narrat 2.0.7 → 2.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +785 -0
- package/LICENSE +21 -21
- package/README.md +105 -38
- package/dist/.DS_Store +0 -0
- package/dist/app.vue.d.ts +96 -106
- package/dist/components/MainMenu.vue.d.ts +12 -12
- package/dist/components/Skills.vue.d.ts +22 -22
- package/dist/components/debug/debug-menu.vue.d.ts +48 -48
- package/dist/components/dialog-picture.vue.d.ts +9 -9
- package/dist/components/game-dialog.vue.d.ts +65 -65
- package/dist/components/hud.vue.d.ts +12 -12
- package/dist/components/inventory-ui.vue.d.ts +30 -30
- package/dist/components/loading-bar.vue.d.ts +10 -10
- package/dist/components/menu-buttons.vue.d.ts +26 -26
- package/dist/components/notification-toast.vue.d.ts +6 -6
- package/dist/components/quests-ui.vue.d.ts +20 -20
- package/dist/components/utils/modal.vue.d.ts +6 -6
- package/dist/components/volume-controls.vue.d.ts +7 -7
- package/dist/config.d.ts +151 -151
- package/dist/constants.d.ts +1 -1
- package/dist/data/characters.json +62 -62
- package/dist/data/config.json +182 -182
- package/dist/data/example.rpy +363 -360
- package/dist/data/refactor.rpy +30 -30
- package/dist/defaultConfig.d.ts +2 -2
- package/dist/demo/demo.d.ts +1 -1
- package/dist/dialog-box.vue.d.ts +37 -37
- package/dist/exports/config.d.ts +1 -1
- package/dist/exports/display.d.ts +2 -2
- package/dist/exports/plugins.d.ts +20 -20
- package/dist/fonts/OpenDyslexic.ttf.svg +2326 -2326
- package/dist/gameloop.d.ts +3 -3
- package/dist/img/.DS_Store +0 -0
- package/dist/lib/lib.d.ts +15 -15
- package/dist/main.d.ts +5 -5
- package/dist/music/.DS_Store +0 -0
- package/dist/narrat.es.js +11 -80
- package/dist/narrat.es.js.map +1 -1
- package/dist/narrat.umd.js +77 -77
- package/dist/narrat.umd.js.map +1 -1
- package/dist/plugins/NarratPlugin.d.ts +11 -11
- package/dist/sounds/.DS_Store +0 -0
- package/dist/stores/audio-store.d.ts +12 -12
- package/dist/stores/dialog-store.d.ts +31 -31
- package/dist/stores/hud-stats-store.d.ts +22 -22
- package/dist/stores/inventory-store.d.ts +37 -37
- package/dist/stores/main-store.d.ts +276 -276
- package/dist/stores/notification-store.d.ts +12 -12
- package/dist/stores/quest-log.d.ts +39 -39
- package/dist/stores/rendering-store.d.ts +13 -13
- package/dist/stores/screens-store.d.ts +23 -23
- package/dist/stores/skills.d.ts +36 -36
- package/dist/stores/vm-store.d.ts +148 -148
- package/dist/types/app-types.d.ts +4 -4
- package/dist/types/character-types.d.ts +27 -27
- package/dist/types/dialog-box-types.d.ts +10 -10
- package/dist/types/game-save.d.ts +21 -21
- package/dist/types/parser.d.ts +92 -92
- package/dist/types/state.d.ts +3 -3
- package/dist/utils/ajax.d.ts +1 -1
- package/dist/utils/audio-loader.d.ts +13 -13
- package/dist/utils/characters.d.ts +5 -5
- package/dist/utils/data-helpers.d.ts +19 -19
- package/dist/utils/debounce.d.ts +14 -14
- package/dist/utils/error-handling.d.ts +3 -3
- package/dist/utils/helpers.d.ts +6 -6
- package/dist/utils/images-loader.d.ts +6 -6
- package/dist/utils/logger.d.ts +11 -11
- package/dist/utils/object-iterators.d.ts +8 -8
- package/dist/utils/promises.d.ts +1 -1
- package/dist/utils/randomId.d.ts +1 -1
- package/dist/utils/save-helpers.d.ts +3 -3
- package/dist/utils/skillchecks.d.ts +17 -17
- package/dist/utils/string-helpers.d.ts +3 -3
- package/dist/utils/time-helpers.d.ts +2 -2
- package/dist/vm/commands/arithmetic-commands.d.ts +17 -17
- package/dist/vm/commands/audio-commands.d.ts +8 -8
- package/dist/vm/commands/choice.d.ts +37 -37
- package/dist/vm/commands/clear_dialog.d.ts +2 -2
- package/dist/vm/commands/command-helpers.d.ts +2 -2
- package/dist/vm/commands/command-plugin.d.ts +30 -30
- package/dist/vm/commands/flow-commands.d.ts +14 -14
- package/dist/vm/commands/if.d.ts +10 -10
- package/dist/vm/commands/index.d.ts +2 -2
- package/dist/vm/commands/inventory-commands.d.ts +15 -15
- package/dist/vm/commands/logic-command.d.ts +42 -42
- package/dist/vm/commands/notify.d.ts +4 -4
- package/dist/vm/commands/quest-commands.d.ts +30 -30
- package/dist/vm/commands/screen-commands.d.ts +8 -8
- package/dist/vm/commands/set.d.ts +6 -6
- package/dist/vm/commands/skill-commands.d.ts +33 -33
- package/dist/vm/commands/stats-commands.d.ts +12 -12
- package/dist/vm/commands/string-commands.d.ts +9 -9
- package/dist/vm/commands/text-field.d.ts +7 -7
- package/dist/vm/commands/text.d.ts +13 -13
- package/dist/vm/commands/wait.d.ts +4 -4
- package/dist/vm/vm-helpers.d.ts +16 -16
- package/dist/vm/vm-parser.d.ts +19 -19
- package/dist/vm/vm-parser.test.d.ts +1 -1
- package/dist/vm/vm.d.ts +19 -19
- package/package.json +79 -79
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@@ -1,39 +1,39 @@
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import { QuestData } from '../config';
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export interface QuestLogState {
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quests: {
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[key: string]: QuestState;
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};
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}
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export interface QuestState {
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id: string;
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state: 'hidden' | 'unlocked' | 'completed';
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ending?: string;
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/** Note: Objectives are an object so that it's easy to access specific objectives in game scripts.
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* One side effect of this is that the order objectives appear in isn't technicaclly guaranteed. */
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objectives: {
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[key: string]: ObjectiveState;
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};
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}
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export interface ObjectiveState {
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id: string;
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state: 'hidden' | 'unlocked' | 'completed';
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}
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export declare type QuestLogSave = QuestLogState;
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export declare const useQuests: import("pinia").StoreDefinition<"quests", QuestLogState, {}, {
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getQuest(questId: string): QuestState;
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getObjective(questId: string, objectiveId: string): ObjectiveState;
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setupQuests(quests: {
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[key: string]: QuestData;
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}): void;
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startQuest(questId: string): void;
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startObjective(questId: string, objectiveId: string): void;
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completeObjective(questId: string, objectiveId: string): void;
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completeQuest(questId: string, ending?: string): void;
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isQuestCompleted(questId: string): boolean;
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isObjectiveCompleted(questId: string, objectiveId: string): boolean;
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isQuestStarted(questId: string): boolean;
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isObjectiveStarted(questId: string, objectiveId: string): boolean;
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removeQuest(id: string): void;
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generateSaveData(): QuestLogSave;
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loadSaveData(data: QuestLogSave): void;
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}>;
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import { QuestData } from '../config';
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export interface QuestLogState {
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quests: {
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[key: string]: QuestState;
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};
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}
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export interface QuestState {
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id: string;
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state: 'hidden' | 'unlocked' | 'completed';
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ending?: string;
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/** Note: Objectives are an object so that it's easy to access specific objectives in game scripts.
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* One side effect of this is that the order objectives appear in isn't technicaclly guaranteed. */
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objectives: {
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[key: string]: ObjectiveState;
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};
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}
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export interface ObjectiveState {
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id: string;
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state: 'hidden' | 'unlocked' | 'completed';
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}
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export declare type QuestLogSave = QuestLogState;
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export declare const useQuests: import("pinia").StoreDefinition<"quests", QuestLogState, {}, {
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getQuest(questId: string): QuestState;
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getObjective(questId: string, objectiveId: string): ObjectiveState;
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setupQuests(quests: {
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[key: string]: QuestData;
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}): void;
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startQuest(questId: string): void;
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startObjective(questId: string, objectiveId: string): void;
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completeObjective(questId: string, objectiveId: string): void;
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completeQuest(questId: string, ending?: string): void;
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isQuestCompleted(questId: string): boolean;
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isObjectiveCompleted(questId: string, objectiveId: string): boolean;
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isQuestStarted(questId: string): boolean;
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isObjectiveStarted(questId: string, objectiveId: string): boolean;
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removeQuest(id: string): void;
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generateSaveData(): QuestLogSave;
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loadSaveData(data: QuestLogSave): void;
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}>;
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export interface RenderingState {
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screenWidth: number;
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screenHeight: number;
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canvasWidth: number;
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canvasHeight: number;
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renderRatio: number;
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topOffset: number;
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leftOffset: number;
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layoutMode: 'horizontal' | 'vertical';
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}
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export declare const useRenderingStore: import("pinia").StoreDefinition<"rendering", RenderingState, {}, {
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updateScreenSize(width: number, height: number, textWidth: number): void;
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}>;
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export interface RenderingState {
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screenWidth: number;
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screenHeight: number;
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canvasWidth: number;
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canvasHeight: number;
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renderRatio: number;
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topOffset: number;
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leftOffset: number;
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layoutMode: 'horizontal' | 'vertical';
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}
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export declare const useRenderingStore: import("pinia").StoreDefinition<"rendering", RenderingState, {}, {
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updateScreenSize(width: number, height: number, textWidth: number): void;
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}>;
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import { ButtonConfig } from '../config';
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export interface ButtonsState {
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[key: string]: {
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enabled: boolean;
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};
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}
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export interface ScreenState {
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currentScreen: string;
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buttons: ButtonsState;
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}
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export declare type ScreenSave = ScreenState;
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export declare const useScreens: import("pinia").StoreDefinition<"screens", {
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currentScreen: string;
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buttons: ButtonsState;
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}, {}, {
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setScreen(screen: string): void;
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setButtons(buttons: {
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[key: string]: ButtonConfig;
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}): void;
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changeButton(button: string, newValue: boolean): void;
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generateSaveData(): ScreenSave;
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loadSaveData(data: ScreenSave): void;
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}>;
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import { ButtonConfig } from '../config';
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export interface ButtonsState {
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[key: string]: {
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enabled: boolean;
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};
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}
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export interface ScreenState {
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currentScreen: string;
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buttons: ButtonsState;
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}
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export declare type ScreenSave = ScreenState;
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export declare const useScreens: import("pinia").StoreDefinition<"screens", {
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currentScreen: string;
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buttons: ButtonsState;
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}, {}, {
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setScreen(screen: string): void;
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setButtons(buttons: {
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[key: string]: ButtonConfig;
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}): void;
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changeButton(button: string, newValue: boolean): void;
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generateSaveData(): ScreenSave;
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loadSaveData(data: ScreenSave): void;
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}>;
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package/dist/stores/skills.d.ts
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import { SkillData } from '../config';
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export interface SkillState {
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id: string;
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level: number;
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xp: number;
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}
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export interface SkillsState {
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[key: string]: SkillState;
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}
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export interface SkillCheckState {
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happened: boolean;
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succeeded: boolean;
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}
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export interface Skills {
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skillChecks: {
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[key: string]: SkillCheckState;
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};
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skills: SkillsState;
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}
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export declare type SkillsSave = Skills;
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export declare const useSkills: import("pinia").StoreDefinition<"skills", Skills, {}, {
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setupSkillCheck(skillCheck: SkillCheckState, id: string): void;
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passSkillCheck(skillCheckId: string, hide?: boolean): void;
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failSkillCheck(skillCheckId: string, hide?: boolean): void;
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generateSaveData(): SkillsSave;
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getSkillCheck(id: string): SkillCheckState;
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createSkillCheckState(): SkillCheckState;
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loadSaveData(data: SkillsSave): void;
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setupSkills(skills: {
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[key: string]: SkillData;
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}): void;
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addXp(skill: string, xp: number): void;
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incrementSkill(skill: string, amount: number): void;
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levelledUp(skill: string): void;
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}>;
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import { SkillData } from '../config';
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export interface SkillState {
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id: string;
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level: number;
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xp: number;
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}
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export interface SkillsState {
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[key: string]: SkillState;
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}
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export interface SkillCheckState {
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happened: boolean;
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succeeded: boolean;
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hidden: boolean;
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}
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export interface Skills {
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skillChecks: {
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[key: string]: SkillCheckState;
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};
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skills: SkillsState;
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}
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export declare type SkillsSave = Skills;
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export declare const useSkills: import("pinia").StoreDefinition<"skills", Skills, {}, {
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setupSkillCheck(skillCheck: SkillCheckState, id: string): void;
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passSkillCheck(skillCheckId: string, hide?: boolean): void;
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failSkillCheck(skillCheckId: string, hide?: boolean): void;
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generateSaveData(): SkillsSave;
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getSkillCheck(id: string): SkillCheckState;
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createSkillCheckState(): SkillCheckState;
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loadSaveData(data: SkillsSave): void;
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setupSkills(skills: {
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[key: string]: SkillData;
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}): void;
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addXp(skill: string, xp: number): void;
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incrementSkill(skill: string, amount: number): void;
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levelledUp(skill: string): void;
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}>;
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import { Parser } from '../types/parser';
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export declare type AddStackOptions = Omit<SetStackOptions, 'label'> & {
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label?: string;
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export interface MachineStack {
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currentIndex: number;
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branchData: Parser.ParsedLabel;
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label: string;
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scope: {
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[key: string]: any;
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};
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onComplete?: (result: any) => void;
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returnValue: any;
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}
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export interface SetStackOptions {
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currentIndex: number;
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branchData: Parser.ParsedLabel;
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export interface VMState {
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stack: MachineStack[];
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script: Parser.ParsedScript;
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}
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export interface VMSave {
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data: DataState;
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}
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export declare const useVM: import("pinia").StoreDefinition<"vm", VMState, {
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currentStack(state: {
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lastChoiceCommand?: {
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stack: {
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branch: {
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command: {
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returnValue: any;
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}[];
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|
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script: Parser.ParsedScript;
|
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|
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data: DataState;
|
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|
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lastLabel: string;
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|
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|
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};
|
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|
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} & import("pinia").PiniaCustomStateProperties<VMState>): {
|
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|
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currentIndex: number;
|
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|
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branchData: {
|
|
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|
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branch: {
|
|
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|
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code: string;
|
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|
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command: {
|
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|
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|
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|
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args: (Parser.Primitive | any)[];
|
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|
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options: Parser.DefaultArg;
|
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|
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staticOptions: {};
|
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|
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};
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|
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fileName: string;
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|
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line: number;
|
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|
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}[];
|
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|
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args?: string[] | undefined;
|
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|
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};
|
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|
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label: string;
|
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|
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scope: {
|
|
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|
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[key: string]: any;
|
|
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|
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};
|
|
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|
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onComplete?: ((result: any) => void) | undefined;
|
|
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|
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returnValue: any;
|
|
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|
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};
|
|
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|
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currentLine(): Parser.ParsedExpression<Parser.DefaultArg, {}> | undefined;
|
|
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|
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}, {
|
|
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|
-
generateSaveData(): VMSave;
|
|
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|
-
loadSaveData(data: VMSave): void;
|
|
123
|
-
resetScope(): void;
|
|
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|
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setReturnValue(value: any): void;
|
|
125
|
-
removeFromScope(vars: string[]): void;
|
|
126
|
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addScopedVariable(key: string, value: any): void;
|
|
127
|
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extendScope(scope: {
|
|
128
|
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[key: string]: any;
|
|
129
|
-
}): void;
|
|
130
|
-
loadScripts(scriptPaths: string[]): Promise<void>;
|
|
131
|
-
start(): void;
|
|
132
|
-
setLastLabel(label: string): void;
|
|
133
|
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reset(): void;
|
|
134
|
-
setScript(script: Parser.ParsedScript): void;
|
|
135
|
-
overrideData(data: DataState): void;
|
|
136
|
-
setStack(stack: SetStackOptions): void;
|
|
137
|
-
stackOptionsToStack(stack: SetStackOptions): MachineStack;
|
|
138
|
-
setData(path: string, value: any): void;
|
|
139
|
-
addInstruction(path: string, value: any): void;
|
|
140
|
-
addStack(newStackOptions: AddStackOptions): Promise<void>;
|
|
141
|
-
nextLine(): Promise<any>;
|
|
142
|
-
previousStack(): Promise<any>;
|
|
143
|
-
finishGame(): void;
|
|
144
|
-
runLine(): Promise<void>;
|
|
145
|
-
runLabelFunction(label: string, ...args: any[]): Promise<unknown>;
|
|
146
|
-
runCustomStack(stack: AddStackOptions): void;
|
|
147
|
-
runLabel(label: string, ...args: any[]): void;
|
|
148
|
-
}>;
|
|
1
|
+
import { Parser } from '../types/parser';
|
|
2
|
+
export declare type AddStackOptions = Omit<SetStackOptions, 'label'> & {
|
|
3
|
+
label?: string;
|
|
4
|
+
};
|
|
5
|
+
export interface MachineStack {
|
|
6
|
+
currentIndex: number;
|
|
7
|
+
branchData: Parser.ParsedLabel;
|
|
8
|
+
label: string;
|
|
9
|
+
scope: {
|
|
10
|
+
[key: string]: any;
|
|
11
|
+
};
|
|
12
|
+
onComplete?: (result: any) => void;
|
|
13
|
+
returnValue: any;
|
|
14
|
+
}
|
|
15
|
+
export interface SetStackOptions {
|
|
16
|
+
currentIndex: number;
|
|
17
|
+
branchData: Parser.ParsedLabel;
|
|
18
|
+
label: string;
|
|
19
|
+
scope?: {
|
|
20
|
+
[key: string]: any;
|
|
21
|
+
};
|
|
22
|
+
onComplete?: (result: any) => void;
|
|
23
|
+
args?: any[];
|
|
24
|
+
}
|
|
25
|
+
export interface DataState {
|
|
26
|
+
[key: string]: any;
|
|
27
|
+
}
|
|
28
|
+
export interface VMState {
|
|
29
|
+
lastChoiceCommand?: Parser.Command;
|
|
30
|
+
stack: MachineStack[];
|
|
31
|
+
script: Parser.ParsedScript;
|
|
32
|
+
data: DataState;
|
|
33
|
+
lastLabel: string;
|
|
34
|
+
currentScope: {
|
|
35
|
+
[key: string]: any;
|
|
36
|
+
};
|
|
37
|
+
}
|
|
38
|
+
export interface VMSave {
|
|
39
|
+
lastLabel: string;
|
|
40
|
+
data: DataState;
|
|
41
|
+
}
|
|
42
|
+
export declare const useVM: import("pinia").StoreDefinition<"vm", VMState, {
|
|
43
|
+
currentStack(state: {
|
|
44
|
+
lastChoiceCommand?: {
|
|
45
|
+
args: (Parser.Primitive | {
|
|
46
|
+
code: string;
|
|
47
|
+
command: {
|
|
48
|
+
commandType: string;
|
|
49
|
+
operator: string;
|
|
50
|
+
args: (Parser.Primitive | any)[];
|
|
51
|
+
options: Parser.DefaultArg;
|
|
52
|
+
staticOptions: {};
|
|
53
|
+
};
|
|
54
|
+
fileName: string;
|
|
55
|
+
line: number;
|
|
56
|
+
})[];
|
|
57
|
+
commandType: string;
|
|
58
|
+
options: Parser.DefaultArg;
|
|
59
|
+
code: string;
|
|
60
|
+
staticOptions: {};
|
|
61
|
+
operator: string;
|
|
62
|
+
line: number;
|
|
63
|
+
fileName: string;
|
|
64
|
+
} | undefined;
|
|
65
|
+
stack: {
|
|
66
|
+
currentIndex: number;
|
|
67
|
+
branchData: {
|
|
68
|
+
branch: {
|
|
69
|
+
code: string;
|
|
70
|
+
command: {
|
|
71
|
+
commandType: string;
|
|
72
|
+
operator: string;
|
|
73
|
+
args: (Parser.Primitive | any)[];
|
|
74
|
+
options: Parser.DefaultArg;
|
|
75
|
+
staticOptions: {};
|
|
76
|
+
};
|
|
77
|
+
fileName: string;
|
|
78
|
+
line: number;
|
|
79
|
+
}[];
|
|
80
|
+
args?: string[] | undefined;
|
|
81
|
+
};
|
|
82
|
+
label: string;
|
|
83
|
+
scope: {
|
|
84
|
+
[key: string]: any;
|
|
85
|
+
};
|
|
86
|
+
onComplete?: ((result: any) => void) | undefined;
|
|
87
|
+
returnValue: any;
|
|
88
|
+
}[];
|
|
89
|
+
script: Parser.ParsedScript;
|
|
90
|
+
data: DataState;
|
|
91
|
+
lastLabel: string;
|
|
92
|
+
currentScope: {
|
|
93
|
+
[key: string]: any;
|
|
94
|
+
};
|
|
95
|
+
} & import("pinia").PiniaCustomStateProperties<VMState>): {
|
|
96
|
+
currentIndex: number;
|
|
97
|
+
branchData: {
|
|
98
|
+
branch: {
|
|
99
|
+
code: string;
|
|
100
|
+
command: {
|
|
101
|
+
commandType: string;
|
|
102
|
+
operator: string;
|
|
103
|
+
args: (Parser.Primitive | any)[];
|
|
104
|
+
options: Parser.DefaultArg;
|
|
105
|
+
staticOptions: {};
|
|
106
|
+
};
|
|
107
|
+
fileName: string;
|
|
108
|
+
line: number;
|
|
109
|
+
}[];
|
|
110
|
+
args?: string[] | undefined;
|
|
111
|
+
};
|
|
112
|
+
label: string;
|
|
113
|
+
scope: {
|
|
114
|
+
[key: string]: any;
|
|
115
|
+
};
|
|
116
|
+
onComplete?: ((result: any) => void) | undefined;
|
|
117
|
+
returnValue: any;
|
|
118
|
+
};
|
|
119
|
+
currentLine(): Parser.ParsedExpression<Parser.DefaultArg, {}> | undefined;
|
|
120
|
+
}, {
|
|
121
|
+
generateSaveData(): VMSave;
|
|
122
|
+
loadSaveData(data: VMSave): void;
|
|
123
|
+
resetScope(): void;
|
|
124
|
+
setReturnValue(value: any): void;
|
|
125
|
+
removeFromScope(vars: string[]): void;
|
|
126
|
+
addScopedVariable(key: string, value: any): void;
|
|
127
|
+
extendScope(scope: {
|
|
128
|
+
[key: string]: any;
|
|
129
|
+
}): void;
|
|
130
|
+
loadScripts(scriptPaths: string[]): Promise<void>;
|
|
131
|
+
start(): void;
|
|
132
|
+
setLastLabel(label: string): void;
|
|
133
|
+
reset(): void;
|
|
134
|
+
setScript(script: Parser.ParsedScript): void;
|
|
135
|
+
overrideData(data: DataState): void;
|
|
136
|
+
setStack(stack: SetStackOptions): void;
|
|
137
|
+
stackOptionsToStack(stack: SetStackOptions): MachineStack;
|
|
138
|
+
setData(path: string, value: any): void;
|
|
139
|
+
addInstruction(path: string, value: any): void;
|
|
140
|
+
addStack(newStackOptions: AddStackOptions): Promise<void>;
|
|
141
|
+
nextLine(): Promise<any>;
|
|
142
|
+
previousStack(): Promise<any>;
|
|
143
|
+
finishGame(): void;
|
|
144
|
+
runLine(): Promise<void>;
|
|
145
|
+
runLabelFunction(label: string, ...args: any[]): Promise<unknown>;
|
|
146
|
+
runCustomStack(stack: AddStackOptions): void;
|
|
147
|
+
runLabel(label: string, ...args: any[]): void;
|
|
148
|
+
}>;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
export interface GameConfig {
|
|
2
|
-
charactersPath: string;
|
|
3
|
-
configPath: string;
|
|
4
|
-
}
|
|
1
|
+
export interface GameConfig {
|
|
2
|
+
charactersPath: string;
|
|
3
|
+
configPath: string;
|
|
4
|
+
}
|
|
@@ -1,27 +1,27 @@
|
|
|
1
|
-
export interface CharactersConfigFile {
|
|
2
|
-
config: {
|
|
3
|
-
imagesPath: string;
|
|
4
|
-
};
|
|
5
|
-
characters: {
|
|
6
|
-
[key: string]: CharacterData;
|
|
7
|
-
};
|
|
8
|
-
}
|
|
9
|
-
export interface CharacterData {
|
|
10
|
-
sprites?: {
|
|
11
|
-
[key: string]: string;
|
|
12
|
-
};
|
|
13
|
-
name: string;
|
|
14
|
-
style?: DialogStyle;
|
|
15
|
-
}
|
|
16
|
-
export interface DialogStyle {
|
|
17
|
-
color?: string;
|
|
18
|
-
boxCss?: {
|
|
19
|
-
[key: string]: any;
|
|
20
|
-
};
|
|
21
|
-
nameCss?: {
|
|
22
|
-
[key: string]: any;
|
|
23
|
-
};
|
|
24
|
-
textCss?: {
|
|
25
|
-
[key: string]: any;
|
|
26
|
-
};
|
|
27
|
-
}
|
|
1
|
+
export interface CharactersConfigFile {
|
|
2
|
+
config: {
|
|
3
|
+
imagesPath: string;
|
|
4
|
+
};
|
|
5
|
+
characters: {
|
|
6
|
+
[key: string]: CharacterData;
|
|
7
|
+
};
|
|
8
|
+
}
|
|
9
|
+
export interface CharacterData {
|
|
10
|
+
sprites?: {
|
|
11
|
+
[key: string]: string;
|
|
12
|
+
};
|
|
13
|
+
name: string;
|
|
14
|
+
style?: DialogStyle;
|
|
15
|
+
}
|
|
16
|
+
export interface DialogStyle {
|
|
17
|
+
color?: string;
|
|
18
|
+
boxCss?: {
|
|
19
|
+
[key: string]: any;
|
|
20
|
+
};
|
|
21
|
+
nameCss?: {
|
|
22
|
+
[key: string]: any;
|
|
23
|
+
};
|
|
24
|
+
textCss?: {
|
|
25
|
+
[key: string]: any;
|
|
26
|
+
};
|
|
27
|
+
}
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import { DialogChoice } from '../stores/dialog-store';
|
|
2
|
-
export interface DialogBoxParameters {
|
|
3
|
-
title: string;
|
|
4
|
-
text: string;
|
|
5
|
-
styleId: string;
|
|
6
|
-
choices: DialogChoice[];
|
|
7
|
-
textField?: boolean;
|
|
8
|
-
old: boolean;
|
|
9
|
-
interactive: boolean;
|
|
10
|
-
}
|
|
1
|
+
import { DialogChoice } from '../stores/dialog-store';
|
|
2
|
+
export interface DialogBoxParameters {
|
|
3
|
+
title: string;
|
|
4
|
+
text: string;
|
|
5
|
+
styleId: string;
|
|
6
|
+
choices: DialogChoice[];
|
|
7
|
+
textField?: boolean;
|
|
8
|
+
old: boolean;
|
|
9
|
+
interactive: boolean;
|
|
10
|
+
}
|
|
@@ -1,21 +1,21 @@
|
|
|
1
|
-
import { AudioSave } from '../stores/audio-store';
|
|
2
|
-
import { DialogSave } from '../stores/dialog-store';
|
|
3
|
-
import { HudSave } from '../stores/hud-stats-store';
|
|
4
|
-
import { InventorySave } from '../stores/inventory-store';
|
|
5
|
-
import { MainSaveData } from '../stores/main-store';
|
|
6
|
-
import { QuestLogSave } from '../stores/quest-log';
|
|
7
|
-
import { ScreenSave } from '../stores/screens-store';
|
|
8
|
-
import { SkillsSave } from '../stores/skills';
|
|
9
|
-
import { VMSave } from '../stores/vm-store';
|
|
10
|
-
export declare type GameSave = {
|
|
11
|
-
version: string;
|
|
12
|
-
skills: SkillsSave;
|
|
13
|
-
screen: ScreenSave;
|
|
14
|
-
main: MainSaveData;
|
|
15
|
-
dialog: DialogSave;
|
|
16
|
-
vm: VMSave;
|
|
17
|
-
audio: AudioSave;
|
|
18
|
-
hud: HudSave;
|
|
19
|
-
inventory: InventorySave;
|
|
20
|
-
quests: QuestLogSave;
|
|
21
|
-
};
|
|
1
|
+
import { AudioSave } from '../stores/audio-store';
|
|
2
|
+
import { DialogSave } from '../stores/dialog-store';
|
|
3
|
+
import { HudSave } from '../stores/hud-stats-store';
|
|
4
|
+
import { InventorySave } from '../stores/inventory-store';
|
|
5
|
+
import { MainSaveData } from '../stores/main-store';
|
|
6
|
+
import { QuestLogSave } from '../stores/quest-log';
|
|
7
|
+
import { ScreenSave } from '../stores/screens-store';
|
|
8
|
+
import { SkillsSave } from '../stores/skills';
|
|
9
|
+
import { VMSave } from '../stores/vm-store';
|
|
10
|
+
export declare type GameSave = {
|
|
11
|
+
version: string;
|
|
12
|
+
skills: SkillsSave;
|
|
13
|
+
screen: ScreenSave;
|
|
14
|
+
main: MainSaveData;
|
|
15
|
+
dialog: DialogSave;
|
|
16
|
+
vm: VMSave;
|
|
17
|
+
audio: AudioSave;
|
|
18
|
+
hud: HudSave;
|
|
19
|
+
inventory: InventorySave;
|
|
20
|
+
quests: QuestLogSave;
|
|
21
|
+
};
|