narrat 3.6.2-beta.2 → 3.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/application/application-start.d.ts +2 -0
- package/dist/application/application-utils.d.ts +6 -0
- package/dist/application/saving.d.ts +12 -0
- package/dist/components/hud.vue.d.ts +12 -0
- package/dist/components/skills/skills-composables.d.ts +1 -1
- package/dist/config/common-config.d.ts +27 -0
- package/dist/config/config-helpers.d.ts +2 -0
- package/dist/config/config-input.d.ts +36 -0
- package/dist/config/config-output.d.ts +6 -0
- package/dist/config.d.ts +2 -1
- package/dist/data/StoreInfo.d.ts +23 -0
- package/dist/data/all-stores.d.ts +3691 -0
- package/dist/examples/default/config/index.d.ts +3 -0
- package/dist/examples/demo/config/index.d.ts +3 -0
- package/dist/examples/demo/scripts/index.d.ts +2 -0
- package/dist/examples/empty/config/index.d.ts +3 -0
- package/dist/examples/godot/config/index.d.ts +3 -0
- package/dist/examples/rpg/config/index.d.ts +3 -0
- package/dist/examples/rpg/scripts/index.d.ts +2 -0
- package/dist/narrat.es.js +14703 -14426
- package/dist/narrat.es.js.map +1 -1
- package/dist/narrat.umd.js +110 -110
- package/dist/narrat.umd.js.map +1 -1
- package/dist/stores/achievements-store.d.ts +5 -8
- package/dist/stores/config-store.d.ts +6 -8
- package/dist/stores/hud-stats-store.d.ts +3 -3
- package/dist/stores/inventory-store.d.ts +3 -6
- package/dist/stores/main-store.d.ts +143 -6015
- package/dist/stores/quest-log.d.ts +1 -1
- package/dist/stores/screens-store.d.ts +2 -2
- package/dist/stores/settings-store.d.ts +1 -1
- package/dist/stores/skills.d.ts +1 -1
- package/dist/stores/stores-management.d.ts +12 -0
- package/dist/stores/vm-store.d.ts +4 -5
- package/dist/types/app-types.d.ts +3 -1
- package/dist/types/game-save.d.ts +11 -3
- package/dist/utils/data-helpers.d.ts +24 -15
- package/dist/utils/save-helpers.d.ts +19 -2
- package/package.json +3 -3
- package/dist/examples/default/config/defaultGameConfig.d.ts +0 -2
- package/dist/examples/default/scripts/defaultGameScripts.d.ts +0 -1
- package/dist/examples/demo/scripts.d.ts +0 -2
- /package/dist/examples/{rpg → default/scripts}/scripts.d.ts +0 -0
- /package/dist/examples/empty/{scripts.d.ts → scripts/index.d.ts} +0 -0
- /package/dist/examples/godot/{scripts.d.ts → scripts/index.d.ts} +0 -0
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@@ -26,7 +26,7 @@ export type QuestLogSave = QuestLogState;
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export declare const useQuests: import("pinia").StoreDefinition<"quests", QuestLogState, {}, {
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getQuest(questId: string): QuestState;
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getObjective(questId: string, objectiveId: string): ObjectiveState;
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-
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updateConfig(questsConfig: QuestsConfig): void;
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reset(questsConfig: QuestsConfig): void;
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startQuest(questId: string): void;
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startObjective(questId: string, objectiveId: string): void;
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@@ -29,8 +29,8 @@ export declare const useScreens: import("pinia").StoreDefinition<"screens", Scre
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finishTransition(layer: number): void;
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transitionScreen(screen: string, transition: AddTransition, layer?: number): Promise<void>;
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emptyLayer(layer: number, transition?: AddTransition): Promise<void>;
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reset(config: Config): void;
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updateConfig(config: Config['screens']): void;
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reset(config: Config['screens']): void;
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changeButton(button: string, newValue: ButtonStateValue): void;
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generateSaveData(): ScreenSave;
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loadSaveData(data: ScreenSave): void;
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@@ -86,7 +86,7 @@ export declare const useSettings: import("pinia").StoreDefinition<"settings", Ga
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});
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};
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setSetting(key: string, value: any): void;
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-
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updateConfig(config: CommonConfig): void;
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addCustomSetting(key: string, schema: CustomSetting): void;
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generateSaveData(): GameUserSettingsSave;
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loadSaveData(data: GameUserSettingsSave): void;
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package/dist/stores/skills.d.ts
CHANGED
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@@ -28,7 +28,7 @@ export declare const useSkills: import("pinia").StoreDefinition<"skills", Skills
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getSkillCheck(id: string): SkillCheckState;
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createSkillCheckState(): SkillCheckState;
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loadSaveData(data: SkillsSave): void;
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-
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updateConfig(skillsConfig: SkillsConfig): void;
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reset(skillsConfig: SkillsConfig): void;
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getSkill(skill: string): SkillState;
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getSkillLevel(skill: string): number;
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@@ -0,0 +1,12 @@
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import { StoreInfo } from '../data/StoreInfo';
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import { ExtractedGameSave, GlobalGameSave } from '../types/game-save';
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import { ExtractedSave } from '../utils/save-helpers';
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export declare function setupAllStores(stores: any): void;
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export declare function getAllStores(): {
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[key: string]: StoreInfo;
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};
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export declare function resetAllStores(): void;
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export declare function extractSaveData(): ExtractedSave;
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export declare function loadSaveData(save: ExtractedGameSave): void;
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export declare function loadGlobalSaveData(globalSave: GlobalGameSave): void;
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export declare function loadAllSaveData(save: ExtractedSave): void;
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@@ -125,11 +125,10 @@ export declare const useVM: import("pinia").StoreDefinition<"vm", VMState, {
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currentLine(): Parser.ParsedExpression | undefined;
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commandWaitingForAnswer(): Parser.Command<any, any> | undefined;
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}, {
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generateSaveData():
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-
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loadSaveData(data: VMSave, globalSave: GlobalGameSave): void;
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generateSaveData(): VMSave;
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generateGlobalSaveData(): Pick<GlobalGameSave, 'data'>;
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loadSaveData(data: VMSave): void;
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loadGlobalSaveData(globalSave: Pick<GlobalGameSave, 'data'>): void;
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findEntitiesInData(data: any): void;
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setReturnValue(value: any): void;
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waitForPlayerAnswer(cmd: Parser.Command<any, any>): void;
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@@ -13,16 +13,18 @@ import { CharactersFilesConfig } from '../config/characters-config';
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import { ChoicesInputConfig } from '../config/choices-config';
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import { AnimationsConfig } from '../config/animations-config';
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export type NarratModule = {
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code:
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code: any;
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fileName: string;
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id: string;
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type: 'script' | 'yaml';
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};
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export type NarratScript = NarratModule & {
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type: 'script';
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code: string;
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};
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export type NarratYaml = NarratModule & {
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type: 'yaml';
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code: any;
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};
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export interface ConfigFiles {
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items: ItemsInputConfig;
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@@ -19,9 +19,17 @@ export interface SaveSlot {
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saveData: GameSave | null;
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slotNumber: number;
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}
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export type
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export type EmptyGameSave = {
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metadata: SaveSlotMetadata;
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version: string;
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};
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export type ExtractedGameSave = {
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plugins: {
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[key: string]: any;
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};
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customStores: {
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[key: string]: any;
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};
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skills: SkillsSave;
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screen: ScreenSave;
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main: MainSaveData;
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@@ -31,13 +39,13 @@ export type GameSave = {
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hud: HudSave;
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inventory: InventorySave;
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quests: QuestLogSave;
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metadata: SaveSlotMetadata;
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screenObjects: ScreenObjectsStoreSave;
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settings: GameUserSettingsSave;
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config: ConfigStoreSave;
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choices: ChoiceTrackingSave;
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rendering: RenderingSaveData;
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};
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export type GameSave = EmptyGameSave & ExtractedGameSave;
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export type GlobalGameSave = {
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achievements: AchievementsSave;
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data: {
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@@ -29,7 +29,7 @@ export declare function getModifiableDataPinia(): {
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baseDataPath?: string | undefined;
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configPath?: string | undefined;
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scripts: {
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code:
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code: any;
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fileName: string;
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id: string;
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type: "script";
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@@ -61,13 +61,13 @@ export declare function getModifiableDataPinia(): {
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difficulty: number;
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}>;
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} | {
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code:
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code: any;
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fileName: string;
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id: string;
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type: "yaml";
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} | undefined;
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skills?: string | {
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code:
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code: any;
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fileName: string;
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id: string;
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type: "yaml";
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} | undefined;
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} | undefined;
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items?: string | {
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code:
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code: any;
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fileName: string;
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id: string;
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type: "yaml";
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};
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}>;
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} | {
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code: any;
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fileName: string;
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id: string;
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type: "yaml";
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}>;
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}>;
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} | {
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type: "yaml";
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keywords: string[];
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}[];
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} | {
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id: string;
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type: "yaml";
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keyframes: string | any[];
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}>;
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} | {
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} | undefined;
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achievements?: string | {
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fileName: string;
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id: string;
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type: "yaml";
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}> | undefined;
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} | undefined;
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scripts?: string | string[] | {
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code: any;
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} | undefined;
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choices?: string | {
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fileName: string;
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} | undefined;
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audio: string | {
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fileName: string;
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name: string;
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} | {
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};
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screens: string | {
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}> | undefined;
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};
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common: {
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hudStats: Record<string, {
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minValue?: number | undefined;
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maxValue?: number | undefined;
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decimals?: number | undefined;
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prefix?: string | undefined;
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suffix?: string | undefined;
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hideName?: boolean | undefined;
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formatting?: {
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currency?: string | undefined;
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unit?: string | undefined;
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style: "decimal" | "currency" | "percent" | "unit";
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} | undefined;
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name: string;
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icon: string;
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startingValue: number;
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import { GameSave, GlobalGameSave, SaveFile, SaveSlotMetadata } from '../types/game-save';
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export declare const CURRENT_SAVE_VERSION = "3.
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import { ExtractedGameSave, GameSave, GlobalGameSave, SaveFile, SaveSlotMetadata } from '../types/game-save';
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export declare const CURRENT_SAVE_VERSION = "3.4.0";
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export declare function saveFileName(): string;
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export declare function getSaveFile(): SaveFile;
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export declare function resetSave(): void;
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export type ChosenSlot = {
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slotId: string;
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};
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export type ExtractedSave = {
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gameSave: ExtractedGameSave;
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globalSave: GlobalGameSave;
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};
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export type CurrentSaveData = {
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saveSlot: GameSave;
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global: GlobalGameSave;
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};
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export declare function processAutoSave({ slot, name, extractedSave, }: {
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slot: string;
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name?: string;
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extractedSave: ExtractedSave;
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}): {
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saveSlot: GameSave;
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global: GlobalGameSave;
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};
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export declare function manualSave(saveData: CurrentSaveData, playTime: number, slotId: string, name?: string): void;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "narrat",
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3
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-
"version": "3.
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3
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+
"version": "3.7.0",
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4
4
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"description": "narrat narrative engine",
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5
5
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"main": "dist/narrat.umd.js",
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6
6
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"module": "dist/narrat.es.js",
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@@ -82,13 +82,13 @@
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82
82
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"@types/jsdom": "^21.1.1",
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83
83
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"@types/testing-library__jest-dom": "^5.14.5",
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84
84
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"@typescript-eslint/eslint-plugin": "^5.30.0",
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|
85
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-
"@typescript-eslint/parser": "^
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|
85
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+
"@typescript-eslint/parser": "^6.9.0",
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|
86
86
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"@vitejs/plugin-vue": "^4.2.3",
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87
87
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"chai-style": "^1.0.3",
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88
88
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"cross-env": "^7.0.3",
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|
89
89
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"es6-promise": "^4.2.8",
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|
90
90
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"eslint": "^8.18.0",
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|
91
|
-
"eslint-config-prettier": "^
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|
91
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+
"eslint-config-prettier": "^9.0.0",
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|
92
92
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"eslint-config-standard": "^17.0.0",
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|
93
93
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"eslint-import-resolver-typescript": "^3.1.1",
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94
94
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"eslint-plugin-import": "^2.26.0",
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@@ -1 +0,0 @@
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|
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1
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-
export declare const defaultGameScripts: any[];
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File without changes
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File without changes
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File without changes
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