narrat 2.2.14-test → 2.2.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app.vue.d.ts +9 -7
- package/dist/components/debug/debug-menu.vue.d.ts +1 -1
- package/dist/components/engine-splash/engine-splash.vue.d.ts +54 -0
- package/dist/components/game-splash/game-splash.vue.d.ts +46 -0
- package/dist/components/in-game.vue.d.ts +46 -0
- package/dist/components/save-slots.vue.d.ts +27 -6
- package/dist/components/saves/save-slot.vue.d.ts +108 -0
- package/dist/components/utils/alert-modal.vue.d.ts +82 -0
- package/dist/components/utils/modal.vue.d.ts +14 -2
- package/dist/components/utils/yes-no.vue.d.ts +106 -0
- package/dist/config.d.ts +3 -0
- package/dist/narrat.es.js +12347 -11906
- package/dist/narrat.es.js.map +1 -1
- package/dist/narrat.umd.js +82 -82
- package/dist/narrat.umd.js.map +1 -1
- package/dist/stores/main-store.d.ts +449 -18
- package/dist/stores/vm-store.d.ts +3 -1
- package/dist/style.css +1 -1
- package/dist/types/game-save.d.ts +11 -5
- package/dist/utils/save-helpers.d.ts +13 -10
- package/dist/vm/commands/flow-commands.d.ts +6 -0
- package/package.json +1 -1
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@@ -1,5 +1,13 @@
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import { GameConfig } from '../types/app-types';
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import { GameSave } from '../types/game-save';
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import {
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import { ChosenSlot } from '../utils/save-helpers';
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import { AppOptions } from '../config';
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import { TypedEmitter } from '../utils/typed-emitter';
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export interface MainEvents {
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gameLoaded: () => void;
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}
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export declare class MainStoreListener extends TypedEmitter<MainEvents> {
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}
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export interface ErrorState {
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text: string;
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}
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@@ -11,11 +19,30 @@ interface MainState {
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start: number;
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previousPlaytime: number;
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};
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saveSlot:
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saveSlot: string;
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options: AppOptions;
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flowState: 'menu' | 'playing';
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flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
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modal: string | false;
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paused: boolean;
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appConfig: GameConfig;
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loading: {
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step: string;
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percentage: number;
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loaded: boolean;
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};
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alerts: {
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title: string;
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text: string;
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resolver: () => void;
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id: string;
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}[];
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saving: {
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withPrompt?: boolean;
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name?: string;
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resolver: () => void;
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} | null;
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saveData?: GameSave;
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listener: MainStoreListener;
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}
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export interface MainSaveData {
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playTime: number;
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@@ -31,22 +58,128 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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start: number;
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previousPlaytime: number;
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};
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saveSlot:
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saveSlot: string;
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options: {
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baseAssetsPath?: string | undefined;
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logging: boolean;
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debug: boolean;
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};
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flowState: 'menu' | 'playing';
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flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
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modal: string | false;
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paused: boolean;
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appConfig: {
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baseAssetsPath?: string | undefined;
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charactersPath: string;
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configPath: string;
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};
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loading: {
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step: string;
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percentage: number;
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loaded: boolean;
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};
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alerts: {
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title: string;
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text: string;
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resolver: () => void;
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id: string;
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}[];
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saving: {
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withPrompt?: boolean | undefined;
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name?: string | undefined;
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resolver: () => void;
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} | null;
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saveData?: {
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version: string;
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skills: {
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skillChecks: {
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[key: string]: import("./skills").SkillCheckState;
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};
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skills: import("./skills").SkillsState;
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};
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screen: {
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layers: string[];
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buttons: import("./screens-store").ButtonsState;
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};
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main: {
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playTime: number;
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};
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dialog: {
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dialog: {
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speaker: string;
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text: string;
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pose?: string | undefined;
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cssClass?: string | undefined;
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choices?: {
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choice: string;
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originalIndex: number;
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allowed: boolean;
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}[] | undefined;
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textField?: boolean | undefined;
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interactive: boolean;
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id: string;
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}[];
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};
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vm: {
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lastLabel: string;
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data: import("./vm-store").DataState;
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};
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audio: {
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modes: {
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[key: string]: import("./audio-store").AudioModeState;
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};
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masterVolume: number;
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};
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hud: {
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hudStats: import("./hud-stats-store").HudStatsState;
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};
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inventory: {
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items: {
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[key: string]: import("./inventory-store").ItemState;
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};
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interactionTags: {
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[key: string]: {
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blockedInteraction: boolean;
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};
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};
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};
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quests: {
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quests: {
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[key: string]: import("./quest-log").QuestState;
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};
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};
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metadata: {
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saveDate: string;
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name: string;
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slotType: "manual" | "auto";
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id: string;
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createdCounter: number;
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};
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} | undefined;
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listener: {
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listeners: {
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gameLoaded: Set<() => void>;
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};
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on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
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off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
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once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
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emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
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clear: () => void;
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};
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} & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
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}, {
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setup(
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setup(): Promise<void>;
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engineLoading(): Promise<void>;
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alert(title: string, text: string): Promise<void>;
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closeAlert(id: string): void;
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startMachine(): void;
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setSaveSlot(slot:
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startGame(saveSlot:
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loadGame(save: GameSave, saveSlot:
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setSaveSlot(slot: string): void;
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startGame(saveSlot: string): Promise<void>;
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loadGame(save: GameSave, saveSlot: string): Promise<void>;
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manualSave({ saveName, withPrompt, }: {
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saveName?: string | undefined;
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withPrompt?: boolean | undefined;
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}): Promise<void>;
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finishManualSave(slotData: ChosenSlot | null, yes: boolean): void;
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playerAnswered(choice: number | string): void;
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menuReturn(): void;
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createError(text: string): void;
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resetAllStores(): void;
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generateSaveData(): MainSaveData;
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loadSaveData(data: MainSaveData): void;
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autoSaveGame({ slotId, name }: {
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slotId?: string | undefined;
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name?: string | undefined;
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}): void;
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setLoadedData(save: GameSave): void;
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getAllStates(): {
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main: any & {
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start: number;
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previousPlaytime: number;
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};
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saveSlot:
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saveSlot: string;
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options: {
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baseAssetsPath?: string | undefined;
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logging: boolean;
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debug: boolean;
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};
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flowState: 'menu' | 'playing';
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flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
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modal: string | false;
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paused: boolean;
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appConfig: {
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baseAssetsPath?: string | undefined;
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charactersPath: string;
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configPath: string;
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};
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loading: {
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step: string;
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percentage: number;
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loaded: boolean;
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};
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alerts: {
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title: string;
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text: string;
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resolver: () => void;
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id: string;
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}[];
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saving: {
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withPrompt?: boolean | undefined;
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name?: string | undefined;
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resolver: () => void;
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} | null;
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saveData?: {
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version: string;
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skills: {
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skillChecks: {
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[key: string]: import("./skills").SkillCheckState;
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};
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skills: import("./skills").SkillsState;
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};
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screen: {
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layers: string[];
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buttons: import("./screens-store").ButtonsState;
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};
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main: {
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playTime: number;
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};
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dialog: {
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dialog: {
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speaker: string;
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text: string;
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pose?: string | undefined;
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cssClass?: string | undefined;
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choices?: {
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choice: string;
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originalIndex: number;
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allowed: boolean;
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}[] | undefined;
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textField?: boolean | undefined;
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interactive: boolean;
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id: string;
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}[];
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};
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vm: {
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lastLabel: string;
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data: import("./vm-store").DataState;
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};
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audio: {
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modes: {
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[key: string]: import("./audio-store").AudioModeState;
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};
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masterVolume: number;
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};
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hud: {
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hudStats: import("./hud-stats-store").HudStatsState;
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};
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inventory: {
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items: {
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[key: string]: import("./inventory-store").ItemState;
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};
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interactionTags: {
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[key: string]: {
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blockedInteraction: boolean;
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};
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};
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};
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quests: {
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quests: {
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[key: string]: import("./quest-log").QuestState;
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};
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};
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metadata: {
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saveDate: string;
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name: string;
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slotType: "manual" | "auto";
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id: string;
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createdCounter: number;
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};
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} | undefined;
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listener: {
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listeners: {
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gameLoaded: Set<() => void>;
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};
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on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
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off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
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once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
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emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
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clear: () => void;
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};
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} & import("pinia")._StoreWithState<"main", MainState, {
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isInGame(state: {
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ready: boolean;
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@@ -96,15 +330,113 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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start: number;
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previousPlaytime: number;
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};
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saveSlot:
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saveSlot: string;
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options: {
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baseAssetsPath?: string | undefined;
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logging: boolean;
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debug: boolean;
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};
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flowState: 'menu' | 'playing';
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flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
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modal: string | false;
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paused: boolean;
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appConfig: {
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baseAssetsPath?: string | undefined;
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charactersPath: string;
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configPath: string;
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};
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loading: {
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step: string;
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percentage: number;
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loaded: boolean;
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};
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alerts: {
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title: string;
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text: string;
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resolver: () => void;
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id: string;
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}[];
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saving: {
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withPrompt?: boolean | undefined;
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name?: string | undefined;
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resolver: () => void;
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} | null;
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saveData?: {
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version: string;
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skills: {
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skillChecks: {
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[key: string]: import("./skills").SkillCheckState;
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};
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skills: import("./skills").SkillsState;
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};
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screen: {
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layers: string[];
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buttons: import("./screens-store").ButtonsState;
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};
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main: {
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playTime: number;
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};
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dialog: {
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dialog: {
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speaker: string;
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text: string;
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pose?: string | undefined;
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+
cssClass?: string | undefined;
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+
choices?: {
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choice: string;
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+
originalIndex: number;
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+
allowed: boolean;
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+
}[] | undefined;
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+
textField?: boolean | undefined;
|
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+
interactive: boolean;
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+
id: string;
|
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|
+
}[];
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|
+
};
|
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|
+
vm: {
|
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|
+
lastLabel: string;
|
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|
+
data: import("./vm-store").DataState;
|
|
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|
+
};
|
|
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|
+
audio: {
|
|
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|
+
modes: {
|
|
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|
+
[key: string]: import("./audio-store").AudioModeState;
|
|
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|
+
};
|
|
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|
+
masterVolume: number;
|
|
403
|
+
};
|
|
404
|
+
hud: {
|
|
405
|
+
hudStats: import("./hud-stats-store").HudStatsState;
|
|
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|
+
};
|
|
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|
+
inventory: {
|
|
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|
+
items: {
|
|
409
|
+
[key: string]: import("./inventory-store").ItemState;
|
|
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|
+
};
|
|
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|
+
interactionTags: {
|
|
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|
+
[key: string]: {
|
|
413
|
+
blockedInteraction: boolean;
|
|
414
|
+
};
|
|
415
|
+
};
|
|
416
|
+
};
|
|
417
|
+
quests: {
|
|
418
|
+
quests: {
|
|
419
|
+
[key: string]: import("./quest-log").QuestState;
|
|
420
|
+
};
|
|
421
|
+
};
|
|
422
|
+
metadata: {
|
|
423
|
+
saveDate: string;
|
|
424
|
+
name: string;
|
|
425
|
+
slotType: "manual" | "auto";
|
|
426
|
+
id: string;
|
|
427
|
+
createdCounter: number;
|
|
428
|
+
};
|
|
429
|
+
} | undefined;
|
|
430
|
+
listener: {
|
|
431
|
+
listeners: {
|
|
432
|
+
gameLoaded: Set<() => void>;
|
|
433
|
+
};
|
|
434
|
+
on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
|
|
435
|
+
off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
|
|
436
|
+
once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
|
|
437
|
+
emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
|
|
438
|
+
clear: () => void;
|
|
439
|
+
};
|
|
108
440
|
} & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
|
|
109
441
|
}, any> & import("pinia")._StoreWithGetters<{
|
|
110
442
|
isInGame(state: {
|
|
@@ -117,15 +449,113 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
|
|
|
117
449
|
start: number;
|
|
118
450
|
previousPlaytime: number;
|
|
119
451
|
};
|
|
120
|
-
saveSlot:
|
|
452
|
+
saveSlot: string;
|
|
121
453
|
options: {
|
|
122
454
|
baseAssetsPath?: string | undefined;
|
|
123
455
|
logging: boolean;
|
|
124
456
|
debug: boolean;
|
|
125
457
|
};
|
|
126
|
-
flowState: 'menu' | 'playing';
|
|
458
|
+
flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
|
|
127
459
|
modal: string | false;
|
|
128
460
|
paused: boolean;
|
|
461
|
+
appConfig: {
|
|
462
|
+
baseAssetsPath?: string | undefined;
|
|
463
|
+
charactersPath: string;
|
|
464
|
+
configPath: string;
|
|
465
|
+
};
|
|
466
|
+
loading: {
|
|
467
|
+
step: string;
|
|
468
|
+
percentage: number;
|
|
469
|
+
loaded: boolean;
|
|
470
|
+
};
|
|
471
|
+
alerts: {
|
|
472
|
+
title: string;
|
|
473
|
+
text: string;
|
|
474
|
+
resolver: () => void;
|
|
475
|
+
id: string;
|
|
476
|
+
}[];
|
|
477
|
+
saving: {
|
|
478
|
+
withPrompt?: boolean | undefined;
|
|
479
|
+
name?: string | undefined;
|
|
480
|
+
resolver: () => void;
|
|
481
|
+
} | null;
|
|
482
|
+
saveData?: {
|
|
483
|
+
version: string;
|
|
484
|
+
skills: {
|
|
485
|
+
skillChecks: {
|
|
486
|
+
[key: string]: import("./skills").SkillCheckState;
|
|
487
|
+
};
|
|
488
|
+
skills: import("./skills").SkillsState;
|
|
489
|
+
};
|
|
490
|
+
screen: {
|
|
491
|
+
layers: string[];
|
|
492
|
+
buttons: import("./screens-store").ButtonsState;
|
|
493
|
+
};
|
|
494
|
+
main: {
|
|
495
|
+
playTime: number;
|
|
496
|
+
};
|
|
497
|
+
dialog: {
|
|
498
|
+
dialog: {
|
|
499
|
+
speaker: string;
|
|
500
|
+
text: string;
|
|
501
|
+
pose?: string | undefined;
|
|
502
|
+
cssClass?: string | undefined;
|
|
503
|
+
choices?: {
|
|
504
|
+
choice: string;
|
|
505
|
+
originalIndex: number;
|
|
506
|
+
allowed: boolean;
|
|
507
|
+
}[] | undefined;
|
|
508
|
+
textField?: boolean | undefined;
|
|
509
|
+
interactive: boolean;
|
|
510
|
+
id: string;
|
|
511
|
+
}[];
|
|
512
|
+
};
|
|
513
|
+
vm: {
|
|
514
|
+
lastLabel: string;
|
|
515
|
+
data: import("./vm-store").DataState;
|
|
516
|
+
};
|
|
517
|
+
audio: {
|
|
518
|
+
modes: {
|
|
519
|
+
[key: string]: import("./audio-store").AudioModeState;
|
|
520
|
+
};
|
|
521
|
+
masterVolume: number;
|
|
522
|
+
};
|
|
523
|
+
hud: {
|
|
524
|
+
hudStats: import("./hud-stats-store").HudStatsState;
|
|
525
|
+
};
|
|
526
|
+
inventory: {
|
|
527
|
+
items: {
|
|
528
|
+
[key: string]: import("./inventory-store").ItemState;
|
|
529
|
+
};
|
|
530
|
+
interactionTags: {
|
|
531
|
+
[key: string]: {
|
|
532
|
+
blockedInteraction: boolean;
|
|
533
|
+
};
|
|
534
|
+
};
|
|
535
|
+
};
|
|
536
|
+
quests: {
|
|
537
|
+
quests: {
|
|
538
|
+
[key: string]: import("./quest-log").QuestState;
|
|
539
|
+
};
|
|
540
|
+
};
|
|
541
|
+
metadata: {
|
|
542
|
+
saveDate: string;
|
|
543
|
+
name: string;
|
|
544
|
+
slotType: "manual" | "auto";
|
|
545
|
+
id: string;
|
|
546
|
+
createdCounter: number;
|
|
547
|
+
};
|
|
548
|
+
} | undefined;
|
|
549
|
+
listener: {
|
|
550
|
+
listeners: {
|
|
551
|
+
gameLoaded: Set<() => void>;
|
|
552
|
+
};
|
|
553
|
+
on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
|
|
554
|
+
off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
|
|
555
|
+
once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
|
|
556
|
+
emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
|
|
557
|
+
clear: () => void;
|
|
558
|
+
};
|
|
129
559
|
} & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
|
|
130
560
|
}> & import("pinia").PiniaCustomProperties<string, import("pinia").StateTree, import("pinia")._GettersTree<import("pinia").StateTree>, import("pinia")._ActionsTree>;
|
|
131
561
|
screens: import("pinia").Store<"screens", import("./screens-store").ScreenState, {}, {
|
|
@@ -133,7 +563,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
|
|
|
133
563
|
finishTransition(layer: number): void;
|
|
134
564
|
transitionScreen(screen: string, transition: import("../utils/transition").AddTransition, layer?: number | undefined): Promise<void>;
|
|
135
565
|
emptyLayer(layer: number): void;
|
|
136
|
-
setButtons(config: Config): void;
|
|
566
|
+
setButtons(config: import("../config").Config): void;
|
|
137
567
|
changeButton(button: string, newValue: import("./screens-store").ButtonStateValue): void;
|
|
138
568
|
generateSaveData(): import("./screens-store").ScreenSave;
|
|
139
569
|
loadSaveData(data: import("./screens-store").ScreenSave): void;
|
|
@@ -247,6 +677,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
|
|
|
247
677
|
} | undefined;
|
|
248
678
|
args?: any[] | undefined;
|
|
249
679
|
} | undefined;
|
|
680
|
+
hasJumped: boolean;
|
|
250
681
|
} & import("pinia").PiniaCustomStateProperties<import("./vm-store").VMState>): import("./vm-store").MachineFrame | undefined;
|
|
251
682
|
scope(): {
|
|
252
683
|
[key: string]: any;
|
|
@@ -307,7 +738,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
|
|
|
307
738
|
runLineOnly(): Promise<any>;
|
|
308
739
|
runLabelFunction(label: string, ...args: any[]): Promise<any>;
|
|
309
740
|
runCustomFrame(stack: import("./vm-store").AddFrameOptions): void;
|
|
310
|
-
jumpToLabel(label: string, ...args: any[]): void
|
|
741
|
+
jumpToLabel(label: string, ...args: any[]): Promise<void>;
|
|
311
742
|
runThenGoBackToPreviousDialog(label: string, ...args: any[]): Promise<any>;
|
|
312
743
|
}>;
|
|
313
744
|
hud: import("pinia").Store<"hud", import("./hud-stats-store").HudState, {}, {
|
|
@@ -33,6 +33,7 @@ export interface VMState {
|
|
|
33
33
|
data: DataState;
|
|
34
34
|
lastLabel: string;
|
|
35
35
|
jumpTarget?: SetFrameOptions;
|
|
36
|
+
hasJumped: boolean;
|
|
36
37
|
}
|
|
37
38
|
export interface VMSave {
|
|
38
39
|
lastLabel: string;
|
|
@@ -113,6 +114,7 @@ export declare const useVM: import("pinia").StoreDefinition<"vm", VMState, {
|
|
|
113
114
|
} | undefined;
|
|
114
115
|
args?: any[] | undefined;
|
|
115
116
|
} | undefined;
|
|
117
|
+
hasJumped: boolean;
|
|
116
118
|
} & import("pinia").PiniaCustomStateProperties<VMState>): MachineFrame | undefined;
|
|
117
119
|
scope(): {
|
|
118
120
|
[key: string]: any;
|
|
@@ -173,6 +175,6 @@ export declare const useVM: import("pinia").StoreDefinition<"vm", VMState, {
|
|
|
173
175
|
runLineOnly(): Promise<any>;
|
|
174
176
|
runLabelFunction(label: string, ...args: any[]): Promise<any>;
|
|
175
177
|
runCustomFrame(stack: AddFrameOptions): void;
|
|
176
|
-
jumpToLabel(label: string, ...args: any[]): void
|
|
178
|
+
jumpToLabel(label: string, ...args: any[]): Promise<void>;
|
|
177
179
|
runThenGoBackToPreviousDialog(label: string, ...args: any[]): Promise<any>;
|
|
178
180
|
}>;
|