net.dreditor.camerapostprocess 0.0.0-stage → 0.1.6

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Files changed (36) hide show
  1. package/BlurCameraRenderManager.cs +214 -0
  2. package/BlurCameraRenderManager.cs.meta +11 -0
  3. package/BlurRenderQueueSettings.cs +29 -0
  4. package/BlurRenderQueueSettings.cs.meta +11 -0
  5. package/BlurSettingsHandler.cs +59 -0
  6. package/BlurSettingsHandler.cs.meta +11 -0
  7. package/BlurVisionEvent.cs +209 -0
  8. package/BlurVisionEvent.cs.meta +11 -0
  9. package/CameraPostProcessingExtentions.cs +45 -0
  10. package/CameraPostProcessingExtentions.cs.meta +11 -0
  11. package/DREditor.CameraPostProcess.asmdef +20 -0
  12. package/DREditor.CameraPostProcess.asmdef.meta +7 -0
  13. package/PostProcessChanger.cs +224 -0
  14. package/PostProcessChanger.cs.meta +11 -0
  15. package/PostProcessState.cs +67 -0
  16. package/PostProcessState.cs.meta +11 -0
  17. package/PostProcessingColorEventHandler.cs +173 -0
  18. package/PostProcessingColorEventHandler.cs.meta +11 -0
  19. package/Samples/BlurRenderQueueSettings.asset +15 -0
  20. package/Samples/BlurRenderQueueSettings.asset.meta +8 -0
  21. package/Samples/Blur_Camera_Render_Manager.prefab +73 -0
  22. package/Samples/Blur_Camera_Render_Manager.prefab.meta +7 -0
  23. package/Samples/PostProcessState Blur Camera.asset +19 -0
  24. package/Samples/PostProcessState Blur Camera.asset.meta +8 -0
  25. package/Samples/PostProcessState Dialogue Camera.asset +19 -0
  26. package/Samples/PostProcessState Dialogue Camera.asset.meta +8 -0
  27. package/Samples/PostProcessState Main Camera.asset +19 -0
  28. package/Samples/PostProcessState Main Camera.asset.meta +8 -0
  29. package/Samples/PostProcessState Protag Camera.asset +19 -0
  30. package/Samples/PostProcessState Protag Camera.asset.meta +8 -0
  31. package/Samples.meta +8 -0
  32. package/package.json +37 -6
  33. package/package.json.meta +7 -0
  34. package/readme.txt +23 -0
  35. package/readme.txt.meta +7 -0
  36. package/README.md +0 -3
@@ -0,0 +1,224 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.Dialogues.Events;
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+ using DREditor.EventObjects;
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+ using System.Collections;
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+ using System.Collections.Generic;
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+ using System.Linq;
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+ using UnityEngine.Rendering;
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+ using UnityEngine;
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+
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+ #if UNITY_EDITOR
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+
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+ using DREditor.Editor.Utility;
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+
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+ #endif
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+
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+ namespace DREditor.CamerasPostProcess
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ClassHeader("")]
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+ public class PostProcessChanger : MonoBehaviour
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected string setHSVEventString = "SetHSV";
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string captureFreezeFrameEventString = "CaptureMain";
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string captureProtagFreezeFrameEventString = "CaptureProtag";
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string destroyCommandEventString = "DestroyPostProcess";
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected BoolWithEvent inDialogue = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected Color setHSVColor = new(0.2784314f, 0.2784314f, 0.2784314f, 1);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected List<PostProcessState> setStates = new();
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected readonly List<PostProcessState> originalStates = new();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected List<UnityEngine.Camera> cameras = new();
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnEnable()
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+ {
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+ InitializeOriginalStates();
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+
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+ ApplyStateList(setStates);
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+
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+ UpdateUI();
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+
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+ DialogueEventSystem.StartListening(destroyCommandEventString, DestroyObject);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnDisable()
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+ {
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+ ApplyStateList(originalStates);
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+
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+ originalStates.Clear();
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+
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+ DialogueEventSystem.StopListening(destroyCommandEventString, DestroyObject);
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+
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+ DialogueEventSystem.TriggerEvent(destroyCommandEventString);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void InitializeOriginalStates()
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+ {
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+ cameras = FindObjectsByType<UnityEngine.Camera>().ToList();
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+
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+ foreach (var state in setStates)
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+ if (cameras.Find(camera => camera.gameObject.name == state.cameraObjectName) is UnityEngine.Camera found)
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+ originalStates.Add(ScriptableObject.CreateInstance<PostProcessState>().RecordState(found));
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="states"></param>
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+ protected virtual void ApplyStateList(List<PostProcessState> states)
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+ {
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+ if (cameras == null)
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+ return;
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+
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+ foreach (var camera in cameras)
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+ if (camera != null && states.Find(state => state.cameraObjectName == camera.gameObject.name) is PostProcessState state)
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+ state.ApplyState(camera);
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+ else if (camera != null)
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+ UnityEngine.Debug.LogWarning("ALERT: Could not find state data for camera: " + camera.name);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void UpdateUI()
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+ {
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+ DialogueEventSystem.TriggerEvent(setHSVEventString, setHSVColor);
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+
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+ if (inDialogue.Value)
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+ ScreenshotCameras();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks>
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+ ///
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+ /// </remarks>
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+ protected virtual void ScreenshotCameras()
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+ {
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+ DialogueEventSystem.TriggerEvent(captureFreezeFrameEventString, true);
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+
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+ DialogueEventSystem.TriggerEvent(captureProtagFreezeFrameEventString);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="o"></param>
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+ protected virtual void DestroyObject(object o) => StartCoroutine(DestroyMidDialogueRoutine());
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ protected virtual IEnumerator DestroyMidDialogueRoutine()
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+ {
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+ if (TryGetComponent(out Volume volume))
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+ Destroy(volume);
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+
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+ yield return null;
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+
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+ ScreenshotCameras();
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+
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+ yield return null;
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+
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+ Destroy(gameObject);
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+ }
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ContextMenu("Set all States to True")]
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+ public void EnableAllSet()
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+ {
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+ foreach (var postProcessState in setStates)
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+ postProcessState.SetEnabled(true);
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+ }
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+
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+ #if UNITY_EDITOR
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ContextMenu("Create PostProcess Assets from all Cameras in Scene")]
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+ public void Scan()
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+ {
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+ UnityEngine.Debug.Log($"{ToString()}: Scans the scene for all cameras and creates PostProcessState assets for each.");
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+
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+ var cameras = FindObjectsByType<UnityEngine.Camera>();
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+
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+ setStates.Clear();
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+
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+ foreach (var camera in cameras)
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+ {
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+ var state = CustomEditorUtility.CreateAsset<PostProcessState>("PostProcessState " + camera.gameObject.name);
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+
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+ state = state.RecordState(camera);
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+
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+ setStates.Add(state);
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+ }
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+ }
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+
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+ #endif
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+ }
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+ }
@@ -0,0 +1,11 @@
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+ guid: e0912bee5ce4950469a24641c4e39d6b
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,67 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using System;
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+ using UnityEngine;
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+ using UnityEngine.Serialization;
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+ using UnityEngine.Rendering.Universal;
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+
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+ namespace DREditor.CamerasPostProcess
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Serializable]
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+ public class PostProcessState : ScriptableObject
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+
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+ [Tooltip("")]
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+ [FormerlySerializedAs("id")]
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+ public string cameraObjectName;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ public LayerMask volumeMask;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ public bool enabled;
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+
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+
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+ public PostProcessState() { }
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+
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+ public virtual PostProcessState RecordState(UnityEngine.Camera camera)
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+ {
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+ cameraObjectName = camera.gameObject.name;
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+
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+ enabled = camera.IsPostProcessingEnabled();
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+
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+ volumeMask = camera.GetVolumeMask();
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+
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+ return this;
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="enabled"></param>
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+ public virtual void SetEnabled(bool enabled) => this.enabled = enabled;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="camera"></param>
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+ public virtual void ApplyState(UnityEngine.Camera camera)
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+ {
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+ camera.SetPostProcessingTo(enabled);
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+
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+ camera.GetUniversalAdditionalCameraData().volumeLayerMask = volumeMask;
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+ }
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+ }
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+ }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues.Events;
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+ using System.Collections.Generic;
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+ using UnityEngine;
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+ using UnityEngine.Events;
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+ using UnityEngine.UI;
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+
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+ namespace DREditor.CamerasPostProcess
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public class PostProcessingColorEventHandler : MonoBehaviour
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected Graphic topGraphic = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected Graphic bottomGraphic = null;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected List<string> setHSVEventStrings = new() { "SetHSV" };
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected List<string> destroyPostProcessingEventStrings = new() { "DestroyPostProcess" };
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected Color originalHSVColor;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected bool initializedColor = false;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void Awake() => Initialize();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void Initialize()
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+ {
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+ SetOriginalProtagHSV();
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+
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+ SubscribeToEvents();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void SetOriginalProtagHSV()
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+ {
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+ if (!initializedColor)
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+ {
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+ originalHSVColor = topGraphic.color;
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+
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+ initializedColor = true;
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+ }
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="o"></param>
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+ protected virtual void OnPostProcessEffectChange(object o = null) => SetProtagSpriteHSV((Color)o);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="o"></param>
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+ protected virtual void OnPostProcessDestroyed(object o = null) => SetProtagSpriteHSV(originalHSVColor);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="color"></param>
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+ protected virtual void SetProtagSpriteHSV(Color color)
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+ {
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+ SetOriginalProtagHSV();
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+
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+ ApplyColorToGraphics(color);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="color"></param>
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+ protected virtual void ApplyColorToGraphics(Color color)
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+ {
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+ if (topGraphic != null)
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+ topGraphic.ApplyColorNoAlpha(color);
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+
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+ if (bottomGraphic != null)
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+ bottomGraphic.ApplyColorNoAlpha(color);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnDisable()
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+ {
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+ SetProtagSpriteHSV(originalHSVColor);
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+
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+ UnsubscribeToEvents();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void SubscribeToEvents()
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+ {
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+ StartListeningToEvents(setHSVEventStrings, OnPostProcessEffectChange);
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+
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+ StartListeningToEvents(destroyPostProcessingEventStrings, OnPostProcessDestroyed);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void UnsubscribeToEvents()
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+ {
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+ StopListeningToEvents(setHSVEventStrings, OnPostProcessEffectChange);
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+
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+ StopListeningToEvents(destroyPostProcessingEventStrings, OnPostProcessDestroyed);
149
+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="eventStrings"></param>
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+ /// <param name="listener"></param>
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+ protected virtual void StartListeningToEvents(List<string> eventStrings, UnityAction<object> listener)
157
+ {
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+ foreach (string eventString in eventStrings)
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+ DialogueEventSystem.StartListening(eventString, listener);
160
+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="eventStrings"></param>
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+ /// <param name="listener"></param>
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+ protected virtual void StopListeningToEvents(List<string> eventStrings, UnityAction<object> listener)
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+ {
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+ foreach (string eventString in eventStrings)
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+ DialogueEventSystem.StopListening(eventString, listener);
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+ }
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+ }
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+ }
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