narrat 0.10.0 → 0.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/index.esm.js CHANGED
@@ -1,4 +1,4 @@
1
- // Version: 0.10.0 - June 8, 2022 02:13:08
1
+ // Version: 0.11.2 - June 15, 2022 15:56:51
2
2
  import 'es6-promise/auto';
3
3
  import { ref, reactive, readonly, defineComponent, openBlock, createElementBlock, normalizeStyle, createElementVNode, createCommentVNode, Fragment, renderList, normalizeClass, createBlock, Transition, withCtx, renderSlot, createTextVNode, resolveComponent, withDirectives, vModelText, toDisplayString, TransitionGroup, createVNode, createApp } from 'vue';
4
4
  import { createLogger, createStore } from 'vuex';
@@ -30,7 +30,7 @@ function styleInject(css, ref) {
30
30
  }
31
31
  }
32
32
 
33
- var css_248z = "/*! @import */\n\n/*! modern-normalize v1.0.0 | MIT License | https://github.com/sindresorhus/modern-normalize */\n\n/*\nDocument\n========\n*/\n\n/**\nUse a better box model (opinionated).\n*/\n\n*,\n*::before,\n*::after {\n box-sizing: border-box;\n}\n\n/**\nUse a more readable tab size (opinionated).\n*/\n\n:root {\n -moz-tab-size: 4;\n -o-tab-size: 4;\n tab-size: 4;\n}\n\n/**\n1. Correct the line height in all browsers.\n2. Prevent adjustments of font size after orientation changes in iOS.\n*/\n\nhtml {\n line-height: 1.15; /* 1 */\n -webkit-text-size-adjust: 100%; /* 2 */\n}\n\n/*\nSections\n========\n*/\n\n/**\nRemove the margin in all browsers.\n*/\n\nbody {\n margin: 0;\n}\n\n/**\nImprove consistency of default fonts in all browsers. (https://github.com/sindresorhus/modern-normalize/issues/3)\n*/\n\nbody {\n font-family:\n\t\tsystem-ui,\n\t\t-apple-system, /* Firefox supports this but not yet `system-ui` */\n\t\t'Segoe UI',\n\t\tRoboto,\n\t\tHelvetica,\n\t\tArial,\n\t\tsans-serif,\n\t\t'Apple Color Emoji',\n\t\t'Segoe UI Emoji';\n}\n\n/*\nGrouping content\n================\n*/\n\n/**\n1. Add the correct height in Firefox.\n2. Correct the inheritance of border color in Firefox. (https://bugzilla.mozilla.org/show_bug.cgi?id=190655)\n*/\n\nhr {\n height: 0; /* 1 */\n color: inherit; /* 2 */\n}\n\n/*\nText-level semantics\n====================\n*/\n\n/**\nAdd the correct text decoration in Chrome, Edge, and Safari.\n*/\n\nabbr[title] {\n -webkit-text-decoration: underline dotted;\n text-decoration: underline dotted;\n}\n\n/**\nAdd the correct font weight in Edge and Safari.\n*/\n\nb,\nstrong {\n font-weight: bolder;\n}\n\n/**\n1. Improve consistency of default fonts in all browsers. (https://github.com/sindresorhus/modern-normalize/issues/3)\n2. Correct the odd 'em' font sizing in all browsers.\n*/\n\ncode,\nkbd,\nsamp,\npre {\n font-family:\n\t\tui-monospace,\n\t\tSFMono-Regular,\n\t\tConsolas,\n\t\t'Liberation Mono',\n\t\tMenlo,\n\t\tmonospace; /* 1 */\n font-size: 1em; /* 2 */\n}\n\n/**\nAdd the correct font size in all browsers.\n*/\n\nsmall {\n font-size: 80%;\n}\n\n/**\nPrevent 'sub' and 'sup' elements from affecting the line height in all browsers.\n*/\n\nsub,\nsup {\n font-size: 75%;\n line-height: 0;\n position: relative;\n vertical-align: baseline;\n}\n\nsub {\n bottom: -0.25em;\n}\n\nsup {\n top: -0.5em;\n}\n\n/*\nTabular data\n============\n*/\n\n/**\n1. Remove text indentation from table contents in Chrome and Safari. (https://bugs.chromium.org/p/chromium/issues/detail?id=999088, https://bugs.webkit.org/show_bug.cgi?id=201297)\n2. Correct table border color inheritance in all Chrome and Safari. (https://bugs.chromium.org/p/chromium/issues/detail?id=935729, https://bugs.webkit.org/show_bug.cgi?id=195016)\n*/\n\ntable {\n text-indent: 0; /* 1 */\n border-color: inherit; /* 2 */\n}\n\n/*\nForms\n=====\n*/\n\n/**\n1. Change the font styles in all browsers.\n2. Remove the margin in Firefox and Safari.\n*/\n\nbutton,\ninput,\noptgroup,\nselect,\ntextarea {\n font-family: inherit; /* 1 */\n font-size: 100%; /* 1 */\n line-height: 1.15; /* 1 */\n margin: 0; /* 2 */\n}\n\n/**\nRemove the inheritance of text transform in Edge and Firefox.\n1. Remove the inheritance of text transform in Firefox.\n*/\n\nbutton,\nselect { /* 1 */\n text-transform: none;\n}\n\n/**\nCorrect the inability to style clickable types in iOS and Safari.\n*/\n\nbutton,\n[type='button'],\n[type='reset'] {\n -webkit-appearance: button;\n}\n\n/**\nRemove the inner border and padding in Firefox.\n*/\n\n/**\nRestore the focus styles unset by the previous rule.\n*/\n\n/**\nRemove the additional ':invalid' styles in Firefox.\nSee: https://github.com/mozilla/gecko-dev/blob/2f9eacd9d3d995c937b4251a5557d95d494c9be1/layout/style/res/forms.css#L728-L737\n*/\n\n/**\nRemove the padding so developers are not caught out when they zero out 'fieldset' elements in all browsers.\n*/\n\nlegend {\n padding: 0;\n}\n\n/**\nAdd the correct vertical alignment in Chrome and Firefox.\n*/\n\nprogress {\n vertical-align: baseline;\n}\n\n/**\nCorrect the cursor style of increment and decrement buttons in Safari.\n*/\n\n/**\n1. Correct the odd appearance in Chrome and Safari.\n2. Correct the outline style in Safari.\n*/\n\n[type='search'] {\n -webkit-appearance: textfield; /* 1 */\n outline-offset: -2px; /* 2 */\n}\n\n/**\nRemove the inner padding in Chrome and Safari on macOS.\n*/\n\n/**\n1. Correct the inability to style clickable types in iOS and Safari.\n2. Change font properties to 'inherit' in Safari.\n*/\n\n/*\nInteractive\n===========\n*/\n\n/*\nAdd the correct display in Chrome and Safari.\n*/\n\nsummary {\n display: list-item;\n}\n\n/**\n * Manually forked from SUIT CSS Base: https://github.com/suitcss/base\n * A thin layer on top of normalize.css that provides a starting point more\n * suitable for web applications.\n */\n\n/**\n * Removes the default spacing and border for appropriate elements.\n */\n\nblockquote,\ndl,\ndd,\nh1,\nh2,\nh3,\nh4,\nh5,\nh6,\nhr,\nfigure,\np,\npre {\n margin: 0;\n}\n\nbutton {\n background-color: transparent;\n background-image: none;\n}\n\n/**\n * Work around a Firefox/IE bug where the transparent `button` background\n * results in a loss of the default `button` focus styles.\n */\n\nbutton:focus {\n outline: 1px dotted;\n outline: 5px auto -webkit-focus-ring-color;\n}\n\nfieldset {\n margin: 0;\n padding: 0;\n}\n\nol,\nul {\n list-style: none;\n margin: 0;\n padding: 0;\n}\n\n/**\n * Tailwind custom reset styles\n */\n\n/**\n * 1. Use the user's configured `sans` font-family (with Tailwind's default\n * sans-serif font stack as a fallback) as a sane default.\n * 2. Use Tailwind's default \"normal\" line-height so the user isn't forced\n * to override it to ensure consistency even when using the default theme.\n */\n\nhtml {\n font-family: ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial, \"Noto Sans\", sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\"; /* 1 */\n line-height: 1.5; /* 2 */\n}\n\n/**\n * Inherit font-family and line-height from `html` so users can set them as\n * a class directly on the `html` element.\n */\n\nbody {\n font-family: inherit;\n line-height: inherit;\n}\n\n/**\n * 1. Prevent padding and border from affecting element width.\n *\n * We used to set this in the html element and inherit from\n * the parent element for everything else. This caused issues\n * in shadow-dom-enhanced elements like <details> where the content\n * is wrapped by a div with box-sizing set to `content-box`.\n *\n * https://github.com/mozdevs/cssremedy/issues/4\n *\n *\n * 2. Allow adding a border to an element by just adding a border-width.\n *\n * By default, the way the browser specifies that an element should have no\n * border is by setting it's border-style to `none` in the user-agent\n * stylesheet.\n *\n * In order to easily add borders to elements by just setting the `border-width`\n * property, we change the default border-style for all elements to `solid`, and\n * use border-width to hide them instead. This way our `border` utilities only\n * need to set the `border-width` property instead of the entire `border`\n * shorthand, making our border utilities much more straightforward to compose.\n *\n * https://github.com/tailwindcss/tailwindcss/pull/116\n */\n\n*,\n::before,\n::after {\n box-sizing: border-box; /* 1 */\n border-width: 0; /* 2 */\n border-style: solid; /* 2 */\n border-color: #e5e7eb; /* 2 */\n}\n\n/*\n * Ensure horizontal rules are visible by default\n */\n\nhr {\n border-top-width: 1px;\n}\n\n/**\n * Undo the `border-style: none` reset that Normalize applies to images so that\n * our `border-{width}` utilities have the expected effect.\n *\n * The Normalize reset is unnecessary for us since we default the border-width\n * to 0 on all elements.\n *\n * https://github.com/tailwindcss/tailwindcss/issues/362\n */\n\nimg {\n border-style: solid;\n}\n\ntextarea {\n resize: vertical;\n}\n\ninput::-moz-placeholder, textarea::-moz-placeholder {\n color: #9ca3af;\n}\n\ninput:-ms-input-placeholder, textarea:-ms-input-placeholder {\n color: #9ca3af;\n}\n\ninput::placeholder,\ntextarea::placeholder {\n color: #9ca3af;\n}\n\nbutton {\n cursor: pointer;\n}\n\ntable {\n border-collapse: collapse;\n}\n\nh1,\nh2,\nh3,\nh4,\nh5,\nh6 {\n font-size: inherit;\n font-weight: inherit;\n}\n\n/**\n * Reset links to optimize for opt-in styling instead of\n * opt-out.\n */\n\na {\n color: inherit;\n text-decoration: inherit;\n}\n\n/**\n * Reset form element properties that are easy to forget to\n * style explicitly so you don't inadvertently introduce\n * styles that deviate from your design system. These styles\n * supplement a partial reset that is already applied by\n * normalize.css.\n */\n\nbutton,\ninput,\noptgroup,\nselect,\ntextarea {\n padding: 0;\n line-height: inherit;\n color: inherit;\n}\n\n/**\n * Use the configured 'mono' font family for elements that\n * are expected to be rendered with a monospace font, falling\n * back to the system monospace stack if there is no configured\n * 'mono' font family.\n */\n\npre,\ncode,\nkbd,\nsamp {\n font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace;\n}\n\n/**\n * Make replaced elements `display: block` by default as that's\n * the behavior you want almost all of the time. Inspired by\n * CSS Remedy, with `svg` added as well.\n *\n * https://github.com/mozdevs/cssremedy/issues/14\n */\n\nimg,\nsvg,\nvideo,\ncanvas,\naudio,\niframe,\nembed,\nobject {\n display: block;\n vertical-align: middle;\n}\n\n/**\n * Constrain images and videos to the parent width and preserve\n * their instrinsic aspect ratio.\n *\n * https://github.com/mozdevs/cssremedy/issues/14\n */\n\nimg,\nvideo {\n max-width: 100%;\n height: auto;\n}\n\n.container {\n width: 100%;\n}\n\n@media (min-width: 640px) {\n .container {\n max-width: 640px;\n }\n}\n\n@media (min-width: 768px) {\n .container {\n max-width: 768px;\n }\n}\n\n@media (min-width: 1024px) {\n .container {\n max-width: 1024px;\n }\n}\n\n@media (min-width: 1280px) {\n .container {\n max-width: 1280px;\n }\n}\n\n@media (min-width: 1536px) {\n .container {\n max-width: 1536px;\n }\n}\n\n.bg-gray-800 {\n --tw-bg-opacity: 1;\n background-color: rgba(31, 41, 55, var(--tw-bg-opacity));\n}\n\n.border {\n border-width: 1px;\n}\n\n.flex {\n display: flex;\n}\n\n.table {\n display: table;\n}\n\n.grid {\n display: grid;\n}\n\n.hidden {\n display: none;\n}\n\n.flex-row {\n flex-direction: row;\n}\n\n.flex-col {\n flex-direction: column;\n}\n\n.flex-grow {\n flex-grow: 1;\n}\n\n.flex-shrink {\n flex-shrink: 1;\n}\n\n.list-disc {\n list-style-type: disc;\n}\n\n.absolute {\n position: absolute;\n}\n\n.resize {\n resize: both;\n}\n\n* {\n --tw-shadow: 0 0 #0000;\n}\n\n* {\n --tw-ring-inset: var(--tw-empty,/*!*/ /*!*/);\n --tw-ring-offset-width: 0px;\n --tw-ring-offset-color: #fff;\n --tw-ring-color: rgba(59, 130, 246, 0.5);\n --tw-ring-offset-shadow: 0 0 #0000;\n --tw-ring-shadow: 0 0 #0000;\n}\n\n.table-auto {\n table-layout: auto;\n}\n\n.line-through {\n text-decoration: line-through;\n}\n\n.w-full {\n width: 100%;\n}\n\n.gap-4 {\n gap: 1rem;\n}\n\n.grid-cols-3 {\n grid-template-columns: repeat(3, minmax(0, 1fr));\n}\n\n.transform {\n --tw-translate-x: 0;\n --tw-translate-y: 0;\n --tw-rotate: 0;\n --tw-skew-x: 0;\n --tw-skew-y: 0;\n --tw-scale-x: 1;\n --tw-scale-y: 1;\n transform: translateX(var(--tw-translate-x)) translateY(var(--tw-translate-y)) rotate(var(--tw-rotate)) skewX(var(--tw-skew-x)) skewY(var(--tw-skew-y)) scaleX(var(--tw-scale-x)) scaleY(var(--tw-scale-y));\n}\n\n.transition {\n transition-property: background-color, border-color, color, fill, stroke, opacity, box-shadow, transform;\n transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1);\n transition-duration: 150ms;\n}\n\n@-webkit-keyframes spin {\n to {\n transform: rotate(360deg);\n }\n}\n\n@keyframes spin {\n to {\n transform: rotate(360deg);\n }\n}\n\n@-webkit-keyframes ping {\n 75%, 100% {\n transform: scale(2);\n opacity: 0;\n }\n}\n\n@keyframes ping {\n 75%, 100% {\n transform: scale(2);\n opacity: 0;\n }\n}\n\n@-webkit-keyframes pulse {\n 50% {\n opacity: .5;\n }\n}\n\n@keyframes pulse {\n 50% {\n opacity: .5;\n }\n}\n\n@-webkit-keyframes bounce {\n 0%, 100% {\n transform: translateY(-25%);\n -webkit-animation-timing-function: cubic-bezier(0.8,0,1,1);\n animation-timing-function: cubic-bezier(0.8,0,1,1);\n }\n\n 50% {\n transform: none;\n -webkit-animation-timing-function: cubic-bezier(0,0,0.2,1);\n animation-timing-function: cubic-bezier(0,0,0.2,1);\n }\n}\n\n@keyframes bounce {\n 0%, 100% {\n transform: translateY(-25%);\n -webkit-animation-timing-function: cubic-bezier(0.8,0,1,1);\n animation-timing-function: cubic-bezier(0.8,0,1,1);\n }\n\n 50% {\n transform: none;\n -webkit-animation-timing-function: cubic-bezier(0,0,0.2,1);\n animation-timing-function: cubic-bezier(0,0,0.2,1);\n }\n}\n\n:root {\n --bg-color: #131720;\n --text-color: #d9e1f2;\n --primary: hsl(255, 30%, 55%);\n --focus: hsl(210, 90%, 50%);\n --secondary: #42b983;\n --border-color: hsla(0, 0%, 100%, 0.2);\n --light-1: hsl(210, 30%, 40%);\n --light-2: hsl(255, 30%, 50%);\n --light-background: linear-gradient(to right, var(--light-1), var(--light-2));\n --shadow-1: hsla(236, 50%, 50%, 0.3);\n --shadow-2: hsla(236, 50%, 50%, 0.4);\n --hud-background: rgba(0, 0, 0, 0.4);\n --hud-text-color: var(--text-color);\n --notifications-bg: darkslateblue;\n --skills-text-background: rgba(0, 0, 0, 0.5);\n --skills-text-color: var(--text-color);\n --skills-level-background: rgba(0, 0, 0, 0.5);\n --skills-level-color: orange;\n --skills-xp-bar-height: 40px;\n --skill-check-name-color: orange;\n --skill-check-difficulty: orange;\n --skill-check-success: green;\n --skill-check-failed: red;\n --skill-check-color: orange;\n --dialog-choice-color: orange;\n --dialog-choice-hover-color: var(--text-color);\n}\n\n.list-item {\n display: inline-block;\n margin-right: 10px;\n}\n\n.list-enter-active,\n.list-leave-active {\n transition: all 0.3s ease;\n}\n\n/* .list-move {\n transition: transform 0.3s ease;\n} */\n\n.list-enter-from,\n.list-leave-to {\n opacity: 0;\n transform: translateX(300px);\n}\n\n.notification-item {\n display: inline-block;\n margin-right: 10px;\n}\n\n.notification-enter-active,\n.notification-leave-active {\n transition: all 0.3s ease;\n}\n\n/* .notification-move {\n transition: transform 0.3s ease;\n} */\n\n.notification-enter-from,\n.notification-leave-to {\n opacity: 0;\n transform: translateY(-300px);\n}\n\n.fade-enter-active,\n.fade-leave-active {\n transition: opacity 0.3s ease;\n}\n\n.fade-enter-from,\n.fade-leave-to {\n opacity: 0;\n}\n\n.fade-in-enter-active {\n transition: opacity 0.1s ease;\n}\n\n.fade-in-enter-from {\n opacity: 0;\n}\n\nbody {\n padding: 0;\n margin: 0;\n font-family: Arial, sans-serif;\n background-color: black;\n}\n\n.select {\n background: var(--light-background);\n padding: 10px;\n}\n\n.option {\n background-color: var(--light-2);\n padding: 5px;\n color: var(--text-color);\n}\n\n.button {\n background: var(--light-background);\n color: var(--text-color);\n box-shadow: 0.4rem 0.4rem 2.4rem 0.2rem var(--shadow-1);\n border-radius: 100px;\n padding: 10px;\n font-weight: 800;\n font-size: 16px;\n margin: 10px;\n transition: 0.2s;\n}\n\n.button:focus,\n.button:hover {\n transform: translateY(-0.2rem);\n box-shadow: 0 0 2.4rem 0.2rem var(--shadow-2);\n}\n\n.input {\n background: var(--light-background);\n color: var(--text-color);\n box-shadow: 0.4rem 0.4rem 2.4rem 0.2rem var(--shadow-1);\n border-radius: 100px;\n padding: 10px;\n font-weight: 800;\n font-size: 16px;\n margin: 10px;\n transition: 0.2s;\n}\n\n.input:focus,\n.input:hover {\n transform: translateY(-0.2rem);\n box-shadow: 0 0 2.4rem 0.2rem var(--shadow-2);\n}\n\na {\n color: pink;\n text-decoration: underline;\n}\n\nth,\ntd {\n padding: 4px;\n border: 1px solid var(--text-color);\n text-align: center;\n}\n\n#game-holder {\n width: 100vw;\n height: 100vh;\n padding: 0;\n margin: 0;\n top: 0;\n left: 0;\n background-color: black;\n display: flex;\n align-items: center;\n justify-content: center;\n min-height: -webkit-fill-available;\n}\n\n.title {\n font-size: 30px;\n font-weight: 700;\n text-align: center;\n}\n\n.container {\n padding: 20px;\n}\n\nh1,\nh2,\nh3,\nh4 {\n font-weight: 700;\n}\n\nh1 {\n font-size: 30px;\n}\n\nh2 {\n font-size: 26px;\n}\n\nh3 {\n font-size: 24px;\n}\n\nhr.solid {\n border: 1px solid var(--text-color);\n margin-top: 30px;\n margin-bottom: 30px;\n}\n\n.card-1 {\n box-shadow: 0 1px 3px rgba(0, 0, 0, 0.12), 0 1px 2px rgba(0, 0, 0, 0.24);\n transition: all 0.3s cubic-bezier(0.25, 0.8, 0.25, 1);\n}\n\n.card-1:hover {\n box-shadow: 0 14px 28px rgba(0, 0, 0, 0.25), 0 10px 10px rgba(0, 0, 0, 0.22);\n}\n\n.card-2 {\n box-shadow: 0 3px 6px rgba(0, 0, 0, 0.16), 0 3px 6px rgba(0, 0, 0, 0.23);\n}\n\n.card-3 {\n box-shadow: 0 10px 20px rgba(0, 0, 0, 0.19), 0 6px 6px rgba(0, 0, 0, 0.23);\n}\n\n.card-4 {\n box-shadow: 0 14px 28px rgba(0, 0, 0, 0.25), 0 10px 10px rgba(0, 0, 0, 0.22);\n}\n\n.card-5 {\n box-shadow: 0 19px 38px rgba(0, 0, 0, 0.3), 0 15px 12px rgba(0, 0, 0, 0.22);\n}\n\n.dialog-choice {\n transition: 0.2s;\n}\n\n.dialog-choice:hover {\n transform: scale(1.05, 1.05);\n transform-origin: center;\n}\n\n/* Somewhat arcane CSS to force the hover color to override the child style.\nOtherwise hovering choices doesn't change the color of skill check prompts. */\n\n.dialog-choice:not(:hover) > .skill-check-name,\n.passive-skill-check > .skill-check-name {\n color: var(--skill-check-name-color);\n}\n\n.dialog-choice:not(:hover) > .skill-check-difficulty,\n.passive-skill-check > .skill-check-difficulty {\n color: var(--skill-check-difficulty);\n}\n\n.skill-check-difficulty {\n font-weight: 700;\n}\n\n.dialog-choice:not(:hover) > .skill-check-success,\n.passive-skill-check > .skill-check-success {\n color: var(--skill-check-success);\n}\n\n.dialog-choice:not(:hover) > .skill-check-failed,\n.passive-skill-check > .skill-check-failed {\n color: var(--skill-check-failed);\n}\n\n.dialog-choice:not(:hover) > .skill-check,\n.passive-skill-check.skill-check {\n color: var(--skill-check-color);\n}\n\n/* Looks ugly */\n\n/* @keyframes strike-anim {\n 0% {\n width: 0;\n }\n 100% {\n width: 100%;\n }\n}\n.strike-anim {\n position: relative;\n}\n.strike-anim::after {\n content: ' ';\n position: absolute;\n top: 50%;\n left: 0;\n width: 100%;\n height: 1px;\n background: var(--text-color);\n animation-name: strike-anim;\n animation-duration: 0.5s;\n animation-timing-function: linear;\n animation-iteration-count: 1;\n animation-fill-mode: forwards;\n} */\n\n@media (min-width: 640px) {\n}\n\n@media (min-width: 768px) {\n}\n\n@media (min-width: 1024px) {\n}\n\n@media (min-width: 1280px) {\n}\n\n@media (min-width: 1536px) {\n}\n";
33
+ var css_248z = "/*! @import */\n\n/*! modern-normalize v1.0.0 | MIT License | https://github.com/sindresorhus/modern-normalize */\n\n/*\nDocument\n========\n*/\n\n/**\nUse a better box model (opinionated).\n*/\n\n*,\n*::before,\n*::after {\n box-sizing: border-box;\n}\n\n/**\nUse a more readable tab size (opinionated).\n*/\n\n:root {\n -moz-tab-size: 4;\n -o-tab-size: 4;\n tab-size: 4;\n}\n\n/**\n1. Correct the line height in all browsers.\n2. Prevent adjustments of font size after orientation changes in iOS.\n*/\n\nhtml {\n line-height: 1.15; /* 1 */\n -webkit-text-size-adjust: 100%; /* 2 */\n}\n\n/*\nSections\n========\n*/\n\n/**\nRemove the margin in all browsers.\n*/\n\nbody {\n margin: 0;\n}\n\n/**\nImprove consistency of default fonts in all browsers. (https://github.com/sindresorhus/modern-normalize/issues/3)\n*/\n\nbody {\n font-family:\n\t\tsystem-ui,\n\t\t-apple-system, /* Firefox supports this but not yet `system-ui` */\n\t\t'Segoe UI',\n\t\tRoboto,\n\t\tHelvetica,\n\t\tArial,\n\t\tsans-serif,\n\t\t'Apple Color Emoji',\n\t\t'Segoe UI Emoji';\n}\n\n/*\nGrouping content\n================\n*/\n\n/**\n1. Add the correct height in Firefox.\n2. Correct the inheritance of border color in Firefox. (https://bugzilla.mozilla.org/show_bug.cgi?id=190655)\n*/\n\nhr {\n height: 0; /* 1 */\n color: inherit; /* 2 */\n}\n\n/*\nText-level semantics\n====================\n*/\n\n/**\nAdd the correct text decoration in Chrome, Edge, and Safari.\n*/\n\nabbr[title] {\n -webkit-text-decoration: underline dotted;\n text-decoration: underline dotted;\n}\n\n/**\nAdd the correct font weight in Edge and Safari.\n*/\n\nb,\nstrong {\n font-weight: bolder;\n}\n\n/**\n1. Improve consistency of default fonts in all browsers. (https://github.com/sindresorhus/modern-normalize/issues/3)\n2. Correct the odd 'em' font sizing in all browsers.\n*/\n\ncode,\nkbd,\nsamp,\npre {\n font-family:\n\t\tui-monospace,\n\t\tSFMono-Regular,\n\t\tConsolas,\n\t\t'Liberation Mono',\n\t\tMenlo,\n\t\tmonospace; /* 1 */\n font-size: 1em; /* 2 */\n}\n\n/**\nAdd the correct font size in all browsers.\n*/\n\nsmall {\n font-size: 80%;\n}\n\n/**\nPrevent 'sub' and 'sup' elements from affecting the line height in all browsers.\n*/\n\nsub,\nsup {\n font-size: 75%;\n line-height: 0;\n position: relative;\n vertical-align: baseline;\n}\n\nsub {\n bottom: -0.25em;\n}\n\nsup {\n top: -0.5em;\n}\n\n/*\nTabular data\n============\n*/\n\n/**\n1. Remove text indentation from table contents in Chrome and Safari. (https://bugs.chromium.org/p/chromium/issues/detail?id=999088, https://bugs.webkit.org/show_bug.cgi?id=201297)\n2. Correct table border color inheritance in all Chrome and Safari. (https://bugs.chromium.org/p/chromium/issues/detail?id=935729, https://bugs.webkit.org/show_bug.cgi?id=195016)\n*/\n\ntable {\n text-indent: 0; /* 1 */\n border-color: inherit; /* 2 */\n}\n\n/*\nForms\n=====\n*/\n\n/**\n1. Change the font styles in all browsers.\n2. Remove the margin in Firefox and Safari.\n*/\n\nbutton,\ninput,\noptgroup,\nselect,\ntextarea {\n font-family: inherit; /* 1 */\n font-size: 100%; /* 1 */\n line-height: 1.15; /* 1 */\n margin: 0; /* 2 */\n}\n\n/**\nRemove the inheritance of text transform in Edge and Firefox.\n1. Remove the inheritance of text transform in Firefox.\n*/\n\nbutton,\nselect { /* 1 */\n text-transform: none;\n}\n\n/**\nCorrect the inability to style clickable types in iOS and Safari.\n*/\n\nbutton,\n[type='button'],\n[type='reset'] {\n -webkit-appearance: button;\n}\n\n/**\nRemove the inner border and padding in Firefox.\n*/\n\n/**\nRestore the focus styles unset by the previous rule.\n*/\n\n/**\nRemove the additional ':invalid' styles in Firefox.\nSee: https://github.com/mozilla/gecko-dev/blob/2f9eacd9d3d995c937b4251a5557d95d494c9be1/layout/style/res/forms.css#L728-L737\n*/\n\n/**\nRemove the padding so developers are not caught out when they zero out 'fieldset' elements in all browsers.\n*/\n\nlegend {\n padding: 0;\n}\n\n/**\nAdd the correct vertical alignment in Chrome and Firefox.\n*/\n\nprogress {\n vertical-align: baseline;\n}\n\n/**\nCorrect the cursor style of increment and decrement buttons in Safari.\n*/\n\n/**\n1. Correct the odd appearance in Chrome and Safari.\n2. Correct the outline style in Safari.\n*/\n\n[type='search'] {\n -webkit-appearance: textfield; /* 1 */\n outline-offset: -2px; /* 2 */\n}\n\n/**\nRemove the inner padding in Chrome and Safari on macOS.\n*/\n\n/**\n1. Correct the inability to style clickable types in iOS and Safari.\n2. Change font properties to 'inherit' in Safari.\n*/\n\n/*\nInteractive\n===========\n*/\n\n/*\nAdd the correct display in Chrome and Safari.\n*/\n\nsummary {\n display: list-item;\n}\n\n/**\n * Manually forked from SUIT CSS Base: https://github.com/suitcss/base\n * A thin layer on top of normalize.css that provides a starting point more\n * suitable for web applications.\n */\n\n/**\n * Removes the default spacing and border for appropriate elements.\n */\n\nblockquote,\ndl,\ndd,\nh1,\nh2,\nh3,\nh4,\nh5,\nh6,\nhr,\nfigure,\np,\npre {\n margin: 0;\n}\n\nbutton {\n background-color: transparent;\n background-image: none;\n}\n\n/**\n * Work around a Firefox/IE bug where the transparent `button` background\n * results in a loss of the default `button` focus styles.\n */\n\nbutton:focus {\n outline: 1px dotted;\n outline: 5px auto -webkit-focus-ring-color;\n}\n\nfieldset {\n margin: 0;\n padding: 0;\n}\n\nol,\nul {\n list-style: none;\n margin: 0;\n padding: 0;\n}\n\n/**\n * Tailwind custom reset styles\n */\n\n/**\n * 1. Use the user's configured `sans` font-family (with Tailwind's default\n * sans-serif font stack as a fallback) as a sane default.\n * 2. Use Tailwind's default \"normal\" line-height so the user isn't forced\n * to override it to ensure consistency even when using the default theme.\n */\n\nhtml {\n font-family: ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial, \"Noto Sans\", sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\", \"Noto Color Emoji\"; /* 1 */\n line-height: 1.5; /* 2 */\n}\n\n/**\n * Inherit font-family and line-height from `html` so users can set them as\n * a class directly on the `html` element.\n */\n\nbody {\n font-family: inherit;\n line-height: inherit;\n}\n\n/**\n * 1. Prevent padding and border from affecting element width.\n *\n * We used to set this in the html element and inherit from\n * the parent element for everything else. This caused issues\n * in shadow-dom-enhanced elements like <details> where the content\n * is wrapped by a div with box-sizing set to `content-box`.\n *\n * https://github.com/mozdevs/cssremedy/issues/4\n *\n *\n * 2. Allow adding a border to an element by just adding a border-width.\n *\n * By default, the way the browser specifies that an element should have no\n * border is by setting it's border-style to `none` in the user-agent\n * stylesheet.\n *\n * In order to easily add borders to elements by just setting the `border-width`\n * property, we change the default border-style for all elements to `solid`, and\n * use border-width to hide them instead. This way our `border` utilities only\n * need to set the `border-width` property instead of the entire `border`\n * shorthand, making our border utilities much more straightforward to compose.\n *\n * https://github.com/tailwindcss/tailwindcss/pull/116\n */\n\n*,\n::before,\n::after {\n box-sizing: border-box; /* 1 */\n border-width: 0; /* 2 */\n border-style: solid; /* 2 */\n border-color: #e5e7eb; /* 2 */\n}\n\n/*\n * Ensure horizontal rules are visible by default\n */\n\nhr {\n border-top-width: 1px;\n}\n\n/**\n * Undo the `border-style: none` reset that Normalize applies to images so that\n * our `border-{width}` utilities have the expected effect.\n *\n * The Normalize reset is unnecessary for us since we default the border-width\n * to 0 on all elements.\n *\n * https://github.com/tailwindcss/tailwindcss/issues/362\n */\n\nimg {\n border-style: solid;\n}\n\ntextarea {\n resize: vertical;\n}\n\ninput::-moz-placeholder, textarea::-moz-placeholder {\n color: #9ca3af;\n}\n\ninput:-ms-input-placeholder, textarea:-ms-input-placeholder {\n color: #9ca3af;\n}\n\ninput::placeholder,\ntextarea::placeholder {\n color: #9ca3af;\n}\n\nbutton {\n cursor: pointer;\n}\n\ntable {\n border-collapse: collapse;\n}\n\nh1,\nh2,\nh3,\nh4,\nh5,\nh6 {\n font-size: inherit;\n font-weight: inherit;\n}\n\n/**\n * Reset links to optimize for opt-in styling instead of\n * opt-out.\n */\n\na {\n color: inherit;\n text-decoration: inherit;\n}\n\n/**\n * Reset form element properties that are easy to forget to\n * style explicitly so you don't inadvertently introduce\n * styles that deviate from your design system. These styles\n * supplement a partial reset that is already applied by\n * normalize.css.\n */\n\nbutton,\ninput,\noptgroup,\nselect,\ntextarea {\n padding: 0;\n line-height: inherit;\n color: inherit;\n}\n\n/**\n * Use the configured 'mono' font family for elements that\n * are expected to be rendered with a monospace font, falling\n * back to the system monospace stack if there is no configured\n * 'mono' font family.\n */\n\npre,\ncode,\nkbd,\nsamp {\n font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, \"Liberation Mono\", \"Courier New\", monospace;\n}\n\n/**\n * Make replaced elements `display: block` by default as that's\n * the behavior you want almost all of the time. Inspired by\n * CSS Remedy, with `svg` added as well.\n *\n * https://github.com/mozdevs/cssremedy/issues/14\n */\n\nimg,\nsvg,\nvideo,\ncanvas,\naudio,\niframe,\nembed,\nobject {\n display: block;\n vertical-align: middle;\n}\n\n/**\n * Constrain images and videos to the parent width and preserve\n * their instrinsic aspect ratio.\n *\n * https://github.com/mozdevs/cssremedy/issues/14\n */\n\nimg,\nvideo {\n max-width: 100%;\n height: auto;\n}\n\n.container {\n width: 100%;\n}\n\n@media (min-width: 640px) {\n .container {\n max-width: 640px;\n }\n}\n\n@media (min-width: 768px) {\n .container {\n max-width: 768px;\n }\n}\n\n@media (min-width: 1024px) {\n .container {\n max-width: 1024px;\n }\n}\n\n@media (min-width: 1280px) {\n .container {\n max-width: 1280px;\n }\n}\n\n@media (min-width: 1536px) {\n .container {\n max-width: 1536px;\n }\n}\n\n.bg-gray-800 {\n --tw-bg-opacity: 1;\n background-color: rgba(31, 41, 55, var(--tw-bg-opacity));\n}\n\n.border {\n border-width: 1px;\n}\n\n.flex {\n display: flex;\n}\n\n.table {\n display: table;\n}\n\n.grid {\n display: grid;\n}\n\n.hidden {\n display: none;\n}\n\n.flex-row {\n flex-direction: row;\n}\n\n.flex-col {\n flex-direction: column;\n}\n\n.flex-grow {\n flex-grow: 1;\n}\n\n.flex-shrink {\n flex-shrink: 1;\n}\n\n.list-disc {\n list-style-type: disc;\n}\n\n.absolute {\n position: absolute;\n}\n\n.resize {\n resize: both;\n}\n\n* {\n --tw-shadow: 0 0 #0000;\n}\n\n* {\n --tw-ring-inset: var(--tw-empty,/*!*/ /*!*/);\n --tw-ring-offset-width: 0px;\n --tw-ring-offset-color: #fff;\n --tw-ring-color: rgba(59, 130, 246, 0.5);\n --tw-ring-offset-shadow: 0 0 #0000;\n --tw-ring-shadow: 0 0 #0000;\n}\n\n.table-auto {\n table-layout: auto;\n}\n\n.line-through {\n text-decoration: line-through;\n}\n\n.w-full {\n width: 100%;\n}\n\n.gap-4 {\n gap: 1rem;\n}\n\n.grid-cols-3 {\n grid-template-columns: repeat(3, minmax(0, 1fr));\n}\n\n.transform {\n --tw-translate-x: 0;\n --tw-translate-y: 0;\n --tw-rotate: 0;\n --tw-skew-x: 0;\n --tw-skew-y: 0;\n --tw-scale-x: 1;\n --tw-scale-y: 1;\n transform: translateX(var(--tw-translate-x)) translateY(var(--tw-translate-y)) rotate(var(--tw-rotate)) skewX(var(--tw-skew-x)) skewY(var(--tw-skew-y)) scaleX(var(--tw-scale-x)) scaleY(var(--tw-scale-y));\n}\n\n.transition {\n transition-property: background-color, border-color, color, fill, stroke, opacity, box-shadow, transform;\n transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1);\n transition-duration: 150ms;\n}\n\n@-webkit-keyframes spin {\n to {\n transform: rotate(360deg);\n }\n}\n\n@keyframes spin {\n to {\n transform: rotate(360deg);\n }\n}\n\n@-webkit-keyframes ping {\n 75%, 100% {\n transform: scale(2);\n opacity: 0;\n }\n}\n\n@keyframes ping {\n 75%, 100% {\n transform: scale(2);\n opacity: 0;\n }\n}\n\n@-webkit-keyframes pulse {\n 50% {\n opacity: .5;\n }\n}\n\n@keyframes pulse {\n 50% {\n opacity: .5;\n }\n}\n\n@-webkit-keyframes bounce {\n 0%, 100% {\n transform: translateY(-25%);\n -webkit-animation-timing-function: cubic-bezier(0.8,0,1,1);\n animation-timing-function: cubic-bezier(0.8,0,1,1);\n }\n\n 50% {\n transform: none;\n -webkit-animation-timing-function: cubic-bezier(0,0,0.2,1);\n animation-timing-function: cubic-bezier(0,0,0.2,1);\n }\n}\n\n@keyframes bounce {\n 0%, 100% {\n transform: translateY(-25%);\n -webkit-animation-timing-function: cubic-bezier(0.8,0,1,1);\n animation-timing-function: cubic-bezier(0.8,0,1,1);\n }\n\n 50% {\n transform: none;\n -webkit-animation-timing-function: cubic-bezier(0,0,0.2,1);\n animation-timing-function: cubic-bezier(0,0,0.2,1);\n }\n}\n\n:root {\n --bg-color: #131720;\n --text-color: #d9e1f2;\n --primary: hsl(255, 30%, 55%);\n --focus: hsl(210, 90%, 50%);\n --secondary: #42b983;\n --border-color: hsla(0, 0%, 100%, 0.2);\n --light-1: hsl(210, 30%, 40%);\n --light-2: hsl(255, 30%, 50%);\n --light-background: linear-gradient(to right, var(--light-1), var(--light-2));\n --shadow-1: hsla(236, 50%, 50%, 0.3);\n --shadow-2: hsla(236, 50%, 50%, 0.4);\n --hud-background: rgba(0, 0, 0, 0.4);\n --hud-text-color: var(--text-color);\n --notifications-bg: darkslateblue;\n --skills-text-background: rgba(0, 0, 0, 0.5);\n --skills-text-color: var(--text-color);\n --skills-level-background: rgba(0, 0, 0, 0.5);\n --skills-level-color: orange;\n --skills-xp-bar-height: 40px;\n --skill-check-name-color: orange;\n --skill-check-difficulty: orange;\n --skill-check-success: green;\n --skill-check-failed: red;\n --skill-check-color: orange;\n --dialog-choice-color: orange;\n --dialog-choice-hover-color: var(--text-color);\n}\n\n.list-item {\n display: inline-block;\n margin-right: 10px;\n}\n\n.list-enter-active,\r\n.list-leave-active {\n transition: all 0.3s ease;\n}\n\n/* .list-move {\r\n transition: transform 0.3s ease;\r\n} */\n\n.list-enter-from,\r\n.list-leave-to {\n opacity: 0;\n transform: translateX(300px);\n}\n\n.notification-item {\n display: inline-block;\n margin-right: 10px;\n}\n\n.notification-enter-active,\r\n.notification-leave-active {\n transition: all 0.3s ease;\n}\n\n/* .notification-move {\r\n transition: transform 0.3s ease;\r\n} */\n\n.notification-enter-from,\r\n.notification-leave-to {\n opacity: 0;\n transform: translateY(-300px);\n}\n\n.fade-enter-active,\r\n.fade-leave-active {\n transition: opacity 0.3s ease;\n}\n\n.fade-enter-from,\r\n.fade-leave-to {\n opacity: 0;\n}\n\n.fade-in-enter-active {\n transition: opacity 0.1s ease;\n}\n\n.fade-in-enter-from {\n opacity: 0;\n}\n\nbody {\n padding: 0;\n margin: 0;\n font-family: Arial, sans-serif;\n background-color: black;\n}\n\n.select {\n background: var(--light-background);\n padding: 10px;\n}\n\n.option {\n background-color: var(--light-2);\n padding: 5px;\n color: var(--text-color);\n}\n\n.button {\n background: var(--light-background);\n color: var(--text-color);\n box-shadow: 0.4rem 0.4rem 2.4rem 0.2rem var(--shadow-1);\n border-radius: 100px;\n padding: 10px;\n font-weight: 800;\n font-size: 16px;\n margin: 10px;\n transition: 0.2s;\n}\n\n.button:focus,\r\n.button:hover {\n transform: translateY(-0.2rem);\n box-shadow: 0 0 2.4rem 0.2rem var(--shadow-2);\n}\n\n.input {\n background: var(--light-background);\n color: var(--text-color);\n box-shadow: 0.4rem 0.4rem 2.4rem 0.2rem var(--shadow-1);\n border-radius: 100px;\n padding: 10px;\n font-weight: 800;\n font-size: 16px;\n margin: 10px;\n transition: 0.2s;\n}\n\n.input:focus,\r\n.input:hover {\n transform: translateY(-0.2rem);\n box-shadow: 0 0 2.4rem 0.2rem var(--shadow-2);\n}\n\na {\n color: pink;\n text-decoration: underline;\n}\n\nth,\r\ntd {\n padding: 4px;\n border: 1px solid var(--text-color);\n text-align: center;\n}\n\n#game-holder {\n width: 100vw;\n height: 100vh;\n padding: 0;\n margin: 0;\n top: 0;\n left: 0;\n background-color: black;\n display: flex;\n align-items: center;\n justify-content: center;\n min-height: -webkit-fill-available;\n}\n\n.title {\n font-size: 30px;\n font-weight: 700;\n text-align: center;\n}\n\n.container {\n padding: 20px;\n}\n\nh1,\r\nh2,\r\nh3,\r\nh4 {\n font-weight: 700;\n}\n\nh1 {\n font-size: 30px;\n}\n\nh2 {\n font-size: 26px;\n}\n\nh3 {\n font-size: 24px;\n}\n\nhr.solid {\n border: 1px solid var(--text-color);\n margin-top: 30px;\n margin-bottom: 30px;\n}\n\n.card-1 {\n box-shadow: 0 1px 3px rgba(0, 0, 0, 0.12), 0 1px 2px rgba(0, 0, 0, 0.24);\n transition: all 0.3s cubic-bezier(0.25, 0.8, 0.25, 1);\n}\n\n.card-1:hover {\n box-shadow: 0 14px 28px rgba(0, 0, 0, 0.25), 0 10px 10px rgba(0, 0, 0, 0.22);\n}\n\n.card-2 {\n box-shadow: 0 3px 6px rgba(0, 0, 0, 0.16), 0 3px 6px rgba(0, 0, 0, 0.23);\n}\n\n.card-3 {\n box-shadow: 0 10px 20px rgba(0, 0, 0, 0.19), 0 6px 6px rgba(0, 0, 0, 0.23);\n}\n\n.card-4 {\n box-shadow: 0 14px 28px rgba(0, 0, 0, 0.25), 0 10px 10px rgba(0, 0, 0, 0.22);\n}\n\n.card-5 {\n box-shadow: 0 19px 38px rgba(0, 0, 0, 0.3), 0 15px 12px rgba(0, 0, 0, 0.22);\n}\n\n.dialog-choice {\n transition: 0.2s;\n}\n\n.dialog-choice:hover {\n transform: scale(1.05, 1.05);\n transform-origin: center;\n}\n\n/* Somewhat arcane CSS to force the hover color to override the child style.\r\nOtherwise hovering choices doesn't change the color of skill check prompts. */\n\n.dialog-choice:not(:hover) > .skill-check-name,\r\n.passive-skill-check > .skill-check-name {\n color: var(--skill-check-name-color);\n}\n\n.dialog-choice:not(:hover) > .skill-check-difficulty,\r\n.passive-skill-check > .skill-check-difficulty {\n color: var(--skill-check-difficulty);\n}\n\n.skill-check-difficulty {\n font-weight: 700;\n}\n\n.dialog-choice:not(:hover) > .skill-check-success,\r\n.passive-skill-check > .skill-check-success {\n color: var(--skill-check-success);\n}\n\n.dialog-choice:not(:hover) > .skill-check-failed,\r\n.passive-skill-check > .skill-check-failed {\n color: var(--skill-check-failed);\n}\n\n.dialog-choice:not(:hover) > .skill-check,\r\n.passive-skill-check.skill-check {\n color: var(--skill-check-color);\n}\n\n.narrat-canvas {\n position: absolute;\n height: 100%;\n top: 0;\n left: 0;\n}\n\n/* Looks ugly */\n\n/* @keyframes strike-anim {\r\n 0% {\r\n width: 0;\r\n }\r\n 100% {\r\n width: 100%;\r\n }\r\n}\r\n.strike-anim {\r\n position: relative;\r\n}\r\n.strike-anim::after {\r\n content: ' ';\r\n position: absolute;\r\n top: 50%;\r\n left: 0;\r\n width: 100%;\r\n height: 1px;\r\n background: var(--text-color);\r\n animation-name: strike-anim;\r\n animation-duration: 0.5s;\r\n animation-timing-function: linear;\r\n animation-iteration-count: 1;\r\n animation-fill-mode: forwards;\r\n} */\n\n#touchTrigger {\n pointer-events: none;\n}\n\n@media (min-width: 640px) {\n}\n\n@media (min-width: 768px) {\n}\n\n@media (min-width: 1024px) {\n}\n\n@media (min-width: 1280px) {\n}\n\n@media (min-width: 1536px) {\n}\r\n";
34
34
  styleInject(css_248z);
35
35
 
36
36
  const f=ref([]),v=ref(null),m=ref(null),g=ref(null),h=reactive({current:""}),y=[],b=ref(!1),k=readonly(f),w=readonly(v),M=readonly(m),q=readonly(g),x=readonly(h),$=(e=w.value)=>{h.current=e;const t=k.value.findIndex((t=>t.name===e)),n=k.value.map((e=>e.name));for(let a=0;a<n.length;a++){if(a>0&&a<n.length-1){const e=n[a]+"Minus",r=n[a]+"Plus";h[e]=t<=a,h[r]=t>=a;}h[n[a]]=n[a]===e;}},V=(e=M.value)=>{h.orientation=e,h.isLandscape="landscape"===e,h.isPortrait="portrait"===e;},O=(e=q.value||"light")=>{h.theme=e,h.isDark="dark"===e,h.isLight="light"===e;};function j(e,t){if("undefined"==typeof window||!window.matchMedia)return !1;if("undefined"!=typeof window&&!window.matchMedia)return console.error("Vue3 Mq: No MatchMedia support detected in this browser. Responsive breakpoints not available."),!1;{b.value=!0;const n=window.matchMedia(e),a=({matches:e})=>{e&&t();};y.push({mql:n,cb:a});n.addEventListener&&"function"==typeof n.addEventListener?n.addEventListener("change",a):n.addListener(a),a(n);}}var L=Object.freeze({__proto__:null,[Symbol.toStringTag]:"Module",bootstrap5:{xs:0,sm:576,md:768,lg:992,xl:1200,xxl:1400},bootstrap4:{xs:0,sm:576,md:768,lg:992,xl:1200},bootstrap3:{xs:0,sm:768,md:992,lg:1200},vuetify:{xs:0,sm:600,md:960,lg:1264,xl:1904},tailwind:{xs:0,sm:640,md:768,lg:1024,xl:1280,xxl:1536},devices:{phone:0,tablet:768,laptop:1370,desktop:1906}});const T=e=>{if(!e||"object"!=typeof e)return !1;const t=[];for(let n in e){const a=parseFloat(e[n]);n&&"string"==typeof n?/^[^a-z]/i.test(n)||/[^a-zA-Z0-9_]/.test(n)?console.warn(`Vue3 Mq: "${n}" is an invalid breakpoint key. Breakpoint keys must start with a letter and contain only alphanumeric characters and underscores. Skipping.`):!a&&0!==a||isNaN(a)||a<0?console.warn(`Vue3 Mq: "${n}: ${e[n]}" is not a valid breakpoint. Breakpoints should be a number of zero or above. Skipping.`):t.push({name:n,min:a}):console.warn(`Vue3 Mq: Invalid or missing breakpoint key (${JSON.stringify(n)}). Skipping.`);}t.some((e=>0===e.min))||console.warn("Vue3 Mq: You have not declared a breakpoint with a minimum value of 0. There may be screen sizes to which Vue3Mq does not respond.");return new Set(t.map((e=>e.min))).size<t.length&&console.warn("Vue3 Mq: Your breakpoint configuration contains duplicate values. Behaviour may be unpredictable."),0!==t.length&&t.sort(((e,t)=>e.min-t.min))};function R({breakpoints:e,preset:t}){const n=(e=>{if("string"==typeof e&&L[e])return L[e];{const t=Object.keys(L);return console.error(`Vue3 Mq: "${e}" is not a valid preset. Available options are: ${t.join(", ")}`),!1}})(t),a=T(e);if(!1===n&&!a)throw new TypeError("Vue3 Mq: You must provide a valid preset, or valid breakpoint settings.");var r;r=a||T(n),f.value=r,function(){for(;y.length>0;){const e=y.shift();if(e&&"object"==typeof e){const{mql:t,cb:n}=e;t.addEventListener&&"function"==typeof t.addEventListener?t.removeEventListener("change",n):t.removeListener(n);}}}(),(()=>{const e=Object.keys(h);for(let t of e)delete h[t];$(),V(),O();})();const o=k.value.reduce(((e,t,n,a)=>{const r=`(min-width: ${t.min}px)`,o=n<a.length-1?`(max-width: ${a[n+1].min-1}px)`:null,i=r+(o?" and "+o:"");return Object.assign(e,{[t.name]:i})}),{});for(const i in o){j(o[i],(()=>{$(i);}));}["portrait","landscape"].forEach((e=>{j(`(orientation: ${e})`,(()=>{V(e);}));})),["light","dark"].forEach((e=>{j(`(prefers-color-scheme: ${e})`,(()=>{O(e);}));}));}var N={install:(e,{preset:t="bootstrap5",breakpoints:n,defaultBreakpoint:a,defaultOrientation:r="landscape",defaultTheme:o}={})=>{try{const l=!1===["landscape","portrait"].includes(s=r)?(console.error(`Vue3 Mq: "${s}" is not a valid default orientation. Reverting to unset value.`),null):s,u=((e=null)=>!1===["dark","light"].includes(e)&&null!==e?(console.error(`Vue3 Mq: "${e}" is not a valid default theme. Reverting to unset value.`),null):e)(o);i=a,v.value=i,(e=>{m.value=e;})(l),(e=>{g.value=e;})(u),e.provide("mq",x),e.provide("updateBreakpoints",R),R({breakpoints:n,preset:t});}catch(l){console.error(l);}var i,s;}};
@@ -158,7 +158,10 @@ var script = defineComponent({
158
158
  return undefined;
159
159
  },
160
160
  canInteract() {
161
- return this.active && !this.passed && this.options.interactive;
161
+ return (this.active &&
162
+ !this.passed &&
163
+ this.options.interactive &&
164
+ !this.$store.state.paused);
162
165
  },
163
166
  },
164
167
  methods: {
@@ -244,7 +247,7 @@ function render(_ctx, _cache, $props, $setup, $data, $options) {
244
247
  ], 4))
245
248
  }
246
249
 
247
- var css_248z$1 = ".dialog-title {\n font-size: 20px;\n font-weight: bold;\n}\n\n.dialog-text {\n font-size: 16px;\n}\n\n.dialog-box {\n /* border-radius: 10px; */\n /* border: 1px solid #a8a8a8; */\n color: var(--text-color);\n /* background-color: #2e2e2e; */\n padding: 10px;\n padding-left: 2em;\n margin-bottom: 10px;\n}\n\n.dialog-choice {\n color: var(--dialog-choice-color);\n}\n\n.dialog-choice:hover {\n color: var(--dialog-choice-hover-color);\n cursor: pointer;\n}\n\n.buttons-container {\n width: 100%;\n padding: 10px;\n display: flex;\n justify-content: space-evenly;\n align-items: stretch;\n box-sizing: border-box;\n}\n\n.interact-button {\n cursor: pointer;\n -webkit-user-select: none;\n -moz-user-select: none;\n -ms-user-select: none;\n user-select: none;\n height: 50px;\n color: var(--text-color);\n border: 1px solid black;\n font-weight: bold;\n font-size: 24px;\n text-align: center;\n flex-grow: 2;\n display: flex;\n align-items: center;\n justify-content: center;\n box-sizing: border-box;\n}\n\n.interact-button:not(:last-child) {\n margin-right: 10px;\n}\n";
250
+ var css_248z$1 = ".dialog-title {\n font-size: 20px;\n font-weight: bold;\n}\n\n.dialog-text {\n font-size: 16px;\n}\n\n.dialog-box {\n /* border-radius: 10px; */\n /* border: 1px solid #a8a8a8; */\n color: var(--text-color);\n /* background-color: #2e2e2e; */\n padding: 10px;\n padding-left: 2em;\n margin-bottom: 10px;\n}\n\n.dialog-choice {\n color: var(--dialog-choice-color);\n}\n\n.dialog-choice:hover {\n color: var(--dialog-choice-hover-color);\n cursor: pointer;\n}\n\n.buttons-container {\n width: 100%;\n padding: 10px;\n display: flex;\n justify-content: space-evenly;\n align-items: stretch;\n box-sizing: border-box;\n}\n\n.interact-button {\n cursor: pointer;\n -webkit-user-select: none;\n -moz-user-select: none;\n -ms-user-select: none;\n user-select: none;\n height: 50px;\n color: var(--text-color);\n border: 1px solid black;\n font-weight: bold;\n font-size: 24px;\n text-align: center;\n flex-grow: 2;\n display: flex;\n align-items: center;\n justify-content: center;\n box-sizing: border-box;\n}\n\n.interact-button:not(:last-child) {\n margin-right: 10px;\n}\r\n";
248
251
  styleInject(css_248z$1);
249
252
 
250
253
  script.render = render;
@@ -377,7 +380,7 @@ function render$1(_ctx, _cache, $props, $setup, $data, $options) {
377
380
  ], 4))
378
381
  }
379
382
 
380
- var css_248z$2 = ".dialog-picture {\n position: absolute;\n width: 80px;\n height: 80px;\n border: 2px solid white;\n border-radius: 10px;\n background-color: grey;\n z-index: 99;\n}\n\n.dialog-picture img {\n width: 100%;\n height: 100%;\n}\n";
383
+ var css_248z$2 = ".dialog-picture {\n position: absolute;\n width: 80px;\n height: 80px;\n border: 2px solid white;\n border-radius: 10px;\n background-color: grey;\n z-index: 99;\n}\n\n.dialog-picture img {\n width: 100%;\n height: 100%;\n}\r\n";
381
384
  styleInject(css_248z$2);
382
385
 
383
386
  script$1.render = render$1;
@@ -466,7 +469,7 @@ function render$2(_ctx, _cache, $props, $setup, $data, $options) {
466
469
  }))
467
470
  }
468
471
 
469
- var css_248z$3 = ".modal-mask {\n position: absolute;\n z-index: 9998;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n background-color: rgba(0, 0, 0, 0.5);\n transition: opacity 0.3s ease;\n display: flex;\n flex-direction: column;\n flex-shrink: 2 2;\n align-items: center;\n justify-content: center;\n}\n\n.modal-container {\n min-width: 300px;\n max-width: 90vw;\n max-height: 100%;\n overflow-y: hidden;\n margin: 10px auto;\n padding: 20px 30px;\n border-radius: 5px;\n transition: all 0.3s ease;\n font-family: Helvetica, Arial, sans-serif;\n background: linear-gradient(to right, hsl(210, 30%, 20%), hsl(255, 30%, 25%));\n display: flex;\n flex-direction: column;\n}\n\n.modal-header {\n position: relative;\n}\n\n.modal-header h3 {\n flex-shrink: 0;\n margin-top: 0;\n color: var(--secondary);\n}\n\n.modal-body {\n margin: 20px 0;\n overflow-y: auto;\n flex-shrink: 2;\n}\n\n.modal-default-button {\n float: right;\n}\n\n/*\n * The following styles are auto-applied to elements with\n * transition=\"modal\" when their visibility is toggled\n * by Vue.js.\n *\n * You can easily play with the modal transition by editing\n * these styles.\n */\n\n.modal-enter {\n opacity: 0;\n}\n\n.modal-leave-active {\n opacity: 0;\n}\n\n.modal-enter .modal-container,\n.modal-leave-active .modal-container {\n transform: scale(1.1);\n}\n\n.close-button {\n border: 1px solid var(--text-color);\n border-radius: 50px;\n font-size: 30px;\n font-weight: 700;\n position: absolute;\n right: -20px;\n top: -10px;\n width: 50px;\n height: 50px;\n}\n\n.close-button:hover {\n background-color: var(--focus);\n}\n";
472
+ var css_248z$3 = ".modal-mask {\n position: absolute;\n z-index: 9998;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n background-color: rgba(0, 0, 0, 0.5);\n transition: opacity 0.3s ease;\n display: flex;\n flex-direction: column;\n flex-shrink: 2 2;\n align-items: center;\n justify-content: center;\n}\n\n.modal-container {\n min-width: 300px;\n max-width: 90vw;\n max-height: 100%;\n overflow-y: hidden;\n margin: 10px auto;\n padding: 20px 30px;\n border-radius: 5px;\n transition: all 0.3s ease;\n font-family: Helvetica, Arial, sans-serif;\n background: linear-gradient(to right, hsl(210, 30%, 20%), hsl(255, 30%, 25%));\n display: flex;\n flex-direction: column;\n}\n\n.modal-header {\n position: relative;\n}\n\n.modal-header h3 {\n flex-shrink: 0;\n margin-top: 0;\n color: var(--secondary);\n}\n\n.modal-body {\n margin: 20px 0;\n overflow-y: auto;\n flex-shrink: 2;\n}\n\n.modal-default-button {\n float: right;\n}\n\n/*\r\n * The following styles are auto-applied to elements with\r\n * transition=\"modal\" when their visibility is toggled\r\n * by Vue.js.\r\n *\r\n * You can easily play with the modal transition by editing\r\n * these styles.\r\n */\n\n.modal-enter {\n opacity: 0;\n}\n\n.modal-leave-active {\n opacity: 0;\n}\n\n.modal-enter .modal-container,\r\n.modal-leave-active .modal-container {\n transform: scale(1.1);\n}\n\n.close-button {\n border: 1px solid var(--text-color);\n border-radius: 50px;\n font-size: 30px;\n font-weight: 700;\n position: absolute;\n right: -20px;\n top: -10px;\n width: 50px;\n height: 50px;\n}\n\n.close-button:hover {\n background-color: var(--focus);\n}\r\n";
470
473
  styleInject(css_248z$3);
471
474
 
472
475
  script$2.render = render$2;
@@ -2709,7 +2712,7 @@ function render$3(_ctx, _cache, $props, $setup, $data, $options) {
2709
2712
  ]))
2710
2713
  }
2711
2714
 
2712
- var css_248z$4 = ".debug-menu {\n z-index: 9999;\n}\n\n.debug-button {\n position: fixed;\n bottom: 10px;\n right: 10px;\n padding: 5px;\n}\n\n.error-message {\n color: orangered;\n margin-top: 10px;\n margin-bottom: 10px;\n}\n\n.error-filename {\n color: grey;\n text-decoration: underline;\n}\n\n.debug-menu-container {\n width: 100%;\n}\n\n.search-result {\n border: 1px solid var(--text-color);\n padding: 10px;\n font-weight: 700;\n font-size: 20px;\n width: 100;\n}\n\n.jump-menu-container {\n width: 80%;\n}\n\n.debug-info {\n position: fixed;\n background-color: rgba(0, 0, 0, 0.6);\n border: 1px dotted var(--text-color);\n top: 0;\n left: 0;\n padding: 5px;\n}\n\n.variables-viewer {\n height: 100%;\n}\n";
2715
+ var css_248z$4 = ".debug-menu {\n z-index: 9999;\n}\n\n.debug-button {\n position: fixed;\n bottom: 10px;\n right: 10px;\n padding: 5px;\n}\n\n.error-message {\n color: orangered;\n margin-top: 10px;\n margin-bottom: 10px;\n}\n\n.error-filename {\n color: grey;\n text-decoration: underline;\n}\n\n.debug-menu-container {\n width: 100%;\n}\n\n.search-result {\n border: 1px solid var(--text-color);\n padding: 10px;\n font-weight: 700;\n font-size: 20px;\n width: 100;\n}\n\n.jump-menu-container {\n width: 80%;\n}\n\n.debug-info {\n position: fixed;\n background-color: rgba(0, 0, 0, 0.6);\n border: 1px dotted var(--text-color);\n top: 0;\n left: 0;\n padding: 5px;\n}\n\n.variables-viewer {\n height: 100%;\n}\r\n";
2713
2716
  styleInject(css_248z$4);
2714
2717
 
2715
2718
  script$3.render = render$3;
@@ -6013,7 +6016,7 @@ function render$4(_ctx, _cache, $props, $setup, $data, $options) {
6013
6016
  ]))
6014
6017
  }
6015
6018
 
6016
- var css_248z$5 = ".volume-label {\n /* margin: 5px 20px; */\n margin-right: 10px;\n font-size: 20px;\n font-weight: 700;\n}\n\n.volume-controls {\n font-size: 25px;\n display: flex;\n align-items: center;\n justify-content: center;\n margin: 0 20px;\n}\n\n.volume-slider {\n width: 200px;\n background-color: blue;\n}\n";
6019
+ var css_248z$5 = ".volume-label {\n /* margin: 5px 20px; */\n margin-right: 10px;\n font-size: 20px;\n font-weight: 700;\n}\n\n.volume-controls {\n font-size: 25px;\n display: flex;\n align-items: center;\n justify-content: center;\n margin: 0 20px;\n}\n\n.volume-slider {\n width: 200px;\n background-color: blue;\n}\r\n";
6017
6020
  styleInject(css_248z$5);
6018
6021
 
6019
6022
  script$4.render = render$4;
@@ -6069,7 +6072,7 @@ function render$5(_ctx, _cache, $props, $setup, $data, $options) {
6069
6072
  ], 4))
6070
6073
  }
6071
6074
 
6072
- var css_248z$6 = ".hud {\n position: absolute;\n right: 0;\n top: 0;\n display: flex;\n flex-direction: row-reverse;\n z-index: 3;\n}\n\n.hud-stat {\n border: 1px dotted white;\n background-color: var(--hud-background);\n color: var(--hud-text-color);\n padding: 5px;\n}\n\n.hud-icon {\n display: inline-block;\n height: 1em;\n}\n\n.hud-text {\n margin-left: 5px;\n}\n";
6075
+ var css_248z$6 = ".hud {\n position: absolute;\n right: 0;\n top: 0;\n display: flex;\n flex-direction: row-reverse;\n z-index: 3;\n}\n\n.hud-stat {\n border: 1px dotted white;\n background-color: var(--hud-background);\n color: var(--hud-text-color);\n padding: 5px;\n}\n\n.hud-icon {\n display: inline-block;\n height: 1em;\n}\n\n.hud-text {\n margin-left: 5px;\n}\r\n";
6073
6076
  styleInject(css_248z$6);
6074
6077
 
6075
6078
  script$5.render = render$5;
@@ -6106,7 +6109,7 @@ function render$6(_ctx, _cache, $props, $setup, $data, $options) {
6106
6109
  ]))
6107
6110
  }
6108
6111
 
6109
- var css_248z$7 = "#loading-bar {\n position: relative;\n width: 40vw;\n height: 100px;\n border-radius: 50px;\n background: black;\n}\n\n#inner-loading-bar {\n height: 100%;\n border-radius: 50px 0px 0px 50px;\n background: var(--light-background);\n}\n\n#loading-text {\n z-index: 99999;\n display: flex;\n align-items: center;\n justify-content: space-around;\n position: absolute;\n width: 100%;\n height: 100%;\n top: 0;\n}\n";
6112
+ var css_248z$7 = "#loading-bar {\n position: relative;\n width: 40vw;\n height: 100px;\n border-radius: 50px;\n background: black;\n}\n\n#inner-loading-bar {\n height: 100%;\n border-radius: 50px 0px 0px 50px;\n background: var(--light-background);\n}\n\n#loading-text {\n z-index: 99999;\n display: flex;\n align-items: center;\n justify-content: space-around;\n position: absolute;\n width: 100%;\n height: 100%;\n top: 0;\n}\r\n";
6110
6113
  styleInject(css_248z$7);
6111
6114
 
6112
6115
  script$6.render = render$6;
@@ -6141,7 +6144,7 @@ function render$7(_ctx, _cache, $props, $setup, $data, $options) {
6141
6144
  }))
6142
6145
  }
6143
6146
 
6144
- var css_248z$8 = ".notifications-holder {\n position: fixed;\n top: 0;\n left: 0;\n padding: 10px;\n display: flex;\n flex-direction: column-reverse;\n align-items: center;\n pointer-events: none;\n}\n\n.notification {\n margin-top: 10px;\n margin-bottom: 10px;\n border-radius: 10px;\n padding: 15px;\n background: var(--notifications-bg);\n width: 40vh;\n text-align: center;\n}\n";
6147
+ var css_248z$8 = ".notifications-holder {\n position: fixed;\n top: 0;\n left: 0;\n padding: 10px;\n display: flex;\n flex-direction: column-reverse;\n align-items: center;\n pointer-events: none;\n}\n\n.notification {\n margin-top: 10px;\n margin-bottom: 10px;\n border-radius: 10px;\n padding: 15px;\n background: var(--notifications-bg);\n width: 40vh;\n text-align: center;\n}\r\n";
6145
6148
  styleInject(css_248z$8);
6146
6149
 
6147
6150
  script$7.render = render$7;
@@ -6423,107 +6426,424 @@ function debounce(func, waitMilliseconds = 50, options = {}) {
6423
6426
  return debouncedFunction;
6424
6427
  }
6425
6428
 
6426
- var script$8 = defineComponent({
6427
- components: {},
6428
- props: {},
6429
- data() {
6430
- return {
6431
- activeMenu: false,
6432
- };
6433
- },
6434
- mounted() {
6435
- document.addEventListener('keydown', (event) => {
6436
- const key = event.key;
6437
- if (key === 'Escape') {
6438
- this.toggleMenu();
6439
- }
6429
+ function createSkillCheckState() {
6430
+ const skillCheck = {
6431
+ passed: false,
6432
+ available: true,
6433
+ };
6434
+ return skillCheck;
6435
+ }
6436
+ function getSkillCheckState(ctx, skillCheckId) {
6437
+ let skillCheck = ctx.state.skillChecks[skillCheckId];
6438
+ if (!skillCheck) {
6439
+ skillCheck = createSkillCheckState();
6440
+ ctx.commit('setupSkillCheck', {
6441
+ skillCheck,
6442
+ skillCheckId,
6440
6443
  });
6441
- },
6442
- methods: {
6443
- openMenu() {
6444
- this.$store.commit('openModal', 'menu');
6445
- },
6446
- openSkills() {
6447
- this.$store.commit('openModal', 'skills');
6448
- },
6449
- closeMenu() {
6450
- this.$store.commit('closeModal');
6451
- },
6452
- toggleMenu() {
6453
- this.$store.commit('toggleMenu');
6454
- },
6455
- },
6456
- computed: {
6457
- showSkills() {
6458
- if (Object.entries(getConfig().skills).length > 0) {
6459
- return true;
6444
+ }
6445
+ return skillCheck;
6446
+ }
6447
+ function getSkillCheckDifficultyScore(value, level) {
6448
+ return value - level * getConfig().skillChecks.skillMultiplier;
6449
+ }
6450
+ function getSkillCheckDifficultyText(value, level) {
6451
+ const difficultyScore = getSkillCheckDifficultyScore(value, level);
6452
+ const checks = getConfig().skillChecks;
6453
+ let found = false;
6454
+ let i = 0;
6455
+ let checkText = checks.difficultyText[0][1];
6456
+ while (!found) {
6457
+ if (checks.difficultyText.length > i) {
6458
+ if (difficultyScore >= checks.difficultyText[i][0]) {
6459
+ checkText = checks.difficultyText[i][1];
6460
6460
  }
6461
- return false;
6462
- },
6463
- },
6464
- });
6465
-
6466
- const _hoisted_1$7 = { class: "menu-container" };
6467
-
6468
- function render$8(_ctx, _cache, $props, $setup, $data, $options) {
6469
- return (openBlock(), createElementBlock("div", _hoisted_1$7, [
6470
- createElementVNode("button", {
6471
- class: "button menu-toggle-button",
6472
- id: "menu-button",
6473
- onClick: _cache[0] || (_cache[0] = (...args) => (_ctx.openMenu && _ctx.openMenu(...args)))
6474
- }, " Menu "),
6475
- (_ctx.showSkills)
6476
- ? (openBlock(), createElementBlock("button", {
6477
- key: 0,
6478
- class: "button menu-toggle-button",
6479
- id: "skills-menu-button",
6480
- onClick: _cache[1] || (_cache[1] = (...args) => (_ctx.openSkills && _ctx.openSkills(...args)))
6481
- }, " Skills "))
6482
- : createCommentVNode("", true)
6483
- ]))
6461
+ else {
6462
+ found = true;
6463
+ }
6464
+ }
6465
+ else {
6466
+ found = true;
6467
+ }
6468
+ i++;
6469
+ }
6470
+ return checkText;
6471
+ }
6472
+ function getSkillCheckText({ context, skill, skillCheckId, value, }) {
6473
+ const skillCheckState = getSkillCheckState(context, skillCheckId);
6474
+ const skillConfig = getSkillConfig(context.commit, skill);
6475
+ const level = context.state.skills[skill].level;
6476
+ const difficultyText = getSkillCheckDifficultyText(value, level);
6477
+ let allowed = true;
6478
+ let text = `<span class='skill-check'>[<span class='skill-check-name'>${skillConfig.name}</span> - `;
6479
+ if (skillCheckState.available) {
6480
+ text += ` <span class='skill-check-difficulty'>${difficultyText}</span>]</span>`;
6481
+ }
6482
+ else if (skillCheckState.passed) {
6483
+ text = '';
6484
+ }
6485
+ else {
6486
+ allowed = false;
6487
+ text += ` <span class='skill-check-difficulty'>${difficultyText}</span> - <span class='skill-check-failed'>FAILED</span>]</span>`;
6488
+ }
6489
+ return {
6490
+ difficultyText: text,
6491
+ allowed,
6492
+ };
6493
+ }
6494
+ function getPassiveSkillCheckText(ctx, success, params) {
6495
+ const skillConf = getSkillConfig(ctx.commit, params.skill);
6496
+ const difficultyText = getSkillCheckDifficultyText(params.value, ctx.state.skills[params.skill].level);
6497
+ return `<span class='passive-skill-check skill-check'>[<span class='skill-check-name'>${skillConf.name}</span> - <span class='skill-check-difficulty'>${difficultyText}</span> - ${success
6498
+ ? '<span class="skill-check-success">Success</span>'
6499
+ : '<span class="skill-check-failed">Failure</span>'}]</span>`;
6500
+ }
6501
+ function calculateSkillCheckRoll(state, skill) {
6502
+ const { skillChecks } = getConfig();
6503
+ const unmodifiedRoll = Math.floor(Math.random() * skillChecks.rollRange);
6504
+ const rollModifier = state.skills[skill].level * skillChecks.skillMultiplier;
6505
+ const roll = unmodifiedRoll + rollModifier;
6506
+ logger.log(`[SKILL CHECK] Roll: ${roll}. (Base roll: ${unmodifiedRoll}, modifier: ${rollModifier} - Skill level: ${state.skills[skill].level})`);
6507
+ return {
6508
+ roll,
6509
+ unmodifiedRoll,
6510
+ };
6511
+ }
6512
+ function resolveSkillCheck(state, params) {
6513
+ const { skills, skillChecks } = getConfig();
6514
+ let success = true;
6515
+ const { roll } = calculateSkillCheckRoll(state, params.skill);
6516
+ if (roll <= skillChecks.failureChance - 1) {
6517
+ success = false;
6518
+ }
6519
+ const skill = skills[params.skill];
6520
+ if (roll < params.value) {
6521
+ success = false;
6522
+ }
6523
+ logger.log(`[SKILL CHECK ${skill.name}]: ${success ? '✅' : '❌'}`, `(${params.id}) - ${roll}/${params.value}`);
6524
+ return success;
6484
6525
  }
6485
6526
 
6486
- var css_248z$9 = ".menu-content {\n text-align: center;\n}\n\n.menu-toggle-button {\n margin: 0;\n padding: 2px;\n border-radius: 5px;\n}\n\n.menu-toggle-button:not(:last-child) {\n margin-right: 10px;\n}\n\n.menu-modal {\n width: 500px;\n}\n";
6487
- styleInject(css_248z$9);
6488
-
6489
- script$8.render = render$8;
6490
-
6491
- var script$9 = defineComponent({
6492
- components: {
6493
- Modal: script$2,
6494
- VolumeControls: script$4,
6495
- },
6496
- props: {},
6497
- data() { },
6498
- mounted() { },
6499
- methods: {
6500
- quit() {
6501
- window.close();
6502
- // quit
6503
- },
6504
- close() {
6505
- this.$emit('close');
6506
- },
6507
- mainMenu() {
6508
- this.$store.dispatch('menuReturn');
6509
- this.$store.commit('setFlowState', 'menu');
6510
- this.close();
6511
- },
6512
- getPlayTimeString() {
6513
- const time = getPlayTime(this.$store.state.playTime.start, this.$store.state.playTime.previousPlaytime);
6514
- return toHHMMSS(time / 1000);
6527
+ function processSkillCheck(ctx, skillcheck) {
6528
+ return runSkillCheck(ctx, {
6529
+ skill: skillcheck.skill,
6530
+ value: skillcheck.value,
6531
+ id: skillcheck.id,
6532
+ success: skillcheck.success.text,
6533
+ failure: skillcheck.failure.text,
6534
+ });
6535
+ }
6536
+ function runSkillCheck(ctx, params) {
6537
+ const { state } = ctx;
6538
+ const success = resolveSkillCheck(state, params);
6539
+ writeText(ctx, getPassiveSkillCheckText(ctx, success, params));
6540
+ if (success) {
6541
+ ctx.commit('passSkillCheck', params.id);
6542
+ return true;
6543
+ }
6544
+ ctx.commit('failSkillCheck', params.id);
6545
+ return false;
6546
+ }
6547
+ function runConditionCommand(ctx, command) {
6548
+ const options = command.options;
6549
+ const result = runCondition(ctx, options.condition);
6550
+ logger.log(result);
6551
+ if (result) {
6552
+ return options.success;
6553
+ }
6554
+ if (!result && options.failure) {
6555
+ return options.failure;
6556
+ }
6557
+ return undefined;
6558
+ }
6559
+ function writeText(ctx, text) {
6560
+ const dialog = {
6561
+ speaker: 'game',
6562
+ text,
6563
+ interactive: false,
6564
+ };
6565
+ ctx.commit('addDialog', {
6566
+ dialog,
6567
+ });
6568
+ }
6569
+ function runCondition(ctx, condition) {
6570
+ return conditionFunction(ctx, condition);
6571
+ }
6572
+ function conditionFunction(ctx, condition) {
6573
+ const { state } = ctx;
6574
+ const context = {
6575
+ data: state.machine.data,
6576
+ skills: state.skills,
6577
+ skillChecks: state.skillChecks,
6578
+ stats: state.hudStats,
6579
+ roll: (checkId, skill, value) => {
6580
+ const skillCheckState = getSkillCheckState(ctx, checkId);
6581
+ if (skillCheckState) {
6582
+ if (skillCheckState.passed) {
6583
+ return true;
6584
+ }
6585
+ if (!skillCheckState.available) {
6586
+ return false;
6587
+ }
6588
+ }
6589
+ return runSkillCheck(ctx, {
6590
+ skill,
6591
+ value,
6592
+ id: checkId,
6593
+ });
6515
6594
  },
6516
- },
6517
- computed: {},
6518
- });
6519
-
6520
- const _hoisted_1$8 = /*#__PURE__*/createElementVNode("h3", { class: "title" }, "Menu", -1);
6521
- const _hoisted_2$6 = { class: "menu-content" };
6522
-
6523
- function render$9(_ctx, _cache, $props, $setup, $data, $options) {
6524
- const _component_VolumeControls = resolveComponent("VolumeControls");
6525
- const _component_modal = resolveComponent("modal");
6526
-
6595
+ };
6596
+ return evalInContext(`(${condition})`, context);
6597
+ }
6598
+ function evalInContext(script, context) {
6599
+ // # Return the results of the in-line anonymous function we .call with the passed context
6600
+ return function () {
6601
+ return eval(script);
6602
+ }.call(context);
6603
+ }
6604
+ async function textCommand(commit, dialog) {
6605
+ commit('addDialog', {
6606
+ dialog,
6607
+ });
6608
+ }
6609
+ function getLine(lines, index) {
6610
+ if (index < lines.length)
6611
+ return lines[index];
6612
+ }
6613
+
6614
+ async function runLine(context) {
6615
+ const cmd = context.getters.currentLine;
6616
+ await runCommand(context, cmd);
6617
+ }
6618
+ class VM$1 {
6619
+ plugins = [];
6620
+ commands = {};
6621
+ addCommand(command) {
6622
+ this.commands[command.keyword] = command;
6623
+ }
6624
+ addPlugin(plugin) {
6625
+ this.plugins.push(plugin);
6626
+ if (plugin.customCommands) {
6627
+ for (const command of plugin.customCommands) {
6628
+ this.addCommand(command);
6629
+ }
6630
+ }
6631
+ }
6632
+ callHook(hookName, ...args) {
6633
+ for (const plugin of this.plugins) {
6634
+ if (typeof plugin[hookName] === 'function') {
6635
+ plugin[hookName](...args);
6636
+ }
6637
+ }
6638
+ }
6639
+ }
6640
+ const vm$1 = new VM$1();
6641
+ async function runCommand(context, cmd, choices) {
6642
+ const { state, commit } = context;
6643
+ try {
6644
+ const commandPlugin = vm$1.commands[cmd.commandType];
6645
+ if (commandPlugin) {
6646
+ commandPlugin.runner(context, cmd, choices);
6647
+ }
6648
+ }
6649
+ catch (err) {
6650
+ logger.log(`Error at: `, state.machine.stack[state.machine.stack.length - 1].label);
6651
+ console.error(err);
6652
+ error(commit, `Narrat script runtime error at <span class="error-filename">${cmd.fileName}:${cmd.line + 1}</span>
6653
+ <b>${err}</b>
6654
+ Script: ${cmd.code}
6655
+ Label: ${state.machine.stack[state.machine.stack.length - 1].label}`);
6656
+ }
6657
+ }
6658
+ async function playerAnswered(context, choiceIndex) {
6659
+ const { commit, dispatch } = context;
6660
+ const cmd = context.getters.currentLine;
6661
+ switch (cmd.commandType) {
6662
+ case 'choice':
6663
+ const options = cmd.options;
6664
+ const choice = options.choices[choiceIndex];
6665
+ let playerText = choice.choice;
6666
+ let newBranch;
6667
+ const skillcheck = choice.skillCheck;
6668
+ if (skillcheck) {
6669
+ const skillCheckState = getSkillCheckState(context, choice.skillCheck.id);
6670
+ if (skillCheckState.passed) {
6671
+ newBranch = skillcheck.success.branch;
6672
+ playerText = skillcheck.success.text;
6673
+ }
6674
+ else {
6675
+ const result = processSkillCheck(context, skillcheck);
6676
+ const winner = result ? skillcheck.success : skillcheck.failure;
6677
+ newBranch = winner.branch;
6678
+ playerText = undefined;
6679
+ }
6680
+ }
6681
+ else {
6682
+ newBranch = choice.branch;
6683
+ }
6684
+ if (playerText) {
6685
+ // If the choice involves printing a player dialog, show it
6686
+ const dialog = {
6687
+ speaker: 'player',
6688
+ text: playerText,
6689
+ interactive: false,
6690
+ };
6691
+ commit('addDialog', { dialog });
6692
+ }
6693
+ if (newBranch) {
6694
+ const newStack = {
6695
+ currentIndex: 0,
6696
+ branch: newBranch,
6697
+ };
6698
+ commit('addStack', newStack);
6699
+ dispatch('runLine');
6700
+ }
6701
+ else {
6702
+ dispatch('nextLine');
6703
+ }
6704
+ break;
6705
+ default:
6706
+ dispatch('nextLine');
6707
+ }
6708
+ }
6709
+ async function nextLine(ctx) {
6710
+ const { state, getters, dispatch, commit } = ctx;
6711
+ if (state.machine.stack.length === 0) {
6712
+ finishGame(ctx);
6713
+ return;
6714
+ }
6715
+ const machineHead = getters.machineHead;
6716
+ if (machineHead.currentIndex < machineHead.branch.length - 1) {
6717
+ commit('nextLine');
6718
+ }
6719
+ else {
6720
+ // This branch is finished, go back to previous stack
6721
+ commit('previousStack');
6722
+ return dispatch('nextLine');
6723
+ }
6724
+ if (state.machine.stack.length === 0) {
6725
+ finishGame(ctx);
6726
+ }
6727
+ else {
6728
+ return dispatch('runLine');
6729
+ }
6730
+ }
6731
+ function finishGame({ commit, state }) {
6732
+ if (state.options.debug) {
6733
+ commit('addDialog', {
6734
+ dialog: {
6735
+ speaker: 'game',
6736
+ text: '[DEBUG] Game Script is finished. This is the end of the game flow. This message only appears in debug mode.',
6737
+ },
6738
+ });
6739
+ }
6740
+ }
6741
+
6742
+ var script$8 = defineComponent({
6743
+ components: {},
6744
+ props: {},
6745
+ data() {
6746
+ return {
6747
+ activeMenu: false,
6748
+ };
6749
+ },
6750
+ mounted() {
6751
+ document.addEventListener('keydown', (event) => {
6752
+ const key = event.key;
6753
+ if (key === 'Escape') {
6754
+ this.toggleMenu();
6755
+ }
6756
+ });
6757
+ vm$1.callHook('onGameMounted');
6758
+ },
6759
+ unmounted() {
6760
+ vm$1.callHook('onGameUnmounted');
6761
+ },
6762
+ methods: {
6763
+ openMenu() {
6764
+ this.$store.commit('openModal', 'menu');
6765
+ },
6766
+ openSkills() {
6767
+ this.$store.commit('openModal', 'skills');
6768
+ },
6769
+ closeMenu() {
6770
+ this.$store.commit('closeModal');
6771
+ },
6772
+ toggleMenu() {
6773
+ this.$store.commit('toggleMenu');
6774
+ },
6775
+ },
6776
+ computed: {
6777
+ showSkills() {
6778
+ if (Object.entries(getConfig().skills).length > 0) {
6779
+ return true;
6780
+ }
6781
+ return false;
6782
+ },
6783
+ },
6784
+ });
6785
+
6786
+ const _hoisted_1$7 = { class: "menu-container" };
6787
+
6788
+ function render$8(_ctx, _cache, $props, $setup, $data, $options) {
6789
+ return (openBlock(), createElementBlock("div", _hoisted_1$7, [
6790
+ createElementVNode("button", {
6791
+ class: "button menu-toggle-button",
6792
+ id: "menu-button",
6793
+ onClick: _cache[0] || (_cache[0] = (...args) => (_ctx.openMenu && _ctx.openMenu(...args)))
6794
+ }, " Menu "),
6795
+ (_ctx.showSkills)
6796
+ ? (openBlock(), createElementBlock("button", {
6797
+ key: 0,
6798
+ class: "button menu-toggle-button",
6799
+ id: "skills-menu-button",
6800
+ onClick: _cache[1] || (_cache[1] = (...args) => (_ctx.openSkills && _ctx.openSkills(...args)))
6801
+ }, " Skills "))
6802
+ : createCommentVNode("", true)
6803
+ ]))
6804
+ }
6805
+
6806
+ var css_248z$9 = ".menu-content {\n text-align: center;\n}\n\n.menu-toggle-button {\n margin: 0;\n padding: 2px;\n border-radius: 5px;\n}\n\n.menu-toggle-button:not(:last-child) {\n margin-right: 10px;\n}\n\n.menu-modal {\n width: 500px;\n}\r\n";
6807
+ styleInject(css_248z$9);
6808
+
6809
+ script$8.render = render$8;
6810
+
6811
+ var script$9 = defineComponent({
6812
+ components: {
6813
+ Modal: script$2,
6814
+ VolumeControls: script$4,
6815
+ },
6816
+ props: {},
6817
+ data() { },
6818
+ mounted() { },
6819
+ methods: {
6820
+ quit() {
6821
+ window.close();
6822
+ // quit
6823
+ },
6824
+ close() {
6825
+ this.$emit('close');
6826
+ },
6827
+ mainMenu() {
6828
+ this.$store.dispatch('menuReturn');
6829
+ this.$store.commit('setFlowState', 'menu');
6830
+ this.close();
6831
+ },
6832
+ getPlayTimeString() {
6833
+ const time = getPlayTime(this.$store.state.playTime.start, this.$store.state.playTime.previousPlaytime);
6834
+ return toHHMMSS(time / 1000);
6835
+ },
6836
+ },
6837
+ computed: {},
6838
+ });
6839
+
6840
+ const _hoisted_1$8 = /*#__PURE__*/createElementVNode("h3", { class: "title" }, "Menu", -1);
6841
+ const _hoisted_2$6 = { class: "menu-content" };
6842
+
6843
+ function render$9(_ctx, _cache, $props, $setup, $data, $options) {
6844
+ const _component_VolumeControls = resolveComponent("VolumeControls");
6845
+ const _component_modal = resolveComponent("modal");
6846
+
6527
6847
  return (openBlock(), createBlock(_component_modal, {
6528
6848
  class: "menu",
6529
6849
  onClose: _ctx.close,
@@ -6550,7 +6870,7 @@ function render$9(_ctx, _cache, $props, $setup, $data, $options) {
6550
6870
  }, 8, ["onClose"]))
6551
6871
  }
6552
6872
 
6553
- var css_248z$a = ".quit-button {\n margin: 20px;\n text-align: center;\n}\n";
6873
+ var css_248z$a = ".quit-button {\n margin: 20px;\n text-align: center;\n}\r\n";
6554
6874
  styleInject(css_248z$a);
6555
6875
 
6556
6876
  script$9.render = render$9;
@@ -6693,7 +7013,7 @@ function render$a(_ctx, _cache, $props, $setup, $data, $options) {
6693
7013
  }, 8, ["onClose"]))
6694
7014
  }
6695
7015
 
6696
- var css_248z$b = ".skills-modal {\n width: 800px;\n}\n\n.skills-container {\n display: grid;\n grid-auto-rows: auto;\n grid-template-columns: repeat(3, 1fr);\n grid-gap: 20px 20px;\n}\n\n.skill-display {\n width: 200px;\n height: 300px;\n position: relative;\n background-size: cover;\n}\n\n.skill-title {\n position: absolute;\n bottom: 0px;\n text-align: center;\n width: 100%;\n color: var(--skills-text-color);\n background: var(--skills-text-background);\n}\n\n.skill-level {\n position: absolute;\n top: 0;\n right: 0;\n font-weight: 700;\n font-size: 25px;\n color: var(--skills-level-color);\n width: var(--skills-xp-bar-height);\n height: var(--skills-xp-bar-height);\n background-color: var(--skills-level-background);\n}\n\n.skill-description-container {\n justify-content: space-between;\n align-items: center;\n}\n\n.skill-left {\n flex-direction: column;\n}\n\n.skill-right {\n flex-direction: column;\n align-items: baseline;\n}\n\n.skill-xp-container {\n position: absolute;\n top: 0;\n left: 0;\n height: var(--skills-xp-bar-height);\n width: calc(100% - var(--skills-xp-bar-height));\n background-color: rgba(0, 0, 0, 0.5);\n}\n\n.skill-xp-bar {\n position: absolute;\n top: 0;\n left: 0;\n width: 50%;\n height: 100%;\n background-color: rgba(0, 0, 250, 0.5);\n}\n\n.skill-xp-text {\n z-index: 2;\n}\n";
7016
+ var css_248z$b = ".skills-modal {\n width: 800px;\n}\n\n.skills-container {\n display: grid;\n grid-auto-rows: auto;\n grid-template-columns: repeat(3, 1fr);\n grid-gap: 20px 20px;\n}\n\n.skill-display {\n width: 200px;\n height: 300px;\n position: relative;\n background-size: cover;\n}\n\n.skill-title {\n position: absolute;\n bottom: 0px;\n text-align: center;\n width: 100%;\n color: var(--skills-text-color);\n background: var(--skills-text-background);\n}\n\n.skill-level {\n position: absolute;\n top: 0;\n right: 0;\n font-weight: 700;\n font-size: 25px;\n color: var(--skills-level-color);\n width: var(--skills-xp-bar-height);\n height: var(--skills-xp-bar-height);\n background-color: var(--skills-level-background);\n}\n\n.skill-description-container {\n justify-content: space-between;\n align-items: center;\n}\n\n.skill-left {\n flex-direction: column;\n}\n\n.skill-right {\n flex-direction: column;\n align-items: baseline;\n}\n\n.skill-xp-container {\n position: absolute;\n top: 0;\n left: 0;\n height: var(--skills-xp-bar-height);\n width: calc(100% - var(--skills-xp-bar-height));\n background-color: rgba(0, 0, 0, 0.5);\n}\n\n.skill-xp-bar {\n position: absolute;\n top: 0;\n left: 0;\n width: 50%;\n height: 100%;\n background-color: rgba(0, 0, 250, 0.5);\n}\n\n.skill-xp-text {\n z-index: 2;\n}\r\n";
6697
7017
  styleInject(css_248z$b);
6698
7018
 
6699
7019
  script$a.render = render$a;
@@ -6729,6 +7049,7 @@ var script$b = defineComponent({
6729
7049
  options: Object,
6730
7050
  },
6731
7051
  async mounted() {
7052
+ vm$1.callHook('onAppMounted');
6732
7053
  this.loadingStep = 'Characters';
6733
7054
  const charsFile = await getFile('data/characters.json');
6734
7055
  await setCharactersConfig(JSON.parse(charsFile));
@@ -6740,9 +7061,11 @@ var script$b = defineComponent({
6740
7061
  this.loadingPercentage = 0.7;
6741
7062
  this.loadingStep = 'Audio';
6742
7063
  await loadAudioAssets(getConfig());
7064
+ vm$1.callHook('onAssetsLoaded');
6743
7065
  this.loadingPercentage = 0.95;
6744
7066
  this.loadingStep = 'Starting...';
6745
7067
  await this.setupMachine();
7068
+ vm$1.callHook('onGameSetup');
6746
7069
  this.loadingPercentage = 0.1;
6747
7070
  this.gameLoaded = true;
6748
7071
  const save = this.getSaveFile();
@@ -7070,769 +7393,85 @@ function render$b(_ctx, _cache, $props, $setup, $data, $options) {
7070
7393
  createElementVNode("canvas", {
7071
7394
  width: _ctx.layoutWidth,
7072
7395
  height: _ctx.layoutHeight,
7073
- id: "background-canvas"
7074
- }, null, 8, _hoisted_1$a)
7075
- ], 4))
7076
- : createCommentVNode("", true),
7077
- (_ctx.inGame)
7078
- ? (openBlock(), createElementBlock("div", {
7079
- key: 3,
7080
- class: "dialog override",
7081
- ref: "dialog",
7082
- style: normalizeStyle(_ctx.dialogStyle)
7083
- }, [
7084
- createVNode(TransitionGroup, {
7085
- name: "list",
7086
- tag: "div",
7087
- class: "dialog-container w-full override",
7088
- style: normalizeStyle(_ctx.dialogContainerStyle)
7089
- }, {
7090
- default: withCtx(() => [
7091
- (openBlock(true), createElementBlock(Fragment, null, renderList(_ctx.dialog, (dialog, i) => {
7092
- return (openBlock(), createBlock(_component_DialogBox, {
7093
- key: dialog.id,
7094
- options: _ctx.getDialogBoxOptions(dialog, i),
7095
- active: _ctx.isDialogActive(i)
7096
- }, null, 8, ["options", "active"]))
7097
- }), 128))
7098
- ]),
7099
- _: 1
7100
- }, 8, ["style"]),
7101
- _hoisted_2$8
7102
- ], 4))
7103
- : createCommentVNode("", true)
7104
- ], 4))
7105
- : (_ctx.gameLoaded)
7106
- ? (openBlock(), createElementBlock("div", _hoisted_3$5, [
7107
- createElementVNode("div", _hoisted_4$4, [
7108
- createElementVNode("h1", _hoisted_5$4, toDisplayString(_ctx.gameTitle), 1)
7109
- ]),
7110
- createElementVNode("div", _hoisted_6$4, [
7111
- createElementVNode("button", {
7112
- class: "button menu-button start-button override",
7113
- onClick: _cache[0] || (_cache[0] = (...args) => (_ctx.startGame && _ctx.startGame(...args)))
7114
- }, " Start Game "),
7115
- (_ctx.hasSave)
7116
- ? (openBlock(), createElementBlock("button", {
7117
- key: 0,
7118
- class: "button menu-button continue-button override",
7119
- onClick: _cache[1] || (_cache[1] = (...args) => (_ctx.loadGame && _ctx.loadGame(...args)))
7120
- }, " Continue Game "))
7121
- : createCommentVNode("", true)
7122
- ])
7123
- ]))
7124
- : (openBlock(), createElementBlock("div", _hoisted_7$3, [
7125
- createVNode(_component_LoadingBar, {
7126
- percentage: _ctx.loadingPercentage,
7127
- step: _ctx.loadingStep
7128
- }, null, 8, ["percentage", "step"])
7129
- ])),
7130
- (_ctx.options.debug)
7131
- ? (openBlock(), createBlock(_component_DebugMenu, { key: 4 }))
7132
- : createCommentVNode("", true),
7133
- createVNode(_component_NotificationToast)
7134
- ], 4))
7135
- }
7136
-
7137
- var css_248z$c = "#app {\n background-color: var(--bg-color);\n width: 100%;\n height: 100%;\n position: absolute;\n display: flex;\n flex-direction: row;\n align-items: center;\n justify-content: center;\n color: var(--text-color);\n box-sizing: border-box;\n overflow: hidden;\n transform-origin: center center;\n}\n\n.game {\n background-color: var(--bg-color);\n position: relative;\n display: flex;\n flex-direction: row;\n align-items: center;\n justify-content: space-between;\n width: 100%;\n height: 100%;\n box-sizing: border-box;\n overflow: hidden;\n}\n\n.interact-button {\n height: 50px;\n border: 1px solid black;\n font-weight: bold;\n font-size: 20px;\n text-align: center;\n flex-grow: 2;\n display: flex;\n align-items: center;\n justify-content: center;\n box-sizing: border-box;\n}\n\n.interact-button:not(:last-child) {\n margin-right: 10px;\n}\n\n.dialog-container {\n flex-shrink: 2;\n /* padding: 20px; */\n min-height: 100%;\n width: 100%;\n background-color: (var(--bg-color));\n box-sizing: border-box;\n display: flex;\n flex-direction: column;\n justify-content: flex-end;\n align-items: center;\n overflow-x: hidden;\n}\n\n.dialog {\n overflow-y: auto;\n overflow-x: hidden;\n position: relative;\n -ms-overflow-style: none; /* IE and Edge */\n scrollbar-width: none; /* Firefox */\n}\n\n.dialog::-webkit-scrollbar {\n display: none; /* webkit */\n}\n\n.dialog * {\n overflow-anchor: none;\n}\n\n.background {\n margin: 0;\n}\n\n#background-canvas {\n height: 100%;\n}\n\n.anchor {\n overflow-anchor: auto;\n height: 1px;\n}\n\n.menu-toggle {\n position: fixed;\n bottom: 0px;\n right: 15%;\n z-index: 2;\n}\n\n#game-title-container {\n margin-bottom: 50px;\n}\n\n#game-title-text {\n text-align: center;\n font-size: 50px;\n}\n\n.menu-button {\n font-size: 25px;\n}\n";
7138
- styleInject(css_248z$c);
7139
-
7140
- script$b.render = render$b;
7141
-
7142
- function createSkillCheckState() {
7143
- const skillCheck = {
7144
- passed: false,
7145
- available: true,
7146
- };
7147
- return skillCheck;
7148
- }
7149
- function getSkillCheckState(ctx, skillCheckId) {
7150
- let skillCheck = ctx.state.skillChecks[skillCheckId];
7151
- if (!skillCheck) {
7152
- skillCheck = createSkillCheckState();
7153
- ctx.commit('setupSkillCheck', {
7154
- skillCheck,
7155
- skillCheckId,
7156
- });
7157
- }
7158
- return skillCheck;
7159
- }
7160
- function getSkillCheckDifficultyScore(value, level) {
7161
- return value - level * getConfig().skillChecks.skillMultiplier;
7162
- }
7163
- function getSkillCheckDifficultyText(value, level) {
7164
- const difficultyScore = getSkillCheckDifficultyScore(value, level);
7165
- const checks = getConfig().skillChecks;
7166
- let found = false;
7167
- let i = 0;
7168
- let checkText = checks.difficultyText[0][1];
7169
- while (!found) {
7170
- if (checks.difficultyText.length > i) {
7171
- if (difficultyScore >= checks.difficultyText[i][0]) {
7172
- checkText = checks.difficultyText[i][1];
7173
- }
7174
- else {
7175
- found = true;
7176
- }
7177
- }
7178
- else {
7179
- found = true;
7180
- }
7181
- i++;
7182
- }
7183
- return checkText;
7184
- }
7185
- function getSkillCheckText({ context, skill, skillCheckId, value, }) {
7186
- const skillCheckState = getSkillCheckState(context, skillCheckId);
7187
- const skillConfig = getSkillConfig(context.commit, skill);
7188
- const level = context.state.skills[skill].level;
7189
- const difficultyText = getSkillCheckDifficultyText(value, level);
7190
- let allowed = true;
7191
- let text = `<span class='skill-check'>[<span class='skill-check-name'>${skillConfig.name}</span> - `;
7192
- if (skillCheckState.available) {
7193
- text += ` <span class='skill-check-difficulty'>${difficultyText}</span>]</span>`;
7194
- }
7195
- else if (skillCheckState.passed) {
7196
- text = '';
7197
- }
7198
- else {
7199
- allowed = false;
7200
- text += ` <span class='skill-check-difficulty'>${difficultyText}</span> - <span class='skill-check-failed'>FAILED</span>]</span>`;
7201
- }
7202
- return {
7203
- difficultyText: text,
7204
- allowed,
7205
- };
7206
- }
7207
- function getPassiveSkillCheckText(ctx, success, params) {
7208
- const skillConf = getSkillConfig(ctx.commit, params.skill);
7209
- const difficultyText = getSkillCheckDifficultyText(params.value, ctx.state.skills[params.skill].level);
7210
- return `<span class='passive-skill-check skill-check'>[<span class='skill-check-name'>${skillConf.name}</span> - <span class='skill-check-difficulty'>${difficultyText}</span> - ${success
7211
- ? '<span class="skill-check-success">Success</span>'
7212
- : '<span class="skill-check-failed">Failure</span>'}]</span>`;
7213
- }
7214
- function calculateSkillCheckRoll(state, skill) {
7215
- const { skillChecks } = getConfig();
7216
- const unmodifiedRoll = Math.floor(Math.random() * skillChecks.rollRange);
7217
- const rollModifier = state.skills[skill].level * skillChecks.skillMultiplier;
7218
- const roll = unmodifiedRoll + rollModifier;
7219
- logger.log(`[SKILL CHECK] Roll: ${roll}. (Base roll: ${unmodifiedRoll}, modifier: ${rollModifier} - Skill level: ${state.skills[skill].level})`);
7220
- return {
7221
- roll,
7222
- unmodifiedRoll,
7223
- };
7224
- }
7225
- function resolveSkillCheck(state, params) {
7226
- const { skills, skillChecks } = getConfig();
7227
- let success = true;
7228
- const { roll } = calculateSkillCheckRoll(state, params.skill);
7229
- if (roll <= skillChecks.failureChance - 1) {
7230
- success = false;
7231
- }
7232
- const skill = skills[params.skill];
7233
- if (roll < params.value) {
7234
- success = false;
7235
- }
7236
- logger.log(`[SKILL CHECK ${skill.name}]: ${success ? '✅' : '❌'}`, `(${params.id}) - ${roll}/${params.value}`);
7237
- return success;
7238
- }
7239
-
7240
- function processSkillCheck(ctx, skillcheck) {
7241
- return runSkillCheck(ctx, {
7242
- skill: skillcheck.skill,
7243
- value: skillcheck.value,
7244
- id: skillcheck.id,
7245
- success: skillcheck.success.text,
7246
- failure: skillcheck.failure.text,
7247
- });
7248
- }
7249
- function runSkillCheck(ctx, params) {
7250
- const { state } = ctx;
7251
- const success = resolveSkillCheck(state, params);
7252
- writeText(ctx, getPassiveSkillCheckText(ctx, success, params));
7253
- if (success) {
7254
- ctx.commit('passSkillCheck', params.id);
7255
- return true;
7256
- }
7257
- ctx.commit('failSkillCheck', params.id);
7258
- return false;
7259
- }
7260
- function runConditionCommand(ctx, command) {
7261
- const options = command.options;
7262
- const result = runCondition(ctx, options.condition);
7263
- logger.log(result);
7264
- if (result) {
7265
- return options.success;
7266
- }
7267
- if (!result && options.failure) {
7268
- return options.failure;
7269
- }
7270
- return undefined;
7271
- }
7272
- function writeText(ctx, text) {
7273
- const dialog = {
7274
- speaker: 'game',
7275
- text,
7276
- interactive: false,
7277
- };
7278
- ctx.commit('addDialog', {
7279
- dialog,
7280
- });
7281
- }
7282
- function runCondition(ctx, condition) {
7283
- return conditionFunction(ctx, condition);
7284
- }
7285
- function conditionFunction(ctx, condition) {
7286
- const { state } = ctx;
7287
- const context = {
7288
- data: state.machine.data,
7289
- skills: state.skills,
7290
- skillChecks: state.skillChecks,
7291
- stats: state.hudStats,
7292
- roll: (checkId, skill, value) => {
7293
- const skillCheckState = getSkillCheckState(ctx, checkId);
7294
- if (skillCheckState) {
7295
- if (skillCheckState.passed) {
7296
- return true;
7297
- }
7298
- if (!skillCheckState.available) {
7299
- return false;
7300
- }
7301
- }
7302
- return runSkillCheck(ctx, {
7303
- skill,
7304
- value,
7305
- id: checkId,
7306
- });
7307
- },
7308
- };
7309
- return evalInContext(`(${condition})`, context);
7310
- }
7311
- function evalInContext(script, context) {
7312
- // # Return the results of the in-line anonymous function we .call with the passed context
7313
- return function () {
7314
- return eval(script);
7315
- }.call(context);
7316
- }
7317
-
7318
- async function runLine(context) {
7319
- const cmd = context.getters.currentLine;
7320
- await runCommand(context, cmd);
7321
- }
7322
- async function runCommand(context, cmd, choices) {
7323
- const { state, commit, dispatch } = context;
7324
- try {
7325
- switch (cmd.commandType) {
7326
- case 'jump':
7327
- const branch = cmd.args[0];
7328
- const newStack = {
7329
- branch: state.machine.script[branch],
7330
- label: branch,
7331
- currentIndex: 0,
7332
- };
7333
- commit('setStack', newStack);
7334
- await dispatch('saveGame');
7335
- await dispatch('runLine');
7336
- break;
7337
- case 'text':
7338
- await textCommand(commit, {
7339
- speaker: 'game',
7340
- text: cmd.options.text,
7341
- choices,
7342
- interactive: true,
7343
- });
7344
- break;
7345
- case 'set':
7346
- const key = cmd.args[0];
7347
- const value = cmd.args[1];
7348
- commit('setData', { path: key, value });
7349
- return dispatch('nextLine');
7350
- case 'add':
7351
- const addKey = cmd.args[0];
7352
- const addValue = cmd.args[1];
7353
- commit('addInstruction', { path: addKey, value: addValue });
7354
- return dispatch('nextLine');
7355
- case 'if':
7356
- const newBranch = runConditionCommand(context, cmd);
7357
- if (newBranch) {
7358
- const newStack = {
7359
- branch: newBranch,
7360
- currentIndex: 0,
7361
- };
7362
- commit('addStack', newStack);
7363
- return dispatch('runLine');
7364
- }
7365
- return dispatch('nextLine');
7366
- case 'talk':
7367
- await textCommand(commit, {
7368
- speaker: cmd.args[0],
7369
- pose: cmd.args[1],
7370
- text: `"${cmd.args[2]}"`,
7371
- choices,
7372
- interactive: true,
7373
- });
7374
- break;
7375
- case 'choice':
7376
- await runChoice(context, cmd);
7377
- break;
7378
- case 'set_screen':
7379
- commit('setScreen', cmd.options.screen);
7380
- return dispatch('nextLine');
7381
- case 'clear_dialog':
7382
- commit('clearDialog');
7383
- return dispatch('nextLine');
7384
- case 'set_button':
7385
- commit('changeButton', {
7386
- button: cmd.args[0],
7387
- enabled: cmd.args[1],
7388
- });
7389
- return dispatch('nextLine');
7390
- case 'play':
7391
- const playOptions = cmd.options;
7392
- if (playOptions.mode === 'music') {
7393
- changeMusic(context, playOptions.audio);
7394
- }
7395
- else {
7396
- playAudio(context.commit, playOptions.audio);
7397
- }
7398
- return dispatch('nextLine');
7399
- case 'stop':
7400
- const stopOptions = cmd.options;
7401
- if (stopOptions.mode === 'music') {
7402
- stopAudio(commit, context.state.audio.currentMusic);
7403
- }
7404
- else if (stopOptions.mode === 'sound' && stopOptions.audio) {
7405
- stopAudio(commit, stopOptions.audio);
7406
- }
7407
- else {
7408
- error(commit, `stop option needs to either be in music mode, or if stopping a sound needs to have the sound name supplied as second argument.`);
7409
- }
7410
- return dispatch('nextLine');
7411
- case 'pause':
7412
- const pauseOptions = cmd.options;
7413
- if (pauseOptions.mode === 'music') {
7414
- pauseAudio(commit, context.state.audio.currentMusic);
7415
- }
7416
- else if (stopOptions.mode === 'sound' && stopOptions.audio) {
7417
- pauseAudio(commit, stopOptions.audio);
7418
- }
7419
- else {
7420
- error(commit, `pause first option needs to either be in music mode, or if stopping a sound needs to have the sound name supplied as second argument.`);
7421
- }
7422
- return dispatch('nextLine');
7423
- case 'wait':
7424
- await timeout(cmd.options.duration);
7425
- return dispatch('nextLine');
7426
- case 'add_level':
7427
- const skillKey = cmd.args[0];
7428
- const levelToAdd = cmd.args[1];
7429
- if (!skillKey || !levelToAdd) {
7430
- error(commit, `add_level command needs a skill id and a value as parameters`);
7431
- }
7432
- dispatch('incrementSkill', {
7433
- skill: skillKey,
7434
- amount: levelToAdd,
7435
- });
7436
- return dispatch('nextLine');
7437
- case 'add_xp':
7438
- const xpKey = cmd.args[0];
7439
- const xpToAdd = cmd.args[1];
7440
- if (!xpKey || !xpToAdd) {
7441
- error(commit, `add_xp command needs a skill id and a value as parameters`);
7442
- }
7443
- dispatch('addXp', {
7444
- skill: xpKey,
7445
- amount: xpToAdd,
7446
- });
7447
- return dispatch('nextLine');
7448
- case 'add_stat':
7449
- const statKey = cmd.args[0];
7450
- const amountToAdd = cmd.args[1];
7451
- if (!statKey || !amountToAdd) {
7452
- error(commit, `add_stat command needs a stat id and a value as parameters`);
7453
- }
7454
- commit('addStat', {
7455
- stat: statKey,
7456
- amount: amountToAdd,
7457
- });
7458
- return dispatch('nextLine');
7459
- case 'set_stat':
7460
- const setStatKey = cmd.args[0];
7461
- const setAmount = cmd.args[1];
7462
- if (!setStatKey || !setAmount) {
7463
- error(commit, `set_stat command needs a stat id and a value as parameters`);
7464
- }
7465
- commit('setStat', {
7466
- stat: setStatKey,
7467
- amount: setAmount,
7468
- });
7469
- return dispatch('nextLine');
7470
- case 'notify':
7471
- const text = cmd.args[0];
7472
- dispatch('addNotification', text);
7473
- return dispatch('nextLine');
7474
- default:
7475
- break;
7476
- }
7477
- }
7478
- catch (err) {
7479
- logger.log(`Error at: `, state.machine.stack[state.machine.stack.length - 1].label);
7480
- console.error(err);
7481
- error(commit, `Narrat script runtime error at <span class="error-filename">${cmd.fileName}:${cmd.line + 1}</span>
7482
- <b>${err}</b>
7483
- Script: ${cmd.code}
7484
- Label: ${state.machine.stack[state.machine.stack.length - 1].label}`);
7485
- }
7486
- }
7487
- async function playerAnswered(context, choiceIndex) {
7488
- const { commit, dispatch } = context;
7489
- const cmd = context.getters.currentLine;
7490
- switch (cmd.commandType) {
7491
- case 'choice':
7492
- const options = cmd.options;
7493
- const choice = options.choices[choiceIndex];
7494
- let playerText = choice.choice;
7495
- let newBranch;
7496
- const skillcheck = choice.skillCheck;
7497
- if (skillcheck) {
7498
- const skillCheckState = getSkillCheckState(context, choice.skillCheck.id);
7499
- if (skillCheckState.passed) {
7500
- newBranch = skillcheck.success.branch;
7501
- playerText = skillcheck.success.text;
7502
- }
7503
- else {
7504
- const result = processSkillCheck(context, skillcheck);
7505
- const winner = result ? skillcheck.success : skillcheck.failure;
7506
- newBranch = winner.branch;
7507
- playerText = undefined;
7508
- }
7509
- }
7510
- else {
7511
- newBranch = choice.branch;
7512
- }
7513
- if (playerText) {
7514
- // If the choice involves printing a player dialog, show it
7515
- const dialog = {
7516
- speaker: 'player',
7517
- text: playerText,
7518
- interactive: false,
7519
- };
7520
- commit('addDialog', { dialog });
7521
- }
7522
- if (newBranch) {
7523
- const newStack = {
7524
- currentIndex: 0,
7525
- branch: newBranch,
7526
- };
7527
- commit('addStack', newStack);
7528
- dispatch('runLine');
7529
- }
7530
- else {
7531
- dispatch('nextLine');
7532
- }
7533
- break;
7534
- default:
7535
- dispatch('nextLine');
7536
- }
7537
- }
7538
- async function runChoice(context, cmd) {
7539
- const options = cmd.options;
7540
- const prompt = options.prompt;
7541
- const choices = options.choices
7542
- .filter((choice) => {
7543
- // Delete the choice if it fails a condition
7544
- if (choice.condition) {
7545
- return runCondition(context, choice.condition);
7546
- }
7547
- if (choice.skillCheck) {
7548
- if (!getSkillCheckState(context, choice.skillCheck.id).available &&
7549
- choice.skillCheck.hideAfterRoll) {
7550
- return false;
7551
- }
7552
- }
7553
- return true;
7554
- })
7555
- .map((choice) => {
7556
- let text = choice.choice;
7557
- let choiceAllowed = true;
7558
- if (choice.skillCheck) {
7559
- const check = choice.skillCheck;
7560
- const { difficultyText, allowed } = getSkillCheckText({
7561
- context,
7562
- skill: check.skill,
7563
- skillCheckId: check.id,
7564
- value: check.value,
7565
- });
7566
- text = `${difficultyText} ${text}`;
7567
- choiceAllowed = allowed;
7568
- }
7569
- const result = {
7570
- choice: text,
7571
- originalIndex: choice.index,
7572
- allowed: choiceAllowed,
7573
- };
7574
- return result;
7575
- });
7576
- runCommand(context, prompt, choices);
7577
- }
7578
- async function textCommand(commit, dialog) {
7579
- commit('addDialog', {
7580
- dialog,
7581
- });
7582
- }
7583
- async function nextLine(ctx) {
7584
- const { state, getters, dispatch, commit } = ctx;
7585
- if (state.machine.stack.length === 0) {
7586
- finishGame(ctx);
7587
- return;
7588
- }
7589
- const machineHead = getters.machineHead;
7590
- if (machineHead.currentIndex < machineHead.branch.length - 1) {
7591
- commit('nextLine');
7592
- }
7593
- else {
7594
- // This branch is finished, go back to previous stack
7595
- commit('previousStack');
7596
- return dispatch('nextLine');
7597
- }
7598
- if (state.machine.stack.length === 0) {
7599
- finishGame(ctx);
7600
- }
7601
- else {
7602
- return dispatch('runLine');
7603
- }
7604
- }
7605
- function finishGame({ commit, state }) {
7606
- if (state.options.debug) {
7607
- commit('addDialog', {
7608
- dialog: {
7609
- speaker: 'game',
7610
- text: '[DEBUG] Game Script is finished. This is the end of the game flow. This message only appears in debug mode.',
7611
- },
7612
- });
7613
- }
7614
- }
7615
-
7616
- function jump(ctx) {
7617
- ctx.command.commandType = 'jump';
7618
- ctx.currentLine++;
7619
- }
7620
- function choice(ctx) {
7621
- const { line, command } = ctx;
7622
- if (!line.branch || line.branch.length < 2) {
7623
- ctx.parserContext.error(line.line, `Choice menu needs to have at least one option`);
7624
- }
7625
- const prompt = line.branch[0];
7626
- const choices = line.branch.slice(1);
7627
- const prompts = choices.map((choice, index) => {
7628
- if (!choice.branch) {
7629
- ctx.parserContext.error(choice.line, `Choice option doesn't have any branch to go to (${choice.code})`);
7630
- }
7631
- return parseChoiceOption(ctx, choice, index);
7632
- });
7633
- command.options = {
7634
- prompt: ctx.processCommandsFunction(ctx.parserContext, [prompt], line)[0],
7635
- choices: prompts,
7636
- };
7637
- command.commandType = 'choice';
7638
- ctx.currentLine++;
7639
- }
7640
- function set(ctx) {
7641
- ctx.command.commandType = 'set';
7642
- ctx.currentLine++;
7643
- }
7644
- // eslint-disable-next-line camelcase
7645
- function add_level(ctx) {
7646
- ctx.command.commandType = 'add_level';
7647
- ctx.currentLine++;
7648
- }
7649
- function add_xp(ctx) {
7650
- ctx.command.commandType = 'add_xp';
7651
- ctx.currentLine++;
7652
- }
7653
- function set_stat(ctx) {
7654
- ctx.command.commandType = 'set_stat';
7655
- ctx.currentLine++;
7656
- }
7657
- function add_stat(ctx) {
7658
- ctx.command.commandType = 'add_stat';
7659
- ctx.currentLine++;
7660
- }
7661
- function add(ctx) {
7662
- ctx.command.commandType = 'add';
7663
- ctx.currentLine++;
7664
- }
7665
- function talk(ctx) {
7666
- const { command, line } = ctx;
7667
- command.commandType = 'talk';
7668
- if (command.args.length < 3) {
7669
- ctx.parserContext.error(line.line, `Talk command needs 3 arguments!`);
7670
- }
7671
- ctx.currentLine++;
7672
- }
7673
- function ifCommand(ctx) {
7674
- const { command, lines, currentLine, line } = ctx;
7675
- command.commandType = 'if';
7676
- let failure;
7677
- const nextLine = getLine(lines, currentLine + 1);
7678
- if (nextLine && nextLine.operator === 'else') {
7679
- failure = ctx.processCommandsFunction(ctx.parserContext, nextLine.branch, line);
7680
- ctx.currentLine++;
7681
- }
7682
- command.options = {
7683
- condition: command.args[0],
7684
- success: ctx.processCommandsFunction(ctx.parserContext, line.branch, line),
7685
- failure,
7686
- };
7687
- ctx.currentLine++;
7688
- }
7689
- function setScreen(ctx) {
7690
- const { command } = ctx;
7691
- command.commandType = 'set_screen';
7692
- command.options = {
7693
- screen: command.args[0],
7694
- };
7695
- ctx.currentLine++;
7696
- }
7697
- function setButton(ctx) {
7698
- const { command, line } = ctx;
7699
- command.commandType = 'set_button';
7700
- if (command.args.length !== 2) {
7701
- ctx.parserContext.error(line.line, `set_button command should have 2 arguments`);
7702
- }
7703
- ctx.currentLine++;
7704
- }
7705
- function clearDialog(ctx) {
7706
- const { command } = ctx;
7707
- command.commandType = 'clear_dialog';
7708
- ctx.currentLine++;
7709
- }
7710
- function play(ctx) {
7711
- const { command } = ctx;
7712
- command.commandType = 'play';
7713
- command.options = {
7714
- mode: command.args[0],
7715
- audio: command.args[1],
7716
- };
7717
- ctx.currentLine++;
7718
- }
7719
- function stop(ctx) {
7720
- const { command } = ctx;
7721
- command.commandType = 'stop';
7722
- command.options = {
7723
- mode: command.args[0],
7724
- audio: command.args[1],
7725
- };
7726
- ctx.currentLine++;
7727
- }
7728
- function pause(ctx) {
7729
- const { command } = ctx;
7730
- command.commandType = 'pause';
7731
- command.options = {
7732
- mode: command.args[0],
7733
- audio: command.args[1],
7734
- };
7735
- ctx.currentLine++;
7736
- }
7737
- function wait(ctx) {
7738
- const { command } = ctx;
7739
- command.commandType = 'wait';
7740
- command.options = {
7741
- duration: parseInt(command.args[0], 10),
7742
- };
7743
- ctx.currentLine++;
7744
- }
7745
- function text(ctx) {
7746
- const { command, line } = ctx;
7747
- command.commandType = 'text';
7748
- command.options = {
7749
- text: line.operator,
7750
- };
7751
- ctx.currentLine++;
7752
- }
7753
- function notify(ctx) {
7754
- ctx.command.commandType = 'notify';
7755
- ctx.currentLine++;
7756
- }
7757
- const parserFunctions = {
7758
- jump,
7759
- choice,
7760
- set,
7761
- add,
7762
- talk,
7763
- if: ifCommand,
7764
- set_screen: setScreen,
7765
- set_button: setButton,
7766
- clear_dialog: clearDialog,
7767
- play,
7768
- stop,
7769
- pause,
7770
- wait,
7771
- text,
7772
- add_level,
7773
- add_xp,
7774
- notify,
7775
- set_stat,
7776
- add_stat,
7777
- };
7778
- function getLine(lines, index) {
7779
- if (index < lines.length)
7780
- return lines[index];
7781
- }
7782
- function parseChoiceOption(ctx, choice, index) {
7783
- let choiceText = choice.operator;
7784
- let condition;
7785
- let skillCheck;
7786
- if (choice.operator === 'roll') {
7787
- if (choice.args.length < 4) {
7788
- ctx.parserContext.error(choice.line, `Skillchecks need 4 arguments!`);
7789
- }
7790
- choiceText = choice.args[3];
7791
- const hideAfterRoll = choice.args.length >= 5;
7792
- const successBranch = choice.branch[0];
7793
- const failureBranch = choice.branch[1];
7794
- const success = {
7795
- text: successBranch.args[0],
7796
- branch: ctx.processCommandsFunction(ctx.parserContext, successBranch.branch, choice),
7797
- };
7798
- let failedBranch;
7799
- if (failureBranch.branch) {
7800
- failedBranch = ctx.processCommandsFunction(ctx.parserContext, failureBranch.branch, choice);
7801
- }
7802
- const failure = {
7803
- text: failureBranch.args[0],
7804
- branch: failedBranch,
7805
- };
7806
- skillCheck = {
7807
- id: choice.args[0],
7808
- skill: choice.args[1],
7809
- value: choice.args[2],
7810
- hideAfterRoll,
7811
- success,
7812
- failure,
7813
- };
7814
- }
7815
- if (choice.args[0] === 'if') {
7816
- condition = choice.args[1];
7817
- }
7818
- return {
7819
- choice: choiceText,
7820
- condition,
7821
- skillCheck,
7822
- branch: ctx.processCommandsFunction(ctx.parserContext, choice.branch, choice),
7823
- index,
7824
- };
7396
+ id: "background-canvas",
7397
+ class: "narrat-canvas"
7398
+ }, null, 8, _hoisted_1$a)
7399
+ ], 4))
7400
+ : createCommentVNode("", true),
7401
+ (_ctx.inGame)
7402
+ ? (openBlock(), createElementBlock("div", {
7403
+ key: 3,
7404
+ class: "dialog override",
7405
+ ref: "dialog",
7406
+ style: normalizeStyle(_ctx.dialogStyle)
7407
+ }, [
7408
+ createVNode(TransitionGroup, {
7409
+ name: "list",
7410
+ tag: "div",
7411
+ class: "dialog-container w-full override",
7412
+ style: normalizeStyle(_ctx.dialogContainerStyle)
7413
+ }, {
7414
+ default: withCtx(() => [
7415
+ (openBlock(true), createElementBlock(Fragment, null, renderList(_ctx.dialog, (dialog, i) => {
7416
+ return (openBlock(), createBlock(_component_DialogBox, {
7417
+ key: dialog.id,
7418
+ options: _ctx.getDialogBoxOptions(dialog, i),
7419
+ active: _ctx.isDialogActive(i)
7420
+ }, null, 8, ["options", "active"]))
7421
+ }), 128))
7422
+ ]),
7423
+ _: 1
7424
+ }, 8, ["style"]),
7425
+ _hoisted_2$8
7426
+ ], 4))
7427
+ : createCommentVNode("", true)
7428
+ ], 4))
7429
+ : (_ctx.gameLoaded)
7430
+ ? (openBlock(), createElementBlock("div", _hoisted_3$5, [
7431
+ createElementVNode("div", _hoisted_4$4, [
7432
+ createElementVNode("h1", _hoisted_5$4, toDisplayString(_ctx.gameTitle), 1)
7433
+ ]),
7434
+ createElementVNode("div", _hoisted_6$4, [
7435
+ createElementVNode("button", {
7436
+ class: "button menu-button start-button override",
7437
+ onClick: _cache[0] || (_cache[0] = (...args) => (_ctx.startGame && _ctx.startGame(...args)))
7438
+ }, " Start Game "),
7439
+ (_ctx.hasSave)
7440
+ ? (openBlock(), createElementBlock("button", {
7441
+ key: 0,
7442
+ class: "button menu-button continue-button override",
7443
+ onClick: _cache[1] || (_cache[1] = (...args) => (_ctx.loadGame && _ctx.loadGame(...args)))
7444
+ }, " Continue Game "))
7445
+ : createCommentVNode("", true)
7446
+ ])
7447
+ ]))
7448
+ : (openBlock(), createElementBlock("div", _hoisted_7$3, [
7449
+ createVNode(_component_LoadingBar, {
7450
+ percentage: _ctx.loadingPercentage,
7451
+ step: _ctx.loadingStep
7452
+ }, null, 8, ["percentage", "step"])
7453
+ ])),
7454
+ (_ctx.options.debug)
7455
+ ? (openBlock(), createBlock(_component_DebugMenu, { key: 4 }))
7456
+ : createCommentVNode("", true),
7457
+ createVNode(_component_NotificationToast)
7458
+ ], 4))
7825
7459
  }
7826
7460
 
7827
- function parseRenpyScript(errorHandler, code, fileName) {
7461
+ var css_248z$c = "#app {\n background-color: var(--bg-color);\n width: 100%;\n height: 100%;\n position: absolute;\n display: flex;\n flex-direction: row;\n align-items: center;\n justify-content: center;\n color: var(--text-color);\n box-sizing: border-box;\n overflow: hidden;\n transform-origin: center center;\n}\n\n.game {\n background-color: var(--bg-color);\n position: relative;\n display: flex;\n flex-direction: row;\n align-items: center;\n justify-content: space-between;\n width: 100%;\n height: 100%;\n box-sizing: border-box;\n overflow: hidden;\n}\n\n.interact-button {\n height: 50px;\n border: 1px solid black;\n font-weight: bold;\n font-size: 20px;\n text-align: center;\n flex-grow: 2;\n display: flex;\n align-items: center;\n justify-content: center;\n box-sizing: border-box;\n}\n\n.interact-button:not(:last-child) {\n margin-right: 10px;\n}\n\n.dialog-container {\n flex-shrink: 2;\n /* padding: 20px; */\n min-height: 100%;\n width: 100%;\n background-color: (var(--bg-color));\n box-sizing: border-box;\n display: flex;\n flex-direction: column;\n justify-content: flex-end;\n align-items: center;\n overflow-x: hidden;\n}\n\n.dialog {\n overflow-y: auto;\n overflow-x: hidden;\n position: relative;\n -ms-overflow-style: none; /* IE and Edge */\n scrollbar-width: none; /* Firefox */\n}\n\n.dialog::-webkit-scrollbar {\n display: none; /* webkit */\n}\n\n.dialog * {\n overflow-anchor: none;\n}\n\n.background {\n margin: 0;\n}\n\n#background-canvas {\n height: 100%;\n}\n\n.anchor {\n overflow-anchor: auto;\n height: 1px;\n}\n\n.menu-toggle {\n position: fixed;\n bottom: 0px;\n right: 15%;\n z-index: 2;\n}\n\n#game-title-container {\n margin-bottom: 50px;\n}\n\n#game-title-text {\n text-align: center;\n font-size: 50px;\n}\n\n.menu-button {\n font-size: 25px;\n}\r\n";
7462
+ styleInject(css_248z$c);
7463
+
7464
+ script$b.render = render$b;
7465
+
7466
+ function parseScript(errorHandler, code, fileName) {
7828
7467
  const ctx = {
7829
7468
  fileName,
7830
7469
  error: (line, text) => errorHandler(ctx, line, text),
7831
- processCommandsFunction: processRenpyCommands,
7470
+ processCommandsFunction: processCommands,
7832
7471
  indentSize: 0, // Will be overriden soon
7833
7472
  };
7834
7473
  ctx.indentSize = detectIndentation(ctx, code);
7835
- const lines = findRenpyLines(ctx, code);
7474
+ const lines = findLines(ctx, code);
7836
7475
  logger.log(lines);
7837
7476
  const script = {};
7838
7477
  for (const line of lines) {
@@ -7843,13 +7482,13 @@ function parseRenpyScript(errorHandler, code, fileName) {
7843
7482
  if (!line.branch) {
7844
7483
  ctx.error(line.line, `This line should have a branch but doesn't`);
7845
7484
  }
7846
- script[labelName] = processRenpyCommands(ctx, line.branch, undefined);
7485
+ script[labelName] = processCommands(ctx, line.branch, undefined);
7847
7486
  }
7848
7487
  return script;
7849
7488
  }
7850
- function processRenpyCommands(ctx, lines, parentLine) {
7489
+ function processCommands(ctx, lines, parentLine) {
7851
7490
  const branchContext = {
7852
- processCommandsFunction: processRenpyCommands,
7491
+ processCommandsFunction: processCommands,
7853
7492
  parserContext: ctx,
7854
7493
  lines,
7855
7494
  currentLine: 0,
@@ -7876,10 +7515,11 @@ function processRenpyCommands(ctx, lines, parentLine) {
7876
7515
  };
7877
7516
  branchContext.line = line;
7878
7517
  branchContext.command = command;
7879
- let parseFunction = parserFunctions[operator];
7518
+ const commandPlugin = vm$1.commands[operator];
7519
+ let parseFunction = commandPlugin?.parser;
7880
7520
  if (!parseFunction) {
7881
7521
  // default to text function
7882
- parseFunction = parserFunctions.text;
7522
+ parseFunction = vm$1.commands.text.parser;
7883
7523
  }
7884
7524
  parseFunction(branchContext);
7885
7525
  branch.push(command);
@@ -7944,7 +7584,7 @@ function parseCodeLine(codeToProcess) {
7944
7584
  words.forEach((word, index) => (words[index] = parseValue(word)));
7945
7585
  return words;
7946
7586
  }
7947
- function findRenpyLines(ctx, data) {
7587
+ function findLines(ctx, data) {
7948
7588
  const code = data.split(/\r?\n|$/).map((line) => {
7949
7589
  const commentIndex = line.search(/ *\/\//g);
7950
7590
  if (commentIndex !== -1) {
@@ -7952,10 +7592,10 @@ function findRenpyLines(ctx, data) {
7952
7592
  }
7953
7593
  return line;
7954
7594
  });
7955
- const lines = findRenpyBranches(ctx, code, 0, 0);
7595
+ const lines = findBranches(ctx, code, 0, 0);
7956
7596
  return lines.lines;
7957
7597
  }
7958
- function findRenpyBranches(ctx, code, startLine, indentLevel) {
7598
+ function findBranches(ctx, code, startLine, indentLevel) {
7959
7599
  let stillInBranch = true;
7960
7600
  let currentLine = startLine;
7961
7601
  const lines = [];
@@ -7978,7 +7618,7 @@ function findRenpyBranches(ctx, code, startLine, indentLevel) {
7978
7618
  if (lines.length === 0 || lineIndent - indentLevel !== 1) {
7979
7619
  ctx.error(currentLine, `Wrong double indentation`);
7980
7620
  }
7981
- const branchLines = findRenpyBranches(ctx, code, currentLine, lineIndent);
7621
+ const branchLines = findBranches(ctx, code, currentLine, lineIndent);
7982
7622
  lines[lines.length - 1].branch = branchLines.lines;
7983
7623
  currentLine = branchLines.endLine;
7984
7624
  }
@@ -8205,6 +7845,7 @@ function setupStore(options) {
8205
7845
  options,
8206
7846
  flowState: 'menu',
8207
7847
  openModal: false,
7848
+ paused: false,
8208
7849
  },
8209
7850
  getters: {
8210
7851
  machineHead(state) {
@@ -8237,7 +7878,7 @@ function setupStore(options) {
8237
7878
  const file = files[index];
8238
7879
  scripts = {
8239
7880
  ...scripts,
8240
- ...parseRenpyScript((ctx, line, error) => parserError(commit, ctx, line, error), file, scriptPaths[index]),
7881
+ ...parseScript((ctx, line, error) => parserError(commit, ctx, line, error), file, scriptPaths[index]),
8241
7882
  };
8242
7883
  }
8243
7884
  const end = Date.now();
@@ -8259,6 +7900,7 @@ function setupStore(options) {
8259
7900
  ];
8260
7901
  state.ready = true;
8261
7902
  commit('startPlaying');
7903
+ vm$1.callHook('onGameStart');
8262
7904
  },
8263
7905
  runLabel({ state, commit }, label) {
8264
7906
  const branch = state.machine.script[label];
@@ -8524,113 +8166,593 @@ function setupStore(options) {
8524
8166
  state.openModal = 'menu';
8525
8167
  }
8526
8168
  },
8169
+ pause(state) {
8170
+ state.paused = true;
8171
+ },
8172
+ unpause(state) {
8173
+ state.paused = false;
8174
+ },
8527
8175
  },
8528
8176
  plugins,
8529
8177
  });
8530
8178
  return {
8531
- store,
8532
- key,
8179
+ store,
8180
+ key,
8181
+ };
8182
+ }
8183
+
8184
+ let canvas;
8185
+ let ctx;
8186
+ let store$1;
8187
+ const mousePos = {
8188
+ x: 0,
8189
+ y: 0,
8190
+ };
8191
+ function startGameLoop(appStore) {
8192
+ store$1 = appStore;
8193
+ document.addEventListener('mousemove', (e) => {
8194
+ mousePos.x = e.clientX;
8195
+ mousePos.y = e.clientY;
8196
+ });
8197
+ document.addEventListener('click', debounce(mouseclick, 100, { maxWait: 200 }));
8198
+ gameLoop();
8199
+ }
8200
+ function gameLoop() {
8201
+ if (store$1.state.playing) {
8202
+ if (!canvas) {
8203
+ canvas = document.querySelector('#background-canvas');
8204
+ if (canvas && !ctx) {
8205
+ ctx = canvas.getContext('2d');
8206
+ }
8207
+ }
8208
+ else {
8209
+ ctx.fillStyle = 'white';
8210
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
8211
+ const currentScreen = store$1.state.currentScreen;
8212
+ const screen = getConfig().screens[currentScreen];
8213
+ const bg = screen.background;
8214
+ ctx.drawImage(images[bg], 0, 0);
8215
+ let foundCollision = false;
8216
+ const scaledMousePos = screenToCanvas(mousePos.x, mousePos.y, canvas);
8217
+ if (screen.buttons) {
8218
+ for (const buttonName of screen.buttons) {
8219
+ if (store$1.state.buttons[buttonName].enabled) {
8220
+ const button = getConfig().buttons[buttonName];
8221
+ const image = images[button.background];
8222
+ ctx.drawImage(image, button.position.left, button.position.top);
8223
+ if (aabb(scaledMousePos.x, scaledMousePos.y, 1, 1, button.position.left, button.position.top, button.position.width, button.position.height)) {
8224
+ foundCollision = true;
8225
+ }
8226
+ }
8227
+ }
8228
+ }
8229
+ if (foundCollision) {
8230
+ document.body.style.cursor = 'pointer';
8231
+ }
8232
+ else {
8233
+ document.body.style.cursor = 'default';
8234
+ }
8235
+ ctx.fillStyle = 'black';
8236
+ ctx.textAlign = 'left';
8237
+ // ctx.fillText(`x: ${scaledMousePos.x}, y: ${scaledMousePos.y}`, 0, 20);
8238
+ }
8239
+ }
8240
+ else {
8241
+ canvas = undefined;
8242
+ ctx = undefined;
8243
+ }
8244
+ window.requestAnimationFrame(gameLoop);
8245
+ }
8246
+ function mouseclick(e) {
8247
+ if (!canvas) {
8248
+ return;
8249
+ }
8250
+ mousePos.x = e.clientX;
8251
+ mousePos.y = e.clientY;
8252
+ const scaledMousePos = screenToCanvas(mousePos.x, mousePos.y, canvas);
8253
+ const currentScreen = store$1.state.currentScreen;
8254
+ const screen = getConfig().screens[currentScreen];
8255
+ if (screen.buttons) {
8256
+ for (const buttonName of screen.buttons) {
8257
+ if (store$1.state.buttons[buttonName].enabled) {
8258
+ const button = getConfig().buttons[buttonName];
8259
+ if (aabb(scaledMousePos.x, scaledMousePos.y, 1, 1, button.position.left, button.position.top, button.position.width, button.position.height)) {
8260
+ // clicked button
8261
+ const scriptToRun = button.action;
8262
+ const newStack = {
8263
+ branch: store$1.state.machine.script[scriptToRun],
8264
+ currentIndex: 0,
8265
+ label: scriptToRun,
8266
+ };
8267
+ store$1.commit('setStack', newStack);
8268
+ store$1.dispatch('runLine');
8269
+ }
8270
+ }
8271
+ }
8272
+ }
8273
+ }
8274
+
8275
+ class CommandPlugin {
8276
+ keyword;
8277
+ runner;
8278
+ parser;
8279
+ constructor(keyword, runner, parser) {
8280
+ this.keyword = keyword;
8281
+ this.runner = runner;
8282
+ this.parser = parser;
8283
+ }
8284
+ }
8285
+ function generateParser(keyword) {
8286
+ return (ctx) => {
8287
+ ctx.command.commandType = keyword;
8288
+ ctx.currentLine++;
8289
+ };
8290
+ }
8291
+
8292
+ const add = async (context, cmd, choices) => {
8293
+ const { commit, dispatch } = context;
8294
+ const addKey = cmd.args[0];
8295
+ const addValue = cmd.args[1];
8296
+ commit('addInstruction', { path: addKey, value: addValue });
8297
+ return dispatch('nextLine');
8298
+ };
8299
+ const addPlugin = new CommandPlugin('add', add, generateParser('add'));
8300
+
8301
+ const addLevelRunner = async (context, cmd) => {
8302
+ const { commit, dispatch } = context;
8303
+ const skillKey = cmd.args[0];
8304
+ const levelToAdd = cmd.args[1];
8305
+ if (!skillKey || !levelToAdd) {
8306
+ error(commit, `add_level command needs a skill id and a value as parameters`);
8307
+ }
8308
+ dispatch('incrementSkill', {
8309
+ skill: skillKey,
8310
+ amount: levelToAdd,
8311
+ });
8312
+ return dispatch('nextLine');
8313
+ };
8314
+ const addLevelParser = (ctx) => {
8315
+ ctx.command.commandType = 'add_level';
8316
+ ctx.currentLine++;
8317
+ };
8318
+ const addLevelPlugin = new CommandPlugin('add_level', addLevelRunner, addLevelParser);
8319
+
8320
+ const addStatRunner = async (context, cmd) => {
8321
+ const { commit, dispatch } = context;
8322
+ const statKey = cmd.args[0];
8323
+ const amountToAdd = cmd.args[1];
8324
+ if (!statKey || !amountToAdd) {
8325
+ error(commit, `add_stat command needs a stat id and a value as parameters`);
8326
+ }
8327
+ commit('addStat', {
8328
+ stat: statKey,
8329
+ amount: amountToAdd,
8330
+ });
8331
+ return dispatch('nextLine');
8332
+ };
8333
+ const addStatParser = (ctx) => {
8334
+ ctx.command.commandType = 'add_stat';
8335
+ ctx.currentLine++;
8336
+ };
8337
+ const addStatPlugin = new CommandPlugin('add_stat', addStatRunner, addStatParser);
8338
+
8339
+ const addXp = async (context, cmd) => {
8340
+ const { commit, dispatch } = context;
8341
+ const xpKey = cmd.args[0];
8342
+ const xpToAdd = cmd.args[1];
8343
+ if (!xpKey || !xpToAdd) {
8344
+ error(commit, `add_xp command needs a skill id and a value as parameters`);
8345
+ }
8346
+ dispatch('addXp', {
8347
+ skill: xpKey,
8348
+ amount: xpToAdd,
8349
+ });
8350
+ return dispatch('nextLine');
8351
+ };
8352
+ const addXpPlugin = new CommandPlugin('add_xp', addXp, generateParser('add_xp'));
8353
+
8354
+ const choice = async (context, cmd) => {
8355
+ await runChoice(context, cmd);
8356
+ };
8357
+ async function runChoice(context, cmd) {
8358
+ const options = cmd.options;
8359
+ const prompt = options.prompt;
8360
+ const choices = options.choices
8361
+ .filter((choice) => {
8362
+ // Delete the choice if it fails a condition
8363
+ if (choice.condition) {
8364
+ return runCondition(context, choice.condition);
8365
+ }
8366
+ if (choice.skillCheck) {
8367
+ if (!getSkillCheckState(context, choice.skillCheck.id).available &&
8368
+ choice.skillCheck.hideAfterRoll) {
8369
+ return false;
8370
+ }
8371
+ }
8372
+ return true;
8373
+ })
8374
+ .map((choice) => {
8375
+ let text = choice.choice;
8376
+ let choiceAllowed = true;
8377
+ if (choice.skillCheck) {
8378
+ const check = choice.skillCheck;
8379
+ const { difficultyText, allowed } = getSkillCheckText({
8380
+ context,
8381
+ skill: check.skill,
8382
+ skillCheckId: check.id,
8383
+ value: check.value,
8384
+ });
8385
+ text = `${difficultyText} ${text}`;
8386
+ choiceAllowed = allowed;
8387
+ }
8388
+ const result = {
8389
+ choice: text,
8390
+ originalIndex: choice.index,
8391
+ allowed: choiceAllowed,
8392
+ };
8393
+ return result;
8394
+ });
8395
+ runCommand(context, prompt, choices);
8396
+ }
8397
+ const choiceParser = (ctx) => {
8398
+ const { line, command } = ctx;
8399
+ if (!line.branch || line.branch.length < 2) {
8400
+ ctx.parserContext.error(line.line, `Choice menu needs to have at least one option`);
8401
+ }
8402
+ const prompt = line.branch[0];
8403
+ const choices = line.branch.slice(1);
8404
+ const prompts = choices.map((choice, index) => {
8405
+ if (!choice.branch) {
8406
+ ctx.parserContext.error(choice.line, `Choice option doesn't have any branch to go to (${choice.code})`);
8407
+ }
8408
+ return parseChoiceOption(ctx, choice, index);
8409
+ });
8410
+ command.options = {
8411
+ prompt: ctx.processCommandsFunction(ctx.parserContext, [prompt], line)[0],
8412
+ choices: prompts,
8413
+ };
8414
+ command.commandType = 'choice';
8415
+ ctx.currentLine++;
8416
+ };
8417
+ function parseChoiceOption(ctx, choice, index) {
8418
+ let choiceText = choice.operator;
8419
+ let condition;
8420
+ let skillCheck;
8421
+ if (choice.operator === 'roll') {
8422
+ if (choice.args.length < 4) {
8423
+ ctx.parserContext.error(choice.line, `Skillchecks need 4 arguments!`);
8424
+ }
8425
+ choiceText = choice.args[3];
8426
+ const hideAfterRoll = choice.args.length >= 5;
8427
+ const successBranch = choice.branch[0];
8428
+ const failureBranch = choice.branch[1];
8429
+ const success = {
8430
+ text: successBranch.args[0],
8431
+ branch: ctx.processCommandsFunction(ctx.parserContext, successBranch.branch, choice),
8432
+ };
8433
+ let failedBranch;
8434
+ if (failureBranch.branch) {
8435
+ failedBranch = ctx.processCommandsFunction(ctx.parserContext, failureBranch.branch, choice);
8436
+ }
8437
+ const failure = {
8438
+ text: failureBranch.args[0],
8439
+ branch: failedBranch,
8440
+ };
8441
+ skillCheck = {
8442
+ id: choice.args[0],
8443
+ skill: choice.args[1],
8444
+ value: choice.args[2],
8445
+ hideAfterRoll,
8446
+ success,
8447
+ failure,
8448
+ };
8449
+ }
8450
+ if (choice.args[0] === 'if') {
8451
+ condition = choice.args[1];
8452
+ }
8453
+ return {
8454
+ choice: choiceText,
8455
+ condition,
8456
+ skillCheck,
8457
+ branch: ctx.processCommandsFunction(ctx.parserContext, choice.branch, choice),
8458
+ index,
8533
8459
  };
8534
- }
8460
+ }
8461
+ const choicePlugin = new CommandPlugin('choice', choice, choiceParser);
8535
8462
 
8536
- let canvas;
8537
- let ctx;
8538
- let store$1;
8539
- const mousePos = {
8540
- x: 0,
8541
- y: 0,
8463
+ const clearDialog = async (context, cmd) => {
8464
+ const { commit, dispatch } = context;
8465
+ commit('clearDialog');
8466
+ return dispatch('nextLine');
8542
8467
  };
8543
- function startGameLoop(appStore) {
8544
- store$1 = appStore;
8545
- document.addEventListener('mousemove', (e) => {
8546
- mousePos.x = e.clientX;
8547
- mousePos.y = e.clientY;
8548
- });
8549
- document.addEventListener('click', debounce(mouseclick, 100, { maxWait: 200 }));
8550
- gameLoop();
8551
- }
8552
- function gameLoop() {
8553
- if (store$1.state.playing) {
8554
- if (!canvas) {
8555
- canvas = document.querySelector('#background-canvas');
8556
- if (canvas && !ctx) {
8557
- ctx = canvas.getContext('2d');
8558
- }
8559
- }
8560
- else {
8561
- ctx.fillStyle = 'white';
8562
- ctx.fillRect(0, 0, canvas.width, canvas.height);
8563
- const currentScreen = store$1.state.currentScreen;
8564
- const screen = getConfig().screens[currentScreen];
8565
- const bg = screen.background;
8566
- ctx.drawImage(images[bg], 0, 0);
8567
- let foundCollision = false;
8568
- const scaledMousePos = screenToCanvas(mousePos.x, mousePos.y, canvas);
8569
- if (screen.buttons) {
8570
- for (const buttonName of screen.buttons) {
8571
- if (store$1.state.buttons[buttonName].enabled) {
8572
- const button = getConfig().buttons[buttonName];
8573
- const image = images[button.background];
8574
- ctx.drawImage(image, button.position.left, button.position.top);
8575
- if (aabb(scaledMousePos.x, scaledMousePos.y, 1, 1, button.position.left, button.position.top, button.position.width, button.position.height)) {
8576
- foundCollision = true;
8577
- }
8578
- }
8579
- }
8580
- }
8581
- if (foundCollision) {
8582
- document.body.style.cursor = 'pointer';
8583
- }
8584
- else {
8585
- document.body.style.cursor = 'default';
8586
- }
8587
- ctx.fillStyle = 'black';
8588
- ctx.textAlign = 'left';
8589
- // ctx.fillText(`x: ${scaledMousePos.x}, y: ${scaledMousePos.y}`, 0, 20);
8590
- }
8468
+ const clearDialogPlugin = new CommandPlugin('clear_dialog', clearDialog, generateParser('clear_dialog'));
8469
+
8470
+ const ifFunction = async (context, cmd) => {
8471
+ const { commit, dispatch } = context;
8472
+ const newBranch = runConditionCommand(context, cmd);
8473
+ if (newBranch) {
8474
+ const newStack = {
8475
+ branch: newBranch,
8476
+ currentIndex: 0,
8477
+ };
8478
+ commit('addStack', newStack);
8479
+ return dispatch('runLine');
8480
+ }
8481
+ return dispatch('nextLine');
8482
+ };
8483
+ const ifParser = (ctx) => {
8484
+ const { command, lines, currentLine, line } = ctx;
8485
+ command.commandType = 'if';
8486
+ let failure;
8487
+ const nextLine = getLine(lines, currentLine + 1);
8488
+ if (nextLine && nextLine.operator === 'else') {
8489
+ failure = ctx.processCommandsFunction(ctx.parserContext, nextLine.branch, line);
8490
+ ctx.currentLine++;
8491
+ }
8492
+ command.options = {
8493
+ condition: command.args[0],
8494
+ success: ctx.processCommandsFunction(ctx.parserContext, line.branch, line),
8495
+ failure,
8496
+ };
8497
+ ctx.currentLine++;
8498
+ };
8499
+ const ifCommand = new CommandPlugin('if', ifFunction, ifParser);
8500
+
8501
+ const jump = async (context, cmd, choices) => {
8502
+ const { state, commit, dispatch } = context;
8503
+ const branch = cmd.args[0];
8504
+ const newStack = {
8505
+ branch: state.machine.script[branch],
8506
+ label: branch,
8507
+ currentIndex: 0,
8508
+ };
8509
+ commit('setStack', newStack);
8510
+ await dispatch('saveGame');
8511
+ await dispatch('runLine');
8512
+ };
8513
+ const jumpCommand = new CommandPlugin('jump', jump, generateParser('jump'));
8514
+
8515
+ const notify = async (context, cmd) => {
8516
+ const { dispatch } = context;
8517
+ const text = cmd.args[0];
8518
+ dispatch('addNotification', text);
8519
+ return dispatch('nextLine');
8520
+ };
8521
+ const notifyPlugin = new CommandPlugin('notify', notify, generateParser('notify'));
8522
+
8523
+ const pause = async (context, cmd) => {
8524
+ const { commit, dispatch } = context;
8525
+ const pauseOptions = cmd.options;
8526
+ if (pauseOptions.mode === 'music') {
8527
+ pauseAudio(commit, context.state.audio.currentMusic);
8528
+ }
8529
+ else if (pauseOptions.mode === 'sound' && pauseOptions.audio) {
8530
+ pauseAudio(commit, pauseOptions.audio);
8591
8531
  }
8592
8532
  else {
8593
- canvas = undefined;
8594
- ctx = undefined;
8533
+ error(commit, `pause first option needs to either be in music mode, or if stopping a sound needs to have the sound name supplied as second argument.`);
8595
8534
  }
8596
- window.requestAnimationFrame(gameLoop);
8597
- }
8598
- function mouseclick(e) {
8599
- if (!canvas) {
8600
- return;
8535
+ return dispatch('nextLine');
8536
+ };
8537
+ const pauseParser = (ctx) => {
8538
+ const { command } = ctx;
8539
+ command.commandType = 'pause';
8540
+ command.options = {
8541
+ mode: command.args[0],
8542
+ audio: command.args[1],
8543
+ };
8544
+ ctx.currentLine++;
8545
+ };
8546
+ const pauseCommand = new CommandPlugin('pause', pause, pauseParser);
8547
+
8548
+ const play = async (context, cmd) => {
8549
+ const { dispatch } = context;
8550
+ const playOptions = cmd.options;
8551
+ if (playOptions.mode === 'music') {
8552
+ changeMusic(context, playOptions.audio);
8601
8553
  }
8602
- mousePos.x = e.clientX;
8603
- mousePos.y = e.clientY;
8604
- const scaledMousePos = screenToCanvas(mousePos.x, mousePos.y, canvas);
8605
- const currentScreen = store$1.state.currentScreen;
8606
- const screen = getConfig().screens[currentScreen];
8607
- if (screen.buttons) {
8608
- for (const buttonName of screen.buttons) {
8609
- if (store$1.state.buttons[buttonName].enabled) {
8610
- const button = getConfig().buttons[buttonName];
8611
- if (aabb(scaledMousePos.x, scaledMousePos.y, 1, 1, button.position.left, button.position.top, button.position.width, button.position.height)) {
8612
- // clicked button
8613
- const scriptToRun = button.action;
8614
- const newStack = {
8615
- branch: store$1.state.machine.script[scriptToRun],
8616
- currentIndex: 0,
8617
- label: scriptToRun,
8618
- };
8619
- store$1.commit('setStack', newStack);
8620
- store$1.dispatch('runLine');
8621
- }
8622
- }
8623
- }
8554
+ else {
8555
+ playAudio(context.commit, playOptions.audio);
8556
+ }
8557
+ return dispatch('nextLine');
8558
+ };
8559
+ const playParser = (ctx) => {
8560
+ const { command } = ctx;
8561
+ command.commandType = 'play';
8562
+ command.options = {
8563
+ mode: command.args[0],
8564
+ audio: command.args[1],
8565
+ };
8566
+ ctx.currentLine++;
8567
+ };
8568
+ const playCommand = new CommandPlugin('play', play, playParser);
8569
+
8570
+ const set = async (context, cmd, choices) => {
8571
+ const { commit, dispatch } = context;
8572
+ const key = cmd.args[0];
8573
+ const value = cmd.args[1];
8574
+ commit('setData', { path: key, value });
8575
+ return dispatch('nextLine');
8576
+ };
8577
+ const setCommand = new CommandPlugin('set', set, generateParser('set'));
8578
+
8579
+ const setButton = async (context, cmd) => {
8580
+ const { commit, dispatch } = context;
8581
+ commit('changeButton', {
8582
+ button: cmd.args[0],
8583
+ enabled: cmd.args[1],
8584
+ });
8585
+ return dispatch('nextLine');
8586
+ };
8587
+ const setButtonParser = (ctx) => {
8588
+ const { command, line } = ctx;
8589
+ command.commandType = 'set_button';
8590
+ if (command.args.length !== 2) {
8591
+ ctx.parserContext.error(line.line, `set_button command should have 2 arguments`);
8592
+ }
8593
+ ctx.currentLine++;
8594
+ };
8595
+ const setButtonCommand = new CommandPlugin('set_button', setButton, setButtonParser);
8596
+
8597
+ const setScreen = async (context, cmd) => {
8598
+ const { commit, dispatch } = context;
8599
+ commit('setScreen', cmd.options.screen);
8600
+ return dispatch('nextLine');
8601
+ };
8602
+ const setScreenParser = (ctx) => {
8603
+ const { command } = ctx;
8604
+ command.commandType = 'set_screen';
8605
+ command.options = {
8606
+ screen: command.args[0],
8607
+ };
8608
+ ctx.currentLine++;
8609
+ };
8610
+ const setScreenCommand = new CommandPlugin('set_screen', setScreen, setScreenParser);
8611
+
8612
+ const setStat = async (context, cmd) => {
8613
+ const { commit, dispatch } = context;
8614
+ const setStatKey = cmd.args[0];
8615
+ const setAmount = cmd.args[1];
8616
+ if (!setStatKey || !setAmount) {
8617
+ error(commit, `set_stat command needs a stat id and a value as parameters`);
8618
+ }
8619
+ commit('setStat', {
8620
+ stat: setStatKey,
8621
+ amount: setAmount,
8622
+ });
8623
+ return dispatch('nextLine');
8624
+ };
8625
+ const setStatCommand = new CommandPlugin('set_stat', setStat, generateParser('set_stat'));
8626
+
8627
+ const stop = async (context, cmd) => {
8628
+ const { commit, dispatch } = context;
8629
+ const stopOptions = cmd.options;
8630
+ if (stopOptions.mode === 'music') {
8631
+ stopAudio(commit, context.state.audio.currentMusic);
8632
+ }
8633
+ else if (stopOptions.mode === 'sound' && stopOptions.audio) {
8634
+ stopAudio(commit, stopOptions.audio);
8635
+ }
8636
+ else {
8637
+ error(commit, `stop option needs to either be in music mode, or if stopping a sound needs to have the sound name supplied as second argument.`);
8638
+ }
8639
+ return dispatch('nextLine');
8640
+ };
8641
+ const stopParser = (ctx) => {
8642
+ const { command } = ctx;
8643
+ command.commandType = 'stop';
8644
+ command.options = {
8645
+ mode: command.args[0],
8646
+ audio: command.args[1],
8647
+ };
8648
+ ctx.currentLine++;
8649
+ };
8650
+ const stopCommand = new CommandPlugin('stop', stop, stopParser);
8651
+
8652
+ const talk = async (context, cmd, choices) => {
8653
+ const { commit } = context;
8654
+ await textCommand(commit, {
8655
+ speaker: cmd.args[0],
8656
+ pose: cmd.args[1],
8657
+ text: `"${cmd.args[2]}"`,
8658
+ choices,
8659
+ interactive: true,
8660
+ });
8661
+ };
8662
+ const talkParser = (ctx) => {
8663
+ const { command, line } = ctx;
8664
+ command.commandType = 'talk';
8665
+ if (command.args.length < 3) {
8666
+ ctx.parserContext.error(line.line, `Talk command needs 3 arguments!`);
8624
8667
  }
8668
+ ctx.currentLine++;
8669
+ };
8670
+ const talkCommand = new CommandPlugin('talk', talk, talkParser);
8671
+
8672
+ const text = async (context, cmd, choices) => {
8673
+ const { commit } = context;
8674
+ await textCommand(commit, {
8675
+ speaker: 'game',
8676
+ text: cmd.options.text,
8677
+ choices,
8678
+ interactive: true,
8679
+ });
8680
+ };
8681
+ const textParser = (ctx) => {
8682
+ const { command, line } = ctx;
8683
+ command.commandType = 'text';
8684
+ command.options = {
8685
+ text: line.operator,
8686
+ };
8687
+ ctx.currentLine++;
8688
+ };
8689
+ const textCommandPlugin = new CommandPlugin('text', text, textParser);
8690
+
8691
+ const wait = async (context, cmd) => {
8692
+ const { dispatch } = context;
8693
+ await timeout(cmd.options.duration);
8694
+ return dispatch('nextLine');
8695
+ };
8696
+ const waitParser = (ctx) => {
8697
+ const { command } = ctx;
8698
+ command.commandType = 'wait';
8699
+ command.options = {
8700
+ duration: parseInt(command.args[0], 10),
8701
+ };
8702
+ ctx.currentLine++;
8703
+ };
8704
+ const waitCommand = new CommandPlugin('wait', wait, waitParser);
8705
+
8706
+ function registerBaseCommands(vm) {
8707
+ vm.addCommand(addLevelPlugin);
8708
+ vm.addCommand(addStatPlugin);
8709
+ vm.addCommand(addXpPlugin);
8710
+ vm.addCommand(addPlugin);
8711
+ vm.addCommand(choicePlugin);
8712
+ vm.addCommand(clearDialogPlugin);
8713
+ vm.addCommand(ifCommand);
8714
+ vm.addCommand(jumpCommand);
8715
+ vm.addCommand(notifyPlugin);
8716
+ vm.addCommand(pauseCommand);
8717
+ vm.addCommand(playCommand);
8718
+ vm.addCommand(setButtonCommand);
8719
+ vm.addCommand(setScreenCommand);
8720
+ vm.addCommand(setStatCommand);
8721
+ vm.addCommand(setCommand);
8722
+ vm.addCommand(stopCommand);
8723
+ vm.addCommand(talkCommand);
8724
+ vm.addCommand(textCommandPlugin);
8725
+ vm.addCommand(waitCommand);
8726
+ }
8727
+
8728
+ class NarratPlugin {
8729
+ onPageLoaded() { }
8730
+ onNarratSetup() { }
8731
+ onAppMounted() { }
8732
+ onAssetsLoaded() { }
8733
+ onGameSetup() { }
8734
+ onGameStart() { }
8735
+ onGameMounted() { }
8736
+ onGameDismounted() { }
8737
+ }
8738
+
8739
+ function registerPlugin(plugin) {
8740
+ vm$1.addPlugin(plugin);
8741
+ }
8742
+ function addCommand(command) {
8743
+ vm$1.addCommand(command);
8625
8744
  }
8626
8745
 
8627
8746
  let app;
8628
8747
  let store$2;
8748
+ vm$1.callHook('onPageLoaded');
8629
8749
  async function startApp(config, options) {
8750
+ registerBaseCommands(vm$1);
8630
8751
  logManager.setupDebugger(options.debug);
8631
8752
  const configFile = await getFile('data/config.json');
8632
8753
  setConfig(JSON.parse(configFile));
8633
- console.log('%c Narrat game engine – 0.10.0 - June 8, 2022 02:13:08', 'background: #222; color: #bada55');
8754
+ console.log('%c Narrat game engine – 0.11.2 - June 15, 2022 15:56:51', 'background: #222; color: #bada55');
8755
+ vm$1.callHook('onNarratSetup');
8634
8756
  const storeSetup = setupStore(options);
8635
8757
  store$2 = storeSetup.store;
8636
8758
  app = createApp(script$b, {
@@ -8652,6 +8774,10 @@ async function startApp(config, options) {
8652
8774
  store: store$2,
8653
8775
  app,
8654
8776
  state: store$2.state,
8777
+ vm: vm$1,
8778
+ jump: (label) => {
8779
+ store$2.dispatch('runLabel', label);
8780
+ },
8655
8781
  };
8656
8782
  window.narrat = narrat;
8657
8783
  }
@@ -8666,5 +8792,5 @@ async function startApp(config, options) {
8666
8792
  startGameLoop(store$2);
8667
8793
  }
8668
8794
 
8669
- export { startApp };
8795
+ export { CommandPlugin, NarratPlugin, addCommand, aspectRatioFit, generateParser, getConfig, getSkillConfig, registerPlugin, setConfig, startApp };
8670
8796
  //# sourceMappingURL=index.esm.js.map