net.dreditor.audiolinehandling 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/.attestation.p7m +0 -0
  2. package/AudioLineHandler.cs +35 -35
  3. package/AudioLineHandler.cs.meta +11 -11
  4. package/DREditor.AudioLineHandling.asmdef +18 -18
  5. package/DREditor.AudioLineHandling.asmdef.meta +7 -7
  6. package/EnvironmentSFXLineHandler.cs +18 -18
  7. package/EnvironmentSFXLineHandler.cs.meta +11 -11
  8. package/LineEndStopVoiceLine.cs +19 -19
  9. package/LineEndStopVoiceLine.cs.meta +11 -11
  10. package/LineStartStopEnvironmentSFX.cs +28 -28
  11. package/LineStartStopEnvironmentSFX.cs.meta +11 -11
  12. package/MusicLineHandler.cs +21 -21
  13. package/MusicLineHandler.cs.meta +11 -11
  14. package/PlayAudioHandlers.cs +28 -28
  15. package/PlayAudioHandlers.cs.meta +11 -11
  16. package/SFXLineHandler.cs +22 -22
  17. package/SFXLineHandler.cs.meta +11 -11
  18. package/{Samples → Samples~}/Environment_SFX_Line_Handler.prefab +47 -47
  19. package/{Samples → Samples~}/Environment_SFX_Line_Handler.prefab.meta +7 -7
  20. package/{Samples → Samples~}/LineEndStopVoiceLine.prefab +46 -46
  21. package/{Samples → Samples~}/LineEndStopVoiceLine.prefab.meta +7 -7
  22. package/{Samples → Samples~}/Line_Start_Stop_Environment_SFX.prefab +46 -46
  23. package/{Samples → Samples~}/Line_Start_Stop_Environment_SFX.prefab.meta +7 -7
  24. package/{Samples → Samples~}/Music_Line_Handler.prefab +47 -47
  25. package/{Samples → Samples~}/Music_Line_Handler.prefab.meta +7 -7
  26. package/{Samples → Samples~}/Play_Audio_Handlers.prefab +404 -404
  27. package/{Samples → Samples~}/Play_Audio_Handlers.prefab.meta +7 -7
  28. package/{Samples → Samples~}/SFX_Line_Handler.prefab +47 -47
  29. package/{Samples → Samples~}/SFX_Line_Handler.prefab.meta +7 -7
  30. package/{Samples → Samples~}/Stop_Sound_FX_Line_Handler.prefab +47 -47
  31. package/{Samples → Samples~}/Stop_Sound_FX_Line_Handler.prefab.meta +7 -7
  32. package/{Samples → Samples~}/Voice_Line_Handler.prefab +47 -47
  33. package/{Samples → Samples~}/Voice_Line_Handler.prefab.meta +7 -7
  34. package/StopSoundFXLineHandler.cs +21 -21
  35. package/StopSoundFXLineHandler.cs.meta +11 -11
  36. package/VoiceLineHandler.cs +18 -18
  37. package/VoiceLineHandler.cs.meta +11 -11
  38. package/package.json +40 -35
  39. package/package.json.meta +7 -7
  40. package/Samples.meta +0 -8
Binary file
@@ -1,36 +1,36 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues;
3
- using DREditor.Dialogues.LineReading;
4
- using DREditor.EventObjects;
5
- using UnityEngine;
6
-
7
- namespace DREditor.AudioLineHandling
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- public abstract class AudioLineHandler : DialogueComponent, ILineProcessor
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [Header("")]
18
- [Divider]
19
- [Tooltip("")]
20
- [SerializeField] protected BoolWithEvent isLoadingFile = null;
21
-
22
-
23
- /// <inheritdoc/>
24
- public virtual void LineProcess(Line currentLine)
25
- {
26
- if (!isLoadingFile.Value)
27
- PlayLineAudio(currentLine);
28
- }
29
-
30
- /// <summary>
31
- ///
32
- /// </summary>
33
- /// <param name="currentLine"></param>
34
- protected abstract void PlayLineAudio(Line currentLine);
35
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues;
3
+ using DREditor.Dialogues.LineReading;
4
+ using DREditor.EventObjects;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.AudioLineHandling
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ public abstract class AudioLineHandler : DialogueComponent, ILineProcessor
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [Header("")]
18
+ [Divider]
19
+ [Tooltip("")]
20
+ [SerializeField] protected BoolWithEvent isLoadingFile = null;
21
+
22
+
23
+ /// <inheritdoc/>
24
+ public virtual void LineProcess(Line currentLine)
25
+ {
26
+ if (!isLoadingFile.Value)
27
+ PlayLineAudio(currentLine);
28
+ }
29
+
30
+ /// <summary>
31
+ ///
32
+ /// </summary>
33
+ /// <param name="currentLine"></param>
34
+ protected abstract void PlayLineAudio(Line currentLine);
35
+ }
36
36
  }
@@ -1,11 +1,11 @@
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- {
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- "name": "DREditor.AudioLineHandling",
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- "rootNamespace": "",
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- "references": [
5
- "DREditor",
6
- "DREditor.Audio"
7
- ],
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- "FMOD_UNITY"
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- ],
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- "versionDefines": [],
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- "noEngineReferences": false
1
+ {
2
+ "name": "DREditor.AudioLineHandling",
3
+ "rootNamespace": "",
4
+ "references": [
5
+ "DREditor",
6
+ "DREditor.Audio"
7
+ ],
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+ "includePlatforms": [],
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+ "allowUnsafeCode": false,
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+ "noEngineReferences": false
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  }
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@@ -1,19 +1,19 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Audio;
3
- using DREditor.Dialogues;
4
- using DREditor.Services;
5
-
6
- namespace DREditor.AudioLineHandling
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [ClassHeader(nameof(AudioLineHandler) + ", " + nameof(DialogueComponent) +
12
- "\n\n")]
13
- public class EnvironmentSFXLineHandler : AudioLineHandler
14
- {
15
- /// <inheritdoc/>
16
- protected override void PlayLineAudio(Line currentLine)
17
- => ServiceLocator.GetService<EnvironmentSFXManangerBase>().PlayEnv(currentLine.EnvSFX);
18
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Audio;
3
+ using DREditor.Dialogues;
4
+ using DREditor.Services;
5
+
6
+ namespace DREditor.AudioLineHandling
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [ClassHeader(nameof(AudioLineHandler) + ", " + nameof(DialogueComponent) +
12
+ "\n\n")]
13
+ public class EnvironmentSFXLineHandler : AudioLineHandler
14
+ {
15
+ /// <inheritdoc/>
16
+ protected override void PlayLineAudio(Line currentLine)
17
+ => ServiceLocator.GetService<EnvironmentSFXManangerBase>().PlayEnv(currentLine.EnvSFX);
18
+ }
19
19
  }
@@ -1,11 +1,11 @@
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@@ -1,20 +1,20 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Audio;
3
- using DREditor.Dialogues;
4
- using DREditor.Dialogues.LineReading;
5
- using DREditor.Services;
6
-
7
- namespace DREditor.AudioLineHandling
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [ClassHeader(nameof(DialogueComponent) + ", " + nameof(ILineEndProcess) +
13
- "\n\n")]
14
- public class LineEndStopVoiceLine : DialogueComponent, ILineEndProcess
15
- {
16
- /// <inheritdoc/>
17
- public virtual void LineEndProcess(Line currentLine = null)
18
- => ServiceLocator.GetService<VOManagerBase>().StopVoiceLine();
19
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Audio;
3
+ using DREditor.Dialogues;
4
+ using DREditor.Dialogues.LineReading;
5
+ using DREditor.Services;
6
+
7
+ namespace DREditor.AudioLineHandling
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [ClassHeader(nameof(DialogueComponent) + ", " + nameof(ILineEndProcess) +
13
+ "\n\n")]
14
+ public class LineEndStopVoiceLine : DialogueComponent, ILineEndProcess
15
+ {
16
+ /// <inheritdoc/>
17
+ public virtual void LineEndProcess(Line currentLine = null)
18
+ => ServiceLocator.GetService<VOManagerBase>().StopVoiceLine();
19
+ }
20
20
  }
@@ -1,11 +1,11 @@
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@@ -1,29 +1,29 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Audio;
3
- using DREditor.Dialogues;
4
- using DREditor.Dialogues.LineReading;
5
- using DREditor.Services;
6
-
7
- namespace DREditor.AudioLineHandling
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [ClassHeader(nameof(DialogueComponent) + ", " + nameof(ILineStarter) +
13
- "\n\n")]
14
- public class LineStartStopEnvironmentSFX : DialogueComponent, ILineStarter
15
- {
16
- /// <inheritdoc/>
17
- public virtual void LineStartProcess(Line currentLine) => StopEnvironmentSFX(currentLine);
18
-
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- /// <param name="currentLine"></param>
23
- protected virtual void StopEnvironmentSFX(Line currentLine)
24
- {
25
- if (currentLine.StopEnv)
26
- ServiceLocator.GetService<EnvironmentSFXManangerBase>().StopEnv();
27
- }
28
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Audio;
3
+ using DREditor.Dialogues;
4
+ using DREditor.Dialogues.LineReading;
5
+ using DREditor.Services;
6
+
7
+ namespace DREditor.AudioLineHandling
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [ClassHeader(nameof(DialogueComponent) + ", " + nameof(ILineStarter) +
13
+ "\n\n")]
14
+ public class LineStartStopEnvironmentSFX : DialogueComponent, ILineStarter
15
+ {
16
+ /// <inheritdoc/>
17
+ public virtual void LineStartProcess(Line currentLine) => StopEnvironmentSFX(currentLine);
18
+
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ /// <param name="currentLine"></param>
23
+ protected virtual void StopEnvironmentSFX(Line currentLine)
24
+ {
25
+ if (currentLine.StopEnv)
26
+ ServiceLocator.GetService<EnvironmentSFXManangerBase>().StopEnv();
27
+ }
28
+ }
29
29
  }
@@ -1,11 +1,11 @@
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@@ -1,22 +1,22 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Audio;
3
- using DREditor.Dialogues;
4
- using DREditor.Services;
5
-
6
- namespace DREditor.AudioLineHandling
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [ClassHeader(nameof(AudioLineHandler) + ", " + nameof(DialogueComponent) +
12
- "\n\n")]
13
- public class MusicLineHandler : AudioLineHandler
14
- {
15
- /// <inheritdoc/>
16
- protected override void PlayLineAudio(Line currentLine)
17
- {
18
- if (currentLine.MusicChange)
19
- ServiceLocator.GetService<MusicManagerBase>().PlayMusic(currentLine.Music);
20
- }
21
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Audio;
3
+ using DREditor.Dialogues;
4
+ using DREditor.Services;
5
+
6
+ namespace DREditor.AudioLineHandling
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [ClassHeader(nameof(AudioLineHandler) + ", " + nameof(DialogueComponent) +
12
+ "\n\n")]
13
+ public class MusicLineHandler : AudioLineHandler
14
+ {
15
+ /// <inheritdoc/>
16
+ protected override void PlayLineAudio(Line currentLine)
17
+ {
18
+ if (currentLine.MusicChange)
19
+ ServiceLocator.GetService<MusicManagerBase>().PlayMusic(currentLine.Music);
20
+ }
21
+ }
22
22
  }
@@ -1,11 +1,11 @@
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@@ -1,29 +1,29 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues;
3
- using System.Collections.Generic;
4
- using UnityEngine;
5
-
6
- namespace DREditor.AudioLineHandling
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [ClassHeader(nameof(AudioLineHandler) + ", " + nameof(DialogueComponent) +
12
- "\n\n")]
13
- public class PlayAudioHandlers : AudioLineHandler
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [Tooltip("")]
19
- [SerializeField] protected List<AudioLineHandler> audioHandlers = new();
20
-
21
-
22
- /// <inheritdoc/>
23
- protected override void PlayLineAudio(Line currentLine)
24
- {
25
- foreach (var handler in audioHandlers)
26
- handler.LineProcess(currentLine);
27
- }
28
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues;
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+
6
+ namespace DREditor.AudioLineHandling
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [ClassHeader(nameof(AudioLineHandler) + ", " + nameof(DialogueComponent) +
12
+ "\n\n")]
13
+ public class PlayAudioHandlers : AudioLineHandler
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [Tooltip("")]
19
+ [SerializeField] protected List<AudioLineHandler> audioHandlers = new();
20
+
21
+
22
+ /// <inheritdoc/>
23
+ protected override void PlayLineAudio(Line currentLine)
24
+ {
25
+ foreach (var handler in audioHandlers)
26
+ handler.LineProcess(currentLine);
27
+ }
28
+ }
29
29
  }
@@ -1,11 +1,11 @@
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package/SFXLineHandler.cs CHANGED
@@ -1,23 +1,23 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Audio;
3
- using DREditor.Dialogues;
4
- using DREditor.Services;
5
-
6
- namespace DREditor.AudioLineHandling
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [ClassHeader(nameof(AudioLineHandler) + ", " + nameof(DialogueComponent) +
12
- "\n\n")]
13
- public class SFXLineHandler : AudioLineHandler
14
- {
15
- /// <inheritdoc/>
16
- protected override void PlayLineAudio(Line currentLine)
17
- {
18
- if (currentLine.SFXs.Count > 0)
19
- for (int j = 0; j < currentLine.SFXs.Count; j++)
20
- ServiceLocator.GetService<SFXManagerBase>().PlaySFX(currentLine.SFXs[j]);
21
- }
22
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Audio;
3
+ using DREditor.Dialogues;
4
+ using DREditor.Services;
5
+
6
+ namespace DREditor.AudioLineHandling
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [ClassHeader(nameof(AudioLineHandler) + ", " + nameof(DialogueComponent) +
12
+ "\n\n")]
13
+ public class SFXLineHandler : AudioLineHandler
14
+ {
15
+ /// <inheritdoc/>
16
+ protected override void PlayLineAudio(Line currentLine)
17
+ {
18
+ if (currentLine.SFXs.Count > 0)
19
+ for (int j = 0; j < currentLine.SFXs.Count; j++)
20
+ ServiceLocator.GetService<SFXManagerBase>().PlaySFX(currentLine.SFXs[j]);
21
+ }
22
+ }
23
23
  }
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+ assetBundleName:
11
+ assetBundleVariant: