narrat 3.6.2-beta.3 → 3.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/dist/application/application-start.d.ts +2 -0
  2. package/dist/application/application-utils.d.ts +6 -0
  3. package/dist/application/saving.d.ts +12 -0
  4. package/dist/components/hud.vue.d.ts +12 -0
  5. package/dist/components/skills/skills-composables.d.ts +1 -1
  6. package/dist/config/common-config.d.ts +27 -0
  7. package/dist/config/config-helpers.d.ts +2 -0
  8. package/dist/config/config-input.d.ts +36 -0
  9. package/dist/config/config-output.d.ts +6 -0
  10. package/dist/config.d.ts +2 -1
  11. package/dist/data/StoreInfo.d.ts +23 -0
  12. package/dist/data/all-stores.d.ts +3691 -0
  13. package/dist/examples/default/config/index.d.ts +3 -0
  14. package/dist/examples/demo/config/index.d.ts +3 -0
  15. package/dist/examples/demo/scripts/index.d.ts +2 -0
  16. package/dist/examples/empty/config/index.d.ts +3 -0
  17. package/dist/examples/godot/config/index.d.ts +3 -0
  18. package/dist/examples/rpg/config/index.d.ts +3 -0
  19. package/dist/examples/rpg/scripts/index.d.ts +2 -0
  20. package/dist/narrat.es.js +14703 -14426
  21. package/dist/narrat.es.js.map +1 -1
  22. package/dist/narrat.umd.js +110 -110
  23. package/dist/narrat.umd.js.map +1 -1
  24. package/dist/stores/achievements-store.d.ts +5 -8
  25. package/dist/stores/config-store.d.ts +6 -8
  26. package/dist/stores/hud-stats-store.d.ts +3 -3
  27. package/dist/stores/inventory-store.d.ts +3 -6
  28. package/dist/stores/main-store.d.ts +143 -6015
  29. package/dist/stores/quest-log.d.ts +1 -1
  30. package/dist/stores/screens-store.d.ts +2 -2
  31. package/dist/stores/settings-store.d.ts +1 -1
  32. package/dist/stores/skills.d.ts +1 -1
  33. package/dist/stores/stores-management.d.ts +12 -0
  34. package/dist/stores/vm-store.d.ts +4 -5
  35. package/dist/types/app-types.d.ts +3 -1
  36. package/dist/types/game-save.d.ts +11 -3
  37. package/dist/utils/data-helpers.d.ts +24 -15
  38. package/dist/utils/save-helpers.d.ts +19 -2
  39. package/package.json +3 -3
  40. package/dist/examples/default/config/defaultGameConfig.d.ts +0 -2
  41. package/dist/examples/default/scripts/defaultGameScripts.d.ts +0 -1
  42. package/dist/examples/demo/scripts.d.ts +0 -2
  43. /package/dist/examples/{rpg → default/scripts}/scripts.d.ts +0 -0
  44. /package/dist/examples/empty/{scripts.d.ts → scripts/index.d.ts} +0 -0
  45. /package/dist/examples/godot/{scripts.d.ts → scripts/index.d.ts} +0 -0
@@ -1,4 +1,4 @@
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- import { AchievementConfig } from '../config/achievements-config';
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+ import { AchievementsConfig } from '../config/achievements-config';
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  export interface AchievementState {
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  id: string;
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  unlocked: boolean;
@@ -13,14 +13,11 @@ export interface AchievementsState {
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  };
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  }
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  export type AchievementsSave = AchievementsState;
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- export interface AchievementsSetupConfig {
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- [key: string]: AchievementConfig;
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- }
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  export declare const useAchievements: import("pinia").StoreDefinition<"achievements", AchievementsState, {}, {
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- generateSaveData(): AchievementsSave;
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- loadSaveData(save: AchievementsSave): void;
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- setupAchievements(achievements: AchievementsSetupConfig): void;
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- reset(achievements: AchievementsSetupConfig): void;
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+ generateGlobalSaveData(): AchievementsSave;
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+ loadGlobalSaveData(save: AchievementsSave): void;
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+ updateConfig(config: AchievementsConfig): void;
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+ reset(config: AchievementsConfig): void;
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  hasAchievement(achievementId: string): boolean;
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  getExistingAchievement(id: string): AchievementState | undefined;
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  unlock(achievement: string): void;
@@ -1,16 +1,13 @@
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- import { Config } from '../config/config-output';
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+ import { Config, ConfigKey, ConfigModule } from '../config/config-output';
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  import { DeepPartial } from '../utils/type-utils';
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+ import { NarratYaml } from '../types/app-types';
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  export type ConfigStoreSave = {
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  playerCharacter: string;
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  gameCharacter: string;
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  };
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- export interface ConfigModule {
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- id: string;
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- code: string;
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- }
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  export interface ConfigStore {
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  config: Config;
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- configModules: Record<string, ConfigModule>;
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+ configModules: Record<ConfigKey, ConfigModule>;
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  }
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  export declare const useConfig: import("pinia").StoreDefinition<"config", ConfigStore, {
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  playerCharacter(): string;
@@ -19,7 +16,8 @@ export declare const useConfig: import("pinia").StoreDefinition<"config", Config
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  setConfig(config: Config): Promise<void>;
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  extendConfig(config: DeepPartial<Config>): void;
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  generateSaveData(): ConfigStoreSave;
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- addConfigModule(key: string, module: ConfigModule): void;
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- reloadConfigModule(module: ConfigModule): void;
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+ addConfigModule(key: ConfigKey, module: ConfigModule): void;
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+ findConfigModuleKey(module: NarratYaml): keyof Config | undefined;
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+ reloadConfigModule(key: ConfigKey, value: any): void;
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  loadSaveData(saveData: ConfigStoreSave): void;
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  }>;
@@ -1,4 +1,4 @@
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- import { HudStatsConfig } from '../config/common-config';
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+ import { CommonConfig } from '../config/common-config';
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  export interface HudStatsState {
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  [key: string]: HudStat;
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  }
@@ -10,8 +10,8 @@ export interface HudState {
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  }
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  export type HudSave = HudState;
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  export declare const useHud: import("pinia").StoreDefinition<"hud", HudState, {}, {
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- setupHudStats(stats: HudStatsConfig): void;
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- reset(stats: HudStatsConfig): void;
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+ updateConfig(common: CommonConfig): void;
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+ reset(common: CommonConfig): void;
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  setStat(stat: string, value: number): void;
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  addStat(stat: string, value: number): void;
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  getStat(stat: string): HudStat;
@@ -1,4 +1,4 @@
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- import { ItemConfig } from '../config/items-config';
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+ import { ItemsConfig } from '../config/items-config';
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  export interface ItemState {
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  amount: number;
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  id: string;
@@ -17,14 +17,11 @@ export interface InventoryState {
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  };
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  }
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  export type InventorySave = InventoryState;
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- export interface ItemsSetupConfig {
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- [key: string]: ItemConfig;
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- }
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  export declare const useInventory: import("pinia").StoreDefinition<"inventory", InventoryState, {}, {
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  generateSaveData(): InventorySave;
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  loadSaveData(save: InventorySave): void;
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- setupItems(items: ItemsSetupConfig): void;
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- reset(items: ItemsSetupConfig): void;
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+ updateConfig(config: ItemsConfig): void;
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+ reset(items: ItemsConfig): void;
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  hasItem(itemId: string, amount?: number): boolean;
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  getExistingItem(id: string): ItemState | undefined;
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  getItemAmount(id: string): number;