narrat 2.10.4 → 2.10.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (154) hide show
  1. package/dist/app.vue.d.ts +78 -78
  2. package/dist/components/MainMenu.vue.d.ts +7 -7
  3. package/dist/components/SkillsWindow.vue.d.ts +28 -28
  4. package/dist/components/StartMenu.vue.d.ts +46 -46
  5. package/dist/components/auto-play/AutoPlayFeedback.vue.d.ts +46 -46
  6. package/dist/components/debug/debug-menu.vue.d.ts +51 -51
  7. package/dist/components/dialog-picture.vue.d.ts +11 -11
  8. package/dist/components/engine-splash/engine-splash.vue.d.ts +54 -54
  9. package/dist/components/game-dialog.vue.d.ts +65 -65
  10. package/dist/components/game-splash/game-splash.vue.d.ts +46 -46
  11. package/dist/components/hud.vue.d.ts +20 -20
  12. package/dist/components/in-game.vue.d.ts +46 -46
  13. package/dist/components/inventory/inventory-section.vue.d.ts +61 -61
  14. package/dist/components/inventory/item-details.vue.d.ts +76 -76
  15. package/dist/components/inventory-ui.vue.d.ts +39 -39
  16. package/dist/components/loading-bar.vue.d.ts +10 -10
  17. package/dist/components/menu-buttons.vue.d.ts +46 -46
  18. package/dist/components/notification-toast.vue.d.ts +6 -6
  19. package/dist/components/quests/QuestDetails.vue.d.ts +64 -64
  20. package/dist/components/quests/QuestDisplay.vue.d.ts +64 -64
  21. package/dist/components/quests/quests-list-section.vue.d.ts +75 -75
  22. package/dist/components/quests-ui.vue.d.ts +22 -22
  23. package/dist/components/save-slots.vue.d.ts +79 -79
  24. package/dist/components/saves/save-slot-ui.vue.d.ts +108 -108
  25. package/dist/components/screen-layer.vue.d.ts +76 -76
  26. package/dist/components/screen-objects/screen-object.vue.d.ts +68 -68
  27. package/dist/components/screens.vue.d.ts +46 -46
  28. package/dist/components/tabs/TabsController.vue.d.ts +72 -72
  29. package/dist/components/tabs/tab-selector.vue.d.ts +82 -82
  30. package/dist/components/tooltips/tooltips-ui.vue.d.ts +46 -46
  31. package/dist/components/transitions/NarratTransition.vue.d.ts +97 -97
  32. package/dist/components/utils/alert-modal.vue.d.ts +82 -82
  33. package/dist/components/utils/floating-tooltip.vue.d.ts +62 -62
  34. package/dist/components/utils/modal-window.vue.d.ts +18 -18
  35. package/dist/components/utils/yes-no.vue.d.ts +106 -106
  36. package/dist/components/volume-controls.vue.d.ts +18 -18
  37. package/dist/config/audio-config.d.ts +58 -58
  38. package/dist/config/buttons-config.d.ts +68 -68
  39. package/dist/config/characters-config.d.ts +36 -36
  40. package/dist/config/common-config.d.ts +80 -80
  41. package/dist/config/config-input.d.ts +231 -231
  42. package/dist/config/config-output.d.ts +232 -232
  43. package/dist/config/items-config.d.ts +71 -71
  44. package/dist/config/layout-config.d.ts +26 -26
  45. package/dist/config/quests-config.d.ts +48 -48
  46. package/dist/config/screens-config.d.ts +133 -133
  47. package/dist/config/skills-config.d.ts +70 -70
  48. package/dist/config/tooltips-config.d.ts +15 -15
  49. package/dist/config.d.ts +182 -182
  50. package/dist/constants.d.ts +12 -12
  51. package/dist/demo/demo.d.ts +1 -1
  52. package/dist/dialog-box.vue.d.ts +71 -71
  53. package/dist/exports/components.d.ts +2 -2
  54. package/dist/exports/config.d.ts +2 -2
  55. package/dist/exports/display.d.ts +2 -2
  56. package/dist/exports/events.d.ts +1 -1
  57. package/dist/exports/inputs.d.ts +1 -1
  58. package/dist/exports/others.d.ts +1 -1
  59. package/dist/exports/plugins.d.ts +67 -67
  60. package/dist/exports/stores.d.ts +16 -16
  61. package/dist/exports/utils.d.ts +12 -12
  62. package/dist/gamepad/gamepad.d.ts +1 -1
  63. package/dist/hooks/util-hooks.d.ts +1 -1
  64. package/dist/inputs/Inputs.d.ts +61 -61
  65. package/dist/lib.d.ts +20 -20
  66. package/dist/main.d.ts +6 -6
  67. package/dist/menu-buttons/menu-buttons.d.ts +7 -7
  68. package/dist/narrat.es.js +1039 -1028
  69. package/dist/narrat.es.js.map +1 -1
  70. package/dist/narrat.umd.js +30 -30
  71. package/dist/narrat.umd.js.map +1 -1
  72. package/dist/plugins/NarratPlugin.d.ts +12 -12
  73. package/dist/stores/audio-store.d.ts +56 -56
  74. package/dist/stores/config-store.d.ts +6 -6
  75. package/dist/stores/dialog-store.d.ts +35 -35
  76. package/dist/stores/hud-stats-store.d.ts +20 -20
  77. package/dist/stores/inputs-store.d.ts +14 -14
  78. package/dist/stores/inventory-store.d.ts +49 -49
  79. package/dist/stores/main-store.d.ts +1637 -1637
  80. package/dist/stores/menu-store.d.ts +45 -45
  81. package/dist/stores/notification-store.d.ts +15 -15
  82. package/dist/stores/quest-log.d.ts +37 -37
  83. package/dist/stores/rendering-store.d.ts +20 -20
  84. package/dist/stores/screen-objects-store.d.ts +68 -68
  85. package/dist/stores/screens-store.d.ts +34 -34
  86. package/dist/stores/skills.d.ts +39 -39
  87. package/dist/stores/start-menu-store.d.ts +7 -7
  88. package/dist/stores/tooltip-store.d.ts +18 -18
  89. package/dist/stores/vm-store.d.ts +181 -181
  90. package/dist/style.css +1 -1
  91. package/dist/types/app-types.d.ts +8 -8
  92. package/dist/types/dialog-box-types.d.ts +11 -11
  93. package/dist/types/game-save.d.ts +41 -41
  94. package/dist/types/parser.d.ts +93 -93
  95. package/dist/types/state.d.ts +3 -3
  96. package/dist/utils/InputsListener.d.ts +9 -9
  97. package/dist/utils/Vector2.d.ts +49 -49
  98. package/dist/utils/ajax.d.ts +2 -2
  99. package/dist/utils/audio-loader.d.ts +10 -10
  100. package/dist/utils/characters.d.ts +4 -4
  101. package/dist/utils/data-helpers.d.ts +35 -32
  102. package/dist/utils/data-helpers.test.d.ts +1 -1
  103. package/dist/utils/debounce.d.ts +14 -14
  104. package/dist/utils/error-handling.d.ts +4 -4
  105. package/dist/utils/gameloop.d.ts +10 -10
  106. package/dist/utils/getWindow.d.ts +1 -1
  107. package/dist/utils/helpers.d.ts +6 -6
  108. package/dist/utils/images-loader.d.ts +7 -7
  109. package/dist/utils/logger.d.ts +11 -11
  110. package/dist/utils/object-iterators.d.ts +9 -9
  111. package/dist/utils/promises.d.ts +1 -1
  112. package/dist/utils/randomId.d.ts +1 -1
  113. package/dist/utils/save-helpers.d.ts +16 -16
  114. package/dist/utils/skillchecks.d.ts +17 -17
  115. package/dist/utils/string-helpers.d.ts +5 -5
  116. package/dist/utils/time-helpers.d.ts +2 -2
  117. package/dist/utils/tooltip-utils.d.ts +2 -2
  118. package/dist/utils/transition.d.ts +21 -21
  119. package/dist/utils/type-utils.d.ts +2 -2
  120. package/dist/utils/typed-emitter.d.ts +18 -18
  121. package/dist/utils/viewport-utils.d.ts +3 -3
  122. package/dist/utils/vue-directives.d.ts +2 -2
  123. package/dist/vm/commands/arithmetic-commands.d.ts +23 -23
  124. package/dist/vm/commands/array-commands.d.ts +42 -42
  125. package/dist/vm/commands/audio-commands.d.ts +15 -15
  126. package/dist/vm/commands/choice.d.ts +38 -38
  127. package/dist/vm/commands/clear_dialog.d.ts +2 -2
  128. package/dist/vm/commands/command-helpers.d.ts +3 -3
  129. package/dist/vm/commands/command-plugin.d.ts +43 -43
  130. package/dist/vm/commands/flow-commands.d.ts +27 -27
  131. package/dist/vm/commands/if.d.ts +10 -10
  132. package/dist/vm/commands/index.d.ts +2 -2
  133. package/dist/vm/commands/inventory-commands.d.ts +15 -15
  134. package/dist/vm/commands/logic-command.d.ts +42 -42
  135. package/dist/vm/commands/math-commands.d.ts +30 -30
  136. package/dist/vm/commands/notify.d.ts +6 -6
  137. package/dist/vm/commands/quest-commands.d.ts +30 -30
  138. package/dist/vm/commands/random-commands.d.ts +13 -13
  139. package/dist/vm/commands/screen-commands.d.ts +18 -18
  140. package/dist/vm/commands/set.d.ts +6 -6
  141. package/dist/vm/commands/skill-commands.d.ts +39 -33
  142. package/dist/vm/commands/sprite-commands.d.ts +16 -16
  143. package/dist/vm/commands/stats-commands.d.ts +12 -12
  144. package/dist/vm/commands/string-commands.d.ts +9 -9
  145. package/dist/vm/commands/text-field.d.ts +7 -7
  146. package/dist/vm/commands/text.d.ts +14 -14
  147. package/dist/vm/commands/time-commands.d.ts +16 -16
  148. package/dist/vm/commands/util-commands.d.ts +4 -4
  149. package/dist/vm/commands/wait.d.ts +4 -4
  150. package/dist/vm/vm-helpers.d.ts +19 -19
  151. package/dist/vm/vm-parser.d.ts +19 -19
  152. package/dist/vm/vm-parser.test.d.ts +1 -1
  153. package/dist/vm/vm.d.ts +21 -21
  154. package/package.json +1 -1
@@ -1,1637 +1,1637 @@
1
- import { AppOptions } from '../types/app-types';
2
- import { GameSave, SaveSlot } from '../types/game-save';
3
- import { ChosenSlot } from '../utils/save-helpers';
4
- import { TypedEmitter } from '../utils/typed-emitter';
5
- export declare function defaultAppOptions(): AppOptions;
6
- export interface MainEvents {
7
- gameLoaded: () => void;
8
- }
9
- export declare class MainStoreListener extends TypedEmitter<MainEvents> {
10
- }
11
- export interface ErrorState {
12
- text: string;
13
- type: 'error' | 'warning' | 'info';
14
- }
15
- interface MainState {
16
- ready: boolean;
17
- playing: boolean;
18
- errors: ErrorState[];
19
- playTime: {
20
- start: number;
21
- previousPlaytime: number;
22
- };
23
- saveSlot: string;
24
- options: AppOptions;
25
- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
26
- paused: boolean;
27
- loading: {
28
- step: string;
29
- percentage: number;
30
- loaded: boolean;
31
- };
32
- debugMode: boolean;
33
- alerts: {
34
- title: string;
35
- text: string;
36
- resolver: () => void;
37
- id: string;
38
- }[];
39
- saving: {
40
- withPrompt?: boolean;
41
- name?: string;
42
- resolver: () => void;
43
- } | null;
44
- saveData?: GameSave;
45
- listener: MainStoreListener;
46
- inScript: boolean;
47
- }
48
- export interface MainSaveData {
49
- playTime: number;
50
- }
51
- export declare const useMain: import("pinia").StoreDefinition<"main", MainState, {
52
- isInGame(state: {
53
- ready: boolean;
54
- playing: boolean;
55
- errors: {
56
- text: string;
57
- type: 'error' | 'warning' | 'info';
58
- }[];
59
- playTime: {
60
- start: number;
61
- previousPlaytime: number;
62
- };
63
- saveSlot: string;
64
- options: {
65
- baseAssetsPath?: string | undefined;
66
- baseDataPath?: string | undefined;
67
- configPath: string;
68
- logging?: boolean | undefined;
69
- debug?: boolean | undefined;
70
- };
71
- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
72
- paused: boolean;
73
- loading: {
74
- step: string;
75
- percentage: number;
76
- loaded: boolean;
77
- };
78
- debugMode: boolean;
79
- alerts: {
80
- title: string;
81
- text: string;
82
- resolver: () => void;
83
- id: string;
84
- }[];
85
- saving: {
86
- withPrompt?: boolean | undefined;
87
- name?: string | undefined;
88
- resolver: () => void;
89
- } | null;
90
- saveData?: {
91
- [x: string]: any;
92
- version: string;
93
- skills: {
94
- skillChecks: {
95
- [key: string]: import("./skills").SkillCheckState;
96
- };
97
- skills: import("./skills").SkillsState;
98
- };
99
- screen: {
100
- layers: (string | null)[];
101
- buttons: import("./screens-store").ButtonsState;
102
- };
103
- main: {
104
- playTime: number;
105
- };
106
- dialog: {
107
- dialog: {
108
- speaker: string;
109
- text: string;
110
- pose?: string | undefined;
111
- cssClass?: string | undefined;
112
- choices?: {
113
- choice: string;
114
- originalIndex: number;
115
- allowed: boolean;
116
- }[] | undefined;
117
- textField?: boolean | undefined;
118
- interactive: boolean;
119
- id: string;
120
- }[];
121
- };
122
- vm: {
123
- lastLabel: string;
124
- data: import("./vm-store").DataState;
125
- };
126
- audio: {
127
- modes: {
128
- [key: string]: import("./audio-store").AudioSaveMode;
129
- };
130
- masterVolume: number;
131
- };
132
- hud: {
133
- hudStats: import("./hud-stats-store").HudStatsState;
134
- };
135
- inventory: {
136
- items: {
137
- [key: string]: import("./inventory-store").ItemState;
138
- };
139
- interactionTags: {
140
- [key: string]: {
141
- blockedInteraction: boolean;
142
- };
143
- };
144
- };
145
- quests: {
146
- quests: {
147
- [key: string]: import("./quest-log").QuestState;
148
- };
149
- };
150
- metadata: {
151
- saveDate: string;
152
- name: string;
153
- };
154
- screenObjects: {
155
- tree: string[];
156
- objectsList: {
157
- [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
158
- };
159
- };
160
- } | undefined;
161
- listener: {
162
- listeners: {
163
- gameLoaded: Set<() => void>;
164
- };
165
- on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
166
- off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
167
- once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
168
- emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
169
- clear: () => void;
170
- };
171
- inScript: boolean;
172
- } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
173
- totalPlayTime(state: {
174
- ready: boolean;
175
- playing: boolean;
176
- errors: {
177
- text: string;
178
- type: 'error' | 'warning' | 'info';
179
- }[];
180
- playTime: {
181
- start: number;
182
- previousPlaytime: number;
183
- };
184
- saveSlot: string;
185
- options: {
186
- baseAssetsPath?: string | undefined;
187
- baseDataPath?: string | undefined;
188
- configPath: string;
189
- logging?: boolean | undefined;
190
- debug?: boolean | undefined;
191
- };
192
- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
193
- paused: boolean;
194
- loading: {
195
- step: string;
196
- percentage: number;
197
- loaded: boolean;
198
- };
199
- debugMode: boolean;
200
- alerts: {
201
- title: string;
202
- text: string;
203
- resolver: () => void;
204
- id: string;
205
- }[];
206
- saving: {
207
- withPrompt?: boolean | undefined;
208
- name?: string | undefined;
209
- resolver: () => void;
210
- } | null;
211
- saveData?: {
212
- [x: string]: any;
213
- version: string;
214
- skills: {
215
- skillChecks: {
216
- [key: string]: import("./skills").SkillCheckState;
217
- };
218
- skills: import("./skills").SkillsState;
219
- };
220
- screen: {
221
- layers: (string | null)[];
222
- buttons: import("./screens-store").ButtonsState;
223
- };
224
- main: {
225
- playTime: number;
226
- };
227
- dialog: {
228
- dialog: {
229
- speaker: string;
230
- text: string;
231
- pose?: string | undefined;
232
- cssClass?: string | undefined;
233
- choices?: {
234
- choice: string;
235
- originalIndex: number;
236
- allowed: boolean;
237
- }[] | undefined;
238
- textField?: boolean | undefined;
239
- interactive: boolean;
240
- id: string;
241
- }[];
242
- };
243
- vm: {
244
- lastLabel: string;
245
- data: import("./vm-store").DataState;
246
- };
247
- audio: {
248
- modes: {
249
- [key: string]: import("./audio-store").AudioSaveMode;
250
- };
251
- masterVolume: number;
252
- };
253
- hud: {
254
- hudStats: import("./hud-stats-store").HudStatsState;
255
- };
256
- inventory: {
257
- items: {
258
- [key: string]: import("./inventory-store").ItemState;
259
- };
260
- interactionTags: {
261
- [key: string]: {
262
- blockedInteraction: boolean;
263
- };
264
- };
265
- };
266
- quests: {
267
- quests: {
268
- [key: string]: import("./quest-log").QuestState;
269
- };
270
- };
271
- metadata: {
272
- saveDate: string;
273
- name: string;
274
- };
275
- screenObjects: {
276
- tree: string[];
277
- objectsList: {
278
- [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
279
- };
280
- };
281
- } | undefined;
282
- listener: {
283
- listeners: {
284
- gameLoaded: Set<() => void>;
285
- };
286
- on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
287
- off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
288
- once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
289
- emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
290
- clear: () => void;
291
- };
292
- inScript: boolean;
293
- } & import("pinia").PiniaCustomStateProperties<MainState>): number;
294
- sessionPlayTime(state: {
295
- ready: boolean;
296
- playing: boolean;
297
- errors: {
298
- text: string;
299
- type: 'error' | 'warning' | 'info';
300
- }[];
301
- playTime: {
302
- start: number;
303
- previousPlaytime: number;
304
- };
305
- saveSlot: string;
306
- options: {
307
- baseAssetsPath?: string | undefined;
308
- baseDataPath?: string | undefined;
309
- configPath: string;
310
- logging?: boolean | undefined;
311
- debug?: boolean | undefined;
312
- };
313
- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
314
- paused: boolean;
315
- loading: {
316
- step: string;
317
- percentage: number;
318
- loaded: boolean;
319
- };
320
- debugMode: boolean;
321
- alerts: {
322
- title: string;
323
- text: string;
324
- resolver: () => void;
325
- id: string;
326
- }[];
327
- saving: {
328
- withPrompt?: boolean | undefined;
329
- name?: string | undefined;
330
- resolver: () => void;
331
- } | null;
332
- saveData?: {
333
- [x: string]: any;
334
- version: string;
335
- skills: {
336
- skillChecks: {
337
- [key: string]: import("./skills").SkillCheckState;
338
- };
339
- skills: import("./skills").SkillsState;
340
- };
341
- screen: {
342
- layers: (string | null)[];
343
- buttons: import("./screens-store").ButtonsState;
344
- };
345
- main: {
346
- playTime: number;
347
- };
348
- dialog: {
349
- dialog: {
350
- speaker: string;
351
- text: string;
352
- pose?: string | undefined;
353
- cssClass?: string | undefined;
354
- choices?: {
355
- choice: string;
356
- originalIndex: number;
357
- allowed: boolean;
358
- }[] | undefined;
359
- textField?: boolean | undefined;
360
- interactive: boolean;
361
- id: string;
362
- }[];
363
- };
364
- vm: {
365
- lastLabel: string;
366
- data: import("./vm-store").DataState;
367
- };
368
- audio: {
369
- modes: {
370
- [key: string]: import("./audio-store").AudioSaveMode;
371
- };
372
- masterVolume: number;
373
- };
374
- hud: {
375
- hudStats: import("./hud-stats-store").HudStatsState;
376
- };
377
- inventory: {
378
- items: {
379
- [key: string]: import("./inventory-store").ItemState;
380
- };
381
- interactionTags: {
382
- [key: string]: {
383
- blockedInteraction: boolean;
384
- };
385
- };
386
- };
387
- quests: {
388
- quests: {
389
- [key: string]: import("./quest-log").QuestState;
390
- };
391
- };
392
- metadata: {
393
- saveDate: string;
394
- name: string;
395
- };
396
- screenObjects: {
397
- tree: string[];
398
- objectsList: {
399
- [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
400
- };
401
- };
402
- } | undefined;
403
- listener: {
404
- listeners: {
405
- gameLoaded: Set<() => void>;
406
- };
407
- on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
408
- off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
409
- once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
410
- emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
411
- clear: () => void;
412
- };
413
- inScript: boolean;
414
- } & import("pinia").PiniaCustomStateProperties<MainState>): number;
415
- }, {
416
- setup(): Promise<void>;
417
- engineLoading(): Promise<void>;
418
- alert(title: string, text: string): Promise<void>;
419
- closeAlert(id: string): void;
420
- startingScript(): void;
421
- endingScript(): void;
422
- startMachine(): void;
423
- setSaveSlot(slot: string): void;
424
- startGame(saveSlot: string): Promise<void>;
425
- loadGame(save: SaveSlot, saveSlot: string): Promise<void>;
426
- manualSave({ saveName, withPrompt, }: {
427
- saveName?: string | undefined;
428
- withPrompt?: boolean | undefined;
429
- }): Promise<void>;
430
- finishManualSave(slotData: ChosenSlot | null, yes: boolean): void;
431
- playerAnswered(choice: number | string): void;
432
- menuReturn(): void;
433
- createError(text: string): void;
434
- createWarning(text: string): void;
435
- clearErrors(): void;
436
- setFlowState(flowState: 'menu' | 'playing'): void;
437
- pause(): void;
438
- unpause(): void;
439
- setOptions(options: AppOptions): void;
440
- startPlaying(): void;
441
- reset(): void;
442
- resetAllStores(): void;
443
- generateSaveData(): MainSaveData;
444
- loadSaveData(data: MainSaveData): void;
445
- autoSaveGame({ slotId, name }: {
446
- slotId?: string | undefined;
447
- name?: string | undefined;
448
- }): void;
449
- setLoadedData(save: GameSave): void;
450
- getAllStates(): {
451
- main: any & {
452
- ready: boolean;
453
- playing: boolean;
454
- errors: {
455
- text: string;
456
- type: 'error' | 'warning' | 'info';
457
- }[];
458
- playTime: {
459
- start: number;
460
- previousPlaytime: number;
461
- };
462
- saveSlot: string;
463
- options: {
464
- baseAssetsPath?: string | undefined;
465
- baseDataPath?: string | undefined;
466
- configPath: string;
467
- logging?: boolean | undefined;
468
- debug?: boolean | undefined;
469
- };
470
- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
471
- paused: boolean;
472
- loading: {
473
- step: string;
474
- percentage: number;
475
- loaded: boolean;
476
- };
477
- debugMode: boolean;
478
- alerts: {
479
- title: string;
480
- text: string;
481
- resolver: () => void;
482
- id: string;
483
- }[];
484
- saving: {
485
- withPrompt?: boolean | undefined;
486
- name?: string | undefined;
487
- resolver: () => void;
488
- } | null;
489
- saveData?: {
490
- [x: string]: any;
491
- version: string;
492
- skills: {
493
- skillChecks: {
494
- [key: string]: import("./skills").SkillCheckState;
495
- };
496
- skills: import("./skills").SkillsState;
497
- };
498
- screen: {
499
- layers: (string | null)[];
500
- buttons: import("./screens-store").ButtonsState;
501
- };
502
- main: {
503
- playTime: number;
504
- };
505
- dialog: {
506
- dialog: {
507
- speaker: string;
508
- text: string;
509
- pose?: string | undefined;
510
- cssClass?: string | undefined;
511
- choices?: {
512
- choice: string;
513
- originalIndex: number;
514
- allowed: boolean;
515
- }[] | undefined;
516
- textField?: boolean | undefined;
517
- interactive: boolean;
518
- id: string;
519
- }[];
520
- };
521
- vm: {
522
- lastLabel: string;
523
- data: import("./vm-store").DataState;
524
- };
525
- audio: {
526
- modes: {
527
- [key: string]: import("./audio-store").AudioSaveMode;
528
- };
529
- masterVolume: number;
530
- };
531
- hud: {
532
- hudStats: import("./hud-stats-store").HudStatsState;
533
- };
534
- inventory: {
535
- items: {
536
- [key: string]: import("./inventory-store").ItemState;
537
- };
538
- interactionTags: {
539
- [key: string]: {
540
- blockedInteraction: boolean;
541
- };
542
- };
543
- };
544
- quests: {
545
- quests: {
546
- [key: string]: import("./quest-log").QuestState;
547
- };
548
- };
549
- metadata: {
550
- saveDate: string;
551
- name: string;
552
- };
553
- screenObjects: {
554
- tree: string[];
555
- objectsList: {
556
- [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
557
- };
558
- };
559
- } | undefined;
560
- listener: {
561
- listeners: {
562
- gameLoaded: Set<() => void>;
563
- };
564
- on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
565
- off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
566
- once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
567
- emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
568
- clear: () => void;
569
- };
570
- inScript: boolean;
571
- } & import("pinia")._StoreWithState<"main", MainState, {
572
- isInGame(state: {
573
- ready: boolean;
574
- playing: boolean;
575
- errors: {
576
- text: string;
577
- type: 'error' | 'warning' | 'info';
578
- }[];
579
- playTime: {
580
- start: number;
581
- previousPlaytime: number;
582
- };
583
- saveSlot: string;
584
- options: {
585
- baseAssetsPath?: string | undefined;
586
- baseDataPath?: string | undefined;
587
- configPath: string;
588
- logging?: boolean | undefined;
589
- debug?: boolean | undefined;
590
- };
591
- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
592
- paused: boolean;
593
- loading: {
594
- step: string;
595
- percentage: number;
596
- loaded: boolean;
597
- };
598
- debugMode: boolean;
599
- alerts: {
600
- title: string;
601
- text: string;
602
- resolver: () => void;
603
- id: string;
604
- }[];
605
- saving: {
606
- withPrompt?: boolean | undefined;
607
- name?: string | undefined;
608
- resolver: () => void;
609
- } | null;
610
- saveData?: {
611
- [x: string]: any;
612
- version: string;
613
- skills: {
614
- skillChecks: {
615
- [key: string]: import("./skills").SkillCheckState;
616
- };
617
- skills: import("./skills").SkillsState;
618
- };
619
- screen: {
620
- layers: (string | null)[];
621
- buttons: import("./screens-store").ButtonsState;
622
- };
623
- main: {
624
- playTime: number;
625
- };
626
- dialog: {
627
- dialog: {
628
- speaker: string;
629
- text: string;
630
- pose?: string | undefined;
631
- cssClass?: string | undefined;
632
- choices?: {
633
- choice: string;
634
- originalIndex: number;
635
- allowed: boolean;
636
- }[] | undefined;
637
- textField?: boolean | undefined;
638
- interactive: boolean;
639
- id: string;
640
- }[];
641
- };
642
- vm: {
643
- lastLabel: string;
644
- data: import("./vm-store").DataState;
645
- };
646
- audio: {
647
- modes: {
648
- [key: string]: import("./audio-store").AudioSaveMode;
649
- };
650
- masterVolume: number;
651
- };
652
- hud: {
653
- hudStats: import("./hud-stats-store").HudStatsState;
654
- };
655
- inventory: {
656
- items: {
657
- [key: string]: import("./inventory-store").ItemState;
658
- };
659
- interactionTags: {
660
- [key: string]: {
661
- blockedInteraction: boolean;
662
- };
663
- };
664
- };
665
- quests: {
666
- quests: {
667
- [key: string]: import("./quest-log").QuestState;
668
- };
669
- };
670
- metadata: {
671
- saveDate: string;
672
- name: string;
673
- };
674
- screenObjects: {
675
- tree: string[];
676
- objectsList: {
677
- [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
678
- };
679
- };
680
- } | undefined;
681
- listener: {
682
- listeners: {
683
- gameLoaded: Set<() => void>;
684
- };
685
- on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
686
- off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
687
- once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
688
- emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
689
- clear: () => void;
690
- };
691
- inScript: boolean;
692
- } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
693
- totalPlayTime(state: {
694
- ready: boolean;
695
- playing: boolean;
696
- errors: {
697
- text: string;
698
- type: 'error' | 'warning' | 'info';
699
- }[];
700
- playTime: {
701
- start: number;
702
- previousPlaytime: number;
703
- };
704
- saveSlot: string;
705
- options: {
706
- baseAssetsPath?: string | undefined;
707
- baseDataPath?: string | undefined;
708
- configPath: string;
709
- logging?: boolean | undefined;
710
- debug?: boolean | undefined;
711
- };
712
- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
713
- paused: boolean;
714
- loading: {
715
- step: string;
716
- percentage: number;
717
- loaded: boolean;
718
- };
719
- debugMode: boolean;
720
- alerts: {
721
- title: string;
722
- text: string;
723
- resolver: () => void;
724
- id: string;
725
- }[];
726
- saving: {
727
- withPrompt?: boolean | undefined;
728
- name?: string | undefined;
729
- resolver: () => void;
730
- } | null;
731
- saveData?: {
732
- [x: string]: any;
733
- version: string;
734
- skills: {
735
- skillChecks: {
736
- [key: string]: import("./skills").SkillCheckState;
737
- };
738
- skills: import("./skills").SkillsState;
739
- };
740
- screen: {
741
- layers: (string | null)[];
742
- buttons: import("./screens-store").ButtonsState;
743
- };
744
- main: {
745
- playTime: number;
746
- };
747
- dialog: {
748
- dialog: {
749
- speaker: string;
750
- text: string;
751
- pose?: string | undefined;
752
- cssClass?: string | undefined;
753
- choices?: {
754
- choice: string;
755
- originalIndex: number;
756
- allowed: boolean;
757
- }[] | undefined;
758
- textField?: boolean | undefined;
759
- interactive: boolean;
760
- id: string;
761
- }[];
762
- };
763
- vm: {
764
- lastLabel: string;
765
- data: import("./vm-store").DataState;
766
- };
767
- audio: {
768
- modes: {
769
- [key: string]: import("./audio-store").AudioSaveMode;
770
- };
771
- masterVolume: number;
772
- };
773
- hud: {
774
- hudStats: import("./hud-stats-store").HudStatsState;
775
- };
776
- inventory: {
777
- items: {
778
- [key: string]: import("./inventory-store").ItemState;
779
- };
780
- interactionTags: {
781
- [key: string]: {
782
- blockedInteraction: boolean;
783
- };
784
- };
785
- };
786
- quests: {
787
- quests: {
788
- [key: string]: import("./quest-log").QuestState;
789
- };
790
- };
791
- metadata: {
792
- saveDate: string;
793
- name: string;
794
- };
795
- screenObjects: {
796
- tree: string[];
797
- objectsList: {
798
- [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
799
- };
800
- };
801
- } | undefined;
802
- listener: {
803
- listeners: {
804
- gameLoaded: Set<() => void>;
805
- };
806
- on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
807
- off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
808
- once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
809
- emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
810
- clear: () => void;
811
- };
812
- inScript: boolean;
813
- } & import("pinia").PiniaCustomStateProperties<MainState>): number;
814
- sessionPlayTime(state: {
815
- ready: boolean;
816
- playing: boolean;
817
- errors: {
818
- text: string;
819
- type: 'error' | 'warning' | 'info';
820
- }[];
821
- playTime: {
822
- start: number;
823
- previousPlaytime: number;
824
- };
825
- saveSlot: string;
826
- options: {
827
- baseAssetsPath?: string | undefined;
828
- baseDataPath?: string | undefined;
829
- configPath: string;
830
- logging?: boolean | undefined;
831
- debug?: boolean | undefined;
832
- };
833
- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
834
- paused: boolean;
835
- loading: {
836
- step: string;
837
- percentage: number;
838
- loaded: boolean;
839
- };
840
- debugMode: boolean;
841
- alerts: {
842
- title: string;
843
- text: string;
844
- resolver: () => void;
845
- id: string;
846
- }[];
847
- saving: {
848
- withPrompt?: boolean | undefined;
849
- name?: string | undefined;
850
- resolver: () => void;
851
- } | null;
852
- saveData?: {
853
- [x: string]: any;
854
- version: string;
855
- skills: {
856
- skillChecks: {
857
- [key: string]: import("./skills").SkillCheckState;
858
- };
859
- skills: import("./skills").SkillsState;
860
- };
861
- screen: {
862
- layers: (string | null)[];
863
- buttons: import("./screens-store").ButtonsState;
864
- };
865
- main: {
866
- playTime: number;
867
- };
868
- dialog: {
869
- dialog: {
870
- speaker: string;
871
- text: string;
872
- pose?: string | undefined;
873
- cssClass?: string | undefined;
874
- choices?: {
875
- choice: string;
876
- originalIndex: number;
877
- allowed: boolean;
878
- }[] | undefined;
879
- textField?: boolean | undefined;
880
- interactive: boolean;
881
- id: string;
882
- }[];
883
- };
884
- vm: {
885
- lastLabel: string;
886
- data: import("./vm-store").DataState;
887
- };
888
- audio: {
889
- modes: {
890
- [key: string]: import("./audio-store").AudioSaveMode;
891
- };
892
- masterVolume: number;
893
- };
894
- hud: {
895
- hudStats: import("./hud-stats-store").HudStatsState;
896
- };
897
- inventory: {
898
- items: {
899
- [key: string]: import("./inventory-store").ItemState;
900
- };
901
- interactionTags: {
902
- [key: string]: {
903
- blockedInteraction: boolean;
904
- };
905
- };
906
- };
907
- quests: {
908
- quests: {
909
- [key: string]: import("./quest-log").QuestState;
910
- };
911
- };
912
- metadata: {
913
- saveDate: string;
914
- name: string;
915
- };
916
- screenObjects: {
917
- tree: string[];
918
- objectsList: {
919
- [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
920
- };
921
- };
922
- } | undefined;
923
- listener: {
924
- listeners: {
925
- gameLoaded: Set<() => void>;
926
- };
927
- on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
928
- off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
929
- once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
930
- emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
931
- clear: () => void;
932
- };
933
- inScript: boolean;
934
- } & import("pinia").PiniaCustomStateProperties<MainState>): number;
935
- }, any> & import("pinia")._StoreWithGetters<{
936
- isInGame(state: {
937
- ready: boolean;
938
- playing: boolean;
939
- errors: {
940
- text: string;
941
- type: 'error' | 'warning' | 'info';
942
- }[];
943
- playTime: {
944
- start: number;
945
- previousPlaytime: number;
946
- };
947
- saveSlot: string;
948
- options: {
949
- baseAssetsPath?: string | undefined;
950
- baseDataPath?: string | undefined;
951
- configPath: string;
952
- logging?: boolean | undefined;
953
- debug?: boolean | undefined;
954
- };
955
- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
956
- paused: boolean;
957
- loading: {
958
- step: string;
959
- percentage: number;
960
- loaded: boolean;
961
- };
962
- debugMode: boolean;
963
- alerts: {
964
- title: string;
965
- text: string;
966
- resolver: () => void;
967
- id: string;
968
- }[];
969
- saving: {
970
- withPrompt?: boolean | undefined;
971
- name?: string | undefined;
972
- resolver: () => void;
973
- } | null;
974
- saveData?: {
975
- [x: string]: any;
976
- version: string;
977
- skills: {
978
- skillChecks: {
979
- [key: string]: import("./skills").SkillCheckState;
980
- };
981
- skills: import("./skills").SkillsState;
982
- };
983
- screen: {
984
- layers: (string | null)[];
985
- buttons: import("./screens-store").ButtonsState;
986
- };
987
- main: {
988
- playTime: number;
989
- };
990
- dialog: {
991
- dialog: {
992
- speaker: string;
993
- text: string;
994
- pose?: string | undefined;
995
- cssClass?: string | undefined;
996
- choices?: {
997
- choice: string;
998
- originalIndex: number;
999
- allowed: boolean;
1000
- }[] | undefined;
1001
- textField?: boolean | undefined;
1002
- interactive: boolean;
1003
- id: string;
1004
- }[];
1005
- };
1006
- vm: {
1007
- lastLabel: string;
1008
- data: import("./vm-store").DataState;
1009
- };
1010
- audio: {
1011
- modes: {
1012
- [key: string]: import("./audio-store").AudioSaveMode;
1013
- };
1014
- masterVolume: number;
1015
- };
1016
- hud: {
1017
- hudStats: import("./hud-stats-store").HudStatsState;
1018
- };
1019
- inventory: {
1020
- items: {
1021
- [key: string]: import("./inventory-store").ItemState;
1022
- };
1023
- interactionTags: {
1024
- [key: string]: {
1025
- blockedInteraction: boolean;
1026
- };
1027
- };
1028
- };
1029
- quests: {
1030
- quests: {
1031
- [key: string]: import("./quest-log").QuestState;
1032
- };
1033
- };
1034
- metadata: {
1035
- saveDate: string;
1036
- name: string;
1037
- };
1038
- screenObjects: {
1039
- tree: string[];
1040
- objectsList: {
1041
- [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
1042
- };
1043
- };
1044
- } | undefined;
1045
- listener: {
1046
- listeners: {
1047
- gameLoaded: Set<() => void>;
1048
- };
1049
- on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
1050
- off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
1051
- once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
1052
- emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
1053
- clear: () => void;
1054
- };
1055
- inScript: boolean;
1056
- } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
1057
- totalPlayTime(state: {
1058
- ready: boolean;
1059
- playing: boolean;
1060
- errors: {
1061
- text: string;
1062
- type: 'error' | 'warning' | 'info';
1063
- }[];
1064
- playTime: {
1065
- start: number;
1066
- previousPlaytime: number;
1067
- };
1068
- saveSlot: string;
1069
- options: {
1070
- baseAssetsPath?: string | undefined;
1071
- baseDataPath?: string | undefined;
1072
- configPath: string;
1073
- logging?: boolean | undefined;
1074
- debug?: boolean | undefined;
1075
- };
1076
- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
1077
- paused: boolean;
1078
- loading: {
1079
- step: string;
1080
- percentage: number;
1081
- loaded: boolean;
1082
- };
1083
- debugMode: boolean;
1084
- alerts: {
1085
- title: string;
1086
- text: string;
1087
- resolver: () => void;
1088
- id: string;
1089
- }[];
1090
- saving: {
1091
- withPrompt?: boolean | undefined;
1092
- name?: string | undefined;
1093
- resolver: () => void;
1094
- } | null;
1095
- saveData?: {
1096
- [x: string]: any;
1097
- version: string;
1098
- skills: {
1099
- skillChecks: {
1100
- [key: string]: import("./skills").SkillCheckState;
1101
- };
1102
- skills: import("./skills").SkillsState;
1103
- };
1104
- screen: {
1105
- layers: (string | null)[];
1106
- buttons: import("./screens-store").ButtonsState;
1107
- };
1108
- main: {
1109
- playTime: number;
1110
- };
1111
- dialog: {
1112
- dialog: {
1113
- speaker: string;
1114
- text: string;
1115
- pose?: string | undefined;
1116
- cssClass?: string | undefined;
1117
- choices?: {
1118
- choice: string;
1119
- originalIndex: number;
1120
- allowed: boolean;
1121
- }[] | undefined;
1122
- textField?: boolean | undefined;
1123
- interactive: boolean;
1124
- id: string;
1125
- }[];
1126
- };
1127
- vm: {
1128
- lastLabel: string;
1129
- data: import("./vm-store").DataState;
1130
- };
1131
- audio: {
1132
- modes: {
1133
- [key: string]: import("./audio-store").AudioSaveMode;
1134
- };
1135
- masterVolume: number;
1136
- };
1137
- hud: {
1138
- hudStats: import("./hud-stats-store").HudStatsState;
1139
- };
1140
- inventory: {
1141
- items: {
1142
- [key: string]: import("./inventory-store").ItemState;
1143
- };
1144
- interactionTags: {
1145
- [key: string]: {
1146
- blockedInteraction: boolean;
1147
- };
1148
- };
1149
- };
1150
- quests: {
1151
- quests: {
1152
- [key: string]: import("./quest-log").QuestState;
1153
- };
1154
- };
1155
- metadata: {
1156
- saveDate: string;
1157
- name: string;
1158
- };
1159
- screenObjects: {
1160
- tree: string[];
1161
- objectsList: {
1162
- [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
1163
- };
1164
- };
1165
- } | undefined;
1166
- listener: {
1167
- listeners: {
1168
- gameLoaded: Set<() => void>;
1169
- };
1170
- on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
1171
- off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
1172
- once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
1173
- emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
1174
- clear: () => void;
1175
- };
1176
- inScript: boolean;
1177
- } & import("pinia").PiniaCustomStateProperties<MainState>): number;
1178
- sessionPlayTime(state: {
1179
- ready: boolean;
1180
- playing: boolean;
1181
- errors: {
1182
- text: string;
1183
- type: 'error' | 'warning' | 'info';
1184
- }[];
1185
- playTime: {
1186
- start: number;
1187
- previousPlaytime: number;
1188
- };
1189
- saveSlot: string;
1190
- options: {
1191
- baseAssetsPath?: string | undefined;
1192
- baseDataPath?: string | undefined;
1193
- configPath: string;
1194
- logging?: boolean | undefined;
1195
- debug?: boolean | undefined;
1196
- };
1197
- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
1198
- paused: boolean;
1199
- loading: {
1200
- step: string;
1201
- percentage: number;
1202
- loaded: boolean;
1203
- };
1204
- debugMode: boolean;
1205
- alerts: {
1206
- title: string;
1207
- text: string;
1208
- resolver: () => void;
1209
- id: string;
1210
- }[];
1211
- saving: {
1212
- withPrompt?: boolean | undefined;
1213
- name?: string | undefined;
1214
- resolver: () => void;
1215
- } | null;
1216
- saveData?: {
1217
- [x: string]: any;
1218
- version: string;
1219
- skills: {
1220
- skillChecks: {
1221
- [key: string]: import("./skills").SkillCheckState;
1222
- };
1223
- skills: import("./skills").SkillsState;
1224
- };
1225
- screen: {
1226
- layers: (string | null)[];
1227
- buttons: import("./screens-store").ButtonsState;
1228
- };
1229
- main: {
1230
- playTime: number;
1231
- };
1232
- dialog: {
1233
- dialog: {
1234
- speaker: string;
1235
- text: string;
1236
- pose?: string | undefined;
1237
- cssClass?: string | undefined;
1238
- choices?: {
1239
- choice: string;
1240
- originalIndex: number;
1241
- allowed: boolean;
1242
- }[] | undefined;
1243
- textField?: boolean | undefined;
1244
- interactive: boolean;
1245
- id: string;
1246
- }[];
1247
- };
1248
- vm: {
1249
- lastLabel: string;
1250
- data: import("./vm-store").DataState;
1251
- };
1252
- audio: {
1253
- modes: {
1254
- [key: string]: import("./audio-store").AudioSaveMode;
1255
- };
1256
- masterVolume: number;
1257
- };
1258
- hud: {
1259
- hudStats: import("./hud-stats-store").HudStatsState;
1260
- };
1261
- inventory: {
1262
- items: {
1263
- [key: string]: import("./inventory-store").ItemState;
1264
- };
1265
- interactionTags: {
1266
- [key: string]: {
1267
- blockedInteraction: boolean;
1268
- };
1269
- };
1270
- };
1271
- quests: {
1272
- quests: {
1273
- [key: string]: import("./quest-log").QuestState;
1274
- };
1275
- };
1276
- metadata: {
1277
- saveDate: string;
1278
- name: string;
1279
- };
1280
- screenObjects: {
1281
- tree: string[];
1282
- objectsList: {
1283
- [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
1284
- };
1285
- };
1286
- } | undefined;
1287
- listener: {
1288
- listeners: {
1289
- gameLoaded: Set<() => void>;
1290
- };
1291
- on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
1292
- off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
1293
- once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
1294
- emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
1295
- clear: () => void;
1296
- };
1297
- inScript: boolean;
1298
- } & import("pinia").PiniaCustomStateProperties<MainState>): number;
1299
- }> & import("pinia").PiniaCustomProperties<string, import("pinia").StateTree, import("pinia")._GettersTree<import("pinia").StateTree>, import("pinia")._ActionsTree>;
1300
- screens: import("pinia").Store<"screens", import("./screens-store").ScreenState, {
1301
- nonEmptyLayers(state: import("./screens-store").ScreenState): import("./screens-store").FullLayerState[];
1302
- }, {
1303
- setScreen(screen: string, layer: number, transition?: import("../utils/transition").AddTransition | undefined): Promise<void>;
1304
- finishTransition(layer: number): void;
1305
- transitionScreen(screen: string, transition: import("../utils/transition").AddTransition, layer?: number | undefined): Promise<void>;
1306
- emptyLayer(layer: number, transition?: import("../utils/transition").AddTransition | undefined): Promise<void>;
1307
- setButtons(config: import("../config/config-output").Config): void;
1308
- changeButton(button: string, newValue: import("./screens-store").ButtonStateValue): void;
1309
- generateSaveData(): import("./screens-store").ScreenSave;
1310
- loadSaveData(data: import("./screens-store").ScreenSave): void;
1311
- }>;
1312
- skills: import("pinia").Store<"skills", import("./skills").Skills, {}, {
1313
- setupSkillCheck(skillCheck: import("./skills").SkillCheckState, id: string): void;
1314
- passSkillCheck(skillCheckId: string, hide?: boolean | undefined): void;
1315
- failSkillCheck(skillCheckId: string, hide?: boolean | undefined): void;
1316
- resetSkillCheck(skillCheckId: string): void;
1317
- generateSaveData(): import("./skills").Skills;
1318
- getSkillCheck(id: string): import("./skills").SkillCheckState;
1319
- createSkillCheckState(): import("./skills").SkillCheckState;
1320
- loadSaveData(data: import("./skills").Skills): void;
1321
- setupSkills(skillsConfig: {
1322
- skills: Record<string, {
1323
- hidden?: boolean | undefined;
1324
- description: string;
1325
- name: string;
1326
- startingLevel: number;
1327
- icon: string;
1328
- }>;
1329
- skillChecks: {
1330
- rollRange: number;
1331
- skillMultiplier: number;
1332
- failureChance: number;
1333
- difficultyText: [number, string][];
1334
- };
1335
- skillOptions: {
1336
- xpPerLevel: number;
1337
- notifyLevelUp: boolean;
1338
- };
1339
- }): void;
1340
- getSkill(skill: string): import("./skills").SkillState;
1341
- getSkillLevel(skill: string): number;
1342
- getSkillXp(skill: string): number;
1343
- addXp(skill: string, xp: number): void;
1344
- setSkillLevel(skill: string, level: number): void;
1345
- incrementSkill(skill: string, amount: number): void;
1346
- levelledUp(skill: string): void;
1347
- }>;
1348
- dialog: import("pinia").Store<"dialog", {
1349
- dialog: import("./dialog-store").DialogKey[];
1350
- playMode: "auto" | "skip" | "normal";
1351
- }, {
1352
- currentDialog(): import("./dialog-store").DialogKey;
1353
- }, {
1354
- generateSaveData(): import("./dialog-store").DialogSave;
1355
- loadSaveData(data: import("./dialog-store").DialogSave): void;
1356
- addDialog(dialog: import("./dialog-store").AddDialogParams): void;
1357
- toggleAutoPlay(): void;
1358
- toggleSkip(): void;
1359
- clearDialog(): void;
1360
- reset(): void;
1361
- }>;
1362
- vm: import("pinia").Store<"vm", import("./vm-store").VMState, {
1363
- currentFrame(state: {
1364
- commandsWaitingForPlayerAnswer: {
1365
- args: (import("../types/parser").Parser.Primitive | {
1366
- code: string;
1367
- command: {
1368
- commandType: string;
1369
- operator: string;
1370
- args: (import("../types/parser").Parser.Primitive | any)[];
1371
- options: import("../types/parser").Parser.DefaultArg;
1372
- staticOptions: {};
1373
- };
1374
- fileName: string;
1375
- line: number;
1376
- })[];
1377
- commandType: string;
1378
- options: any;
1379
- code: string;
1380
- staticOptions: any;
1381
- operator: string;
1382
- line: number;
1383
- fileName: string;
1384
- finishCommand?: ((res: any) => void) | undefined;
1385
- }[];
1386
- stack: {
1387
- blocks: {
1388
- currentIndex: number;
1389
- branchData: {
1390
- branch: {
1391
- code: string;
1392
- command: {
1393
- commandType: string;
1394
- operator: string;
1395
- args: (import("../types/parser").Parser.Primitive | any)[];
1396
- options: import("../types/parser").Parser.DefaultArg;
1397
- staticOptions: {};
1398
- };
1399
- fileName: string;
1400
- line: number;
1401
- }[];
1402
- args?: string[] | undefined;
1403
- };
1404
- }[];
1405
- label: string;
1406
- scope: {
1407
- [key: string]: any;
1408
- };
1409
- returnValue: any;
1410
- }[];
1411
- script: import("../types/parser").Parser.ParsedScript;
1412
- data: import("./vm-store").DataState;
1413
- lastLabel: string;
1414
- jumpTarget?: {
1415
- currentIndex: number;
1416
- branchData: {
1417
- branch: {
1418
- code: string;
1419
- command: {
1420
- commandType: string;
1421
- operator: string;
1422
- args: (import("../types/parser").Parser.Primitive | any)[];
1423
- options: import("../types/parser").Parser.DefaultArg;
1424
- staticOptions: {};
1425
- };
1426
- fileName: string;
1427
- line: number;
1428
- }[];
1429
- args?: string[] | undefined;
1430
- };
1431
- label: string;
1432
- scope?: {
1433
- [key: string]: any;
1434
- } | undefined;
1435
- args?: any[] | undefined;
1436
- } | undefined;
1437
- hasJumped: boolean;
1438
- } & import("pinia").PiniaCustomStateProperties<import("./vm-store").VMState>): import("./vm-store").MachineFrame | undefined;
1439
- scope(): {
1440
- [key: string]: any;
1441
- };
1442
- currentBlock(): import("./vm-store").MachineBlock | undefined;
1443
- currentLine(): import("../types/parser").Parser.ParsedExpression<import("../types/parser").Parser.DefaultArg, {}> | undefined;
1444
- commandWaitingForAnswer(): import("../types/parser").Parser.Command<any, any> | undefined;
1445
- }, {
1446
- generateSaveData(): import("./vm-store").VMSave;
1447
- loadSaveData(data: import("./vm-store").VMSave): void;
1448
- findEntitiesInData(data: any): void;
1449
- setReturnValue(value: any): void;
1450
- waitForPlayerAnswer(cmd: import("../types/parser").Parser.Command<any, any>): void;
1451
- popAnswerQueue(): {
1452
- args: (import("../types/parser").Parser.Primitive | {
1453
- code: string;
1454
- command: {
1455
- commandType: string;
1456
- operator: string;
1457
- args: (import("../types/parser").Parser.Primitive | any)[];
1458
- options: import("../types/parser").Parser.DefaultArg;
1459
- staticOptions: {};
1460
- };
1461
- fileName: string;
1462
- line: number;
1463
- })[];
1464
- commandType: string;
1465
- options: any;
1466
- code: string;
1467
- staticOptions: any;
1468
- operator: string;
1469
- line: number;
1470
- fileName: string;
1471
- finishCommand?: ((res: any) => void) | undefined;
1472
- } | undefined;
1473
- addScopedVariable(key: string, value: any): void;
1474
- loadScripts(scriptPaths: string[]): Promise<void>;
1475
- start(): void;
1476
- setLastLabel(label: string): void;
1477
- reset(): void;
1478
- setScript(script: import("../types/parser").Parser.ParsedScript): void;
1479
- overrideData(data: import("./vm-store").DataState): void;
1480
- setStack(stack: import("./vm-store").SetFrameOptions): void;
1481
- frameOptionsToFrame(frame: import("./vm-store").SetFrameOptions): import("./vm-store").MachineFrame;
1482
- addBlock(frame: import("./vm-store").MachineFrame, block: import("./vm-store").MachineBlock): void;
1483
- addAndRunBlock(block: import("./vm-store").MachineBlock): Promise<any>;
1484
- setData(path: string, value: any): void;
1485
- addInstruction(path: string, value: any): void;
1486
- addFrame(newStackOptions: import("./vm-store").AddFrameOptions): void;
1487
- addAndRunFrame(newStackOptions: import("./vm-store").AddFrameOptions): Promise<any>;
1488
- runFrame(): Promise<any>;
1489
- cleanFrame(): any;
1490
- runBlock(): Promise<any>;
1491
- cleanBlock(): void;
1492
- runGame(): Promise<void>;
1493
- nextLineOnly(): Promise<boolean>;
1494
- isBlockFinished(): boolean;
1495
- reachedEndOfScript(): void;
1496
- runLineOnly(): Promise<any>;
1497
- runLabelFunction(label: string, ...args: any[]): Promise<any>;
1498
- runCustomFrame(stack: import("./vm-store").AddFrameOptions): void;
1499
- jumpToLabel(label: string, ...args: any[]): Promise<void>;
1500
- runThenGoBackToPreviousDialog(label: string, ...args: any[]): Promise<any>;
1501
- }>;
1502
- hud: import("pinia").Store<"hud", import("./hud-stats-store").HudState, {}, {
1503
- setupHudStats(stats: Record<string, {
1504
- maxValue?: number | undefined;
1505
- minValue?: number | undefined;
1506
- name: string;
1507
- icon: string;
1508
- startingValue: number;
1509
- }>): void;
1510
- setStat(stat: string, value: number): void;
1511
- addStat(stat: string, value: number): void;
1512
- getStat(stat: string): import("./hud-stats-store").HudStat;
1513
- getStatValue(stat: string): number;
1514
- generateSaveData(): import("./hud-stats-store").HudState;
1515
- loadSaveData(data: import("./hud-stats-store").HudState): void;
1516
- }>;
1517
- audio: import("pinia").Store<"audio", import("./audio-store").AudioState, {}, {
1518
- stopAll(): void;
1519
- stopChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): Promise<void>;
1520
- pauseChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): Promise<void>;
1521
- playChannel(mode: "sound" | "music" | "ambiant", audio: string, channelIndex: number): Promise<void>;
1522
- changeChannel(mode: "sound" | "music" | "ambiant", audio: string, channelIndex: number): Promise<void>;
1523
- actuallyStopChannel(channel: import("./audio-store").AudioChannel): void;
1524
- getAudioChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): import("./audio-store").AudioChannel | null;
1525
- setAudioChannel(mode: "sound" | "music" | "ambiant", channelIndex: number, value: import("./audio-store").AudioChannel | null): void;
1526
- actuallyPlayChannel(mode: "sound" | "music" | "ambiant", channelIndex: number, audio: string): Promise<void>;
1527
- reloadAudio(save: import("./audio-store").AudioSave): void;
1528
- stopSound(key: string): void;
1529
- generateSaveData(): import("./audio-store").AudioSave;
1530
- loadSaveData(data: import("./audio-store").AudioSave): void;
1531
- reset(): void;
1532
- setModeVolume(mode: "sound" | "music" | "ambiant", volume: number): void;
1533
- setMasterVolume(volume: number): void;
1534
- modeVolume(mode: "sound" | "music" | "ambiant"): number;
1535
- }>;
1536
- rendering: import("pinia").Store<"rendering", import("./rendering-store").RenderingState, {
1537
- gameScaleRatio(state: import("./rendering-store").RenderingState): number;
1538
- overlayMode(state: import("./rendering-store").RenderingState): boolean;
1539
- gameWidth(): number;
1540
- gameHeight(): number;
1541
- dialogWidth(): number;
1542
- dialogHeight(): number;
1543
- actualGameHeight(): number;
1544
- viewportRatio(state: import("./rendering-store").RenderingState): number;
1545
- viewportHeight(state: import("./rendering-store").RenderingState): number;
1546
- viewportWidth(state: import("./rendering-store").RenderingState): number;
1547
- showDialog(state: import("./rendering-store").RenderingState): boolean;
1548
- }, {
1549
- updateScreenSize(width: number, height: number): void;
1550
- }>;
1551
- notifications: import("pinia").Store<"notifications", import("./notification-store").NotificationsState, {}, {
1552
- addNotification(text: string): Promise<void>;
1553
- deleteNotification(id: string): void;
1554
- disableNotifications(): void;
1555
- enableNotifications(): void;
1556
- }>;
1557
- inventory: import("pinia").Store<"inventory", import("./inventory-store").InventoryState, {}, {
1558
- generateSaveData(): import("./inventory-store").InventoryState;
1559
- loadSaveData(save: import("./inventory-store").InventoryState): void;
1560
- setupItems(items: {
1561
- [key: string]: {
1562
- onUse?: {
1563
- label: string;
1564
- action: string;
1565
- } | undefined;
1566
- tag?: string | undefined;
1567
- category?: string | undefined;
1568
- showIfEmpty?: boolean | undefined;
1569
- description: string;
1570
- name: string;
1571
- icon: string;
1572
- };
1573
- }): void;
1574
- hasItem(itemId: string, amount?: number | undefined): boolean;
1575
- getExistingItem(id: string): import("./inventory-store").ItemState | undefined;
1576
- getItemAmount(id: string): number;
1577
- add(item: import("./inventory-store").ItemState): void;
1578
- enableInteraction(tag?: string | undefined): void;
1579
- disableInteraction(tag?: string | undefined): void;
1580
- onScriptStart(): void;
1581
- onScriptEnd(): void;
1582
- isInteractionTagBlocked(tag?: string | undefined): boolean;
1583
- remove(item: import("./inventory-store").ItemState): void;
1584
- deleteItem(id: string): void;
1585
- canUseItem(item: import("./inventory-store").ItemState): boolean;
1586
- }>;
1587
- quests: import("pinia").Store<"quests", import("./quest-log").QuestLogState, {}, {
1588
- getQuest(questId: string): import("./quest-log").QuestState;
1589
- getObjective(questId: string, objectiveId: string): import("./quest-log").ObjectiveState;
1590
- setupQuests(questsConfig: {
1591
- quests: Record<string, {
1592
- category?: string | undefined;
1593
- title: string;
1594
- description: string;
1595
- objectives: Record<string, {
1596
- hidden?: boolean | undefined;
1597
- description: string;
1598
- }>;
1599
- }>;
1600
- categories: {
1601
- title: string;
1602
- id: string;
1603
- }[];
1604
- }): void;
1605
- startQuest(questId: string): void;
1606
- startObjective(questId: string, objectiveId: string): void;
1607
- completeObjective(questId: string, objectiveId: string): void;
1608
- completeQuest(questId: string, ending?: string | undefined): void;
1609
- isQuestCompleted(questId: string): boolean;
1610
- isObjectiveCompleted(questId: string, objectiveId: string): boolean;
1611
- isQuestStarted(questId: string): boolean;
1612
- isObjectiveStarted(questId: string, objectiveId: string): boolean;
1613
- removeQuest(id: string): void;
1614
- generateSaveData(): import("./quest-log").QuestLogState;
1615
- loadSaveData(data: import("./quest-log").QuestLogState): void;
1616
- }>;
1617
- sprites: import("pinia").Store<"screenObjects", import("./screen-objects-store").ScreenObjectsStoreState, {}, {
1618
- addObject(object: import("./screen-objects-store").ScreenObjectState): void;
1619
- createObject<EntityType extends import("./screen-objects-store").ScreenObjectState = import("./screen-objects-store").ScreenObjectState, CreationOptions extends Partial<import("./screen-objects-store").ScreenObjectState> = Partial<import("./screen-objects-store").ScreenObjectState>>(options: CreationOptions): EntityType;
1620
- destroyObject(objectToDestroy: string | import("./screen-objects-store").ScreenObjectState): void;
1621
- createSprite(options: import("./screen-objects-store").CreateSpriteOptions): import("./screen-objects-store").SpriteState;
1622
- getObject(id: string): import("./screen-objects-store").ScreenObjectState;
1623
- clickObject(thing: import("./screen-objects-store").ScreenObjectState): void;
1624
- generateSaveData(): import("./screen-objects-store").ScreenObjectsStoreSave;
1625
- loadSaveData(data: import("./screen-objects-store").ScreenObjectsStoreSave): void;
1626
- reset(): void;
1627
- screenObjectToSave(object: import("./screen-objects-store").ScreenObjectState): import("./screen-objects-store").ScreenObjectSaveState;
1628
- loadAllObjects(objects: {
1629
- [key: string]: import("./screen-objects-store").ScreenObjectSaveState;
1630
- }): {
1631
- [key: string]: import("./screen-objects-store").ScreenObjectState;
1632
- };
1633
- }>;
1634
- };
1635
- overrideStates(override: any): void;
1636
- }>;
1637
- export {};
1
+ import { AppOptions } from '../types/app-types';
2
+ import { GameSave, SaveSlot } from '../types/game-save';
3
+ import { ChosenSlot } from '../utils/save-helpers';
4
+ import { TypedEmitter } from '../utils/typed-emitter';
5
+ export declare function defaultAppOptions(): AppOptions;
6
+ export interface MainEvents {
7
+ gameLoaded: () => void;
8
+ }
9
+ export declare class MainStoreListener extends TypedEmitter<MainEvents> {
10
+ }
11
+ export interface ErrorState {
12
+ text: string;
13
+ type: 'error' | 'warning' | 'info';
14
+ }
15
+ interface MainState {
16
+ ready: boolean;
17
+ playing: boolean;
18
+ errors: ErrorState[];
19
+ playTime: {
20
+ start: number;
21
+ previousPlaytime: number;
22
+ };
23
+ saveSlot: string;
24
+ options: AppOptions;
25
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
26
+ paused: boolean;
27
+ loading: {
28
+ step: string;
29
+ percentage: number;
30
+ loaded: boolean;
31
+ };
32
+ debugMode: boolean;
33
+ alerts: {
34
+ title: string;
35
+ text: string;
36
+ resolver: () => void;
37
+ id: string;
38
+ }[];
39
+ saving: {
40
+ withPrompt?: boolean;
41
+ name?: string;
42
+ resolver: () => void;
43
+ } | null;
44
+ saveData?: GameSave;
45
+ listener: MainStoreListener;
46
+ inScript: boolean;
47
+ }
48
+ export interface MainSaveData {
49
+ playTime: number;
50
+ }
51
+ export declare const useMain: import("pinia").StoreDefinition<"main", MainState, {
52
+ isInGame(state: {
53
+ ready: boolean;
54
+ playing: boolean;
55
+ errors: {
56
+ text: string;
57
+ type: 'error' | 'warning' | 'info';
58
+ }[];
59
+ playTime: {
60
+ start: number;
61
+ previousPlaytime: number;
62
+ };
63
+ saveSlot: string;
64
+ options: {
65
+ baseAssetsPath?: string | undefined;
66
+ baseDataPath?: string | undefined;
67
+ configPath: string;
68
+ logging?: boolean | undefined;
69
+ debug?: boolean | undefined;
70
+ };
71
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
72
+ paused: boolean;
73
+ loading: {
74
+ step: string;
75
+ percentage: number;
76
+ loaded: boolean;
77
+ };
78
+ debugMode: boolean;
79
+ alerts: {
80
+ title: string;
81
+ text: string;
82
+ resolver: () => void;
83
+ id: string;
84
+ }[];
85
+ saving: {
86
+ withPrompt?: boolean | undefined;
87
+ name?: string | undefined;
88
+ resolver: () => void;
89
+ } | null;
90
+ saveData?: {
91
+ [x: string]: any;
92
+ version: string;
93
+ skills: {
94
+ skillChecks: {
95
+ [key: string]: import("./skills").SkillCheckState;
96
+ };
97
+ skills: import("./skills").SkillsState;
98
+ };
99
+ screen: {
100
+ layers: (string | null)[];
101
+ buttons: import("./screens-store").ButtonsState;
102
+ };
103
+ main: {
104
+ playTime: number;
105
+ };
106
+ dialog: {
107
+ dialog: {
108
+ speaker: string;
109
+ text: string;
110
+ pose?: string | undefined;
111
+ cssClass?: string | undefined;
112
+ choices?: {
113
+ choice: string;
114
+ originalIndex: number;
115
+ allowed: boolean;
116
+ }[] | undefined;
117
+ textField?: boolean | undefined;
118
+ interactive: boolean;
119
+ id: string;
120
+ }[];
121
+ };
122
+ vm: {
123
+ lastLabel: string;
124
+ data: import("./vm-store").DataState;
125
+ };
126
+ audio: {
127
+ modes: {
128
+ [key: string]: import("./audio-store").AudioSaveMode;
129
+ };
130
+ masterVolume: number;
131
+ };
132
+ hud: {
133
+ hudStats: import("./hud-stats-store").HudStatsState;
134
+ };
135
+ inventory: {
136
+ items: {
137
+ [key: string]: import("./inventory-store").ItemState;
138
+ };
139
+ interactionTags: {
140
+ [key: string]: {
141
+ blockedInteraction: boolean;
142
+ };
143
+ };
144
+ };
145
+ quests: {
146
+ quests: {
147
+ [key: string]: import("./quest-log").QuestState;
148
+ };
149
+ };
150
+ metadata: {
151
+ saveDate: string;
152
+ name: string;
153
+ };
154
+ screenObjects: {
155
+ tree: string[];
156
+ objectsList: {
157
+ [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
158
+ };
159
+ };
160
+ } | undefined;
161
+ listener: {
162
+ listeners: {
163
+ gameLoaded: Set<() => void>;
164
+ };
165
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
166
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
167
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
168
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
169
+ clear: () => void;
170
+ };
171
+ inScript: boolean;
172
+ } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
173
+ totalPlayTime(state: {
174
+ ready: boolean;
175
+ playing: boolean;
176
+ errors: {
177
+ text: string;
178
+ type: 'error' | 'warning' | 'info';
179
+ }[];
180
+ playTime: {
181
+ start: number;
182
+ previousPlaytime: number;
183
+ };
184
+ saveSlot: string;
185
+ options: {
186
+ baseAssetsPath?: string | undefined;
187
+ baseDataPath?: string | undefined;
188
+ configPath: string;
189
+ logging?: boolean | undefined;
190
+ debug?: boolean | undefined;
191
+ };
192
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
193
+ paused: boolean;
194
+ loading: {
195
+ step: string;
196
+ percentage: number;
197
+ loaded: boolean;
198
+ };
199
+ debugMode: boolean;
200
+ alerts: {
201
+ title: string;
202
+ text: string;
203
+ resolver: () => void;
204
+ id: string;
205
+ }[];
206
+ saving: {
207
+ withPrompt?: boolean | undefined;
208
+ name?: string | undefined;
209
+ resolver: () => void;
210
+ } | null;
211
+ saveData?: {
212
+ [x: string]: any;
213
+ version: string;
214
+ skills: {
215
+ skillChecks: {
216
+ [key: string]: import("./skills").SkillCheckState;
217
+ };
218
+ skills: import("./skills").SkillsState;
219
+ };
220
+ screen: {
221
+ layers: (string | null)[];
222
+ buttons: import("./screens-store").ButtonsState;
223
+ };
224
+ main: {
225
+ playTime: number;
226
+ };
227
+ dialog: {
228
+ dialog: {
229
+ speaker: string;
230
+ text: string;
231
+ pose?: string | undefined;
232
+ cssClass?: string | undefined;
233
+ choices?: {
234
+ choice: string;
235
+ originalIndex: number;
236
+ allowed: boolean;
237
+ }[] | undefined;
238
+ textField?: boolean | undefined;
239
+ interactive: boolean;
240
+ id: string;
241
+ }[];
242
+ };
243
+ vm: {
244
+ lastLabel: string;
245
+ data: import("./vm-store").DataState;
246
+ };
247
+ audio: {
248
+ modes: {
249
+ [key: string]: import("./audio-store").AudioSaveMode;
250
+ };
251
+ masterVolume: number;
252
+ };
253
+ hud: {
254
+ hudStats: import("./hud-stats-store").HudStatsState;
255
+ };
256
+ inventory: {
257
+ items: {
258
+ [key: string]: import("./inventory-store").ItemState;
259
+ };
260
+ interactionTags: {
261
+ [key: string]: {
262
+ blockedInteraction: boolean;
263
+ };
264
+ };
265
+ };
266
+ quests: {
267
+ quests: {
268
+ [key: string]: import("./quest-log").QuestState;
269
+ };
270
+ };
271
+ metadata: {
272
+ saveDate: string;
273
+ name: string;
274
+ };
275
+ screenObjects: {
276
+ tree: string[];
277
+ objectsList: {
278
+ [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
279
+ };
280
+ };
281
+ } | undefined;
282
+ listener: {
283
+ listeners: {
284
+ gameLoaded: Set<() => void>;
285
+ };
286
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
287
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
288
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
289
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
290
+ clear: () => void;
291
+ };
292
+ inScript: boolean;
293
+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
294
+ sessionPlayTime(state: {
295
+ ready: boolean;
296
+ playing: boolean;
297
+ errors: {
298
+ text: string;
299
+ type: 'error' | 'warning' | 'info';
300
+ }[];
301
+ playTime: {
302
+ start: number;
303
+ previousPlaytime: number;
304
+ };
305
+ saveSlot: string;
306
+ options: {
307
+ baseAssetsPath?: string | undefined;
308
+ baseDataPath?: string | undefined;
309
+ configPath: string;
310
+ logging?: boolean | undefined;
311
+ debug?: boolean | undefined;
312
+ };
313
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
314
+ paused: boolean;
315
+ loading: {
316
+ step: string;
317
+ percentage: number;
318
+ loaded: boolean;
319
+ };
320
+ debugMode: boolean;
321
+ alerts: {
322
+ title: string;
323
+ text: string;
324
+ resolver: () => void;
325
+ id: string;
326
+ }[];
327
+ saving: {
328
+ withPrompt?: boolean | undefined;
329
+ name?: string | undefined;
330
+ resolver: () => void;
331
+ } | null;
332
+ saveData?: {
333
+ [x: string]: any;
334
+ version: string;
335
+ skills: {
336
+ skillChecks: {
337
+ [key: string]: import("./skills").SkillCheckState;
338
+ };
339
+ skills: import("./skills").SkillsState;
340
+ };
341
+ screen: {
342
+ layers: (string | null)[];
343
+ buttons: import("./screens-store").ButtonsState;
344
+ };
345
+ main: {
346
+ playTime: number;
347
+ };
348
+ dialog: {
349
+ dialog: {
350
+ speaker: string;
351
+ text: string;
352
+ pose?: string | undefined;
353
+ cssClass?: string | undefined;
354
+ choices?: {
355
+ choice: string;
356
+ originalIndex: number;
357
+ allowed: boolean;
358
+ }[] | undefined;
359
+ textField?: boolean | undefined;
360
+ interactive: boolean;
361
+ id: string;
362
+ }[];
363
+ };
364
+ vm: {
365
+ lastLabel: string;
366
+ data: import("./vm-store").DataState;
367
+ };
368
+ audio: {
369
+ modes: {
370
+ [key: string]: import("./audio-store").AudioSaveMode;
371
+ };
372
+ masterVolume: number;
373
+ };
374
+ hud: {
375
+ hudStats: import("./hud-stats-store").HudStatsState;
376
+ };
377
+ inventory: {
378
+ items: {
379
+ [key: string]: import("./inventory-store").ItemState;
380
+ };
381
+ interactionTags: {
382
+ [key: string]: {
383
+ blockedInteraction: boolean;
384
+ };
385
+ };
386
+ };
387
+ quests: {
388
+ quests: {
389
+ [key: string]: import("./quest-log").QuestState;
390
+ };
391
+ };
392
+ metadata: {
393
+ saveDate: string;
394
+ name: string;
395
+ };
396
+ screenObjects: {
397
+ tree: string[];
398
+ objectsList: {
399
+ [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
400
+ };
401
+ };
402
+ } | undefined;
403
+ listener: {
404
+ listeners: {
405
+ gameLoaded: Set<() => void>;
406
+ };
407
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
408
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
409
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
410
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
411
+ clear: () => void;
412
+ };
413
+ inScript: boolean;
414
+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
415
+ }, {
416
+ setup(): Promise<void>;
417
+ engineLoading(): Promise<void>;
418
+ alert(title: string, text: string): Promise<void>;
419
+ closeAlert(id: string): void;
420
+ startingScript(): void;
421
+ endingScript(): void;
422
+ startMachine(): void;
423
+ setSaveSlot(slot: string): void;
424
+ startGame(saveSlot: string): Promise<void>;
425
+ loadGame(save: SaveSlot, saveSlot: string): Promise<void>;
426
+ manualSave({ saveName, withPrompt, }: {
427
+ saveName?: string | undefined;
428
+ withPrompt?: boolean | undefined;
429
+ }): Promise<void>;
430
+ finishManualSave(slotData: ChosenSlot | null, yes: boolean): void;
431
+ playerAnswered(choice: number | string): void;
432
+ menuReturn(): void;
433
+ createError(text: string): void;
434
+ createWarning(text: string): void;
435
+ clearErrors(): void;
436
+ setFlowState(flowState: 'menu' | 'playing'): void;
437
+ pause(): void;
438
+ unpause(): void;
439
+ setOptions(options: AppOptions): void;
440
+ startPlaying(): void;
441
+ reset(): void;
442
+ resetAllStores(): void;
443
+ generateSaveData(): MainSaveData;
444
+ loadSaveData(data: MainSaveData): void;
445
+ autoSaveGame({ slotId, name }: {
446
+ slotId?: string | undefined;
447
+ name?: string | undefined;
448
+ }): void;
449
+ setLoadedData(save: GameSave): void;
450
+ getAllStates(): {
451
+ main: any & {
452
+ ready: boolean;
453
+ playing: boolean;
454
+ errors: {
455
+ text: string;
456
+ type: 'error' | 'warning' | 'info';
457
+ }[];
458
+ playTime: {
459
+ start: number;
460
+ previousPlaytime: number;
461
+ };
462
+ saveSlot: string;
463
+ options: {
464
+ baseAssetsPath?: string | undefined;
465
+ baseDataPath?: string | undefined;
466
+ configPath: string;
467
+ logging?: boolean | undefined;
468
+ debug?: boolean | undefined;
469
+ };
470
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
471
+ paused: boolean;
472
+ loading: {
473
+ step: string;
474
+ percentage: number;
475
+ loaded: boolean;
476
+ };
477
+ debugMode: boolean;
478
+ alerts: {
479
+ title: string;
480
+ text: string;
481
+ resolver: () => void;
482
+ id: string;
483
+ }[];
484
+ saving: {
485
+ withPrompt?: boolean | undefined;
486
+ name?: string | undefined;
487
+ resolver: () => void;
488
+ } | null;
489
+ saveData?: {
490
+ [x: string]: any;
491
+ version: string;
492
+ skills: {
493
+ skillChecks: {
494
+ [key: string]: import("./skills").SkillCheckState;
495
+ };
496
+ skills: import("./skills").SkillsState;
497
+ };
498
+ screen: {
499
+ layers: (string | null)[];
500
+ buttons: import("./screens-store").ButtonsState;
501
+ };
502
+ main: {
503
+ playTime: number;
504
+ };
505
+ dialog: {
506
+ dialog: {
507
+ speaker: string;
508
+ text: string;
509
+ pose?: string | undefined;
510
+ cssClass?: string | undefined;
511
+ choices?: {
512
+ choice: string;
513
+ originalIndex: number;
514
+ allowed: boolean;
515
+ }[] | undefined;
516
+ textField?: boolean | undefined;
517
+ interactive: boolean;
518
+ id: string;
519
+ }[];
520
+ };
521
+ vm: {
522
+ lastLabel: string;
523
+ data: import("./vm-store").DataState;
524
+ };
525
+ audio: {
526
+ modes: {
527
+ [key: string]: import("./audio-store").AudioSaveMode;
528
+ };
529
+ masterVolume: number;
530
+ };
531
+ hud: {
532
+ hudStats: import("./hud-stats-store").HudStatsState;
533
+ };
534
+ inventory: {
535
+ items: {
536
+ [key: string]: import("./inventory-store").ItemState;
537
+ };
538
+ interactionTags: {
539
+ [key: string]: {
540
+ blockedInteraction: boolean;
541
+ };
542
+ };
543
+ };
544
+ quests: {
545
+ quests: {
546
+ [key: string]: import("./quest-log").QuestState;
547
+ };
548
+ };
549
+ metadata: {
550
+ saveDate: string;
551
+ name: string;
552
+ };
553
+ screenObjects: {
554
+ tree: string[];
555
+ objectsList: {
556
+ [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
557
+ };
558
+ };
559
+ } | undefined;
560
+ listener: {
561
+ listeners: {
562
+ gameLoaded: Set<() => void>;
563
+ };
564
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
565
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
566
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
567
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
568
+ clear: () => void;
569
+ };
570
+ inScript: boolean;
571
+ } & import("pinia")._StoreWithState<"main", MainState, {
572
+ isInGame(state: {
573
+ ready: boolean;
574
+ playing: boolean;
575
+ errors: {
576
+ text: string;
577
+ type: 'error' | 'warning' | 'info';
578
+ }[];
579
+ playTime: {
580
+ start: number;
581
+ previousPlaytime: number;
582
+ };
583
+ saveSlot: string;
584
+ options: {
585
+ baseAssetsPath?: string | undefined;
586
+ baseDataPath?: string | undefined;
587
+ configPath: string;
588
+ logging?: boolean | undefined;
589
+ debug?: boolean | undefined;
590
+ };
591
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
592
+ paused: boolean;
593
+ loading: {
594
+ step: string;
595
+ percentage: number;
596
+ loaded: boolean;
597
+ };
598
+ debugMode: boolean;
599
+ alerts: {
600
+ title: string;
601
+ text: string;
602
+ resolver: () => void;
603
+ id: string;
604
+ }[];
605
+ saving: {
606
+ withPrompt?: boolean | undefined;
607
+ name?: string | undefined;
608
+ resolver: () => void;
609
+ } | null;
610
+ saveData?: {
611
+ [x: string]: any;
612
+ version: string;
613
+ skills: {
614
+ skillChecks: {
615
+ [key: string]: import("./skills").SkillCheckState;
616
+ };
617
+ skills: import("./skills").SkillsState;
618
+ };
619
+ screen: {
620
+ layers: (string | null)[];
621
+ buttons: import("./screens-store").ButtonsState;
622
+ };
623
+ main: {
624
+ playTime: number;
625
+ };
626
+ dialog: {
627
+ dialog: {
628
+ speaker: string;
629
+ text: string;
630
+ pose?: string | undefined;
631
+ cssClass?: string | undefined;
632
+ choices?: {
633
+ choice: string;
634
+ originalIndex: number;
635
+ allowed: boolean;
636
+ }[] | undefined;
637
+ textField?: boolean | undefined;
638
+ interactive: boolean;
639
+ id: string;
640
+ }[];
641
+ };
642
+ vm: {
643
+ lastLabel: string;
644
+ data: import("./vm-store").DataState;
645
+ };
646
+ audio: {
647
+ modes: {
648
+ [key: string]: import("./audio-store").AudioSaveMode;
649
+ };
650
+ masterVolume: number;
651
+ };
652
+ hud: {
653
+ hudStats: import("./hud-stats-store").HudStatsState;
654
+ };
655
+ inventory: {
656
+ items: {
657
+ [key: string]: import("./inventory-store").ItemState;
658
+ };
659
+ interactionTags: {
660
+ [key: string]: {
661
+ blockedInteraction: boolean;
662
+ };
663
+ };
664
+ };
665
+ quests: {
666
+ quests: {
667
+ [key: string]: import("./quest-log").QuestState;
668
+ };
669
+ };
670
+ metadata: {
671
+ saveDate: string;
672
+ name: string;
673
+ };
674
+ screenObjects: {
675
+ tree: string[];
676
+ objectsList: {
677
+ [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
678
+ };
679
+ };
680
+ } | undefined;
681
+ listener: {
682
+ listeners: {
683
+ gameLoaded: Set<() => void>;
684
+ };
685
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
686
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
687
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
688
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
689
+ clear: () => void;
690
+ };
691
+ inScript: boolean;
692
+ } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
693
+ totalPlayTime(state: {
694
+ ready: boolean;
695
+ playing: boolean;
696
+ errors: {
697
+ text: string;
698
+ type: 'error' | 'warning' | 'info';
699
+ }[];
700
+ playTime: {
701
+ start: number;
702
+ previousPlaytime: number;
703
+ };
704
+ saveSlot: string;
705
+ options: {
706
+ baseAssetsPath?: string | undefined;
707
+ baseDataPath?: string | undefined;
708
+ configPath: string;
709
+ logging?: boolean | undefined;
710
+ debug?: boolean | undefined;
711
+ };
712
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
713
+ paused: boolean;
714
+ loading: {
715
+ step: string;
716
+ percentage: number;
717
+ loaded: boolean;
718
+ };
719
+ debugMode: boolean;
720
+ alerts: {
721
+ title: string;
722
+ text: string;
723
+ resolver: () => void;
724
+ id: string;
725
+ }[];
726
+ saving: {
727
+ withPrompt?: boolean | undefined;
728
+ name?: string | undefined;
729
+ resolver: () => void;
730
+ } | null;
731
+ saveData?: {
732
+ [x: string]: any;
733
+ version: string;
734
+ skills: {
735
+ skillChecks: {
736
+ [key: string]: import("./skills").SkillCheckState;
737
+ };
738
+ skills: import("./skills").SkillsState;
739
+ };
740
+ screen: {
741
+ layers: (string | null)[];
742
+ buttons: import("./screens-store").ButtonsState;
743
+ };
744
+ main: {
745
+ playTime: number;
746
+ };
747
+ dialog: {
748
+ dialog: {
749
+ speaker: string;
750
+ text: string;
751
+ pose?: string | undefined;
752
+ cssClass?: string | undefined;
753
+ choices?: {
754
+ choice: string;
755
+ originalIndex: number;
756
+ allowed: boolean;
757
+ }[] | undefined;
758
+ textField?: boolean | undefined;
759
+ interactive: boolean;
760
+ id: string;
761
+ }[];
762
+ };
763
+ vm: {
764
+ lastLabel: string;
765
+ data: import("./vm-store").DataState;
766
+ };
767
+ audio: {
768
+ modes: {
769
+ [key: string]: import("./audio-store").AudioSaveMode;
770
+ };
771
+ masterVolume: number;
772
+ };
773
+ hud: {
774
+ hudStats: import("./hud-stats-store").HudStatsState;
775
+ };
776
+ inventory: {
777
+ items: {
778
+ [key: string]: import("./inventory-store").ItemState;
779
+ };
780
+ interactionTags: {
781
+ [key: string]: {
782
+ blockedInteraction: boolean;
783
+ };
784
+ };
785
+ };
786
+ quests: {
787
+ quests: {
788
+ [key: string]: import("./quest-log").QuestState;
789
+ };
790
+ };
791
+ metadata: {
792
+ saveDate: string;
793
+ name: string;
794
+ };
795
+ screenObjects: {
796
+ tree: string[];
797
+ objectsList: {
798
+ [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
799
+ };
800
+ };
801
+ } | undefined;
802
+ listener: {
803
+ listeners: {
804
+ gameLoaded: Set<() => void>;
805
+ };
806
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
807
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
808
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
809
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
810
+ clear: () => void;
811
+ };
812
+ inScript: boolean;
813
+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
814
+ sessionPlayTime(state: {
815
+ ready: boolean;
816
+ playing: boolean;
817
+ errors: {
818
+ text: string;
819
+ type: 'error' | 'warning' | 'info';
820
+ }[];
821
+ playTime: {
822
+ start: number;
823
+ previousPlaytime: number;
824
+ };
825
+ saveSlot: string;
826
+ options: {
827
+ baseAssetsPath?: string | undefined;
828
+ baseDataPath?: string | undefined;
829
+ configPath: string;
830
+ logging?: boolean | undefined;
831
+ debug?: boolean | undefined;
832
+ };
833
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
834
+ paused: boolean;
835
+ loading: {
836
+ step: string;
837
+ percentage: number;
838
+ loaded: boolean;
839
+ };
840
+ debugMode: boolean;
841
+ alerts: {
842
+ title: string;
843
+ text: string;
844
+ resolver: () => void;
845
+ id: string;
846
+ }[];
847
+ saving: {
848
+ withPrompt?: boolean | undefined;
849
+ name?: string | undefined;
850
+ resolver: () => void;
851
+ } | null;
852
+ saveData?: {
853
+ [x: string]: any;
854
+ version: string;
855
+ skills: {
856
+ skillChecks: {
857
+ [key: string]: import("./skills").SkillCheckState;
858
+ };
859
+ skills: import("./skills").SkillsState;
860
+ };
861
+ screen: {
862
+ layers: (string | null)[];
863
+ buttons: import("./screens-store").ButtonsState;
864
+ };
865
+ main: {
866
+ playTime: number;
867
+ };
868
+ dialog: {
869
+ dialog: {
870
+ speaker: string;
871
+ text: string;
872
+ pose?: string | undefined;
873
+ cssClass?: string | undefined;
874
+ choices?: {
875
+ choice: string;
876
+ originalIndex: number;
877
+ allowed: boolean;
878
+ }[] | undefined;
879
+ textField?: boolean | undefined;
880
+ interactive: boolean;
881
+ id: string;
882
+ }[];
883
+ };
884
+ vm: {
885
+ lastLabel: string;
886
+ data: import("./vm-store").DataState;
887
+ };
888
+ audio: {
889
+ modes: {
890
+ [key: string]: import("./audio-store").AudioSaveMode;
891
+ };
892
+ masterVolume: number;
893
+ };
894
+ hud: {
895
+ hudStats: import("./hud-stats-store").HudStatsState;
896
+ };
897
+ inventory: {
898
+ items: {
899
+ [key: string]: import("./inventory-store").ItemState;
900
+ };
901
+ interactionTags: {
902
+ [key: string]: {
903
+ blockedInteraction: boolean;
904
+ };
905
+ };
906
+ };
907
+ quests: {
908
+ quests: {
909
+ [key: string]: import("./quest-log").QuestState;
910
+ };
911
+ };
912
+ metadata: {
913
+ saveDate: string;
914
+ name: string;
915
+ };
916
+ screenObjects: {
917
+ tree: string[];
918
+ objectsList: {
919
+ [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
920
+ };
921
+ };
922
+ } | undefined;
923
+ listener: {
924
+ listeners: {
925
+ gameLoaded: Set<() => void>;
926
+ };
927
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
928
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
929
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
930
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
931
+ clear: () => void;
932
+ };
933
+ inScript: boolean;
934
+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
935
+ }, any> & import("pinia")._StoreWithGetters<{
936
+ isInGame(state: {
937
+ ready: boolean;
938
+ playing: boolean;
939
+ errors: {
940
+ text: string;
941
+ type: 'error' | 'warning' | 'info';
942
+ }[];
943
+ playTime: {
944
+ start: number;
945
+ previousPlaytime: number;
946
+ };
947
+ saveSlot: string;
948
+ options: {
949
+ baseAssetsPath?: string | undefined;
950
+ baseDataPath?: string | undefined;
951
+ configPath: string;
952
+ logging?: boolean | undefined;
953
+ debug?: boolean | undefined;
954
+ };
955
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
956
+ paused: boolean;
957
+ loading: {
958
+ step: string;
959
+ percentage: number;
960
+ loaded: boolean;
961
+ };
962
+ debugMode: boolean;
963
+ alerts: {
964
+ title: string;
965
+ text: string;
966
+ resolver: () => void;
967
+ id: string;
968
+ }[];
969
+ saving: {
970
+ withPrompt?: boolean | undefined;
971
+ name?: string | undefined;
972
+ resolver: () => void;
973
+ } | null;
974
+ saveData?: {
975
+ [x: string]: any;
976
+ version: string;
977
+ skills: {
978
+ skillChecks: {
979
+ [key: string]: import("./skills").SkillCheckState;
980
+ };
981
+ skills: import("./skills").SkillsState;
982
+ };
983
+ screen: {
984
+ layers: (string | null)[];
985
+ buttons: import("./screens-store").ButtonsState;
986
+ };
987
+ main: {
988
+ playTime: number;
989
+ };
990
+ dialog: {
991
+ dialog: {
992
+ speaker: string;
993
+ text: string;
994
+ pose?: string | undefined;
995
+ cssClass?: string | undefined;
996
+ choices?: {
997
+ choice: string;
998
+ originalIndex: number;
999
+ allowed: boolean;
1000
+ }[] | undefined;
1001
+ textField?: boolean | undefined;
1002
+ interactive: boolean;
1003
+ id: string;
1004
+ }[];
1005
+ };
1006
+ vm: {
1007
+ lastLabel: string;
1008
+ data: import("./vm-store").DataState;
1009
+ };
1010
+ audio: {
1011
+ modes: {
1012
+ [key: string]: import("./audio-store").AudioSaveMode;
1013
+ };
1014
+ masterVolume: number;
1015
+ };
1016
+ hud: {
1017
+ hudStats: import("./hud-stats-store").HudStatsState;
1018
+ };
1019
+ inventory: {
1020
+ items: {
1021
+ [key: string]: import("./inventory-store").ItemState;
1022
+ };
1023
+ interactionTags: {
1024
+ [key: string]: {
1025
+ blockedInteraction: boolean;
1026
+ };
1027
+ };
1028
+ };
1029
+ quests: {
1030
+ quests: {
1031
+ [key: string]: import("./quest-log").QuestState;
1032
+ };
1033
+ };
1034
+ metadata: {
1035
+ saveDate: string;
1036
+ name: string;
1037
+ };
1038
+ screenObjects: {
1039
+ tree: string[];
1040
+ objectsList: {
1041
+ [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
1042
+ };
1043
+ };
1044
+ } | undefined;
1045
+ listener: {
1046
+ listeners: {
1047
+ gameLoaded: Set<() => void>;
1048
+ };
1049
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
1050
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
1051
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
1052
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
1053
+ clear: () => void;
1054
+ };
1055
+ inScript: boolean;
1056
+ } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
1057
+ totalPlayTime(state: {
1058
+ ready: boolean;
1059
+ playing: boolean;
1060
+ errors: {
1061
+ text: string;
1062
+ type: 'error' | 'warning' | 'info';
1063
+ }[];
1064
+ playTime: {
1065
+ start: number;
1066
+ previousPlaytime: number;
1067
+ };
1068
+ saveSlot: string;
1069
+ options: {
1070
+ baseAssetsPath?: string | undefined;
1071
+ baseDataPath?: string | undefined;
1072
+ configPath: string;
1073
+ logging?: boolean | undefined;
1074
+ debug?: boolean | undefined;
1075
+ };
1076
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
1077
+ paused: boolean;
1078
+ loading: {
1079
+ step: string;
1080
+ percentage: number;
1081
+ loaded: boolean;
1082
+ };
1083
+ debugMode: boolean;
1084
+ alerts: {
1085
+ title: string;
1086
+ text: string;
1087
+ resolver: () => void;
1088
+ id: string;
1089
+ }[];
1090
+ saving: {
1091
+ withPrompt?: boolean | undefined;
1092
+ name?: string | undefined;
1093
+ resolver: () => void;
1094
+ } | null;
1095
+ saveData?: {
1096
+ [x: string]: any;
1097
+ version: string;
1098
+ skills: {
1099
+ skillChecks: {
1100
+ [key: string]: import("./skills").SkillCheckState;
1101
+ };
1102
+ skills: import("./skills").SkillsState;
1103
+ };
1104
+ screen: {
1105
+ layers: (string | null)[];
1106
+ buttons: import("./screens-store").ButtonsState;
1107
+ };
1108
+ main: {
1109
+ playTime: number;
1110
+ };
1111
+ dialog: {
1112
+ dialog: {
1113
+ speaker: string;
1114
+ text: string;
1115
+ pose?: string | undefined;
1116
+ cssClass?: string | undefined;
1117
+ choices?: {
1118
+ choice: string;
1119
+ originalIndex: number;
1120
+ allowed: boolean;
1121
+ }[] | undefined;
1122
+ textField?: boolean | undefined;
1123
+ interactive: boolean;
1124
+ id: string;
1125
+ }[];
1126
+ };
1127
+ vm: {
1128
+ lastLabel: string;
1129
+ data: import("./vm-store").DataState;
1130
+ };
1131
+ audio: {
1132
+ modes: {
1133
+ [key: string]: import("./audio-store").AudioSaveMode;
1134
+ };
1135
+ masterVolume: number;
1136
+ };
1137
+ hud: {
1138
+ hudStats: import("./hud-stats-store").HudStatsState;
1139
+ };
1140
+ inventory: {
1141
+ items: {
1142
+ [key: string]: import("./inventory-store").ItemState;
1143
+ };
1144
+ interactionTags: {
1145
+ [key: string]: {
1146
+ blockedInteraction: boolean;
1147
+ };
1148
+ };
1149
+ };
1150
+ quests: {
1151
+ quests: {
1152
+ [key: string]: import("./quest-log").QuestState;
1153
+ };
1154
+ };
1155
+ metadata: {
1156
+ saveDate: string;
1157
+ name: string;
1158
+ };
1159
+ screenObjects: {
1160
+ tree: string[];
1161
+ objectsList: {
1162
+ [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
1163
+ };
1164
+ };
1165
+ } | undefined;
1166
+ listener: {
1167
+ listeners: {
1168
+ gameLoaded: Set<() => void>;
1169
+ };
1170
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
1171
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
1172
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
1173
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
1174
+ clear: () => void;
1175
+ };
1176
+ inScript: boolean;
1177
+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
1178
+ sessionPlayTime(state: {
1179
+ ready: boolean;
1180
+ playing: boolean;
1181
+ errors: {
1182
+ text: string;
1183
+ type: 'error' | 'warning' | 'info';
1184
+ }[];
1185
+ playTime: {
1186
+ start: number;
1187
+ previousPlaytime: number;
1188
+ };
1189
+ saveSlot: string;
1190
+ options: {
1191
+ baseAssetsPath?: string | undefined;
1192
+ baseDataPath?: string | undefined;
1193
+ configPath: string;
1194
+ logging?: boolean | undefined;
1195
+ debug?: boolean | undefined;
1196
+ };
1197
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
1198
+ paused: boolean;
1199
+ loading: {
1200
+ step: string;
1201
+ percentage: number;
1202
+ loaded: boolean;
1203
+ };
1204
+ debugMode: boolean;
1205
+ alerts: {
1206
+ title: string;
1207
+ text: string;
1208
+ resolver: () => void;
1209
+ id: string;
1210
+ }[];
1211
+ saving: {
1212
+ withPrompt?: boolean | undefined;
1213
+ name?: string | undefined;
1214
+ resolver: () => void;
1215
+ } | null;
1216
+ saveData?: {
1217
+ [x: string]: any;
1218
+ version: string;
1219
+ skills: {
1220
+ skillChecks: {
1221
+ [key: string]: import("./skills").SkillCheckState;
1222
+ };
1223
+ skills: import("./skills").SkillsState;
1224
+ };
1225
+ screen: {
1226
+ layers: (string | null)[];
1227
+ buttons: import("./screens-store").ButtonsState;
1228
+ };
1229
+ main: {
1230
+ playTime: number;
1231
+ };
1232
+ dialog: {
1233
+ dialog: {
1234
+ speaker: string;
1235
+ text: string;
1236
+ pose?: string | undefined;
1237
+ cssClass?: string | undefined;
1238
+ choices?: {
1239
+ choice: string;
1240
+ originalIndex: number;
1241
+ allowed: boolean;
1242
+ }[] | undefined;
1243
+ textField?: boolean | undefined;
1244
+ interactive: boolean;
1245
+ id: string;
1246
+ }[];
1247
+ };
1248
+ vm: {
1249
+ lastLabel: string;
1250
+ data: import("./vm-store").DataState;
1251
+ };
1252
+ audio: {
1253
+ modes: {
1254
+ [key: string]: import("./audio-store").AudioSaveMode;
1255
+ };
1256
+ masterVolume: number;
1257
+ };
1258
+ hud: {
1259
+ hudStats: import("./hud-stats-store").HudStatsState;
1260
+ };
1261
+ inventory: {
1262
+ items: {
1263
+ [key: string]: import("./inventory-store").ItemState;
1264
+ };
1265
+ interactionTags: {
1266
+ [key: string]: {
1267
+ blockedInteraction: boolean;
1268
+ };
1269
+ };
1270
+ };
1271
+ quests: {
1272
+ quests: {
1273
+ [key: string]: import("./quest-log").QuestState;
1274
+ };
1275
+ };
1276
+ metadata: {
1277
+ saveDate: string;
1278
+ name: string;
1279
+ };
1280
+ screenObjects: {
1281
+ tree: string[];
1282
+ objectsList: {
1283
+ [id: string]: import("./screen-objects-store").ScreenObjectSaveState;
1284
+ };
1285
+ };
1286
+ } | undefined;
1287
+ listener: {
1288
+ listeners: {
1289
+ gameLoaded: Set<() => void>;
1290
+ };
1291
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
1292
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
1293
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
1294
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
1295
+ clear: () => void;
1296
+ };
1297
+ inScript: boolean;
1298
+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
1299
+ }> & import("pinia").PiniaCustomProperties<string, import("pinia").StateTree, import("pinia")._GettersTree<import("pinia").StateTree>, import("pinia")._ActionsTree>;
1300
+ screens: import("pinia").Store<"screens", import("./screens-store").ScreenState, {
1301
+ nonEmptyLayers(state: import("./screens-store").ScreenState): import("./screens-store").FullLayerState[];
1302
+ }, {
1303
+ setScreen(screen: string, layer: number, transition?: import("../utils/transition").AddTransition | undefined): Promise<void>;
1304
+ finishTransition(layer: number): void;
1305
+ transitionScreen(screen: string, transition: import("../utils/transition").AddTransition, layer?: number | undefined): Promise<void>;
1306
+ emptyLayer(layer: number, transition?: import("../utils/transition").AddTransition | undefined): Promise<void>;
1307
+ setButtons(config: import("../config/config-output").Config): void;
1308
+ changeButton(button: string, newValue: import("./screens-store").ButtonStateValue): void;
1309
+ generateSaveData(): import("./screens-store").ScreenSave;
1310
+ loadSaveData(data: import("./screens-store").ScreenSave): void;
1311
+ }>;
1312
+ skills: import("pinia").Store<"skills", import("./skills").Skills, {}, {
1313
+ setupSkillCheck(skillCheck: import("./skills").SkillCheckState, id: string): void;
1314
+ passSkillCheck(skillCheckId: string, hide?: boolean | undefined): void;
1315
+ failSkillCheck(skillCheckId: string, hide?: boolean | undefined): void;
1316
+ resetSkillCheck(skillCheckId: string): void;
1317
+ generateSaveData(): import("./skills").Skills;
1318
+ getSkillCheck(id: string): import("./skills").SkillCheckState;
1319
+ createSkillCheckState(): import("./skills").SkillCheckState;
1320
+ loadSaveData(data: import("./skills").Skills): void;
1321
+ setupSkills(skillsConfig: {
1322
+ skills: Record<string, {
1323
+ hidden?: boolean | undefined;
1324
+ description: string;
1325
+ name: string;
1326
+ startingLevel: number;
1327
+ icon: string;
1328
+ }>;
1329
+ skillChecks: {
1330
+ rollRange: number;
1331
+ skillMultiplier: number;
1332
+ failureChance: number;
1333
+ difficultyText: [number, string][];
1334
+ };
1335
+ skillOptions: {
1336
+ xpPerLevel: number;
1337
+ notifyLevelUp: boolean;
1338
+ };
1339
+ }): void;
1340
+ getSkill(skill: string): import("./skills").SkillState;
1341
+ getSkillLevel(skill: string): number;
1342
+ getSkillXp(skill: string): number;
1343
+ addXp(skill: string, xp: number): void;
1344
+ setSkillLevel(skill: string, level: number): void;
1345
+ incrementSkill(skill: string, amount: number): void;
1346
+ levelledUp(skill: string): void;
1347
+ }>;
1348
+ dialog: import("pinia").Store<"dialog", {
1349
+ dialog: import("./dialog-store").DialogKey[];
1350
+ playMode: "auto" | "skip" | "normal";
1351
+ }, {
1352
+ currentDialog(): import("./dialog-store").DialogKey;
1353
+ }, {
1354
+ generateSaveData(): import("./dialog-store").DialogSave;
1355
+ loadSaveData(data: import("./dialog-store").DialogSave): void;
1356
+ addDialog(dialog: import("./dialog-store").AddDialogParams): void;
1357
+ toggleAutoPlay(): void;
1358
+ toggleSkip(): void;
1359
+ clearDialog(): void;
1360
+ reset(): void;
1361
+ }>;
1362
+ vm: import("pinia").Store<"vm", import("./vm-store").VMState, {
1363
+ currentFrame(state: {
1364
+ commandsWaitingForPlayerAnswer: {
1365
+ args: (import("../types/parser").Parser.Primitive | {
1366
+ code: string;
1367
+ command: {
1368
+ commandType: string;
1369
+ operator: string;
1370
+ args: (import("../types/parser").Parser.Primitive | any)[];
1371
+ options: import("../types/parser").Parser.DefaultArg;
1372
+ staticOptions: {};
1373
+ };
1374
+ fileName: string;
1375
+ line: number;
1376
+ })[];
1377
+ commandType: string;
1378
+ options: any;
1379
+ code: string;
1380
+ staticOptions: any;
1381
+ operator: string;
1382
+ line: number;
1383
+ fileName: string;
1384
+ finishCommand?: ((res: any) => void) | undefined;
1385
+ }[];
1386
+ stack: {
1387
+ blocks: {
1388
+ currentIndex: number;
1389
+ branchData: {
1390
+ branch: {
1391
+ code: string;
1392
+ command: {
1393
+ commandType: string;
1394
+ operator: string;
1395
+ args: (import("../types/parser").Parser.Primitive | any)[];
1396
+ options: import("../types/parser").Parser.DefaultArg;
1397
+ staticOptions: {};
1398
+ };
1399
+ fileName: string;
1400
+ line: number;
1401
+ }[];
1402
+ args?: string[] | undefined;
1403
+ };
1404
+ }[];
1405
+ label: string;
1406
+ scope: {
1407
+ [key: string]: any;
1408
+ };
1409
+ returnValue: any;
1410
+ }[];
1411
+ script: import("../types/parser").Parser.ParsedScript;
1412
+ data: import("./vm-store").DataState;
1413
+ lastLabel: string;
1414
+ jumpTarget?: {
1415
+ currentIndex: number;
1416
+ branchData: {
1417
+ branch: {
1418
+ code: string;
1419
+ command: {
1420
+ commandType: string;
1421
+ operator: string;
1422
+ args: (import("../types/parser").Parser.Primitive | any)[];
1423
+ options: import("../types/parser").Parser.DefaultArg;
1424
+ staticOptions: {};
1425
+ };
1426
+ fileName: string;
1427
+ line: number;
1428
+ }[];
1429
+ args?: string[] | undefined;
1430
+ };
1431
+ label: string;
1432
+ scope?: {
1433
+ [key: string]: any;
1434
+ } | undefined;
1435
+ args?: any[] | undefined;
1436
+ } | undefined;
1437
+ hasJumped: boolean;
1438
+ } & import("pinia").PiniaCustomStateProperties<import("./vm-store").VMState>): import("./vm-store").MachineFrame | undefined;
1439
+ scope(): {
1440
+ [key: string]: any;
1441
+ };
1442
+ currentBlock(): import("./vm-store").MachineBlock | undefined;
1443
+ currentLine(): import("../types/parser").Parser.ParsedExpression<import("../types/parser").Parser.DefaultArg, {}> | undefined;
1444
+ commandWaitingForAnswer(): import("../types/parser").Parser.Command<any, any> | undefined;
1445
+ }, {
1446
+ generateSaveData(): import("./vm-store").VMSave;
1447
+ loadSaveData(data: import("./vm-store").VMSave): void;
1448
+ findEntitiesInData(data: any): void;
1449
+ setReturnValue(value: any): void;
1450
+ waitForPlayerAnswer(cmd: import("../types/parser").Parser.Command<any, any>): void;
1451
+ popAnswerQueue(): {
1452
+ args: (import("../types/parser").Parser.Primitive | {
1453
+ code: string;
1454
+ command: {
1455
+ commandType: string;
1456
+ operator: string;
1457
+ args: (import("../types/parser").Parser.Primitive | any)[];
1458
+ options: import("../types/parser").Parser.DefaultArg;
1459
+ staticOptions: {};
1460
+ };
1461
+ fileName: string;
1462
+ line: number;
1463
+ })[];
1464
+ commandType: string;
1465
+ options: any;
1466
+ code: string;
1467
+ staticOptions: any;
1468
+ operator: string;
1469
+ line: number;
1470
+ fileName: string;
1471
+ finishCommand?: ((res: any) => void) | undefined;
1472
+ } | undefined;
1473
+ addScopedVariable(key: string, value: any): void;
1474
+ loadScripts(scriptPaths: string[]): Promise<void>;
1475
+ start(): void;
1476
+ setLastLabel(label: string): void;
1477
+ reset(): void;
1478
+ setScript(script: import("../types/parser").Parser.ParsedScript): void;
1479
+ overrideData(data: import("./vm-store").DataState): void;
1480
+ setStack(stack: import("./vm-store").SetFrameOptions): void;
1481
+ frameOptionsToFrame(frame: import("./vm-store").SetFrameOptions): import("./vm-store").MachineFrame;
1482
+ addBlock(frame: import("./vm-store").MachineFrame, block: import("./vm-store").MachineBlock): void;
1483
+ addAndRunBlock(block: import("./vm-store").MachineBlock): Promise<any>;
1484
+ setData(path: string, value: any): void;
1485
+ addInstruction(path: string, value: any): void;
1486
+ addFrame(newStackOptions: import("./vm-store").AddFrameOptions): void;
1487
+ addAndRunFrame(newStackOptions: import("./vm-store").AddFrameOptions): Promise<any>;
1488
+ runFrame(): Promise<any>;
1489
+ cleanFrame(): any;
1490
+ runBlock(): Promise<any>;
1491
+ cleanBlock(): void;
1492
+ runGame(): Promise<void>;
1493
+ nextLineOnly(): Promise<boolean>;
1494
+ isBlockFinished(): boolean;
1495
+ reachedEndOfScript(): void;
1496
+ runLineOnly(): Promise<any>;
1497
+ runLabelFunction(label: string, ...args: any[]): Promise<any>;
1498
+ runCustomFrame(stack: import("./vm-store").AddFrameOptions): void;
1499
+ jumpToLabel(label: string, ...args: any[]): Promise<void>;
1500
+ runThenGoBackToPreviousDialog(label: string, ...args: any[]): Promise<any>;
1501
+ }>;
1502
+ hud: import("pinia").Store<"hud", import("./hud-stats-store").HudState, {}, {
1503
+ setupHudStats(stats: Record<string, {
1504
+ maxValue?: number | undefined;
1505
+ minValue?: number | undefined;
1506
+ name: string;
1507
+ icon: string;
1508
+ startingValue: number;
1509
+ }>): void;
1510
+ setStat(stat: string, value: number): void;
1511
+ addStat(stat: string, value: number): void;
1512
+ getStat(stat: string): import("./hud-stats-store").HudStat;
1513
+ getStatValue(stat: string): number;
1514
+ generateSaveData(): import("./hud-stats-store").HudState;
1515
+ loadSaveData(data: import("./hud-stats-store").HudState): void;
1516
+ }>;
1517
+ audio: import("pinia").Store<"audio", import("./audio-store").AudioState, {}, {
1518
+ stopAll(): void;
1519
+ stopChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): Promise<void>;
1520
+ pauseChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): Promise<void>;
1521
+ playChannel(mode: "sound" | "music" | "ambiant", audio: string, channelIndex: number): Promise<void>;
1522
+ changeChannel(mode: "sound" | "music" | "ambiant", audio: string, channelIndex: number): Promise<void>;
1523
+ actuallyStopChannel(channel: import("./audio-store").AudioChannel): void;
1524
+ getAudioChannel(mode: "sound" | "music" | "ambiant", channelIndex: number): import("./audio-store").AudioChannel | null;
1525
+ setAudioChannel(mode: "sound" | "music" | "ambiant", channelIndex: number, value: import("./audio-store").AudioChannel | null): void;
1526
+ actuallyPlayChannel(mode: "sound" | "music" | "ambiant", channelIndex: number, audio: string): Promise<void>;
1527
+ reloadAudio(save: import("./audio-store").AudioSave): void;
1528
+ stopSound(key: string): void;
1529
+ generateSaveData(): import("./audio-store").AudioSave;
1530
+ loadSaveData(data: import("./audio-store").AudioSave): void;
1531
+ reset(): void;
1532
+ setModeVolume(mode: "sound" | "music" | "ambiant", volume: number): void;
1533
+ setMasterVolume(volume: number): void;
1534
+ modeVolume(mode: "sound" | "music" | "ambiant"): number;
1535
+ }>;
1536
+ rendering: import("pinia").Store<"rendering", import("./rendering-store").RenderingState, {
1537
+ gameScaleRatio(state: import("./rendering-store").RenderingState): number;
1538
+ overlayMode(state: import("./rendering-store").RenderingState): boolean;
1539
+ gameWidth(): number;
1540
+ gameHeight(): number;
1541
+ dialogWidth(): number;
1542
+ dialogHeight(): number;
1543
+ actualGameHeight(): number;
1544
+ viewportRatio(state: import("./rendering-store").RenderingState): number;
1545
+ viewportHeight(state: import("./rendering-store").RenderingState): number;
1546
+ viewportWidth(state: import("./rendering-store").RenderingState): number;
1547
+ showDialog(state: import("./rendering-store").RenderingState): boolean;
1548
+ }, {
1549
+ updateScreenSize(width: number, height: number): void;
1550
+ }>;
1551
+ notifications: import("pinia").Store<"notifications", import("./notification-store").NotificationsState, {}, {
1552
+ addNotification(text: string): Promise<void>;
1553
+ deleteNotification(id: string): void;
1554
+ disableNotifications(): void;
1555
+ enableNotifications(): void;
1556
+ }>;
1557
+ inventory: import("pinia").Store<"inventory", import("./inventory-store").InventoryState, {}, {
1558
+ generateSaveData(): import("./inventory-store").InventoryState;
1559
+ loadSaveData(save: import("./inventory-store").InventoryState): void;
1560
+ setupItems(items: {
1561
+ [key: string]: {
1562
+ onUse?: {
1563
+ label: string;
1564
+ action: string;
1565
+ } | undefined;
1566
+ tag?: string | undefined;
1567
+ category?: string | undefined;
1568
+ showIfEmpty?: boolean | undefined;
1569
+ description: string;
1570
+ name: string;
1571
+ icon: string;
1572
+ };
1573
+ }): void;
1574
+ hasItem(itemId: string, amount?: number | undefined): boolean;
1575
+ getExistingItem(id: string): import("./inventory-store").ItemState | undefined;
1576
+ getItemAmount(id: string): number;
1577
+ add(item: import("./inventory-store").ItemState): void;
1578
+ enableInteraction(tag?: string | undefined): void;
1579
+ disableInteraction(tag?: string | undefined): void;
1580
+ onScriptStart(): void;
1581
+ onScriptEnd(): void;
1582
+ isInteractionTagBlocked(tag?: string | undefined): boolean;
1583
+ remove(item: import("./inventory-store").ItemState): void;
1584
+ deleteItem(id: string): void;
1585
+ canUseItem(item: import("./inventory-store").ItemState): boolean;
1586
+ }>;
1587
+ quests: import("pinia").Store<"quests", import("./quest-log").QuestLogState, {}, {
1588
+ getQuest(questId: string): import("./quest-log").QuestState;
1589
+ getObjective(questId: string, objectiveId: string): import("./quest-log").ObjectiveState;
1590
+ setupQuests(questsConfig: {
1591
+ quests: Record<string, {
1592
+ category?: string | undefined;
1593
+ title: string;
1594
+ description: string;
1595
+ objectives: Record<string, {
1596
+ hidden?: boolean | undefined;
1597
+ description: string;
1598
+ }>;
1599
+ }>;
1600
+ categories: {
1601
+ title: string;
1602
+ id: string;
1603
+ }[];
1604
+ }): void;
1605
+ startQuest(questId: string): void;
1606
+ startObjective(questId: string, objectiveId: string): void;
1607
+ completeObjective(questId: string, objectiveId: string): void;
1608
+ completeQuest(questId: string, ending?: string | undefined): void;
1609
+ isQuestCompleted(questId: string): boolean;
1610
+ isObjectiveCompleted(questId: string, objectiveId: string): boolean;
1611
+ isQuestStarted(questId: string): boolean;
1612
+ isObjectiveStarted(questId: string, objectiveId: string): boolean;
1613
+ removeQuest(id: string): void;
1614
+ generateSaveData(): import("./quest-log").QuestLogState;
1615
+ loadSaveData(data: import("./quest-log").QuestLogState): void;
1616
+ }>;
1617
+ sprites: import("pinia").Store<"screenObjects", import("./screen-objects-store").ScreenObjectsStoreState, {}, {
1618
+ addObject(object: import("./screen-objects-store").ScreenObjectState): void;
1619
+ createObject<EntityType extends import("./screen-objects-store").ScreenObjectState = import("./screen-objects-store").ScreenObjectState, CreationOptions extends Partial<import("./screen-objects-store").ScreenObjectState> = Partial<import("./screen-objects-store").ScreenObjectState>>(options: CreationOptions): EntityType;
1620
+ destroyObject(objectToDestroy: string | import("./screen-objects-store").ScreenObjectState): void;
1621
+ createSprite(options: import("./screen-objects-store").CreateSpriteOptions): import("./screen-objects-store").SpriteState;
1622
+ getObject(id: string): import("./screen-objects-store").ScreenObjectState;
1623
+ clickObject(thing: import("./screen-objects-store").ScreenObjectState): void;
1624
+ generateSaveData(): import("./screen-objects-store").ScreenObjectsStoreSave;
1625
+ loadSaveData(data: import("./screen-objects-store").ScreenObjectsStoreSave): void;
1626
+ reset(): void;
1627
+ screenObjectToSave(object: import("./screen-objects-store").ScreenObjectState): import("./screen-objects-store").ScreenObjectSaveState;
1628
+ loadAllObjects(objects: {
1629
+ [key: string]: import("./screen-objects-store").ScreenObjectSaveState;
1630
+ }): {
1631
+ [key: string]: import("./screen-objects-store").ScreenObjectState;
1632
+ };
1633
+ }>;
1634
+ };
1635
+ overrideStates(override: any): void;
1636
+ }>;
1637
+ export {};