net.dreditor.addons 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/Add-Ons.txt.meta +7 -7
- package/AnimatorSetAllBools.cs +42 -42
- package/AnimatorSetAllBools.cs.meta +11 -11
- package/DREditor.AddOns.asmdef +17 -17
- package/DREditor.AddOns.asmdef.meta +7 -7
- package/DisableRendererFeature.cs +59 -59
- package/DisableRendererFeature.cs.meta +11 -11
- package/DisplayBuildVersion.cs +33 -33
- package/DisplayBuildVersion.cs.meta +11 -11
- package/EnableCanvasOnStart.cs +28 -28
- package/EnableCanvasOnStart.cs.meta +11 -11
- package/EventHolder.cs +27 -27
- package/EventHolder.cs.meta +11 -11
- package/LightMapSwapper.cs +32 -32
- package/LightMapSwapper.cs.meta +11 -11
- package/OutOfBounds.cs +72 -72
- package/OutOfBounds.cs.meta +11 -11
- package/{Samples → Samples~}/Build_Version_Canvas.prefab +238 -238
- package/{Samples → Samples~}/Build_Version_Canvas.prefab.meta +7 -7
- package/{Samples → Samples~}/DisableSSAO.prefab +48 -48
- package/{Samples → Samples~}/DisableSSAO.prefab.meta +7 -7
- package/SimpleCurveTMP.cs +232 -232
- package/SimpleCurveTMP.cs.meta +1 -1
- package/TimeScaleOnStart.cs +22 -22
- package/TimeScaleOnStart.cs.meta +11 -11
- package/package.json +41 -36
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/LightMapSwapper.cs.meta
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package/OutOfBounds.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.FPC;
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using System.Collections;
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using UnityEngine;
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namespace DREditor.AddOns
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{
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/// <summary>
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///
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/// </summary>
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public class OutOfBounds : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected Transform safeSpot = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float givePlayerControlBufferTime = 0.5f;
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/// <summary>
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///
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/// </summary>
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/// <param name="other"></param>
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protected virtual void OnTriggerEnter(Collider other) => StartCoroutine(OnOutOfBoundsRoutine(other));
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/// <summary>
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///
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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protected virtual IEnumerator OnOutOfBoundsRoutine(Collider other)
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{
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UnityEngine.Debug.LogWarning($"{ToString()}: OBJECT FELL THROUGH FLOOR: " + other.gameObject.name);
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if (MovePlayerComponentInvalid(other))
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yield break;
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other.GetComponent<MovePlayer>().enabled = false;
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other.gameObject.transform.position = safeSpot.position;
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yield return new WaitForSeconds(givePlayerControlBufferTime);
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other.GetComponent<MovePlayer>().enabled = true;
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yield break;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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/// <remarks></remarks>
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private bool MovePlayerComponentInvalid(Collider other)
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{
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bool isInvalid = other.GetComponent<MovePlayer>() == null;
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if (isInvalid)
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UnityEngine.Debug.LogWarning($"{ToString()}: The fallen game object does not contain a {typeof(MovePlayer)} component.");
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return isInvalid;
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.FPC;
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using System.Collections;
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using UnityEngine;
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namespace DREditor.AddOns
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{
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/// <summary>
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///
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/// </summary>
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public class OutOfBounds : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected Transform safeSpot = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float givePlayerControlBufferTime = 0.5f;
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/// <summary>
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///
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/// </summary>
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/// <param name="other"></param>
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protected virtual void OnTriggerEnter(Collider other) => StartCoroutine(OnOutOfBoundsRoutine(other));
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/// <summary>
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///
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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protected virtual IEnumerator OnOutOfBoundsRoutine(Collider other)
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{
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UnityEngine.Debug.LogWarning($"{ToString()}: OBJECT FELL THROUGH FLOOR: " + other.gameObject.name);
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if (MovePlayerComponentInvalid(other))
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yield break;
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other.GetComponent<MovePlayer>().enabled = false;
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other.gameObject.transform.position = safeSpot.position;
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yield return new WaitForSeconds(givePlayerControlBufferTime);
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other.GetComponent<MovePlayer>().enabled = true;
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yield break;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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/// <remarks></remarks>
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private bool MovePlayerComponentInvalid(Collider other)
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{
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bool isInvalid = other.GetComponent<MovePlayer>() == null;
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if (isInvalid)
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UnityEngine.Debug.LogWarning($"{ToString()}: The fallen game object does not contain a {typeof(MovePlayer)} component.");
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return isInvalid;
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}
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}
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}
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