narrat 2.0.0-test-2 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +38 -38
- package/dist/app.vue.d.ts +106 -0
- package/dist/components/MainMenu.vue.d.ts +12 -0
- package/dist/components/Skills.vue.d.ts +22 -0
- package/dist/components/debug/debug-menu.vue.d.ts +48 -0
- package/dist/components/dialog-picture.vue.d.ts +9 -0
- package/dist/components/game-dialog.vue.d.ts +65 -0
- package/dist/components/hud.vue.d.ts +12 -0
- package/dist/components/inventory-ui.vue.d.ts +30 -0
- package/dist/components/loading-bar.vue.d.ts +10 -0
- package/dist/components/menu-buttons.vue.d.ts +26 -0
- package/dist/components/notification-toast.vue.d.ts +6 -0
- package/dist/components/quests-ui.vue.d.ts +20 -0
- package/dist/components/utils/modal.vue.d.ts +6 -0
- package/dist/components/volume-controls.vue.d.ts +7 -0
- package/dist/config.d.ts +151 -0
- package/dist/constants.d.ts +1 -0
- package/dist/data/config.json +7 -1
- package/dist/data/example.rpy +8 -4
- package/dist/data/refactor.rpy +1 -1
- package/dist/defaultConfig.d.ts +2 -0
- package/dist/demo/demo.d.ts +1 -0
- package/dist/dialog-box.vue.d.ts +37 -0
- package/dist/exports/config.d.ts +1 -0
- package/dist/exports/display.d.ts +2 -0
- package/dist/exports/plugins.d.ts +20 -0
- package/dist/gameloop.d.ts +3 -0
- package/dist/lib/lib.d.ts +15 -0
- package/dist/lib.css +1 -0
- package/dist/main.d.ts +5 -0
- package/dist/narrat.es.js +18898 -21563
- package/dist/narrat.umd.js +112 -111
- package/dist/plugins/NarratPlugin.d.ts +11 -0
- package/dist/stores/audio-store.d.ts +12 -0
- package/dist/stores/dialog-store.d.ts +31 -0
- package/dist/stores/hud-stats-store.d.ts +22 -0
- package/dist/stores/inventory-store.d.ts +37 -0
- package/dist/stores/main-store.d.ts +276 -0
- package/dist/stores/notification-store.d.ts +12 -0
- package/dist/stores/quest-log.d.ts +39 -0
- package/dist/stores/rendering-store.d.ts +13 -0
- package/dist/stores/screens-store.d.ts +23 -0
- package/dist/stores/skills.d.ts +36 -0
- package/dist/stores/vm-store.d.ts +148 -0
- package/dist/types/app-types.d.ts +4 -0
- package/dist/types/character-types.d.ts +27 -0
- package/dist/types/dialog-box-types.d.ts +10 -0
- package/dist/types/game-save.d.ts +21 -0
- package/dist/types/parser.d.ts +92 -0
- package/dist/types/state.d.ts +3 -0
- package/dist/utils/ajax.d.ts +1 -0
- package/dist/utils/audio-loader.d.ts +13 -0
- package/dist/utils/characters.d.ts +5 -0
- package/dist/utils/data-helpers.d.ts +19 -0
- package/dist/utils/debounce.d.ts +14 -0
- package/dist/utils/error-handling.d.ts +3 -0
- package/dist/utils/helpers.d.ts +6 -0
- package/dist/utils/images-loader.d.ts +6 -0
- package/dist/utils/logger.d.ts +11 -0
- package/dist/utils/object-iterators.d.ts +8 -0
- package/dist/utils/promises.d.ts +1 -0
- package/dist/utils/randomId.d.ts +1 -0
- package/dist/utils/skillchecks.d.ts +17 -0
- package/dist/utils/string-helpers.d.ts +3 -0
- package/dist/utils/time-helpers.d.ts +2 -0
- package/dist/vm/commands/arithmetic-commands.d.ts +17 -0
- package/dist/vm/commands/audio-commands.d.ts +8 -0
- package/dist/vm/commands/choice.d.ts +37 -0
- package/dist/vm/commands/clear_dialog.d.ts +2 -0
- package/dist/vm/commands/command-helpers.d.ts +2 -0
- package/dist/vm/commands/command-plugin.d.ts +30 -0
- package/dist/vm/commands/flow-commands.d.ts +14 -0
- package/dist/vm/commands/if.d.ts +10 -0
- package/dist/vm/commands/index.d.ts +2 -0
- package/dist/vm/commands/inventory-commands.d.ts +15 -0
- package/dist/vm/commands/logic-command.d.ts +42 -0
- package/dist/vm/commands/notify.d.ts +4 -0
- package/dist/vm/commands/quest-commands.d.ts +30 -0
- package/dist/vm/commands/screen-commands.d.ts +8 -0
- package/dist/vm/commands/set.d.ts +6 -0
- package/dist/vm/commands/skill-commands.d.ts +33 -0
- package/dist/vm/commands/stats-commands.d.ts +12 -0
- package/dist/vm/commands/string-commands.d.ts +9 -0
- package/dist/vm/commands/text-field.d.ts +7 -0
- package/dist/vm/commands/text.d.ts +13 -0
- package/dist/vm/commands/wait.d.ts +4 -0
- package/dist/vm/vm-helpers.d.ts +16 -0
- package/dist/vm/vm-parser.d.ts +19 -0
- package/dist/vm/vm-parser.test.d.ts +1 -0
- package/dist/vm/vm.d.ts +19 -0
- package/package.json +79 -65
- package/dist/style.css +0 -1
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import { NarratPluginObject } from '../exports/plugins';
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export declare class NarratPlugin<T = any> implements NarratPluginObject<T> {
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onPageLoaded(): void;
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onNarratSetup(): void;
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onAppMounted(): void;
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onAssetsLoaded(): void;
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onGameSetup(): void;
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onGameStart(): void;
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onGameMounted(): void;
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onGameDismounted(): void;
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}
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export interface AudioState {
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currentMusic?: string;
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musicHowlId?: number;
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}
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export declare type AudioSave = Omit<AudioState, 'musicHowlId'>;
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export declare const useAudio: import("pinia").StoreDefinition<"audio", AudioState, {}, {
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stopMusic(): void;
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setMusic(music: string, soundId: number): void;
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generateSaveData(): AudioSave;
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loadSaveData(data: AudioSave): void;
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reset(): void;
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}>;
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export declare type AddDialogParams = Omit<DialogKey, 'id' | 'interactive'> & {
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interactive?: boolean;
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};
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export interface DialogKey {
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speaker: string;
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text: string;
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pose?: string;
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choices?: DialogChoice[];
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textField?: boolean;
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interactive: boolean;
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id: string;
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}
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export interface DialogChoice {
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choice: string;
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originalIndex: number;
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allowed: boolean;
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}
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declare type DialogState = {
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dialog: DialogKey[];
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};
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export declare type DialogSave = DialogState;
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export declare const useDialogStore: import("pinia").StoreDefinition<"dialog", DialogState, {
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currentDialog(): DialogKey;
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}, {
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generateSaveData(): DialogSave;
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loadSaveData(data: DialogSave): void;
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addDialog(dialog: AddDialogParams): void;
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clearDialog(): void;
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reset(): void;
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}>;
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export {};
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import { HudStatConfig } from '../config';
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export interface HudStatsState {
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[key: string]: HudStat;
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}
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export interface HudStat {
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value: number;
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}
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export interface HudState {
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hudStats: HudStatsState;
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}
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export declare type HudSave = HudState;
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export declare const useHud: import("pinia").StoreDefinition<"hud", HudState, {}, {
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setupHudStats(stats: {
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[key: string]: HudStatConfig;
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}): void;
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setStat(stat: string, value: number): void;
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addStat(stat: string, value: number): void;
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getStat(stat: string): HudStat;
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getStatValue(stat: string): number;
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generateSaveData(): HudSave;
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loadSaveData(data: HudSave): void;
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}>;
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import { ItemData } from '../config';
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export interface ItemState {
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amount: number;
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id: string;
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}
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export interface InventoryState {
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/** Note: Items are an object so that it's easy to access specific items in game scripts.
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* One side effect of this is that the order items appear in isn't technicaclly guaranteed.
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* It also means there can only be one "stack" of an item at a time */
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items: {
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[key: string]: ItemState;
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};
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interactionTags: {
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[key: string]: {
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blockedInteraction: boolean;
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};
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};
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}
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export declare type InventorySave = InventoryState;
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export declare const useInventory: import("pinia").StoreDefinition<"inventory", InventoryState, {}, {
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generateSaveData(): InventorySave;
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loadSaveData(save: InventorySave): void;
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setupItems(items: {
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[key: string]: ItemData;
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}): void;
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hasItem(itemId: string, amount?: number): boolean;
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getExistingItem(id: string): ItemState | undefined;
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getItemAmount(id: string): number;
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add(item: ItemState): void;
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enableInteraction(tag?: string): void;
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disableInteraction(tag?: string): void;
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onScriptStart(): void;
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onScriptEnd(): void;
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isInteractionTagBlocked(tag?: string): boolean;
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remove(item: ItemState): void;
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deleteItem(id: string): void;
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}>;
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import { GameSave } from '../types/game-save';
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import { AppOptions, Config } from '../config';
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export interface ErrorState {
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text: string;
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}
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interface MainState {
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ready: boolean;
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playing: boolean;
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errors: ErrorState[];
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playTime: {
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start: number;
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previousPlaytime: number;
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};
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options: AppOptions;
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flowState: 'menu' | 'playing';
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modal: string | false;
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paused: boolean;
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}
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export interface MainSaveData {
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playTime: number;
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}
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export declare const useMain: import("pinia").StoreDefinition<"main", MainState, {}, {
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setup(scriptPaths: string[], config: Config): Promise<void>;
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startMachine(): void;
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startGame(): Promise<void>;
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loadGame(saveFile: string): Promise<void>;
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playerAnswered(choice: number | string): void;
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menuReturn(): void;
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createError(text: string): void;
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clearErrors(): void;
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setFlowState(flowState: 'menu' | 'playing'): void;
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openModal(modal: string): void;
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closeModal(): void;
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toggleMenu(): void;
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pause(): void;
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unpause(): void;
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setOptions(options: AppOptions): void;
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startPlaying(): void;
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reset(): void;
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generateSaveData(): MainSaveData;
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loadSaveData(data: MainSaveData): void;
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saveGame(): void;
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setLoadedData(save: GameSave): void;
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getAllStates(): {
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main: any & {
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ready: boolean;
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playing: boolean;
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errors: {
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text: string;
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}[];
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playTime: {
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start: number;
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previousPlaytime: number;
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};
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options: {
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logging: boolean;
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debug: boolean;
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};
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flowState: 'menu' | 'playing';
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modal: string | false;
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paused: boolean;
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} & import("pinia")._StoreWithState<"main", MainState, {}, any> & import("pinia")._StoreWithGetters<{}> & import("pinia").PiniaCustomProperties<string, import("pinia").StateTree, import("pinia")._GettersTree<import("pinia").StateTree>, import("pinia")._ActionsTree>;
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screens: import("pinia").Store<"screens", {
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currentScreen: string;
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buttons: import("./screens-store").ButtonsState;
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}, {}, {
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setScreen(screen: string): void;
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setButtons(buttons: {
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[key: string]: import("../config").ButtonConfig;
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}): void;
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changeButton(button: string, newValue: boolean): void;
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generateSaveData(): import("./screens-store").ScreenState;
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loadSaveData(data: import("./screens-store").ScreenState): void;
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}>;
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skills: import("pinia").Store<"skills", import("./skills").Skills, {}, {
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setupSkillCheck(skillCheck: import("./skills").SkillCheckState, id: string): void;
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passSkillCheck(skillCheckId: string, hide?: boolean | undefined): void;
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failSkillCheck(skillCheckId: string, hide?: boolean | undefined): void;
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generateSaveData(): import("./skills").Skills;
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getSkillCheck(id: string): import("./skills").SkillCheckState;
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createSkillCheckState(): import("./skills").SkillCheckState;
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loadSaveData(data: import("./skills").Skills): void;
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setupSkills(skills: {
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[key: string]: import("../config").SkillData;
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}): void;
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addXp(skill: string, xp: number): void;
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incrementSkill(skill: string, amount: number): void;
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levelledUp(skill: string): void;
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}>;
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dialog: import("pinia").Store<"dialog", {
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dialog: import("./dialog-store").DialogKey[];
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}, {
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currentDialog(): import("./dialog-store").DialogKey;
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}, {
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generateSaveData(): {
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dialog: import("./dialog-store").DialogKey[];
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};
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loadSaveData(data: {
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dialog: import("./dialog-store").DialogKey[];
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}): void;
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addDialog(dialog: import("./dialog-store").AddDialogParams): void;
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clearDialog(): void;
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reset(): void;
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}>;
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vm: import("pinia").Store<"vm", import("./vm-store").VMState, {
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currentStack(state: {
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lastChoiceCommand?: {
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args: (import("../types/parser").Parser.Primitive | {
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code: string;
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command: {
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commandType: string;
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operator: string;
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args: (import("../types/parser").Parser.Primitive | any)[];
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options: import("../types/parser").Parser.DefaultArg;
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staticOptions: {};
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};
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fileName: string;
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line: number;
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})[];
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commandType: string;
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options: import("../types/parser").Parser.DefaultArg;
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code: string;
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staticOptions: {};
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operator: string;
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line: number;
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fileName: string;
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} | undefined;
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stack: {
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currentIndex: number;
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branchData: {
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branch: {
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code: string;
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command: {
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commandType: string;
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operator: string;
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+
args: (import("../types/parser").Parser.Primitive | any)[];
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options: import("../types/parser").Parser.DefaultArg;
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staticOptions: {};
|
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+
};
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fileName: string;
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line: number;
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}[];
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args?: string[] | undefined;
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|
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};
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|
+
label: string;
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|
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scope: {
|
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[key: string]: any;
|
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|
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};
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|
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onComplete?: ((result: any) => void) | undefined;
|
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|
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returnValue: any;
|
|
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|
+
}[];
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152
|
+
script: import("../types/parser").Parser.ParsedScript;
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|
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data: import("./vm-store").DataState;
|
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154
|
+
lastLabel: string;
|
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155
|
+
currentScope: {
|
|
156
|
+
[key: string]: any;
|
|
157
|
+
};
|
|
158
|
+
} & import("pinia").PiniaCustomStateProperties<import("./vm-store").VMState>): {
|
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|
+
currentIndex: number;
|
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|
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branchData: {
|
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branch: {
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|
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code: string;
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command: {
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commandType: string;
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operator: string;
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|
+
args: (import("../types/parser").Parser.Primitive | any)[];
|
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167
|
+
options: import("../types/parser").Parser.DefaultArg;
|
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|
+
staticOptions: {};
|
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|
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};
|
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|
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fileName: string;
|
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|
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line: number;
|
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|
+
}[];
|
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|
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args?: string[] | undefined;
|
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|
+
};
|
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175
|
+
label: string;
|
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|
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scope: {
|
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|
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[key: string]: any;
|
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|
+
};
|
|
179
|
+
onComplete?: ((result: any) => void) | undefined;
|
|
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|
+
returnValue: any;
|
|
181
|
+
};
|
|
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|
+
currentLine(): import("../types/parser").Parser.ParsedExpression<import("../types/parser").Parser.DefaultArg, {}> | undefined;
|
|
183
|
+
}, {
|
|
184
|
+
generateSaveData(): import("./vm-store").VMSave;
|
|
185
|
+
loadSaveData(data: import("./vm-store").VMSave): void;
|
|
186
|
+
resetScope(): void;
|
|
187
|
+
setReturnValue(value: any): void;
|
|
188
|
+
removeFromScope(vars: string[]): void;
|
|
189
|
+
addScopedVariable(key: string, value: any): void;
|
|
190
|
+
extendScope(scope: {
|
|
191
|
+
[key: string]: any;
|
|
192
|
+
}): void;
|
|
193
|
+
loadScripts(scriptPaths: string[]): Promise<void>;
|
|
194
|
+
start(): void;
|
|
195
|
+
setLastLabel(label: string): void;
|
|
196
|
+
reset(): void;
|
|
197
|
+
setScript(script: import("../types/parser").Parser.ParsedScript): void;
|
|
198
|
+
overrideData(data: import("./vm-store").DataState): void;
|
|
199
|
+
setStack(stack: import("./vm-store").SetStackOptions): void;
|
|
200
|
+
stackOptionsToStack(stack: import("./vm-store").SetStackOptions): import("./vm-store").MachineStack;
|
|
201
|
+
setData(path: string, value: any): void;
|
|
202
|
+
addInstruction(path: string, value: any): void;
|
|
203
|
+
addStack(newStackOptions: import("./vm-store").AddStackOptions): Promise<void>;
|
|
204
|
+
nextLine(): Promise<any>;
|
|
205
|
+
previousStack(): Promise<any>;
|
|
206
|
+
finishGame(): void;
|
|
207
|
+
runLine(): Promise<void>;
|
|
208
|
+
runLabelFunction(label: string, ...args: any[]): Promise<unknown>;
|
|
209
|
+
runCustomStack(stack: import("./vm-store").AddStackOptions): void;
|
|
210
|
+
runLabel(label: string, ...args: any[]): void;
|
|
211
|
+
}>;
|
|
212
|
+
hud: import("pinia").Store<"hud", import("./hud-stats-store").HudState, {}, {
|
|
213
|
+
setupHudStats(stats: {
|
|
214
|
+
[key: string]: import("../config").HudStatConfig;
|
|
215
|
+
}): void;
|
|
216
|
+
setStat(stat: string, value: number): void;
|
|
217
|
+
addStat(stat: string, value: number): void;
|
|
218
|
+
getStat(stat: string): import("./hud-stats-store").HudStat;
|
|
219
|
+
getStatValue(stat: string): number;
|
|
220
|
+
generateSaveData(): import("./hud-stats-store").HudState;
|
|
221
|
+
loadSaveData(data: import("./hud-stats-store").HudState): void;
|
|
222
|
+
}>;
|
|
223
|
+
audio: import("pinia").Store<"audio", import("./audio-store").AudioState, {}, {
|
|
224
|
+
stopMusic(): void;
|
|
225
|
+
setMusic(music: string, soundId: number): void;
|
|
226
|
+
generateSaveData(): import("./audio-store").AudioSave;
|
|
227
|
+
loadSaveData(data: import("./audio-store").AudioSave): void;
|
|
228
|
+
reset(): void;
|
|
229
|
+
}>;
|
|
230
|
+
rendering: import("pinia").Store<"rendering", import("./rendering-store").RenderingState, {}, {
|
|
231
|
+
updateScreenSize(width: number, height: number, textWidth: number): void;
|
|
232
|
+
}>;
|
|
233
|
+
notifications: import("pinia").Store<"notifications", import("./notification-store").NotificationsState, {}, {
|
|
234
|
+
addNotification(text: string): Promise<void>;
|
|
235
|
+
deleteNotification(id: string): void;
|
|
236
|
+
}>;
|
|
237
|
+
inventory: import("pinia").Store<"inventory", import("./inventory-store").InventoryState, {}, {
|
|
238
|
+
generateSaveData(): import("./inventory-store").InventoryState;
|
|
239
|
+
loadSaveData(save: import("./inventory-store").InventoryState): void;
|
|
240
|
+
setupItems(items: {
|
|
241
|
+
[key: string]: import("../config").ItemData;
|
|
242
|
+
}): void;
|
|
243
|
+
hasItem(itemId: string, amount?: number | undefined): boolean;
|
|
244
|
+
getExistingItem(id: string): import("./inventory-store").ItemState | undefined;
|
|
245
|
+
getItemAmount(id: string): number;
|
|
246
|
+
add(item: import("./inventory-store").ItemState): void;
|
|
247
|
+
enableInteraction(tag?: string | undefined): void;
|
|
248
|
+
disableInteraction(tag?: string | undefined): void;
|
|
249
|
+
onScriptStart(): void;
|
|
250
|
+
onScriptEnd(): void;
|
|
251
|
+
isInteractionTagBlocked(tag?: string | undefined): boolean;
|
|
252
|
+
remove(item: import("./inventory-store").ItemState): void;
|
|
253
|
+
deleteItem(id: string): void;
|
|
254
|
+
}>;
|
|
255
|
+
quests: import("pinia").Store<"quests", import("./quest-log").QuestLogState, {}, {
|
|
256
|
+
getQuest(questId: string): import("./quest-log").QuestState;
|
|
257
|
+
getObjective(questId: string, objectiveId: string): import("./quest-log").ObjectiveState;
|
|
258
|
+
setupQuests(quests: {
|
|
259
|
+
[key: string]: import("../config").QuestData;
|
|
260
|
+
}): void;
|
|
261
|
+
startQuest(questId: string): void;
|
|
262
|
+
startObjective(questId: string, objectiveId: string): void;
|
|
263
|
+
completeObjective(questId: string, objectiveId: string): void;
|
|
264
|
+
completeQuest(questId: string, ending?: string | undefined): void;
|
|
265
|
+
isQuestCompleted(questId: string): boolean;
|
|
266
|
+
isObjectiveCompleted(questId: string, objectiveId: string): boolean;
|
|
267
|
+
isQuestStarted(questId: string): boolean;
|
|
268
|
+
isObjectiveStarted(questId: string, objectiveId: string): boolean;
|
|
269
|
+
removeQuest(id: string): void;
|
|
270
|
+
generateSaveData(): import("./quest-log").QuestLogState;
|
|
271
|
+
loadSaveData(data: import("./quest-log").QuestLogState): void;
|
|
272
|
+
}>;
|
|
273
|
+
};
|
|
274
|
+
overrideStates(override: any): void;
|
|
275
|
+
}>;
|
|
276
|
+
export {};
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export interface NotificationState {
|
|
2
|
+
text: string;
|
|
3
|
+
}
|
|
4
|
+
export interface NotificationsState {
|
|
5
|
+
notifications: {
|
|
6
|
+
[key: string]: NotificationState;
|
|
7
|
+
};
|
|
8
|
+
}
|
|
9
|
+
export declare const useNotifications: import("pinia").StoreDefinition<"notifications", NotificationsState, {}, {
|
|
10
|
+
addNotification(text: string): Promise<void>;
|
|
11
|
+
deleteNotification(id: string): void;
|
|
12
|
+
}>;
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import { QuestData } from '../config';
|
|
2
|
+
export interface QuestLogState {
|
|
3
|
+
quests: {
|
|
4
|
+
[key: string]: QuestState;
|
|
5
|
+
};
|
|
6
|
+
}
|
|
7
|
+
export interface QuestState {
|
|
8
|
+
id: string;
|
|
9
|
+
state: 'hidden' | 'unlocked' | 'completed';
|
|
10
|
+
ending?: string;
|
|
11
|
+
/** Note: Objectives are an object so that it's easy to access specific objectives in game scripts.
|
|
12
|
+
* One side effect of this is that the order objectives appear in isn't technicaclly guaranteed. */
|
|
13
|
+
objectives: {
|
|
14
|
+
[key: string]: ObjectiveState;
|
|
15
|
+
};
|
|
16
|
+
}
|
|
17
|
+
export interface ObjectiveState {
|
|
18
|
+
id: string;
|
|
19
|
+
state: 'hidden' | 'unlocked' | 'completed';
|
|
20
|
+
}
|
|
21
|
+
export declare type QuestLogSave = QuestLogState;
|
|
22
|
+
export declare const useQuests: import("pinia").StoreDefinition<"quests", QuestLogState, {}, {
|
|
23
|
+
getQuest(questId: string): QuestState;
|
|
24
|
+
getObjective(questId: string, objectiveId: string): ObjectiveState;
|
|
25
|
+
setupQuests(quests: {
|
|
26
|
+
[key: string]: QuestData;
|
|
27
|
+
}): void;
|
|
28
|
+
startQuest(questId: string): void;
|
|
29
|
+
startObjective(questId: string, objectiveId: string): void;
|
|
30
|
+
completeObjective(questId: string, objectiveId: string): void;
|
|
31
|
+
completeQuest(questId: string, ending?: string): void;
|
|
32
|
+
isQuestCompleted(questId: string): boolean;
|
|
33
|
+
isObjectiveCompleted(questId: string, objectiveId: string): boolean;
|
|
34
|
+
isQuestStarted(questId: string): boolean;
|
|
35
|
+
isObjectiveStarted(questId: string, objectiveId: string): boolean;
|
|
36
|
+
removeQuest(id: string): void;
|
|
37
|
+
generateSaveData(): QuestLogSave;
|
|
38
|
+
loadSaveData(data: QuestLogSave): void;
|
|
39
|
+
}>;
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export interface RenderingState {
|
|
2
|
+
screenWidth: number;
|
|
3
|
+
screenHeight: number;
|
|
4
|
+
canvasWidth: number;
|
|
5
|
+
canvasHeight: number;
|
|
6
|
+
renderRatio: number;
|
|
7
|
+
topOffset: number;
|
|
8
|
+
leftOffset: number;
|
|
9
|
+
layoutMode: 'horizontal' | 'vertical';
|
|
10
|
+
}
|
|
11
|
+
export declare const useRenderingStore: import("pinia").StoreDefinition<"rendering", RenderingState, {}, {
|
|
12
|
+
updateScreenSize(width: number, height: number, textWidth: number): void;
|
|
13
|
+
}>;
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { ButtonConfig } from '../config';
|
|
2
|
+
export interface ButtonsState {
|
|
3
|
+
[key: string]: {
|
|
4
|
+
enabled: boolean;
|
|
5
|
+
};
|
|
6
|
+
}
|
|
7
|
+
export interface ScreenState {
|
|
8
|
+
currentScreen: string;
|
|
9
|
+
buttons: ButtonsState;
|
|
10
|
+
}
|
|
11
|
+
export declare type ScreenSave = ScreenState;
|
|
12
|
+
export declare const useScreens: import("pinia").StoreDefinition<"screens", {
|
|
13
|
+
currentScreen: string;
|
|
14
|
+
buttons: ButtonsState;
|
|
15
|
+
}, {}, {
|
|
16
|
+
setScreen(screen: string): void;
|
|
17
|
+
setButtons(buttons: {
|
|
18
|
+
[key: string]: ButtonConfig;
|
|
19
|
+
}): void;
|
|
20
|
+
changeButton(button: string, newValue: boolean): void;
|
|
21
|
+
generateSaveData(): ScreenSave;
|
|
22
|
+
loadSaveData(data: ScreenSave): void;
|
|
23
|
+
}>;
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { SkillData } from '../config';
|
|
2
|
+
export interface SkillState {
|
|
3
|
+
id: string;
|
|
4
|
+
level: number;
|
|
5
|
+
xp: number;
|
|
6
|
+
}
|
|
7
|
+
export interface SkillsState {
|
|
8
|
+
[key: string]: SkillState;
|
|
9
|
+
}
|
|
10
|
+
export interface SkillCheckState {
|
|
11
|
+
happened: boolean;
|
|
12
|
+
succeeded: boolean;
|
|
13
|
+
hidden: boolean;
|
|
14
|
+
}
|
|
15
|
+
export interface Skills {
|
|
16
|
+
skillChecks: {
|
|
17
|
+
[key: string]: SkillCheckState;
|
|
18
|
+
};
|
|
19
|
+
skills: SkillsState;
|
|
20
|
+
}
|
|
21
|
+
export declare type SkillsSave = Skills;
|
|
22
|
+
export declare const useSkills: import("pinia").StoreDefinition<"skills", Skills, {}, {
|
|
23
|
+
setupSkillCheck(skillCheck: SkillCheckState, id: string): void;
|
|
24
|
+
passSkillCheck(skillCheckId: string, hide?: boolean): void;
|
|
25
|
+
failSkillCheck(skillCheckId: string, hide?: boolean): void;
|
|
26
|
+
generateSaveData(): SkillsSave;
|
|
27
|
+
getSkillCheck(id: string): SkillCheckState;
|
|
28
|
+
createSkillCheckState(): SkillCheckState;
|
|
29
|
+
loadSaveData(data: SkillsSave): void;
|
|
30
|
+
setupSkills(skills: {
|
|
31
|
+
[key: string]: SkillData;
|
|
32
|
+
}): void;
|
|
33
|
+
addXp(skill: string, xp: number): void;
|
|
34
|
+
incrementSkill(skill: string, amount: number): void;
|
|
35
|
+
levelledUp(skill: string): void;
|
|
36
|
+
}>;
|
|
@@ -0,0 +1,148 @@
|
|
|
1
|
+
import { Parser } from '../types/parser';
|
|
2
|
+
export declare type AddStackOptions = Omit<SetStackOptions, 'label'> & {
|
|
3
|
+
label?: string;
|
|
4
|
+
};
|
|
5
|
+
export interface MachineStack {
|
|
6
|
+
currentIndex: number;
|
|
7
|
+
branchData: Parser.ParsedLabel;
|
|
8
|
+
label: string;
|
|
9
|
+
scope: {
|
|
10
|
+
[key: string]: any;
|
|
11
|
+
};
|
|
12
|
+
onComplete?: (result: any) => void;
|
|
13
|
+
returnValue: any;
|
|
14
|
+
}
|
|
15
|
+
export interface SetStackOptions {
|
|
16
|
+
currentIndex: number;
|
|
17
|
+
branchData: Parser.ParsedLabel;
|
|
18
|
+
label: string;
|
|
19
|
+
scope?: {
|
|
20
|
+
[key: string]: any;
|
|
21
|
+
};
|
|
22
|
+
onComplete?: (result: any) => void;
|
|
23
|
+
args?: any[];
|
|
24
|
+
}
|
|
25
|
+
export interface DataState {
|
|
26
|
+
[key: string]: any;
|
|
27
|
+
}
|
|
28
|
+
export interface VMState {
|
|
29
|
+
lastChoiceCommand?: Parser.Command;
|
|
30
|
+
stack: MachineStack[];
|
|
31
|
+
script: Parser.ParsedScript;
|
|
32
|
+
data: DataState;
|
|
33
|
+
lastLabel: string;
|
|
34
|
+
currentScope: {
|
|
35
|
+
[key: string]: any;
|
|
36
|
+
};
|
|
37
|
+
}
|
|
38
|
+
export interface VMSave {
|
|
39
|
+
lastLabel: string;
|
|
40
|
+
data: DataState;
|
|
41
|
+
}
|
|
42
|
+
export declare const useVM: import("pinia").StoreDefinition<"vm", VMState, {
|
|
43
|
+
currentStack(state: {
|
|
44
|
+
lastChoiceCommand?: {
|
|
45
|
+
args: (Parser.Primitive | {
|
|
46
|
+
code: string;
|
|
47
|
+
command: {
|
|
48
|
+
commandType: string;
|
|
49
|
+
operator: string;
|
|
50
|
+
args: (Parser.Primitive | any)[];
|
|
51
|
+
options: Parser.DefaultArg;
|
|
52
|
+
staticOptions: {};
|
|
53
|
+
};
|
|
54
|
+
fileName: string;
|
|
55
|
+
line: number;
|
|
56
|
+
})[];
|
|
57
|
+
commandType: string;
|
|
58
|
+
options: Parser.DefaultArg;
|
|
59
|
+
code: string;
|
|
60
|
+
staticOptions: {};
|
|
61
|
+
operator: string;
|
|
62
|
+
line: number;
|
|
63
|
+
fileName: string;
|
|
64
|
+
} | undefined;
|
|
65
|
+
stack: {
|
|
66
|
+
currentIndex: number;
|
|
67
|
+
branchData: {
|
|
68
|
+
branch: {
|
|
69
|
+
code: string;
|
|
70
|
+
command: {
|
|
71
|
+
commandType: string;
|
|
72
|
+
operator: string;
|
|
73
|
+
args: (Parser.Primitive | any)[];
|
|
74
|
+
options: Parser.DefaultArg;
|
|
75
|
+
staticOptions: {};
|
|
76
|
+
};
|
|
77
|
+
fileName: string;
|
|
78
|
+
line: number;
|
|
79
|
+
}[];
|
|
80
|
+
args?: string[] | undefined;
|
|
81
|
+
};
|
|
82
|
+
label: string;
|
|
83
|
+
scope: {
|
|
84
|
+
[key: string]: any;
|
|
85
|
+
};
|
|
86
|
+
onComplete?: ((result: any) => void) | undefined;
|
|
87
|
+
returnValue: any;
|
|
88
|
+
}[];
|
|
89
|
+
script: Parser.ParsedScript;
|
|
90
|
+
data: DataState;
|
|
91
|
+
lastLabel: string;
|
|
92
|
+
currentScope: {
|
|
93
|
+
[key: string]: any;
|
|
94
|
+
};
|
|
95
|
+
} & import("pinia").PiniaCustomStateProperties<VMState>): {
|
|
96
|
+
currentIndex: number;
|
|
97
|
+
branchData: {
|
|
98
|
+
branch: {
|
|
99
|
+
code: string;
|
|
100
|
+
command: {
|
|
101
|
+
commandType: string;
|
|
102
|
+
operator: string;
|
|
103
|
+
args: (Parser.Primitive | any)[];
|
|
104
|
+
options: Parser.DefaultArg;
|
|
105
|
+
staticOptions: {};
|
|
106
|
+
};
|
|
107
|
+
fileName: string;
|
|
108
|
+
line: number;
|
|
109
|
+
}[];
|
|
110
|
+
args?: string[] | undefined;
|
|
111
|
+
};
|
|
112
|
+
label: string;
|
|
113
|
+
scope: {
|
|
114
|
+
[key: string]: any;
|
|
115
|
+
};
|
|
116
|
+
onComplete?: ((result: any) => void) | undefined;
|
|
117
|
+
returnValue: any;
|
|
118
|
+
};
|
|
119
|
+
currentLine(): Parser.ParsedExpression<Parser.DefaultArg, {}> | undefined;
|
|
120
|
+
}, {
|
|
121
|
+
generateSaveData(): VMSave;
|
|
122
|
+
loadSaveData(data: VMSave): void;
|
|
123
|
+
resetScope(): void;
|
|
124
|
+
setReturnValue(value: any): void;
|
|
125
|
+
removeFromScope(vars: string[]): void;
|
|
126
|
+
addScopedVariable(key: string, value: any): void;
|
|
127
|
+
extendScope(scope: {
|
|
128
|
+
[key: string]: any;
|
|
129
|
+
}): void;
|
|
130
|
+
loadScripts(scriptPaths: string[]): Promise<void>;
|
|
131
|
+
start(): void;
|
|
132
|
+
setLastLabel(label: string): void;
|
|
133
|
+
reset(): void;
|
|
134
|
+
setScript(script: Parser.ParsedScript): void;
|
|
135
|
+
overrideData(data: DataState): void;
|
|
136
|
+
setStack(stack: SetStackOptions): void;
|
|
137
|
+
stackOptionsToStack(stack: SetStackOptions): MachineStack;
|
|
138
|
+
setData(path: string, value: any): void;
|
|
139
|
+
addInstruction(path: string, value: any): void;
|
|
140
|
+
addStack(newStackOptions: AddStackOptions): Promise<void>;
|
|
141
|
+
nextLine(): Promise<any>;
|
|
142
|
+
previousStack(): Promise<any>;
|
|
143
|
+
finishGame(): void;
|
|
144
|
+
runLine(): Promise<void>;
|
|
145
|
+
runLabelFunction(label: string, ...args: any[]): Promise<unknown>;
|
|
146
|
+
runCustomStack(stack: AddStackOptions): void;
|
|
147
|
+
runLabel(label: string, ...args: any[]): void;
|
|
148
|
+
}>;
|