net.dreditor.camerapostprocess 0.0.0-stage → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/BlurCameraRenderManager.cs +214 -0
- package/BlurCameraRenderManager.cs.meta +11 -0
- package/BlurRenderQueueSettings.cs +29 -0
- package/BlurRenderQueueSettings.cs.meta +11 -0
- package/BlurSettingsHandler.cs +59 -0
- package/BlurSettingsHandler.cs.meta +11 -0
- package/BlurVisionEvent.cs +209 -0
- package/BlurVisionEvent.cs.meta +11 -0
- package/CameraPostProcessingExtentions.cs +45 -0
- package/CameraPostProcessingExtentions.cs.meta +11 -0
- package/DREditor.CameraPostProcess.asmdef +20 -0
- package/DREditor.CameraPostProcess.asmdef.meta +7 -0
- package/PostProcessChanger.cs +224 -0
- package/PostProcessChanger.cs.meta +11 -0
- package/PostProcessState.cs +67 -0
- package/PostProcessState.cs.meta +11 -0
- package/PostProcessingColorEventHandler.cs +173 -0
- package/PostProcessingColorEventHandler.cs.meta +11 -0
- package/Samples~/BlurRenderQueueSettings.asset +15 -0
- package/Samples~/BlurRenderQueueSettings.asset.meta +8 -0
- package/Samples~/Blur_Camera_Render_Manager.prefab +73 -0
- package/Samples~/Blur_Camera_Render_Manager.prefab.meta +7 -0
- package/Samples~/PostProcessState Blur Camera.asset +19 -0
- package/Samples~/PostProcessState Blur Camera.asset.meta +8 -0
- package/Samples~/PostProcessState Dialogue Camera.asset +19 -0
- package/Samples~/PostProcessState Dialogue Camera.asset.meta +8 -0
- package/Samples~/PostProcessState Main Camera.asset +19 -0
- package/Samples~/PostProcessState Main Camera.asset.meta +8 -0
- package/Samples~/PostProcessState Protag Camera.asset +19 -0
- package/Samples~/PostProcessState Protag Camera.asset.meta +8 -0
- package/package.json +40 -4
- package/package.json.meta +7 -0
- package/readme.txt +23 -0
- package/readme.txt.meta +7 -0
- package/README.md +0 -3
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
%YAML 1.1
|
|
2
|
+
%TAG !u! tag:unity3d.com,2011:
|
|
3
|
+
--- !u!114 &11400000
|
|
4
|
+
MonoBehaviour:
|
|
5
|
+
m_ObjectHideFlags: 0
|
|
6
|
+
m_CorrespondingSourceObject: {fileID: 0}
|
|
7
|
+
m_PrefabInstance: {fileID: 0}
|
|
8
|
+
m_PrefabAsset: {fileID: 0}
|
|
9
|
+
m_GameObject: {fileID: 0}
|
|
10
|
+
m_Enabled: 1
|
|
11
|
+
m_EditorHideFlags: 0
|
|
12
|
+
m_Script: {fileID: 11500000, guid: a5dea720cfe57204d9652d88c134e44c, type: 3}
|
|
13
|
+
m_Name: PostProcessState Protag Camera
|
|
14
|
+
m_EditorClassIdentifier:
|
|
15
|
+
cameraObjectName: Protag_Camera
|
|
16
|
+
volumeMask:
|
|
17
|
+
serializedVersion: 2
|
|
18
|
+
m_Bits: 513
|
|
19
|
+
enabled: 1
|
package/package.json
CHANGED
|
@@ -1,6 +1,42 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "net.dreditor.camerapostprocess",
|
|
3
|
-
"version": "0.
|
|
4
|
-
"
|
|
5
|
-
"description": "
|
|
6
|
-
|
|
3
|
+
"version": "0.1.7",
|
|
4
|
+
"displayName": "DREditor Camera Post Process",
|
|
5
|
+
"description": "The beta for DREditor. A tool to create death game style projects without having to code.",
|
|
6
|
+
"unity": "6000.4",
|
|
7
|
+
"dependencies": {
|
|
8
|
+
"com.unity.render-pipelines.universal": "17.4.0",
|
|
9
|
+
"com.unity.render-pipelines.core": "17.4.0",
|
|
10
|
+
"net.dreditor.core": "0.1.7",
|
|
11
|
+
"net.dreditor.customgamesettings": "0.1.7"
|
|
12
|
+
},
|
|
13
|
+
"publishConfig": {
|
|
14
|
+
"access": "public"
|
|
15
|
+
},
|
|
16
|
+
"author": {
|
|
17
|
+
"name": "Benjamin \"Sweden\" Jillson",
|
|
18
|
+
"email": "dreditortool@gmail.com",
|
|
19
|
+
"url": "https://dreditor.net"
|
|
20
|
+
},
|
|
21
|
+
"keywords": [
|
|
22
|
+
"editor",
|
|
23
|
+
"tool",
|
|
24
|
+
"dreditor"
|
|
25
|
+
],
|
|
26
|
+
"samples": [
|
|
27
|
+
{
|
|
28
|
+
"displayName": "Samples",
|
|
29
|
+
"description": "",
|
|
30
|
+
"path": "Samples~"
|
|
31
|
+
}
|
|
32
|
+
],
|
|
33
|
+
"documentationUrl": "https://dreditor.net",
|
|
34
|
+
"license": "Apache-2.0",
|
|
35
|
+
"licensesUrl": "https://dreditor.net/docs/LICENSE.html",
|
|
36
|
+
"changelogUrl": "https://dreditor.net/docs/CHANGELOG.html",
|
|
37
|
+
"repository": {
|
|
38
|
+
"url": "https://github.com/CertifiedSharp/DREditor",
|
|
39
|
+
"type": "git",
|
|
40
|
+
"revision": "14ca252fbb33eb6f53557ecaed1c10902877698f"
|
|
41
|
+
}
|
|
42
|
+
}
|
package/readme.txt
ADDED
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
DREditor.CamerasPostProcess
|
|
2
|
+
|
|
3
|
+
// Start this from
|
|
4
|
+
// >Creating a new Empty Game Object, add the post process profile to it.
|
|
5
|
+
// >Add this script
|
|
6
|
+
|
|
7
|
+
// >For best use, bring the PlayerSystem prefab into the scene with this game object
|
|
8
|
+
// >In the context menu call the "Scan" Command, this'll load the cameras default states to be edited.
|
|
9
|
+
|
|
10
|
+
// >Manipulate the values based off of the scanned default settings,
|
|
11
|
+
// >> in P:EG, We used the Context Menus Enable All Post Processing Command,
|
|
12
|
+
// >> Set the Cameras to:
|
|
13
|
+
// >> Blur Camera Should be Untouched
|
|
14
|
+
// >> Dialogue Camera Should remove the Default layer and add the Post Processing layer
|
|
15
|
+
// >> For the rest of the cameras just add the post processing layer.
|
|
16
|
+
|
|
17
|
+
// >At this point if this is just for a Scenes permanent Post Processing you can save your scene and your done.
|
|
18
|
+
// >If you're changing currently existing versions, of the scene over time:
|
|
19
|
+
// >> Add the spawnable component to this scripts GameObject
|
|
20
|
+
// >> Turn this object into a prefab
|
|
21
|
+
// >> Save the Room Save with this and It'll load properly on Load, or you can even spawn it from dialogue!
|
|
22
|
+
|
|
23
|
+
// >> For each different instance of this script you make, you need to add it to PostProcessingHSVSpriteHandlers event strings.
|
package/readme.txt.meta
ADDED
package/README.md
DELETED