </summary>
441
+ /// <param name="go"></param>
442
+ /// <param name="color"></param>
443
+ private void ApplyColorToComponents(GameObject go, Color color)
444
+ {
445
+ ColorGraphics(go, color);
446
+
447
+ DetectTextMeshPro();
448
+
449
+ AttemptColorTMP(go, Random.ColorHSV());
450
+ }
451
+
452
+ /// <summary>
453
+ ///
454
+ /// </summary>
455
+ /// <param name="go"></param>
456
+ /// <param name="color"></param>
457
+ private void ColorGraphics(GameObject go, Color color)
458
+ {
459
+ foreach (var type in targetTypes)
460
+ {
461
+ if (go.TryGetComponent(type, out var component))
462
+ {
463
+ var graphic = (Graphic)component;
464
+
465
+ Undo.RecordObject(graphic, $"Color {type.Name}");
466
+
467
+ if (color.a == ComponentAlpha)
468
+ color.a = graphic.color.a;
469
+
470
+ graphic.color = color;
471
+
472
+ EditorUtility.SetDirty(graphic);
473
+ }
474
+ }
475
+ }
476
+
477
+ /// <summary>
478
+ ///
479
+ /// </summary>
480
+ /// <param name="go"></param>
481
+ /// <param name="color"></param>
482
+ private void AttemptColorTMP(GameObject go, Color color)
483
+ {
484
+ if (s_tmpChecked && s_tmpTextType == null)
485
+ return;
486
+
487
+ if (s_tmpTextType == null || s_tmpColorProp == null)
488
+ return;
489
+
490
+ var tmp = go.GetComponent(s_tmpTextType);
491
+
492
+ if (tmp == null)
493
+ return;
494
+
495
+ Undo.RecordObject(tmp, "Color TMP_Text");
496
+
497
+ if (color.a == ComponentAlpha)
498
+ color.a = ((Color)s_tmpColorProp.GetValue(tmp)).a;
499
+
500
+ s_tmpColorProp.SetValue(tmp, color);
501
+
502
+ EditorUtility.SetDirty(tmp);
503
+ }
504
+
505
+ #endregion
506
+ }
507
+ }
508
508
  #endif