neotoma 0.3.0 → 0.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1699) hide show
  1. package/README.md +9 -9
  2. package/dist/actions.js +2 -2
  3. package/dist/actions.js.map +1 -1
  4. package/dist/cli/bootstrap.js +0 -0
  5. package/dist/cli/index.d.ts.map +1 -1
  6. package/dist/cli/index.js +158 -5
  7. package/dist/cli/index.js.map +1 -1
  8. package/dist/crypto/auth.js +1 -1
  9. package/dist/crypto/auth.js.map +1 -1
  10. package/dist/mcp_ws_bridge.js +1 -1
  11. package/dist/mcp_ws_bridge.js.map +1 -1
  12. package/dist/server.js +2 -2
  13. package/dist/server.js.map +1 -1
  14. package/dist/services/field_converters.js +3 -3
  15. package/dist/services/field_converters.js.map +1 -1
  16. package/dist/services/field_validation.js +1 -1
  17. package/dist/services/field_validation.js.map +1 -1
  18. package/dist/services/mcp_auth.js +1 -1
  19. package/dist/services/mcp_auth.js.map +1 -1
  20. package/dist/services/mcp_oauth.js +1 -1
  21. package/dist/services/mcp_oauth.js.map +1 -1
  22. package/dist/services/parquet_reader.js +1 -1
  23. package/dist/services/parquet_reader.js.map +1 -1
  24. package/dist/services/public_key_registry.js +2 -2
  25. package/dist/services/public_key_registry.js.map +1 -1
  26. package/package.json +27 -7
  27. package/.claude/CLAUDE.md +0 -81
  28. package/.claude/rules/agent_constraints.md +0 -201
  29. package/.claude/rules/agent_instructions_sync_rules.md +0 -100
  30. package/.claude/rules/agent_test_execution.md +0 -358
  31. package/.claude/rules/autonomous_execution.md +0 -119
  32. package/.claude/rules/bug_fix_detection.md +0 -145
  33. package/.claude/rules/bug_learning.md +0 -154
  34. package/.claude/rules/checkpoint_management.md +0 -194
  35. package/.claude/rules/configuration_management.md +0 -159
  36. package/.claude/rules/content_style_enforcement.md +0 -141
  37. package/.claude/rules/dependency_installation.md +0 -148
  38. package/.claude/rules/document_loading_order.md +0 -197
  39. package/.claude/rules/documentation_rules.md +0 -169
  40. package/.claude/rules/downstream_doc_updates.md +0 -269
  41. package/.claude/rules/env_check.md +0 -55
  42. package/.claude/rules/environment_variables_1password.md +0 -315
  43. package/.claude/rules/environment_variables_env_file.md +0 -124
  44. package/.claude/rules/feature_unit_detection.md +0 -132
  45. package/.claude/rules/file_naming.md +0 -34
  46. package/.claude/rules/git_remote_sync.md +0 -242
  47. package/.claude/rules/instruction_documentation.md +0 -287
  48. package/.claude/rules/native_browser_debugging.md +0 -68
  49. package/.claude/rules/plan_execution_testing.md +0 -101
  50. package/.claude/rules/plan_format.md +0 -38
  51. package/.claude/rules/post_build_testing.md +0 -162
  52. package/.claude/rules/prefer_cli_tools.md +0 -233
  53. package/.claude/rules/readme_maintenance.md +0 -156
  54. package/.claude/rules/release_detection.md +0 -95
  55. package/.claude/rules/release_status_readme_update.md +0 -62
  56. package/.claude/rules/risk_management.md +0 -170
  57. package/.claude/rules/security.md +0 -168
  58. package/.claude/rules/social_media_conventions.md +0 -42
  59. package/.claude/rules/test_first_workflow.md +0 -344
  60. package/.claude/rules/worktree_env.md +0 -56
  61. package/.claude/settings.json +0 -5
  62. package/.claude/skills/commit.md +0 -762
  63. package/.claude/skills/create_feature_unit.md +0 -176
  64. package/.claude/skills/create_release.md +0 -428
  65. package/.claude/skills/fix_feature_bug.md +0 -93
  66. package/.claude/skills/pull.md +0 -314
  67. package/.claude/skills/setup_symlinks.md +0 -228
  68. package/.codex/config.toml +0 -92
  69. package/.cursor/commands/analyze.md +0 -574
  70. package/.cursor/commands/commit.md +0 -768
  71. package/.cursor/commands/create_feature_unit.md +0 -182
  72. package/.cursor/commands/create_prototype.md +0 -95
  73. package/.cursor/commands/create_release.md +0 -434
  74. package/.cursor/commands/create_rule.md +0 -296
  75. package/.cursor/commands/debug.md +0 -985
  76. package/.cursor/commands/final_review.md +0 -97
  77. package/.cursor/commands/fix_feature_bug.md +0 -99
  78. package/.cursor/commands/manage_error_debugging.md +0 -186
  79. package/.cursor/commands/migrate_plans.md +0 -499
  80. package/.cursor/commands/publish.md +0 -559
  81. package/.cursor/commands/pull.md +0 -320
  82. package/.cursor/commands/push.md +0 -259
  83. package/.cursor/commands/report.md +0 -1506
  84. package/.cursor/commands/report_error.md +0 -1505
  85. package/.cursor/commands/run_feature_workflow.md +0 -83
  86. package/.cursor/commands/setup_commands.md +0 -87
  87. package/.cursor/commands/setup_symlinks.md +0 -234
  88. package/.cursor/commands/sync_env_from_1password.md +0 -321
  89. package/.cursor/commands.json +0 -100
  90. package/.cursor/environment.json +0 -5
  91. package/.cursor/mcp.json.template +0 -16
  92. package/.cursor/plans/agent_skills_analysis_aac0f1b6.plan.md +0 -949
  93. package/.cursor/plans/agent_trust_framework_eb38ca7d.plan.md +0 -634
  94. package/.cursor/plans/all-storage-unstructured_provenance_df0b7a8f.plan.md +0 -112
  95. package/.cursor/plans/automated_error_debugging_cloud_agents.plan.md +0 -526
  96. package/.cursor/plans/automated_error_debugging_cursor_cli.plan.md +0 -599
  97. package/.cursor/plans/automated_error_debugging_localhost_clarified.plan.md +0 -510
  98. package/.cursor/plans/bug_report_and_contribution_client_guidance.plan.md +0 -143
  99. package/.cursor/plans/convert_1password_sync_to_mcp_343ca61c.plan.md +0 -282
  100. package/.cursor/plans/debug_pending_errors_command.plan.md +0 -531
  101. package/.cursor/plans/error_reporting_command_8868f27b.plan.md +0 -255
  102. package/.cursor/plans/mcp-cli-action-item-01-openapi-core.plan.md +0 -30
  103. package/.cursor/plans/mcp-cli-action-item-02-openapi-mcp-cli-mapping.plan.md +0 -18
  104. package/.cursor/plans/mcp-cli-action-item-03-cli-equivalent-logging.plan.md +0 -18
  105. package/.cursor/plans/mcp-cli-action-item-06-error-taxonomy.plan.md +0 -18
  106. package/.cursor/plans/mcp-cli-action-item-07-fixture-replay-graphs.plan.md +0 -18
  107. package/.cursor/plans/mcp-cli-action-item-08-cli-reference-executor.plan.md +0 -18
  108. package/.cursor/plans/mcp-cli-action-item-09-mcp-tools-atomic.plan.md +0 -18
  109. package/.cursor/plans/mcp-cli-action-item-10-canonical-walkthrough.plan.md +0 -18
  110. package/.cursor/plans/mcp-cli-action-item-11-fixtures-expected-outputs.plan.md +0 -18
  111. package/.cursor/plans/mcp-cli-action-item-12-failure-gallery.plan.md +0 -18
  112. package/.cursor/plans/mcp_source-path_documentation_5ce48609.plan.md +0 -83
  113. package/.cursor/plans/me_and_get_authenticated_user_response_updates.plan.md +0 -125
  114. package/.cursor/plans/multi-llm_provider_support_3fdeb361.plan.md +0 -120
  115. package/.cursor/plans/plan_migration_command_integrated.plan.md +0 -393
  116. package/.cursor/plans/schema_icon_enhancements_plan.md +0 -533
  117. package/.cursor/plans/site-react-tailwind-parity.plan.md +0 -82
  118. package/.cursor/plans/sources-first-ingestion-v8.plan.md +0 -0
  119. package/.cursor/plans/sources-first_ingestion_v10_baef2ba2.plan.md +0 -363
  120. package/.cursor/plans/test_coverage_gap_analysis_9cb70022.plan.md +0 -39
  121. package/.cursor/port_to_foundation_analysis.md +0 -217
  122. package/.cursor/rules/agent_constraints.mdc +0 -210
  123. package/.cursor/rules/autonomous_execution.mdc +0 -128
  124. package/.cursor/rules/configuration_management.mdc +0 -168
  125. package/.cursor/rules/cursor_rules_editing.mdc +0 -99
  126. package/.cursor/rules/cursor_rules_sync.mdc +0 -74
  127. package/.cursor/rules/cursor_rules_sync_requirement.mdc +0 -156
  128. package/.cursor/rules/developer_agent_instructions_sync_rules.mdc +0 -109
  129. package/.cursor/rules/document_loading_order.mdc +0 -206
  130. package/.cursor/rules/instruction_documentation.mdc +0 -296
  131. package/.cursor/rules/risk_management.mdc +0 -179
  132. package/.cursor/rules/security.mdc +0 -177
  133. package/.cursor/skipped_records/companies_skipped.json +0 -27
  134. package/.cursor/skipped_records/contacts_skipped.json +0 -23
  135. package/.cursor/skipped_records/goals_skipped.json +0 -7
  136. package/.cursor/skipped_records/people_skipped.json +0 -14
  137. package/.cursor/skipped_records/projects_skipped.json +0 -39
  138. package/.cursor/worktrees.json +0 -12
  139. package/.dockerignore +0 -9
  140. package/.env.example +0 -84
  141. package/.eslintrc.json +0 -11
  142. package/.github/workflows/deploy-pages-site.yml +0 -55
  143. package/.gitmodules +0 -12
  144. package/.husky/pre-commit +0 -42
  145. package/.mcp.json +0 -13
  146. package/.nvmrc +0 -1
  147. package/.prettierrc.json +0 -7
  148. package/.vscode/extensions.json +0 -5
  149. package/.vscode/settings.json +0 -47
  150. package/CONTRIBUTING.md +0 -23
  151. package/Dockerfile +0 -28
  152. package/SECURITY.md +0 -41
  153. package/components.json +0 -21
  154. package/cursor_rules_manifest.json +0 -28
  155. package/dist/__fixtures__/helpers.d.ts +0 -91
  156. package/dist/__fixtures__/helpers.d.ts.map +0 -1
  157. package/dist/__fixtures__/helpers.js +0 -384
  158. package/dist/__fixtures__/helpers.js.map +0 -1
  159. package/dist/__fixtures__/types.d.ts +0 -285
  160. package/dist/__fixtures__/types.d.ts.map +0 -1
  161. package/dist/__fixtures__/types.js +0 -7
  162. package/dist/__fixtures__/types.js.map +0 -1
  163. package/dist/__fixtures__/validation.d.ts +0 -45
  164. package/dist/__fixtures__/validation.d.ts.map +0 -1
  165. package/dist/__fixtures__/validation.js +0 -311
  166. package/dist/__fixtures__/validation.js.map +0 -1
  167. package/dist/config/plaid.d.ts +0 -21
  168. package/dist/config/plaid.d.ts.map +0 -1
  169. package/dist/config/plaid.js +0 -38
  170. package/dist/config/plaid.js.map +0 -1
  171. package/dist/events/event_emitter.d.ts +0 -24
  172. package/dist/events/event_emitter.d.ts.map +0 -1
  173. package/dist/events/event_emitter.js +0 -85
  174. package/dist/events/event_emitter.js.map +0 -1
  175. package/dist/events/event_log.d.ts +0 -23
  176. package/dist/events/event_log.d.ts.map +0 -1
  177. package/dist/events/event_log.js +0 -77
  178. package/dist/events/event_log.js.map +0 -1
  179. package/dist/events/event_schema.d.ts +0 -58
  180. package/dist/events/event_schema.d.ts.map +0 -1
  181. package/dist/events/event_schema.js +0 -43
  182. package/dist/events/event_schema.js.map +0 -1
  183. package/dist/events/event_validator.d.ts +0 -23
  184. package/dist/events/event_validator.d.ts.map +0 -1
  185. package/dist/events/event_validator.js +0 -90
  186. package/dist/events/event_validator.js.map +0 -1
  187. package/dist/events/index.d.ts +0 -9
  188. package/dist/events/index.d.ts.map +0 -1
  189. package/dist/events/index.js +0 -9
  190. package/dist/events/index.js.map +0 -1
  191. package/dist/events/replay.d.ts +0 -27
  192. package/dist/events/replay.d.ts.map +0 -1
  193. package/dist/events/replay.js +0 -62
  194. package/dist/events/replay.js.map +0 -1
  195. package/dist/hashing/hash_chain.d.ts +0 -31
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  197. package/dist/hashing/hash_chain.js +0 -52
  198. package/dist/hashing/hash_chain.js.map +0 -1
  199. package/dist/integrations/plaid/client.d.ts +0 -53
  200. package/dist/integrations/plaid/client.d.ts.map +0 -1
  201. package/dist/integrations/plaid/client.js +0 -224
  202. package/dist/integrations/plaid/client.js.map +0 -1
  203. package/dist/integrations/plaid/normalizers.d.ts +0 -26
  204. package/dist/integrations/plaid/normalizers.d.ts.map +0 -1
  205. package/dist/integrations/plaid/normalizers.js +0 -166
  206. package/dist/integrations/plaid/normalizers.js.map +0 -1
  207. package/dist/integrations/providers/asana.d.ts +0 -9
  208. package/dist/integrations/providers/asana.d.ts.map +0 -1
  209. package/dist/integrations/providers/asana.js +0 -62
  210. package/dist/integrations/providers/asana.js.map +0 -1
  211. package/dist/integrations/providers/base.d.ts +0 -17
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  213. package/dist/integrations/providers/base.js +0 -64
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  215. package/dist/integrations/providers/facebook.d.ts +0 -9
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  217. package/dist/integrations/providers/facebook.js +0 -58
  218. package/dist/integrations/providers/facebook.js.map +0 -1
  219. package/dist/integrations/providers/gmail.d.ts +0 -10
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  221. package/dist/integrations/providers/gmail.js +0 -67
  222. package/dist/integrations/providers/gmail.js.map +0 -1
  223. package/dist/integrations/providers/index.d.ts +0 -6
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  225. package/dist/integrations/providers/index.js +0 -25
  226. package/dist/integrations/providers/index.js.map +0 -1
  227. package/dist/integrations/providers/instagram.d.ts +0 -9
  228. package/dist/integrations/providers/instagram.d.ts.map +0 -1
  229. package/dist/integrations/providers/instagram.js +0 -47
  230. package/dist/integrations/providers/instagram.js.map +0 -1
  231. package/dist/integrations/providers/metadata.d.ts +0 -25
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  235. package/dist/integrations/providers/types.d.ts +0 -39
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  239. package/dist/integrations/providers/x.d.ts +0 -9
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  243. package/dist/reducers/record_reducer.d.ts +0 -25
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  247. package/dist/reducers/reducer_registry.d.ts +0 -47
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  251. package/dist/repositories/db/event_repo.d.ts +0 -14
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  259. package/dist/repositories/file/event_repo.d.ts +0 -18
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  267. package/dist/repositories/sqlite/supabase_adapter.d.ts +0 -135
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  271. package/dist/services/connectors.d.ts +0 -89
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  275. package/dist/services/event_generation.d.ts +0 -37
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  332. package/docs/api/rest_api.md +0 -466
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@@ -1,7 +0,0 @@
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- {
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- "version": 3,
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- "sources": ["../../../../node_modules/@radix-ui/react-popper/src/popper.tsx", "../../../../node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs", "../../../../node_modules/@floating-ui/core/dist/floating-ui.core.mjs", "../../../../node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs", "../../../../node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs", "../../../../node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.mjs", "../../../../node_modules/@radix-ui/react-arrow/src/arrow.tsx", "../../../../node_modules/@radix-ui/react-use-size/src/use-size.tsx"],
4
- "sourcesContent": ["import * as React from 'react';\nimport {\n useFloating,\n autoUpdate,\n offset,\n shift,\n limitShift,\n hide,\n arrow as floatingUIarrow,\n flip,\n size,\n} from '@floating-ui/react-dom';\nimport * as ArrowPrimitive from '@radix-ui/react-arrow';\nimport { useComposedRefs } from '@radix-ui/react-compose-refs';\nimport { createContextScope } from '@radix-ui/react-context';\nimport { Primitive } from '@radix-ui/react-primitive';\nimport { useCallbackRef } from '@radix-ui/react-use-callback-ref';\nimport { useLayoutEffect } from '@radix-ui/react-use-layout-effect';\nimport { useSize } from '@radix-ui/react-use-size';\n\nimport type { Placement, Middleware } from '@floating-ui/react-dom';\nimport type { Scope } from '@radix-ui/react-context';\nimport type { Measurable } from '@radix-ui/rect';\n\nconst SIDE_OPTIONS = ['top', 'right', 'bottom', 'left'] as const;\nconst ALIGN_OPTIONS = ['start', 'center', 'end'] as const;\n\ntype Side = (typeof SIDE_OPTIONS)[number];\ntype Align = (typeof ALIGN_OPTIONS)[number];\n\n/* -------------------------------------------------------------------------------------------------\n * Popper\n * -----------------------------------------------------------------------------------------------*/\n\nconst POPPER_NAME = 'Popper';\n\ntype ScopedProps<P> = P & { __scopePopper?: Scope };\nconst [createPopperContext, createPopperScope] = createContextScope(POPPER_NAME);\n\ntype PopperContextValue = {\n anchor: Measurable | null;\n onAnchorChange(anchor: Measurable | null): void;\n};\nconst [PopperProvider, usePopperContext] = createPopperContext<PopperContextValue>(POPPER_NAME);\n\ninterface PopperProps {\n children?: React.ReactNode;\n}\nconst Popper: React.FC<PopperProps> = (props: ScopedProps<PopperProps>) => {\n const { __scopePopper, children } = props;\n const [anchor, setAnchor] = React.useState<Measurable | null>(null);\n return (\n <PopperProvider scope={__scopePopper} anchor={anchor} onAnchorChange={setAnchor}>\n {children}\n </PopperProvider>\n );\n};\n\nPopper.displayName = POPPER_NAME;\n\n/* -------------------------------------------------------------------------------------------------\n * PopperAnchor\n * -----------------------------------------------------------------------------------------------*/\n\nconst ANCHOR_NAME = 'PopperAnchor';\n\ntype PopperAnchorElement = React.ComponentRef<typeof Primitive.div>;\ntype PrimitiveDivProps = React.ComponentPropsWithoutRef<typeof Primitive.div>;\ninterface PopperAnchorProps extends PrimitiveDivProps {\n virtualRef?: React.RefObject<Measurable>;\n}\n\nconst PopperAnchor = React.forwardRef<PopperAnchorElement, PopperAnchorProps>(\n (props: ScopedProps<PopperAnchorProps>, forwardedRef) => {\n const { __scopePopper, virtualRef, ...anchorProps } = props;\n const context = usePopperContext(ANCHOR_NAME, __scopePopper);\n const ref = React.useRef<PopperAnchorElement>(null);\n const composedRefs = useComposedRefs(forwardedRef, ref);\n\n const anchorRef = React.useRef<Measurable | null>(null);\n React.useEffect(() => {\n const previousAnchor = anchorRef.current;\n anchorRef.current = virtualRef?.current || ref.current;\n if (previousAnchor !== anchorRef.current) {\n // Consumer can anchor the popper to something that isn't\n // a DOM node e.g. pointer position, so we override the\n // `anchorRef` with their virtual ref in this case.\n context.onAnchorChange(anchorRef.current);\n }\n });\n\n return virtualRef ? null : <Primitive.div {...anchorProps} ref={composedRefs} />;\n }\n);\n\nPopperAnchor.displayName = ANCHOR_NAME;\n\n/* -------------------------------------------------------------------------------------------------\n * PopperContent\n * -----------------------------------------------------------------------------------------------*/\n\nconst CONTENT_NAME = 'PopperContent';\n\ntype PopperContentContextValue = {\n placedSide: Side;\n onArrowChange(arrow: HTMLSpanElement | null): void;\n arrowX?: number;\n arrowY?: number;\n shouldHideArrow: boolean;\n};\n\nconst [PopperContentProvider, useContentContext] =\n createPopperContext<PopperContentContextValue>(CONTENT_NAME);\n\ntype Boundary = Element | null;\n\ntype PopperContentElement = React.ComponentRef<typeof Primitive.div>;\ninterface PopperContentProps extends PrimitiveDivProps {\n side?: Side;\n sideOffset?: number;\n align?: Align;\n alignOffset?: number;\n arrowPadding?: number;\n avoidCollisions?: boolean;\n collisionBoundary?: Boundary | Boundary[];\n collisionPadding?: number | Partial<Record<Side, number>>;\n sticky?: 'partial' | 'always';\n hideWhenDetached?: boolean;\n updatePositionStrategy?: 'optimized' | 'always';\n onPlaced?: () => void;\n}\n\nconst PopperContent = React.forwardRef<PopperContentElement, PopperContentProps>(\n (props: ScopedProps<PopperContentProps>, forwardedRef) => {\n const {\n __scopePopper,\n side = 'bottom',\n sideOffset = 0,\n align = 'center',\n alignOffset = 0,\n arrowPadding = 0,\n avoidCollisions = true,\n collisionBoundary = [],\n collisionPadding: collisionPaddingProp = 0,\n sticky = 'partial',\n hideWhenDetached = false,\n updatePositionStrategy = 'optimized',\n onPlaced,\n ...contentProps\n } = props;\n\n const context = usePopperContext(CONTENT_NAME, __scopePopper);\n\n const [content, setContent] = React.useState<HTMLDivElement | null>(null);\n const composedRefs = useComposedRefs(forwardedRef, (node) => setContent(node));\n\n const [arrow, setArrow] = React.useState<HTMLSpanElement | null>(null);\n const arrowSize = useSize(arrow);\n const arrowWidth = arrowSize?.width ?? 0;\n const arrowHeight = arrowSize?.height ?? 0;\n\n const desiredPlacement = (side + (align !== 'center' ? '-' + align : '')) as Placement;\n\n const collisionPadding =\n typeof collisionPaddingProp === 'number'\n ? collisionPaddingProp\n : { top: 0, right: 0, bottom: 0, left: 0, ...collisionPaddingProp };\n\n const boundary = Array.isArray(collisionBoundary) ? collisionBoundary : [collisionBoundary];\n const hasExplicitBoundaries = boundary.length > 0;\n\n const detectOverflowOptions = {\n padding: collisionPadding,\n boundary: boundary.filter(isNotNull),\n // with `strategy: 'fixed'`, this is the only way to get it to respect boundaries\n altBoundary: hasExplicitBoundaries,\n };\n\n const { refs, floatingStyles, placement, isPositioned, middlewareData } = useFloating({\n // default to `fixed` strategy so users don't have to pick and we also avoid focus scroll issues\n strategy: 'fixed',\n placement: desiredPlacement,\n whileElementsMounted: (...args) => {\n const cleanup = autoUpdate(...args, {\n animationFrame: updatePositionStrategy === 'always',\n });\n return cleanup;\n },\n elements: {\n reference: context.anchor,\n },\n middleware: [\n offset({ mainAxis: sideOffset + arrowHeight, alignmentAxis: alignOffset }),\n avoidCollisions &&\n shift({\n mainAxis: true,\n crossAxis: false,\n limiter: sticky === 'partial' ? limitShift() : undefined,\n ...detectOverflowOptions,\n }),\n avoidCollisions && flip({ ...detectOverflowOptions }),\n size({\n ...detectOverflowOptions,\n apply: ({ elements, rects, availableWidth, availableHeight }) => {\n const { width: anchorWidth, height: anchorHeight } = rects.reference;\n const contentStyle = elements.floating.style;\n contentStyle.setProperty('--radix-popper-available-width', `${availableWidth}px`);\n contentStyle.setProperty('--radix-popper-available-height', `${availableHeight}px`);\n contentStyle.setProperty('--radix-popper-anchor-width', `${anchorWidth}px`);\n contentStyle.setProperty('--radix-popper-anchor-height', `${anchorHeight}px`);\n },\n }),\n arrow && floatingUIarrow({ element: arrow, padding: arrowPadding }),\n transformOrigin({ arrowWidth, arrowHeight }),\n hideWhenDetached && hide({ strategy: 'referenceHidden', ...detectOverflowOptions }),\n ],\n });\n\n const [placedSide, placedAlign] = getSideAndAlignFromPlacement(placement);\n\n const handlePlaced = useCallbackRef(onPlaced);\n useLayoutEffect(() => {\n if (isPositioned) {\n handlePlaced?.();\n }\n }, [isPositioned, handlePlaced]);\n\n const arrowX = middlewareData.arrow?.x;\n const arrowY = middlewareData.arrow?.y;\n const cannotCenterArrow = middlewareData.arrow?.centerOffset !== 0;\n\n const [contentZIndex, setContentZIndex] = React.useState<string>();\n useLayoutEffect(() => {\n if (content) setContentZIndex(window.getComputedStyle(content).zIndex);\n }, [content]);\n\n return (\n <div\n ref={refs.setFloating}\n data-radix-popper-content-wrapper=\"\"\n style={{\n ...floatingStyles,\n transform: isPositioned ? floatingStyles.transform : 'translate(0, -200%)', // keep off the page when measuring\n minWidth: 'max-content',\n zIndex: contentZIndex,\n ['--radix-popper-transform-origin' as any]: [\n middlewareData.transformOrigin?.x,\n middlewareData.transformOrigin?.y,\n ].join(' '),\n\n // hide the content if using the hide middleware and should be hidden\n // set visibility to hidden and disable pointer events so the UI behaves\n // as if the PopperContent isn't there at all\n ...(middlewareData.hide?.referenceHidden && {\n visibility: 'hidden',\n pointerEvents: 'none',\n }),\n }}\n // Floating UI interally calculates logical alignment based the `dir` attribute on\n // the reference/floating node, we must add this attribute here to ensure\n // this is calculated when portalled as well as inline.\n dir={props.dir}\n >\n <PopperContentProvider\n scope={__scopePopper}\n placedSide={placedSide}\n onArrowChange={setArrow}\n arrowX={arrowX}\n arrowY={arrowY}\n shouldHideArrow={cannotCenterArrow}\n >\n <Primitive.div\n data-side={placedSide}\n data-align={placedAlign}\n {...contentProps}\n ref={composedRefs}\n style={{\n ...contentProps.style,\n // if the PopperContent hasn't been placed yet (not all measurements done)\n // we prevent animations so that users's animation don't kick in too early referring wrong sides\n animation: !isPositioned ? 'none' : undefined,\n }}\n />\n </PopperContentProvider>\n </div>\n );\n }\n);\n\nPopperContent.displayName = CONTENT_NAME;\n\n/* -------------------------------------------------------------------------------------------------\n * PopperArrow\n * -----------------------------------------------------------------------------------------------*/\n\nconst ARROW_NAME = 'PopperArrow';\n\nconst OPPOSITE_SIDE: Record<Side, Side> = {\n top: 'bottom',\n right: 'left',\n bottom: 'top',\n left: 'right',\n};\n\ntype PopperArrowElement = React.ComponentRef<typeof ArrowPrimitive.Root>;\ntype ArrowProps = React.ComponentPropsWithoutRef<typeof ArrowPrimitive.Root>;\ninterface PopperArrowProps extends ArrowProps {}\n\nconst PopperArrow = React.forwardRef<PopperArrowElement, PopperArrowProps>(function PopperArrow(\n props: ScopedProps<PopperArrowProps>,\n forwardedRef\n) {\n const { __scopePopper, ...arrowProps } = props;\n const contentContext = useContentContext(ARROW_NAME, __scopePopper);\n const baseSide = OPPOSITE_SIDE[contentContext.placedSide];\n\n return (\n // we have to use an extra wrapper because `ResizeObserver` (used by `useSize`)\n // doesn't report size as we'd expect on SVG elements.\n // it reports their bounding box which is effectively the largest path inside the SVG.\n <span\n ref={contentContext.onArrowChange}\n style={{\n position: 'absolute',\n left: contentContext.arrowX,\n top: contentContext.arrowY,\n [baseSide]: 0,\n transformOrigin: {\n top: '',\n right: '0 0',\n bottom: 'center 0',\n left: '100% 0',\n }[contentContext.placedSide],\n transform: {\n top: 'translateY(100%)',\n right: 'translateY(50%) rotate(90deg) translateX(-50%)',\n bottom: `rotate(180deg)`,\n left: 'translateY(50%) rotate(-90deg) translateX(50%)',\n }[contentContext.placedSide],\n visibility: contentContext.shouldHideArrow ? 'hidden' : undefined,\n }}\n >\n <ArrowPrimitive.Root\n {...arrowProps}\n ref={forwardedRef}\n style={{\n ...arrowProps.style,\n // ensures the element can be measured correctly (mostly for if SVG)\n display: 'block',\n }}\n />\n </span>\n );\n});\n\nPopperArrow.displayName = ARROW_NAME;\n\n/* -----------------------------------------------------------------------------------------------*/\n\nfunction isNotNull<T>(value: T | null): value is T {\n return value !== null;\n}\n\nconst transformOrigin = (options: { arrowWidth: number; arrowHeight: number }): Middleware => ({\n name: 'transformOrigin',\n options,\n fn(data) {\n const { placement, rects, middlewareData } = data;\n\n const cannotCenterArrow = middlewareData.arrow?.centerOffset !== 0;\n const isArrowHidden = cannotCenterArrow;\n const arrowWidth = isArrowHidden ? 0 : options.arrowWidth;\n const arrowHeight = isArrowHidden ? 0 : options.arrowHeight;\n\n const [placedSide, placedAlign] = getSideAndAlignFromPlacement(placement);\n const noArrowAlign = { start: '0%', center: '50%', end: '100%' }[placedAlign];\n\n const arrowXCenter = (middlewareData.arrow?.x ?? 0) + arrowWidth / 2;\n const arrowYCenter = (middlewareData.arrow?.y ?? 0) + arrowHeight / 2;\n\n let x = '';\n let y = '';\n\n if (placedSide === 'bottom') {\n x = isArrowHidden ? noArrowAlign : `${arrowXCenter}px`;\n y = `${-arrowHeight}px`;\n } else if (placedSide === 'top') {\n x = isArrowHidden ? noArrowAlign : `${arrowXCenter}px`;\n y = `${rects.floating.height + arrowHeight}px`;\n } else if (placedSide === 'right') {\n x = `${-arrowHeight}px`;\n y = isArrowHidden ? noArrowAlign : `${arrowYCenter}px`;\n } else if (placedSide === 'left') {\n x = `${rects.floating.width + arrowHeight}px`;\n y = isArrowHidden ? noArrowAlign : `${arrowYCenter}px`;\n }\n return { data: { x, y } };\n },\n});\n\nfunction getSideAndAlignFromPlacement(placement: Placement) {\n const [side, align = 'center'] = placement.split('-');\n return [side as Side, align as Align] as const;\n}\n\nconst Root = Popper;\nconst Anchor = PopperAnchor;\nconst Content = PopperContent;\nconst Arrow = PopperArrow;\n\nexport {\n createPopperScope,\n //\n Popper,\n PopperAnchor,\n PopperContent,\n PopperArrow,\n //\n Root,\n Anchor,\n Content,\n Arrow,\n //\n SIDE_OPTIONS,\n ALIGN_OPTIONS,\n};\nexport type { PopperProps, PopperAnchorProps, PopperContentProps, PopperArrowProps };\n", "/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nconst yAxisSides = /*#__PURE__*/new Set(['top', 'bottom']);\nfunction getSideAxis(placement) {\n return yAxisSides.has(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nconst lrPlacement = ['left', 'right'];\nconst rlPlacement = ['right', 'left'];\nconst tbPlacement = ['top', 'bottom'];\nconst btPlacement = ['bottom', 'top'];\nfunction getSideList(side, isStart, rtl) {\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rlPlacement : lrPlacement;\n return isStart ? lrPlacement : rlPlacement;\n case 'left':\n case 'right':\n return isStart ? tbPlacement : btPlacement;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n", "import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n", "function hasWindow() {\n return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nconst invalidOverflowDisplayValues = /*#__PURE__*/new Set(['inline', 'contents']);\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !invalidOverflowDisplayValues.has(display);\n}\nconst tableElements = /*#__PURE__*/new Set(['table', 'td', 'th']);\nfunction isTableElement(element) {\n return tableElements.has(getNodeName(element));\n}\nconst topLayerSelectors = [':popover-open', ':modal'];\nfunction isTopLayer(element) {\n return topLayerSelectors.some(selector => {\n try {\n return element.matches(selector);\n } catch (_e) {\n return false;\n }\n });\n}\nconst transformProperties = ['transform', 'translate', 'scale', 'rotate', 'perspective'];\nconst willChangeValues = ['transform', 'translate', 'scale', 'rotate', 'perspective', 'filter'];\nconst containValues = ['paint', 'layout', 'strict', 'content'];\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n return transformProperties.some(value => css[value] ? css[value] !== 'none' : false) || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || willChangeValues.some(value => (css.willChange || '').includes(value)) || containValues.some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nconst lastTraversableNodeNames = /*#__PURE__*/new Set(['html', 'body', '#document']);\nfunction isLastTraversableNode(node) {\n return lastTraversableNodeNames.has(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n", "import { rectToClientRect, arrow as arrow$1, autoPlacement as autoPlacement$1, detectOverflow as detectOverflow$1, flip as flip$1, hide as hide$1, inline as inline$1, limitShift as limitShift$1, offset as offset$1, shift as shift$1, size as size$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle as getComputedStyle$1, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle$1(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle$1(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n const leftScroll = getNodeScroll(element).scrollLeft;\n if (!rect) {\n return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n }\n return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll) {\n const htmlRect = documentElement.getBoundingClientRect();\n const x = htmlRect.left + scroll.scrollLeft - getWindowScrollBarX(documentElement, htmlRect);\n const y = htmlRect.top + scroll.scrollTop;\n return {\n x,\n y\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle$1(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Safety check: ensure the scrollbar space is reasonable in case this\n// calculation is affected by unusual styles.\n// Most scrollbars leave 15-18px of space.\nconst SCROLLBAR_MAX = 25;\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n const windowScrollbarX = getWindowScrollBarX(html);\n // <html> `overflow: hidden` + `scrollbar-gutter: stable` reduces the\n // visual width of the <html> but this is not considered in the size\n // of `html.clientWidth`.\n if (windowScrollbarX <= 0) {\n const doc = html.ownerDocument;\n const body = doc.body;\n const bodyStyles = getComputedStyle(body);\n const bodyMarginInline = doc.compatMode === 'CSS1Compat' ? parseFloat(bodyStyles.marginLeft) + parseFloat(bodyStyles.marginRight) || 0 : 0;\n const clippingStableScrollbarWidth = Math.abs(html.clientWidth - body.clientWidth - bodyMarginInline);\n if (clippingStableScrollbarWidth <= SCROLLBAR_MAX) {\n width -= clippingStableScrollbarWidth;\n }\n } else if (windowScrollbarX <= SCROLLBAR_MAX) {\n // If the <body> scrollbar is on the left, the width needs to be extended\n // by the scrollbar amount so there isn't extra space on the right.\n width += windowScrollbarX;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nconst absoluteOrFixed = /*#__PURE__*/new Set(['absolute', 'fixed']);\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y,\n width: clippingAncestor.width,\n height: clippingAncestor.height\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle$1(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle$1(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle$1(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && absoluteOrFixed.has(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n\n // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n function setLeftRTLScrollbarOffset() {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n setLeftRTLScrollbarOffset();\n }\n }\n if (isFixed && !isOffsetParentAnElement && documentElement) {\n setLeftRTLScrollbarOffset();\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle$1(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle$1(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n let rawOffsetParent = element.offsetParent;\n\n // Firefox returns the <html> element as the offsetParent if it's non-static,\n // while Chrome and Safari return the <body> element. The <body> element must\n // be used to perform the correct calculations even if the <html> element is\n // non-static.\n if (getDocumentElement(element) === rawOffsetParent) {\n rawOffsetParent = rawOffsetParent.ownerDocument.body;\n }\n return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle$1(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const elementRectForRootMargin = element.getBoundingClientRect();\n const {\n left,\n top,\n width,\n height\n } = elementRectForRootMargin;\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n // It's possible that even though the ratio is reported as 1, the\n // element is not actually fully within the IntersectionObserver's root\n // area anymore. This can happen under performance constraints. This may\n // be a bug in the browser's IntersectionObserver implementation. To\n // work around this, we compare the element's bounding rect now with\n // what it was at the time we created the IntersectionObserver. If they\n // are not equal then the element moved, so we refresh.\n refresh();\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (_e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. 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6
- "names": ["React", "platform", "max", "offset", "platform", "placements", "sides", "side", "placement", "overflow", "platform", "x", "y", "min", "max", "offset", "getComputedStyle", "getComputedStyle", "offset", "shift", "flip", "size", "hide", "arrow", "limitShift", "computePosition", "noop", "platform", "computePosition", "data", "arrow", "offset", "shift", "limitShift", "flip", "size", "hide", "arrow", "React", "React", "size", "import_jsx_runtime", "arrow", "offset", "shift", "limitShift", "flip", "size", "hide", "PopperArrow", "Root", "Arrow"]
7
- }
@@ -1,129 +0,0 @@
1
- import {
2
- composeRefs
3
- } from "./chunk-SPBFJIQZ.js";
4
- import {
5
- require_jsx_runtime
6
- } from "./chunk-SMVRXQSC.js";
7
- import {
8
- require_react
9
- } from "./chunk-6FYWT56J.js";
10
- import {
11
- __toESM
12
- } from "./chunk-DC5AMYBS.js";
13
-
14
- // node_modules/@radix-ui/react-slot/dist/index.mjs
15
- var React = __toESM(require_react(), 1);
16
- var import_jsx_runtime = __toESM(require_jsx_runtime(), 1);
17
- var REACT_LAZY_TYPE = Symbol.for("react.lazy");
18
- var use = React[" use ".trim().toString()];
19
- function isPromiseLike(value) {
20
- return typeof value === "object" && value !== null && "then" in value;
21
- }
22
- function isLazyComponent(element) {
23
- return element != null && typeof element === "object" && "$$typeof" in element && element.$$typeof === REACT_LAZY_TYPE && "_payload" in element && isPromiseLike(element._payload);
24
- }
25
- function createSlot(ownerName) {
26
- const SlotClone = createSlotClone(ownerName);
27
- const Slot2 = React.forwardRef((props, forwardedRef) => {
28
- let { children, ...slotProps } = props;
29
- if (isLazyComponent(children) && typeof use === "function") {
30
- children = use(children._payload);
31
- }
32
- const childrenArray = React.Children.toArray(children);
33
- const slottable = childrenArray.find(isSlottable);
34
- if (slottable) {
35
- const newElement = slottable.props.children;
36
- const newChildren = childrenArray.map((child) => {
37
- if (child === slottable) {
38
- if (React.Children.count(newElement) > 1) return React.Children.only(null);
39
- return React.isValidElement(newElement) ? newElement.props.children : null;
40
- } else {
41
- return child;
42
- }
43
- });
44
- return (0, import_jsx_runtime.jsx)(SlotClone, { ...slotProps, ref: forwardedRef, children: React.isValidElement(newElement) ? React.cloneElement(newElement, void 0, newChildren) : null });
45
- }
46
- return (0, import_jsx_runtime.jsx)(SlotClone, { ...slotProps, ref: forwardedRef, children });
47
- });
48
- Slot2.displayName = `${ownerName}.Slot`;
49
- return Slot2;
50
- }
51
- var Slot = createSlot("Slot");
52
- function createSlotClone(ownerName) {
53
- const SlotClone = React.forwardRef((props, forwardedRef) => {
54
- let { children, ...slotProps } = props;
55
- if (isLazyComponent(children) && typeof use === "function") {
56
- children = use(children._payload);
57
- }
58
- if (React.isValidElement(children)) {
59
- const childrenRef = getElementRef(children);
60
- const props2 = mergeProps(slotProps, children.props);
61
- if (children.type !== React.Fragment) {
62
- props2.ref = forwardedRef ? composeRefs(forwardedRef, childrenRef) : childrenRef;
63
- }
64
- return React.cloneElement(children, props2);
65
- }
66
- return React.Children.count(children) > 1 ? React.Children.only(null) : null;
67
- });
68
- SlotClone.displayName = `${ownerName}.SlotClone`;
69
- return SlotClone;
70
- }
71
- var SLOTTABLE_IDENTIFIER = Symbol("radix.slottable");
72
- function createSlottable(ownerName) {
73
- const Slottable2 = ({ children }) => {
74
- return (0, import_jsx_runtime.jsx)(import_jsx_runtime.Fragment, { children });
75
- };
76
- Slottable2.displayName = `${ownerName}.Slottable`;
77
- Slottable2.__radixId = SLOTTABLE_IDENTIFIER;
78
- return Slottable2;
79
- }
80
- var Slottable = createSlottable("Slottable");
81
- function isSlottable(child) {
82
- return React.isValidElement(child) && typeof child.type === "function" && "__radixId" in child.type && child.type.__radixId === SLOTTABLE_IDENTIFIER;
83
- }
84
- function mergeProps(slotProps, childProps) {
85
- const overrideProps = { ...childProps };
86
- for (const propName in childProps) {
87
- const slotPropValue = slotProps[propName];
88
- const childPropValue = childProps[propName];
89
- const isHandler = /^on[A-Z]/.test(propName);
90
- if (isHandler) {
91
- if (slotPropValue && childPropValue) {
92
- overrideProps[propName] = (...args) => {
93
- const result = childPropValue(...args);
94
- slotPropValue(...args);
95
- return result;
96
- };
97
- } else if (slotPropValue) {
98
- overrideProps[propName] = slotPropValue;
99
- }
100
- } else if (propName === "style") {
101
- overrideProps[propName] = { ...slotPropValue, ...childPropValue };
102
- } else if (propName === "className") {
103
- overrideProps[propName] = [slotPropValue, childPropValue].filter(Boolean).join(" ");
104
- }
105
- }
106
- return { ...slotProps, ...overrideProps };
107
- }
108
- function getElementRef(element) {
109
- var _a, _b;
110
- let getter = (_a = Object.getOwnPropertyDescriptor(element.props, "ref")) == null ? void 0 : _a.get;
111
- let mayWarn = getter && "isReactWarning" in getter && getter.isReactWarning;
112
- if (mayWarn) {
113
- return element.ref;
114
- }
115
- getter = (_b = Object.getOwnPropertyDescriptor(element, "ref")) == null ? void 0 : _b.get;
116
- mayWarn = getter && "isReactWarning" in getter && getter.isReactWarning;
117
- if (mayWarn) {
118
- return element.props.ref;
119
- }
120
- return element.props.ref || element.ref;
121
- }
122
-
123
- export {
124
- createSlot,
125
- Slot,
126
- createSlottable,
127
- Slottable
128
- };
129
- //# sourceMappingURL=chunk-GIBJ3MQP.js.map
@@ -1,7 +0,0 @@
1
- {
2
- "version": 3,
3
- "sources": ["../../../../node_modules/@radix-ui/react-slot/src/slot.tsx"],
4
- "sourcesContent": ["import * as React from 'react';\nimport { composeRefs } from '@radix-ui/react-compose-refs';\n\ndeclare module 'react' {\n interface ReactElement {\n $$typeof?: symbol | string;\n }\n}\n\nconst REACT_LAZY_TYPE = Symbol.for('react.lazy');\n\ninterface LazyReactElement extends React.ReactElement {\n $$typeof: typeof REACT_LAZY_TYPE;\n _payload: PromiseLike<Exclude<React.ReactNode, PromiseLike<any>>>;\n}\n\n/* -------------------------------------------------------------------------------------------------\n * Slot\n * -----------------------------------------------------------------------------------------------*/\n\nexport type Usable<T> = PromiseLike<T> | React.Context<T>;\nconst use: typeof React.use | undefined = (React as any)[' use '.trim().toString()];\n\ninterface SlotProps extends React.HTMLAttributes<HTMLElement> {\n children?: React.ReactNode;\n}\n\nfunction isPromiseLike(value: unknown): value is PromiseLike<unknown> {\n return typeof value === 'object' && value !== null && 'then' in value;\n}\n\nfunction isLazyComponent(element: React.ReactNode): element is LazyReactElement {\n return (\n element != null &&\n typeof element === 'object' &&\n '$$typeof' in element &&\n element.$$typeof === REACT_LAZY_TYPE &&\n '_payload' in element &&\n isPromiseLike(element._payload)\n );\n}\n\n/* @__NO_SIDE_EFFECTS__ */ export function createSlot(ownerName: string) {\n const SlotClone = createSlotClone(ownerName);\n const Slot = React.forwardRef<HTMLElement, SlotProps>((props, forwardedRef) => {\n let { children, ...slotProps } = props;\n if (isLazyComponent(children) && typeof use === 'function') {\n children = use(children._payload);\n }\n const childrenArray = React.Children.toArray(children);\n const slottable = childrenArray.find(isSlottable);\n\n if (slottable) {\n // the new element to render is the one passed as a child of `Slottable`\n const newElement = slottable.props.children;\n\n const newChildren = childrenArray.map((child) => {\n if (child === slottable) {\n // because the new element will be the one rendered, we are only interested\n // in grabbing its children (`newElement.props.children`)\n if (React.Children.count(newElement) > 1) return React.Children.only(null);\n return React.isValidElement(newElement)\n ? (newElement.props as { children: React.ReactNode }).children\n : null;\n } else {\n return child;\n }\n });\n\n return (\n <SlotClone {...slotProps} ref={forwardedRef}>\n {React.isValidElement(newElement)\n ? React.cloneElement(newElement, undefined, newChildren)\n : null}\n </SlotClone>\n );\n }\n\n return (\n <SlotClone {...slotProps} ref={forwardedRef}>\n {children}\n </SlotClone>\n );\n });\n\n Slot.displayName = `${ownerName}.Slot`;\n return Slot;\n}\n\nconst Slot = createSlot('Slot');\n\n/* -------------------------------------------------------------------------------------------------\n * SlotClone\n * -----------------------------------------------------------------------------------------------*/\n\ninterface SlotCloneProps {\n children: React.ReactNode;\n}\n\n/* @__NO_SIDE_EFFECTS__ */ function createSlotClone(ownerName: string) {\n const SlotClone = React.forwardRef<any, SlotCloneProps>((props, forwardedRef) => {\n let { children, ...slotProps } = props;\n if (isLazyComponent(children) && typeof use === 'function') {\n children = use(children._payload);\n }\n\n if (React.isValidElement(children)) {\n const childrenRef = getElementRef(children);\n const props = mergeProps(slotProps, children.props as AnyProps);\n // do not pass ref to React.Fragment for React 19 compatibility\n if (children.type !== React.Fragment) {\n props.ref = forwardedRef ? composeRefs(forwardedRef, childrenRef) : childrenRef;\n }\n return React.cloneElement(children, props);\n }\n\n return React.Children.count(children) > 1 ? React.Children.only(null) : null;\n });\n\n SlotClone.displayName = `${ownerName}.SlotClone`;\n return SlotClone;\n}\n\n/* -------------------------------------------------------------------------------------------------\n * Slottable\n * -----------------------------------------------------------------------------------------------*/\n\nconst SLOTTABLE_IDENTIFIER = Symbol('radix.slottable');\n\ninterface SlottableProps {\n children: React.ReactNode;\n}\n\ninterface SlottableComponent extends React.FC<SlottableProps> {\n __radixId: symbol;\n}\n\n/* @__NO_SIDE_EFFECTS__ */ export function createSlottable(ownerName: string) {\n const Slottable: SlottableComponent = ({ children }) => {\n return <>{children}</>;\n };\n Slottable.displayName = `${ownerName}.Slottable`;\n Slottable.__radixId = SLOTTABLE_IDENTIFIER;\n return Slottable;\n}\n\nconst Slottable = createSlottable('Slottable');\n\n/* ---------------------------------------------------------------------------------------------- */\n\ntype AnyProps = Record<string, any>;\n\nfunction isSlottable(\n child: React.ReactNode,\n): child is React.ReactElement<SlottableProps, typeof Slottable> {\n return (\n React.isValidElement(child) &&\n typeof child.type === 'function' &&\n '__radixId' in child.type &&\n child.type.__radixId === SLOTTABLE_IDENTIFIER\n );\n}\n\nfunction mergeProps(slotProps: AnyProps, childProps: AnyProps) {\n // all child props should override\n const overrideProps = { ...childProps };\n\n for (const propName in childProps) {\n const slotPropValue = slotProps[propName];\n const childPropValue = childProps[propName];\n\n const isHandler = /^on[A-Z]/.test(propName);\n if (isHandler) {\n // if the handler exists on both, we compose them\n if (slotPropValue && childPropValue) {\n overrideProps[propName] = (...args: unknown[]) => {\n const result = childPropValue(...args);\n slotPropValue(...args);\n return result;\n };\n }\n // but if it exists only on the slot, we use only this one\n else if (slotPropValue) {\n overrideProps[propName] = slotPropValue;\n }\n }\n // if it's `style`, we merge them\n else if (propName === 'style') {\n overrideProps[propName] = { ...slotPropValue, ...childPropValue };\n } else if (propName === 'className') {\n overrideProps[propName] = [slotPropValue, childPropValue].filter(Boolean).join(' ');\n }\n }\n\n return { ...slotProps, ...overrideProps };\n}\n\n// Before React 19 accessing `element.props.ref` will throw a warning and suggest using `element.ref`\n// After React 19 accessing `element.ref` does the opposite.\n// https://github.com/facebook/react/pull/28348\n//\n// Access the ref using the method that doesn't yield a warning.\nfunction getElementRef(element: React.ReactElement) {\n // React <=18 in DEV\n let getter = Object.getOwnPropertyDescriptor(element.props, 'ref')?.get;\n let mayWarn = getter && 'isReactWarning' in getter && getter.isReactWarning;\n if (mayWarn) {\n return (element as any).ref;\n }\n\n // React 19 in DEV\n getter = Object.getOwnPropertyDescriptor(element, 'ref')?.get;\n mayWarn = getter && 'isReactWarning' in getter && getter.isReactWarning;\n if (mayWarn) {\n return (element.props as { ref?: React.Ref<unknown> }).ref;\n }\n\n // Not DEV\n return (element.props as { ref?: React.Ref<unknown> }).ref || (element as any).ref;\n}\n\nexport {\n Slot,\n Slottable,\n //\n Slot as Root,\n};\nexport type { SlotProps };\n"],
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6
- "names": ["Slot", "props", "Slottable", "Fragment"]
7
- }