net.dreditor.actors 0.0.0-stage → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/.attestation.p7m +0 -0
  2. package/Actor.cs +75 -0
  3. package/Actor.cs.meta +11 -0
  4. package/ActorBodyDebugger.cs +118 -0
  5. package/ActorBodyDebugger.cs.meta +13 -0
  6. package/ActorManager.cs +150 -0
  7. package/ActorManager.cs.meta +11 -0
  8. package/ActorOrganizer.cs +94 -0
  9. package/ActorOrganizer.cs.meta +11 -0
  10. package/BasicExpressionChanger.cs +158 -0
  11. package/BasicExpressionChanger.cs.meta +11 -0
  12. package/BasicLayerHandler.cs +109 -0
  13. package/BasicLayerHandler.cs.meta +11 -0
  14. package/DREditor.Actors.asmdef +21 -0
  15. package/DREditor.Actors.asmdef.meta +7 -0
  16. package/Editor/AssignmentStyleGUIEditor.cs +172 -0
  17. package/Editor/AssignmentStyleGUIEditor.cs.meta +2 -0
  18. package/Editor/AutoCreateCharacterWizard.cs +476 -0
  19. package/Editor/AutoCreateCharacterWizard.cs.meta +11 -0
  20. package/Editor/AutoCreateTrialCharacterWizard.cs +427 -0
  21. package/Editor/AutoCreateTrialCharacterWizard.cs.meta +2 -0
  22. package/Editor/CharacterUtility.cs +119 -0
  23. package/Editor/CharacterUtility.cs.meta +11 -0
  24. package/Editor/CircleDrawer.cs +207 -0
  25. package/Editor/CircleDrawer.cs.meta +2 -0
  26. package/Editor/CircleUtility.cs +55 -0
  27. package/Editor/CircleUtility.cs.meta +2 -0
  28. package/Editor/DREditor.Actors.Editor.asmdef +22 -0
  29. package/Editor/DREditor.Actors.Editor.asmdef.meta +7 -0
  30. package/Editor/GenerateCharacterIntroDialogues.cs +235 -0
  31. package/Editor/GenerateCharacterIntroDialogues.cs.meta +11 -0
  32. package/Editor/IItemImporter.cs +20 -0
  33. package/Editor/IItemImporter.cs.meta +2 -0
  34. package/Editor/ItemImporter.cs +171 -0
  35. package/Editor/ItemImporter.cs.meta +2 -0
  36. package/Editor/ItemUtility.cs +85 -0
  37. package/Editor/ItemUtility.cs.meta +11 -0
  38. package/Editor/ItemWizard.cs +42 -0
  39. package/Editor/ItemWizard.cs.meta +11 -0
  40. package/Editor.meta +8 -0
  41. package/Events/ActorCheckFocusEvent.cs +50 -0
  42. package/Events/ActorCheckFocusEvent.cs.meta +11 -0
  43. package/Events/ActorFadeEvent.cs +20 -0
  44. package/Events/ActorFadeEvent.cs.meta +11 -0
  45. package/Events/ActorFadeHandler.cs +54 -0
  46. package/Events/ActorFadeHandler.cs.meta +11 -0
  47. package/Events/ActorFaintEvent.cs +283 -0
  48. package/Events/ActorFaintEvent.cs.meta +11 -0
  49. package/Events/ActorFaintEventRenderQ.cs +66 -0
  50. package/Events/ActorFaintEventRenderQ.cs.meta +11 -0
  51. package/Events/ActorLeaveHandler.cs +239 -0
  52. package/Events/ActorLeaveHandler.cs.meta +11 -0
  53. package/Events/ActorSpriteFader.cs +191 -0
  54. package/Events/ActorSpriteFader.cs.meta +11 -0
  55. package/Events/ActorSpriteFaderRenderQ.cs +50 -0
  56. package/Events/ActorSpriteFaderRenderQ.cs.meta +11 -0
  57. package/Events/BSTrialActorFlash.cs +260 -0
  58. package/Events/BSTrialActorFlash.cs.meta +11 -0
  59. package/Events/ChangeLastFocusEvent.cs +63 -0
  60. package/Events/ChangeLastFocusEvent.cs.meta +11 -0
  61. package/Events/MoveCharacterEvent.cs +142 -0
  62. package/Events/MoveCharacterEvent.cs.meta +11 -0
  63. package/Events.meta +8 -0
  64. package/ExpressionChanger.cs +26 -0
  65. package/ExpressionChanger.cs.meta +11 -0
  66. package/FocusHandler.cs +97 -0
  67. package/FocusHandler.cs.meta +11 -0
  68. package/Implementation/ActorFocusHandler.cs +196 -0
  69. package/Implementation/ActorFocusHandler.cs.meta +11 -0
  70. package/Implementation/ActorFocusLoadEnd.cs +109 -0
  71. package/Implementation/ActorFocusLoadEnd.cs.meta +11 -0
  72. package/Implementation/ActorFocusPrepare.cs +103 -0
  73. package/Implementation/ActorFocusPrepare.cs.meta +11 -0
  74. package/Implementation/ActorFocusResolve.cs +68 -0
  75. package/Implementation/ActorFocusResolve.cs.meta +11 -0
  76. package/Implementation/ActorSpriteChanger.cs +130 -0
  77. package/Implementation/ActorSpriteChanger.cs.meta +11 -0
  78. package/Implementation/ActorTrialSpriteChanger.cs +47 -0
  79. package/Implementation/ActorTrialSpriteChanger.cs.meta +11 -0
  80. package/Implementation/ChangeLastSpriteEvent.cs +93 -0
  81. package/Implementation/ChangeLastSpriteEvent.cs.meta +11 -0
  82. package/Implementation/WorldSpriteChanger.cs +208 -0
  83. package/Implementation/WorldSpriteChanger.cs.meta +11 -0
  84. package/Implementation.meta +8 -0
  85. package/LayerHandler.cs +31 -0
  86. package/LayerHandler.cs.meta +11 -0
  87. package/Samples~/Actor.prefab +581 -0
  88. package/Samples~/Actor.prefab.meta +7 -0
  89. package/Samples~/Actor_Body_Debugger.prefab +68 -0
  90. package/Samples~/Actor_Body_Debugger.prefab.meta +7 -0
  91. package/Samples~/Actor_Check_Focus_Event.prefab +47 -0
  92. package/Samples~/Actor_Check_Focus_Event.prefab.meta +7 -0
  93. package/Samples~/Actor_Event_Handlers.prefab +668 -0
  94. package/Samples~/Actor_Event_Handlers.prefab.meta +7 -0
  95. package/Samples~/Actor_Fade_Handler.prefab +137 -0
  96. package/Samples~/Actor_Fade_Handler.prefab.meta +7 -0
  97. package/Samples~/Actor_Fade_Handler_Render_Q.prefab +137 -0
  98. package/Samples~/Actor_Fade_Handler_Render_Q.prefab.meta +7 -0
  99. package/Samples~/Actor_Faint_Event.prefab +71 -0
  100. package/Samples~/Actor_Faint_Event.prefab.meta +7 -0
  101. package/Samples~/Actor_Faint_Event_Render_Q.prefab +73 -0
  102. package/Samples~/Actor_Faint_Event_Render_Q.prefab.meta +7 -0
  103. package/Samples~/Actor_Focus_Handler.prefab +168 -0
  104. package/Samples~/Actor_Focus_Handler.prefab.meta +7 -0
  105. package/Samples~/Actor_Focus_Handler_Shell.prefab +56 -0
  106. package/Samples~/Actor_Focus_Handler_Shell.prefab.meta +7 -0
  107. package/Samples~/Actor_Focus_Load_End.prefab +66 -0
  108. package/Samples~/Actor_Focus_Load_End.prefab.meta +7 -0
  109. package/Samples~/Actor_Focus_Prepare.prefab +49 -0
  110. package/Samples~/Actor_Focus_Prepare.prefab.meta +7 -0
  111. package/Samples~/Actor_Focus_Resolve.prefab +48 -0
  112. package/Samples~/Actor_Focus_Resolve.prefab.meta +7 -0
  113. package/Samples~/Actor_Leave_Handler.prefab +141 -0
  114. package/Samples~/Actor_Leave_Handler.prefab.meta +7 -0
  115. package/Samples~/Actor_Leave_Handler_Render_Q.prefab +141 -0
  116. package/Samples~/Actor_Leave_Handler_Render_Q.prefab.meta +7 -0
  117. package/Samples~/Actor_Organizer.prefab +49 -0
  118. package/Samples~/Actor_Organizer.prefab.meta +7 -0
  119. package/Samples~/Actor_Sprite_Changer.prefab +163 -0
  120. package/Samples~/Actor_Sprite_Changer.prefab.meta +7 -0
  121. package/Samples~/Actor_Sprite_Changer_Shell.prefab +51 -0
  122. package/Samples~/Actor_Sprite_Changer_Shell.prefab.meta +7 -0
  123. package/Samples~/Actor_Sprite_Fader.prefab +52 -0
  124. package/Samples~/Actor_Sprite_Fader.prefab.meta +7 -0
  125. package/Samples~/Actor_Sprite_Fader_Render_Q.prefab +54 -0
  126. package/Samples~/Actor_Sprite_Fader_Render_Q.prefab.meta +7 -0
  127. package/Samples~/Actor_Trial_Sprite_Changer.prefab +47 -0
  128. package/Samples~/Actor_Trial_Sprite_Changer.prefab.meta +7 -0
  129. package/Samples~/Change_Last_Focus_Event.prefab +66 -0
  130. package/Samples~/Change_Last_Focus_Event.prefab.meta +7 -0
  131. package/Samples~/Change_Last_Sprite_Event.prefab +49 -0
  132. package/Samples~/Change_Last_Sprite_Event.prefab.meta +7 -0
  133. package/Samples~/Change_Last_World_Sprite_Event.prefab +186 -0
  134. package/Samples~/Change_Last_World_Sprite_Event.prefab.meta +7 -0
  135. package/Samples~/Focus_Handler.prefab +49 -0
  136. package/Samples~/Focus_Handler.prefab.meta +7 -0
  137. package/Samples~/Move_Character_Event.prefab +51 -0
  138. package/Samples~/Move_Character_Event.prefab.meta +7 -0
  139. package/Samples~/World_Sprite_Changer.prefab +51 -0
  140. package/Samples~/World_Sprite_Changer.prefab.meta +7 -0
  141. package/package.json +41 -4
  142. package/package.json.meta +7 -0
  143. package/README.md +0 -3
@@ -0,0 +1,109 @@
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System.Collections.Generic;
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+ using UnityEngine;
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+
5
+ namespace DREditor.Actors
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks>
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+ ///
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+ /// </remarks>
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+ [ClassHeader(nameof(LayerHandler) +
14
+ "\n\n")]
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+ public class BasicLayerHandler : LayerHandler
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+ {
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+ /// <summary>
18
+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
23
+ [SerializeField] protected List<Renderer> unfocusRenderers = new();
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+
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+ /// <summary>
26
+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected List<Renderer> focusRenderers = new();
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected int unfocusedLayer = 6;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected int focusedLayer = 8;
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+
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+
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+ /// <inheritdoc/>
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+ public override void ToggleRender()
49
+ {
50
+ if (focusRenderers.Count == 0 || focusRenderers[0] == null)
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+ return;
52
+
53
+ EnableRenderers(unfocusRenderers, focusRenderers[0].enabled);
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+
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+ EnableRenderers(focusRenderers, !focusRenderers[0].enabled);
56
+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <typeparam name="T"></typeparam>
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+ /// <param name="renderers"></param>
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+ /// <param name="to"></param>
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+ protected virtual void EnableRenderers<T>(List<T> renderers, bool to) where T : Renderer
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+ {
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+ foreach (var renderer in renderers)
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+ if (renderer != null)
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+ renderer.enabled = to;
69
+ }
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+
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+
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+ /// <inheritdoc/>
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+ public override void CheckSpriteLayer()
74
+ {
75
+ if (focusRenderers.Count != 0 && focusRenderers[0] != null && focusRenderers[0].gameObject.layer != focusedLayer)
76
+ FocusActor();
77
+ }
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+
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+ /// <inheritdoc/>
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+ public override void FocusActor() => SetActorLayers(focusedLayer);
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+
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+ /// <inheritdoc/>
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+ public override void UnFocusActor() => SetActorLayers(unfocusedLayer);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="layer"></param>
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+ protected virtual void SetActorLayers(int layer)
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+ {
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+ SetRenderersLayer(unfocusRenderers, layer);
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+
93
+ SetRenderersLayer(focusRenderers, layer);
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <typeparam name="T"></typeparam>
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+ /// <param name="renderers"></param>
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+ /// <param name="layer"></param>
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+ protected virtual void SetRenderersLayer<T>(List<T> renderers, int layer) where T : Renderer
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+ {
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+ foreach (var renderer in renderers)
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+ if (renderer != null)
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+ renderer.gameObject.layer = layer;
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+ }
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+ }
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+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 412d58de5c962b74cae21f78ac6fb17f
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,21 @@
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+ {
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+ "name": "DREditor.Actors",
3
+ "rootNamespace": "",
4
+ "references": [
5
+ "DG.Tweening",
6
+ "Unity.InputSystem",
7
+ "DREditor",
8
+ "DREditor.DialogueEventHandling",
9
+ "DREditor.LocalDialogues",
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+ "DREditor.Talkables"
11
+ ],
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+ "includePlatforms": [],
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+ "excludePlatforms": [],
14
+ "allowUnsafeCode": false,
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+ "overrideReferences": false,
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+ "precompiledReferences": [],
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+ "autoReferenced": true,
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+ "defineConstraints": [],
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+ "versionDefines": [],
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+ "noEngineReferences": false
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+ }
@@ -0,0 +1,7 @@
1
+ fileFormatVersion: 2
2
+ guid: ecd1c0e5ee985db41b1c3a2ee1dc5d76
3
+ AssemblyDefinitionImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
@@ -0,0 +1,172 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.Actors.Editor
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ /// <typeparam name="T"></typeparam>
13
+ [Serializable]
14
+ public class AssignmentStyleGUIEditor<T> where T : UnityEngine.Object
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
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+ [Tooltip("")]
20
+ [SerializeField] protected List<T> objects = new();
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [Tooltip("")]
26
+ [SerializeField] protected int[] assignments;
27
+
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ public List<T> Objects { get => objects; }
33
+
34
+ /// <summary>
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+ ///
36
+ /// </summary>
37
+ public int[] Assignments { get => assignments; }
38
+
39
+
40
+ /// <summary>
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+ ///
42
+ /// </summary>
43
+ protected readonly int objectCount;
44
+
45
+ /// <summary>
46
+ ///
47
+ /// </summary>
48
+ protected readonly Func<T, string> GetObjectName;
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+
50
+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected readonly string NoneText = "(None)";
54
+
55
+
56
+ public AssignmentStyleGUIEditor(List<T> objects, Func<T, string> GetObjectName, int objectCount, int[] assignments = null)
57
+ {
58
+ this.objects = objects;
59
+
60
+ this.GetObjectName = GetObjectName;
61
+
62
+ this.objectCount = objectCount;
63
+
64
+ if (assignments != null)
65
+ {
66
+ this.assignments = new int[objectCount];
67
+
68
+ for (int i = 0; i < this.assignments.Length; i++)
69
+ this.assignments[i] = i < assignments.Length ? assignments[i] : i;
70
+ }
71
+ }
72
+
73
+
74
+ /// <summary>
75
+ ///
76
+ /// </summary>
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+ public virtual void ValidateAssignments()
78
+ {
79
+ CheckNullAssignments();
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+
81
+ ValidateObjectAmounts();
82
+ }
83
+
84
+ /// <summary>
85
+ ///
86
+ /// </summary>
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+ protected virtual void CheckNullAssignments()
88
+ {
89
+ if (assignments != null)
90
+ return;
91
+
92
+ assignments = new int[objectCount];
93
+
94
+ for (int i = 0; i < assignments.Length; i++)
95
+ assignments[i] = i;
96
+ }
97
+
98
+ /// <summary>
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+ ///
100
+ /// </summary>
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+ /// <returns></returns>
102
+ protected virtual bool ValidateObjectAmounts()
103
+ {
104
+ bool result = ObjectAmountsValid();
105
+
106
+ if (!result)
107
+ OnObjectAmountsInvalid();
108
+
109
+ return result;
110
+ }
111
+
112
+ /// <summary>
113
+ ///
114
+ /// </summary>
115
+ /// <returns></returns>
116
+ protected virtual bool ObjectAmountsValid() => objectCount > 0 && objects.Count > 0;
117
+
118
+ /// <summary>
119
+ ///
120
+ /// </summary>
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+ protected virtual void OnObjectAmountsInvalid() =>
122
+ EditorGUILayout.HelpBox($"ALERT: You must have {typeof(T).Name}s to use this editor!", MessageType.Warning);
123
+
124
+
125
+ /// <summary>
126
+ ///
127
+ /// </summary>
128
+ /// <returns></returns>
129
+ public virtual string[] GetAssignedNames()
130
+ {
131
+ string[] names = new string[objectCount];
132
+
133
+ for (int i = 0; i < objectCount && i < objects.Count; i++)
134
+ names[i] = GetName(objects[i]);
135
+
136
+ return names;
137
+ }
138
+
139
+ /// <summary>
140
+ ///
141
+ /// </summary>
142
+ /// <param name="obj"></param>
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+ /// <returns></returns>
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+ protected virtual string GetName(T obj) => string.IsNullOrEmpty(GetObjectName(obj)) ? NoneText : GetObjectName(obj);
145
+
146
+
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+ /// <summary>
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+ ///
149
+ /// </summary>
150
+ /// <param name="slot"></param>
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+ /// <param name="newIndex"></param>
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+ public virtual void SwapAssignment(int slot, int newIndex)
153
+ {
154
+ int oldIndex = assignments[slot];
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+
156
+ if (oldIndex == newIndex)
157
+ return;
158
+
159
+ for (int other = 0; other < assignments.Length; other++)
160
+ {
161
+ if (other != slot && assignments[other] == newIndex)
162
+ {
163
+ assignments[other] = oldIndex;
164
+
165
+ break;
166
+ }
167
+ }
168
+
169
+ assignments[slot] = newIndex;
170
+ }
171
+ }
172
+ }
@@ -0,0 +1,2 @@
1
+ fileFormatVersion: 2
2
+ guid: 45bc3e91658e3f3439b8544d159f0708