narrat 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.esm.js +2 -2
- package/lib/index.js +2 -2
- package/package.json +1 -1
package/lib/index.esm.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
// Version: 1.
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1
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+
// Version: 1.1.0 - June 25, 2022 09:56:51
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import 'es6-promise/auto';
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import { ref, reactive, readonly, defineComponent, openBlock, createElementBlock, normalizeStyle, createElementVNode, createCommentVNode, Fragment, renderList, normalizeClass, createBlock, Transition, withCtx, renderSlot, createTextVNode, computed, resolveComponent, withDirectives, vModelText, toDisplayString, TransitionGroup, createVNode, createApp } from 'vue';
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import { defineStore, mapState, createPinia } from 'pinia';
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@@ -8921,7 +8921,7 @@ async function startApp(config, options) {
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});
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registerBaseCommands(vm);
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logManager.setupDebugger(options.debug);
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console.log('%c Narrat game engine – 1.
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console.log('%c Narrat game engine – 1.1.0 - June 25, 2022 09:56:51', 'background: #222; color: #bada55');
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vm.callHook('onNarratSetup');
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app.mount('#game-holder');
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if (options.debug) {
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package/lib/index.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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// Version: 1.
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1
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+
// Version: 1.1.0 - June 25, 2022 09:56:51
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'use strict';
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Object.defineProperty(exports, '__esModule', { value: true });
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@@ -8925,7 +8925,7 @@ async function startApp(config, options) {
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});
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registerBaseCommands(vm);
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logManager.setupDebugger(options.debug);
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-
console.log('%c Narrat game engine – 1.
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+
console.log('%c Narrat game engine – 1.1.0 - June 25, 2022 09:56:51', 'background: #222; color: #bada55');
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vm.callHook('onNarratSetup');
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app.mount('#game-holder');
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if (options.debug) {
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