nccgs 2.1.0 → 3.0.0-rc.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (683) hide show
  1. package/CHANGELOG.md +66 -197
  2. package/LICENSE +1 -1
  3. package/README.md +65 -174
  4. package/THIRD_PARTY_NOTICES.md +6 -34
  5. package/bin/nccgs.mjs +86 -0
  6. package/cli/doctor.mjs +82 -0
  7. package/cli/install.mjs +111 -0
  8. package/cli/release.mjs +59 -0
  9. package/cli/run.mjs +35 -0
  10. package/cli/spawn.mjs +20 -0
  11. package/cli/uninstall.mjs +43 -0
  12. package/cli/update-check.mjs +66 -0
  13. package/docs/EVIDENCE-VERIFICATION.md +22 -0
  14. package/package.json +22 -30
  15. package/runtime/core/fs.mjs +80 -0
  16. package/runtime/core/job-object.mjs +73 -0
  17. package/runtime/core/modes.mjs +87 -0
  18. package/runtime/core/process-tree.mjs +109 -0
  19. package/runtime/core/project.mjs +107 -0
  20. package/runtime/core/snapshot.mjs +114 -0
  21. package/runtime/hooks/common.mjs +19 -0
  22. package/runtime/hooks/done-guard.mjs +15 -0
  23. package/runtime/hooks/guard-mcp.mjs +8 -0
  24. package/runtime/hooks/guard-shell.mjs +16 -0
  25. package/runtime/hooks/guard-write.mjs +25 -0
  26. package/runtime/hooks/session-log.mjs +7 -0
  27. package/runtime/hooks/session-start.mjs +32 -0
  28. package/runtime/hooks/unity-transport.mjs +12 -0
  29. package/runtime/modes.json +39 -0
  30. package/runtime/task/cost.mjs +103 -0
  31. package/runtime/task/criteria.mjs +128 -0
  32. package/runtime/task/ledger.mjs +109 -0
  33. package/runtime/task/plan.mjs +69 -0
  34. package/runtime/task/project.mjs +79 -0
  35. package/runtime/task/report.mjs +252 -0
  36. package/runtime/task/task.mjs +232 -0
  37. package/runtime/unity/assets.mjs +51 -0
  38. package/runtime/unity/playtest.mjs +145 -0
  39. package/runtime/unity/unity.mjs +343 -0
  40. package/scripts/check-job-object.mjs +18 -0
  41. package/scripts/sync-unity-skills.mjs +35 -119
  42. package/template/CLAUDE.md +39 -0
  43. package/template/agents/fast-fix.md +9 -0
  44. package/template/agents/implementer.md +19 -0
  45. package/template/agents/playtester.md +15 -0
  46. package/template/agents/reviewer.md +19 -0
  47. package/template/agents/scout.md +9 -0
  48. package/template/ponytail/README.md +8 -0
  49. package/{.claude/nccgs/packages → template}/ponytail/engineering.md +10 -0
  50. package/template/protocols/evidence.md +52 -0
  51. package/template/protocols/playtest.md +45 -0
  52. package/template/protocols/review.md +34 -0
  53. package/template/protocols/unity-cli-notes.md +56 -0
  54. package/template/settings.fragment.json +33 -0
  55. package/template/skills/art-bible/SKILL.md +19 -0
  56. package/template/skills/asset-spec/SKILL.md +19 -0
  57. package/template/skills/brainstorm/SKILL.md +17 -0
  58. package/template/skills/map-systems/SKILL.md +25 -0
  59. package/template/skills/playtest/SKILL.md +17 -0
  60. package/template/skills/status/SKILL.md +18 -0
  61. package/template/skills/test/SKILL.md +34 -0
  62. package/template/skills/unity-foundation/SKILL.md +17 -0
  63. package/template/skills/vertical-slice/SKILL.md +17 -0
  64. package/template/skills/work/SKILL.md +65 -0
  65. package/unity-skills/2d-pixel-perfect/SKILL.md +208 -0
  66. package/unity-skills/2d-pixel-perfect/references/api-reference.md +81 -0
  67. package/unity-skills/2d-pixel-perfect/references/camera-setup-builtin.cs +40 -0
  68. package/unity-skills/2d-pixel-perfect/references/camera-setup-urp.cs +49 -0
  69. package/unity-skills/2d-pixel-perfect/references/pipeline-detection.cs +50 -0
  70. package/unity-skills/2d-pixel-perfect/references/sprite-settings.cs +37 -0
  71. package/unity-skills/asset-transformer-toolkit/SECURITY.md +15 -0
  72. package/unity-skills/asset-transformer-toolkit/SKILL.md +39 -0
  73. package/unity-skills/asset-transformer-toolkit/references/create-importer.md +121 -0
  74. package/unity-skills/asset-transformer-toolkit/references/lods.md +61 -0
  75. package/unity-skills/asset-transformer-toolkit/references/rule-api.md +154 -0
  76. package/unity-skills/asset-transformer-toolkit/references/ruleblock-api.md +37 -0
  77. package/unity-skills/asset-transformer-toolkit/references/ruleset-api.md +138 -0
  78. package/unity-skills/asset-transformer-toolkit/references/rulesets-and-actions.md +227 -0
  79. package/unity-skills/audio-setup-mixers/SECURITY.md +16 -0
  80. package/unity-skills/audio-setup-mixers/SKILL.md +127 -0
  81. package/unity-skills/audio-setup-mixers/references/api.md +162 -0
  82. package/unity-skills/build-gtk/SKILL.md +242 -0
  83. package/unity-skills/build-gtk/references/graph-api.md +324 -0
  84. package/unity-skills/build-gtk/references/pitfalls.md +86 -0
  85. package/unity-skills/build-gtk/references/runtime-and-visualization.md +196 -0
  86. package/unity-skills/build-gtk/references/state-machine-api.md +286 -0
  87. package/unity-skills/build-live-game/SKILL.md +255 -0
  88. package/{.claude/skills → unity-skills}/build-live-game/references/achievements.md +132 -154
  89. package/{.claude/skills → unity-skills}/build-live-game/references/apis.md +10 -19
  90. package/{.claude/skills → unity-skills}/build-live-game/references/authentication.md +14 -20
  91. package/{.claude/skills → unity-skills}/build-live-game/references/battlepass.md +269 -225
  92. package/unity-skills/build-live-game/references/blueprints-and-samples.md +75 -0
  93. package/unity-skills/build-live-game/references/cloud-code-cloudbehaviours.md +1111 -0
  94. package/unity-skills/build-live-game/references/cloud-code-modules.md +1276 -0
  95. package/unity-skills/build-live-game/references/cloud-code.md +58 -0
  96. package/{.claude/skills → unity-skills}/build-live-game/references/cloud-save.md +15 -25
  97. package/{.claude/skills → unity-skills}/build-live-game/references/deployment.md +33 -18
  98. package/{.claude/skills → unity-skills}/build-live-game/references/player-account.md +31 -23
  99. package/{.claude/skills → unity-skills}/build-live-game/references/tooling.md +0 -56
  100. package/unity-skills/build-live-game/references/ugs-cli.md +86 -0
  101. package/unity-skills/craft-game-floors/SECURITY.md +23 -0
  102. package/unity-skills/craft-game-floors/SKILL.md +134 -0
  103. package/unity-skills/craft-game-floors/references/art-direction.md +85 -0
  104. package/unity-skills/craft-game-floors/references/camera-rigs.md +51 -0
  105. package/unity-skills/craft-game-floors/references/character-motion.md +35 -0
  106. package/unity-skills/craft-game-floors/references/game-audio.md +47 -0
  107. package/unity-skills/craft-game-floors/references/game-feel.md +68 -0
  108. package/unity-skills/craft-game-floors/references/game-shell.md +45 -0
  109. package/unity-skills/craft-game-floors/references/live-floor.md +35 -0
  110. package/unity-skills/craft-game-floors/references/placeholder-assets.md +35 -0
  111. package/unity-skills/craft-game-floors/references/scene-lighting.md +52 -0
  112. package/unity-skills/craft-game-floors/references/toon-shading.md +34 -0
  113. package/unity-skills/craft-game-floors/references/vfx.md +40 -0
  114. package/unity-skills/craft-game-floors/references/visual-scorecard.md +43 -0
  115. package/unity-skills/create-2d-physics/SECURITY.md +16 -0
  116. package/unity-skills/create-2d-physics/SKILL.md +128 -0
  117. package/unity-skills/create-2d-physics/references/2d-physics-core.md +155 -0
  118. package/unity-skills/create-2d-physics/references/legacy-2d-physics.md +45 -0
  119. package/unity-skills/create-tile-palette-or-rule-tiles/SKILL.md +12 -0
  120. package/unity-skills/create-tile-palette-or-rule-tiles/references/hexagonalruletile.md +71 -0
  121. package/unity-skills/create-tile-palette-or-rule-tiles/references/palette-create.md +38 -0
  122. package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile-createempty.md +35 -0
  123. package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile-createfromsegment.md +212 -0
  124. package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile.md +90 -0
  125. package/unity-skills/create-tile-palette-or-rule-tiles/scripts/CreatePaletteTemplate.cs +148 -0
  126. package/unity-skills/create-tile-palette-or-rule-tiles/scripts/ManualWorkflowExample.cs +63 -0
  127. package/unity-skills/create-tile-palette-or-rule-tiles/scripts/RuleTileGenerator.cs +61 -0
  128. package/unity-skills/create-tile-palette-or-rule-tiles/scripts/TilemapRuleTileCreateFromSegment.cs +225 -0
  129. package/unity-skills/generate-editor-search-query/SECURITY.md +17 -0
  130. package/unity-skills/generate-editor-search-query/SKILL.md +117 -0
  131. package/unity-skills/generate-editor-search-query/references/open-search-window.md +70 -0
  132. package/unity-skills/generate-editor-search-query/references/query-patterns.md +124 -0
  133. package/{.claude/skills → unity-skills}/implement-in-app-purchases/SKILL.md +1 -2
  134. package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/api-notes.md +25 -28
  135. package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-convert-native-google-billing.md +1 -1
  136. package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-implement-iap-d2c.md +40 -5
  137. package/{.claude/skills → unity-skills}/initialize-ai-navigation/SKILL.md +4 -4
  138. package/{.claude/skills → unity-skills}/initialize-ai-navigation/references/navigation-system.md +3 -3
  139. package/{.claude/skills → unity-skills}/levelplay-unity-integration/CHANGELOG.md +12 -0
  140. package/{.claude/skills → unity-skills}/levelplay-unity-integration/README.md +9 -5
  141. package/unity-skills/levelplay-unity-integration/SKILL.md +442 -0
  142. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/banner-api.md +15 -8
  143. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/best-practices.md +604 -536
  144. package/unity-skills/levelplay-unity-integration/references/dependency-resolution.md +94 -0
  145. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/ilrd-api.md +2 -2
  146. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/initialization-api.md +221 -0
  147. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/interstitial-api.md +11 -3
  148. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/ios-setup.md +6 -34
  149. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/migration-sdk-9.md +1 -1
  150. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/privacy-settings.md +14 -29
  151. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/rewarded-api.md +20 -4
  152. package/unity-skills/levelplay-unity-integration/references/testing-and-validation.md +222 -0
  153. package/unity-skills/levelplay-unity-integration/references/troubleshooting.md +99 -0
  154. package/unity-skills/localization/SKILL.md +347 -0
  155. package/{.claude/skills → unity-skills}/localization/references/api-notes.md +4 -0
  156. package/unity-skills/localization/resources/L10nBatchProcessor.cs +191 -0
  157. package/unity-skills/manage-sprite-atlas/SKILL.md +351 -0
  158. package/unity-skills/manage-sprite-atlas/references/addressables-delivery.md +58 -0
  159. package/unity-skills/manage-sprite-atlas/references/api.md +382 -0
  160. package/unity-skills/manage-sprite-atlas/references/best-practices.md +183 -0
  161. package/unity-skills/manage-sprite-atlas/references/common-errors.md +123 -0
  162. package/unity-skills/manage-sprite-atlas/references/custom-packing.md +147 -0
  163. package/unity-skills/manage-sprite-atlas/references/manual-authoring.md +39 -0
  164. package/unity-skills/manage-sprite-atlas/resources/authoringvsruntime.cs +176 -0
  165. package/unity-skills/manage-sprite-atlas/resources/buildaddressablespostprocess.cs +59 -0
  166. package/unity-skills/manage-sprite-atlas/resources/cacheloadedatlases.cs +145 -0
  167. package/unity-skills/manage-sprite-atlas/resources/cleanupbatchoperations.cs +119 -0
  168. package/unity-skills/manage-sprite-atlas/resources/createandconfiguremasteratlas.cs +57 -0
  169. package/unity-skills/manage-sprite-atlas/resources/custompackersetup.cs +88 -0
  170. package/unity-skills/manage-sprite-atlas/resources/deprecatedmethods.cs +142 -0
  171. package/unity-skills/manage-sprite-atlas/resources/dontmodifywithoutsaving.cs +120 -0
  172. package/unity-skills/manage-sprite-atlas/resources/dontpackinruntimebuilds.cs +190 -0
  173. package/unity-skills/manage-sprite-atlas/resources/dontscriptspriteatlasineditor.cs +114 -0
  174. package/unity-skills/manage-sprite-atlas/resources/editorconfiguration.cs +95 -0
  175. package/unity-skills/manage-sprite-atlas/resources/enablespritepacking.cs +172 -0
  176. package/unity-skills/manage-sprite-atlas/resources/gridspritepacker.cs +50 -0
  177. package/unity-skills/manage-sprite-atlas/resources/handlelatebinding.cs +147 -0
  178. package/unity-skills/manage-sprite-atlas/resources/handlenullcases.cs +141 -0
  179. package/unity-skills/manage-sprite-atlas/resources/migratev1tov2.cs +335 -0
  180. package/unity-skills/manage-sprite-atlas/resources/multipagepacker.cs +80 -0
  181. package/unity-skills/manage-sprite-atlas/resources/optimizetexturesettings.cs +191 -0
  182. package/unity-skills/manage-sprite-atlas/resources/packerdebugging.cs +158 -0
  183. package/unity-skills/manage-sprite-atlas/resources/packtransform.cs +51 -0
  184. package/unity-skills/manage-sprite-atlas/resources/platformnames.cs +127 -0
  185. package/unity-skills/manage-sprite-atlas/resources/queryspritesefficiently.cs +222 -0
  186. package/unity-skills/manage-sprite-atlas/resources/registercallbacks.cs +152 -0
  187. package/unity-skills/manage-sprite-atlas/resources/runtimeatlasloader.cs +15 -0
  188. package/unity-skills/manage-sprite-atlas/resources/runtimespriteaccess.cs +19 -0
  189. package/unity-skills/manage-sprite-atlas/resources/savespriteatlasasset.cs +107 -0
  190. package/unity-skills/manage-sprite-atlas/resources/scriptablepacker.cs +81 -0
  191. package/unity-skills/manage-sprite-atlas/resources/setincludeinbuild.cs +164 -0
  192. package/unity-skills/manage-sprite-atlas/resources/sizeoptimizedpacker.cs +88 -0
  193. package/unity-skills/manage-sprite-atlas/resources/spriteatlaslatebinding.cs +123 -0
  194. package/unity-skills/manage-sprite-atlas/resources/spriteatlasprebuildgenerator.cs +219 -0
  195. package/unity-skills/manage-sprite-atlas/resources/spritedata.cs +35 -0
  196. package/unity-skills/manage-sprite-atlas/resources/spritepack.cs +39 -0
  197. package/unity-skills/manage-sprite-atlas/resources/texturedata.cs +15 -0
  198. package/unity-skills/manage-sprite-atlas/resources/updatebuildscripts.cs +357 -0
  199. package/unity-skills/manage-sprite-atlas/resources/updatesettingsconfiguration.cs +135 -0
  200. package/unity-skills/manage-sprite-atlas/resources/usevariantswisely.cs +179 -0
  201. package/unity-skills/manage-sprite-atlas/resources/variantatlas.cs +39 -0
  202. package/unity-skills/manifest.json +1155 -0
  203. package/unity-skills/migrate-birp-to-urp/SECURITY.md +16 -0
  204. package/unity-skills/migrate-birp-to-urp/SKILL.md +543 -0
  205. package/unity-skills/migrate-birp-to-urp/references/capturing-the-editor.md +66 -0
  206. package/unity-skills/migrate-birp-to-urp/references/complex-shader-situations.md +272 -0
  207. package/unity-skills/migrate-birp-to-urp/references/custom-shader-triage.md +123 -0
  208. package/unity-skills/migrate-birp-to-urp/references/implementation-patterns.md +529 -0
  209. package/unity-skills/migrate-birp-to-urp/references/migration-workflow.md +265 -0
  210. package/unity-skills/migrate-birp-to-urp/references/quality-settings-map.md +69 -0
  211. package/unity-skills/new-unity-project/SECURITY.md +26 -0
  212. package/unity-skills/new-unity-project/SKILL.md +386 -0
  213. package/unity-skills/new-unity-project/references/skill-setup.md +66 -0
  214. package/unity-skills/optimize-audio/SECURITY.md +16 -0
  215. package/{.claude/skills → unity-skills}/optimize-audio/SKILL.md +17 -17
  216. package/{.claude/skills → unity-skills}/optimize-audio/resources/audio-import-api.md +8 -5
  217. package/{.claude/skills → unity-skills}/optimize-text-mesh-pro/SKILL.md +1 -11
  218. package/unity-skills/optimize-web/SECURITY.md +16 -0
  219. package/{.claude/skills → unity-skills}/optimize-web/SKILL.md +164 -27
  220. package/unity-skills/optimize-web/scripts/WebOptimizer.cs +46 -0
  221. package/unity-skills/optimize-web/scripts/toktx-examples.sh +11 -0
  222. package/{.claude/skills → unity-skills}/physics-3d-collision/SKILL.md +2 -2
  223. package/unity-skills/physics-3d-collision/references/troubleshooting.md +8 -0
  224. package/unity-skills/project-auditor-fixes/SKILL.md +64 -0
  225. package/{.claude/skills → unity-skills}/setup-multiplayer-services/SKILL.md +1 -4
  226. package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/SKILL.md +1 -1
  227. package/{.claude/skills → unity-skills}/shader-graph-create-custom-node/SKILL.md +1 -1
  228. package/unity-skills/sprite-editor/SECURITY.md +16 -0
  229. package/{.claude/skills → unity-skills}/sprite-editor/SKILL.md +9 -9
  230. package/{.claude/skills → unity-skills}/sprite-editor/references/templates.md +1 -1
  231. package/unity-skills/sprite-segment-3x3grid/SKILL.md +136 -0
  232. package/unity-skills/sprite-segment-3x3grid/scripts/SpriteGridAnalysis.cs +119 -0
  233. package/{.claude/skills → unity-skills}/ui/SKILL.md +1 -1
  234. package/{.claude/skills → unity-skills}/ui-imgui/SKILL.md +1 -7
  235. package/{.claude/skills → unity-skills}/ui-ugui/SKILL.md +3 -9
  236. package/{.claude/skills → unity-skills}/ui-uitk/SKILL.md +8 -14
  237. package/{.claude/skills → unity-skills}/ui-uitk/references/custom-elements.md +1 -1
  238. package/unity-skills/unity-cli/CHANGELOG.md +515 -0
  239. package/unity-skills/unity-cli/SECURITY.md +68 -0
  240. package/unity-skills/unity-cli/SKILL.md +723 -0
  241. package/unity-skills/unity-cli/references/auth-license-cloud.md +318 -0
  242. package/unity-skills/unity-cli/references/build-run-test.md +555 -0
  243. package/unity-skills/unity-cli/references/cloud-automation.md +736 -0
  244. package/{.claude/skills → unity-skills}/unity-cli/references/collaboration.md +166 -105
  245. package/unity-skills/unity-cli/references/config-hub.md +239 -0
  246. package/unity-skills/unity-cli/references/diagnostics-maintenance.md +720 -0
  247. package/unity-skills/unity-cli/references/docs-workflow.md +179 -0
  248. package/unity-skills/unity-cli/references/editors-install.md +476 -0
  249. package/unity-skills/unity-cli/references/integration-advanced.md +1130 -0
  250. package/unity-skills/unity-cli/references/playmode-verification-loop.md +279 -0
  251. package/unity-skills/unity-cli/references/projects-templates.md +996 -0
  252. package/unity-skills/unity-cli/references/version-control.md +612 -0
  253. package/{.claude/skills → unity-skills}/unity-package-management/SKILL.md +60 -12
  254. package/{.claude/skills → unity-skills}/unity-package-management/references/select-packages.md +39 -21
  255. package/unity-skills/unity-pipeline/SECURITY.md +17 -0
  256. package/unity-skills/unity-pipeline/SKILL.md +335 -0
  257. package/unity-skills/urp-postprocessing/SECURITY.md +16 -0
  258. package/{.claude/skills → unity-skills}/urp-postprocessing/SKILL.md +12 -12
  259. package/{.claude/skills → unity-skills}/urp-postprocessing/references/code-templates.md +39 -8
  260. package/{.claude/skills → unity-skills}/validate-urp-render-graph-renderer-feature/SKILL.md +1 -1
  261. package/.claude/agents/nccgs-adversarial-reviewer.md +0 -43
  262. package/.claude/agents/nccgs-engine-programmer.md +0 -27
  263. package/.claude/agents/nccgs-fast-implementer.md +0 -30
  264. package/.claude/agents/nccgs-game-designer.md +0 -26
  265. package/.claude/agents/nccgs-gameplay-programmer.md +0 -26
  266. package/.claude/agents/nccgs-qa-engineer.md +0 -27
  267. package/.claude/agents/nccgs-task-scout.md +0 -24
  268. package/.claude/agents/nccgs-ui-programmer.md +0 -27
  269. package/.claude/agents/nccgs-unity-build-specialist.md +0 -27
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  561. package/docs/WORKFLOWS.md +0 -85
  562. package/package-assets/nccgs-project.gitignore +0 -2
  563. package/package-assets/setup-vivox-voice-chat-evals.gitignore +0 -7
  564. package/scaffold/.nccgs/autonomy.json +0 -4
  565. package/scaffold/.nccgs/bugs/.gitkeep +0 -1
  566. package/scaffold/.nccgs/closures/.gitkeep +0 -1
  567. package/scaffold/.nccgs/context/.gitkeep +0 -1
  568. package/scaffold/.nccgs/decisions/.gitkeep +0 -1
  569. package/scaffold/.nccgs/evidence/.gitkeep +0 -1
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  579. package/scaffold/.nccgs/state.md +0 -40
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  581. package/scaffold/.nccgs/templates/architecture-decision.md +0 -27
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  584. package/scaffold/.nccgs/templates/design-contract.json +0 -34
  585. package/scaffold/.nccgs/templates/evidence-record.md +0 -23
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  588. package/scaffold/.nccgs/templates/migration-plan.md +0 -40
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  590. package/scaffold/.nccgs/templates/repair-unity-code.json +0 -18
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  600. package/scripts/run.mjs +0 -85
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  602. package/scripts/uninstall.mjs +0 -292
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  626. /package/{.claude/nccgs/packages → template}/ponytail/NOTICE.md +0 -0
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  628. /package/{.claude/skills → unity-skills}/build-live-game/references/remote-config.md +0 -0
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  636. /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-add-iap-to-new-project.md +0 -0
  637. /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-convert-native-storekit.md +0 -0
  638. /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/platform-notes.md +0 -0
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  640. /package/{.claude/skills → unity-skills}/localization/resources/LocalizedFontAsset.cs +0 -0
  641. /package/{.claude/skills → unity-skills}/optimize-audio/resources/platform-settings.md +0 -0
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  643. /package/{.claude/skills → unity-skills}/optimize-web/resources/toktx-examples.sh +0 -0
  644. /package/{.claude/skills → unity-skills}/physics-3d-collision/resources/CollisionDebugger.cs +0 -0
  645. /package/{.claude/skills → unity-skills}/setup-multiplayer-services/references/dgs-entrypoint.md +0 -0
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  650. /package/{.claude/skills → unity-skills}/setup-multiplayer-services/references/workflows-prerequisites.md +0 -0
  651. /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/evals/.env.example +0 -0
  652. /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/evals/README.md +0 -0
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  654. /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/evals/tests/init-and-login.yaml +0 -0
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  656. /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/evals/tests/voice-channels.yaml +0 -0
  657. /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/references/events-and-participants.md +0 -0
  658. /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/references/init-and-login.md +0 -0
  659. /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/references/text-chat.md +0 -0
  660. /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/references/troubleshooting.md +0 -0
  661. /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/references/voice-channels.md +0 -0
  662. /package/{.claude/skills → unity-skills}/shader-graph-create-custom-node/resources/all_hints.hlsl +0 -0
  663. /package/{.claude/skills → unity-skills}/sprite-editor/references/api_reference.md +0 -0
  664. /package/{.claude/skills → unity-skills}/sprite-editor/references/background.md +0 -0
  665. /package/{.claude/skills → unity-skills}/sprite-editor/scripts/AutomaticSliceTexture.cs +0 -0
  666. /package/{.claude/skills → unity-skills}/sprite-editor/scripts/GenerateNewSpriteRects.cs +0 -0
  667. /package/{.claude/skills → unity-skills}/sprite-editor/scripts/GetTextureSourceImageSize.cs +0 -0
  668. /package/{.claude/skills → unity-skills}/sprite-editor/scripts/GetTextureToSlice.cs +0 -0
  669. /package/{.claude/skills → unity-skills}/sprite-editor/scripts/GridSliceTexture.cs +0 -0
  670. /package/{.claude/skills → unity-skills}/sprite-editor/scripts/IsometricSliceTexture.cs +0 -0
  671. /package/{.claude/skills → unity-skills}/sprite-editor/scripts/README.md +0 -0
  672. /package/{.claude/skills → unity-skills}/sprite-editor/scripts/SetPivotExample.cs +0 -0
  673. /package/{.claude/skills → unity-skills}/sprite-editor/scripts/SpriteToPng.cs +0 -0
  674. /package/{.claude/skills → unity-skills}/ui-imgui/references/gui-elements.md +0 -0
  675. /package/{.claude/skills → unity-skills}/ui-imgui/references/templates.md +0 -0
  676. /package/{.claude/skills → unity-skills}/ui-ugui/references/scrollview-setup.md +0 -0
  677. /package/{.claude/skills → unity-skills}/ui-uitk/references/common-issues.md +0 -0
  678. /package/{.claude/skills → unity-skills}/ui-uitk/references/painter2d.md +0 -0
  679. /package/{.claude/skills → unity-skills}/ui-uitk/references/pointermanipulator-guide.md +0 -0
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  682. /package/{.claude/skills → unity-skills}/ui-uitk/references/uss-guide.md +0 -0
  683. /package/{.claude/skills → unity-skills}/urp-postprocessing/references/effect-reference.md +0 -0
package/CHANGELOG.md CHANGED
@@ -1,200 +1,69 @@
1
1
  # Changelog
2
2
 
3
- ## 2.1.0 — Unreleased
4
-
5
- - Handle the final LOW diagnostic finding: empty, incomplete, unreadable or
6
- disappearing admission locks refuse with an actionable message, preserving
7
- the original error cause. Keep ownership checks and explicit retry unchanged.
8
-
9
- - Resolve the follow-up review's two low-severity observations: distinguish
10
- admission contention from active uninstall, and record session recovery as an
11
- immutable pending receipt plus a separate success/failure outcome. Missing or
12
- malformed outcomes remain unconfirmed; prior attempts and reviews stay intact.
13
-
14
- - Resolve the first independent maintenance review's four findings: add explicit
15
- hash-bound operator recovery for crashed launcher leases with immutable receipts;
16
- retain unknown process-state refusal and all task/job/run ownership checks.
17
- Serialize run/install/agent/migration/policy admissions against uninstall,
18
- cancel pre-mutation refusals without stranded receipts, and return backup IDs
19
- even when empty-directory cleanup produces warnings. Historical negative review
20
- and packages stay unchanged; the corrected archive requires fresh qualification.
21
-
22
- - Add `nccgs uninstall --project DIR`, a read-only `--dry-run` and guarded
23
- `--rollback ID`. Remove unchanged inventoried framework files and exact NCCGS
24
- hooks/imports; preserve customized files, shared Claude preferences, game source
25
- and the full `.nccgs` policy/task/review/evidence/budget history.
26
- - Save every removed/replaced byte in a project-local uninstall receipt before
27
- changing files. Refuse unsafe paths, ambiguous custom hooks, active/unverified
28
- work and rollback over later user edits; attempt restoration on write failure.
29
- - Register `nccgs run` sessions so uninstallation cannot race a new managed
30
- launch. An interrupted uninstall blocks launch/update until recovery. No process
31
- is killed and no task, acceptance requirement, review or budget is reset.
32
- - The published 2.0.0 archive remains unchanged. This feature receives local
33
- framework and installation tests; it is not a new Claude Code/Unity benchmark.
34
- See [uninstall and recovery](docs/UNINSTALL.md).
35
-
36
- ## 2.0.0 — 2026-10-28
37
-
38
- Published to npm on 2026-10-28. The following notes describe its original
39
- preparation scope; the exact publication and native qualification have separate
40
- frozen receipts. No new version is published by preparing 2.1.0.
41
-
42
- - Publish existing external operator Editor start, graceful shutdown command and
43
- settled stop receipts into immutable reviewer-readable project bundles. Preserve
44
- original bytes, hashes and ownership, reject inconsistent/uncertain/forced stops,
45
- and identify historical imports without rewriting sealed tasks or verdicts.
46
- - Keep RC4 handoff, scene guard, source controls, process management, independent
47
- review, acceptance and total-budget enforcement unchanged. No new game gate or
48
- process permission is introduced.
49
- - Record scoped exact-RC4 native qualification: real dirty-scene refusal, new repair,
50
- automatic PARTIAL handoff with no continuation, all 28 criteria/385 assertions,
51
- independent PASS and normal closure. The original LOW evidence-location finding
52
- remains in that sealed review; its addendum is assessed separately.
53
- - Stable archive validation and independent maintenance review are recorded in
54
- release receipts. They do not claim another full Unity task through these bytes.
55
-
56
-
57
- ## 2.0.0-rc.4 — 2026-10-28
58
-
59
- Prepared candidate; unpublished. No npm tag or stable promotion.
60
-
61
- - Settle a protected implementation work phase with a deterministic PARTIAL
62
- report when current implementation and measured checks are ready for review.
63
- A prose-only response no longer spends another continuation solely on handoff.
64
- Preserve independent verdicts, all acceptance gates, history and original caps.
65
- - Pin an atomic loaded-scene precondition to new Unity repair reservations.
66
- Dirty named, additive or untitled scenes block the operation without auto-save
67
- or discard. Retain failed attempts and old reservations; no implicit retry.
68
- - Reserve final independent review money/time within the original root budget.
69
- Share the work pool across design, slices, repair and verification. Admit
70
- unknown worker cost only through verified, exclusive native session coverage;
71
- missing session usage fails closed, and resumed cumulative cost is never summed
72
- twice. The prior native reserve case qualified its disclosed new-script and
73
- asset repair path with 28 criteria/385 assertions and independent final PASS.
74
- - RC4-specific handoff/scene changes receive framework tests and operator Unity
75
- checks. A fresh native task through this exact archive remains pending.
76
-
77
- - Qualify the full component lifecycle on a fresh Unity project through actual
78
- Claude Code: reviewed design, two dependent implementation slices from API
79
- scaffolds, first-import verification, independent review, a disclosed fault,
80
- typed repair and independent re-review. All 24 original criteria (349 assertions)
81
- pass; the real failed PlayMode attempt remains recorded. The combined design and
82
- implementation phases used 7/12 dispatches, three independent reviews and
83
- USD 10.214066/12 within the original 75-minute envelope. Installed source guards,
84
- process ownership, role limits, criteria and history remained unchanged. This
85
- known-test component qualification does not establish broad game productivity.
86
- - Add opt-in exact `unityGeneratedFiles` declarations before task initialization
87
- so Unity's first import can create IDE/local metadata without a false source
88
- mutation failure. Pin the declaration as a canonical input and retain output
89
- before/after hashes in managed receipts. Keep all undeclared files tracked;
90
- reject source paths, folders, globs and canonical overlaps. Existing policies,
91
- historical attempts, process ownership, review and budgets remain unchanged.
92
- - Settle cold Unity compilation without waiting for the qualified Roslyn server's
93
- idle keepalive. After the command root exits and no other worker remains, request
94
- graceful shutdown only from the verified compiler pipe inside the owned Windows
95
- Job Object. Match the tested compiler/host binary hashes; unknown builds retain
96
- the original wait/timeout behavior. Still drain every descendant and preserve the
97
- command exit code, deadlines, independent review, criteria, history and budgets.
98
- - Avoid Unity CLI's two-minute idle auth broker in managed verification command
99
- trees using the supported process-local `UNITY_NO_AUTH_BROKER=1` setting.
100
- Preserve OS process ownership, descendant draining, failure/timeout semantics,
101
- account settings, independent review, acceptance criteria and spent budgets.
102
- - Add bounded task slices with preview, pinned plans, dependency tracking and
103
- focused worker prompts inside one original task. Final integration retains all
104
- original criteria/checks and a reviewer independent of every contributor.
105
- - Protect aggregate dispatch capacity, original repair/QA/review reserves and
106
- review limits. Preserve plan revisions, partial attempts and dependency history;
107
- retries do not reset limits or create child/session budgets. Cost/time admission
108
- stays unchanged.
109
- - Qualify the two-slice and existing-file `unity-code` repair path with actual
110
- Claude Code workers and Unity tests on 2026-10-27. The controlled regression
111
- retains all 24 criteria, failed evidence, both independent reviews and original
112
- total budgets. This known-component case does not qualify large-game productivity,
113
- new-file imports, Editor asset operations or the exact published RC archive.
114
- - Add opt-in schema-2 Unity repair packets: exact code edits/creation or pinned
115
- Editor asset operations. Preserve schema-1 limits and historical reservations.
116
- - Bound Editor operations to one project, fixed positional arguments, finite
117
- foreground calls and durable single-attempt receipts. Check source scope and
118
- existing GUIDs; import new metadata before completion. Uncertain operations
119
- retain ownership until externally reconciled, without refunds or automatic retry.
120
- - Unity repair still requires original measured checks, independent review and
121
- manual/external acceptance. Synthetic tests do not qualify native Unity delivery.
122
- - Synchronize architecture and orchestration guidance with standalone defaults;
123
- generate native role ceilings from agent-library frontmatter alongside routing.
124
- - Extend `task dispatch-prompt` to prepare registered implementation, analysis and
125
- review assignments with safe PARTIAL handoff templates. Repair packets keep
126
- their existing prompt and permissions.
127
- - Add read-only `task handoff-validate` for a worker's own declared handoff and
128
- coordinator inspection, so schema errors can be corrected before completion.
129
- - Add coordinator `task record-review` to import a completed reviewer's exact
130
- pinned result through the existing record gate. Review independence, objective
131
- criteria, external/manual gates, task history and spent budgets are preserved.
132
- - The scoped native qualifications above predate the final RC4 handoff/scene
133
- additions. Their frozen source, tests and historical evidence remain separate.
134
-
135
- ## 2.0.0-rc.3 — 2026-10-07
136
-
137
- Published-1.3.0 upgrade correction on next; latest remains unchanged.
138
-
139
- - Fixed false overrides when a role generated by a 1.3.0 profile becomes a managed
140
- file in 2.0. Existing generated fingerprints now identify unchanged agent files;
141
- later user edits and explicit overrides still require review.
142
- - RC2 qualification exposed the issue in quality, balanced and inherit profiles.
143
- The astra-claude path was unaffected. Original failed results are retained.
144
- - Release qualification uses the published 1.3.0 archive and the exact candidate
145
- archive across four model profiles, owner settings and open task history,
146
- override preservation, dry runs, explicit execution migration, rollback and
147
- refusal of changed configuration/backups. See docs/UPGRADE-QUALIFICATION.md.
148
- - A new task executed by Claude Code through this exact release remains pending;
149
- this correction does not promote stable or change the frozen game evaluation.
150
-
151
- ## 2.0.0-rc.2 — 2026-10-07
152
-
153
- Release documentation follow-up on next; latest remains unchanged.
154
-
155
- - Unified current version labels and exact-version npm install, doctor, run and migration commands.
156
- - Replaced the obsolete Vietnamese Astra/Fable-default guide with standalone RC instructions.
157
- - Separated file update, explicit execution migration and guarded rollback; documented that rollback is not a full package downgrade.
158
- - Corrected active role counts and current workflow/project-policy guidance.
159
- - Added a release-status matrix and visible historical labels instead of hidden comments.
160
- - Retained RC1, frozen evaluation evidence and internal history. No runtime JavaScript, game source, model routing or acceptance threshold changed.
161
- - Packaging validation covers public contents, local documentation links, version consistency and fresh install/doctor. Published-1.3.0 upgrade qualification and a fresh exact-RC task remain pending.
162
-
163
- ## 2.0.0-rc.1 — 2026-10-07
164
-
165
- Release channel: next. This candidate does not replace the stable/latest tag.
166
-
167
- ### Candidate scope since npm 1.3.0
168
-
169
- - Standalone Claude Code execution with separate model, execution and external-review policies.
170
- - Reviewed design handoffs, pinned contracts, measured acceptance criteria and reviewer-owned verdicts.
171
- - Durable worker reservations, path ownership, protected repair/QA/review capacity,
172
- verification jobs and bounded continuation without refunding spent attempts.
173
- - Explicit execution migration, preserved legacy obligations, backup and guarded rollback.
174
- - Reviewer capacity of up to 200 native turns; valid finding enums and standalone
175
- command syntax documented to address observed closeout failures.
176
- - Portable public operating principles replace project-specific internal memory
177
- in the package. The original development history is archived outside the package.
178
-
179
- ### Validation scope
180
-
181
- The maintained framework regression recorded 183 PASS, 0 FAIL and 6 Windows
182
- symlink-fixture SKIP. An operator-assisted native Claude Code delivery V2 case
183
- completed 24 acceptance criteria,137 EditMode tests,52 PlayMode tests and an
184
- independent unconditional PASS. Failed attempts and evidence limitations were
185
- retained. This is not a clean autonomous benchmark or a stable-release claim.
186
-
187
- The game case ran a frozen framework with a session-only reviewer turn-capacity
188
- override. This RC packages the maintained source. Upgrade qualification from
189
- published 1.3.0 and a fresh end-to-end task using this exact RC are pending.
190
- Try a disposable project or backed-up copy; see UPGRADING.md.
191
- # Stable preparation follow-up — 2.0.0 (unpublished)
192
-
193
- - Correct remaining current-version RC labels while retaining historical release
194
- records and their original qualification scope.
195
- - Add opt-in, correlated native-result transport for read-only analysis/review
196
- handoffs when the native client requires returned text. Copies exact output;
197
- existing review, acceptance, source, process and budget gates still apply.
198
- - Failed audit attempts and their consumed allowances remain in their original
199
- history. New qualification and publication require their own explicit evidence.
3
+ ## 3.0.0-rc.1 — 2026-11-05 — phase 5: clean-up and release candidate
200
4
 
5
+ - Windows: process trees run inside a Job Object through `koffi` (optional dependency; `npx nccgs` installs it). A timed-out batch Editor dies with every descendant, including re-parented ones; `unity open`'s Editor is never touched because kill-on-close is used only for `unity test`/`build`. Without koffi the taskkill /T + ppid walk stays. `doctor` reports which layer is active; `scripts/check-job-object.mjs` proves it on a machine.
6
+ - Unity Skills re-synced from upstream `ba28c24` (2026-11-04): all 22 vendored skills updated, 13 new ones added (including `unity-pipeline`, `create-2d-physics`, `2d-pixel-perfect`, `manage-sprite-atlas`, `create-tile-palette-or-rule-tiles`); the commit is pinned in the manifest, so update notices work.
7
+ - README rewritten around daily use (under 120 lines). `unity-cli-notes.md` now overlays the official `unity-pipeline` skill instead of replacing it.
8
+ - Everything from alpha.2 to alpha.8 stays as it was; see below.
9
+
10
+ ## 3.0.0-alpha.8 — 2026-11-05 — phase 4: game capability
11
+
12
+ - Slice plan (`runtime/task/plan.mjs`): `.nccgs/design/slice.json` holds ordered task contracts with `dependsOn`; `task plan [--next|--show id|--validate file]`, `task open --plan [id]` opens the next ready contract (flags override). Skills `/brainstorm` (brief with options), `/map-systems` (systems map + validated plan), `/vertical-slice` (runs the plan through `/work`, stops at the first partial), `/unity-foundation` (asmdefs, test assemblies, input, pipeline as a measured task).
13
+ - Playtest with telemetry (`runtime/unity/playtest.mjs`, `task verify --kind playtest --spec`): one `script eval` presses the keys on a timeline or pattern, samples C# probes at 10 Hz, stops on `stopWhen`, writes CSV; artifact has `summary` (final/min/max, first change of booleans = time of death) and `samples`. `/playtest` skill and the `nccgs-playtester` agent (judgement + options from the artifact). `protocols/playtest.md`.
14
+ - Asset check (`runtime/unity/assets.mjs`, `task verify --kind assets --spec`): reads `TextureImporter` fields through the Editor and lists mismatches against the spec; `/art-bible` and `/asset-spec` skills.
15
+ - Playtest spec also takes `reset` (C# statement run at schedule time, e.g. reload the scene, since the schedule lands 2–3 s after Play), `settleS`, and `rules[]` (reactive input: press a key whenever a C# condition holds, with hold and cooldown) — a metronome never lines up with hazards, a rule plays like a person. Samples carry `gameTime`; the final sample is taken at the stop condition so a death is in the data; the game's log lines during the run are kept in `console.entries`.
16
+ - `/work` opens from the plan when one exists and routes feel questions to playtests.
17
+
18
+ ## 3.0.0-alpha.7 — 2026-11-05 — phase 3: reports
19
+
20
+ - Token cost per task (`runtime/task/cost.mjs`): assistant messages in the Claude Code transcripts between `openedAt` and `closedAt`, deduplicated by message id, split by agent (coordinator / reviewer / …, from SubagentStart events) and by model; subagent transcripts under `<session>/subagents/` included. Hooks now record `transcript_path`; older sessions are found by session id under `~/.claude/projects`. USD only with a `pricing` row in project.json.
21
+ - `task close` writes `<id>.html` beside `<id>.md`: self-contained (screenshots embedded as data URIs, `gameTimeS` captions), criteria, tests per run, changes with scope marks, findings with open/resolved state, cost table. `task report --id X` re-renders both from the ledger.
22
+ - `.nccgs/project.html` (`task project`, `nccgs status`, `/status`): tiles (closed/success, open, latest tests, open findings H/M/L, tokens, est. cost), task table with report links, latest frame per task, open findings sorted by severity, recent closes from state.md.
23
+ - `nccgs release --from <ref|date> --to <ref|date|now> [--name]`: changelog section from the tasks closed in the range, grouped by outcome, written to `.nccgs/releases/`.
24
+ - `/work` ends with the report path and its three lead numbers; `/status` rewrites project.html first.
25
+
26
+ ## 3.0.0-alpha.6 — 2026-11-04
27
+
28
+ From the RUN-3 review notes.
29
+
30
+ - Timed observe records `screens[].gameTimeS` (`Time.timeSinceLevelLoad` at each capture, written by the Editor to `screens/<id>/timing.json`), `scheduledAtGameTime` and `scheduleDelayMs`, so "500 ms" is no longer mistaken for 0.5 s of play.
31
+ - `observe` records `matchLog`, the pattern `logMatches` counted, and counts only entries logged after Play started (console cursor taken before `editor.playmode start`), so a console full of earlier runs no longer inflates the count.
32
+ - `observe` turns Run In Background on for the run (`editor.playmode set_run_in_background`) and restores it after, so an unfocused Editor does not freeze Play Mode.
33
+ - Notes: `job wait --on_met capture` as the state-triggered alternative to time offsets.
34
+
35
+ ## 3.0.0-alpha.5 — 2026-11-04
36
+
37
+ Found by RUN-2: both screenshots showed the runner on the ground because a 0.75 s jump is over before `capture screenshot` returns (each Pipeline call is ~0.9 s). The person had to confirm the jump live.
38
+
39
+ - `observe --shots <ms,...> [--hold-key <ms>]` (timed mode): one `script eval` schedules the key down, key up and every `ScreenCapture` inside the Editor on `EditorApplication.update`, so frames land at exact offsets after the press. Verified on 6000.3.17f1: apex frame at 380 ms shows the runner airborne, 1200 ms shows it landed, one `[Runner] jump`.
40
+ - `task close --decide id=pass` (also accepted|yes|ok; fail|rejected|no) — only `accepted|rejected` worked before.
41
+ - Report lists every test run by name (editmode and playmode), not just the last one.
42
+
43
+ ## 3.0.0-alpha.4 — 2026-11-04
44
+
45
+ Found by RUN-1 (first game task). Three runtime fixes were made by Claude Code inside the project during the task, verified against the live Editor, and are ported here unchanged; the rest follow its review findings.
46
+
47
+ - `task verify --kind tests --name X` writes `<id>-X.json` (before: always `<id>-tests.json`, so a PlayMode criterion could never point at its own artifact).
48
+ - Live PlayMode tests run through `test run --async_tests` + `test status` polling (a synchronous run is dropped when Play Mode reloads the domain). A Pipeline-level failure (`result.success:false`, cancelled, timeout) is `ok:false`, and a completed run with 0 tests is `ok:false` with `NO_TESTS_RAN`.
49
+ - `observe`: `--keys` are pressed once before frame 1 (before: before every frame, so `--keys Space,Space --frames 2` was 4 presses); `--keys-every-frame` restores the old behaviour. `--match-log <regex>` records `logMatches` and `keyPresses`, so a criterion can assert one log line per press instead of "log count >= 2".
50
+ - `files.volatile` gains `ProjectSettings/SceneTemplateSettings.json` (rewritten by the Editor when a scene is opened).
51
+ - Report: screenshots listed once even when observe ran more than once.
52
+ - `unity-cli-notes.md`: `simulate_key` delivers down+up in one Input System update; poll-based `wasPressedThisFrame` misses it, an `InputAction` does not. Legacy Input is not driven.
53
+
54
+ ## 3.0.0-alpha.3 — 2026-11-04
55
+
56
+ Found by the first real `/work` run (task T-RUNNER on Unity 6000.3.17f1): the reviewer reported that tests and console evidence sat on an older snapshot than its own review, and the report listed `ProjectSettings/ShaderGraphSettings.asset` as an edit outside the contract. Nobody had edited it; the Editor re-saves it when entering Play Mode, and alpha.2 fingerprinted files by mtime.
57
+
58
+ - Snapshots now hash file content (`runtime/core/snapshot.mjs`). Files are rehashed only when size or mtime changed (`.nccgs/cache/hash-cache.json`); files above `files.hashMaxBytes` (8 MB) are fingerprinted by size+mtime. Each snapshot's per-file map is kept under `.nccgs/cache/snapshots/<sha>.json`, and `changedFiles` diffs maps (added, modified, removed) instead of scanning mtimes. Tasks opened by alpha.2 fall back to the mtime scan.
59
+ - `files.volatile` (project.json): Editor-churned files excluded from snapshots. Default: `ProjectSettings/ShaderGraphSettings.asset`, `ProjectSettings/BurstAotSettings_*.json`, `Assets/**/*.orig`.
60
+ - Report: `.meta` files are collapsed into one line and count as in scope when their asset is; a stray `.meta` is still named.
61
+ - `task review --resolve <index|title words> --reason "..."` marks a MEDIUM/LOW finding resolved (by whom, why, on which snapshot). HIGH/BLOCKER can only be resolved by a new verdict. The report shows every finding as `(open)` or `(resolved by …: reason)`.
62
+ - `task close --outcome success` also refuses when the latest review on the current snapshot is not PASS.
63
+ - `guard-write` blocks hand edits under `.nccgs/cache/`.
64
+ - `/work` skill and `protocols/evidence.md` describe the resolve step.
65
+ - `task verify --kind console` with no Editor open now records `summary.reason` ("no Editor open for this project…") instead of a silent null ground truth (seen on T-SPEED6).
66
+
67
+ ## 3.0.0-alpha.2 — 2026-11-03
68
+
69
+ First end-to-end run on a live Editor: install, doctor, `task open/verify/review/close`, report.
package/LICENSE CHANGED
@@ -1,6 +1,6 @@
1
1
  MIT License
2
2
 
3
- Copyright (c) 2026 Donchitos
3
+ Copyright (c) 2026 LacBird
4
4
 
5
5
  Permission is hereby granted, free of charge, to any person obtaining a copy
6
6
  of this software and associated documentation files (the "Software"), to deal
package/README.md CHANGED
@@ -1,191 +1,82 @@
1
- # NCCGS — New Claude Code Game Studio
2
-
3
- **2.1.0** is the unpublished next package for standalone game-development
4
- orchestration in **Claude Code**. It adds reversible project uninstallation;
5
- the published **2.0.0** archive remains unchanged. Local preparation moves no npm tags.
6
- It retains handoff automation, bounded task slicing and Unity repair, protected
7
- final-review allocation, managed Unity settlement and exact first-import output
8
- declarations. New repair steps block unsaved loaded scenes before execution.
9
- See [handoff operations](docs/HANDOFF-AUTOMATION.md), [bounded repair](docs/BOUNDED-REPAIR.md),
10
- [task slicing](docs/TASK-SLICING.md), [uninstallation](docs/UNINSTALL.md) and [release notes](CHANGELOG.md).
11
-
12
- Claude Code handles intake, planning, specialist dispatch, testing, independent
13
- review and reporting. External review can be configured separately. This major
14
- version introduces standalone defaults and explicit execution-policy migration
15
- from the older compatibility workflow; existing task obligations remain preserved.
16
-
17
- ## Validation and limits
18
-
19
- The frozen exact RC4 archive was exercised through actual Claude Code on a
20
- controlled Unity scene repair: dirty-scene refusal preserved unsaved content,
21
- a fresh worker repaired the target, deterministic PARTIAL handoff required no
22
- continuation, all five checks and 28 criteria/385 assertions passed, and a fresh
23
- independent reviewer returned unconditional PASS before normal task closure.
24
- This is scoped workflow evidence, not broad game-quality or productivity proof.
25
-
26
- Version 2.0.0 keeps those runtime guards and adds a receipt publisher so external
27
- Editor stop evidence is available inside the reviewer's project. It does not
28
- operate processes or alter acceptance. See [Editor evidence](docs/EDITOR-SESSION-EVIDENCE.md).
29
- The exact 2.0.0 archive subsequently passed its scoped native Unity qualification
30
- and was published on 2026-10-28. Frozen release receipts retain its tests and
31
- independent reviews. The new 2.1.0 uninstaller receives local filesystem/CLI tests;
32
- that does not claim another Claude Code/Unity run. The first independent maintenance
33
- review required four fixes; this candidate adds those fixes and awaits qualification
34
- of its exact archive, including a fresh independent review. Earlier verdicts remain
35
- unchanged in their separate receipts.
36
- Frozen history remains intact.
37
- See [release status](docs/RELEASE-STATUS.md), [upgrading](UPGRADING.md),
38
- [Vietnamese quick start](docs/HUONG-DAN-MIGRATE-VA-SU-DUNG.md) and [decisions](MEMORY.md).
39
-
40
- ## What changed
41
-
42
- Standalone `/design`, `/design-review` and `/story-readiness` now load the
43
- [design lifecycle](.claude/nccgs/protocols/design-lifecycle.md). New installs require
44
- a reviewed design handoff before dependent feature implementation; criteria and
45
- their source/threshold authority are pinned across that handoff. The fixed
46
- `task design-validate` command supports plan tasks without granting arbitrary
47
- shell execution. Existing policies and frozen evaluations retain their obligations;
48
- see [upgrading](UPGRADING.md). Schema validation is not semantic or gameplay acceptance.
49
-
50
-
51
-
52
- NCCGS includes a [shared Ponytail package](.claude/nccgs/packages/ponytail/README.md)
53
- for technical planning, implementation, supplementary complexity review and known
54
- code limits. The coordinator and agents load it by assignment through their common
55
- contracts. It borrows selected guidance from DietrichGebert/Ponytail under MIT;
56
- the [original license](.claude/nccgs/packages/ponytail/LICENSE) and
57
- [attribution/change notice](.claude/nccgs/packages/ponytail/NOTICE.md) ship with every
58
- installation. It preserves full design and QA obligations; no separate Ponytail
59
- plugin or global hooks are installed. Broad comparative effectiveness remains unmeasured.
60
-
61
- - Separate execution policy, model profile and external review (`off`, `advisory`,
62
- `required`); project updates preserve existing obligations.
63
- - Task contracts for `implement`, `audit` and `plan`, with conservative
64
- FAST/STANDARD/CONTROLLED classification, reasons, inputs and acceptance gates.
65
- - Durable dispatch reservations, path ownership checks, two-worker ceiling,
66
- independent reviewer slot, ancestor quotas and recovery without budget refunds.
67
- - Final evidence tied to task, source, contract, runtime invocation and raw source.
68
- Missing model/effort/usage is explicit; requested settings do not prove execution.
69
- - Reports for success, partial, blocked and failed outcomes; strict successful
70
- closure, optional external receipts and explicit acceptance when configured.
71
- - Execution migration with dry-run, archived configuration and guarded rollback.
72
-
73
- The studio retains 47 roles (13 active by default, including Game Designer), 36 NCCGS workflows, scoped
74
- rules, lifecycle hooks and unmodified official Unity Skills. Enable specialists
75
- when their expertise resolves a concrete problem; do not dispatch the whole studio.
76
-
77
- ## Try the local 2.1.0 package
78
-
79
- Requirements: Claude Code and Node.js 18+. Unity CLI/Pipeline is needed for live
80
- Unity operations. Run against a disposable Unity project first:
81
-
82
- Use the locally prepared archive and its accompanying SHA-256 manifest:
83
-
84
- ```powershell
85
- $NccgsArchive = "D:\path\to\nccgs-2.1.0.tgz"
86
- npx --yes --package "$NccgsArchive" nccgs install --project "D:\path\to\UnityProject" --dry-run
87
- npx --yes --package "$NccgsArchive" nccgs install --project "D:\path\to\UnityProject"
88
- npx --yes --package "$NccgsArchive" nccgs doctor --project "D:\path\to\UnityProject"
1
+ # NCCGS 3
2
+
3
+ A Unity-first evidence loop for Claude Code. A task is done when the game has run and been looked at, not when the code has been written.
4
+
5
+ ```
6
+ brief → options for the user → contract → edit → run (tests, Play Mode, screenshots, console, playtest)
7
+ → look → fix or ask → independent review → close → one-page report with real token cost
89
8
  ```
90
9
 
91
- Before 2.1.0 publication, use this local archive. Published nccgs@2.0.0 does not
92
- include the uninstall command. Use update for an existing installation only after reviewing its
93
- dry run and backup. See [the tested upgrade matrix](docs/UPGRADE-QUALIFICATION.md) and its limits.
94
- The installer preserves customized files and unrelated Claude settings, records
95
- overrides and backs up replacements. Do not use --force as an ordinary update path.
10
+ **3.0.0-rc.1.** Built and verified on Unity 6000.3 and 6000.6 with Unity CLI 1.0.0-beta.14 and com.unity.pipeline 0.9, Claude Code 2.1.3xx, Windows. The sample game (a 2D endless runner) went from an empty scene to a vertical slice in four tasks with this loop; its reports are the reference for what a closed task looks like.
11
+
12
+ ## Requirements
13
+
14
+ Node 20+, Claude Code 2.1.295+, Unity 6.0+ with `com.unity.pipeline` in the project (`unity pipeline install --project-path <project>`), the Unity CLI on PATH. Windows, macOS and Linux; on Windows the optional `koffi` dependency gives Job Object process control (installed automatically by `npx`).
96
15
 
97
- New installs default to standalone with `claude-standalone`. Existing installations
98
- without execution.json remain compatibility. To migrate explicitly:
16
+ ## Install
99
17
 
100
- ```powershell
101
- npx --yes --package "$NccgsArchive" nccgs migrate-execution --project "D:\path\to\UnityProject" --to standalone --model-profile claude-standalone --dry-run
18
+ ```
19
+ npx nccgs install --project D:\Games\MyGame --dry-run
20
+ npx nccgs install --project D:\Games\MyGame
21
+ npx nccgs doctor --project D:\Games\MyGame
22
+ npx nccgs run --project D:\Games\MyGame
102
23
  ```
103
24
 
104
- Inspect the dry run, then remove `--dry-run`. Omitting `--model-profile` preserves
105
- existing model routes. See [upgrading](UPGRADING.md) for rollback and historical
106
- task handling. Updating files never converts an old approval into a new one.
25
+ `install` adds `CLAUDE.md` (kept if you have one), `.claude/skills/` (10 NCCGS skills + 35 official Unity Skills), `.claude/agents/nccgs-*.md`, `.claude/nccgs/` (runtime, protocols, Ponytail) and `.nccgs/` (project config, tasks, evidence, reports). It merges hooks into `.claude/settings.json` without touching your other settings. `update` replaces managed files you did not change and records the ones you did; `uninstall` removes managed files, keeps `.nccgs/` and backs up what it removes. `run` launches Claude Code with the permission mode and MCP policy NCCGS expects (`acceptEdits` by default; `--autonomy full` for `bypassPermissions`).
107
26
 
108
- ## Operating flow
27
+ ## Daily use
109
28
 
110
- Start a task session with native permissions already selected:
29
+ Open the project in the Editor (screenshots and live tests need it; without it tests run in a batch Editor pinned to the project's own version), run `nccgs run`, then:
111
30
 
112
- ```powershell
113
- npx --yes --package "$NccgsArchive" nccgs run --project "D:\path\to\UnityProject"
114
- ```
31
+ | Skill | When | Output |
32
+ | --- | --- | --- |
33
+ | `/work` | any change to code, scenes, prefabs or assets | a closed task with `.nccgs/reports/<id>.md` + `.html` |
34
+ | `/test` | run tests and observe without changing anything | measurements under `.nccgs/evidence/` |
35
+ | `/status` | where are we | `.nccgs/project.html` and ten lines of status |
36
+ | `/brainstorm` → `/map-systems` → `/vertical-slice` | a new game or a multi-task feature | `brief.md`, `systems.md`, `slice.json`, then one `/work` per planned task |
37
+ | `/unity-foundation` | a fresh project, or tests cannot run | asmdefs, test assemblies, input, pipeline as a measured task |
38
+ | `/playtest` | does it feel right, tuning, difficulty | telemetry artifact, the playtester's judgement, your decision |
39
+ | `/art-bible`, `/asset-spec` | before and after art | visual rules; import settings checked against them |
115
40
 
116
- New installations default to task autonomy `full`. Existing installations keep
117
- their setting; use `update --autonomy full` to select it explicitly. For a resumed
118
- session, append `-- --resume SESSION_ID`. If Claude is not on PATH, pass
119
- `--claude "C:\path\to\claude.exe"` before the separator. Model and tool settings
120
- are inherited. Ordinary Bash, report writing and task work outside the project
121
- need no repeated permission; explicit deny rules and integrity/destructive-action
122
- guards remain effective. See [task autonomy](.claude/nccgs/protocols/task-autonomy.md).
123
-
124
- ```text
125
- User request -> bounded contract + mode + risk
126
- -> reserved Claude Code worker(s)
127
- -> targeted evidence + independent internal review
128
- -> honest report of outcome and unresolved findings
129
- -> configured external/manual/acceptance gates -> DONE
130
- ```
41
+ The loop refuses to lie: `task close --outcome success` is rejected when a criterion fails, the source changed after the last verify, or the review is missing; `partial` and `blocked` are always allowed and reported as such.
42
+
43
+ ## What a task carries
44
+
45
+ - **Contract**: files in scope, criteria as assertions on artifacts `task verify` produces (`eq | gte | lte | exists | contains | range | image`), rigor (`prototype`: no review, 6 fix rounds · `production`: one review, 4 · `release`: two reviews, 2), a manual criterion for anything only a person can judge.
46
+ - **Evidence**, written only by the runtime: `tests` (EditMode/PlayMode, live Pipeline or batch), `observe` (Play Mode, keys, screenshots at exact milliseconds with `--shots`, console, performance), `console`, `playtest` (scripted keys or reactive rules, probes sampled at 10 Hz), `assets` (importer settings vs the art bible), `command`.
47
+ - **Review** by a fresh-context reviewer whose verdict must name the screenshots it looked at; `PASS` cannot carry an unresolved HIGH/BLOCKER; MEDIUM/LOW are closed with `task review --resolve ... --reason ...` and the report shows who closed what.
48
+ - **Report**: criteria, tests per run, changes with scope marks, findings, screenshots with game time, and the token cost per agent and model read from the Claude Code transcripts (USD only when `pricing` in `.nccgs/project.json` has a row). `nccgs status` rewrites `project.html`; `nccgs release --from <tag|date> --to <tag|date|now>` writes a changelog from the tasks closed in the range.
131
49
 
132
- | Workflow | Outcome |
133
- |---|---|
134
- | `/work` | Implement a feature, fix, refactor, tool or content change |
135
- | `/design` | Plan design and requirements |
136
- | `/audit` | Examine the project without source edits |
137
- | `/migrate-project` | Review and apply authorized project adoption changes |
138
- | `/test` | Verify declared requirements |
139
- | `/review` | Independent review |
140
- | `/release` | Prepare a verified release candidate |
141
- | `/status` | Read state, evidence, blockers and next action |
142
-
143
- FAST uses Sonnet/medium; STANDARD uses Opus/medium; CONTROLLED uses Opus/high.
144
- Independent review uses Opus/high. These aliases are requested routes. Real Claude
145
- model resolution and provider access must be verified in the target session.
146
- Historical `astra-claude` routes remain available under compatibility execution.
147
-
148
- ## Remove NCCGS when it is no longer needed
149
-
150
- Close Claude Code sessions, then preview and apply from an external terminal:
151
-
152
- ```powershell
153
- npx --yes --package "$NccgsArchive" nccgs uninstall --project "D:\path\to\UnityProject" --dry-run
154
- npx --yes --package "$NccgsArchive" nccgs uninstall --project "D:\path\to\UnityProject"
50
+ ## Modes
51
+
52
+ `FAST`, `BALANCE` (default) and `PERFORMANCE` set model and effort per agent (coordinator, implementer, reviewer, fast-fix, scout, playtester). They are read-only; copy one and edit the copy:
53
+
54
+ ```
55
+ npx nccgs mode create --from PERFORMANCE --name mine --project .
56
+ npx nccgs mode set --name mine --agent reviewer --model opus --effort xhigh --project .
57
+ npx nccgs mode use mine --project .
155
58
  ```
156
59
 
157
- This also supports an existing 2.0.0 installation without updating it first.
158
- Game source, customized files and `.nccgs` history/budgets remain. The command
159
- removes unchanged managed files and exact framework hooks/imports, saves a backup
160
- and refuses active or uncertain work. Use `uninstall --rollback ID` to restore
161
- that backup when no later edits conflict. Shared permission/model settings stay
162
- because their ownership was not recorded by earlier installers.
163
- See [details and recovery](docs/UNINSTALL.md).
164
-
165
- ## Maintainer verification and limits
166
-
167
- These commands run from a source/package checkout. They are not extra steps for
168
- users installing with npx, and do not initiate a Claude Code game run.
169
-
170
- ```text
171
- npm run policy:build
172
- npm run policy:check
173
- npm run validate
174
- npm test
175
- node scripts/benchmark-v15.mjs --out PATH_TO_JSON
176
- npm pack --dry-run
60
+ `PERFORMANCE` asks for Fable for review and falls back to Opus/xhigh when the account does not have it; the report records which model reviewed. `nccgs doctor --check-models` probes the current mode's models.
61
+
62
+ ## Unity facts the runtime relies on
63
+
64
+ Verified live, kept in `.claude/nccgs/protocols/unity-cli-notes.md` and `docs/EVIDENCE-VERIFICATION.md`: Pipeline command names are discovered at runtime, never hard-coded; `--editor-version` is always pinned from `ProjectVersion.txt`; entering Play Mode drops the Pipeline server for ~3 s on 6.3 and the runtime waits; PlayMode tests run async and are polled; `simulate_key` delivers key-down and key-up in one input update, so input is read through `InputAction`s; every Pipeline round trip costs ~0.9 s, so anything that must happen within a second of a key press is scheduled inside the Editor by one `script eval`; Run In Background is switched on for every run so an unfocused Editor does not freeze.
65
+
66
+ ## Layout
67
+
177
68
  ```
69
+ .claude/nccgs/runtime/ task CLI, Unity wrapper, hooks (managed)
70
+ .claude/nccgs/protocols/ evidence.md, review.md, playtest.md, unity-cli-notes.md
71
+ .claude/nccgs/ponytail/ engineering.md, complexity-review.md (MIT, adapted)
72
+ .claude/skills/ NCCGS skills + official Unity Skills (do not edit; `nccgs update --skills-only`)
73
+ .nccgs/ project.json, modes.json, state.md, design/, tasks/, evidence/, reports/, project.html
74
+ ```
75
+
76
+ ## Updating
178
77
 
179
- Generated catalogs, workflow wrappers and agents come from pipeline.json and the
180
- agent library. Do not patch generated model pins directly. Official Unity Skills
181
- remain the source for generic Editor/asset mechanics.
78
+ `nccgs doctor --check-updates` reports newer NCCGS, Unity Skills, Unity CLI and Pipeline versions; nothing is applied on its own. `nccgs update` refreshes managed files; `--skills-only` refreshes just the vendored Unity Skills (pinned to an upstream commit in `unity-skills/manifest.json`).
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- Reservations and direct edit hooks enforce declared path ownership. Arbitrary
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- implementation shell/MCP tools are not filesystem-sandboxed; review actual changes.
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- Background or uncertain workers retain slots until final correlated evidence or
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- external reconciliation. Worker telemetry has explicit coverage and excludes
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- unobserved coordinator/human/provider activity. It is not account-wide billing.
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+ ## Licenses
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81
 
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- See [the Claude Code pilot and benchmark protocol](docs/NCCGS-1.5-PILOT.md),
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- [the standalone workflow](.claude/nccgs/protocols/standalone.md), and
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- [the 1.4.1 integrity guide](docs/NCCGS-1.4.1.md).
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+ MIT for NCCGS (LacBird). Vendored Unity Skills: Unity Companion License (see `THIRD_PARTY_NOTICES.md`). Ponytail material: MIT, DietrichGebert.
@@ -1,38 +1,10 @@
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  # Third-party notices
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2
 
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- ## Ponytail
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+ ## Official Unity Skills (vendored, unmodified)
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+ The directories listed in `unity-skills/manifest.json` are an unmodified snapshot of https://github.com/Unity-Technologies/skills, licensed under the Unity Companion License for Unity-dependent projects (https://unity3d.com/legal/licenses/unity_companion_license). They are installed into `.claude/skills/` and must not be edited there; NCCGS carries its own guidance in `.claude/nccgs/protocols/`.
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- The shared package under `.claude/nccgs/packages/ponytail/` borrows and adapts
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- engineering, complexity-review and deliberate-simplification guidance from
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- **Ponytail by DietrichGebert**, v4.10.3, commit
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- `c982cd411abb53323c4baa1baa3c2f020b8d0b08`.
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+ ## Ponytail (adapted)
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+ `template/ponytail/engineering.md` and `complexity-review.md` adapt material from Ponytail by DietrichGebert, v4.10.3, commit c982cd411abb53323c4baa1baa3c2f020b8d0b08, MIT License. The complete license and the attribution/change notice ship in `template/ponytail/LICENSE` and `NOTICE.md`.
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8
 
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- Source: https://github.com/DietrichGebert/ponytail
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-
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- Copyright (c) 2026 DietrichGebert. Licensed under the **MIT License**. The complete
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- original [license](.claude/nccgs/packages/ponytail/LICENSE) and
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- [attribution with adaptation details](.claude/nccgs/packages/ponytail/NOTICE.md)
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- are included and installed with the shared package. Retain them on redistribution.
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- This is an NCCGS adaptation, not the unmodified Ponytail plugin.
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-
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- ## Claude Code Game Studios
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-
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- NCCGS was informed by the workflow, traceability, brownfield adoption, and QA
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- ideas in Donchitos/Claude-Code-Game-Studios. The supplied source is MIT licensed.
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- NCCGS replaces its multi-engine agent hierarchy rather than redistributing that
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- hierarchy verbatim.
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-
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- Source: https://github.com/Donchitos/Claude-Code-Game-Studios
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-
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- ## Unity Skills
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-
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- The directories identified in `.claude/nccgs/unity-skills-manifest.json` are an
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- unmodified snapshot of Unity Technologies' Unity Skills. Unity Skills are
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- copyright Unity Technologies and are governed by the Unity Companion License for
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- Unity-dependent projects.
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-
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- Source: https://github.com/Unity-Technologies/skills
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-
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- License: https://unity3d.com/legal/licenses/unity_companion_license
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-
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- Do not remove this notice when redistributing NCCGS with the vendored snapshot.
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+ ## Prior work
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+ NCCGS 3 is a fresh implementation informed by NCCGS 2.x (LacBird) and by Donchitos/Claude-Code-Game-Studios (MIT). No code is copied from either.