narrat 1.3.0 → 1.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/components/MainMenu.vue.d.ts +6 -9
- package/lib/components/{menu.vue.d.ts → Menu.vue.d.ts} +0 -0
- package/lib/components/Skills.vue.d.ts +3 -5
- package/lib/components/inventory.vue.d.ts +8 -5
- package/lib/components/quests.vue.d.ts +3 -5
- package/lib/config.d.ts +10 -0
- package/lib/index.esm.js +236 -112
- package/lib/index.js +236 -112
- package/lib/stores/dialog-store.d.ts +3 -1
- package/lib/stores/inventory-store.d.ts +10 -0
- package/lib/stores/main-store.d.ts +10 -3
- package/lib/stores/vm-store.d.ts +2 -2
- package/lib/vm/commands/inventory-commands.d.ts +5 -0
- package/package.json +1 -1
- package/lib/demo/bitsy/bitsy.d.ts +0 -27
- package/lib/display.d.ts +0 -2
- package/lib/lib.d.ts +0 -6
- package/lib/plugins.d.ts +0 -22
- package/lib/renpy/command-parser-functions.d.ts +0 -14
- package/lib/renpy/renpy-helpers.d.ts +0 -14
- package/lib/renpy/renpy-parser.d.ts +0 -9
- package/lib/store.d.ts +0 -12
- package/lib/vm/commands/add_item.d.ts +0 -2
- package/lib/vm/commands/remove_item.d.ts +0 -2
- package/lib/vm/renpy-vm.d.ts +0 -11
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@@ -18,7 +18,9 @@ declare type DialogState = {
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dialog: DialogKey[];
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};
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export declare type DialogSave = DialogState;
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export declare const useDialogStore: import("pinia").StoreDefinition<"dialog", DialogState, {
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export declare const useDialogStore: import("pinia").StoreDefinition<"dialog", DialogState, {
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currentDialog(): DialogKey;
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}, {
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generateSaveData(): DialogSave;
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loadSaveData(data: DialogSave): void;
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addDialog(dialog: AddDialogParams): void;
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@@ -10,6 +10,11 @@ export interface InventoryState {
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items: {
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[key: string]: ItemState;
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};
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interactionTags: {
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[key: string]: {
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blockedInteraction: boolean;
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};
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};
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}
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export declare type InventorySave = InventoryState;
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export declare const useInventory: import("pinia").StoreDefinition<"inventory", InventoryState, {}, {
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@@ -21,6 +26,11 @@ export declare const useInventory: import("pinia").StoreDefinition<"inventory",
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getExistingItem(id: string): ItemState | undefined;
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getItemAmount(id: string): number;
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add(item: ItemState): void;
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enableInteraction(tag?: string): void;
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disableInteraction(tag?: string): void;
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onScriptStart(): void;
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onScriptEnd(): void;
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isInteractionTagBlocked(tag?: string): boolean;
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remove(item: ItemState): void;
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deleteItem(id: string): void;
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}>;
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@@ -87,7 +87,9 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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}>;
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dialog: import("pinia").Store<"dialog", {
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dialog: import("./dialog-store").DialogKey[];
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}, {
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}, {
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currentDialog(): import("./dialog-store").DialogKey;
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}, {
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generateSaveData(): {
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dialog: import("./dialog-store").DialogKey[];
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};
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@@ -222,12 +224,12 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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setStack(stack: import("./vm-store").MachineStack): void;
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setData(path: string, value: any): void;
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addInstruction(path: string, value: any): void;
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addStack(newStack: Partial<import("./vm-store").MachineStack>): void
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addStack(newStack: Partial<import("./vm-store").MachineStack>): Promise<void>;
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nextLine(): Promise<any>;
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previousStack(): void;
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finishGame(): void;
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runLine(): Promise<void>;
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runLabelFunction(label: string): Promise<void>;
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runLabelFunction(label: string, comeBackToSameLine?: boolean): Promise<void>;
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runLabel(label: string): void;
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}>;
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hud: import("pinia").Store<"hud", import("./hud-stats-store").HudState, {}, {
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@@ -262,6 +264,11 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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getExistingItem(id: string): import("./inventory-store").ItemState;
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getItemAmount(id: string): number;
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add(item: import("./inventory-store").ItemState): void;
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enableInteraction(tag?: string): void;
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disableInteraction(tag?: string): void;
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onScriptStart(): void;
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onScriptEnd(): void;
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isInteractionTagBlocked(tag?: string): boolean;
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remove(item: import("./inventory-store").ItemState): void;
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deleteItem(id: string): void;
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}>;
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package/lib/stores/vm-store.d.ts
CHANGED
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@@ -142,11 +142,11 @@ export declare const useVM: import("pinia").StoreDefinition<"vm", VMState, {
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setStack(stack: MachineStack): void;
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setData(path: string, value: any): void;
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addInstruction(path: string, value: any): void;
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addStack(newStack: AddStackOptions): void
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addStack(newStack: AddStackOptions): Promise<void>;
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nextLine(): Promise<any>;
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previousStack(): void;
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finishGame(): void;
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runLine(): Promise<void>;
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runLabelFunction(label: string): Promise<void>;
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runLabelFunction(label: string, comeBackToSameLine?: boolean): Promise<void>;
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runLabel(label: string): void;
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}>;
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@@ -0,0 +1,5 @@
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import { CommandPlugin } from './command-plugin';
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export declare const addItemPlugin: CommandPlugin;
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export declare const removeItemPlugin: CommandPlugin;
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export declare const enableInteractionPlugin: CommandPlugin;
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export declare const disableInteractionPlugin: CommandPlugin;
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package/package.json
CHANGED
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@@ -1,27 +0,0 @@
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import { NarratPlugin } from '@/index';
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import { CommandPlugin } from '@/vm/commands/command-plugin';
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import { State } from 'vue';
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import { ActionContext } from 'vuex';
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declare global {
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interface Window {
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defaultFontName: string;
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attachCanvas: (canvas: HTMLCanvasElement) => void;
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loadGame: (gameData: any, defaultFontData: any) => void;
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}
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}
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export declare function bitsyHacks(): void;
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export declare function attachBitsyGameToNarrat(): HTMLCanvasElement;
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export interface BitsyPluginOptions {
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showOnGameStart?: boolean;
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}
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export declare class BitsyPlugin extends NarratPlugin {
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canvas: HTMLCanvasElement;
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customCommands: CommandPlugin[];
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options: BitsyPluginOptions;
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oldInputs: any;
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onGameMounted(): void;
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constructor(options?: BitsyPluginOptions);
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showBitsyCommand({ dispatch, commit }: ActionContext<State, State>): Promise<void>;
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hideBitsyCommand({ dispatch, commit }: ActionContext<State, State>): Promise<any>;
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hideBitsy(): void;
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}
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package/lib/display.d.ts
DELETED
package/lib/lib.d.ts
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package/lib/plugins.d.ts
DELETED
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@@ -1,22 +0,0 @@
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import { State } from 'vue';
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import { ActionContext } from 'vuex';
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import { NarratPlugin } from './plugins/NarratPlugin';
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import { CommandPlugin, generateParser } from './vm/commands/command-plugin';
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import type { CommandRunner } from './vm/commands/command-plugin';
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export declare type NarratLifecycleHook = <T extends [...any[]]>(...args: T) => void;
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declare type NarratPluginObject = {
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onPageLoaded?: NarratLifecycleHook;
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onNarratSetup?: NarratLifecycleHook;
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onAppMounted?: NarratLifecycleHook;
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onAssetsLoaded?: NarratLifecycleHook;
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onGameSetup?: NarratLifecycleHook;
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onGameStart?: NarratLifecycleHook;
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onGameMounted?: NarratLifecycleHook;
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onGameUnmounted?: NarratLifecycleHook;
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customCommands?: CommandPlugin[];
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};
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declare function registerPlugin(plugin: NarratPluginObject): void;
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declare function addCommand(command: CommandPlugin): void;
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export declare type NarratActionContext = ActionContext<State, State>;
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export { CommandRunner };
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export { CommandPlugin, NarratPluginObject, NarratPlugin, registerPlugin, addCommand, generateParser, };
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import { ParserContext } from './renpy-parser';
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export declare type CommandParserFunction = (ctx: CommandParsingContext) => void;
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export declare type ProcessCommandsFunction = (ctx: ParserContext, lines: Parser.Line[], parentLine: Parser.Line | undefined) => Parser.Branch;
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export interface CommandParsingContext {
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parserContext: ParserContext;
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processCommandsFunction: ProcessCommandsFunction;
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line: Parser.Line;
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command: Partial<Parser.Command>;
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lines: Parser.Line[];
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currentLine: number;
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}
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export declare const parserFunctions: {
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[key: string]: CommandParserFunction;
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};
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import { State } from 'vue';
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import { ActionContext } from 'vuex';
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export declare function processSkillCheck(ctx: ActionContext<State, State>, skillcheck: Parser.SkillCheckOptions): boolean;
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export interface SkillCheckParams {
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skill: string;
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value: number;
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id: string;
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success?: string;
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failure?: string;
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}
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export declare function runSkillCheck(ctx: ActionContext<State, State>, params: SkillCheckParams): boolean;
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export declare function runConditionCommand(ctx: ActionContext<State, State>, command: Parser.Command): Parser.Branch | undefined;
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export declare function writeText(ctx: ActionContext<State, State>, text: string): void;
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export declare function runCondition(ctx: ActionContext<State, State>, condition: string): boolean;
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import { ProcessCommandsFunction } from './command-parser-functions';
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export declare type ParserErrorHandler = (ctx: ParserContext, line: number, text: string) => void;
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export interface ParserContext {
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fileName: string;
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error: (line: number, text: string) => void;
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processCommandsFunction: ProcessCommandsFunction;
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indentSize: number;
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}
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export declare function parseRenpyScript(errorHandler: ParserErrorHandler, code: string, fileName: string): Parser.ParsedScript;
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package/lib/store.d.ts
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import { InjectionKey, State } from 'vue';
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import { Store } from 'vuex';
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import { AppOptions } from '.';
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import { DialogKey, MachineStack } from './types/state';
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export declare type AddDialogParams = Omit<DialogKey, 'id'>;
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export interface SetupStoreResult {
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store: Store<State>;
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key: InjectionKey<Store<State>>;
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}
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export declare type AddStackOptions = Partial<MachineStack>;
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export declare function setupStore(options: AppOptions): SetupStoreResult;
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export declare function useStore(): Store<State>;
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package/lib/vm/renpy-vm.d.ts
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import { ActionContext, Commit } from 'vuex';
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import { State } from 'vue';
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import { DialogChoice } from '@/types/vuex';
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import { AddDialogParams } from '@/store';
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export declare function runLine(context: ActionContext<State, State>): Promise<void>;
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export declare function runCommand(context: ActionContext<State, State>, cmd: Parser.Command, choices?: DialogChoice[]): Promise<any>;
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export declare function playerAnswered(context: ActionContext<State, State>, choiceIndex: number): Promise<void>;
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export declare function runChoice(context: ActionContext<State, State>, cmd: Parser.Command): Promise<void>;
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export declare function textCommand(commit: Commit, dialog: AddDialogParams): Promise<void>;
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export declare function nextLine(ctx: ActionContext<State, State>): Promise<any>;
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export declare function finishGame({ commit, state }: ActionContext<State, State>): void;
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