neoagent 2.0.0 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.example +8 -0
- package/docs/configuration.md +3 -0
- package/package.json +1 -1
- package/server/db/database.js +75 -0
- package/server/http/middleware.js +29 -3
- package/server/http/routes.js +1 -0
- package/server/index.js +97 -6
- package/server/public/.last_build_id +1 -1
- package/server/public/assets/NOTICES +24298 -26578
- package/server/public/assets/fonts/MaterialIcons-Regular.otf +0 -0
- package/server/public/assets/shaders/ink_sparkle.frag +1 -0
- package/server/public/assets/shaders/stretch_effect.frag +64 -0
- package/server/public/assets/web/icons/Icon-192.png +0 -0
- package/server/public/canvaskit/canvaskit.js +91 -90
- package/server/public/canvaskit/canvaskit.js.symbols +11577 -11578
- package/server/public/canvaskit/canvaskit.wasm +0 -0
- package/server/public/canvaskit/chromium/canvaskit.js +92 -91
- package/server/public/canvaskit/chromium/canvaskit.js.symbols +10382 -10395
- package/server/public/canvaskit/chromium/canvaskit.wasm +0 -0
- package/server/public/canvaskit/skwasm.js +95 -89
- package/server/public/canvaskit/skwasm.js.symbols +12814 -12146
- package/server/public/canvaskit/skwasm.wasm +0 -0
- package/server/public/canvaskit/skwasm_heavy.js +95 -89
- package/server/public/canvaskit/skwasm_heavy.js.symbols +14435 -13747
- package/server/public/canvaskit/skwasm_heavy.wasm +0 -0
- package/server/public/canvaskit/wimp.js +136 -0
- package/server/public/canvaskit/wimp.js.symbols +11313 -0
- package/server/public/canvaskit/wimp.wasm +0 -0
- package/server/public/favicon.svg +12 -0
- package/server/public/flutter.js +3 -4
- package/server/public/flutter_bootstrap.js +5 -6
- package/server/public/flutter_service_worker.js +22 -199
- package/server/public/index.html +1 -0
- package/server/public/main.dart.js +73857 -65543
- package/server/routes/recordings.js +113 -0
- package/server/services/manager.js +9 -0
- package/server/services/recordings/deepgram.js +53 -0
- package/server/services/recordings/manager.js +715 -0
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"format_version": 1,
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"sksl": {
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"entrypoint": "ink_sparkle_fragment_main",
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"shader": "// This SkSL shader is autogenerated by spirv-cross.\n\nfloat4 flutter_FragCoord;\n\nuniform vec4 u_color;\nuniform vec4 u_composite_1;\nuniform vec2 u_center;\nuniform float u_max_radius;\nuniform vec2 u_resolution_scale;\nuniform vec2 u_noise_scale;\nuniform float u_noise_phase;\nuniform vec2 u_circle1;\nuniform vec2 u_circle2;\nuniform vec2 u_circle3;\nuniform vec2 u_rotation1;\nuniform vec2 u_rotation2;\nuniform vec2 u_rotation3;\n\nvec4 fragColor;\n\nfloat u_alpha;\nfloat u_sparkle_alpha;\nfloat u_blur;\nfloat u_radius_scale;\n\nvec2 FLT_flutter_local_FlutterFragCoord()\n{\n return flutter_FragCoord.xy;\n}\n\nmat2 FLT_flutter_local_rotate2d(vec2 rad)\n{\n return mat2(vec2(rad.x, -rad.y), vec2(rad.y, rad.x));\n}\n\nfloat FLT_flutter_local_soft_circle(vec2 uv, vec2 xy, float radius, float blur)\n{\n float blur_half = blur * 0.5;\n float d = distance(uv, xy);\n return 1.0 - smoothstep(1.0 - blur_half, 1.0 + blur_half, d / radius);\n}\n\nfloat FLT_flutter_local_circle_grid(vec2 resolution, inout vec2 p, vec2 xy, vec2 rotation, float cell_diameter)\n{\n vec2 param = rotation;\n p = (FLT_flutter_local_rotate2d(param) * (xy - p)) + xy;\n p = mod(p, vec2(cell_diameter)) / resolution;\n float cell_uv = (cell_diameter / resolution.y) * 0.5;\n float r = 0.64999997615814208984375 * cell_uv;\n vec2 param_1 = p;\n vec2 param_2 = vec2(cell_uv);\n float param_3 = r;\n float param_4 = r * 50.0;\n return FLT_flutter_local_soft_circle(param_1, param_2, param_3, param_4);\n}\n\nfloat FLT_flutter_local_turbulence(vec2 uv)\n{\n vec2 uv_scale = uv * vec2(0.800000011920928955078125);\n vec2 param = vec2(0.800000011920928955078125);\n vec2 param_1 = uv_scale;\n vec2 param_2 = u_circle1;\n vec2 param_3 = u_rotation1;\n float param_4 = 0.17000000178813934326171875;\n float _319 = FLT_flutter_local_circle_grid(param, param_1, param_2, param_3, param_4);\n float g1 = _319;\n vec2 param_5 = vec2(0.800000011920928955078125);\n vec2 param_6 = uv_scale;\n vec2 param_7 = u_circle2;\n vec2 param_8 = u_rotation2;\n float param_9 = 0.20000000298023223876953125;\n float _331 = FLT_flutter_local_circle_grid(param_5, param_6, param_7, param_8, param_9);\n float g2 = _331;\n vec2 param_10 = vec2(0.800000011920928955078125);\n vec2 param_11 = uv_scale;\n vec2 param_12 = u_circle3;\n vec2 param_13 = u_rotation3;\n float param_14 = 0.2750000059604644775390625;\n float _344 = FLT_flutter_local_circle_grid(param_10, param_11, param_12, param_13, param_14);\n float g3 = _344;\n float v = (((g1 * g1) + g2) - g3) * 0.5;\n return clamp(0.449999988079071044921875 + (0.800000011920928955078125 * v), 0.0, 1.0);\n}\n\nfloat FLT_flutter_local_soft_ring(vec2 uv, vec2 xy, float radius, float thickness, float blur)\n{\n vec2 param = uv;\n vec2 param_1 = xy;\n float param_2 = radius + thickness;\n float param_3 = blur;\n float circle_outer = FLT_flutter_local_soft_circle(param, param_1, param_2, param_3);\n vec2 param_4 = uv;\n vec2 param_5 = xy;\n float param_6 = max(radius - thickness, 0.0);\n float param_7 = blur;\n float circle_inner = FLT_flutter_local_soft_circle(param_4, param_5, param_6, param_7);\n return clamp(circle_outer - circle_inner, 0.0, 1.0);\n}\n\nfloat FLT_flutter_local_triangle_noise(inout vec2 n)\n{\n n = fract(n * vec2(5.398700237274169921875, 5.442100048065185546875));\n n += vec2(dot(n.yx, n + vec2(21.5351009368896484375, 14.3136997222900390625)));\n float xy = n.x * n.y;\n return (fract(xy * 95.43070220947265625) + fract(xy * 75.0496063232421875)) - 1.0;\n}\n\nfloat FLT_flutter_local_threshold(float v, float l, float h)\n{\n return step(l, v) * (1.0 - step(h, v));\n}\n\nfloat FLT_flutter_local_sparkle(vec2 uv, float t)\n{\n vec2 param = uv;\n float _242 = FLT_flutter_local_triangle_noise(param);\n float n = _242;\n float param_1 = n;\n float param_2 = 0.0;\n float param_3 = 0.0500000007450580596923828125;\n float s = FLT_flutter_local_threshold(param_1, param_2, param_3);\n float param_4 = n + sin(3.1415927410125732421875 * (t + 0.3499999940395355224609375));\n float param_5 = 0.100000001490116119384765625;\n float param_6 = 0.1500000059604644775390625;\n s += FLT_flutter_local_threshold(param_4, param_5, param_6);\n float param_7 = n + sin(3.1415927410125732421875 * (t + 0.699999988079071044921875));\n float param_8 = 0.20000000298023223876953125;\n float param_9 = 0.25;\n s += FLT_flutter_local_threshold(param_7, param_8, param_9);\n float param_10 = n + sin(3.1415927410125732421875 * (t + 1.0499999523162841796875));\n float param_11 = 0.300000011920928955078125;\n float param_12 = 0.3499999940395355224609375;\n s += FLT_flutter_local_threshold(param_10, param_11, param_12);\n return clamp(s, 0.0, 1.0) * 0.550000011920928955078125;\n}\n\nvoid FLT_main()\n{\n u_alpha = u_composite_1.x;\n u_sparkle_alpha = u_composite_1.y;\n u_blur = u_composite_1.z;\n u_radius_scale = u_composite_1.w;\n vec2 p = FLT_flutter_local_FlutterFragCoord();\n vec2 uv_1 = p * u_resolution_scale;\n vec2 density_uv = uv_1 - mod(p, u_noise_scale);\n float radius = u_max_radius * u_radius_scale;\n vec2 param_13 = uv_1;\n float turbulence = FLT_flutter_local_turbulence(param_13);\n vec2 param_14 = p;\n vec2 param_15 = u_center;\n float param_16 = radius;\n float param_17 = 0.0500000007450580596923828125 * u_max_radius;\n float param_18 = u_blur;\n float ring = FLT_flutter_local_soft_ring(param_14, param_15, param_16, param_17, param_18);\n vec2 param_19 = density_uv;\n float param_20 = u_noise_phase;\n float sparkle = ((FLT_flutter_local_sparkle(param_19, param_20) * ring) * turbulence) * u_sparkle_alpha;\n vec2 param_21 = p;\n vec2 param_22 = u_center;\n float param_23 = radius;\n float param_24 = u_blur;\n float wave_alpha = (FLT_flutter_local_soft_circle(param_21, param_22, param_23, param_24) * u_alpha) * u_color.w;\n vec4 wave_color = vec4(u_color.xyz * wave_alpha, wave_alpha);\n fragColor = mix(wave_color, vec4(1.0), vec4(sparkle));\n}\n\nhalf4 main(float2 iFragCoord)\n{\n flutter_FragCoord = float4(iFragCoord, 0, 0);\n FLT_main();\n return fragColor;\n}\n",
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"entrypoint": "stretch_effect_fragment_main",
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"shader": "// This SkSL shader is autogenerated by spirv-cross.\n\nfloat4 flutter_FragCoord;\n\nuniform vec2 u_size;\nuniform float u_max_stretch_intensity;\nuniform float u_overscroll_x;\nuniform float u_overscroll_y;\nuniform float u_interpolation_strength;\nuniform shader u_texture;\nuniform half2 u_texture_size;\n\nvec4 frag_color;\n\nvec2 FLT_flutter_local_FlutterFragCoord()\n{\n return flutter_FragCoord.xy;\n}\n\nfloat FLT_flutter_local_ease_in(float t, float d)\n{\n return t * d;\n}\n\nfloat FLT_flutter_local_compute_overscroll_start(float in_pos, float overscroll, float u_stretch_affected_dist, float u_inverse_stretch_affected_dist, float distance_stretched, float interpolation_strength)\n{\n float offset_pos = u_stretch_affected_dist - in_pos;\n float param = offset_pos;\n float param_1 = u_inverse_stretch_affected_dist;\n float pos_based_variation = mix(1.0, FLT_flutter_local_ease_in(param, param_1), interpolation_strength);\n float stretch_intensity = overscroll * pos_based_variation;\n return distance_stretched - (offset_pos / (1.0 + stretch_intensity));\n}\n\nfloat FLT_flutter_local_compute_overscroll_end(float in_pos, float overscroll, float reverse_stretch_dist, float u_stretch_affected_dist, float u_inverse_stretch_affected_dist, float distance_stretched, float interpolation_strength, float viewport_dimension)\n{\n float offset_pos = in_pos - reverse_stretch_dist;\n float param = offset_pos;\n float param_1 = u_inverse_stretch_affected_dist;\n float pos_based_variation = mix(1.0, FLT_flutter_local_ease_in(param, param_1), interpolation_strength);\n float stretch_intensity = (-overscroll) * pos_based_variation;\n return viewport_dimension - (distance_stretched - (offset_pos / (1.0 + stretch_intensity)));\n}\n\nfloat FLT_flutter_local_compute_streched_effect(float in_pos, float overscroll, float u_stretch_affected_dist, float u_inverse_stretch_affected_dist, float distance_stretched, float distance_diff, float interpolation_strength, float viewport_dimension)\n{\n if (overscroll > 0.0)\n {\n if (in_pos <= u_stretch_affected_dist)\n {\n float param = in_pos;\n float param_1 = overscroll;\n float param_2 = u_stretch_affected_dist;\n float param_3 = u_inverse_stretch_affected_dist;\n float param_4 = distance_stretched;\n float param_5 = interpolation_strength;\n return FLT_flutter_local_compute_overscroll_start(param, param_1, param_2, param_3, param_4, param_5);\n }\n else\n {\n return distance_diff + in_pos;\n }\n }\n else\n {\n if (overscroll < 0.0)\n {\n float stretch_affected_dist_calc = viewport_dimension - u_stretch_affected_dist;\n if (in_pos >= stretch_affected_dist_calc)\n {\n float param_6 = in_pos;\n float param_7 = overscroll;\n float param_8 = stretch_affected_dist_calc;\n float param_9 = u_stretch_affected_dist;\n float param_10 = u_inverse_stretch_affected_dist;\n float param_11 = distance_stretched;\n float param_12 = interpolation_strength;\n float param_13 = viewport_dimension;\n return FLT_flutter_local_compute_overscroll_end(param_6, param_7, param_8, param_9, param_10, param_11, param_12, param_13);\n }\n else\n {\n return (-distance_diff) + in_pos;\n }\n }\n else\n {\n return in_pos;\n }\n }\n}\n\nvoid FLT_main()\n{\n vec2 uv = FLT_flutter_local_FlutterFragCoord() / u_size;\n float in_u_norm = uv.x;\n float in_v_norm = uv.y;\n bool isVertical = u_overscroll_y != 0.0;\n float overscroll_1 = isVertical ? u_overscroll_y : u_overscroll_x;\n float norm_distance_stretched = 1.0 / (1.0 + abs(overscroll_1));\n float norm_dist_diff = norm_distance_stretched - 1.0;\n float _223;\n if (isVertical)\n {\n _223 = in_u_norm;\n }\n else\n {\n float param_14 = in_u_norm;\n float param_15 = overscroll_1;\n float param_16 = 1.0;\n float param_17 = 1.0;\n float param_18 = norm_distance_stretched;\n float param_19 = norm_dist_diff;\n float param_20 = u_interpolation_strength;\n float param_21 = 1.0;\n _223 = FLT_flutter_local_compute_streched_effect(param_14, param_15, param_16, param_17, param_18, param_19, param_20, param_21);\n }\n float out_u_norm = _223;\n float _246;\n if (isVertical)\n {\n float param_22 = in_v_norm;\n float param_23 = overscroll_1;\n float param_24 = 1.0;\n float param_25 = 1.0;\n float param_26 = norm_distance_stretched;\n float param_27 = norm_dist_diff;\n float param_28 = u_interpolation_strength;\n float param_29 = 1.0;\n _246 = FLT_flutter_local_compute_streched_effect(param_22, param_23, param_24, param_25, param_26, param_27, param_28, param_29);\n }\n else\n {\n _246 = in_v_norm;\n }\n float out_v_norm = _246;\n uv.x = out_u_norm;\n uv.y = out_v_norm;\n frag_color = u_texture.eval(u_texture_size * ( uv));\n}\n\nhalf4 main(float2 iFragCoord)\n{\n flutter_FragCoord = float4(iFragCoord, 0, 0);\n FLT_main();\n return frag_color;\n}\n",
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