narrat 0.9.4 → 0.10.0

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,23 @@
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  # Narrat changelog
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+ ## 0.10.0
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+
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+ ### New XP System
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+ - XP can be accumulated to level
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+ - config option: `skillOptions.xpPerLevel`
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+ - Use `add_xp` in script to add xp, just like adding levels
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+ - XP now displayed in skills menu
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+
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+ ### Other improvements
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+ - Improvements in skill checks display and difficulty
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+ - Bug fixes to skill check edge cases
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+ - Fixed a bug when not having a default title screen music
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+ - Added a new `hideAfterRoll` option to skill checks to hide their choice after they've happened once
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+ - Refactored skill check code for internal consistency between the different ways they're run
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+ - New CSS variables and classes to customise the look of skill check prompts
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+
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  ## 0.9.4
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  - Fixed a bug when going back to the main menu and reloading the save without refreshing the page
@@ -10,11 +10,15 @@ declare const _default: import("vue").DefineComponent<{
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  skillConf(): {
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  [key: string]: SkillData;
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  };
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+ xpPerLevel(): number;
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  }, {
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  getSkillStyle(skill: string): any;
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  getSkillName(skill: string): string;
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  clickSkill(skill: string): void;
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  closeSkill(): void;
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+ xpBarWidth(xp: number): {
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+ width: string;
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+ };
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  }, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, Record<string, any>, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<{
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  close?: unknown;
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  } & {
@@ -21,6 +21,7 @@ declare const _default: import("vue").DefineComponent<{
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  }, {
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  chooseOption(choice: DialogChoice): void;
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  dialogStyle(choice: DialogChoice): any;
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+ dialogClass(choice: DialogChoice): "strike-anim";
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  }, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, Record<string, any>, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<{
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  options?: unknown;
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  active?: unknown;