narrat 0.11.6 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/app.vue.d.ts +83 -17
- package/lib/components/MainMenu.vue.d.ts +8 -49
- package/lib/components/Skills.vue.d.ts +6 -7
- package/lib/components/debug/debug-menu.vue.d.ts +18 -8
- package/lib/components/dialog-picture.vue.d.ts +4 -5
- package/lib/components/hud.vue.d.ts +4 -2
- package/lib/components/loading-bar.vue.d.ts +4 -7
- package/lib/components/menu.vue.d.ts +2 -48
- package/lib/components/notification-toast.vue.d.ts +3 -4
- package/lib/components/utils/modal.vue.d.ts +3 -5
- package/lib/components/volume-controls.vue.d.ts +1 -1
- package/lib/config.d.ts +1 -2
- package/lib/dialog-box.vue.d.ts +9 -8
- package/lib/exports/plugins.d.ts +0 -3
- package/lib/gameloop.d.ts +1 -3
- package/lib/index.d.ts +0 -4
- package/lib/index.esm.js +7310 -7157
- package/lib/index.js +7309 -7156
- package/lib/stores/audio-store.d.ts +11 -0
- package/lib/stores/dialog-store.d.ts +27 -0
- package/lib/stores/hud-stats-store.d.ts +20 -0
- package/lib/stores/main-store.d.ts +256 -0
- package/lib/stores/notification-store.d.ts +12 -0
- package/lib/stores/rendering-store.d.ts +13 -0
- package/lib/stores/screens-store.d.ts +23 -0
- package/lib/stores/skills.d.ts +32 -0
- package/lib/stores/vm-store.d.ts +151 -0
- package/lib/types/dialog-box-types.d.ts +1 -1
- package/lib/types/game-save.d.ts +17 -17
- package/lib/types/state.d.ts +0 -96
- package/lib/utils/audio-loader.d.ts +4 -6
- package/lib/utils/data-helpers.d.ts +4 -5
- package/lib/utils/error-handling.d.ts +2 -3
- package/lib/utils/skillchecks.d.ts +6 -9
- package/lib/utils/string-helpers.d.ts +1 -3
- package/lib/vm/commands/choice.d.ts +1 -3
- package/lib/vm/commands/command-plugin.d.ts +2 -3
- package/lib/vm/vm-helpers.d.ts +7 -9
- package/lib/vm/vm.d.ts +4 -8
- package/package.json +5 -5
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export interface AudioState {
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currentMusic?: string;
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musicHowlId?: number;
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}
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export declare type AudioSave = Omit<AudioState, 'musicHowlId'>;
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export declare const useAudio: import("pinia").StoreDefinition<"audio", AudioState, {}, {
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stopMusic(): void;
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setMusic(music: string, soundId: number): void;
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generateSaveData(): AudioSave;
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loadSaveData(data: AudioSave): void;
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}>;
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export declare type AddDialogParams = Omit<DialogKey, 'id' | 'interactive'> & {
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interactive?: boolean;
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};
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export interface DialogKey {
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speaker: string;
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text: string;
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pose?: string;
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choices?: DialogChoice[];
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interactive: boolean;
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id: string;
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}
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export interface DialogChoice {
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choice: string;
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originalIndex: number;
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allowed: boolean;
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}
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declare type DialogState = {
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dialog: DialogKey[];
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};
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export declare type DialogSave = DialogState;
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export declare const useDialogStore: import("pinia").StoreDefinition<"dialog", DialogState, {}, {
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generateSaveData(): DialogSave;
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loadSaveData(data: DialogSave): void;
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addDialog(dialog: AddDialogParams): void;
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clearDialog(): void;
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}>;
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export {};
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import { HudStatConfig } from '../config';
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export interface HudStatsState {
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[key: string]: HudStat;
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}
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export interface HudStat {
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value: number;
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}
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export interface HudState {
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hudStats: HudStatsState;
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}
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export declare type HudSave = HudState;
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export declare const useHud: import("pinia").StoreDefinition<"hud", HudState, {}, {
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setupHudStats(stats: {
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[key: string]: HudStatConfig;
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}): void;
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setStat(stat: string, value: number): void;
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addStat(stat: string, value: number): void;
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generateSaveData(): HudSave;
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loadSaveData(data: HudSave): void;
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}>;
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import { GameSave } from '@/types/game-save';
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import { AppOptions, Config } from '..';
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export interface ErrorState {
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text: string;
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}
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interface MainState {
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ready: boolean;
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playing: boolean;
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errors: ErrorState[];
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playTime: {
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start: number;
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previousPlaytime: number;
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};
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options: AppOptions;
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flowState: 'menu' | 'playing';
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modal: string | false;
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paused: boolean;
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}
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export interface MainSaveData {
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playTime: number;
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}
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export declare const useMain: import("pinia").StoreDefinition<"main", MainState, {}, {
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setup(scriptPaths: string[], config: Config): Promise<void>;
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startMachine(): void;
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startGame(): Promise<void>;
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loadGame(saveFile: string): Promise<void>;
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playerAnswered(index: number): void;
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menuReturn(): void;
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createError(text: string): void;
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clearErrors(): void;
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setFlowState(flowState: 'menu' | 'playing'): void;
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openModal(modal: string): void;
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closeModal(): void;
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toggleMenu(): void;
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pause(): void;
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unpause(): void;
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setOptions(options: AppOptions): void;
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startPlaying(): void;
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reset(): void;
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generateSaveData(): MainSaveData;
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loadSaveData(data: MainSaveData): void;
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saveGame(): void;
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setLoadedData(save: GameSave): void;
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getAllStates(): {
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main: any & {
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ready: boolean;
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playing: boolean;
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errors: {
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text: string;
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}[];
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playTime: {
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start: number;
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previousPlaytime: number;
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};
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options: {
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logging: boolean;
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debug: boolean;
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};
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flowState: 'menu' | 'playing';
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modal: string | false;
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paused: boolean;
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} & import("pinia")._StoreWithState<"main", MainState, {}, any> & import("pinia")._StoreWithGetters<{}> & import("pinia").PiniaCustomProperties<string, import("pinia").StateTree, import("pinia")._GettersTree<import("pinia").StateTree>, import("pinia")._ActionsTree>;
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screens: import("pinia").Store<"screens", {
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currentScreen: string;
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buttons: import("./screens-store").ButtonsState;
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}, {}, {
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setScreen(screen: string): void;
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setButtons(buttons: {
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[key: string]: import("..").ButtonConfig;
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}): void;
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changeButton(button: string, newValue: boolean): void;
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generateSaveData(): import("./screens-store").ScreenState;
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loadSaveData(data: import("./screens-store").ScreenState): void;
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}>;
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skills: import("pinia").Store<"skills", import("./skills").Skills, {}, {
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setupSkillCheck(skillCheck: import("./skills").SkillCheckState, id: string): void;
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passSkillCheck(skillCheckId: string): void;
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failSkillCheck(skillCheckId: string): void;
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generateSaveData(): import("./skills").Skills;
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loadSaveData(data: import("./skills").Skills): void;
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setupSkills(skills: {
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[key: string]: import("..").SkillData;
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}): void;
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addXp(skill: string, xp: number): void;
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incrementSkill(skill: string, amount: number): void;
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levelledUp(skill: string): void;
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}>;
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dialog: import("pinia").Store<"dialog", {
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dialog: import("./dialog-store").DialogKey[];
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}, {}, {
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generateSaveData(): {
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dialog: import("./dialog-store").DialogKey[];
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};
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loadSaveData(data: {
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dialog: import("./dialog-store").DialogKey[];
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}): void;
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addDialog(dialog: import("./dialog-store").AddDialogParams): void;
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clearDialog(): void;
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}>;
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vm: import("pinia").Store<"vm", import("./vm-store").VMState, {
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currentStack(state: {
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stack: {
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currentIndex: number;
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branch: {
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code: string;
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args: string[];
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operator: string;
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commandType: string;
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options: import("../types/parser").Parser.EmptyOptions | {
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condition: string;
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success: any[];
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failure?: any[];
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} | {
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label: string;
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} | {
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text: string;
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} | {
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prompt: any;
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choices: {
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choice: string;
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branch: any[];
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condition?: string;
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skillCheck?: {
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id: string;
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skill: string;
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value: number;
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hideAfterRoll: boolean;
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success: {
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text: string;
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branch: any[];
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};
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failure: {
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text: string;
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branch?: any[];
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};
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};
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index: number;
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}[];
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} | {
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screen: string;
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} | {
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mode: "sound" | "music";
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audio: string;
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} | {
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mode: "sound" | "music";
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audio?: string;
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} | {
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duration: number;
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};
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fileName: string;
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line: number;
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}[];
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label: string;
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}[];
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script: import("../types/parser").Parser.ParsedScript;
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data: import("./vm-store").DataState;
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lastLabel: string;
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} & import("pinia").PiniaCustomStateProperties<import("./vm-store").VMState>): {
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currentIndex: number;
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branch: {
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code: string;
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args: string[];
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operator: string;
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commandType: string;
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options: import("../types/parser").Parser.EmptyOptions | {
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condition: string;
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success: any[];
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failure?: any[];
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} | {
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label: string;
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} | {
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text: string;
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} | {
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prompt: any;
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choices: {
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choice: string;
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branch: any[];
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condition?: string;
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skillCheck?: {
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id: string;
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skill: string;
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value: number;
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hideAfterRoll: boolean;
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success: {
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text: string;
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branch: any[];
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};
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failure: {
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text: string;
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branch?: any[];
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};
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};
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index: number;
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}[];
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} | {
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screen: string;
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} | {
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mode: "sound" | "music";
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audio: string;
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} | {
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mode: "sound" | "music";
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audio?: string;
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} | {
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duration: number;
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};
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fileName: string;
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line: number;
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}[];
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label: string;
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};
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currentLine(): import("../types/parser").Parser.Command;
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}, {
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generateSaveData(): import("./vm-store").VMSave;
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loadSaveData(data: import("./vm-store").VMSave): void;
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loadScripts(scriptPaths: string[]): Promise<void>;
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start(): void;
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setLastLabel(label: string): void;
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reset(): void;
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setScript(script: import("../types/parser").Parser.ParsedScript): void;
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overrideData(data: import("./vm-store").DataState): void;
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setStack(stack: import("./vm-store").MachineStack): void;
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setData(path: string, value: any): void;
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addInstruction(path: string, value: any): void;
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addStack(newStack: Partial<import("./vm-store").MachineStack>): void;
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nextLine(): Promise<any>;
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previousStack(): void;
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finishGame(): void;
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runLine(): Promise<void>;
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runLabel(label: string): void;
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}>;
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hud: import("pinia").Store<"hud", import("./hud-stats-store").HudState, {}, {
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setupHudStats(stats: {
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[key: string]: import("..").HudStatConfig;
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}): void;
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setStat(stat: string, value: number): void;
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addStat(stat: string, value: number): void;
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generateSaveData(): import("./hud-stats-store").HudState;
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loadSaveData(data: import("./hud-stats-store").HudState): void;
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}>;
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audio: import("pinia").Store<"audio", import("./audio-store").AudioState, {}, {
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+
stopMusic(): void;
|
|
242
|
+
setMusic(music: string, soundId: number): void;
|
|
243
|
+
generateSaveData(): import("./audio-store").AudioSave;
|
|
244
|
+
loadSaveData(data: import("./audio-store").AudioSave): void;
|
|
245
|
+
}>;
|
|
246
|
+
rendering: import("pinia").Store<"rendering", import("./rendering-store").RenderingState, {}, {
|
|
247
|
+
updateScreenSize(width: number, height: number, textWidth: number): void;
|
|
248
|
+
}>;
|
|
249
|
+
notifications: import("pinia").Store<"notifications", import("./notification-store").NotificationsState, {}, {
|
|
250
|
+
addNotification(text: string): Promise<void>;
|
|
251
|
+
deleteNotification(id: string): void;
|
|
252
|
+
}>;
|
|
253
|
+
};
|
|
254
|
+
overrideStates(override: any): void;
|
|
255
|
+
}>;
|
|
256
|
+
export {};
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export interface NotificationState {
|
|
2
|
+
text: string;
|
|
3
|
+
}
|
|
4
|
+
export interface NotificationsState {
|
|
5
|
+
notifications: {
|
|
6
|
+
[key: string]: NotificationState;
|
|
7
|
+
};
|
|
8
|
+
}
|
|
9
|
+
export declare const useNotifications: import("pinia").StoreDefinition<"notifications", NotificationsState, {}, {
|
|
10
|
+
addNotification(text: string): Promise<void>;
|
|
11
|
+
deleteNotification(id: string): void;
|
|
12
|
+
}>;
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export interface RenderingState {
|
|
2
|
+
screenWidth: number;
|
|
3
|
+
screenHeight: number;
|
|
4
|
+
canvasWidth: number;
|
|
5
|
+
canvasHeight: number;
|
|
6
|
+
renderRatio: number;
|
|
7
|
+
topOffset: number;
|
|
8
|
+
leftOffset: number;
|
|
9
|
+
layoutMode: 'horizontal' | 'vertical';
|
|
10
|
+
}
|
|
11
|
+
export declare const useRenderingStore: import("pinia").StoreDefinition<"rendering", RenderingState, {}, {
|
|
12
|
+
updateScreenSize(width: number, height: number, textWidth: number): void;
|
|
13
|
+
}>;
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { ButtonConfig } from '..';
|
|
2
|
+
export interface ButtonsState {
|
|
3
|
+
[key: string]: {
|
|
4
|
+
enabled: boolean;
|
|
5
|
+
};
|
|
6
|
+
}
|
|
7
|
+
export interface ScreenState {
|
|
8
|
+
currentScreen: string;
|
|
9
|
+
buttons: ButtonsState;
|
|
10
|
+
}
|
|
11
|
+
export declare type ScreenSave = ScreenState;
|
|
12
|
+
export declare const useScreens: import("pinia").StoreDefinition<"screens", {
|
|
13
|
+
currentScreen: string;
|
|
14
|
+
buttons: ButtonsState;
|
|
15
|
+
}, {}, {
|
|
16
|
+
setScreen(screen: string): void;
|
|
17
|
+
setButtons(buttons: {
|
|
18
|
+
[key: string]: ButtonConfig;
|
|
19
|
+
}): void;
|
|
20
|
+
changeButton(button: string, newValue: boolean): void;
|
|
21
|
+
generateSaveData(): ScreenSave;
|
|
22
|
+
loadSaveData(data: ScreenSave): void;
|
|
23
|
+
}>;
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { SkillData } from '..';
|
|
2
|
+
export interface SkillState {
|
|
3
|
+
level: number;
|
|
4
|
+
xp: number;
|
|
5
|
+
}
|
|
6
|
+
export interface SkillsState {
|
|
7
|
+
[key: string]: SkillState;
|
|
8
|
+
}
|
|
9
|
+
export interface SkillCheckState {
|
|
10
|
+
passed: boolean;
|
|
11
|
+
available: boolean;
|
|
12
|
+
}
|
|
13
|
+
export interface Skills {
|
|
14
|
+
skillChecks: {
|
|
15
|
+
[key: string]: SkillCheckState;
|
|
16
|
+
};
|
|
17
|
+
skills: SkillsState;
|
|
18
|
+
}
|
|
19
|
+
export declare type SkillsSave = Skills;
|
|
20
|
+
export declare const useSkills: import("pinia").StoreDefinition<"skills", Skills, {}, {
|
|
21
|
+
setupSkillCheck(skillCheck: SkillCheckState, id: string): void;
|
|
22
|
+
passSkillCheck(skillCheckId: string): void;
|
|
23
|
+
failSkillCheck(skillCheckId: string): void;
|
|
24
|
+
generateSaveData(): SkillsSave;
|
|
25
|
+
loadSaveData(data: SkillsSave): void;
|
|
26
|
+
setupSkills(skills: {
|
|
27
|
+
[key: string]: SkillData;
|
|
28
|
+
}): void;
|
|
29
|
+
addXp(skill: string, xp: number): void;
|
|
30
|
+
incrementSkill(skill: string, amount: number): void;
|
|
31
|
+
levelledUp(skill: string): void;
|
|
32
|
+
}>;
|
|
@@ -0,0 +1,151 @@
|
|
|
1
|
+
import { Parser } from '@/types/parser';
|
|
2
|
+
export declare type AddStackOptions = Partial<MachineStack>;
|
|
3
|
+
export interface MachineStack {
|
|
4
|
+
currentIndex: number;
|
|
5
|
+
branch: Parser.Branch;
|
|
6
|
+
label: string;
|
|
7
|
+
}
|
|
8
|
+
export interface DataState {
|
|
9
|
+
[key: string]: any;
|
|
10
|
+
}
|
|
11
|
+
export interface VMState {
|
|
12
|
+
stack: MachineStack[];
|
|
13
|
+
script: Parser.ParsedScript;
|
|
14
|
+
data: DataState;
|
|
15
|
+
lastLabel: string;
|
|
16
|
+
}
|
|
17
|
+
export interface VMSave {
|
|
18
|
+
lastLabel: string;
|
|
19
|
+
data: DataState;
|
|
20
|
+
}
|
|
21
|
+
export declare const useVM: import("pinia").StoreDefinition<"vm", VMState, {
|
|
22
|
+
currentStack(state: {
|
|
23
|
+
stack: {
|
|
24
|
+
currentIndex: number;
|
|
25
|
+
branch: {
|
|
26
|
+
code: string;
|
|
27
|
+
args: string[];
|
|
28
|
+
operator: string;
|
|
29
|
+
commandType: string;
|
|
30
|
+
options: Parser.EmptyOptions | {
|
|
31
|
+
condition: string;
|
|
32
|
+
success: any[];
|
|
33
|
+
failure?: any[];
|
|
34
|
+
} | {
|
|
35
|
+
label: string;
|
|
36
|
+
} | {
|
|
37
|
+
text: string;
|
|
38
|
+
} | {
|
|
39
|
+
prompt: any;
|
|
40
|
+
choices: {
|
|
41
|
+
choice: string;
|
|
42
|
+
branch: any[];
|
|
43
|
+
condition?: string;
|
|
44
|
+
skillCheck?: {
|
|
45
|
+
id: string;
|
|
46
|
+
skill: string;
|
|
47
|
+
value: number;
|
|
48
|
+
hideAfterRoll: boolean;
|
|
49
|
+
success: {
|
|
50
|
+
text: string;
|
|
51
|
+
branch: any[];
|
|
52
|
+
};
|
|
53
|
+
failure: {
|
|
54
|
+
text: string;
|
|
55
|
+
branch?: any[];
|
|
56
|
+
};
|
|
57
|
+
};
|
|
58
|
+
index: number;
|
|
59
|
+
}[];
|
|
60
|
+
} | {
|
|
61
|
+
screen: string;
|
|
62
|
+
} | {
|
|
63
|
+
mode: "sound" | "music";
|
|
64
|
+
audio: string;
|
|
65
|
+
} | {
|
|
66
|
+
mode: "sound" | "music";
|
|
67
|
+
audio?: string;
|
|
68
|
+
} | {
|
|
69
|
+
duration: number;
|
|
70
|
+
};
|
|
71
|
+
fileName: string;
|
|
72
|
+
line: number;
|
|
73
|
+
}[];
|
|
74
|
+
label: string;
|
|
75
|
+
}[];
|
|
76
|
+
script: Parser.ParsedScript;
|
|
77
|
+
data: DataState;
|
|
78
|
+
lastLabel: string;
|
|
79
|
+
} & import("pinia").PiniaCustomStateProperties<VMState>): {
|
|
80
|
+
currentIndex: number;
|
|
81
|
+
branch: {
|
|
82
|
+
code: string;
|
|
83
|
+
args: string[];
|
|
84
|
+
operator: string;
|
|
85
|
+
commandType: string;
|
|
86
|
+
options: Parser.EmptyOptions | {
|
|
87
|
+
condition: string;
|
|
88
|
+
success: any[];
|
|
89
|
+
failure?: any[];
|
|
90
|
+
} | {
|
|
91
|
+
label: string;
|
|
92
|
+
} | {
|
|
93
|
+
text: string;
|
|
94
|
+
} | {
|
|
95
|
+
prompt: any;
|
|
96
|
+
choices: {
|
|
97
|
+
choice: string;
|
|
98
|
+
branch: any[];
|
|
99
|
+
condition?: string;
|
|
100
|
+
skillCheck?: {
|
|
101
|
+
id: string;
|
|
102
|
+
skill: string;
|
|
103
|
+
value: number;
|
|
104
|
+
hideAfterRoll: boolean;
|
|
105
|
+
success: {
|
|
106
|
+
text: string;
|
|
107
|
+
branch: any[];
|
|
108
|
+
};
|
|
109
|
+
failure: {
|
|
110
|
+
text: string;
|
|
111
|
+
branch?: any[];
|
|
112
|
+
};
|
|
113
|
+
};
|
|
114
|
+
index: number;
|
|
115
|
+
}[];
|
|
116
|
+
} | {
|
|
117
|
+
screen: string;
|
|
118
|
+
} | {
|
|
119
|
+
mode: "sound" | "music";
|
|
120
|
+
audio: string;
|
|
121
|
+
} | {
|
|
122
|
+
mode: "sound" | "music";
|
|
123
|
+
audio?: string;
|
|
124
|
+
} | {
|
|
125
|
+
duration: number;
|
|
126
|
+
};
|
|
127
|
+
fileName: string;
|
|
128
|
+
line: number;
|
|
129
|
+
}[];
|
|
130
|
+
label: string;
|
|
131
|
+
};
|
|
132
|
+
currentLine(): Parser.Command;
|
|
133
|
+
}, {
|
|
134
|
+
generateSaveData(): VMSave;
|
|
135
|
+
loadSaveData(data: VMSave): void;
|
|
136
|
+
loadScripts(scriptPaths: string[]): Promise<void>;
|
|
137
|
+
start(): void;
|
|
138
|
+
setLastLabel(label: string): void;
|
|
139
|
+
reset(): void;
|
|
140
|
+
setScript(script: Parser.ParsedScript): void;
|
|
141
|
+
overrideData(data: DataState): void;
|
|
142
|
+
setStack(stack: MachineStack): void;
|
|
143
|
+
setData(path: string, value: any): void;
|
|
144
|
+
addInstruction(path: string, value: any): void;
|
|
145
|
+
addStack(newStack: AddStackOptions): void;
|
|
146
|
+
nextLine(): Promise<any>;
|
|
147
|
+
previousStack(): void;
|
|
148
|
+
finishGame(): void;
|
|
149
|
+
runLine(): Promise<void>;
|
|
150
|
+
runLabel(label: string): void;
|
|
151
|
+
}>;
|
package/lib/types/game-save.d.ts
CHANGED
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
import {
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
}
|
|
1
|
+
import { AudioSave } from '@/stores/audio-store';
|
|
2
|
+
import { DialogSave } from '@/stores/dialog-store';
|
|
3
|
+
import { HudSave } from '@/stores/hud-stats-store';
|
|
4
|
+
import { MainSaveData } from '@/stores/main-store';
|
|
5
|
+
import { ScreenSave } from '@/stores/screens-store';
|
|
6
|
+
import { SkillsSave } from '@/stores/skills';
|
|
7
|
+
import { VMSave } from '@/stores/vm-store';
|
|
8
|
+
export declare type GameSave = {
|
|
9
|
+
version: string;
|
|
10
|
+
skills: SkillsSave;
|
|
11
|
+
screen: ScreenSave;
|
|
12
|
+
main: MainSaveData;
|
|
13
|
+
dialog: DialogSave;
|
|
14
|
+
vm: VMSave;
|
|
15
|
+
audio: AudioSave;
|
|
16
|
+
hud: HudSave;
|
|
17
|
+
};
|