narrat 2.2.14 → 2.2.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (108) hide show
  1. package/LICENSE +21 -21
  2. package/dist/app.vue.d.ts +91 -92
  3. package/dist/components/MainMenu.vue.d.ts +12 -12
  4. package/dist/components/Skills.vue.d.ts +22 -22
  5. package/dist/components/StartMenu.vue.d.ts +46 -46
  6. package/dist/components/debug/debug-menu.vue.d.ts +48 -48
  7. package/dist/components/dialog-picture.vue.d.ts +11 -9
  8. package/dist/components/engine-splash/engine-splash.vue.d.ts +54 -0
  9. package/dist/components/game-dialog.vue.d.ts +65 -65
  10. package/dist/components/game-splash/game-splash.vue.d.ts +46 -0
  11. package/dist/components/hud.vue.d.ts +14 -14
  12. package/dist/components/in-game.vue.d.ts +46 -0
  13. package/dist/components/inventory-ui.vue.d.ts +30 -30
  14. package/dist/components/loading-bar.vue.d.ts +10 -10
  15. package/dist/components/menu-buttons.vue.d.ts +26 -26
  16. package/dist/components/notification-toast.vue.d.ts +6 -6
  17. package/dist/components/quests-ui.vue.d.ts +20 -20
  18. package/dist/components/save-slots.vue.d.ts +79 -58
  19. package/dist/components/saves/save-slot.vue.d.ts +108 -0
  20. package/dist/components/screen-layer.vue.d.ts +76 -76
  21. package/dist/components/screens.vue.d.ts +46 -46
  22. package/dist/components/transitions/NarratTransition.vue.d.ts +101 -101
  23. package/dist/components/utils/alert-modal.vue.d.ts +82 -0
  24. package/dist/components/utils/modal.vue.d.ts +18 -6
  25. package/dist/components/utils/yes-no.vue.d.ts +106 -0
  26. package/dist/components/volume-controls.vue.d.ts +18 -18
  27. package/dist/config.d.ts +182 -178
  28. package/dist/constants.d.ts +8 -8
  29. package/dist/defaultConfig.d.ts +2 -2
  30. package/dist/demo/demo.d.ts +1 -1
  31. package/dist/dialog-box.vue.d.ts +41 -41
  32. package/dist/exports/config.d.ts +1 -1
  33. package/dist/exports/display.d.ts +2 -2
  34. package/dist/exports/plugins.d.ts +20 -20
  35. package/dist/favicon.svg +30 -30
  36. package/dist/lib.d.ts +14 -14
  37. package/dist/main.d.ts +6 -6
  38. package/dist/narrat.es.js +12477 -12019
  39. package/dist/narrat.es.js.map +1 -1
  40. package/dist/narrat.umd.js +82 -82
  41. package/dist/narrat.umd.js.map +1 -1
  42. package/dist/plugins/NarratPlugin.d.ts +11 -11
  43. package/dist/stores/audio-store.d.ts +48 -48
  44. package/dist/stores/dialog-store.d.ts +32 -32
  45. package/dist/stores/hud-stats-store.d.ts +22 -22
  46. package/dist/stores/inventory-store.d.ts +37 -37
  47. package/dist/stores/main-store.d.ts +813 -391
  48. package/dist/stores/notification-store.d.ts +15 -15
  49. package/dist/stores/quest-log.d.ts +39 -39
  50. package/dist/stores/rendering-store.d.ts +13 -13
  51. package/dist/stores/screens-store.d.ts +35 -35
  52. package/dist/stores/skills.d.ts +40 -40
  53. package/dist/stores/vm-store.d.ts +180 -178
  54. package/dist/style.css +1 -1
  55. package/dist/types/app-types.d.ts +9 -5
  56. package/dist/types/character-types.d.ts +27 -27
  57. package/dist/types/dialog-box-types.d.ts +11 -11
  58. package/dist/types/game-save.d.ts +36 -30
  59. package/dist/types/parser.d.ts +93 -93
  60. package/dist/types/state.d.ts +3 -3
  61. package/dist/utils/InputsListener.d.ts +9 -9
  62. package/dist/utils/ajax.d.ts +1 -1
  63. package/dist/utils/audio-loader.d.ts +10 -10
  64. package/dist/utils/characters.d.ts +5 -5
  65. package/dist/utils/data-helpers.d.ts +28 -25
  66. package/dist/utils/debounce.d.ts +14 -14
  67. package/dist/utils/error-handling.d.ts +3 -3
  68. package/dist/utils/helpers.d.ts +6 -6
  69. package/dist/utils/images-loader.d.ts +6 -6
  70. package/dist/utils/logger.d.ts +11 -11
  71. package/dist/utils/object-iterators.d.ts +8 -8
  72. package/dist/utils/promises.d.ts +1 -1
  73. package/dist/utils/randomId.d.ts +1 -1
  74. package/dist/utils/save-helpers.d.ts +18 -15
  75. package/dist/utils/skillchecks.d.ts +17 -17
  76. package/dist/utils/string-helpers.d.ts +3 -3
  77. package/dist/utils/time-helpers.d.ts +2 -2
  78. package/dist/utils/transition.d.ts +15 -15
  79. package/dist/utils/type-utils.d.ts +1 -1
  80. package/dist/utils/typed-emitter.d.ts +18 -18
  81. package/dist/vm/commands/arithmetic-commands.d.ts +23 -23
  82. package/dist/vm/commands/audio-commands.d.ts +15 -15
  83. package/dist/vm/commands/choice.d.ts +37 -37
  84. package/dist/vm/commands/clear_dialog.d.ts +2 -2
  85. package/dist/vm/commands/command-helpers.d.ts +3 -3
  86. package/dist/vm/commands/command-plugin.d.ts +43 -43
  87. package/dist/vm/commands/flow-commands.d.ts +24 -18
  88. package/dist/vm/commands/if.d.ts +10 -10
  89. package/dist/vm/commands/index.d.ts +2 -2
  90. package/dist/vm/commands/inventory-commands.d.ts +15 -15
  91. package/dist/vm/commands/logic-command.d.ts +42 -42
  92. package/dist/vm/commands/math-commands.d.ts +30 -30
  93. package/dist/vm/commands/notify.d.ts +6 -6
  94. package/dist/vm/commands/quest-commands.d.ts +30 -30
  95. package/dist/vm/commands/random-commands.d.ts +10 -10
  96. package/dist/vm/commands/screen-commands.d.ts +15 -15
  97. package/dist/vm/commands/set.d.ts +6 -6
  98. package/dist/vm/commands/skill-commands.d.ts +30 -30
  99. package/dist/vm/commands/stats-commands.d.ts +12 -12
  100. package/dist/vm/commands/string-commands.d.ts +9 -9
  101. package/dist/vm/commands/text-field.d.ts +7 -7
  102. package/dist/vm/commands/text.d.ts +14 -14
  103. package/dist/vm/commands/wait.d.ts +4 -4
  104. package/dist/vm/vm-helpers.d.ts +18 -18
  105. package/dist/vm/vm-parser.d.ts +19 -19
  106. package/dist/vm/vm-parser.test.d.ts +1 -1
  107. package/dist/vm/vm.d.ts +18 -18
  108. package/package.json +8 -4
@@ -1,391 +1,813 @@
1
- import { GameSave } from '../types/game-save';
2
- import { AppOptions, Config } from '../config';
3
- export interface ErrorState {
4
- text: string;
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- }
6
- interface MainState {
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- ready: boolean;
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- playing: boolean;
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- errors: ErrorState[];
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- playTime: {
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- start: number;
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- previousPlaytime: number;
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- };
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- saveSlot: number;
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- options: AppOptions;
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- flowState: 'menu' | 'playing';
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- modal: string | false;
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- paused: boolean;
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- }
20
- export interface MainSaveData {
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- playTime: number;
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- }
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- export declare const useMain: import("pinia").StoreDefinition<"main", MainState, {
24
- isInGame(state: {
25
- ready: boolean;
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- playing: boolean;
27
- errors: {
28
- text: string;
29
- }[];
30
- playTime: {
31
- start: number;
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- previousPlaytime: number;
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- };
34
- saveSlot: number;
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- options: {
36
- baseAssetsPath?: string | undefined;
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- logging: boolean;
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- debug: boolean;
39
- };
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- flowState: 'menu' | 'playing';
41
- modal: string | false;
42
- paused: boolean;
43
- } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
44
- }, {
45
- setup(scriptPaths: string[], config: Config): Promise<void>;
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- startMachine(): void;
47
- setSaveSlot(slot: number): void;
48
- startGame(saveSlot: number): Promise<void>;
49
- loadGame(save: GameSave, saveSlot: number): Promise<void>;
50
- playerAnswered(choice: number | string): void;
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- menuReturn(): void;
52
- createError(text: string): void;
53
- clearErrors(): void;
54
- setFlowState(flowState: 'menu' | 'playing'): void;
55
- openModal(modal: string): void;
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- closeModal(): void;
57
- toggleMenu(): void;
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- pause(): void;
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- unpause(): void;
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- setOptions(options: AppOptions): void;
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- startPlaying(): void;
62
- reset(): void;
63
- resetAllStores(): void;
64
- generateSaveData(): MainSaveData;
65
- loadSaveData(data: MainSaveData): void;
66
- saveGame(): void;
67
- setLoadedData(save: GameSave): void;
68
- getAllStates(): {
69
- main: any & {
70
- ready: boolean;
71
- playing: boolean;
72
- errors: {
73
- text: string;
74
- }[];
75
- playTime: {
76
- start: number;
77
- previousPlaytime: number;
78
- };
79
- saveSlot: number;
80
- options: {
81
- baseAssetsPath?: string | undefined;
82
- logging: boolean;
83
- debug: boolean;
84
- };
85
- flowState: 'menu' | 'playing';
86
- modal: string | false;
87
- paused: boolean;
88
- } & import("pinia")._StoreWithState<"main", MainState, {
89
- isInGame(state: {
90
- ready: boolean;
91
- playing: boolean;
92
- errors: {
93
- text: string;
94
- }[];
95
- playTime: {
96
- start: number;
97
- previousPlaytime: number;
98
- };
99
- saveSlot: number;
100
- options: {
101
- baseAssetsPath?: string | undefined;
102
- logging: boolean;
103
- debug: boolean;
104
- };
105
- flowState: 'menu' | 'playing';
106
- modal: string | false;
107
- paused: boolean;
108
- } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
109
- }, any> & import("pinia")._StoreWithGetters<{
110
- isInGame(state: {
111
- ready: boolean;
112
- playing: boolean;
113
- errors: {
114
- text: string;
115
- }[];
116
- playTime: {
117
- start: number;
118
- previousPlaytime: number;
119
- };
120
- saveSlot: number;
121
- options: {
122
- baseAssetsPath?: string | undefined;
123
- logging: boolean;
124
- debug: boolean;
125
- };
126
- flowState: 'menu' | 'playing';
127
- modal: string | false;
128
- paused: boolean;
129
- } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
130
- }> & import("pinia").PiniaCustomProperties<string, import("pinia").StateTree, import("pinia")._GettersTree<import("pinia").StateTree>, import("pinia")._ActionsTree>;
131
- screens: import("pinia").Store<"screens", import("./screens-store").ScreenState, {}, {
132
- setScreen(screen: string, layer: number, transition?: import("../utils/transition").AddTransition | undefined): Promise<void>;
133
- finishTransition(layer: number): void;
134
- transitionScreen(screen: string, transition: import("../utils/transition").AddTransition, layer?: number | undefined): Promise<void>;
135
- emptyLayer(layer: number): void;
136
- setButtons(config: Config): void;
137
- changeButton(button: string, newValue: import("./screens-store").ButtonStateValue): void;
138
- generateSaveData(): import("./screens-store").ScreenSave;
139
- loadSaveData(data: import("./screens-store").ScreenSave): void;
140
- }>;
141
- skills: import("pinia").Store<"skills", import("./skills").Skills, {}, {
142
- setupSkillCheck(skillCheck: import("./skills").SkillCheckState, id: string): void;
143
- passSkillCheck(skillCheckId: string, hide?: boolean | undefined): void;
144
- failSkillCheck(skillCheckId: string, hide?: boolean | undefined): void;
145
- generateSaveData(): import("./skills").Skills;
146
- getSkillCheck(id: string): import("./skills").SkillCheckState;
147
- createSkillCheckState(): import("./skills").SkillCheckState;
148
- loadSaveData(data: import("./skills").Skills): void;
149
- setupSkills(skills: {
150
- [key: string]: import("../config").SkillData;
151
- }): void;
152
- getSkill(skill: string): import("./skills").SkillState;
153
- getSkillLevel(skill: string): number;
154
- getSkillXp(skill: string): number;
155
- addXp(skill: string, xp: number): void;
156
- setSkillLevel(skill: string, level: number): void;
157
- incrementSkill(skill: string, amount: number): void;
158
- levelledUp(skill: string): void;
159
- }>;
160
- dialog: import("pinia").Store<"dialog", {
161
- dialog: import("./dialog-store").DialogKey[];
162
- }, {
163
- currentDialog(): import("./dialog-store").DialogKey;
164
- }, {
165
- generateSaveData(): {
166
- dialog: import("./dialog-store").DialogKey[];
167
- };
168
- loadSaveData(data: {
169
- dialog: import("./dialog-store").DialogKey[];
170
- }): void;
171
- addDialog(dialog: import("./dialog-store").AddDialogParams): void;
172
- clearDialog(): void;
173
- reset(): void;
174
- }>;
175
- vm: import("pinia").Store<"vm", import("./vm-store").VMState, {
176
- currentFrame(state: {
177
- commandsWaitingForPlayerAnswer: {
178
- args: (import("../types/parser").Parser.Primitive | {
179
- code: string;
180
- command: {
181
- commandType: string;
182
- operator: string;
183
- args: (import("../types/parser").Parser.Primitive | any)[];
184
- options: import("../types/parser").Parser.DefaultArg;
185
- staticOptions: {};
186
- };
187
- fileName: string;
188
- line: number;
189
- })[];
190
- commandType: string;
191
- options: any;
192
- code: string;
193
- staticOptions: any;
194
- operator: string;
195
- line: number;
196
- fileName: string;
197
- finishCommand?: ((res: any) => void) | undefined;
198
- }[];
199
- stack: {
200
- blocks: {
201
- currentIndex: number;
202
- branchData: {
203
- branch: {
204
- code: string;
205
- command: {
206
- commandType: string;
207
- operator: string;
208
- args: (import("../types/parser").Parser.Primitive | any)[];
209
- options: import("../types/parser").Parser.DefaultArg;
210
- staticOptions: {};
211
- };
212
- fileName: string;
213
- line: number;
214
- }[];
215
- args?: string[] | undefined;
216
- };
217
- }[];
218
- label: string;
219
- scope: {
220
- [key: string]: any;
221
- };
222
- returnValue: any;
223
- }[];
224
- script: import("../types/parser").Parser.ParsedScript;
225
- data: import("./vm-store").DataState;
226
- lastLabel: string;
227
- jumpTarget?: {
228
- currentIndex: number;
229
- branchData: {
230
- branch: {
231
- code: string;
232
- command: {
233
- commandType: string;
234
- operator: string;
235
- args: (import("../types/parser").Parser.Primitive | any)[];
236
- options: import("../types/parser").Parser.DefaultArg;
237
- staticOptions: {};
238
- };
239
- fileName: string;
240
- line: number;
241
- }[];
242
- args?: string[] | undefined;
243
- };
244
- label: string;
245
- scope?: {
246
- [key: string]: any;
247
- } | undefined;
248
- args?: any[] | undefined;
249
- } | undefined;
250
- } & import("pinia").PiniaCustomStateProperties<import("./vm-store").VMState>): import("./vm-store").MachineFrame | undefined;
251
- scope(): {
252
- [key: string]: any;
253
- };
254
- currentBlock(): import("./vm-store").MachineBlock | undefined;
255
- currentLine(): import("../types/parser").Parser.ParsedExpression<import("../types/parser").Parser.DefaultArg, {}> | undefined;
256
- commandWaitingForAnswer(): import("../types/parser").Parser.Command<any, any> | undefined;
257
- }, {
258
- generateSaveData(): import("./vm-store").VMSave;
259
- loadSaveData(data: import("./vm-store").VMSave): void;
260
- setReturnValue(value: any): void;
261
- waitForPlayerAnswer(cmd: import("../types/parser").Parser.Command<any, any>): void;
262
- popAnswerQueue(): {
263
- args: (import("../types/parser").Parser.Primitive | {
264
- code: string;
265
- command: {
266
- commandType: string;
267
- operator: string;
268
- args: (import("../types/parser").Parser.Primitive | any)[];
269
- options: import("../types/parser").Parser.DefaultArg;
270
- staticOptions: {};
271
- };
272
- fileName: string;
273
- line: number;
274
- })[];
275
- commandType: string;
276
- options: any;
277
- code: string;
278
- staticOptions: any;
279
- operator: string;
280
- line: number;
281
- fileName: string;
282
- finishCommand?: ((res: any) => void) | undefined;
283
- } | undefined;
284
- addScopedVariable(key: string, value: any): void;
285
- loadScripts(scriptPaths: string[]): Promise<void>;
286
- start(): void;
287
- setLastLabel(label: string): void;
288
- reset(): void;
289
- setScript(script: import("../types/parser").Parser.ParsedScript): void;
290
- overrideData(data: import("./vm-store").DataState): void;
291
- setStack(stack: import("./vm-store").SetFrameOptions): void;
292
- frameOptionsToFrame(frame: import("./vm-store").SetFrameOptions): import("./vm-store").MachineFrame;
293
- addBlock(frame: import("./vm-store").MachineFrame, block: import("./vm-store").MachineBlock): void;
294
- addAndRunBlock(block: import("./vm-store").MachineBlock): Promise<any>;
295
- setData(path: string, value: any): void;
296
- addInstruction(path: string, value: any): void;
297
- addFrame(newStackOptions: import("./vm-store").AddFrameOptions): void;
298
- addAndRunFrame(newStackOptions: import("./vm-store").AddFrameOptions): Promise<any>;
299
- runFrame(): Promise<any>;
300
- cleanFrame(): any;
301
- runBlock(): Promise<any>;
302
- cleanBlock(): void;
303
- runGame(): Promise<void>;
304
- nextLineOnly(): Promise<boolean>;
305
- isBlockFinished(): boolean;
306
- reachedEndOfScript(): void;
307
- runLineOnly(): Promise<any>;
308
- runLabelFunction(label: string, ...args: any[]): Promise<any>;
309
- runCustomFrame(stack: import("./vm-store").AddFrameOptions): void;
310
- jumpToLabel(label: string, ...args: any[]): void;
311
- runThenGoBackToPreviousDialog(label: string, ...args: any[]): Promise<any>;
312
- }>;
313
- hud: import("pinia").Store<"hud", import("./hud-stats-store").HudState, {}, {
314
- setupHudStats(stats: {
315
- [key: string]: import("../config").HudStatConfig;
316
- }): void;
317
- setStat(stat: string, value: number): void;
318
- addStat(stat: string, value: number): void;
319
- getStat(stat: string): import("./hud-stats-store").HudStat;
320
- getStatValue(stat: string): number;
321
- generateSaveData(): import("./hud-stats-store").HudState;
322
- loadSaveData(data: import("./hud-stats-store").HudState): void;
323
- }>;
324
- audio: import("pinia").Store<"audio", import("./audio-store").AudioState, {}, {
325
- stopAll(): void;
326
- stopChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): Promise<void>;
327
- pauseChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): Promise<void>;
328
- playChannel(mode: "sound" | "music" | "ambiant", audio: string, channelIndex: number): Promise<void>;
329
- changeChannel(mode: "sound" | "music" | "ambiant", audio: string, channelIndex: number): Promise<void>;
330
- actuallyStopChannel(channel: import("./audio-store").AudioChannel): void;
331
- getAudioChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): import("./audio-store").AudioChannel | null;
332
- setAudioChannel(mode: "sound" | "music" | "ambiant", channelIndex: number, value: import("./audio-store").AudioChannel | null): void;
333
- actuallyPlayChannel(mode: "sound" | "music" | "ambiant", channelIndex: number, audio: string): Promise<void>;
334
- reloadAudio(save: import("./audio-store").AudioSave): void;
335
- stopSound(key: string): void;
336
- generateSaveData(): import("./audio-store").AudioSave;
337
- loadSaveData(data: import("./audio-store").AudioSave): void;
338
- reset(): void;
339
- setModeVolume(mode: "sound" | "music" | "ambiant", volume: number): void;
340
- setMasterVolume(volume: number): void;
341
- modeVolume(mode: "sound" | "music" | "ambiant"): number;
342
- }>;
343
- rendering: import("pinia").Store<"rendering", import("./rendering-store").RenderingState, {}, {
344
- updateScreenSize(width: number, height: number, textWidth: number): void;
345
- }>;
346
- notifications: import("pinia").Store<"notifications", import("./notification-store").NotificationsState, {}, {
347
- addNotification(text: string): Promise<void>;
348
- deleteNotification(id: string): void;
349
- disableNotifications(): void;
350
- enableNotifications(): void;
351
- }>;
352
- inventory: import("pinia").Store<"inventory", import("./inventory-store").InventoryState, {}, {
353
- generateSaveData(): import("./inventory-store").InventoryState;
354
- loadSaveData(save: import("./inventory-store").InventoryState): void;
355
- setupItems(items: {
356
- [key: string]: import("../config").ItemData;
357
- }): void;
358
- hasItem(itemId: string, amount?: number | undefined): boolean;
359
- getExistingItem(id: string): import("./inventory-store").ItemState | undefined;
360
- getItemAmount(id: string): number;
361
- add(item: import("./inventory-store").ItemState): void;
362
- enableInteraction(tag?: string | undefined): void;
363
- disableInteraction(tag?: string | undefined): void;
364
- onScriptStart(): void;
365
- onScriptEnd(): void;
366
- isInteractionTagBlocked(tag?: string | undefined): boolean;
367
- remove(item: import("./inventory-store").ItemState): void;
368
- deleteItem(id: string): void;
369
- }>;
370
- quests: import("pinia").Store<"quests", import("./quest-log").QuestLogState, {}, {
371
- getQuest(questId: string): import("./quest-log").QuestState;
372
- getObjective(questId: string, objectiveId: string): import("./quest-log").ObjectiveState;
373
- setupQuests(quests: {
374
- [key: string]: import("../config").QuestData;
375
- }): void;
376
- startQuest(questId: string): void;
377
- startObjective(questId: string, objectiveId: string): void;
378
- completeObjective(questId: string, objectiveId: string): void;
379
- completeQuest(questId: string, ending?: string | undefined): void;
380
- isQuestCompleted(questId: string): boolean;
381
- isObjectiveCompleted(questId: string, objectiveId: string): boolean;
382
- isQuestStarted(questId: string): boolean;
383
- isObjectiveStarted(questId: string, objectiveId: string): boolean;
384
- removeQuest(id: string): void;
385
- generateSaveData(): import("./quest-log").QuestLogState;
386
- loadSaveData(data: import("./quest-log").QuestLogState): void;
387
- }>;
388
- };
389
- overrideStates(override: any): void;
390
- }>;
391
- export {};
1
+ import { AppOptions } from '../types/app-types';
2
+ import { GameSave } from '../types/game-save';
3
+ import { ChosenSlot } from '../utils/save-helpers';
4
+ import { TypedEmitter } from '../utils/typed-emitter';
5
+ export declare function defaultAppOptions(): AppOptions;
6
+ export interface MainEvents {
7
+ gameLoaded: () => void;
8
+ }
9
+ export declare class MainStoreListener extends TypedEmitter<MainEvents> {
10
+ }
11
+ export interface ErrorState {
12
+ text: string;
13
+ }
14
+ interface MainState {
15
+ ready: boolean;
16
+ playing: boolean;
17
+ errors: ErrorState[];
18
+ playTime: {
19
+ start: number;
20
+ previousPlaytime: number;
21
+ };
22
+ saveSlot: string;
23
+ options: AppOptions;
24
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
25
+ modal: string | false;
26
+ paused: boolean;
27
+ loading: {
28
+ step: string;
29
+ percentage: number;
30
+ loaded: boolean;
31
+ };
32
+ alerts: {
33
+ title: string;
34
+ text: string;
35
+ resolver: () => void;
36
+ id: string;
37
+ }[];
38
+ saving: {
39
+ withPrompt?: boolean;
40
+ name?: string;
41
+ resolver: () => void;
42
+ } | null;
43
+ saveData?: GameSave;
44
+ listener: MainStoreListener;
45
+ }
46
+ export interface MainSaveData {
47
+ playTime: number;
48
+ }
49
+ export declare const useMain: import("pinia").StoreDefinition<"main", MainState, {
50
+ isInGame(state: {
51
+ ready: boolean;
52
+ playing: boolean;
53
+ errors: {
54
+ text: string;
55
+ }[];
56
+ playTime: {
57
+ start: number;
58
+ previousPlaytime: number;
59
+ };
60
+ saveSlot: string;
61
+ options: {
62
+ baseAssetsPath: string;
63
+ baseDataPath: string;
64
+ charactersPath: string;
65
+ configPath: string;
66
+ logging: boolean;
67
+ debug: boolean;
68
+ };
69
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
70
+ modal: string | false;
71
+ paused: boolean;
72
+ loading: {
73
+ step: string;
74
+ percentage: number;
75
+ loaded: boolean;
76
+ };
77
+ alerts: {
78
+ title: string;
79
+ text: string;
80
+ resolver: () => void;
81
+ id: string;
82
+ }[];
83
+ saving: {
84
+ withPrompt?: boolean | undefined;
85
+ name?: string | undefined;
86
+ resolver: () => void;
87
+ } | null;
88
+ saveData?: {
89
+ version: string;
90
+ skills: {
91
+ skillChecks: {
92
+ [key: string]: import("./skills").SkillCheckState;
93
+ };
94
+ skills: import("./skills").SkillsState;
95
+ };
96
+ screen: {
97
+ layers: string[];
98
+ buttons: import("./screens-store").ButtonsState;
99
+ };
100
+ main: {
101
+ playTime: number;
102
+ };
103
+ dialog: {
104
+ dialog: {
105
+ speaker: string;
106
+ text: string;
107
+ pose?: string | undefined;
108
+ cssClass?: string | undefined;
109
+ choices?: {
110
+ choice: string;
111
+ originalIndex: number;
112
+ allowed: boolean;
113
+ }[] | undefined;
114
+ textField?: boolean | undefined;
115
+ interactive: boolean;
116
+ id: string;
117
+ }[];
118
+ };
119
+ vm: {
120
+ lastLabel: string;
121
+ data: import("./vm-store").DataState;
122
+ };
123
+ audio: {
124
+ modes: {
125
+ [key: string]: import("./audio-store").AudioModeState;
126
+ };
127
+ masterVolume: number;
128
+ };
129
+ hud: {
130
+ hudStats: import("./hud-stats-store").HudStatsState;
131
+ };
132
+ inventory: {
133
+ items: {
134
+ [key: string]: import("./inventory-store").ItemState;
135
+ };
136
+ interactionTags: {
137
+ [key: string]: {
138
+ blockedInteraction: boolean;
139
+ };
140
+ };
141
+ };
142
+ quests: {
143
+ quests: {
144
+ [key: string]: import("./quest-log").QuestState;
145
+ };
146
+ };
147
+ metadata: {
148
+ saveDate: string;
149
+ name: string;
150
+ slotType: "manual" | "auto";
151
+ id: string;
152
+ createdCounter: number;
153
+ };
154
+ } | undefined;
155
+ listener: {
156
+ listeners: {
157
+ gameLoaded: Set<() => void>;
158
+ };
159
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
160
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
161
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
162
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
163
+ clear: () => void;
164
+ };
165
+ } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
166
+ }, {
167
+ setup(): Promise<void>;
168
+ engineLoading(): Promise<void>;
169
+ alert(title: string, text: string): Promise<void>;
170
+ closeAlert(id: string): void;
171
+ startMachine(): void;
172
+ setSaveSlot(slot: string): void;
173
+ startGame(saveSlot: string): Promise<void>;
174
+ loadGame(save: GameSave, saveSlot: string): Promise<void>;
175
+ manualSave({ saveName, withPrompt, }: {
176
+ saveName?: string | undefined;
177
+ withPrompt?: boolean | undefined;
178
+ }): Promise<void>;
179
+ finishManualSave(slotData: ChosenSlot | null, yes: boolean): void;
180
+ playerAnswered(choice: number | string): void;
181
+ menuReturn(): void;
182
+ createError(text: string): void;
183
+ clearErrors(): void;
184
+ setFlowState(flowState: 'menu' | 'playing'): void;
185
+ openModal(modal: string): void;
186
+ closeModal(): void;
187
+ toggleMenu(): void;
188
+ pause(): void;
189
+ unpause(): void;
190
+ setOptions(options: AppOptions): void;
191
+ startPlaying(): void;
192
+ reset(): void;
193
+ resetAllStores(): void;
194
+ generateSaveData(): MainSaveData;
195
+ loadSaveData(data: MainSaveData): void;
196
+ autoSaveGame({ slotId, name }: {
197
+ slotId?: string | undefined;
198
+ name?: string | undefined;
199
+ }): void;
200
+ setLoadedData(save: GameSave): void;
201
+ getAllStates(): {
202
+ main: any & {
203
+ ready: boolean;
204
+ playing: boolean;
205
+ errors: {
206
+ text: string;
207
+ }[];
208
+ playTime: {
209
+ start: number;
210
+ previousPlaytime: number;
211
+ };
212
+ saveSlot: string;
213
+ options: {
214
+ baseAssetsPath: string;
215
+ baseDataPath: string;
216
+ charactersPath: string;
217
+ configPath: string;
218
+ logging: boolean;
219
+ debug: boolean;
220
+ };
221
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
222
+ modal: string | false;
223
+ paused: boolean;
224
+ loading: {
225
+ step: string;
226
+ percentage: number;
227
+ loaded: boolean;
228
+ };
229
+ alerts: {
230
+ title: string;
231
+ text: string;
232
+ resolver: () => void;
233
+ id: string;
234
+ }[];
235
+ saving: {
236
+ withPrompt?: boolean | undefined;
237
+ name?: string | undefined;
238
+ resolver: () => void;
239
+ } | null;
240
+ saveData?: {
241
+ version: string;
242
+ skills: {
243
+ skillChecks: {
244
+ [key: string]: import("./skills").SkillCheckState;
245
+ };
246
+ skills: import("./skills").SkillsState;
247
+ };
248
+ screen: {
249
+ layers: string[];
250
+ buttons: import("./screens-store").ButtonsState;
251
+ };
252
+ main: {
253
+ playTime: number;
254
+ };
255
+ dialog: {
256
+ dialog: {
257
+ speaker: string;
258
+ text: string;
259
+ pose?: string | undefined;
260
+ cssClass?: string | undefined;
261
+ choices?: {
262
+ choice: string;
263
+ originalIndex: number;
264
+ allowed: boolean;
265
+ }[] | undefined;
266
+ textField?: boolean | undefined;
267
+ interactive: boolean;
268
+ id: string;
269
+ }[];
270
+ };
271
+ vm: {
272
+ lastLabel: string;
273
+ data: import("./vm-store").DataState;
274
+ };
275
+ audio: {
276
+ modes: {
277
+ [key: string]: import("./audio-store").AudioModeState;
278
+ };
279
+ masterVolume: number;
280
+ };
281
+ hud: {
282
+ hudStats: import("./hud-stats-store").HudStatsState;
283
+ };
284
+ inventory: {
285
+ items: {
286
+ [key: string]: import("./inventory-store").ItemState;
287
+ };
288
+ interactionTags: {
289
+ [key: string]: {
290
+ blockedInteraction: boolean;
291
+ };
292
+ };
293
+ };
294
+ quests: {
295
+ quests: {
296
+ [key: string]: import("./quest-log").QuestState;
297
+ };
298
+ };
299
+ metadata: {
300
+ saveDate: string;
301
+ name: string;
302
+ slotType: "manual" | "auto";
303
+ id: string;
304
+ createdCounter: number;
305
+ };
306
+ } | undefined;
307
+ listener: {
308
+ listeners: {
309
+ gameLoaded: Set<() => void>;
310
+ };
311
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
312
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
313
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
314
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
315
+ clear: () => void;
316
+ };
317
+ } & import("pinia")._StoreWithState<"main", MainState, {
318
+ isInGame(state: {
319
+ ready: boolean;
320
+ playing: boolean;
321
+ errors: {
322
+ text: string;
323
+ }[];
324
+ playTime: {
325
+ start: number;
326
+ previousPlaytime: number;
327
+ };
328
+ saveSlot: string;
329
+ options: {
330
+ baseAssetsPath: string;
331
+ baseDataPath: string;
332
+ charactersPath: string;
333
+ configPath: string;
334
+ logging: boolean;
335
+ debug: boolean;
336
+ };
337
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
338
+ modal: string | false;
339
+ paused: boolean;
340
+ loading: {
341
+ step: string;
342
+ percentage: number;
343
+ loaded: boolean;
344
+ };
345
+ alerts: {
346
+ title: string;
347
+ text: string;
348
+ resolver: () => void;
349
+ id: string;
350
+ }[];
351
+ saving: {
352
+ withPrompt?: boolean | undefined;
353
+ name?: string | undefined;
354
+ resolver: () => void;
355
+ } | null;
356
+ saveData?: {
357
+ version: string;
358
+ skills: {
359
+ skillChecks: {
360
+ [key: string]: import("./skills").SkillCheckState;
361
+ };
362
+ skills: import("./skills").SkillsState;
363
+ };
364
+ screen: {
365
+ layers: string[];
366
+ buttons: import("./screens-store").ButtonsState;
367
+ };
368
+ main: {
369
+ playTime: number;
370
+ };
371
+ dialog: {
372
+ dialog: {
373
+ speaker: string;
374
+ text: string;
375
+ pose?: string | undefined;
376
+ cssClass?: string | undefined;
377
+ choices?: {
378
+ choice: string;
379
+ originalIndex: number;
380
+ allowed: boolean;
381
+ }[] | undefined;
382
+ textField?: boolean | undefined;
383
+ interactive: boolean;
384
+ id: string;
385
+ }[];
386
+ };
387
+ vm: {
388
+ lastLabel: string;
389
+ data: import("./vm-store").DataState;
390
+ };
391
+ audio: {
392
+ modes: {
393
+ [key: string]: import("./audio-store").AudioModeState;
394
+ };
395
+ masterVolume: number;
396
+ };
397
+ hud: {
398
+ hudStats: import("./hud-stats-store").HudStatsState;
399
+ };
400
+ inventory: {
401
+ items: {
402
+ [key: string]: import("./inventory-store").ItemState;
403
+ };
404
+ interactionTags: {
405
+ [key: string]: {
406
+ blockedInteraction: boolean;
407
+ };
408
+ };
409
+ };
410
+ quests: {
411
+ quests: {
412
+ [key: string]: import("./quest-log").QuestState;
413
+ };
414
+ };
415
+ metadata: {
416
+ saveDate: string;
417
+ name: string;
418
+ slotType: "manual" | "auto";
419
+ id: string;
420
+ createdCounter: number;
421
+ };
422
+ } | undefined;
423
+ listener: {
424
+ listeners: {
425
+ gameLoaded: Set<() => void>;
426
+ };
427
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
428
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
429
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
430
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
431
+ clear: () => void;
432
+ };
433
+ } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
434
+ }, any> & import("pinia")._StoreWithGetters<{
435
+ isInGame(state: {
436
+ ready: boolean;
437
+ playing: boolean;
438
+ errors: {
439
+ text: string;
440
+ }[];
441
+ playTime: {
442
+ start: number;
443
+ previousPlaytime: number;
444
+ };
445
+ saveSlot: string;
446
+ options: {
447
+ baseAssetsPath: string;
448
+ baseDataPath: string;
449
+ charactersPath: string;
450
+ configPath: string;
451
+ logging: boolean;
452
+ debug: boolean;
453
+ };
454
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
455
+ modal: string | false;
456
+ paused: boolean;
457
+ loading: {
458
+ step: string;
459
+ percentage: number;
460
+ loaded: boolean;
461
+ };
462
+ alerts: {
463
+ title: string;
464
+ text: string;
465
+ resolver: () => void;
466
+ id: string;
467
+ }[];
468
+ saving: {
469
+ withPrompt?: boolean | undefined;
470
+ name?: string | undefined;
471
+ resolver: () => void;
472
+ } | null;
473
+ saveData?: {
474
+ version: string;
475
+ skills: {
476
+ skillChecks: {
477
+ [key: string]: import("./skills").SkillCheckState;
478
+ };
479
+ skills: import("./skills").SkillsState;
480
+ };
481
+ screen: {
482
+ layers: string[];
483
+ buttons: import("./screens-store").ButtonsState;
484
+ };
485
+ main: {
486
+ playTime: number;
487
+ };
488
+ dialog: {
489
+ dialog: {
490
+ speaker: string;
491
+ text: string;
492
+ pose?: string | undefined;
493
+ cssClass?: string | undefined;
494
+ choices?: {
495
+ choice: string;
496
+ originalIndex: number;
497
+ allowed: boolean;
498
+ }[] | undefined;
499
+ textField?: boolean | undefined;
500
+ interactive: boolean;
501
+ id: string;
502
+ }[];
503
+ };
504
+ vm: {
505
+ lastLabel: string;
506
+ data: import("./vm-store").DataState;
507
+ };
508
+ audio: {
509
+ modes: {
510
+ [key: string]: import("./audio-store").AudioModeState;
511
+ };
512
+ masterVolume: number;
513
+ };
514
+ hud: {
515
+ hudStats: import("./hud-stats-store").HudStatsState;
516
+ };
517
+ inventory: {
518
+ items: {
519
+ [key: string]: import("./inventory-store").ItemState;
520
+ };
521
+ interactionTags: {
522
+ [key: string]: {
523
+ blockedInteraction: boolean;
524
+ };
525
+ };
526
+ };
527
+ quests: {
528
+ quests: {
529
+ [key: string]: import("./quest-log").QuestState;
530
+ };
531
+ };
532
+ metadata: {
533
+ saveDate: string;
534
+ name: string;
535
+ slotType: "manual" | "auto";
536
+ id: string;
537
+ createdCounter: number;
538
+ };
539
+ } | undefined;
540
+ listener: {
541
+ listeners: {
542
+ gameLoaded: Set<() => void>;
543
+ };
544
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
545
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
546
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
547
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
548
+ clear: () => void;
549
+ };
550
+ } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
551
+ }> & import("pinia").PiniaCustomProperties<string, import("pinia").StateTree, import("pinia")._GettersTree<import("pinia").StateTree>, import("pinia")._ActionsTree>;
552
+ screens: import("pinia").Store<"screens", import("./screens-store").ScreenState, {}, {
553
+ setScreen(screen: string, layer: number, transition?: import("../utils/transition").AddTransition | undefined): Promise<void>;
554
+ finishTransition(layer: number): void;
555
+ transitionScreen(screen: string, transition: import("../utils/transition").AddTransition, layer?: number | undefined): Promise<void>;
556
+ emptyLayer(layer: number): void;
557
+ setButtons(config: import("../config").Config): void;
558
+ changeButton(button: string, newValue: import("./screens-store").ButtonStateValue): void;
559
+ generateSaveData(): import("./screens-store").ScreenSave;
560
+ loadSaveData(data: import("./screens-store").ScreenSave): void;
561
+ }>;
562
+ skills: import("pinia").Store<"skills", import("./skills").Skills, {}, {
563
+ setupSkillCheck(skillCheck: import("./skills").SkillCheckState, id: string): void;
564
+ passSkillCheck(skillCheckId: string, hide?: boolean | undefined): void;
565
+ failSkillCheck(skillCheckId: string, hide?: boolean | undefined): void;
566
+ generateSaveData(): import("./skills").Skills;
567
+ getSkillCheck(id: string): import("./skills").SkillCheckState;
568
+ createSkillCheckState(): import("./skills").SkillCheckState;
569
+ loadSaveData(data: import("./skills").Skills): void;
570
+ setupSkills(skills: {
571
+ [key: string]: import("../config").SkillData;
572
+ }): void;
573
+ getSkill(skill: string): import("./skills").SkillState;
574
+ getSkillLevel(skill: string): number;
575
+ getSkillXp(skill: string): number;
576
+ addXp(skill: string, xp: number): void;
577
+ setSkillLevel(skill: string, level: number): void;
578
+ incrementSkill(skill: string, amount: number): void;
579
+ levelledUp(skill: string): void;
580
+ }>;
581
+ dialog: import("pinia").Store<"dialog", {
582
+ dialog: import("./dialog-store").DialogKey[];
583
+ }, {
584
+ currentDialog(): import("./dialog-store").DialogKey;
585
+ }, {
586
+ generateSaveData(): {
587
+ dialog: import("./dialog-store").DialogKey[];
588
+ };
589
+ loadSaveData(data: {
590
+ dialog: import("./dialog-store").DialogKey[];
591
+ }): void;
592
+ addDialog(dialog: import("./dialog-store").AddDialogParams): void;
593
+ clearDialog(): void;
594
+ reset(): void;
595
+ }>;
596
+ vm: import("pinia").Store<"vm", import("./vm-store").VMState, {
597
+ currentFrame(state: {
598
+ commandsWaitingForPlayerAnswer: {
599
+ args: (import("../types/parser").Parser.Primitive | {
600
+ code: string;
601
+ command: {
602
+ commandType: string;
603
+ operator: string;
604
+ args: (import("../types/parser").Parser.Primitive | any)[];
605
+ options: import("../types/parser").Parser.DefaultArg;
606
+ staticOptions: {};
607
+ };
608
+ fileName: string;
609
+ line: number;
610
+ })[];
611
+ commandType: string;
612
+ options: any;
613
+ code: string;
614
+ staticOptions: any;
615
+ operator: string;
616
+ line: number;
617
+ fileName: string;
618
+ finishCommand?: ((res: any) => void) | undefined;
619
+ }[];
620
+ stack: {
621
+ blocks: {
622
+ currentIndex: number;
623
+ branchData: {
624
+ branch: {
625
+ code: string;
626
+ command: {
627
+ commandType: string;
628
+ operator: string;
629
+ args: (import("../types/parser").Parser.Primitive | any)[];
630
+ options: import("../types/parser").Parser.DefaultArg;
631
+ staticOptions: {};
632
+ };
633
+ fileName: string;
634
+ line: number;
635
+ }[];
636
+ args?: string[] | undefined;
637
+ };
638
+ }[];
639
+ label: string;
640
+ scope: {
641
+ [key: string]: any;
642
+ };
643
+ returnValue: any;
644
+ }[];
645
+ script: import("../types/parser").Parser.ParsedScript;
646
+ data: import("./vm-store").DataState;
647
+ lastLabel: string;
648
+ jumpTarget?: {
649
+ currentIndex: number;
650
+ branchData: {
651
+ branch: {
652
+ code: string;
653
+ command: {
654
+ commandType: string;
655
+ operator: string;
656
+ args: (import("../types/parser").Parser.Primitive | any)[];
657
+ options: import("../types/parser").Parser.DefaultArg;
658
+ staticOptions: {};
659
+ };
660
+ fileName: string;
661
+ line: number;
662
+ }[];
663
+ args?: string[] | undefined;
664
+ };
665
+ label: string;
666
+ scope?: {
667
+ [key: string]: any;
668
+ } | undefined;
669
+ args?: any[] | undefined;
670
+ } | undefined;
671
+ hasJumped: boolean;
672
+ } & import("pinia").PiniaCustomStateProperties<import("./vm-store").VMState>): import("./vm-store").MachineFrame | undefined;
673
+ scope(): {
674
+ [key: string]: any;
675
+ };
676
+ currentBlock(): import("./vm-store").MachineBlock | undefined;
677
+ currentLine(): import("../types/parser").Parser.ParsedExpression<import("../types/parser").Parser.DefaultArg, {}> | undefined;
678
+ commandWaitingForAnswer(): import("../types/parser").Parser.Command<any, any> | undefined;
679
+ }, {
680
+ generateSaveData(): import("./vm-store").VMSave;
681
+ loadSaveData(data: import("./vm-store").VMSave): void;
682
+ setReturnValue(value: any): void;
683
+ waitForPlayerAnswer(cmd: import("../types/parser").Parser.Command<any, any>): void;
684
+ popAnswerQueue(): {
685
+ args: (import("../types/parser").Parser.Primitive | {
686
+ code: string;
687
+ command: {
688
+ commandType: string;
689
+ operator: string;
690
+ args: (import("../types/parser").Parser.Primitive | any)[];
691
+ options: import("../types/parser").Parser.DefaultArg;
692
+ staticOptions: {};
693
+ };
694
+ fileName: string;
695
+ line: number;
696
+ })[];
697
+ commandType: string;
698
+ options: any;
699
+ code: string;
700
+ staticOptions: any;
701
+ operator: string;
702
+ line: number;
703
+ fileName: string;
704
+ finishCommand?: ((res: any) => void) | undefined;
705
+ } | undefined;
706
+ addScopedVariable(key: string, value: any): void;
707
+ loadScripts(scriptPaths: string[]): Promise<void>;
708
+ start(): void;
709
+ setLastLabel(label: string): void;
710
+ reset(): void;
711
+ setScript(script: import("../types/parser").Parser.ParsedScript): void;
712
+ overrideData(data: import("./vm-store").DataState): void;
713
+ setStack(stack: import("./vm-store").SetFrameOptions): void;
714
+ frameOptionsToFrame(frame: import("./vm-store").SetFrameOptions): import("./vm-store").MachineFrame;
715
+ addBlock(frame: import("./vm-store").MachineFrame, block: import("./vm-store").MachineBlock): void;
716
+ addAndRunBlock(block: import("./vm-store").MachineBlock): Promise<any>;
717
+ setData(path: string, value: any): void;
718
+ addInstruction(path: string, value: any): void;
719
+ addFrame(newStackOptions: import("./vm-store").AddFrameOptions): void;
720
+ addAndRunFrame(newStackOptions: import("./vm-store").AddFrameOptions): Promise<any>;
721
+ runFrame(): Promise<any>;
722
+ cleanFrame(): any;
723
+ runBlock(): Promise<any>;
724
+ cleanBlock(): void;
725
+ runGame(): Promise<void>;
726
+ nextLineOnly(): Promise<boolean>;
727
+ isBlockFinished(): boolean;
728
+ reachedEndOfScript(): void;
729
+ runLineOnly(): Promise<any>;
730
+ runLabelFunction(label: string, ...args: any[]): Promise<any>;
731
+ runCustomFrame(stack: import("./vm-store").AddFrameOptions): void;
732
+ jumpToLabel(label: string, ...args: any[]): Promise<void>;
733
+ runThenGoBackToPreviousDialog(label: string, ...args: any[]): Promise<any>;
734
+ }>;
735
+ hud: import("pinia").Store<"hud", import("./hud-stats-store").HudState, {}, {
736
+ setupHudStats(stats: {
737
+ [key: string]: import("../config").HudStatConfig;
738
+ }): void;
739
+ setStat(stat: string, value: number): void;
740
+ addStat(stat: string, value: number): void;
741
+ getStat(stat: string): import("./hud-stats-store").HudStat;
742
+ getStatValue(stat: string): number;
743
+ generateSaveData(): import("./hud-stats-store").HudState;
744
+ loadSaveData(data: import("./hud-stats-store").HudState): void;
745
+ }>;
746
+ audio: import("pinia").Store<"audio", import("./audio-store").AudioState, {}, {
747
+ stopAll(): void;
748
+ stopChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): Promise<void>;
749
+ pauseChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): Promise<void>;
750
+ playChannel(mode: "sound" | "music" | "ambiant", audio: string, channelIndex: number): Promise<void>;
751
+ changeChannel(mode: "sound" | "music" | "ambiant", audio: string, channelIndex: number): Promise<void>;
752
+ actuallyStopChannel(channel: import("./audio-store").AudioChannel): void;
753
+ getAudioChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): import("./audio-store").AudioChannel | null;
754
+ setAudioChannel(mode: "sound" | "music" | "ambiant", channelIndex: number, value: import("./audio-store").AudioChannel | null): void;
755
+ actuallyPlayChannel(mode: "sound" | "music" | "ambiant", channelIndex: number, audio: string): Promise<void>;
756
+ reloadAudio(save: import("./audio-store").AudioSave): void;
757
+ stopSound(key: string): void;
758
+ generateSaveData(): import("./audio-store").AudioSave;
759
+ loadSaveData(data: import("./audio-store").AudioSave): void;
760
+ reset(): void;
761
+ setModeVolume(mode: "sound" | "music" | "ambiant", volume: number): void;
762
+ setMasterVolume(volume: number): void;
763
+ modeVolume(mode: "sound" | "music" | "ambiant"): number;
764
+ }>;
765
+ rendering: import("pinia").Store<"rendering", import("./rendering-store").RenderingState, {}, {
766
+ updateScreenSize(width: number, height: number, textWidth: number): void;
767
+ }>;
768
+ notifications: import("pinia").Store<"notifications", import("./notification-store").NotificationsState, {}, {
769
+ addNotification(text: string): Promise<void>;
770
+ deleteNotification(id: string): void;
771
+ disableNotifications(): void;
772
+ enableNotifications(): void;
773
+ }>;
774
+ inventory: import("pinia").Store<"inventory", import("./inventory-store").InventoryState, {}, {
775
+ generateSaveData(): import("./inventory-store").InventoryState;
776
+ loadSaveData(save: import("./inventory-store").InventoryState): void;
777
+ setupItems(items: {
778
+ [key: string]: import("../config").ItemData;
779
+ }): void;
780
+ hasItem(itemId: string, amount?: number | undefined): boolean;
781
+ getExistingItem(id: string): import("./inventory-store").ItemState | undefined;
782
+ getItemAmount(id: string): number;
783
+ add(item: import("./inventory-store").ItemState): void;
784
+ enableInteraction(tag?: string | undefined): void;
785
+ disableInteraction(tag?: string | undefined): void;
786
+ onScriptStart(): void;
787
+ onScriptEnd(): void;
788
+ isInteractionTagBlocked(tag?: string | undefined): boolean;
789
+ remove(item: import("./inventory-store").ItemState): void;
790
+ deleteItem(id: string): void;
791
+ }>;
792
+ quests: import("pinia").Store<"quests", import("./quest-log").QuestLogState, {}, {
793
+ getQuest(questId: string): import("./quest-log").QuestState;
794
+ getObjective(questId: string, objectiveId: string): import("./quest-log").ObjectiveState;
795
+ setupQuests(quests: {
796
+ [key: string]: import("../config").QuestData;
797
+ }): void;
798
+ startQuest(questId: string): void;
799
+ startObjective(questId: string, objectiveId: string): void;
800
+ completeObjective(questId: string, objectiveId: string): void;
801
+ completeQuest(questId: string, ending?: string | undefined): void;
802
+ isQuestCompleted(questId: string): boolean;
803
+ isObjectiveCompleted(questId: string, objectiveId: string): boolean;
804
+ isQuestStarted(questId: string): boolean;
805
+ isObjectiveStarted(questId: string, objectiveId: string): boolean;
806
+ removeQuest(id: string): void;
807
+ generateSaveData(): import("./quest-log").QuestLogState;
808
+ loadSaveData(data: import("./quest-log").QuestLogState): void;
809
+ }>;
810
+ };
811
+ overrideStates(override: any): void;
812
+ }>;
813
+ export {};