narrat 0.8.0 → 0.8.1

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package/CHANGELOG.md CHANGED
@@ -1,9 +1,13 @@
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  # Narrat changelog
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- ## 0.7.2
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+ ## 0.8.1
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+
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+ - Fixed a bug in accessing values inside conditions caused by changed in 0.7.2
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+
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+ ## 0.8.0
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  - Changed the `set` method to access things without caps (`data`, `skills`, `buttons` instead of `DATA`, `SKILLS`, `BUTTONS`) for consistency.
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- - Changed string interpolation to have more accessible objects, now values in `data` need to be access with `%{data.something}` instead of just `%{something}`
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+ - Changed string interpolation to have more accessible objects, now values in `data` need to be accessed with `%{data.something}` instead of just `%{something}`
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  - Now possible to access skill levels in string interpolation with `%{skills.someSkill.level}`
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  - Improvements to how skill checks are printed to be less awkward
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package/lib/index.esm.js CHANGED
@@ -1,4 +1,4 @@
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- // Version: 0.8.0 - April 26, 2022 13:18:38
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+ // Version: 0.8.1 - April 26, 2022 13:28:12
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  import 'es6-promise/auto';
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  import { ref, reactive, readonly, defineComponent, openBlock, createElementBlock, normalizeStyle, createElementVNode, createCommentVNode, Fragment, renderList, createBlock, Transition, withCtx, renderSlot, createTextVNode, resolveComponent, toDisplayString, createVNode, TransitionGroup, createApp } from 'vue';
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  import { createLogger, createStore } from 'vuex';
@@ -4775,10 +4775,10 @@ function runCondition(ctx, condition) {
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  function conditionFunction(ctx, condition) {
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  const { state } = ctx;
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  const context = {
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- DATA: state.machine.data,
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- SKILLS: state.skills,
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- SKILLCHECKS: state.skillChecks,
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- STATS: state.hudStats,
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+ data: state.machine.data,
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+ skills: state.skills,
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+ skillChecks: state.skillChecks,
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+ stats: state.hudStats,
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  roll: (checkId, skill, value) => {
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  const skillCheckState = getSkillCheckState(ctx, checkId);
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  if (skillCheckState) {
@@ -4959,6 +4959,7 @@ async function runCommand(context, cmd, choices) {
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  }
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  catch (err) {
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  console.log(state.machine.stack[state.machine.stack.length - 1].label);
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+ console.error(err);
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  error(commit, `Narrat script runtime error at <span class="error-filename">${cmd.fileName}:${cmd.line + 1}</span>
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  <b>${err}</b>
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  Script: ${cmd.code}
@@ -5811,7 +5812,7 @@ async function startApp(config, options) {
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  mousePos.x = e.clientX;
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  mousePos.y = e.clientY;
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  });
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- console.log('%c Narrat game engine – 0.8.0 - April 26, 2022 13:18:38', 'background: #222; color: #bada55');
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+ console.log('%c Narrat game engine – 0.8.1 - April 26, 2022 13:28:12', 'background: #222; color: #bada55');
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  const storeSetup = setupStore(options);
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  store$1 = storeSetup.store;
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  app = createApp(script$8, {
package/lib/index.js CHANGED
@@ -1,4 +1,4 @@
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- // Version: 0.8.0 - April 26, 2022 13:18:38
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+ // Version: 0.8.1 - April 26, 2022 13:28:12
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  'use strict';
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  Object.defineProperty(exports, '__esModule', { value: true });
@@ -4779,10 +4779,10 @@ function runCondition(ctx, condition) {
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  function conditionFunction(ctx, condition) {
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  const { state } = ctx;
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  const context = {
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- DATA: state.machine.data,
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- SKILLS: state.skills,
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- SKILLCHECKS: state.skillChecks,
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- STATS: state.hudStats,
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+ data: state.machine.data,
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+ skills: state.skills,
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+ skillChecks: state.skillChecks,
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+ stats: state.hudStats,
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  roll: (checkId, skill, value) => {
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  const skillCheckState = getSkillCheckState(ctx, checkId);
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  if (skillCheckState) {
@@ -4963,6 +4963,7 @@ async function runCommand(context, cmd, choices) {
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  }
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  catch (err) {
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  console.log(state.machine.stack[state.machine.stack.length - 1].label);
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+ console.error(err);
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  error(commit, `Narrat script runtime error at <span class="error-filename">${cmd.fileName}:${cmd.line + 1}</span>
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  <b>${err}</b>
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  Script: ${cmd.code}
@@ -5815,7 +5816,7 @@ async function startApp(config, options) {
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  mousePos.x = e.clientX;
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  mousePos.y = e.clientY;
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  });
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- console.log('%c Narrat game engine – 0.8.0 - April 26, 2022 13:18:38', 'background: #222; color: #bada55');
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+ console.log('%c Narrat game engine – 0.8.1 - April 26, 2022 13:28:12', 'background: #222; color: #bada55');
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  const storeSetup = setupStore(options);
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  store$1 = storeSetup.store;
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  app = vue.createApp(script$8, {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "narrat",
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- "version": "0.8.0",
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+ "version": "0.8.1",
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  "description": "narrat narrative engine",
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  "main": "lib/index.js",
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  "module": "lib/index.esm.js",