narrat 1.2.0 → 1.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.esm.js +12 -4
- package/lib/index.js +12 -4
- package/lib/stores/audio-store.d.ts +1 -0
- package/lib/stores/dialog-store.d.ts +1 -0
- package/lib/stores/main-store.d.ts +2 -0
- package/package.json +1 -1
package/lib/index.esm.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
// Version: 1.2.
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1
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+
// Version: 1.2.1 - June 25, 2022 14:20:12
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import 'es6-promise/auto';
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import { ref, reactive, readonly, defineComponent, openBlock, createElementBlock, normalizeStyle, createElementVNode, createCommentVNode, Fragment, renderList, normalizeClass, createBlock, Transition, withCtx, renderSlot, createTextVNode, computed, resolveComponent, withDirectives, vModelText, toDisplayString, TransitionGroup, createVNode, createApp } from 'vue';
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import { defineStore, mapState, createPinia } from 'pinia';
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@@ -3432,6 +3432,9 @@ const useAudio = defineStore('audio', {
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loadSaveData(data) {
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this.currentMusic = data.currentMusic;
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},
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reset() {
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this.stopMusic();
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},
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},
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});
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@@ -3581,6 +3584,9 @@ const useDialogStore = defineStore('dialog', {
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clearDialog() {
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this.dialog.splice(0, this.dialog.length);
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},
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reset() {
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this.dialog = [];
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},
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},
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});
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@@ -4885,11 +4891,13 @@ const useMain = defineStore('main', {
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},
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reset() {
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this.ready = false;
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-
this.playing = false;
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this.errors = [];
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this.flowState = 'menu';
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this.modal = false;
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this.paused = false;
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useVM().reset();
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useAudio().reset();
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this.playing = false;
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this.ready = true;
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},
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generateSaveData() {
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return {
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@@ -9500,7 +9508,7 @@ async function startApp(config, options) {
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});
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registerBaseCommands(vm);
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logManager.setupDebugger(options.debug);
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-
console.log('%c Narrat game engine – 1.2.
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+
console.log('%c Narrat game engine – 1.2.1 - June 25, 2022 14:20:12', 'background: #222; color: #bada55');
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vm.callHook('onNarratSetup');
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app.mount('#game-holder');
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if (options.debug) {
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package/lib/index.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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// Version: 1.2.
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1
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// Version: 1.2.1 - June 25, 2022 14:20:12
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'use strict';
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Object.defineProperty(exports, '__esModule', { value: true });
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@@ -3436,6 +3436,9 @@ const useAudio = pinia.defineStore('audio', {
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loadSaveData(data) {
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this.currentMusic = data.currentMusic;
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},
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reset() {
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this.stopMusic();
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},
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},
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});
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@@ -3585,6 +3588,9 @@ const useDialogStore = pinia.defineStore('dialog', {
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clearDialog() {
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this.dialog.splice(0, this.dialog.length);
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},
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reset() {
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this.dialog = [];
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},
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},
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});
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@@ -4889,11 +4895,13 @@ const useMain = pinia.defineStore('main', {
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},
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reset() {
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this.ready = false;
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this.playing = false;
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this.errors = [];
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this.flowState = 'menu';
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this.modal = false;
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this.paused = false;
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useVM().reset();
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useAudio().reset();
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this.playing = false;
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this.ready = true;
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},
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generateSaveData() {
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return {
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@@ -9504,7 +9512,7 @@ async function startApp(config, options) {
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});
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registerBaseCommands(vm);
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logManager.setupDebugger(options.debug);
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9507
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-
console.log('%c Narrat game engine – 1.2.
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+
console.log('%c Narrat game engine – 1.2.1 - June 25, 2022 14:20:12', 'background: #222; color: #bada55');
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vm.callHook('onNarratSetup');
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app.mount('#game-holder');
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if (options.debug) {
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@@ -96,6 +96,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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}): void;
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addDialog(dialog: import("./dialog-store").AddDialogParams): void;
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clearDialog(): void;
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reset(): void;
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}>;
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vm: import("pinia").Store<"vm", import("./vm-store").VMState, {
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currentStack(state: {
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@@ -242,6 +243,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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setMusic(music: string, soundId: number): void;
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generateSaveData(): import("./audio-store").AudioSave;
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loadSaveData(data: import("./audio-store").AudioSave): void;
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reset(): void;
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}>;
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rendering: import("pinia").Store<"rendering", import("./rendering-store").RenderingState, {}, {
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updateScreenSize(width: number, height: number, textWidth: number): void;
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